File size: 25,115 Bytes
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-- ========== GENERATED BY Conversation Editor DO NOT EDIT MANUALLY! ==========

PlaceObj('Conversation', {
	AssignToGroup = "BiffNPC",
	Conditions = {
		PlaceObj('PlayerIsInSectors', {
			Sectors = {
				"A8",
			},
		}),
		PlaceObj('QuestIsVariableBool', {
			QuestId = "RescueBiff",
			Vars = set({
	SiegeCombatDone = false,
}),
			__eval = function ()
				local quest = gv_Quests['RescueBiff'] or QuestGetState('RescueBiff')
				return not quest.SiegeCombatDone
			end,
		}),
	},
	DefaultActor = "BiffNPC",
	group = "Highlands",
	id = "Biff_1",
	PlaceObj('ConversationPhrase', {
		AutoRemove = true,
		Comment = "Biff is happy that someone comes to rescue him. But he is also have doubts that the rescue might turn out to be a death sentence.",
		GoTo = "Redirect",
		Keyword = "Greeting",
		KeywordT = T(774381032385, --[[Conversation Biff_1 KeywordT]] "Greeting"),
		Lines = {
			PlaceObj('ConversationLine', {
				Character = "BiffNPC",
				Text = T(409201995668, --[[Conversation Biff_1 Text voice:BiffNPC section:Biff_1 keyword:Greeting]] "Finally! The cavalry has arrived! Thank God, we're saved! You're here to save us, right?... Or... Did <em>she</em> give you some special orders?"),
			}),
			PlaceObj('ConversationInterjectionList', {
				Interjections = {
					PlaceObj('ConversationInterjection', {
						Lines = {
							PlaceObj('ConversationLine', {
								Character = "Larry",
								Text = T(113767861334, --[[Conversation Biff_1 Text voice:Larry section:Biff_1 keyword:Greeting]] "We're here to shave you, man!"),
							}),
							PlaceObj('ConversationLine', {
								Character = "BiffNPC",
								Text = T(898248832064, --[[Conversation Biff_1 Text voice:BiffNPC section:Biff_1 keyword:Greeting]] "Larry! Happy to see you! You mean to... um, save me? I'm... sorry we had to leave you back there in Diamond Red."),
							}),
							PlaceObj('ConversationLine', {
								Character = "Larry",
								Text = T(526538963320, --[[Conversation Biff_1 Text voice:Larry section:Biff_1 keyword:Greeting]] "No problemo. Guys, anybody got a razor?"),
							}),
						},
					}),
					PlaceObj('ConversationInterjection', {
						Lines = {
							PlaceObj('ConversationLine', {
								Character = "Larry_Clean",
								Text = T(693572960971, --[[Conversation Biff_1 Text voice:Larry_Clean section:Biff_1 keyword:Greeting]] "We're coming for you, man! Not leaving you behind like you did to me."),
							}),
							PlaceObj('ConversationLine', {
								Character = "BiffNPC",
								Text = T(994918132874, --[[Conversation Biff_1 Text voice:BiffNPC section:Biff_1 keyword:Greeting]] "Larry! Happy to see you! I'm... sorry about that."),
							}),
						},
					}),
					PlaceObj('ConversationInterjection', {
						Lines = {
							PlaceObj('ConversationLine', {
								Character = "Smiley",
								Text = T(116135999802, --[[Conversation Biff_1 Text voice:Smiley section:Biff_1 keyword:Greeting]] "Señor Apscott! It is so good to see that you are well."),
							}),
							PlaceObj('ConversationLine', {
								Character = "BiffNPC",
								Text = T(696575268677, --[[Conversation Biff_1 Text voice:BiffNPC section:Biff_1 keyword:Greeting]] "Smiley! Where have you been?!"),
							}),
							PlaceObj('ConversationLine', {
								Character = "BiffNPC",
								Text = T(299607879291, --[[Conversation Biff_1 Text voice:BiffNPC section:Biff_1 keyword:Greeting]] "It is a long story, my friend. But you will draw your last breath before you hear it from me."),
							}),
						},
