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-- ========== GENERATED BY AnimationStyle Editor DO NOT EDIT MANUALLY! ==========
PlaceObj('IdleStyle', {
Animations = {
PlaceObj('AnimationStyleAnim', {
'Animation', "idle",
'total_weight', 100,
}),
PlaceObj('AnimationStyleAnim', {
'Animation', "idle2",
'Weight', 20,
'total_weight', 120,
}),
PlaceObj('AnimationStyleAnim', {
'Animation', "idle3",
'Weight', 200,
'total_weight', 320,
}),
PlaceObj('AnimationStyleAnim', {
'Animation', "idle4",
'Weight', 200,
'total_weight', 520,
}),
},
Name = "CombatIdle",
Unit = "Crocodile",
VariationGroup = "CombatIdle",
group = "Crocodile: CombatIdle",
id = "Crocodile: CombatIdle",
})
PlaceObj('IdleStyle', {
Animations = {
PlaceObj('AnimationStyleAnim', {
'Animation', "idle",
'Weight', 1000,
'total_weight', 1000,
}),
PlaceObj('AnimationStyleAnim', {
'Animation', "idle2",
'total_weight', 1100,
}),
PlaceObj('AnimationStyleAnim', {
'Animation', "idle3",
'total_weight', 1200,
}),
PlaceObj('AnimationStyleAnim', {
'Animation', "idle4",
'Weight', 20,
'total_weight', 1220,
}),
},
Name = "Idle",
Unit = "Crocodile",
VariationGroup = "Idle",
group = "Crocodile: Idle",
id = "Crocodile: Idle",
})
PlaceObj('IdleStyle', {
Animations = {
PlaceObj('AnimationStyleAnim', {
'Animation', "civ_Fear_Standing",
'total_weight', 100,
}),
PlaceObj('AnimationStyleAnim', {
'Animation', "civ_Fear_Standing2",
'total_weight', 200,
}),
},
Name = "FearStanding",
Start = "civ_Fear_Standing_Start",
Stop = "civ_Fear_Standing_End",
Unit = "Female",
VariationGroup = "Cower",
group = "Female: Cower",
id = "Female: FearStanding",
})
PlaceObj('IdleStyle', {
Animations = {
PlaceObj('AnimationStyleAnim', {
'Animation', "civ_Fear_Cover",
'total_weight', 100,
}),
},
Name = "FearCover",
Start = "civ_Fear_Cover_Start",
Stop = "civ_Fear_Cover_End",
Unit = "Female",
VariationGroup = "CowerCover",
group = "Female: CowerCover",
id = "Female: FearCover",
})
PlaceObj('MoveStyle', {
Move = {
PlaceObj('AnimationStyleAnim', {
'Animation', "nw_Standing_Patrol_Flare",
'total_weight', 100,
}),
},
Name = "Walk_Flare",
StepFX = "StepWalk",
Unit = "Female",
VariationGroup = "Flare",
group = "Female: Flare",
id = "Female: Walk_Flare",
})
PlaceObj('IdleStyle', {
Animations = {
PlaceObj('AnimationStyleAnim', {
'Animation', "nw_Standing_IdlePassive_Flare",
'total_weight', 100,
}),
},
Name = "Idle_Flare",
Unit = "Female",
VariationGroup = "FlareIdle",
group = "Female: FlareIdle",
id = "Female: Idle_Flare",
})
PlaceObj('IdleStyle', {
Animations = {
PlaceObj('AnimationStyleAnim', {
'Animation', "inf_Standing_Idle",
'total_weight', 100,
}),
PlaceObj('AnimationStyleAnim', {
'Animation', "inf_Standing_Idle2",
'Weight', 30,
'total_weight', 130,
}),
},
Name = "Idle_Combat",
Unit = "Female",
VariationGroup = "Infected",
group = "Female: Infected",
id = "Female: Idle_Combat",
})
PlaceObj('IdleStyle', {
Animations = {
PlaceObj('AnimationStyleAnim', {
'Animation', "inf_Standing_IdlePassive",
'total_weight', 100,
}),
PlaceObj('AnimationStyleAnim', {
'Animation', "inf_Standing_IdlePassive2",
'total_weight', 200,
}),
PlaceObj('AnimationStyleAnim', {
'Animation', "inf_Standing_IdlePassive3",
'total_weight', 300,
}),
PlaceObj('AnimationStyleAnim', {
'Animation', "inf_Standing_IdlePassive4",
'total_weight', 400,
}),
PlaceObj('AnimationStyleAnim', {
