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-- ========== GENERATED BY InventoryItemCompositeDef Editor (Ctrl-Alt-Y) DO NOT EDIT MANUALLY! ==========

PlaceObj('InventoryItemCompositeDef', {
	'Group', "Firearm - Shotgun",
	'Id', "Auto5",
	'Comment', "tier 2",
	'object_class', "Shotgun",
	'ScrapParts', 10,
	'RepairCost', 50,
	'Reliability', 20,
	'Icon', "UI/Icons/Weapons/Browning Auto-5",
	'DisplayName', T(740056065333, --[[InventoryItemCompositeDef Auto5 DisplayName]] "Auto-5"),
	'DisplayNamePlural', T(710804607957, --[[InventoryItemCompositeDef Auto5 DisplayNamePlural]] "Auto-5s"),
	'Description', T(248177034836, --[[InventoryItemCompositeDef Auto5 Description]] "First mass produced semi-automatic shotgun in the world. Turned out it was one hell of a good gun for jungle close-quarter firefights. "),
	'AdditionalHint', T(911925413500, --[[InventoryItemCompositeDef Auto5 AdditionalHint]] "<bullet_point> Low attack costs"),
	'LargeItem', 1,
	'UnitStat', "Marksmanship",
	'Cost', 1200,
	'CanAppearInShop', true,
	'Tier', 2,
	'CategoryPair', "Shotguns",
	'CanAppearStandard', false,
	'Caliber', "12gauge",
	'Damage', 26,
	'ObjDamageMod', 150,
	'AimAccuracy', 4,
	'MagazineSize', 5,
	'WeaponRange', 8,
	'PointBlankBonus', 1,
	'OverwatchAngle', 1200,
	'BuckshotConeAngle', 1200,
	'HandSlot', "TwoHanded",
	'Entity', "Weapon_Auto5",
	'ComponentSlots', {
		PlaceObj('WeaponComponentSlot', {
			'SlotType', "Muzzle",
			'CanBeEmpty', true,
			'AvailableComponents', {
				"DuckbillChoke",
				"FullChoke",
				"Compensator",
			},
		}),
		PlaceObj('WeaponComponentSlot', {
			'SlotType', "Barrel",
			'AvailableComponents', {
				"Auto5_Basic_LMag",
				"Auto5_Basic_NMag",
				"Auto5_Long_LMag",
				"Auto5_Long_NMag",
				"Auto5_Short_NMag",
			},
			'DefaultComponent', "Auto5_Basic_NMag",
		}),
	},
	'HolsterSlot', "Shoulder",
	'ModifyRightHandGrip', true,
	'AvailableAttacks', {
		"Buckshot",
		"CancelShotCone",
	},
	'ShootAP', 4000,
	'ReloadAP', 3000,
})