					}),
				},
				MaxPlayed = 2,
			}),
		},
		PlayGoToPhrase = true,
		id = "Greeting",
	}),
	PlaceObj('ConversationPhrase', {
		Comment = "Biff is stressed because the enemy is attack at any moment.",
		GoTo = "<end conversation>",
		Keyword = "Greeting",
		KeywordT = T(774381032385, --[[Conversation Biff_1 KeywordT]] "Greeting"),
		Lines = {
			PlaceObj('ConversationLine', {
				Character = "BiffNPC",
				Text = T(360476511362, --[[Conversation Biff_1 Text voice:BiffNPC section:Biff_1 keyword:Greeting3]] "There is no time to talk! They are incoming! Mayday, mayday! DO SOMETHING!"),
			}),
		},
		id = "Greeting3",
	}),
	PlaceObj('ConversationPhrase', {
		Comment = "Biff is paranoid that everybody might turn out to be a traitor, even the player.",
		Enabled = false,
		Keyword = "Redirect",
		KeywordT = T(328092960140, --[[Conversation Biff_1 KeywordT]] "Redirect"),
		Lines = {
			PlaceObj('ConversationLine', {
				Character = "BiffNPC",
				Text = T(143543887196, --[[Conversation Biff_1 Text voice:BiffNPC section:Biff_1 keyword:Redirect]] "You guys... You're not here to eliminate us, right?!"),
			}),
		},
		NoBackOption = true,
		id = "Redirect",
		PlaceObj('ConversationPhrase', {
			Align = "right",
			Comment = "Biff is relieved but still scared at the same time.",
			GoTo = "<root>",
			Keyword = "Of course not!",
			KeywordT = T(208050529231, --[[Conversation Biff_1 KeywordT]] "Of course not!"),
			Lines = {
				PlaceObj('ConversationInterjectionList', {
					Interjections = {
						PlaceObj('ConversationInterjection', {
							Lines = {
								PlaceObj('ConversationLine', {
									Character = "Nails",
									Text = T(873488756732, --[[Conversation Biff_1 Text voice:Nails section:Biff_1 keyword:Of course not!]] "Don't put ideas in my head."),
								}),
							},
						}),
						PlaceObj('ConversationInterjection', {
							Lines = {
								PlaceObj('ConversationLine', {
									Character = "Reaper",
									Text = T(857098314573, --[[Conversation Biff_1 Text voice:Reaper section:Biff_1 keyword:Of course not!]] "If we had, you would already be dead."),
								}),
							},
						}),
						PlaceObj('ConversationInterjection', {
							Lines = {
								PlaceObj('ConversationLine', {
									Character = "Shadow",
									Text = T(603556266524, --[[Conversation Biff_1 Text voice:Shadow section:Biff_1 keyword:Of course not!]] "If we had, you'd never have seen us coming."),
								}),
							},
						}),
					},
				}),
				PlaceObj('ConversationLine', {
					Character = "BiffNPC",
					Text = T(346730880915, --[[Conversation Biff_1 Text voice:BiffNPC section:Biff_1 keyword:Of course not!]] "Sorry... I guess I am getting a little paranoid after all I've learned about <em>her machinations</em> with <em>Spike</em>."),
				}),
			},
			StoryBranchIcon = "conversation_action",
			id = "Ofcoursenot",
		}),
		PlaceObj('ConversationPhrase', {
			Align = "right",
			Comment = "Biff is scared that our former ally made a treason and he feels others might be traitors as well.",
			GoTo = "<root>",
			Keyword = "Why would you think that?",
			KeywordT = T(823387373938, --[[Conversation Biff_1 KeywordT]] "Why would you think that?"),
			Lines = {
				PlaceObj('ConversationInterjectionList', {
					Interjections = {
						PlaceObj('ConversationInterjection', {
							Lines = {
								PlaceObj('ConversationLine', {
									Character = "Sidney",
									Text = T(689884095940, --[[Conversation Biff_1 Text voice:Sidney section:Biff_1 keyword:Why would you think that?]] "If that was our mission, it would have been pointless. I cannot help but notice that the Legion is already doing a marvelous job on that account."),
