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-- ========== GENERATED BY InventoryItemCompositeDef Editor (Ctrl-Alt-Y) DO NOT EDIT MANUALLY! ==========
PlaceObj('InventoryItemCompositeDef', {
'Group', "Grenade - Throwable",
'Id', "ConcussiveGrenade",
'object_class', "Grenade",
'Repairable', false,
'Reliability', 100,
'Icon', "UI/Icons/Weapons/ConcussiveGrenade",
'ItemType', "Grenade",
'DisplayName', T(893674710968, --[[InventoryItemCompositeDef ConcussiveGrenade DisplayName]] "Flashbang"),
'DisplayNamePlural', T(904754847701, --[[InventoryItemCompositeDef ConcussiveGrenade DisplayNamePlural]] "Flashbangs"),
'AdditionalHint', T(168495550375, --[[InventoryItemCompositeDef ConcussiveGrenade AdditionalHint]] "<bullet_point> Causes <em>Suppressed</em>\n<bullet_point> Reduces target Energy (once per battle)\n<bullet_point> Knocks down units in the center of the explosion\n<bullet_point> Almost silent"),
'UnitStat', "Explosives",
'Cost', 400,
'CanAppearInShop', true,
'Tier', 2,
'RestockWeight', 25,
'CategoryPair', "Grenade",
'MinMishapChance', -2,
'MaxMishapChance', 18,
'MaxMishapRange', 6,
'CenterUnitDamageMod', 0,
'CenterObjDamageMod', 0,
'CenterAppliedEffects', {
"Suppressed",
"IncreaseTiredness",
"KnockDown",
},
'AreaUnitDamageMod', 0,
'AreaObjDamageMod', 0,
'AreaAppliedEffects', {
"Suppressed",
"IncreaseTiredness",
},
'PenetrationClass', 1,
'BurnGround', false,
'BaseDamage', 0,
'Scatter', 4,
'AttackAP', 4000,
'Noise', 0,
'Entity', "Weapon_StunGrenadeM84",
'ActionIcon', "UI/Icons/Hud/concussive_grenade",
})
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