'Animation', "inf_Standing_IdlePassive5",
'total_weight', 500,
}),
PlaceObj('AnimationStyleAnim', {
'Animation', "inf_Standing_IdlePassive6",
'total_weight', 600,
}),
PlaceObj('AnimationStyleAnim', {
'Animation', "inf_Standing_IdlePassive7",
'total_weight', 700,
}),
PlaceObj('AnimationStyleAnim', {
'Animation', "inf_Standing_IdlePassive8",
'total_weight', 800,
}),
},
Name = "Idle_Passive",
Unit = "Female",
VariationGroup = "Infected",
group = "Female: Infected",
id = "Female: Idle_Passive",
})
PlaceObj('IdleStyle', {
Animations = {
PlaceObj('AnimationStyleAnim', {
'Animation', "inf_Standing_Run",
'total_weight', 100,
}),
PlaceObj('AnimationStyleAnim', {
'Animation', "inf_Standing_Run2",
'total_weight', 200,
}),
},
Name = "Run",
Unit = "Female",
VariationGroup = "Infected",
group = "Female: Infected",
id = "Female: Run",
})
PlaceObj('IdleStyle', {
Animations = {
PlaceObj('AnimationStyleAnim', {
'Animation', "inf_Standing_Walk",
'total_weight', 100,
}),
PlaceObj('AnimationStyleAnim', {
'Animation', "inf_Standing_Walk2",
'total_weight', 200,
}),
PlaceObj('AnimationStyleAnim', {
'Animation', "inf_Standing_Walk3",
'total_weight', 300,
}),
},
Name = "Walk",
Unit = "Female",
VariationGroup = "Infected",
group = "Female: Infected",
id = "Female: Walk",
})
PlaceObj('MoveStyle', {
GameStates = set({
RainHeavy = false,
RainLight = false,
}),
Move = {
PlaceObj('AnimationStyleAnim', {
'Animation', "civ_Standing_Seduce_Walk",
'total_weight', 100,
}),
},
Name = "SeduceWalk",
StepFX = "StepWalk",
Unit = "Female",
VariationGroup = "SeduceWalk",
group = "Female: SeduceWalk",
id = "Female: SeduceWalk",
})
PlaceObj('MoveStyle', {
CanPlay = function (self, unit)
return not IsPlayerEnemy(unit)
end,
GameStates = set( "DustStorm" ),
Move = {
PlaceObj('AnimationStyleAnim', {
'Animation', "civ_Standing_Run",
'Weight', 5,
'total_weight', 5,
}),
PlaceObj('AnimationStyleAnim', {
'Animation', "civ_Standing_Run2",
'Weight', 5,
'total_weight', 10,
}),
PlaceObj('AnimationStyleAnim', {
'Animation', "civ_Standing_Run3",
'total_weight', 110,
}),
PlaceObj('AnimationStyleAnim', {
'Animation', "civ_Standing_Run4",
'Weight', 30,
'total_weight', 140,
}),
},
Name = "Run_DustStorm",
StepFX = "StepRun",
Unit = "Female",
VariationGroup = "Walk",
Weight = 12,
group = "Female: Walk",
id = "Female: Run_DustStorm",
})
PlaceObj('MoveStyle', {
CanPlay = function (self, unit)
return not IsPlayerEnemy(unit)
end,
GameStates = set( "FireStorm" ),
Move = {
PlaceObj('AnimationStyleAnim', {
'Animation', "civ_Standing_Run",
'Weight', 5,
'total_weight', 5,
}),
PlaceObj('AnimationStyleAnim', {
'Animation', "civ_Standing_Run2",
'Weight', 5,
'total_weight', 10,
}),
PlaceObj('AnimationStyleAnim', {
'Animation', "civ_Standing_Run3",
'total_weight', 110,
}),
PlaceObj('AnimationStyleAnim', {
'Animation', "civ_Standing_Run4",
'Weight', 30,
'total_weight', 140,
}),
},
Name = "Run_FireStorm",
StepFX = "StepRun",
Unit = "Female",
VariationGroup = "Walk",
Weight = 12,
group = "Female: Walk",
id = "Female: Run_FireStorm",
})
PlaceObj('MoveStyle', {
CanPlay = function (self, unit)
return not IsPlayerEnemy(unit)
end,
GameStates = set( "RainHeavy" ),
Move = {
PlaceObj('AnimationStyleAnim', {
'Animation', "civ_Standing_Run",
'Weight', 5,
'total_weight', 5,
}),
PlaceObj('AnimationStyleAnim', {
'Animation', "civ_Standing_Run2",
'Weight', 5,
'total_weight', 10,
}),
