myspace / CommonLua /X /XTemplates /ScreenBlur.lua
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-- ========== GENERATED BY XTemplate Editor (Alt-F3) DO NOT EDIT MANUALLY! ==========
PlaceObj('XTemplate', {
__is_kind_of = "XLayer",
group = "Layers",
id = "ScreenBlur",
save_in = "Common",
PlaceObj('XTemplateWindow', {
'__class', "XLayer",
'ZOrder', 0,
}, {
PlaceObj('XTemplateFunc', {
'name', "Open",
'func', function (self, ...)
XLayer.Open(self, ...)
table.change(hr, "BackgroundBlur", {
EnablePostProcScreenBlur = 50,
MotionVectorJitterPhaseCountBase = 0,
})
table.discard_restore(hr, "Savegame_BackgroundBlur")
hr.EnablePostProcVignette = 1
SetSceneParamColor(1, "VignetteTintColor", RGBA(0,0,0,0), 0, 0)
end,
}),
PlaceObj('XTemplateFunc', {
'name', "Close",
'func', function (self, ...)
XLayer.Close(self, ...)
table.restore(hr, "BackgroundBlur")
table.discard_restore(hr, "Savegame_BackgroundBlur")
hr.EnablePostProcVignette = EngineOptions.Vignette == "On" and 1 or 0
local lightmodel = CurrentLightmodel and CurrentLightmodel[1]
if lightmodel then
SetSceneParamColor(1, "VignetteTintColor", lightmodel.vignette_tint_color, 0, 0)
end
end,
}),
}),
})