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-- ========== GENERATED BY InventoryItemCompositeDef Editor (Ctrl-Alt-Y) DO NOT EDIT MANUALLY! ==========
UndefineClass('CamoArmor_Light')
DefineClass.CamoArmor_Light = {
__parents = { "Armor" },
__generated_by_class = "InventoryItemCompositeDef",
object_class = "Armor",
ScrapParts = 4,
Degradation = 6,
Icon = "UI/Icons/Items/camo_armor_light",
DisplayName = T(623928157955, --[[InventoryItemCompositeDef CamoArmor_Light DisplayName]] "Light Camo Armor"),
DisplayNamePlural = T(728180263372, --[[InventoryItemCompositeDef CamoArmor_Light DisplayNamePlural]] "Light Camo Armors"),
AdditionalHint = T(990395288798, --[[InventoryItemCompositeDef CamoArmor_Light AdditionalHint]] "<bullet_point> Harder to detect by enemies\n<bullet_point> Aiming is less effective against camouflaged targets\n<bullet_point> Can't be combined with weave or ceramics"),
Cost = 4500,
CanAppearInShop = true,
Tier = 2,
MaxStock = 1,
RestockWeight = 25,
CategoryPair = "Light",
PenetrationClass = 2,
AdditionalReduction = 20,
ProtectedBodyParts = set( "Torso" ),
Camouflage = true,
}
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