|
|
|
|
|
PlaceObj('CharacterEffectCompositeDef', { |
|
'Group', "Strength", |
|
'Id', "BloodScent", |
|
'SortKey', 9, |
|
'object_class', "Perk", |
|
'unit_reactions', { |
|
PlaceObj('UnitReaction', { |
|
Event = "OnCalcCritChance", |
|
Handler = function (self, target, attacker, attack_target, action, weapon, data) |
|
if target == attacker and IsKindOf(weapon, "MeleeWeapon") then |
|
data.guaranteed_crit = true |
|
end |
|
end, |
|
}), |
|
PlaceObj('UnitReaction', { |
|
Event = "OnCalcDamageAndEffects", |
|
Handler = function (self, target, attacker, attack_target, action, weapon, attack_args, hit, data) |
|
if target == attacker and IsKindOf(weapon, "MeleeWeapon") then |
|
data.effects[#data.effects + 1] = "Marked" |
|
end |
|
end, |
|
}), |
|
}, |
|
'DisplayName', T(738259813299, "True Strike"), |
|
'Description', T(868553471362, "Successful <em>Melee Attacks</em> are <GameTerm('Crits')> and apply <GameTerm('Marked')> to the target.\n\n"), |
|
'Icon', "UI/Icons/Perks/BloodScent", |
|
'Tier', "Gold", |
|
'Stat', "Strength", |
|
'StatValue', 90, |
|
}) |
|
|
|
|