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-- ========== GENERATED BY InventoryItemCompositeDef Editor (Ctrl-Alt-Y) DO NOT EDIT MANUALLY! ==========
PlaceObj('InventoryItemCompositeDef', {
'Group', "Firearm - Assault",
'Id', "AR15",
'Comment', "tier 3 light",
'object_class', "AssaultRifle",
'ScrapParts', 10,
'Reliability', 80,
'Icon', "UI/Icons/Weapons/AR15",
'DisplayName', T(532039127176, --[[InventoryItemCompositeDef AR15 DisplayName]] "AR-15"),
'DisplayNamePlural', T(685781028407, --[[InventoryItemCompositeDef AR15 DisplayNamePlural]] "AR-15s"),
'Description', T(436294294475, --[[InventoryItemCompositeDef AR15 Description]] "Created to ensure the highest constitutional rights of self-defense and the possibility to bear a weapon that's easy as hell to convert to a fully-automatic one because a law-abiding citizen always needs one."),
'AdditionalHint', T(387507453824, --[[InventoryItemCompositeDef AR15 AdditionalHint]] "<bullet_point> High Crit chance\n<bullet_point> Low attack costs\n<bullet_point> Highly modifiable\n<bullet_point> No Auto firing mode with standard Stock"),
'LargeItem', 1,
'UnitStat', "Marksmanship",
'Cost', 4500,
'CanAppearInShop', true,
'Tier', 2,
'CategoryPair', "AssaultRifles",
'Caliber', "556",
'Damage', 17,
'AimAccuracy', 4,
'CritChanceScaled', 30,
'MagazineSize', 30,
'PenetrationClass', 2,
'WeaponRange', 24,
'OverwatchAngle', 1440,
'HandSlot', "TwoHanded",
'Entity', "Weapon_AR15",
'ComponentSlots', {
PlaceObj('WeaponComponentSlot', {
'SlotType', "Scope",
'AvailableComponents', {
"ScopeCOG",
"LROptics",
"LROpticsAdvanced",
"ThermalScope",
"ReflexSight",
"DefaultIronsight_AR15",
"ImprovedIronsight_AR15",
},
'DefaultComponent', "DefaultIronsight_AR15",
}),
PlaceObj('WeaponComponentSlot', {
'SlotType', "Magazine",
'AvailableComponents', {
"MagNormal",
"MagNormalFine",
"MagLarge",
"MagLargeFine",
"MagQuick",
},
'DefaultComponent', "MagNormal",
}),
PlaceObj('WeaponComponentSlot', {
'SlotType', "Barrel",
'AvailableComponents', {
"BarrelNormal",
"BarrelNormalImproved",
"BarrelShort",
"BarrelShortImproved",
"BarrelLong",
"BarrelLongImproved",
},
'DefaultComponent', "BarrelNormal",
}),
PlaceObj('WeaponComponentSlot', {
'SlotType', "Stock",
'AvailableComponents', {
"StockHeavy_AR_BurstOnly",
"StockLight_AR_BurstOnly",
"StockBump",
},
'DefaultComponent', "StockHeavy_AR_BurstOnly",
}),
PlaceObj('WeaponComponentSlot', {
'SlotType', "Under",
'CanBeEmpty', true,
'AvailableComponents', {
"GrenadeLauncher",
"VerticalGrip",
"TacGrip",
},
}),
PlaceObj('WeaponComponentSlot', {
'SlotType', "Side",
'CanBeEmpty', true,
'AvailableComponents', {
"Flashlight",
"FlashlightDot",
"LaserDot",
"UVDot",
},
}),
PlaceObj('WeaponComponentSlot', {
'SlotType', "Muzzle",
'CanBeEmpty', true,
'AvailableComponents', {
"Compensator",
"ImprovisedSuppressor",
"Suppressor",
"MuzzleBooster",
},
'DefaultComponent', "Compensator",
}),
},
'HolsterSlot', "Shoulder",
'AvailableAttacks', {
"BurstFire",
"SingleShot",
"CancelShot",
},
'ShootAP', 5000,
'ReloadAP', 3000,
})
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