PlaceObj('AnimationStyleAnim', {
'Animation', "civ_Standing_Run3",
'total_weight', 110,
}),
PlaceObj('AnimationStyleAnim', {
'Animation', "civ_Standing_Run4",
'Weight', 30,
'total_weight', 140,
}),
},
Name = "Run_RainHeavy",
StepFX = "StepRun",
Unit = "Female",
VariationGroup = "Walk",
Weight = 12,
group = "Female: Walk",
id = "Female: Run_RainHeavy",
})
PlaceObj('MoveStyle', {
Move = {
PlaceObj('AnimationStyleAnim', {
'Animation', "civ_Standing_Walk",
'total_weight', 100,
}),
},
Name = "Walk1_TMP",
StepFX = "StepWalk",
Unit = "Female",
VariationGroup = "Walk",
Weight = 25,
group = "Female: Walk",
id = "Female: Walk1_TMP",
})
PlaceObj('MoveStyle', {
Move = {
PlaceObj('AnimationStyleAnim', {
'Animation', "civ_Standing_Walk3",
'total_weight', 100,
}),
},
Name = "Walk3_TMP",
StepFX = "StepWalk",
Unit = "Female",
VariationGroup = "Walk",
Weight = 25,
group = "Female: Walk",
id = "Female: Walk3_TMP",
})
PlaceObj('MoveStyle', {
Move = {
PlaceObj('AnimationStyleAnim', {
'Animation', "civ_WalkFast_Neutral_Base",
'total_weight', 100,
}),
PlaceObj('AnimationStyleAnim', {
'Animation', "civ_WalkFast_Neutral_LookLeft",
'Weight', 15,
'total_weight', 115,
}),
PlaceObj('AnimationStyleAnim', {
'Animation', "civ_WalkFast_Neutral_BankRight",
'Weight', 10,
'total_weight', 125,
}),
},
Name = "Walk_Fast_Neutral",
StepFX = "StepWalk",
TurnOnSpot_Left = "civ_Standing_TurnOnSpot_L",
TurnOnSpot_Right = "civ_Standing_TurnOnSpot_R",
Unit = "Female",
VariationGroup = "Walk",
group = "Female: Walk",
id = "Female: Walk_Fast_Neutral",
})
PlaceObj('MoveStyle', {
GameStates = set({
DustStorm = false,
FireStorm = false,
RainHeavy = false,
}),
Move = {
PlaceObj('AnimationStyleAnim', {
'Animation', "civ_WalkNormal_Neutral_Base",
'total_weight', 100,
}),
},
Name = "Walk_Normal_Neutral",
StepFX = "StepWalk",
TurnOnSpot_Left = "civ_Standing_TurnOnSpot_L",
TurnOnSpot_Right = "civ_Standing_TurnOnSpot_R",
Unit = "Female",
VariationGroup = "Walk",
group = "Female: Walk",
id = "Female: Walk_Normal_Neutral",
})
PlaceObj('MoveStyle', {
GameStates = set({
DustStorm = false,
FireStorm = false,
RainHeavy = false,
RainLight = false,
}),
Move = {
PlaceObj('AnimationStyleAnim', {
'Animation', "civ_WalkSlow_Neutral_Base",
'total_weight', 100,
}),
},
Name = "Walk_Slow_Neutral",
StepFX = "StepWalk",
TurnOnSpot_Left = "civ_Standing_TurnOnSpot_L",
TurnOnSpot_Right = "civ_Standing_TurnOnSpot_R",
Unit = "Female",
VariationGroup = "Walk",
group = "Female: Walk",
id = "Female: Walk_Slow_Neutral",
})
PlaceObj('MoveStyle', {
Move = {
PlaceObj('AnimationStyleAnim', {
'Animation', "civ_Walk_Carry",
'total_weight', 100,
}),
},
Name = "Walk_Carry",
StepFX = "StepWalk",
Unit = "Female",
VariationGroup = "WalkCarry",
group = "Female: WalkCarry",
id = "Female: Walk_Carry",
})
PlaceObj('MoveStyle', {
Move = {
PlaceObj('AnimationStyleAnim', {
'Animation', "civ_Walk_CarryOnHead_BothHands",
'total_weight', 100,
}),
},
Name = "Walk_CarryOnHead_BothHands",
StepFX = "StepWalk",
Unit = "Female",
VariationGroup = "WalkCarry",
Weight = 0,
group = "Female: WalkCarry",
id = "Female: Walk_CarryOnHead_BothHands",
})
PlaceObj('MoveStyle', {
Move = {
PlaceObj('AnimationStyleAnim', {
'Animation', "civ_Walk_CarryOnHead_RHand",
'total_weight', 100,
}),
},
Name = "Walk_CarryOnHead_RHand",
StepFX = "StepWalk",
Unit = "Female",
VariationGroup = "WalkCarry",