								}),
							},
						}),
						PlaceObj('ConversationInterjection', {
							Lines = {
								PlaceObj('ConversationLine', {
									Character = "DrQ",
									Text = T(205101121200, --[[Conversation Biff_1 Text voice:DrQ section:Biff_1 keyword:Why would you think that?]] "Such a suggestion defies all logic. Perhaps you are in a delusional state?"),
								}),
							},
						}),
						PlaceObj('ConversationInterjection', {
							Lines = {
								PlaceObj('ConversationLine', {
									Character = "Mouse",
									Text = T(464714941412, --[[Conversation Biff_1 Text voice:Mouse section:Biff_1 keyword:Why would you think that?]] "Is someone trying to kill you? I mean, besides those Legion guys, of course."),
								}),
							},
						}),
					},
				}),
				PlaceObj('ConversationLine', {
					Character = "BiffNPC",
					Text = T(138462315369, --[[Conversation Biff_1 Text voice:BiffNPC section:Biff_1 keyword:Why would you think that?]] "I know too much already. I know all about <em>her machinations</em> with <em>Spike</em>!"),
				}),
			},
			StoryBranchIcon = "conversation_action",
			id = "Whywouldyouthinkthat",
		}),
	}),
	PlaceObj('ConversationPhrase', {
		Comment = "Biff is feeling suspiscious about the coming of the Legion soldiers",
		Keyword = "What machinations?",
		KeywordT = T(178877002155, --[[Conversation Biff_1 KeywordT]] "What machinations?"),
		Lines = {
			PlaceObj('ConversationLine', {
				Character = "BiffNPC",
				Text = T(598948175956, --[[Conversation Biff_1 Text voice:BiffNPC section:Biff_1 keyword:What machinations?]] 'Ever wondered why this <em>"Legion"</em> is all over the valley? A couple of years ago this country wasn\'t all sunshine and roses, but at least the civil war was over and things were getting better.'),
			}),
			PlaceObj('ConversationInterjectionList', {
				Interjections = {
					PlaceObj('ConversationInterjection', {
						Lines = {
							PlaceObj('ConversationLine', {
								Character = "PierreMerc",
								Text = T(184863820878, --[[Conversation Biff_1 Text voice:PierreMerc section:Biff_1 keyword:What machinations?]] "Is that so? I have lived here my entire life and I have not seen anything get better."),
							}),
						},
					}),
					PlaceObj('ConversationInterjection', {
						Lines = {
							PlaceObj('ConversationLine', {
								Character = "Flay",
								Text = T(184348388215, --[[Conversation Biff_1 Text voice:Flay section:Biff_1 keyword:What machinations?]] "Nothing got better. Only a buckhead foreigner would suggest such a thing."),
							}),
						},
					}),
				},
			}),
			PlaceObj('ConversationLine', {
				Character = "BiffNPC",
				Text = T(797891321988, --[[Conversation Biff_1 Text voice:BiffNPC section:Biff_1 keyword:What machinations?]] "Then people got greedy. They wanted the <em>diamond mines</em> for themselves, that's why <em>she</em> needed chaos. And boom, now these bandits are everywhere..."),
			}),
		},
		id = "Whatmachinations",
	}),
	PlaceObj('ConversationPhrase', {
		Comment = "Biff makes a big reveal anouncing that the main villain of the game, The Major, is a former merc hired by the traitor Corazon Santiago.",
		Conditions = {
			PlaceObj('UnitSquadHasMerc', {
				Name = "Spike",
				Negate = true,
			}),
		},
		Effects = {
			PlaceObj('QuestSetVariableBool', {
				Prop = "MERC_Scallion",
				QuestId = "RescueBiff",
			}),
		},
		Keyword = "Spike?",
		KeywordT = T(645401616136, --[[Conversation Biff_1 KeywordT]] "Spike?"),
		Lines = {
