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-- ========== GENERATED BY BanterDef Editor DO NOT EDIT MANUALLY! ==========

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				PlaceObj('BanterLineThin', {
					'Character', "Thor",
					'Text', T(495346248210, --[[BanterDef FortBrigandInteractable_ModernArt_success Text section:Banters_Local_FortBrigand_Triggered/FortBrigandInteractable_ModernArt_success voice:Thor]] "Mein Gott, whoever painted this is certainly no Jackson Pollock. Oh, wait - this is just a plan for the camp with some doodles on it. You see what can be perceived with an open mind?"),
				}),
				PlaceObj('BanterLineThin', {
					'Character', "Gus",
					'Text', T(956615278988, --[[BanterDef FortBrigandInteractable_ModernArt_success Text section:Banters_Local_FortBrigand_Triggered/FortBrigandInteractable_ModernArt_success voice:Gus]] "I suppose if I were going to hide the plans for the camp in plain sight, this would be one way to do it."),
				}),
				PlaceObj('BanterLineThin', {
					'Character', "Livewire",
					'Text', T(897777655891, --[[BanterDef FortBrigandInteractable_ModernArt_success Text section:Banters_Local_FortBrigand_Triggered/FortBrigandInteractable_ModernArt_success voice:Livewire]] "It is just my personal opinion, but I really think hanging blueprints on the wall is both tacky and, to put it delicately... stupid."),
				}),
				PlaceObj('BanterLineThin', {
					'Character', "Barry",
					'Text', T(655132255060, --[[BanterDef FortBrigandInteractable_ModernArt_success Text section:Banters_Local_FortBrigand_Triggered/FortBrigandInteractable_ModernArt_success voice:Barry]] "I am in appreciation of such art as this. It is very educational."),
				}),
				PlaceObj('BanterLineThin', {
					'Character', "DrQ",
					'Text', T(757689144012, --[[BanterDef FortBrigandInteractable_ModernArt_success Text section:Banters_Local_FortBrigand_Triggered/FortBrigandInteractable_ModernArt_success voice:DrQ]] "Hmmm... An interesting choice. Disguising valuable intelligence behind something that is quite painful to behold is a very clever tactic."),
				}),
			},
			'playOnce', true,
		}),
	},
	group = "Banters_Local_FortBrigand_Triggered",
	id = "FortBrigandInteractable_ModernArt_success",
})

PlaceObj('BanterDef', {
	Comment = 'interaction "Request Supplies"',
	FX = "CheckFail",
	Lines = {
		PlaceObj('BanterLine', {
			'Text', T(506277361802, --[[BanterDef FortBrigandInteractable_Quartermaster_Failure Text]] "<leadership-f>"),
			'Voiced', false,
			'FloatUp', true,
		}),
		PlaceObj('BanterLine', {
			'MultipleTexts', true,
			'AnyOfThese', {
				PlaceObj('BanterLineThin', {
					'Character', "ArmyQuartermaster",
					'Text', T(779183514563, --[[BanterDef FortBrigandInteractable_Quartermaster_Failure Text section:Banters_Local_FortBrigand_Triggered/FortBrigandInteractable_Quartermaster_Failure voice:ArmyQuartermaster]] "I have no orders to issue supplies to you. Let little Miss Fontaine supply her toy soldiers, hehe."),
				}),
			},
		}),
	},
	group = "Banters_Local_FortBrigand_Triggered",
	id = "FortBrigandInteractable_Quartermaster_Failure",
})

PlaceObj('BanterDef', {
	Comment = 'interaction "Request Supplies"',
	FX = "CheckSuccess",
	Lines = {
		PlaceObj('BanterLine', {
			'Text', T(325161304248, --[[BanterDef FortBrigandInteractable_Quartermaster_SuccessClues Text]] "<em>Clues</em> check successful"),
			'Voiced', false,
			'FloatUp', true,
		}),
		PlaceObj('BanterLine', {
			'MultipleTexts', true,
			'AnyOfThese', {
				PlaceObj('BanterLineThin', {
					'Character', "ArmyQuartermaster",
					'Text', T(851357769760, --[[BanterDef FortBrigandInteractable_Quartermaster_SuccessClues Text section:Banters_Local_FortBrigand_Triggered/FortBrigandInteractable_Quartermaster_SuccessClues voice:ArmyQuartermaster]] "Okay, you can have it, but the casing remains here with me. Cannot issue anything with <em>Adonis</em> logo on it. Le Colonel's orders."),
				}),
				PlaceObj('BanterLineThin', {
					'Character', "ArmyQuartermaster",
					'Text', T(856744071509, --[[BanterDef FortBrigandInteractable_Quartermaster_SuccessClues Text section:Banters_Local_FortBrigand_Triggered/FortBrigandInteractable_Quartermaster_SuccessClues voice:ArmyQuartermaster]] "Alright, alright, you can have it - but let me remove the <em>Adonis</em> logo first. Le Colonel's orders."),
				}),
			},
		}),
	},
	group = "Banters_Local_FortBrigand_Triggered",
	id = "FortBrigandInteractable_Quartermaster_SuccessClues",
})

