myspace / Data /AnimComponent.lua
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-- ========== GENERATED BY AnimComponent Editor DO NOT EDIT MANUALLY! ==========
PlaceObj('AnimIKLimbAdjust', {
Limbs = {
PlaceObj('AnimLimbData', {
'fit_bone', "HyenaLLegAnkle",
'joint_bone', "HyenaLLeg3",
'top_bone', "HyenaLLeg2",
'fit_normal', point(0, -1000, 0),
}),
PlaceObj('AnimLimbData', {
'fit_bone', "HyenaRLegAnkle",
'joint_bone', "HyenaRLeg3",
'top_bone', "HyenaRLeg2",
'fit_normal', point(0, -1000, 0),
}),
PlaceObj('AnimLimbData', {
'fit_bone', "HyenaFront_LLegAnkle",
'joint_bone', "HyenaFront_LLeg2",
'top_bone', "HyenaFront_LLeg1",
'fit_normal', point(0, -1000, 0),
}),
PlaceObj('AnimLimbData', {
'fit_bone', "HyenaFront_RLegAnkle",
'joint_bone', "HyenaFront_RLeg2",
'top_bone', "HyenaFront_RLeg1",
'fit_normal', point(0, -1000, 0),
}),
},
group = "Animal",
id = "AnimIKFootPlant_Hyena",
label = "FootPlantIK",
max_target_speed = 2000,
})
PlaceObj('AnimIKLookAt', {
aim_bone = "HyenaHead",
aim_up = point(0, 0, 1000),
group = "Animal",
id = "AnimIKLookAt_Hyena",
label = "LookAtIK",
max_horizontal_angle = 3240,
max_vertical_angle = 1800,
pivot_bone = "HyenaHead",
})
PlaceObj('AnimIKLookAt', {
aim_bone = "Bip001 RWeapon",
aim_up = point(0, 0, 1000),
group = "Default",
id = "AnimIKAimAt_Bip001",
label = "AimIK",
max_angular_speed = 10800,
max_horizontal_angle = 3000,
max_vertical_angle = 3600,
out_of_bound_vertical_snap = true,
pivot_bone = "Bip001 Spine2",
pivot_parents = 3,
})
PlaceObj('AnimIKLookAt', {
aim_bone = "Bip001 Prop1",
aim_up = point(0, 0, 1000),
group = "Default",
id = "AnimIKAimAt_Male",
label = "AimIK",
max_angular_speed = 10800,
max_horizontal_angle = 3000,
max_vertical_angle = 3600,
out_of_bound_vertical_snap = true,
pivot_bone = "Bip001 Spine2",
pivot_parents = 2,
})
PlaceObj('AnimIKLimbAdjust', {
Limbs = {
PlaceObj('AnimLimbData', {
'fit_bone', "Bip001 L Foot",
'joint_bone', "Bip001 L Calf",
'top_bone', "Bip001 L Thigh",
'joint_axis', point(0, 0, -1000),
}),
PlaceObj('AnimLimbData', {
'fit_bone', "Bip001 R Foot",
'joint_bone', "Bip001 R Calf",
'top_bone', "Bip001 R Thigh",
'joint_axis', point(0, 0, -1000),
}),
},
adjust_root_to_reach_targets = true,
group = "Default",
id = "AnimIKFootPlant_Bip001",
label = "FootPlantIK",
max_target_speed = 2000,
})
PlaceObj('AnimIKLimbAdjust', {
Limbs = {
PlaceObj('AnimLimbData', {
'fit_bone', "Bip001 L Foot",
'joint_bone', "Bip001 L Calf",
'joint_companion_bone', "Bip001 LCalfTwist",
'top_bone', "Bip001 L Thigh",
'top_companion_bone', "Bip001 LThighTwist",
'joint_axis', point(0, 0, -1000),
}),
PlaceObj('AnimLimbData', {
'fit_bone', "Bip001 R Foot",
'joint_bone', "Bip001 R Calf",
'joint_companion_bone', "Bip001 RCalfTwist",
'top_bone', "Bip001 R Thigh",
'top_companion_bone', "Bip001 RThighTwist",
'joint_axis', point(0, 0, -1000),
}),
},
group = "Default",
id = "AnimIKFootPlant_Male",
label = "FootPlantIK",
max_target_speed = 2000,
})
PlaceObj('AnimIKLookAt', {
aim_bone = "Bip001 Head",
aim_up = point(0, 0, 1000),
group = "Default",
id = "AnimIKLookAt_Bip001",
label = "LookAtIK",
pivot_bone = "Bip001 Head",
})
PlaceObj('AnimIKLimbAdjust', {
Limbs = {
PlaceObj('AnimLimbData', {
'fit_bone', "Bip001 LWeapon",
'joint_bone', "Bip001 L Forearm",
'joint_companion_bone', "Bip001 L ForeTwist",
'top_bone', "Bip001 L UpperArm",
'top_companion_bone', "Bip001 LUpArmTwist",
'joint_axis', point(0, 0, -1000),
}),
},
group = "Default",
id = "AnimIK_LHandWeaponGrip_Female",
label = "LHandWeaponGrip",
max_target_speed = 1000,
})
PlaceObj('AnimIKLimbAdjust', {
Limbs = {
PlaceObj('AnimLimbData', {
'fit_bone', "Bip001 Prop2",
'joint_bone', "Bip001 L Forearm",
'joint_companion_bone', "Bip001 L ForeTwist",
'top_bone', "Bip001 L UpperArm",
'top_companion_bone', "Bip001 LUpArmTwist",
'joint_axis', point(0, 0, -1000),
}),
},
group = "Default",
id = "AnimIK_LHandWeaponGrip_Male",
label = "LHandWeaponGrip",
max_target_speed = 1000,
})