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-- ========== GENERATED BY InventoryItemCompositeDef Editor (Ctrl-Alt-Y) DO NOT EDIT MANUALLY! ==========

PlaceObj('InventoryItemCompositeDef', {
	'Group', "Grenade - Throwable",
	'Id', "ConcussiveGrenade",
	'object_class', "Grenade",
	'Repairable', false,
	'Reliability', 100,
	'Icon', "UI/Icons/Weapons/ConcussiveGrenade",
	'ItemType', "Grenade",
	'DisplayName', T(893674710968, --[[InventoryItemCompositeDef ConcussiveGrenade DisplayName]] "Flashbang"),
	'DisplayNamePlural', T(904754847701, --[[InventoryItemCompositeDef ConcussiveGrenade DisplayNamePlural]] "Flashbangs"),
	'AdditionalHint', T(168495550375, --[[InventoryItemCompositeDef ConcussiveGrenade AdditionalHint]] "<bullet_point> Causes <em>Suppressed</em>\n<bullet_point> Reduces target Energy (once per battle)\n<bullet_point> Knocks down units in the center of the explosion\n<bullet_point> Almost silent"),
	'UnitStat', "Explosives",
	'Cost', 400,
	'CanAppearInShop', true,
	'Tier', 2,
	'RestockWeight', 25,
	'CategoryPair', "Grenade",
	'MinMishapChance', -2,
	'MaxMishapChance', 18,
	'MaxMishapRange', 6,
	'CenterUnitDamageMod', 0,
	'CenterObjDamageMod', 0,
	'CenterAppliedEffects', {
		"Suppressed",
		"IncreaseTiredness",
		"KnockDown",
	},
	'AreaUnitDamageMod', 0,
	'AreaObjDamageMod', 0,
	'AreaAppliedEffects', {
		"Suppressed",
		"IncreaseTiredness",
	},
	'PenetrationClass', 1,
	'BurnGround', false,
	'BaseDamage', 0,
	'Scatter', 4,
	'AttackAP', 4000,
	'Noise', 0,
	'Entity', "Weapon_StunGrenadeM84",
	'ActionIcon', "UI/Icons/Hud/concussive_grenade",
})