File size: 2,437 Bytes
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-- ========== GENERATED BY InventoryItemCompositeDef Editor (Ctrl-Alt-Y) DO NOT EDIT MANUALLY! ==========
PlaceObj('InventoryItemCompositeDef', {
'Group', "Firearm - Rifle",
'Id', "BarretM82",
'Comment', "tier 5",
'object_class', "SniperRifle",
'ScrapParts', 16,
'Reliability', 10,
'Icon', "UI/Icons/Weapons/M82",
'DisplayName', T(370732763913, --[[InventoryItemCompositeDef BarretM82 DisplayName]] "M82"),
'DisplayNamePlural', T(682970362005, --[[InventoryItemCompositeDef BarretM82 DisplayNamePlural]] "M82s"),
'Description', T(600238639136, --[[InventoryItemCompositeDef BarretM82 Description]] 'The .50 BMG is a heavy machine gun cartridge - hence the name. But place it in a semi auto long range gun and you have a great anti-materiel rifle. Or "shoot through walls" gun. It does need a muzzle break the size of a small shovel to counteract that recoil however. '),
'AdditionalHint', T(439023780259, --[[InventoryItemCompositeDef BarretM82 AdditionalHint]] "<bullet_point> Very high damage\n<bullet_point> High attack costs\n<bullet_point> Very noisy\n<bullet_point> Cumbersome (no Free Move)"),
'LargeItem', 1,
'Cumbersome', 1,
'UnitStat', "Marksmanship",
'Valuable', 1,
'Cost', 11000,
'CanAppearInShop', true,
'Tier', 3,
'CategoryPair', "Rifles",
'Caliber', "50BMG",
'Damage', 60,
'AimAccuracy', 5,
'CritChanceScaled', 20,
'MagazineSize', 5,
'PenetrationClass', 3,
'WeaponRange', 40,
'OverwatchAngle', 360,
'Noise', 30,
'HandSlot', "TwoHanded",
'Entity', "Weapon_BarrettM82",
'ComponentSlots', {
PlaceObj('WeaponComponentSlot', {
'SlotType', "Bipod",
'AvailableComponents', {
"Bipod",
},
'DefaultComponent', "Bipod",
}),
PlaceObj('WeaponComponentSlot', {
'SlotType', "Magazine",
'AvailableComponents', {
"MagNormal",
"MagLarge",
},
'DefaultComponent', "MagNormal",
}),
PlaceObj('WeaponComponentSlot', {
'SlotType', "Scope",
'CanBeEmpty', true,
'AvailableComponents', {
"LROptics",
"ScopeCOG",
"ScopeCOGQuick",
"ThermalScope",
"LROpticsAdvanced",
"ImprovedIronsight",
},
}),
PlaceObj('WeaponComponentSlot', {
'SlotType', "Muzzle",
'AvailableComponents', {
"Compensator",
"Suppressor",
},
'DefaultComponent', "Compensator",
}),
},
'HolsterSlot', "Shoulder",
'PreparedAttackType', "Both",
'AvailableAttacks', {
"SingleShot",
"CancelShot",
},
'ShootAP', 10000,
'ReloadAP', 3000,
})
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