Weight = 0,
group = "Female: WalkCarry",
id = "Female: Walk_CarryOnHead_RHand",
})
PlaceObj('MoveStyle', {
Move = {
PlaceObj('AnimationStyleAnim', {
'Animation', "civ_Walk_CarryOnHip_L",
'total_weight', 100,
}),
},
Name = "Walk_CarryOnHip_L",
StepFX = "StepWalk",
Unit = "Female",
VariationGroup = "WalkCarry",
Weight = 0,
group = "Female: WalkCarry",
id = "Female: Walk_CarryOnHip_L",
})
PlaceObj('IdleStyle', {
Animations = {
PlaceObj('AnimationStyleAnim', {
'Animation', "idle_Combat",
'total_weight', 100,
}),
},
Name = "CombatIdle",
Unit = "Hyena",
VariationGroup = "CombatIdle",
group = "Hyena: CombatIdle",
id = "Hyena: CombatIdle",
})
PlaceObj('IdleStyle', {
Animations = {
PlaceObj('AnimationStyleAnim', {
'Animation', "idle",
'total_weight', 100,
}),
PlaceObj('AnimationStyleAnim', {
'Animation', "idle2",
'total_weight', 200,
}),
PlaceObj('AnimationStyleAnim', {
'Animation', "idle3",
'total_weight', 300,
}),
PlaceObj('AnimationStyleAnim', {
'Animation', "idle5",
'Weight', 10,
'total_weight', 310,
}),
},
Name = "Idle",
Unit = "Hyena",
VariationGroup = "Idle",
group = "Hyena: Idle",
id = "Hyena: Idle",
})
PlaceObj('IdleStyle', {
Animations = {
PlaceObj('AnimationStyleAnim', {
'Animation', "lying",
'total_weight', 100,
}),
PlaceObj('AnimationStyleAnim', {
'Animation', "lying2",
'total_weight', 200,
}),
},
Name = "Lying",
Start = "lying_Start",
Stop = "lying_End",
Unit = "Hyena",
VariationGroup = "StandStill",
Weight = 25,
group = "Hyena: StandStill",
id = "Hyena: Lying",
})
PlaceObj('IdleStyle', {
Animations = {
PlaceObj('AnimationStyleAnim', {
'Animation', "idle",
'total_weight', 100,
}),
PlaceObj('AnimationStyleAnim', {
'Animation', "idle2",
'total_weight', 200,
}),
PlaceObj('AnimationStyleAnim', {
'Animation', "idle3",
'total_weight', 300,
}),
},
Name = "StandStill",
Unit = "Hyena",
VariationGroup = "StandStill",
group = "Hyena: StandStill",
id = "Hyena: StandStill",
})
PlaceObj('IdleStyle', {
Animations = {
PlaceObj('AnimationStyleAnim', {
'Animation', "civ_Fear_Standing",
'total_weight', 100,
}),
PlaceObj('AnimationStyleAnim', {
'Animation', "civ_Fear_Standing2",
'total_weight', 200,
}),
},
Name = "FearStanding",
Start = "civ_Fear_Standing_Start",
Stop = "civ_Fear_Standing_End",
Unit = "Male",
VariationGroup = "Cower",
group = "Male: Cower",
id = "Male: FearStanding",
})
PlaceObj('IdleStyle', {
Animations = {
PlaceObj('AnimationStyleAnim', {
'Animation', "civ_Fear_Cover",
'total_weight', 100,
}),
},
Name = "FearCover",
Start = "civ_Fear_Cover_Start",
Stop = "civ_Fear_Cover_End",
Unit = "Male",
VariationGroup = "CowerCover",
group = "Male: CowerCover",
id = "Male: FearCover",
})
PlaceObj('MoveStyle', {
Move = {
PlaceObj('AnimationStyleAnim', {
'Animation', "nw_Standing_Patrol_Flare",
'total_weight', 100,
}),
},
Name = "Walk_Flare",
StepFX = "StepWalk",
Unit = "Male",
VariationGroup = "Flare",
group = "Male: Flare",
id = "Male: Walk_Flare",
})
PlaceObj('IdleStyle', {
Animations = {
PlaceObj('AnimationStyleAnim', {
'Animation', "nw_Standing_IdlePassive_Flare",
'total_weight', 100,
}),
},
Name = "Idle_Flare",
Unit = "Male",
VariationGroup = "FlareIdle",
group = "Male: FlareIdle",
id = "Male: Idle_Flare",
})
PlaceObj('IdleStyle', {
Animations = {
PlaceObj('AnimationStyleAnim', {
'Animation', "inf_Standing_Idle",
'total_weight', 100,
}),
PlaceObj('AnimationStyleAnim', {
