|
|
|
|
|
PlaceObj('IdleStyle', { |
|
Animations = { |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "idle", |
|
'total_weight', 100, |
|
}), |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "idle2", |
|
'Weight', 20, |
|
'total_weight', 120, |
|
}), |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "idle3", |
|
'Weight', 200, |
|
'total_weight', 320, |
|
}), |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "idle4", |
|
'Weight', 200, |
|
'total_weight', 520, |
|
}), |
|
}, |
|
Name = "CombatIdle", |
|
Unit = "Crocodile", |
|
VariationGroup = "CombatIdle", |
|
group = "Crocodile: CombatIdle", |
|
id = "Crocodile: CombatIdle", |
|
}) |
|
|
|
PlaceObj('IdleStyle', { |
|
Animations = { |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "idle", |
|
'Weight', 1000, |
|
'total_weight', 1000, |
|
}), |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "idle2", |
|
'total_weight', 1100, |
|
}), |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "idle3", |
|
'total_weight', 1200, |
|
}), |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "idle4", |
|
'Weight', 20, |
|
'total_weight', 1220, |
|
}), |
|
}, |
|
Name = "Idle", |
|
Unit = "Crocodile", |
|
VariationGroup = "Idle", |
|
group = "Crocodile: Idle", |
|
id = "Crocodile: Idle", |
|
}) |
|
|
|
PlaceObj('IdleStyle', { |
|
Animations = { |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "civ_Fear_Standing", |
|
'total_weight', 100, |
|
}), |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "civ_Fear_Standing2", |
|
'total_weight', 200, |
|
}), |
|
}, |
|
Name = "FearStanding", |
|
Start = "civ_Fear_Standing_Start", |
|
Stop = "civ_Fear_Standing_End", |
|
Unit = "Female", |
|
VariationGroup = "Cower", |
|
group = "Female: Cower", |
|
id = "Female: FearStanding", |
|
}) |
|
|
|
PlaceObj('IdleStyle', { |
|
Animations = { |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "civ_Fear_Cover", |
|
'total_weight', 100, |
|
}), |
|
}, |
|
Name = "FearCover", |
|
Start = "civ_Fear_Cover_Start", |
|
Stop = "civ_Fear_Cover_End", |
|
Unit = "Female", |
|
VariationGroup = "CowerCover", |
|
group = "Female: CowerCover", |
|
id = "Female: FearCover", |
|
}) |
|
|
|
PlaceObj('MoveStyle', { |
|
Move = { |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "nw_Standing_Patrol_Flare", |
|
'total_weight', 100, |
|
}), |
|
}, |
|
Name = "Walk_Flare", |
|
StepFX = "StepWalk", |
|
Unit = "Female", |
|
VariationGroup = "Flare", |
|
group = "Female: Flare", |
|
id = "Female: Walk_Flare", |
|
}) |
|
|
|
PlaceObj('IdleStyle', { |
|
Animations = { |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "nw_Standing_IdlePassive_Flare", |
|
'total_weight', 100, |
|
}), |
|
}, |
|
Name = "Idle_Flare", |
|
Unit = "Female", |
|
VariationGroup = "FlareIdle", |
|
group = "Female: FlareIdle", |
|
id = "Female: Idle_Flare", |
|
}) |
|
|
|
PlaceObj('IdleStyle', { |
|
Animations = { |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "inf_Standing_Idle", |
|
'total_weight', 100, |
|
}), |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "inf_Standing_Idle2", |
|
'Weight', 30, |
|
'total_weight', 130, |
|
}), |
|
}, |
|
Name = "Idle_Combat", |
|
Unit = "Female", |
|
VariationGroup = "Infected", |
|
group = "Female: Infected", |
|
id = "Female: Idle_Combat", |
|
}) |
|
|
|
PlaceObj('IdleStyle', { |
|
Animations = { |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "inf_Standing_IdlePassive", |
|
'total_weight', 100, |
|
}), |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "inf_Standing_IdlePassive2", |
|
'total_weight', 200, |
|
}), |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "inf_Standing_IdlePassive3", |
|
'total_weight', 300, |
|
}), |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "inf_Standing_IdlePassive4", |
|
'total_weight', 400, |
|
}), |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "inf_Standing_IdlePassive5", |
|
'total_weight', 500, |
|
}), |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "inf_Standing_IdlePassive6", |
