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const.SlabGroundOffset = -50 |
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const.SlabNoMaterial = "none" |
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const.SlabSize = point(const.SlabSizeX, const.SlabSizeY, const.SlabSizeZ) |
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const.SlabBox = box(-(const.SlabSizeX/2), -(const.SlabSizeY/2), 0, const.SlabSizeX/2, const.SlabSizeY/2, const.SlabSizeZ) |
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const.SlabOffset = point(const.SlabOffsetX, const.SlabOffsetY, 0) |
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const.SlabMaterialProps = { "NoShadow", "HasLOS", "Deposition", "Warped" } |
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const.DebrisFadeAwayTime = 30000 |
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const.DebrisDisappearTime = 5000 |
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const.DebrisExplodeDeviationAngle = 60 * 60 |
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const.DebrisExplodeSlabDelay = 200 |
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const.DebrisExplodeRadius = 2500 |
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