'Animation', "inf_Standing_Idle2",
'Weight', 30,
'total_weight', 130,
}),
},
Name = "Idle_Combat",
Unit = "Male",
VariationGroup = "Infected",
group = "Male: Infected",
id = "Male: Idle_Combat",
})
PlaceObj('IdleStyle', {
Animations = {
PlaceObj('AnimationStyleAnim', {
'Animation', "inf_Standing_IdlePassive",
'total_weight', 100,
}),
PlaceObj('AnimationStyleAnim', {
'Animation', "inf_Standing_IdlePassive2",
'total_weight', 200,
}),
PlaceObj('AnimationStyleAnim', {
'Animation', "inf_Standing_IdlePassive3",
'total_weight', 300,
}),
PlaceObj('AnimationStyleAnim', {
'Animation', "inf_Standing_IdlePassive4",
'total_weight', 400,
}),
PlaceObj('AnimationStyleAnim', {
'Animation', "inf_Standing_IdlePassive5",
'total_weight', 500,
}),
PlaceObj('AnimationStyleAnim', {
'Animation', "inf_Standing_IdlePassive6",
'total_weight', 600,
}),
PlaceObj('AnimationStyleAnim', {
'Animation', "inf_Standing_IdlePassive7",
'total_weight', 700,
}),
PlaceObj('AnimationStyleAnim', {
'Animation', "inf_Standing_IdlePassive8",
'total_weight', 800,
}),
},
Name = "Idle_Passive",
Unit = "Male",
VariationGroup = "Infected",
group = "Male: Infected",
id = "Male: Idle_Passive",
})
PlaceObj('IdleStyle', {
Animations = {
PlaceObj('AnimationStyleAnim', {
'Animation', "inf_Standing_Run",
'total_weight', 100,
}),
PlaceObj('AnimationStyleAnim', {
'Animation', "inf_Standing_Run2",
'total_weight', 200,
}),
},
Name = "Run",
Unit = "Male",
VariationGroup = "Infected",
group = "Male: Infected",
id = "Male: Run",
})
PlaceObj('IdleStyle', {
Animations = {
PlaceObj('AnimationStyleAnim', {
'Animation', "inf_Standing_Walk",
'total_weight', 100,
}),
PlaceObj('AnimationStyleAnim', {
'Animation', "inf_Standing_Walk2",
'total_weight', 200,
}),
PlaceObj('AnimationStyleAnim', {
'Animation', "inf_Standing_Walk3",
'total_weight', 300,
}),
},
Name = "Walk",
Unit = "Male",
VariationGroup = "Infected",
group = "Male: Infected",
id = "Male: Walk",
})
PlaceObj('MoveStyle', {
GameStates = set({
RainHeavy = false,
RainLight = false,
}),
Move = {
PlaceObj('AnimationStyleAnim', {
'Animation', "civ_Standing_Seduce_Walk",
'total_weight', 100,
}),
},
Name = "SeduceWalk",
StepFX = "StepWalk",
Unit = "Male",
VariationGroup = "SeduceWalk",
group = "Male: SeduceWalk",
id = "Male: SeduceWalk",
})
PlaceObj('IdleStyle', {
Animations = {
PlaceObj('AnimationStyleAnim', {
'Animation', "sp_nw_IdlePassive_TalkGesturing2",
'total_weight', 100,
}),
},
Name = "sp_Ernie_PierreLucTalk_Luc",
Unit = "Male",
VariationGroup = "SetPiece",
group = "Male: SetPiece",
id = "Male: sp_Ernie_PierreLucTalk_Luc",
})
PlaceObj('IdleStyle', {
Animations = {
PlaceObj('AnimationStyleAnim', {
'Animation', "sp_ar_IdlePassive_Talk",
'total_weight', 100,
}),
PlaceObj('AnimationStyleAnim', {
'Animation', "sp_ar_IdlePassive_Talk2",
'total_weight', 200,
}),
PlaceObj('AnimationStyleAnim', {
'Animation', "sp_ar_IdlePassive_Talk3",
'total_weight', 300,
}),
},
Name = "sp_ar_Talking_Calm",
Unit = "Male",
VariationGroup = "SetPiece",
group = "Male: SetPiece",
id = "Male: sp_ar_Talking_Calm",
})
PlaceObj('IdleStyle', {
Animations = {
PlaceObj('AnimationStyleAnim', {
'Animation', "sp_nw_IdlePassive_Talk",
'Weight', 30,
'total_weight', 30,
}),
PlaceObj('AnimationStyleAnim', {
'Animation', "sp_nw_IdlePassive_Talk2",
'Weight', 30,
'total_weight', 60,
}),
PlaceObj('AnimationStyleAnim', {
