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-- ========== GENERATED BY InventoryItemCompositeDef Editor (Ctrl-Alt-Y) DO NOT EDIT MANUALLY! ==========

UndefineClass('CamoArmor_Medium')
DefineClass.CamoArmor_Medium = {
	__parents = { "Armor" },
	__generated_by_class = "InventoryItemCompositeDef",


	object_class = "Armor",
	ScrapParts = 4,
	Degradation = 6,
	Icon = "UI/Icons/Items/camo_armor_medium",
	DisplayName = T(563558859870, --[[InventoryItemCompositeDef CamoArmor_Medium DisplayName]] "Medium Camo Armor"),
	DisplayNamePlural = T(475212621823, --[[InventoryItemCompositeDef CamoArmor_Medium DisplayNamePlural]] "Medium Camo Armors"),
	AdditionalHint = T(265860069213, --[[InventoryItemCompositeDef CamoArmor_Medium AdditionalHint]] "<bullet_point> Harder to detect by enemies\n<bullet_point> Aiming is less effective against camouflaged targets\n<bullet_point> Can't be combined with weave or ceramics"),
	Cost = 9000,
	CanAppearInShop = true,
	Tier = 3,
	MaxStock = 1,
	RestockWeight = 25,
	CategoryPair = "Medium",
	PenetrationClass = 3,
	AdditionalReduction = 30,
	ProtectedBodyParts = set( "Torso" ),
	Camouflage = true,
}