			PlaceObj('ConversationLine', {
				Character = "BiffNPC",
				Text = T(275687320857, --[[Conversation Biff_1 Text voice:BiffNPC section:Biff_1 keyword:Spike?]] "Major <em>Spike Scallion</em>, known around here as <em>the Major</em>."),
			}),
			PlaceObj('ConversationInterjectionList', {
				Interjections = {
					PlaceObj('ConversationInterjection', {
						Lines = {
							PlaceObj('ConversationLine', {
								Character = "Len",
								Text = T(228726245359, --[[Conversation Biff_1 Text voice:Len section:Biff_1 keyword:Spike?]] "Spike is the Major? You gotta be kidding me. Come on, Biff... Spike is a good man!"),
							}),
						},
					}),
					PlaceObj('ConversationInterjection', {
						Lines = {
							PlaceObj('ConversationLine', {
								Character = "Gus",
								Text = T(859692391646, --[[Conversation Biff_1 Text voice:Gus section:Biff_1 keyword:Spike?]] "You telling me Spike's gone rogue? You better be dang sure about this, Apscott!"),
							}),
						},
					}),
					PlaceObj('ConversationInterjection', {
						Lines = {
							PlaceObj('ConversationLine', {
								Character = "Fox",
								Text = T(286237267564, --[[Conversation Biff_1 Text voice:Fox section:Biff_1 keyword:Spike?]] "Spike is that creepy Major guy? Well, I guess that explains why he's never called."),
							}),
						},
					}),
				},
			}),
			PlaceObj('ConversationLine', {
				Character = "BiffNPC",
				Text = T(705147622396, --[[Conversation Biff_1 Text voice:BiffNPC section:Biff_1 keyword:Spike?]] "I don't know what happened to him in North Korea, but he's not the man I once knew. <em>She</em> hired him to put together this <em>Legion</em> outfit and he completely lost his mind."),
			}),
		},
		id = "Spike",
	}),
	PlaceObj('ConversationPhrase', {
		Align = "right",
		AutoRemove = true,
		Comment = "Biff reveals more information about the traitor Corazon Santiago",
		Effects = {
			PlaceObj('QuestSetVariableBool', {
				Prop = "MERC_LegionAdonis",
				QuestId = "RescueBiff",
			}),
			PlaceObj('PhraseSetEnabled', {
				Conversation = "Biff_1",
				PhraseId = "AdoniscreatedtheLegion",
			}),
			PlaceObj('PhraseSetEnabled', {
				Conversation = "Biff_1",
				PhraseId = "Whatisyourroleinallthis",
			}),
		},
		Keyword = "Who is “she”?",
		KeywordT = T(365878291678, --[[Conversation Biff_1 KeywordT]] "Who is “she”?"),
		Lines = {
			PlaceObj('ConversationLine', {
				Character = "BiffNPC",
				Text = T(728673385632, --[[Conversation Biff_1 Text voice:BiffNPC section:Biff_1 keyword:Who is “she”?]] "<em>Corazon Santiago</em> from Adonis Corporation! My employer... and I'm guessing yours as well. "),
			}),
			PlaceObj('ConversationInterjectionList', {
				Interjections = {
					PlaceObj('ConversationInterjection', {
						Lines = {
							PlaceObj('ConversationLine', {
								Character = "Buns",
								Text = T(768693311716, --[[Conversation Biff_1 Text voice:Buns section:Biff_1 keyword:Who is “she”?]] "As a matter of fact, she did hire us."),
							}),
						},
					}),
					PlaceObj('ConversationInterjection', {
						Lines = {
							PlaceObj('ConversationLine', {
								Character = "Scope",
								Text = T(132996525464, --[[Conversation Biff_1 Text voice:Scope section:Biff_1 keyword:Who is “she”?]] "Spot on, love. You're sharp as a tack I see."),
							}),
						},
					}),
				},
			}),
			PlaceObj('ConversationLine', {
				Character = "BiffNPC",
				Text = T(953119581438, --[[Conversation Biff_1 Text voice:BiffNPC section:Biff_1 keyword:Who is “she”?]] "They paid Spike to create the <em>Legion</em> and take the mines so they could exploit them without any government interference. But then <em>Spike</em> stopped cooperating and Corazon had to hire us <em>mercs</em> to clean up the mess."),