|
'total_weight', 600, |
|
}), |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "inf_Standing_IdlePassive7", |
|
'total_weight', 700, |
|
}), |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "inf_Standing_IdlePassive8", |
|
'total_weight', 800, |
|
}), |
|
}, |
|
Name = "Idle_Passive", |
|
Unit = "Female", |
|
VariationGroup = "Infected", |
|
group = "Female: Infected", |
|
id = "Female: Idle_Passive", |
|
}) |
|
|
|
PlaceObj('IdleStyle', { |
|
Animations = { |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "inf_Standing_Run", |
|
'total_weight', 100, |
|
}), |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "inf_Standing_Run2", |
|
'total_weight', 200, |
|
}), |
|
}, |
|
Name = "Run", |
|
Unit = "Female", |
|
VariationGroup = "Infected", |
|
group = "Female: Infected", |
|
id = "Female: Run", |
|
}) |
|
|
|
PlaceObj('IdleStyle', { |
|
Animations = { |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "inf_Standing_Walk", |
|
'total_weight', 100, |
|
}), |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "inf_Standing_Walk2", |
|
'total_weight', 200, |
|
}), |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "inf_Standing_Walk3", |
|
'total_weight', 300, |
|
}), |
|
}, |
|
Name = "Walk", |
|
Unit = "Female", |
|
VariationGroup = "Infected", |
|
group = "Female: Infected", |
|
id = "Female: Walk", |
|
}) |
|
|
|
PlaceObj('MoveStyle', { |
|
GameStates = set({ |
|
RainHeavy = false, |
|
RainLight = false, |
|
}), |
|
Move = { |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "civ_Standing_Seduce_Walk", |
|
'total_weight', 100, |
|
}), |
|
}, |
|
Name = "SeduceWalk", |
|
StepFX = "StepWalk", |
|
Unit = "Female", |
|
VariationGroup = "SeduceWalk", |
|
group = "Female: SeduceWalk", |
|
id = "Female: SeduceWalk", |
|
}) |
|
|
|
PlaceObj('MoveStyle', { |
|
CanPlay = function (self, unit) |
|
return not IsPlayerEnemy(unit) |
|
end, |
|
GameStates = set( "DustStorm" ), |
|
Move = { |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "civ_Standing_Run", |
|
'Weight', 5, |
|
'total_weight', 5, |
|
}), |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "civ_Standing_Run2", |
|
'Weight', 5, |
|
'total_weight', 10, |
|
}), |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "civ_Standing_Run3", |
|
'total_weight', 110, |
|
}), |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "civ_Standing_Run4", |
|
'Weight', 30, |
|
'total_weight', 140, |
|
}), |
|
}, |
|
Name = "Run_DustStorm", |
|
StepFX = "StepRun", |
|
Unit = "Female", |
|
VariationGroup = "Walk", |
|
Weight = 12, |
|
group = "Female: Walk", |
|
id = "Female: Run_DustStorm", |
|
}) |
|
|
|
PlaceObj('MoveStyle', { |
|
CanPlay = function (self, unit) |
|
return not IsPlayerEnemy(unit) |
|
end, |
|
GameStates = set( "FireStorm" ), |
|
Move = { |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "civ_Standing_Run", |
|
'Weight', 5, |
|
'total_weight', 5, |
|
}), |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "civ_Standing_Run2", |
|
'Weight', 5, |
|
'total_weight', 10, |
|
}), |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "civ_Standing_Run3", |
|
'total_weight', 110, |
|
}), |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "civ_Standing_Run4", |
|
'Weight', 30, |
|
'total_weight', 140, |
|
}), |
|
}, |
|
Name = "Run_FireStorm", |
|
StepFX = "StepRun", |
|
Unit = "Female", |
|
VariationGroup = "Walk", |
|
Weight = 12, |
|
group = "Female: Walk", |
|
id = "Female: Run_FireStorm", |
|
}) |
|
|
|
PlaceObj('MoveStyle', { |
|
CanPlay = function (self, unit) |
|
return not IsPlayerEnemy(unit) |
|
end, |
|
GameStates = set( "RainHeavy" ), |
|
Move = { |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "civ_Standing_Run", |
|
'Weight', 5, |
|
'total_weight', 5, |
|
}), |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "civ_Standing_Run2", |
|
'Weight', 5, |
|
'total_weight', 10, |
|
}), |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "civ_Standing_Run3", |
