myspace / Data /BantersDef /BanterDef-A_System.lua
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-- ========== GENERATED BY BanterDef Editor DO NOT EDIT MANUALLY! ==========
PlaceObj('BanterDef', {
Lines = {
PlaceObj('BanterLine', {
'Text', T(696084294423, --[[BanterDef Bribed Text]] "Bribed"),
'Voiced', false,
'FloatUp', true,
}),
},
group = "A_System",
id = "Bribed",
})
PlaceObj('BanterDef', {
FX = "CheckFail",
Lines = {
PlaceObj('BanterLine', {
'Text', T(715871367281, --[[BanterDef BrokenMGFail Text]] "<mechanical-f> \nThis merc is unable to fix the machine gun."),
'Voiced', false,
'FloatUp', true,
}),
},
group = "A_System",
id = "BrokenMGFail",
})
PlaceObj('BanterDef', {
FX = "CheckSuccess",
Lines = {
PlaceObj('BanterLine', {
'Text', T(874528140663, --[[BanterDef BrokenMGSuccess Text]] "<mechanical-s> \nMachine gun fixed!"),
'Voiced', false,
'FloatUp', true,
}),
},
group = "A_System",
id = "BrokenMGSuccess",
})
PlaceObj('BanterDef', {
FX = "CheckSuccess",
Lines = {
PlaceObj('BanterLine', {
'Text', T(613527927745, --[[BanterDef Bushes_MacheteCut Text]] "Bushes cut with <em>Machete</em>"),
'Voiced', false,
'FloatUp', true,
}),
},
group = "A_System",
id = "Bushes_MacheteCut",
})
PlaceObj('BanterDef', {
FX = "CheckFail",
Lines = {
PlaceObj('BanterLine', {
'Text', T(276562150636, --[[BanterDef Bushes_NoMachete Text]] "<em>Machete</em> is required to clear the bushes"),
'Voiced', false,
'FloatUp', true,
}),
},
group = "A_System",
id = "Bushes_NoMachete",
})
PlaceObj('BanterDef', {
Lines = {
PlaceObj('BanterLine', {
'Text', T(372039450462, --[[BanterDef DoorBlocked Text]] "<em>Blocked</em>\nYou need a <em>Crowbar</em> to break the lock."),
'Voiced', false,
'FloatUp', true,
}),
},
group = "A_System",
id = "DoorBlocked",
})
PlaceObj('BanterDef', {
Lines = {
PlaceObj('BanterLine', {
'Text', T(900646530312, --[[BanterDef DoorImpossible Text]] "<em>Impossible</em>\nCannot be opened in any way."),
'Voiced', false,
'FloatUp', true,
}),
},
group = "A_System",
id = "DoorImpossible",
})
PlaceObj('BanterDef', {
Lines = {
PlaceObj('BanterLine', {
'Text', T(962219186307, --[[BanterDef DoorLocked Text]] "<em>Locked</em>\nYou need a <em>Locksmith's Kit</em> to unlock or a <em>Crowbar</em> to break the lock."),
'Voiced', false,
'FloatUp', true,
}),
},
group = "A_System",
id = "DoorLocked",
})
PlaceObj('BanterDef', {
FX = "CheckFail",
Lines = {
PlaceObj('BanterLine', {
'Text', T(787347690572, --[[BanterDef LockBreakFail Text]] "<strength-f> \nThis merc is unable to break the lock. Tool durability decreased. "),
'Voiced', false,
'FloatUp', true,
}),
},
group = "A_System",
id = "LockBreakFail",
})
PlaceObj('BanterDef', {
FX = "CheckSuccess",
Lines = {
PlaceObj('BanterLine', {
'Text', T(660995834354, --[[BanterDef LockBreakSuccess Text]] "<strength-s> \nLock broken!"),
'Voiced', false,
'FloatUp', true,
}),
},
group = "A_System",
id = "LockBreakSuccess",
})
PlaceObj('BanterDef', {
FX = "CheckFail",
Lines = {
PlaceObj('BanterLine', {
'Text', T(293186060080, --[[BanterDef LockPickFail Text]] "<mechanical-f> \nThis merc is unable to pick the lock. Tool durability decreased."),
'Voiced', false,
'FloatUp', true,
}),
},
group = "A_System",
id = "LockPickFail",
})
PlaceObj('BanterDef', {
FX = "CheckFail",
Lines = {
PlaceObj('BanterLine', {
'Text', T(439270989666, --[[BanterDef LockPickFailBlocked Text]] "<mechanical-f> \nBlocked!\nYou need a <em>Crowbar</em> to break the lock."),
'Voiced', false,
'FloatUp', true,
}),
},
group = "A_System",
id = "LockPickFailBlocked",
})
PlaceObj('BanterDef', {
FX = "CheckSuccess",
Lines = {
PlaceObj('BanterLine', {
'Text', T(566418846102, --[[BanterDef LockPickSuccess Text]] "<mechanical-s> \nUnlocked!"),
'Voiced', false,
'FloatUp', true,
}),
},
group = "A_System",
id = "LockPickSuccess",
})
PlaceObj('BanterDef', {
FX = "TradingNotEnough",
Lines = {
PlaceObj('BanterLine', {
'Text', T(959640718184, --[[BanterDef NotEnoughCash Text]] "Not enough cash"),
'Voiced', false,
'FloatUp', true,
}),
},
group = "A_System",
id = "NotEnoughCash",
})
PlaceObj('BanterDef', {
FX = "TradingNotEnough",
Lines = {
PlaceObj('BanterLine', {
'Text', T(565192937433, --[[BanterDef NotEnoughMeds Text]] "Not enough Meds"),
'Voiced', false,
'FloatUp', true,
}),
},
group = "A_System",
id = "NotEnoughMeds",
})
PlaceObj('BanterDef', {
FX = "TradingNotEnough",
Lines = {
PlaceObj('BanterLine', {
'Text', T(968104362353, --[[BanterDef NotEnoughParts Text]] "Not enough parts"),
'Voiced', false,
'FloatUp', true,
}),
},
group = "A_System",
id = "NotEnoughParts",
})
PlaceObj('BanterDef', {
FX = "TradingPurchased",
Lines = {
PlaceObj('BanterLine', {
'Text', T(323836360710, --[[BanterDef Purchased Text]] "Purchased"),
'Voiced', false,
'FloatUp', true,
}),
},
group = "A_System",
id = "Purchased",
})
PlaceObj('BanterDef', {
FX = "TradingSold",
Lines = {
PlaceObj('BanterLine', {
'Text', T(806767012601, --[[BanterDef Sold Text]] "Sold"),
'Voiced', false,
'FloatUp', true,
}),
},
group = "A_System",
id = "Sold",
})