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-- ========== GENERATED BY CharacterEffectCompositeDef Editor DO NOT EDIT MANUALLY! ==========

PlaceObj('CharacterEffectCompositeDef', {
	'Group', "Wisdom",
	'Id', "CancelShotPerk",
	'SortKey', 2,
	'object_class', "Perk",
	'unit_reactions', {
		PlaceObj('UnitReaction', {
			Event = "OnUnitAttack",
			Handler = function (self, target, attacker, action, attack_target, results, attack_args)
				if target == attacker and action.id == "CancelShotCone" and IsKindOf(attack_target, "Unit") then
					attack_target:AddStatusEffect("CancelShot")
				end
			end,
		}),
	},
	'DisplayName', T(775794001413, --[[CharacterEffectCompositeDef CancelShotPerk DisplayName]] "Distracting Shot"),
	'Description', T(658775460639, --[[CharacterEffectCompositeDef CancelShotPerk Description]] "Firearm attack - <em>Distracting Shot</em>:\n\nRemoves <GameTerm('Overwatch')> and <GameTerm('PinDown')>. Doesn't provoke <GameTerm('Interrupt')> attacks."),
	'Icon', "UI/Icons/Perks/CancelShotPerk",
	'Tier', "Bronze",
	'Stat', "Wisdom",
	'StatValue', 70,
})