|
'total_weight', 110, |
|
}), |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "civ_Standing_Run4", |
|
'Weight', 30, |
|
'total_weight', 140, |
|
}), |
|
}, |
|
Name = "Run_RainHeavy", |
|
StepFX = "StepRun", |
|
Unit = "Female", |
|
VariationGroup = "Walk", |
|
Weight = 12, |
|
group = "Female: Walk", |
|
id = "Female: Run_RainHeavy", |
|
}) |
|
|
|
PlaceObj('MoveStyle', { |
|
Move = { |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "civ_Standing_Walk", |
|
'total_weight', 100, |
|
}), |
|
}, |
|
Name = "Walk1_TMP", |
|
StepFX = "StepWalk", |
|
Unit = "Female", |
|
VariationGroup = "Walk", |
|
Weight = 25, |
|
group = "Female: Walk", |
|
id = "Female: Walk1_TMP", |
|
}) |
|
|
|
PlaceObj('MoveStyle', { |
|
Move = { |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "civ_Standing_Walk3", |
|
'total_weight', 100, |
|
}), |
|
}, |
|
Name = "Walk3_TMP", |
|
StepFX = "StepWalk", |
|
Unit = "Female", |
|
VariationGroup = "Walk", |
|
Weight = 25, |
|
group = "Female: Walk", |
|
id = "Female: Walk3_TMP", |
|
}) |
|
|
|
PlaceObj('MoveStyle', { |
|
Move = { |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "civ_WalkFast_Neutral_Base", |
|
'total_weight', 100, |
|
}), |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "civ_WalkFast_Neutral_LookLeft", |
|
'Weight', 15, |
|
'total_weight', 115, |
|
}), |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "civ_WalkFast_Neutral_BankRight", |
|
'Weight', 10, |
|
'total_weight', 125, |
|
}), |
|
}, |
|
Name = "Walk_Fast_Neutral", |
|
StepFX = "StepWalk", |
|
TurnOnSpot_Left = "civ_Standing_TurnOnSpot_L", |
|
TurnOnSpot_Right = "civ_Standing_TurnOnSpot_R", |
|
Unit = "Female", |
|
VariationGroup = "Walk", |
|
group = "Female: Walk", |
|
id = "Female: Walk_Fast_Neutral", |
|
}) |
|
|
|
PlaceObj('MoveStyle', { |
|
GameStates = set({ |
|
DustStorm = false, |
|
FireStorm = false, |
|
RainHeavy = false, |
|
}), |
|
Move = { |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "civ_WalkNormal_Neutral_Base", |
|
'total_weight', 100, |
|
}), |
|
}, |
|
Name = "Walk_Normal_Neutral", |
|
StepFX = "StepWalk", |
|
TurnOnSpot_Left = "civ_Standing_TurnOnSpot_L", |
|
TurnOnSpot_Right = "civ_Standing_TurnOnSpot_R", |
|
Unit = "Female", |
|
VariationGroup = "Walk", |
|
group = "Female: Walk", |
|
id = "Female: Walk_Normal_Neutral", |
|
}) |
|
|
|
PlaceObj('MoveStyle', { |
|
GameStates = set({ |
|
DustStorm = false, |
|
FireStorm = false, |
|
RainHeavy = false, |
|
RainLight = false, |
|
}), |
|
Move = { |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "civ_WalkSlow_Neutral_Base", |
|
'total_weight', 100, |
|
}), |
|
}, |
|
Name = "Walk_Slow_Neutral", |
|
StepFX = "StepWalk", |
|
TurnOnSpot_Left = "civ_Standing_TurnOnSpot_L", |
|
TurnOnSpot_Right = "civ_Standing_TurnOnSpot_R", |
|
Unit = "Female", |
|
VariationGroup = "Walk", |
|
group = "Female: Walk", |
|
id = "Female: Walk_Slow_Neutral", |
|
}) |
|
|
|
PlaceObj('MoveStyle', { |
|
Move = { |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "civ_Walk_Carry", |
|
'total_weight', 100, |
|
}), |
|
}, |
|
Name = "Walk_Carry", |
|
StepFX = "StepWalk", |
|
Unit = "Female", |
|
VariationGroup = "WalkCarry", |
|
group = "Female: WalkCarry", |
|
id = "Female: Walk_Carry", |
|
}) |
|
|
|
PlaceObj('MoveStyle', { |
|
Move = { |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "civ_Walk_CarryOnHead_BothHands", |
|
'total_weight', 100, |
|
}), |
|
}, |
|
Name = "Walk_CarryOnHead_BothHands", |
|
StepFX = "StepWalk", |
|
Unit = "Female", |
|
VariationGroup = "WalkCarry", |
|
Weight = 0, |
|
group = "Female: WalkCarry", |
|
id = "Female: Walk_CarryOnHead_BothHands", |
|
}) |
|
|
|
PlaceObj('MoveStyle', { |
|
Move = { |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "civ_Walk_CarryOnHead_RHand", |
|
'total_weight', 100, |
|
}), |
|
}, |
|
Name = "Walk_CarryOnHead_RHand", |
|
StepFX = "StepWalk", |
|
Unit = "Female", |
|
VariationGroup = "WalkCarry", |
|
Weight = 0, |
|
