myspace / CommonLua /Classes /InvisibleObject.lua
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DefineClass.InvisibleObject = {
__parents = { "CObject" },
flags = {},
HelperEntity = "PointLight",
HelperScale = 100,
HelperCursor = false,
}
function InvisibleObject:ConfigureInvisibleObjectHelper(helper)
end
function ConfigureInvisibleObjectHelper(obj, helper)
if not obj.HelperEntity then return end
if not helper then
helper = InvisibleObjectHelper:new()
end
if not helper:GetParent() then
obj:Attach(helper)
end
helper:ChangeEntity(obj.HelperEntity)
helper:SetScale(obj.HelperScale)
obj:ConfigureInvisibleObjectHelper(helper)
end
local function CreateHelpers()
MapForEach("map", "attached", false, "InvisibleObject",
function(obj)
ConfigureInvisibleObjectHelper(obj)
end
)
end
local function DeleteHelpers()
MapDelete("map", "InvisibleObjectHelper")
end
if FirstLoad then
InvisibleObjectHelpersEnabled = true
end
function ToggleInvisibleObjectHelpers()
SetInvisibleObjectHelpersEnabled(not InvisibleObjectHelpersEnabled)
end
function SetInvisibleObjectHelpersEnabled(value)
if not InvisibleObjectHelpersEnabled and value then
CreateHelpers()
elseif InvisibleObjectHelpersEnabled and not value then
DeleteHelpers()
end
InvisibleObjectHelpersEnabled = value
end
DefineClass.InvisibleObjectHelper = {
__parents = { "CObject", "ComponentAttach" },
entity = "PointLight",
flags = { efShadow = false, efSunShadow = false },
properties = {},
}
if Platform.editor then
AppendClass.InvisibleObject = {
__parents = { "ComponentAttach" },
flags = { cfEditorCallback = true, },
}
function OnMsg.GameEnteringEditor() -- called before GameEnterEditor, allowing XEditorFilters to catch these objects
if InvisibleObjectHelpersEnabled then
CreateHelpers()
end
end
function OnMsg.EditorCallback(id, objects, ...)
if id == "EditorCallbackPlace" or id == "EditorCallbackClone" or id == "EditorCallbackPlaceCursor" then
for i = 1, #objects do
local obj = objects[i]
if obj:IsKindOf("InvisibleObject") and not obj:GetParent() and not obj:GetAttach("InvisibleObjectHelper") and
(id ~= "EditorCallbackPlaceCursor" or obj.HelperCursor) and
InvisibleObjectHelpersEnabled then
ConfigureInvisibleObjectHelper(obj)
end
end
end
end
function OnMsg.GameExitEditor()
if InvisibleObjectHelpersEnabled then
DeleteHelpers()
end
end
end