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-- ========== GENERATED BY InventoryItemCompositeDef Editor (Ctrl-Alt-Y) DO NOT EDIT MANUALLY! ==========

PlaceObj('InventoryItemCompositeDef', {
	'Group', "Firearm - Handgun",
	'Id', "Bereta92",
	'Comment', "tier 2",
	'object_class', "Pistol",
	'ScrapParts', 6,
	'RepairCost', 70,
	'Reliability', 20,
	'Icon', "UI/Icons/Weapons/Beretta92F",
	'DisplayName', T(913137394341, --[[InventoryItemCompositeDef Bereta92 DisplayName]] "Beretta 92F"),
	'DisplayNamePlural', T(134586456394, --[[InventoryItemCompositeDef Bereta92 DisplayNamePlural]] "Beretta 92Fs"),
	'Description', T(474903442437, --[[InventoryItemCompositeDef Bereta92 Description]] "The weapon that replaced the iconic 1911. Tough act to follow but the slick Italian manages to impress. "),
	'AdditionalHint', T(997833648446, --[[InventoryItemCompositeDef Bereta92 AdditionalHint]] "<bullet_point> High Crit chance\n<bullet_point> Increased bonus from Aiming\n<bullet_point> Less noisy"),
	'UnitStat', "Marksmanship",
	'Cost', 700,
	'CanAppearInShop', true,
	'CategoryPair', "Handguns",
	'Caliber', "9mm",
	'Damage', 15,
	'AimAccuracy', 6,
	'CritChanceScaled', 30,
	'MagazineSize', 15,
	'WeaponRange', 14,
	'PointBlankBonus', 1,
	'OverwatchAngle', 2160,
	'Noise', 10,
	'Entity', "Weapon_Beretta92F",
	'ComponentSlots', {
		PlaceObj('WeaponComponentSlot', {
			'SlotType', "Scope",
			'CanBeEmpty', true,
			'AvailableComponents', {
				"ReflexSight",
			},
		}),
		PlaceObj('WeaponComponentSlot', {
			'SlotType', "Muzzle",
			'CanBeEmpty', true,
			'AvailableComponents', {
				"ImprovisedSuppressor",
				"Suppressor",
			},
		}),
		PlaceObj('WeaponComponentSlot', {
			'SlotType', "Magazine",
			'AvailableComponents', {
				"MagLarge",
				"MagNormal",
			},
			'DefaultComponent', "MagNormal",
		}),
		PlaceObj('WeaponComponentSlot', {
			'SlotType', "Barrel",
			'AvailableComponents', {
				"BarrelLong",
				"BarrelNormal",
			},
			'DefaultComponent', "BarrelNormal",
		}),
		PlaceObj('WeaponComponentSlot', {
			'SlotType', "Side",
			'CanBeEmpty', true,
			'AvailableComponents', {
				"Flashlight",
				"LaserDot",
				"FlashlightDot",
			},
		}),
	},
	'HolsterSlot', "Leg",
	'AvailableAttacks', {
		"SingleShot",
		"DualShot",
		"CancelShot",
		"MobileShot",
	},
	'ShootAP', 5000,
	'ReloadAP', 3000,
})