group = "Female: WalkCarry", |
|
id = "Female: Walk_CarryOnHead_RHand", |
|
}) |
|
|
|
PlaceObj('MoveStyle', { |
|
Move = { |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "civ_Walk_CarryOnHip_L", |
|
'total_weight', 100, |
|
}), |
|
}, |
|
Name = "Walk_CarryOnHip_L", |
|
StepFX = "StepWalk", |
|
Unit = "Female", |
|
VariationGroup = "WalkCarry", |
|
Weight = 0, |
|
group = "Female: WalkCarry", |
|
id = "Female: Walk_CarryOnHip_L", |
|
}) |
|
|
|
PlaceObj('IdleStyle', { |
|
Animations = { |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "idle_Combat", |
|
'total_weight', 100, |
|
}), |
|
}, |
|
Name = "CombatIdle", |
|
Unit = "Hyena", |
|
VariationGroup = "CombatIdle", |
|
group = "Hyena: CombatIdle", |
|
id = "Hyena: CombatIdle", |
|
}) |
|
|
|
PlaceObj('IdleStyle', { |
|
Animations = { |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "idle", |
|
'total_weight', 100, |
|
}), |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "idle2", |
|
'total_weight', 200, |
|
}), |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "idle3", |
|
'total_weight', 300, |
|
}), |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "idle5", |
|
'Weight', 10, |
|
'total_weight', 310, |
|
}), |
|
}, |
|
Name = "Idle", |
|
Unit = "Hyena", |
|
VariationGroup = "Idle", |
|
group = "Hyena: Idle", |
|
id = "Hyena: Idle", |
|
}) |
|
|
|
PlaceObj('IdleStyle', { |
|
Animations = { |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "lying", |
|
'total_weight', 100, |
|
}), |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "lying2", |
|
'total_weight', 200, |
|
}), |
|
}, |
|
Name = "Lying", |
|
Start = "lying_Start", |
|
Stop = "lying_End", |
|
Unit = "Hyena", |
|
VariationGroup = "StandStill", |
|
Weight = 25, |
|
group = "Hyena: StandStill", |
|
id = "Hyena: Lying", |
|
}) |
|
|
|
PlaceObj('IdleStyle', { |
|
Animations = { |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "idle", |
|
'total_weight', 100, |
|
}), |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "idle2", |
|
'total_weight', 200, |
|
}), |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "idle3", |
|
'total_weight', 300, |
|
}), |
|
}, |
|
Name = "StandStill", |
|
Unit = "Hyena", |
|
VariationGroup = "StandStill", |
|
group = "Hyena: StandStill", |
|
id = "Hyena: StandStill", |
|
}) |
|
|
|
PlaceObj('IdleStyle', { |
|
Animations = { |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "civ_Fear_Standing", |
|
'total_weight', 100, |
|
}), |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "civ_Fear_Standing2", |
|
'total_weight', 200, |
|
}), |
|
}, |
|
Name = "FearStanding", |
|
Start = "civ_Fear_Standing_Start", |
|
Stop = "civ_Fear_Standing_End", |
|
Unit = "Male", |
|
VariationGroup = "Cower", |
|
group = "Male: Cower", |
|
id = "Male: FearStanding", |
|
}) |
|
|
|
PlaceObj('IdleStyle', { |
|
Animations = { |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "civ_Fear_Cover", |
|
'total_weight', 100, |
|
}), |
|
}, |
|
Name = "FearCover", |
|
Start = "civ_Fear_Cover_Start", |
|
Stop = "civ_Fear_Cover_End", |
|
Unit = "Male", |
|
VariationGroup = "CowerCover", |
|
group = "Male: CowerCover", |
|
id = "Male: FearCover", |
|
}) |
|
|
|
PlaceObj('MoveStyle', { |
|
Move = { |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "nw_Standing_Patrol_Flare", |
|
'total_weight', 100, |
|
}), |
|
}, |
|
Name = "Walk_Flare", |
|
StepFX = "StepWalk", |
|
Unit = "Male", |
|
VariationGroup = "Flare", |
|
group = "Male: Flare", |
|
id = "Male: Walk_Flare", |
|
}) |
|
|
|
PlaceObj('IdleStyle', { |
|
Animations = { |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "nw_Standing_IdlePassive_Flare", |
|
'total_weight', 100, |
|
}), |
|
}, |
|
Name = "Idle_Flare", |
|
Unit = "Male", |
|
VariationGroup = "FlareIdle", |
|
group = "Male: FlareIdle", |
|
id = "Male: Idle_Flare", |
|
}) |
|
|
|
PlaceObj('IdleStyle', { |
|
Animations = { |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "inf_Standing_Idle", |
|