			}),
			PlaceObj('ConversationInterjectionList', {
				Interjections = {
					PlaceObj('ConversationInterjection', {
						Lines = {
							PlaceObj('ConversationLine', {
								Character = "Red",
								Text = T(692997732858, --[[Conversation Biff_1 Text voice:Red section:Biff_1 keyword:Who is “she”?]] "I'd make a note of that in my \"List of Women Who Are Up Ta Nae Good\" except I cannae, because my LIST BE ALREADY FULL!"),
							}),
						},
					}),
					PlaceObj('ConversationInterjection', {
						Lines = {
							PlaceObj('ConversationLine', {
								Character = "Magic",
								Text = T(289921008900, --[[Conversation Biff_1 Text voice:Magic section:Biff_1 keyword:Who is “she”?]] "Sounds to me like she got all kinds of plates spinning."),
							}),
						},
					}),
				},
			}),
		},
		StoryBranchIcon = "conversation_arrow",
		id = "Whoarethey",
	}),
	PlaceObj('ConversationPhrase', {
		Comment = "Biff gives more information about the Adonis army",
		Enabled = false,
		Keyword = "Adonis created the Legion?!",
		KeywordT = T(246057283902, --[[Conversation Biff_1 KeywordT]] "Adonis created the Legion?!"),
		Lines = {
			PlaceObj('ConversationLine', {
				Character = "BiffNPC",
				Text = T(614779429525, --[[Conversation Biff_1 Text voice:BiffNPC section:Biff_1 keyword:Adonis created the Legion?!]] "Adonis only provided the money and the mission. <em>Spike</em> created it for them, but then he decided to work for himself or something. I have this creepy feeling he just enjoys terrorizing people who get in his way. "),
			}),
		},
		id = "AdoniscreatedtheLegion",
	}),
	PlaceObj('ConversationPhrase', {
		Align = "right",
		Comment = "Biff explains how he got played by the traitor Corazon Santiago",
		Effects = {
			PlaceObj('QuestSetVariableBool', {
				Prop = "MERC_Crimes",
				QuestId = "RescueBiff",
			}),
			PlaceObj('QuestSetVariableBool', {
				Prop = "MERC_Diamond",
				QuestId = "RescueBiff",
			}),
		},
		Enabled = false,
		Keyword = "What is your role in all this?",
		KeywordT = T(294085377196, --[[Conversation Biff_1 KeywordT]] "What is your role in all this?"),
		Lines = {
			PlaceObj('ConversationLine', {
				Character = "BiffNPC",
				Text = T(975617134361, --[[Conversation Biff_1 Text voice:BiffNPC section:Biff_1 keyword:What is your role in all this?]] "<em>Corazon</em> hired us to get the mines for her. She told us they were in the hands of those Legion bandits."),
			}),
			PlaceObj('ConversationInterjectionList', {
				Interjections = {
					PlaceObj('ConversationInterjection', {
						Lines = {
							PlaceObj('ConversationLine', {
								Character = "Barry",
								Text = T(829975419829, --[[Conversation Biff_1 Text voice:Barry section:Biff_1 keyword:What is your role in all this?]] "She gave to us very same story."),
							}),
						},
					}),
					PlaceObj('ConversationInterjection', {
						Lines = {
							PlaceObj('ConversationLine', {
								Character = "Grizzly",
								Text = T(129670083808, --[[Conversation Biff_1 Text voice:Grizzly section:Biff_1 keyword:What is your role in all this?]] "Sounds familiar. Then what happened?"),
							}),
						},
					}),
					PlaceObj('ConversationInterjection', {
						Lines = {
							PlaceObj('ConversationLine', {
								Annotation = "411 is 80's-90's american slang for \"information.\"",
								Character = "Ice",