'Animation', "sp_nw_IdlePassive_Talk3",
'Weight', 30,
'total_weight', 90,
}),
PlaceObj('AnimationStyleAnim', {
'Animation', "sp_nw_IdlePassive_Talk4",
'Weight', 10,
'total_weight', 100,
}),
PlaceObj('AnimationStyleAnim', {
'Animation', "sp_nw_IdlePassive_TalkGesturing2",
'Weight', 15,
'total_weight', 115,
}),
},
Name = "sp_nw_Talking_Calm",
Unit = "Male",
VariationGroup = "SetPiece",
group = "Male: SetPiece",
id = "Male: sp_nw_Talking_Calm",
})
PlaceObj('MoveStyle', {
CanPlay = function (self, unit)
return not IsPlayerEnemy(unit)
end,
GameStates = set( "DustStorm" ),
Move = {
PlaceObj('AnimationStyleAnim', {
'Animation', "civ_Standing_Run",
'Weight', 5,
'total_weight', 5,
}),
PlaceObj('AnimationStyleAnim', {
'Animation', "civ_Standing_Run2",
'Weight', 5,
'total_weight', 10,
}),
PlaceObj('AnimationStyleAnim', {
'Animation', "civ_Standing_Run3",
'total_weight', 110,
}),
PlaceObj('AnimationStyleAnim', {
'Animation', "civ_Standing_Run4",
'Weight', 30,
'total_weight', 140,
}),
},
Name = "Run_DustStorm",
StepFX = "StepRun",
Unit = "Male",
VariationGroup = "Walk",
Weight = 12,
group = "Male: Walk",
id = "Male: Run_DustStorm",
})
PlaceObj('MoveStyle', {
CanPlay = function (self, unit)
return not IsPlayerEnemy(unit)
end,
GameStates = set( "FireStorm" ),
Move = {
PlaceObj('AnimationStyleAnim', {
'Animation', "civ_Standing_Run",
'Weight', 5,
'total_weight', 5,
}),
PlaceObj('AnimationStyleAnim', {
'Animation', "civ_Standing_Run2",
'Weight', 5,
'total_weight', 10,
}),
PlaceObj('AnimationStyleAnim', {
'Animation', "civ_Standing_Run3",
'total_weight', 110,
}),
PlaceObj('AnimationStyleAnim', {
'Animation', "civ_Standing_Run4",
'Weight', 30,
'total_weight', 140,
}),
},
Name = "Run_FireStorm",
StepFX = "StepRun",
Unit = "Male",
VariationGroup = "Walk",
Weight = 12,
group = "Male: Walk",
id = "Male: Run_FireStorm",
})
PlaceObj('MoveStyle', {
CanPlay = function (self, unit)
return not IsPlayerEnemy(unit)
end,
GameStates = set( "RainHeavy" ),
Move = {
PlaceObj('AnimationStyleAnim', {
'Animation', "civ_Standing_Run",
'Weight', 5,
'total_weight', 5,
}),
PlaceObj('AnimationStyleAnim', {
'Animation', "civ_Standing_Run2",
'Weight', 5,
'total_weight', 10,
}),
PlaceObj('AnimationStyleAnim', {
'Animation', "civ_Standing_Run3",
'total_weight', 110,
}),
PlaceObj('AnimationStyleAnim', {
'Animation', "civ_Standing_Run4",
'Weight', 30,
'total_weight', 140,
}),
},
Name = "Run_RainHeavy",
StepFX = "StepRun",
Unit = "Male",
VariationGroup = "Walk",
Weight = 12,
group = "Male: Walk",
id = "Male: Run_RainHeavy",
})
PlaceObj('MoveStyle', {
Move = {
PlaceObj('AnimationStyleAnim', {
'Animation', "civ_Standing_Walk4",
'total_weight', 100,
}),
},
MoveStart = "civ_WalkNormal_Neutral_Start",
MoveStop_FootLeft = "civ_WalkNormal_Neutral_Stop_L",
MoveStop_FootRight = "civ_WalkNormal_Neutral_Stop_R",
Name = "Walk4_TMP",
StepFX = "StepWalk",
TurnOnSpot_Left = "civ_Standing_TurnOnSpot_L",
TurnOnSpot_Right = "civ_Standing_TurnOnSpot_R",
Unit = "Male",
VariationGroup = "Walk",
Weight = 25,
group = "Male: Walk",
id = "Male: Walk4_TMP",
})
PlaceObj('MoveStyle', {
Move = {
PlaceObj('AnimationStyleAnim', {
'Animation', "civ_WalkFast_Neutral_Base",
'total_weight', 100,
}),
PlaceObj('AnimationStyleAnim', {
'Animation', "civ_WalkFast_Neutral_LookBack",
'Weight', 6,
'total_weight', 106,
}),
PlaceObj('AnimationStyleAnim', {
'Animation', "civ_WalkFast_Neutral_LookLeft",