'total_weight', 100, |
|
}), |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "inf_Standing_Idle2", |
|
'Weight', 30, |
|
'total_weight', 130, |
|
}), |
|
}, |
|
Name = "Idle_Combat", |
|
Unit = "Male", |
|
VariationGroup = "Infected", |
|
group = "Male: Infected", |
|
id = "Male: Idle_Combat", |
|
}) |
|
|
|
PlaceObj('IdleStyle', { |
|
Animations = { |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "inf_Standing_IdlePassive", |
|
'total_weight', 100, |
|
}), |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "inf_Standing_IdlePassive2", |
|
'total_weight', 200, |
|
}), |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "inf_Standing_IdlePassive3", |
|
'total_weight', 300, |
|
}), |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "inf_Standing_IdlePassive4", |
|
'total_weight', 400, |
|
}), |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "inf_Standing_IdlePassive5", |
|
'total_weight', 500, |
|
}), |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "inf_Standing_IdlePassive6", |
|
'total_weight', 600, |
|
}), |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "inf_Standing_IdlePassive7", |
|
'total_weight', 700, |
|
}), |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "inf_Standing_IdlePassive8", |
|
'total_weight', 800, |
|
}), |
|
}, |
|
Name = "Idle_Passive", |
|
Unit = "Male", |
|
VariationGroup = "Infected", |
|
group = "Male: Infected", |
|
id = "Male: Idle_Passive", |
|
}) |
|
|
|
PlaceObj('IdleStyle', { |
|
Animations = { |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "inf_Standing_Run", |
|
'total_weight', 100, |
|
}), |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "inf_Standing_Run2", |
|
'total_weight', 200, |
|
}), |
|
}, |
|
Name = "Run", |
|
Unit = "Male", |
|
VariationGroup = "Infected", |
|
group = "Male: Infected", |
|
id = "Male: Run", |
|
}) |
|
|
|
PlaceObj('IdleStyle', { |
|
Animations = { |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "inf_Standing_Walk", |
|
'total_weight', 100, |
|
}), |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "inf_Standing_Walk2", |
|
'total_weight', 200, |
|
}), |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "inf_Standing_Walk3", |
|
'total_weight', 300, |
|
}), |
|
}, |
|
Name = "Walk", |
|
Unit = "Male", |
|
VariationGroup = "Infected", |
|
group = "Male: Infected", |
|
id = "Male: Walk", |
|
}) |
|
|
|
PlaceObj('MoveStyle', { |
|
GameStates = set({ |
|
RainHeavy = false, |
|
RainLight = false, |
|
}), |
|
Move = { |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "civ_Standing_Seduce_Walk", |
|
'total_weight', 100, |
|
}), |
|
}, |
|
Name = "SeduceWalk", |
|
StepFX = "StepWalk", |
|
Unit = "Male", |
|
VariationGroup = "SeduceWalk", |
|
group = "Male: SeduceWalk", |
|
id = "Male: SeduceWalk", |
|
}) |
|
|
|
PlaceObj('IdleStyle', { |
|
Animations = { |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "sp_nw_IdlePassive_TalkGesturing2", |
|
'total_weight', 100, |
|
}), |
|
}, |
|
Name = "sp_Ernie_PierreLucTalk_Luc", |
|
Unit = "Male", |
|
VariationGroup = "SetPiece", |
|
group = "Male: SetPiece", |
|
id = "Male: sp_Ernie_PierreLucTalk_Luc", |
|
}) |
|
|
|
PlaceObj('IdleStyle', { |
|
Animations = { |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "sp_ar_IdlePassive_Talk", |
|
'total_weight', 100, |
|
}), |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "sp_ar_IdlePassive_Talk2", |
|
'total_weight', 200, |
|
}), |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "sp_ar_IdlePassive_Talk3", |
|
'total_weight', 300, |
|
}), |
|
}, |
|
Name = "sp_ar_Talking_Calm", |
|
Unit = "Male", |
|
VariationGroup = "SetPiece", |
|
group = "Male: SetPiece", |
|
id = "Male: sp_ar_Talking_Calm", |
|
}) |
|
|
|
PlaceObj('IdleStyle', { |
|
Animations = { |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "sp_nw_IdlePassive_Talk", |
|
'Weight', 30, |
|
'total_weight', 30, |
|
}), |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "sp_nw_IdlePassive_Talk2", |
|