								Text = T(371714143840, --[[Conversation Biff_1 Text 411 is 80's-90's american slang for "information." voice:Ice section:Biff_1 keyword:What is your role in all this?]] "Yeah, she gave us the same 411."),
							}),
						},
					}),
				},
			}),
			PlaceObj('ConversationLine', {
				Character = "BiffNPC",
				Text = T(757218070959, --[[Conversation Biff_1 Text voice:BiffNPC section:Biff_1 keyword:What is your role in all this?]] "Our first target was <em>Diamond Red</em>, but when we attacked we found it was still held by Grand Chien soldiers! We're probably war criminals by now... How could we have known?"),
			}),
			PlaceObj('ConversationInterjectionList', {
				Interjections = {
					PlaceObj('ConversationInterjection', {
						Lines = {
							PlaceObj('ConversationLine', {
								Annotation = "sarcastic",
								Character = "Raven",
								Text = T(400467110990, --[[Conversation Biff_1 Text sarcastic voice:Raven section:Biff_1 keyword:What is your role in all this?]] "Gee, I don't know, Biff. Maybe you could have asked someone?"),
							}),
						},
					}),
					PlaceObj('ConversationInterjection', {
						Lines = {
							PlaceObj('ConversationLine', {
								Annotation = '"All your base are belong to us" reference',
								Character = "Tex",
								Text = T(103543984668, --[[Conversation Biff_1 Text "All your base are belong to us" reference voice:Tex section:Biff_1 keyword:What is your role in all this?]] "Sounds to me like someone set you up the bomb!"),
							}),
						},
					}),
					PlaceObj('ConversationInterjection', {
						Lines = {
							PlaceObj('ConversationLine', {
								Character = "Fauda",
								Text = T(590777560936, --[[Conversation Biff_1 Text voice:Fauda section:Biff_1 keyword:What is your role in all this?]] "Scouting, observation, and intelligence gathering. Even a novice commander knows this. Have you no military training at all?"),
							}),
							PlaceObj('ConversationLine', {
								Character = "BiffNPC",
								Text = T(286500096874, --[[Conversation Biff_1 Text voice:BiffNPC section:Biff_1 keyword:What is your role in all this?]] "Well, I... Um, no."),
							}),
						},
					}),
				},
			}),
			PlaceObj('ConversationLine', {
				Character = "BiffNPC",
				Text = T(438198901690, --[[Conversation Biff_1 Text voice:BiffNPC section:Biff_1 keyword:What is your role in all this?]] "Anyway, that's how I got this cursed <em>green diamond</em>... And now <em>Spike</em> wants to kill me for it!"),
			}),
			PlaceObj('ConversationInterjectionList', {
				Interjections = {
					PlaceObj('ConversationInterjection', {
						Lines = {
							PlaceObj('ConversationLine', {
								Character = "Steroid",
								Text = T(194105246055, --[[Conversation Biff_1 Text voice:Steroid section:Biff_1 keyword:What is your role in all this?]] "Then you must kill him for it first! "),
							}),
						},
					}),
					PlaceObj('ConversationInterjection', {
						Lines = {
							PlaceObj('ConversationLine', {
								Character = "Fidel",
								Text = T(953735238795, --[[Conversation Biff_1 Text voice:Fidel section:Biff_1 keyword:What is your role in all this?]] "Fidel understand. Come. We kill him together. I let you pick which eyeball you want. Is only right."),
							}),
						},
					}),
				},
			}),
			PlaceObj('ConversationLine', {
				Character = "BiffNPC",
				SoundBefore = "Sounds/ConversationEffects/scene-radio_distantshots3.wav",
				Text = T(669601423698, --[[Conversation Biff_1 Text voice:BiffNPC section:Biff_1 keyword:What is your role in all this?]] "...Wait. Did you hear that?! Not again! Mayday! I mean, I request immediate combat support! Please..."),
