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-- ========== GENERATED BY CharacterEffectCompositeDef Editor DO NOT EDIT MANUALLY! ==========
PlaceObj('CharacterEffectCompositeDef', {
'Group', "Health",
'Id', "BattleFocus",
'SortKey', 9,
'Parameters', {
PlaceObj('PresetParamNumber', {
'Name', "battleFocusAP",
'Value', 2,
'Tag', "<battleFocusAP>",
}),
},
'object_class', "Perk",
'unit_reactions', {
PlaceObj('UnitReaction', {
Event = "OnDamageTaken",
Handler = function (self, target, attacker, dmg, hit_descr)
self:SetParameter("activated", true)
end,
}),
PlaceObj('UnitReaction', {
Event = "OnCombatEnd",
Handler = function (self, target)
self:SetParameter("activated", false)
end,
}),
PlaceObj('UnitReaction', {
Event = "OnCalcStartTurnAP",
Handler = function (self, target, value)
if self:ResolveValue("activated") then
return value + self:ResolveValue("battleFocusAP") * const.Scale.AP
end
end,
}),
},
'DisplayName', T(822626767198, --[[CharacterEffectCompositeDef BattleFocus DisplayName]] "Battle Focus"),
'Description', T(235322784555, --[[CharacterEffectCompositeDef BattleFocus Description]] "Gain <em><battleFocusAP></em> <em>AP</em> when <em>hit</em> by an enemy for the <em>first</em> time.\n\nEnds at the end of combat."),
'Icon', "UI/Icons/Perks/BattleFocus",
'Tier', "Gold",
'Stat', "Health",
'StatValue', 90,
})
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