'Weight', 30, |
|
'total_weight', 60, |
|
}), |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "sp_nw_IdlePassive_Talk3", |
|
'Weight', 30, |
|
'total_weight', 90, |
|
}), |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "sp_nw_IdlePassive_Talk4", |
|
'Weight', 10, |
|
'total_weight', 100, |
|
}), |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "sp_nw_IdlePassive_TalkGesturing2", |
|
'Weight', 15, |
|
'total_weight', 115, |
|
}), |
|
}, |
|
Name = "sp_nw_Talking_Calm", |
|
Unit = "Male", |
|
VariationGroup = "SetPiece", |
|
group = "Male: SetPiece", |
|
id = "Male: sp_nw_Talking_Calm", |
|
}) |
|
|
|
PlaceObj('MoveStyle', { |
|
CanPlay = function (self, unit) |
|
return not IsPlayerEnemy(unit) |
|
end, |
|
GameStates = set( "DustStorm" ), |
|
Move = { |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "civ_Standing_Run", |
|
'Weight', 5, |
|
'total_weight', 5, |
|
}), |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "civ_Standing_Run2", |
|
'Weight', 5, |
|
'total_weight', 10, |
|
}), |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "civ_Standing_Run3", |
|
'total_weight', 110, |
|
}), |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "civ_Standing_Run4", |
|
'Weight', 30, |
|
'total_weight', 140, |
|
}), |
|
}, |
|
Name = "Run_DustStorm", |
|
StepFX = "StepRun", |
|
Unit = "Male", |
|
VariationGroup = "Walk", |
|
Weight = 12, |
|
group = "Male: Walk", |
|
id = "Male: Run_DustStorm", |
|
}) |
|
|
|
PlaceObj('MoveStyle', { |
|
CanPlay = function (self, unit) |
|
return not IsPlayerEnemy(unit) |
|
end, |
|
GameStates = set( "FireStorm" ), |
|
Move = { |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "civ_Standing_Run", |
|
'Weight', 5, |
|
'total_weight', 5, |
|
}), |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "civ_Standing_Run2", |
|
'Weight', 5, |
|
'total_weight', 10, |
|
}), |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "civ_Standing_Run3", |
|
'total_weight', 110, |
|
}), |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "civ_Standing_Run4", |
|
'Weight', 30, |
|
'total_weight', 140, |
|
}), |
|
}, |
|
Name = "Run_FireStorm", |
|
StepFX = "StepRun", |
|
Unit = "Male", |
|
VariationGroup = "Walk", |
|
Weight = 12, |
|
group = "Male: Walk", |
|
id = "Male: Run_FireStorm", |
|
}) |
|
|
|
PlaceObj('MoveStyle', { |
|
CanPlay = function (self, unit) |
|
return not IsPlayerEnemy(unit) |
|
end, |
|
GameStates = set( "RainHeavy" ), |
|
Move = { |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "civ_Standing_Run", |
|
'Weight', 5, |
|
'total_weight', 5, |
|
}), |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "civ_Standing_Run2", |
|
'Weight', 5, |
|
'total_weight', 10, |
|
}), |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "civ_Standing_Run3", |
|
'total_weight', 110, |
|
}), |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "civ_Standing_Run4", |
|
'Weight', 30, |
|
'total_weight', 140, |
|
}), |
|
}, |
|
Name = "Run_RainHeavy", |
|
StepFX = "StepRun", |
|
Unit = "Male", |
|
VariationGroup = "Walk", |
|
Weight = 12, |
|
group = "Male: Walk", |
|
id = "Male: Run_RainHeavy", |
|
}) |
|
|
|
PlaceObj('MoveStyle', { |
|
Move = { |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "civ_Standing_Walk4", |
|
'total_weight', 100, |
|
}), |
|
}, |
|
MoveStart = "civ_WalkNormal_Neutral_Start", |
|
MoveStop_FootLeft = "civ_WalkNormal_Neutral_Stop_L", |
|
MoveStop_FootRight = "civ_WalkNormal_Neutral_Stop_R", |
|
Name = "Walk4_TMP", |
|
StepFX = "StepWalk", |
|
TurnOnSpot_Left = "civ_Standing_TurnOnSpot_L", |
|
TurnOnSpot_Right = "civ_Standing_TurnOnSpot_R", |
|
Unit = "Male", |
|
VariationGroup = "Walk", |
|
Weight = 25, |
|
group = "Male: Walk", |
|
id = "Male: Walk4_TMP", |
|
}) |
|
|
|
PlaceObj('MoveStyle', { |
|
Move = { |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "civ_WalkFast_Neutral_Base", |
|
'total_weight', 100, |
|
}), |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "civ_WalkFast_Neutral_LookBack", |
