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-- ========== GENERATED BY InventoryItemCompositeDef Editor (Ctrl-Alt-Y) DO NOT EDIT MANUALLY! ==========

UndefineClass('ConcussiveGrenade')
DefineClass.ConcussiveGrenade = {
	__parents = { "Grenade" },
	__generated_by_class = "InventoryItemCompositeDef",


	object_class = "Grenade",
	Repairable = false,
	Reliability = 100,
	Icon = "UI/Icons/Weapons/ConcussiveGrenade",
	ItemType = "Grenade",
	DisplayName = T(893674710968, --[[InventoryItemCompositeDef ConcussiveGrenade DisplayName]] "Flashbang"),
	DisplayNamePlural = T(904754847701, --[[InventoryItemCompositeDef ConcussiveGrenade DisplayNamePlural]] "Flashbangs"),
	AdditionalHint = T(168495550375, --[[InventoryItemCompositeDef ConcussiveGrenade AdditionalHint]] "<bullet_point> Causes <em>Suppressed</em>\n<bullet_point> Reduces target Energy (once per battle)\n<bullet_point> Knocks down units in the center of the explosion\n<bullet_point> Almost silent"),
	UnitStat = "Explosives",
	Cost = 400,
	CanAppearInShop = true,
	Tier = 2,
	RestockWeight = 25,
	CategoryPair = "Grenade",
	MinMishapChance = -2,
	MaxMishapChance = 18,
	MaxMishapRange = 6,
	CenterUnitDamageMod = 0,
	CenterObjDamageMod = 0,
	CenterAppliedEffects = {
		"Suppressed",
		"IncreaseTiredness",
		"KnockDown",
	},
	AreaUnitDamageMod = 0,
	AreaObjDamageMod = 0,
	AreaAppliedEffects = {
		"Suppressed",
		"IncreaseTiredness",
	},
	PenetrationClass = 1,
	BurnGround = false,
	BaseDamage = 0,
	Scatter = 4,
	AttackAP = 4000,
	Noise = 0,
	Entity = "Weapon_StunGrenadeM84",
	ActionIcon = "UI/Icons/Hud/concussive_grenade",
}