'Weight', 7,
'total_weight', 113,
}),
PlaceObj('AnimationStyleAnim', {
'Animation', "civ_WalkFast_Neutral_LookUp",
'Weight', 5,
'total_weight', 118,
}),
PlaceObj('AnimationStyleAnim', {
'Animation', "civ_WalkFast_Neutral_ScratchHead",
'Weight', 8,
'total_weight', 126,
}),
PlaceObj('AnimationStyleAnim', {
'Animation', "civ_WalkFast_Neutral_LookRight",
'Weight', 7,
'total_weight', 133,
}),
PlaceObj('AnimationStyleAnim', {
'Animation', "civ_WalkFast_Neutral_ShakeFoot_L",
'Weight', 6,
'total_weight', 139,
}),
PlaceObj('AnimationStyleAnim', {
'Animation', "civ_WalkFast_Neutral_WipeForehead_R",
'Weight', 6,
'total_weight', 145,
}),
},
MoveStart = "civ_WalkFast_Neutral_Start",
MoveStart_Left = "civ_WalkFast_Neutral_TurnOnSpot_L",
MoveStart_Right = "civ_WalkFast_Neutral_TurnOnSpot_R",
MoveStop_FootLeft = "civ_WalkFast_Neutral_Stop_L",
MoveStop_FootRight = "civ_WalkFast_Neutral_Stop_R",
Name = "Walk_Fast_Neutral",
StepFX = "StepWalk",
TurnOnSpot_Left = "civ_Standing_TurnOnSpot_L",
TurnOnSpot_Right = "civ_Standing_TurnOnSpot_R",
Unit = "Male",
VariationGroup = "Walk",
Weight = 50,
group = "Male: Walk",
id = "Male: Walk_Fast_Neutral",
})
PlaceObj('MoveStyle', {
Move = {
PlaceObj('AnimationStyleAnim', {
'Animation', "civ_WalkFast_Neutral_Base",
'total_weight', 100,
}),
PlaceObj('AnimationStyleAnim', {
'Animation', "civ_WalkFast_Neutral_LookBack",
'Weight', 80,
'total_weight', 180,
}),
PlaceObj('AnimationStyleAnim', {
'Animation', "civ_WalkFast_Neutral_LookLeft",
'Weight', 7,
'total_weight', 187,
}),
PlaceObj('AnimationStyleAnim', {
'Animation', "civ_WalkFast_Neutral_ScratchHead",
'Weight', 12,
'total_weight', 199,
}),
PlaceObj('AnimationStyleAnim', {
'Animation', "civ_WalkFast_Neutral_LookRight",
'Weight', 7,
'total_weight', 206,
}),
PlaceObj('AnimationStyleAnim', {
'Animation', "civ_WalkFast_Neutral_WipeForehead_R",
'Weight', 6,
'total_weight', 212,
}),
},
MoveStart = "civ_WalkFast_Neutral_Start",
MoveStart_Left = "civ_WalkFast_Neutral_TurnOnSpot_L",
MoveStart_Right = "civ_WalkFast_Neutral_TurnOnSpot_R",
MoveStop_FootLeft = "civ_WalkFast_Neutral_Stop_L",
MoveStop_FootRight = "civ_WalkFast_Neutral_Stop_R",
Name = "Walk_Fast_Paranoid",
StepFX = "StepWalk",
TurnOnSpot_Left = "civ_Standing_TurnOnSpot_L",
TurnOnSpot_Right = "civ_Standing_TurnOnSpot_R",
Unit = "Male",
VariationGroup = "Walk",
Weight = 30,
group = "Male: Walk",
id = "Male: Walk_Fast_Paranoid",
})
PlaceObj('MoveStyle', {
GameStates = set({
DustStorm = false,
FireStorm = false,
RainHeavy = false,
}),
Move = {
PlaceObj('AnimationStyleAnim', {
'Animation', "civ_WalkNormal_Neutral_Base",
'total_weight', 100,
}),
PlaceObj('AnimationStyleAnim', {
'Animation', "civ_WalkNormal_Neutral_KickPebbleStrong_R",
'Weight', 8,
'total_weight', 108,
}),
PlaceObj('AnimationStyleAnim', {
'Animation', "civ_WalkNormal_Neutral_LookLeft",
'Weight', 10,
'total_weight', 118,
}),
PlaceObj('AnimationStyleAnim', {
'Animation', "civ_WalkNormal_Neutral_LookRight",
'Weight', 10,
'total_weight', 128,
}),
PlaceObj('AnimationStyleAnim', {
'Animation', "civ_WalkNormal_Neutral_LookUp",
'Weight', 6,
'total_weight', 134,
}),
PlaceObj('AnimationStyleAnim', {
'Animation', "civ_WalkNormal_Neutral_ScratchHead",
'Weight', 5,
'total_weight', 139,
}),
PlaceObj('AnimationStyleAnim', {
'Animation', "civ_WalkNormal_Neutral_ShakeFoot_L",
'Weight', 7,