|
'Weight', 6, |
|
'total_weight', 106, |
|
}), |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "civ_WalkFast_Neutral_LookLeft", |
|
'Weight', 7, |
|
'total_weight', 113, |
|
}), |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "civ_WalkFast_Neutral_LookUp", |
|
'Weight', 5, |
|
'total_weight', 118, |
|
}), |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "civ_WalkFast_Neutral_ScratchHead", |
|
'Weight', 8, |
|
'total_weight', 126, |
|
}), |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "civ_WalkFast_Neutral_LookRight", |
|
'Weight', 7, |
|
'total_weight', 133, |
|
}), |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "civ_WalkFast_Neutral_ShakeFoot_L", |
|
'Weight', 6, |
|
'total_weight', 139, |
|
}), |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "civ_WalkFast_Neutral_WipeForehead_R", |
|
'Weight', 6, |
|
'total_weight', 145, |
|
}), |
|
}, |
|
MoveStart = "civ_WalkFast_Neutral_Start", |
|
MoveStart_Left = "civ_WalkFast_Neutral_TurnOnSpot_L", |
|
MoveStart_Right = "civ_WalkFast_Neutral_TurnOnSpot_R", |
|
MoveStop_FootLeft = "civ_WalkFast_Neutral_Stop_L", |
|
MoveStop_FootRight = "civ_WalkFast_Neutral_Stop_R", |
|
Name = "Walk_Fast_Neutral", |
|
StepFX = "StepWalk", |
|
TurnOnSpot_Left = "civ_Standing_TurnOnSpot_L", |
|
TurnOnSpot_Right = "civ_Standing_TurnOnSpot_R", |
|
Unit = "Male", |
|
VariationGroup = "Walk", |
|
Weight = 50, |
|
group = "Male: Walk", |
|
id = "Male: Walk_Fast_Neutral", |
|
}) |
|
|
|
PlaceObj('MoveStyle', { |
|
Move = { |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "civ_WalkFast_Neutral_Base", |
|
'total_weight', 100, |
|
}), |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "civ_WalkFast_Neutral_LookBack", |
|
'Weight', 80, |
|
'total_weight', 180, |
|
}), |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "civ_WalkFast_Neutral_LookLeft", |
|
'Weight', 7, |
|
'total_weight', 187, |
|
}), |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "civ_WalkFast_Neutral_ScratchHead", |
|
'Weight', 12, |
|
'total_weight', 199, |
|
}), |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "civ_WalkFast_Neutral_LookRight", |
|
'Weight', 7, |
|
'total_weight', 206, |
|
}), |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "civ_WalkFast_Neutral_WipeForehead_R", |
|
'Weight', 6, |
|
'total_weight', 212, |
|
}), |
|
}, |
|
MoveStart = "civ_WalkFast_Neutral_Start", |
|
MoveStart_Left = "civ_WalkFast_Neutral_TurnOnSpot_L", |
|
MoveStart_Right = "civ_WalkFast_Neutral_TurnOnSpot_R", |
|
MoveStop_FootLeft = "civ_WalkFast_Neutral_Stop_L", |
|
MoveStop_FootRight = "civ_WalkFast_Neutral_Stop_R", |
|
Name = "Walk_Fast_Paranoid", |
|
StepFX = "StepWalk", |
|
TurnOnSpot_Left = "civ_Standing_TurnOnSpot_L", |
|
TurnOnSpot_Right = "civ_Standing_TurnOnSpot_R", |
|
Unit = "Male", |
|
VariationGroup = "Walk", |
|
Weight = 30, |
|
group = "Male: Walk", |
|
id = "Male: Walk_Fast_Paranoid", |
|
}) |
|
|
|
PlaceObj('MoveStyle', { |
|
GameStates = set({ |
|
DustStorm = false, |
|
FireStorm = false, |
|
RainHeavy = false, |
|
}), |
|
Move = { |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "civ_WalkNormal_Neutral_Base", |
|
'total_weight', 100, |
|
}), |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "civ_WalkNormal_Neutral_KickPebbleStrong_R", |
|
'Weight', 8, |
|
'total_weight', 108, |
|
}), |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "civ_WalkNormal_Neutral_LookLeft", |
|
'Weight', 10, |
|
'total_weight', 118, |
|
}), |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "civ_WalkNormal_Neutral_LookRight", |
|
'Weight', 10, |
|
'total_weight', 128, |
|
}), |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "civ_WalkNormal_Neutral_LookUp", |
|
'Weight', 6, |
|
'total_weight', 134, |
|
}), |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "civ_WalkNormal_Neutral_ScratchHead", |
|
'Weight', 5, |
|
'total_weight', 139, |
|
}), |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "civ_WalkNormal_Neutral_ShakeFoot_L", |
