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-- ========== GENERATED BY CharacterEffectCompositeDef Editor DO NOT EDIT MANUALLY! ==========

PlaceObj('CharacterEffectCompositeDef', {
	'Group', "Dexterity",
	'Id', "Counterfire",
	'SortKey', 4,
	'Parameters', {
		PlaceObj('PresetParamNumber', {
			'Name', "hitsRequired",
			'Value', 2,
			'Tag', "<hitsRequired>",
		}),
	},
	'object_class', "Perk",
	'unit_reactions', {
		PlaceObj('UnitReaction', {
			Event = "OnUnitAttack",
			Handler = function (self, target, attacker, action, attack_target, results, attack_args)
				if target == attacker and attack_args and attack_args.opportunity_attack_type == "Overwatch" and not results.miss then
					local count = self:ResolveValue("counter") + 1
					if count >= self:ResolveValue("hitsRequired") then
						target:AddStatusEffect("Inspired")
						count = 0
					end
					self:SetParameter("counter", count)
				end
			end,
		}),
		PlaceObj('UnitReaction', {
			Event = "OnBeginTurn",
			Handler = function (self, target)
				self:SetParameter("counter", 0)
			end,
		}),
	},
	'DisplayName', T(680739063564, --[[CharacterEffectCompositeDef Counterfire DisplayName]] "Fire Routine"),
	'Description', T(857967049165, --[[CharacterEffectCompositeDef Counterfire Description]] "Become <GameTerm('Inspired')> after you land <em><hitsRequired> hits</em> while in <GameTerm('Overwatch')>."),
	'OnAdded', function (self, obj)
		self:SetParameter("counter", 0)
	end,
	'Icon', "UI/Icons/Perks/Counterfire",
	'Tier', "Silver",
	'Stat', "Dexterity",
	'StatValue', 80,
})