'total_weight', 146,
}),
PlaceObj('AnimationStyleAnim', {
'Animation', "civ_WalkNormal_Neutral_WipeForehead_R",
'Weight', 4,
'total_weight', 150,
}),
},
MoveStart = "civ_WalkNormal_Neutral_Start",
MoveStart_Left = "civ_WalkNormal_Neutral_TurnOnSpot_L",
MoveStart_Right = "civ_WalkNormal_Neutral_TurnOnSpot_R",
MoveStop_FootLeft = "civ_WalkNormal_Neutral_Stop_L",
MoveStop_FootRight = "civ_WalkNormal_Neutral_Stop_R",
Name = "Walk_Normal_Neutral",
StepFX = "StepWalk",
TurnOnSpot_Left = "civ_Standing_TurnOnSpot_L",
TurnOnSpot_Right = "civ_Standing_TurnOnSpot_R",
Unit = "Male",
VariationGroup = "Walk",
group = "Male: Walk",
id = "Male: Walk_Normal_Neutral",
})
PlaceObj('MoveStyle', {
GameStates = set({
DustStorm = false,
FireStorm = false,
RainHeavy = false,
RainLight = false,
}),
Move = {
PlaceObj('AnimationStyleAnim', {
'Animation', "civ_WalkSlow_Neutral_Base",
'total_weight', 100,
}),
PlaceObj('AnimationStyleAnim', {
'Animation', "civ_WalkSlow_Neutral_KickPebbleLight_L",
'Weight', 9,
'total_weight', 109,
}),
PlaceObj('AnimationStyleAnim', {
'Animation', "civ_WalkSlow_Neutral_LookLeft",
'Weight', 10,
'total_weight', 119,
}),
PlaceObj('AnimationStyleAnim', {
'Animation', "civ_WalkSlow_Neutral_LookRight",
'Weight', 7,
'total_weight', 126,
}),
PlaceObj('AnimationStyleAnim', {
'Animation', "civ_WalkSlow_Neutral_LookUp",
'Weight', 5,
'total_weight', 131,
}),
PlaceObj('AnimationStyleAnim', {
'Animation', "civ_WalkSlow_Neutral_ScratchHead",
'Weight', 6,
'total_weight', 137,
}),
PlaceObj('AnimationStyleAnim', {
'Animation', "civ_WalkSlow_Neutral_ShakeFoot_L",
'Weight', 8,
'total_weight', 145,
}),
},
MoveStart = "civ_WalkSlow_Neutral_Start",
MoveStart_Left = "civ_WalkSlow_Neutral_TurnOnSpot_L",
MoveStart_Right = "civ_WalkSlow_Neutral_TurnOnSpot_R",
MoveStop_FootLeft = "civ_WalkSlow_Neutral_Stop_L",
MoveStop_FootRight = "civ_WalkSlow_Neutral_Stop_R",
Name = "Walk_Slow_Neutral",
StepFX = "StepWalk",
TurnOnSpot_Left = "civ_Standing_TurnOnSpot_L",
TurnOnSpot_Right = "civ_Standing_TurnOnSpot_R",
Unit = "Male",
VariationGroup = "Walk",
Weight = 40,
group = "Male: Walk",
id = "Male: Walk_Slow_Neutral",
})
PlaceObj('MoveStyle', {
Move = {
PlaceObj('AnimationStyleAnim', {
'Animation', "civ_Walk_Carry",
'total_weight', 100,
}),
},
Name = "Walk_Carry",
StepFX = "StepWalk",
Unit = "Male",
VariationGroup = "WalkCarry",
group = "Male: WalkCarry",
id = "Male: Walk_Carry",
})
PlaceObj('MoveStyle', {
Move = {
PlaceObj('AnimationStyleAnim', {
'Animation', "civ_Walk_CarryOnHead_BothHands",
'total_weight', 100,
}),
},
Name = "Walk_CarryOnHead_BothHands",
StepFX = "StepWalk",
Unit = "Male",
VariationGroup = "WalkCarry",
Weight = 0,
group = "Male: WalkCarry",
id = "Male: Walk_CarryOnHead_BothHands",
})
PlaceObj('MoveStyle', {
Move = {
PlaceObj('AnimationStyleAnim', {
'Animation', "civ_Walk_CarryOnHead_RHand",
'total_weight', 100,
}),
},
Name = "Walk_CarryOnHead_RHand",
StepFX = "StepWalk",
Unit = "Male",
VariationGroup = "WalkCarry",
Weight = 0,
group = "Male: WalkCarry",
id = "Male: Walk_CarryOnHead_RHand",
})
PlaceObj('MoveStyle', {
Move = {
PlaceObj('AnimationStyleAnim', {
'Animation', "civ_Walk_CarryOnHip_L",
'total_weight', 100,
}),
},
Name = "Walk_CarryOnHip_L",
StepFX = "StepWalk",
Unit = "Male",
VariationGroup = "WalkCarry",
Weight = 0,
group = "Male: WalkCarry",
id = "Male: Walk_CarryOnHip_L",
})