			}),
		},
		StoryBranchIcon = "conversation_arrow",
		id = "Whatisyourroleinallthis",
	}),
	PlaceObj('ConversationPhrase', {
		Align = "right",
		Comment = "Biff expresses a big attachment to the green diamond he obtained.",
		Conditions = {
			PlaceObj('QuestIsVariableBool', {
				QuestId = "RescueBiff",
				Vars = set( "MERC_Diamond" ),
				__eval = function ()
					local quest = gv_Quests['RescueBiff'] or QuestGetState('RescueBiff')
					return quest.MERC_Diamond
				end,
			}),
		},
		Keyword = "Show us the green diamond",
		KeywordT = T(822089412106, --[[Conversation Biff_1 KeywordT]] "Show us the green diamond"),
		Lines = {
			PlaceObj('ConversationLine', {
				Annotation = "LOTR reference",
				Character = "BiffNPC",
				Text = T(506543965752, --[[Conversation Biff_1 Text LOTR reference voice:BiffNPC section:Biff_1 keyword:Show us the green diamond]] "No! We found it! It is ours! Ours!..."),
			}),
			PlaceObj('ConversationInterjectionList', {
				Interjections = {
					PlaceObj('ConversationInterjection', {
						Lines = {
							PlaceObj('ConversationLine', {
								Character = "Thor",
								Text = T(934442819392, --[[Conversation Biff_1 Text voice:Thor section:Biff_1 keyword:Show us the green diamond]] "Wow... Biff, I don't mean to alarm you, but your chakra is twisted up like a pretzel."),
							}),
						},
					}),
					PlaceObj('ConversationInterjection', {
						Lines = {
							PlaceObj('ConversationLine', {
								Character = "Scully",
								Text = T(115640723889, --[[Conversation Biff_1 Text voice:Scully section:Biff_1 keyword:Show us the green diamond]] "Easy there, mate. We just wanted to take a gander."),
							}),
						},
					}),
					PlaceObj('ConversationInterjection', {
						Lines = {
							PlaceObj('ConversationLine', {
								Character = "Grunty",
								Text = T(558652665941, --[[Conversation Biff_1 Text voice:Grunty section:Biff_1 keyword:Show us the green diamond]] "It seems like it is very... precious to you."),
							}),
						},
					}),
				},
			}),
			PlaceObj('ConversationLine', {
				Character = "BiffNPC",
				Text = T(665593307884, --[[Conversation Biff_1 Text voice:BiffNPC section:Biff_1 keyword:Show us the green diamond]] "I mean... This is not the time. The goddamn Legion could attack any moment! Spike wants it for himself, and he... he said he will kill me and take it, whether I give it to him or not."),
			}),
		},
		id = "Showusthegreendiamond",
	}),
	PlaceObj('ConversationPhrase', {
		Align = "right",
		Comment = "Biff is panicked because the enemy is attacking at any moment",
		Conditions = {
			PlaceObj('QuestIsVariableBool', {
				QuestId = "RescueBiff",
				Vars = set( "MERC_Crimes" ),
				__eval = function ()
					local quest = gv_Quests['RescueBiff'] or QuestGetState('RescueBiff')
					return quest.MERC_Crimes
				end,
			}),
		},
		Effects = {
			PlaceObj('QuestSetVariableBool', {
				Prop = "TriggerSiegeCombat",
				QuestId = "RescueBiff",
			}),
			PlaceObj('GrantExperienceSector', {}),
		},
		GoTo = "<end conversation>",
		Keyword = "Time to face the Legion!",
		KeywordT = T(212585486988, --[[Conversation Biff_1 KeywordT]] "Time to face the Legion!"),
		Lines = {
			PlaceObj('ConversationLine', {
				Character = "BiffNPC",
				SoundBefore = "Sounds/ConversationEffects/scene-radio_distantshots2.wav",
				Text = T(801563989547, --[[Conversation Biff_1 Text voice:BiffNPC section:Biff_1 keyword:Time to face the Legion!]] "Oh no, no, no!... Mayday! Do something!..."),
			}),
		},
		StoryBranchIcon = "conversation_attack",
		id = "TimeToFaceTheLegion",
	}),
})