PlaceObj('BanterDef', {
	Comment = 'interaction "Request Supplies"',
	FX = "CheckSuccess",
	Lines = {
		PlaceObj('BanterLine', {
			'Text', T(852818899464, --[[BanterDef FortBrigandInteractable_Quartermaster_SuccessLeadership Text]] "<leadership-s>"),
			'Voiced', false,
			'FloatUp', true,
		}),
		PlaceObj('BanterLine', {
			'MultipleTexts', true,
			'AnyOfThese', {
				PlaceObj('BanterLineThin', {
					'Character', "ArmyQuartermaster",
					'Text', T(745818725643, --[[BanterDef FortBrigandInteractable_Quartermaster_SuccessLeadership Text section:Banters_Local_FortBrigand_Triggered/FortBrigandInteractable_Quartermaster_SuccessLeadership voice:ArmyQuartermaster]] "You sure that le Colonel allowed you to request that?"),
				}),
				PlaceObj('BanterLineThin', {
					'Character', "ArmyQuartermaster",
					'Text', T(167103337855, --[[BanterDef FortBrigandInteractable_Quartermaster_SuccessLeadership Text section:Banters_Local_FortBrigand_Triggered/FortBrigandInteractable_Quartermaster_SuccessLeadership voice:ArmyQuartermaster]] "Alright, alright. Anything for Miss LaFontaine's toy soldiers, hehe."),
				}),
			},
		}),
	},
	group = "Banters_Local_FortBrigand_Triggered",
	id = "FortBrigandInteractable_Quartermaster_SuccessLeadership",
})

PlaceObj('BanterDef', {
	FX = "CheckFail",
	Lines = {
		PlaceObj('BanterLine', {
			'Annotation', "The Caesar Shift - an encoding system",
			'Text', T(176193512535, --[[BanterDef FortBrigandInteractable_RadioCodes_failure Text]] '<leadership-f>\nThere is a pile of papers that seems to be written in gibberish, and a book: "Commentaries on the Gallic Wars" by Julius Caesar.'),
			'Voiced', false,
			'FloatUp', true,
		}),
		PlaceObj('BanterLine', {
			'MultipleTexts', true,
			'AnyOfThese', {
				PlaceObj('BanterLineThin', {
					'Character', "Scope",
					'Text', T(436483340791, --[[BanterDef FortBrigandInteractable_RadioCodes_failure Text section:Banters_Local_FortBrigand_Triggered/FortBrigandInteractable_RadioCodes_failure voice:Scope]] "A friend gave me this book as a gift. I only had it for a week before the kids turned the pages into paper aeroplanes."),
				}),
				PlaceObj('BanterLineThin', {
					'Character', "Smiley",
					'Text', T(122561116990, --[[BanterDef FortBrigandInteractable_RadioCodes_failure Text section:Banters_Local_FortBrigand_Triggered/FortBrigandInteractable_RadioCodes_failure voice:Smiley]] "I am a great admirer of Julius Caesar. He wore a magnificent red cape in battle! I must get one for myself."),
				}),
				PlaceObj('BanterLineThin', {
					'Character', "Hitman",
					'Text', T(458798269136, --[[BanterDef FortBrigandInteractable_RadioCodes_failure Text section:Banters_Local_FortBrigand_Triggered/FortBrigandInteractable_RadioCodes_failure voice:Hitman]] '"Commentaries on the Gallic Wars"? The poor radio guy has gotta be bored out of his mind to read something like this!'),
				}),
			},
			'playOnce', true,
		}),
	},
	group = "Banters_Local_FortBrigand_Triggered",
	id = "FortBrigandInteractable_RadioCodes_failure",
})

