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-- ========== GENERATED BY InventoryItemCompositeDef Editor (Ctrl-Alt-Y) DO NOT EDIT MANUALLY! ==========

PlaceObj('InventoryItemCompositeDef', {
	'Group', "Other - Meds",
	'Id', "CombatStim",
	'object_class', "MiscItem",
	'Repairable', false,
	'Icon', "UI/Icons/Items/combat_stim",
	'DisplayName', T(634691805568, --[[InventoryItemCompositeDef CombatStim DisplayName]] "Combat Stim"),
	'DisplayNamePlural', T(713501369682, --[[InventoryItemCompositeDef CombatStim DisplayNamePlural]] "Combat Stims"),
	'AdditionalHint', T(717527540232, --[[InventoryItemCompositeDef CombatStim AdditionalHint]] "<bullet_point> Used through the Item Menu\n<bullet_point> Single use\n<bullet_point> Gain extra AP until the end of next turn\n<bullet_point> Lose Energy after the effect wears off"),
	'Cost', 400,
	'CanAppearInShop', true,
	'Tier', 2,
	'MaxStock', 6,
	'RestockWeight', 25,
	'CategoryPair', "Medicine",
	'effect_moment', "on_use",
	'Effects', {
		PlaceObj('UnitAddStatusEffect', {
			Status = "Stimmed",
		}),
	},
	'action_name', T(767441148476, --[[InventoryItemCompositeDef CombatStim action_name]] "USE"),
	'destroy_item', true,
	'onlyOnMap', true,
})