|
'Weight', 7, |
|
'total_weight', 146, |
|
}), |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "civ_WalkNormal_Neutral_WipeForehead_R", |
|
'Weight', 4, |
|
'total_weight', 150, |
|
}), |
|
}, |
|
MoveStart = "civ_WalkNormal_Neutral_Start", |
|
MoveStart_Left = "civ_WalkNormal_Neutral_TurnOnSpot_L", |
|
MoveStart_Right = "civ_WalkNormal_Neutral_TurnOnSpot_R", |
|
MoveStop_FootLeft = "civ_WalkNormal_Neutral_Stop_L", |
|
MoveStop_FootRight = "civ_WalkNormal_Neutral_Stop_R", |
|
Name = "Walk_Normal_Neutral", |
|
StepFX = "StepWalk", |
|
TurnOnSpot_Left = "civ_Standing_TurnOnSpot_L", |
|
TurnOnSpot_Right = "civ_Standing_TurnOnSpot_R", |
|
Unit = "Male", |
|
VariationGroup = "Walk", |
|
group = "Male: Walk", |
|
id = "Male: Walk_Normal_Neutral", |
|
}) |
|
|
|
PlaceObj('MoveStyle', { |
|
GameStates = set({ |
|
DustStorm = false, |
|
FireStorm = false, |
|
RainHeavy = false, |
|
RainLight = false, |
|
}), |
|
Move = { |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "civ_WalkSlow_Neutral_Base", |
|
'total_weight', 100, |
|
}), |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "civ_WalkSlow_Neutral_KickPebbleLight_L", |
|
'Weight', 9, |
|
'total_weight', 109, |
|
}), |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "civ_WalkSlow_Neutral_LookLeft", |
|
'Weight', 10, |
|
'total_weight', 119, |
|
}), |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "civ_WalkSlow_Neutral_LookRight", |
|
'Weight', 7, |
|
'total_weight', 126, |
|
}), |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "civ_WalkSlow_Neutral_LookUp", |
|
'Weight', 5, |
|
'total_weight', 131, |
|
}), |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "civ_WalkSlow_Neutral_ScratchHead", |
|
'Weight', 6, |
|
'total_weight', 137, |
|
}), |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "civ_WalkSlow_Neutral_ShakeFoot_L", |
|
'Weight', 8, |
|
'total_weight', 145, |
|
}), |
|
}, |
|
MoveStart = "civ_WalkSlow_Neutral_Start", |
|
MoveStart_Left = "civ_WalkSlow_Neutral_TurnOnSpot_L", |
|
MoveStart_Right = "civ_WalkSlow_Neutral_TurnOnSpot_R", |
|
MoveStop_FootLeft = "civ_WalkSlow_Neutral_Stop_L", |
|
MoveStop_FootRight = "civ_WalkSlow_Neutral_Stop_R", |
|
Name = "Walk_Slow_Neutral", |
|
StepFX = "StepWalk", |
|
TurnOnSpot_Left = "civ_Standing_TurnOnSpot_L", |
|
TurnOnSpot_Right = "civ_Standing_TurnOnSpot_R", |
|
Unit = "Male", |
|
VariationGroup = "Walk", |
|
Weight = 40, |
|
group = "Male: Walk", |
|
id = "Male: Walk_Slow_Neutral", |
|
}) |
|
|
|
PlaceObj('MoveStyle', { |
|
Move = { |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "civ_Walk_Carry", |
|
'total_weight', 100, |
|
}), |
|
}, |
|
Name = "Walk_Carry", |
|
StepFX = "StepWalk", |
|
Unit = "Male", |
|
VariationGroup = "WalkCarry", |
|
group = "Male: WalkCarry", |
|
id = "Male: Walk_Carry", |
|
}) |
|
|
|
PlaceObj('MoveStyle', { |
|
Move = { |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "civ_Walk_CarryOnHead_BothHands", |
|
'total_weight', 100, |
|
}), |
|
}, |
|
Name = "Walk_CarryOnHead_BothHands", |
|
StepFX = "StepWalk", |
|
Unit = "Male", |
|
VariationGroup = "WalkCarry", |
|
Weight = 0, |
|
group = "Male: WalkCarry", |
|
id = "Male: Walk_CarryOnHead_BothHands", |
|
}) |
|
|
|
PlaceObj('MoveStyle', { |
|
Move = { |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "civ_Walk_CarryOnHead_RHand", |
|
'total_weight', 100, |
|
}), |
|
}, |
|
Name = "Walk_CarryOnHead_RHand", |
|
StepFX = "StepWalk", |
|
Unit = "Male", |
|
VariationGroup = "WalkCarry", |
|
Weight = 0, |
|
group = "Male: WalkCarry", |
|
id = "Male: Walk_CarryOnHead_RHand", |
|
}) |
|
|
|
PlaceObj('MoveStyle', { |
|
Move = { |
|
PlaceObj('AnimationStyleAnim', { |
|
'Animation', "civ_Walk_CarryOnHip_L", |
|
'total_weight', 100, |
|
}), |
|
}, |
|
Name = "Walk_CarryOnHip_L", |
|
StepFX = "StepWalk", |
|
Unit = "Male", |
|
VariationGroup = "WalkCarry", |
|
Weight = 0, |
|
group = "Male: WalkCarry", |
|
id = "Male: Walk_CarryOnHip_L", |
|
}) |
|
|
|
|