myspace / CommonLua /Libs /Debug /SoundDebug.lua
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if not Platform.developer and not Platform.debug then
return
end
if FirstLoad then
PlayingSoundsTextsThread = false
PlayingSoundsTextsMap = false
ListenerText = false
end
function OnMsg.ChangeMap()
DeleteThread(PlayingSoundsTextsThread)
PlayingSoundsTextsMap = false
end
local function SetRenderStatistics(s)
if hr.RenderStatistics ~= nil then
hr.RenderStatistics = s
end
end
function ToggleSoundDebug()
local debug = listener and listener.Debug
if not debug then return end
listener.Debug = debug < 4 and ((debug + 1) % (listener.MaxDebug + 1)) or 1
hr.AudioVolumeDebug = listener.Debug ~= 0
UpdateSoundDebug()
local info
if listener.Debug == 0 then
info = "disabled"
elseif listener.Debug == 1 then
info = "listener circle + vector to playing objects"
elseif listener.Debug == 2 then
info = " + loud distance circle + volume visualization"
elseif listener.Debug == 3 then
info = " + sound texts for all map sound"
end
printf("Sound debug %d/%d: %s.", listener.Debug, listener.MaxDebug, info)
end
function UpdateSoundDebug()
local debug = listener and listener.Debug
if not debug then
return
end
if debug == 0 then
SetRenderStatistics(0)
else
SetRenderStatistics(1<<8 | 1<<9)
end
if GetMap() == "" then
return
end
MapForEach("map", "SoundSource", SoundSource.UpdateMesh)
end
OnMsg.NewMapLoaded = UpdateSoundDebug
function OnMsg.GameExitEditor()
MapForEach("map", "SoundSource", function(sound)
if sound.editor_interrupted then
sound.editor_interrupted = false
sound:ReplaySound(sound.FadeTime)
end
end)
end
function ToggleListenerUpdate()
if not listener then return end
local disable = listener.DebugDisableUpdate == 0
listener.DebugDisableUpdate = disable and 1 or 0
printf("Listener update", disable and "disabled" or "enabled")
end