-- ========== GENERATED BY CharacterEffectCompositeDef Editor DO NOT EDIT MANUALLY! ========== | |
PlaceObj('CharacterEffectCompositeDef', { | |
'Group', "System", | |
'Id', "AITauntCounter", | |
'Comment', "For tracking missed attacks on enemies", | |
'object_class', "CharacterEffect", | |
'unit_reactions', { | |
PlaceObj('UnitReaction', { | |
Event = "OnBeginTurn", | |
Handler = function (self, target) | |
target:RemoveStatusEffect(self.class, "all") | |
end, | |
}), | |
}, | |
'max_stacks', 3, | |
'RemoveOnEndCombat', true, | |
}) | |