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-- ========== GENERATED BY InventoryItemCompositeDef Editor (Ctrl-Alt-Y) DO NOT EDIT MANUALLY! ==========
PlaceObj('InventoryItemCompositeDef', {
'Group', "Quest - Weapons",
'Id', "Auto5_quest",
'object_class', "Shotgun",
'ScrapParts', 10,
'RepairCost', 50,
'Reliability', 20,
'Icon', "UI/Icons/Weapons/Auto5Quest",
'ItemType', "Shotgun",
'DisplayName', T(104957685912, --[[InventoryItemCompositeDef Auto5_quest DisplayName]] "Ma Baxter's Argument Invalidator"),
'DisplayNamePlural', T(319145443336, --[[InventoryItemCompositeDef Auto5_quest DisplayNamePlural]] "Ma Baxter's Argument Invalidators"),
'Description', T(918826814712, --[[InventoryItemCompositeDef Auto5_quest Description]] "The legendary owner of the bar in Port Cacao used this custom Auto-5 shotgun to end bar fights in the most final way possible."),
'AdditionalHint', T(876166041529, --[[InventoryItemCompositeDef Auto5_quest AdditionalHint]] "<bullet_point> Rapid Invalidation"),
'LargeItem', 1,
'Valuable', 1,
'Cost', 1200,
'RestockWeight', 0,
'Caliber', "12gauge",
'Damage', 22,
'ObjDamageMod', 150,
'AimAccuracy', 4,
'MagazineSize', 9,
'WeaponRange', 8,
'PointBlankBonus', 1,
'OverwatchAngle', 1200,
'BuckshotConeAngle', 1200,
'BuckshotFalloffDamage', 100,
'HandSlot', "TwoHanded",
'Entity', "Weapon_Auto5",
'ComponentSlots', {
PlaceObj('WeaponComponentSlot', {
'SlotType', "Barrel",
'AvailableComponents', {
"Auto5_Basic_LMag",
},
'DefaultComponent', "Auto5_Basic_LMag",
}),
},
'HolsterSlot', "Shoulder",
'AvailableAttacks', {
"BuckshotBurst",
},
'ShootAP', 4000,
'ReloadAP', 3000,
})
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