PlaceObj('BanterDef', {
	FX = "CheckSuccess",
	Lines = {
		PlaceObj('BanterLine', {
			'Annotation', "The Caesar Shift - an encoding system",
			'Text', T(396033656972, --[[BanterDef FortBrigandInteractable_RadioCodes_success Text]] '<leadership-s>\nThe pile of papers is written in an outdated military code. The cipher is a direct copy of the Caesar Shift encryption method, a sample of which is found in the book lying nearby: "Commentaries on the Gallic Wars" by Julius Caesar. Once deciphered, the papers seem to contain communication between <em>Corazon Santiago</em> and <em>Colonel Faucheux</em>.'),
			'Voiced', false,
			'FloatUp', true,
		}),
		PlaceObj('BanterLine', {
			'MultipleTexts', true,
			'AnyOfThese', {
				PlaceObj('BanterLineThin', {
					'Character', "Len",
					'Text', T(531308071611, --[[BanterDef FortBrigandInteractable_RadioCodes_success Text section:Banters_Local_FortBrigand_Triggered/FortBrigandInteractable_RadioCodes_success voice:Len]] "The Caesar Shift is the oldest code in the book... and the book is right here!"),
				}),
				PlaceObj('BanterLineThin', {
					'Character', "Thor",
					'Text', T(942156739671, --[[BanterDef FortBrigandInteractable_RadioCodes_success Text section:Banters_Local_FortBrigand_Triggered/FortBrigandInteractable_RadioCodes_success voice:Thor]] "The Caesar Shift? Colonel Faucheux must not care who reads his mail!"),
				}),
				PlaceObj('BanterLineThin', {
					'Character', "Gus",
					'Text', T(879179509375, --[[BanterDef FortBrigandInteractable_RadioCodes_success Text section:Banters_Local_FortBrigand_Triggered/FortBrigandInteractable_RadioCodes_success voice:Gus]] "You gotta be kidding me, Woody. The Caesar Shift? I guess the Colonel isn't too worried about security."),
				}),
				PlaceObj('BanterLineThin', {
					'Character', "Raider",
					'Text', T(572831273331, --[[BanterDef FortBrigandInteractable_RadioCodes_success Text section:Banters_Local_FortBrigand_Triggered/FortBrigandInteractable_RadioCodes_success voice:Raider]] "Boy, this brings me back. I used the Caesar Shift to pass notes to the other cadets back at the Academy!"),
				}),
				PlaceObj('BanterLineThin', {
					'Character', "Scully",
					'Text', T(649636851762, --[[BanterDef FortBrigandInteractable_RadioCodes_success Text section:Banters_Local_FortBrigand_Triggered/FortBrigandInteractable_RadioCodes_success voice:Scully]] "The Caesar Shift is a lousy way to send secret messages. The ordinary housewife could crack it... Don't ask me how I know that."),
				}),
				PlaceObj('BanterLineThin', {
					'Character', "Fauda",
					'Text', T(614317701379, --[[BanterDef FortBrigandInteractable_RadioCodes_success Text section:Banters_Local_FortBrigand_Triggered/FortBrigandInteractable_RadioCodes_success voice:Fauda]] "This code was invented by one of the most arrogant men of all time. I am not surprised to find it here."),
				}),
			},
			'playOnce', true,
		}),
	},
	group = "Banters_Local_FortBrigand_Triggered",
	id = "FortBrigandInteractable_RadioCodes_success",
})

PlaceObj('BanterDef', {
	Lines = {
		PlaceObj('BanterLine', {
			'Text', T(285419998055, --[[BanterDef FortBrigandInteractable_Trove_AreaInfo Text]] "The globe is a beautifully crafted <em>work of art</em> itself, but there are tiny cracks on it that are masked as parallel and meridian lines. It seems that a portion of the globe can be <em>opened</em>."),
			'Voiced', false,
			'FloatUp', true,
		}),
	},
	group = "Banters_Local_FortBrigand_Triggered",
	id = "FortBrigandInteractable_Trove_AreaInfo",
})

PlaceObj('BanterDef', {
	Lines = {
		PlaceObj('BanterLine', {
			'Text', T(548842347552, --[[BanterDef FortBrigandInteractable_Trove_AreaWisdom Text]] "<wisdom-s>\nThere is something odd about the decorative globe. There are tiny cracks on it that are masked as parallel and meridian lines. It seems that a portion of the globe can be <em>opened</em>."),
			'Voiced', false,
			'FloatUp', true,
		}),
	},
	group = "Banters_Local_FortBrigand_Triggered",
	id = "FortBrigandInteractable_Trove_AreaWisdom",
})

PlaceObj('BanterDef', {
	FX = "CheckFail",
	Lines = {
		PlaceObj('BanterLine', {
			'Text', T(829394162903, --[[BanterDef FortBrigandInteractable_Trove_Failure Text]] "<dexterity-f>\nOn the decorative <em>globe</em> there is a password panel hidden under Africa. It opens when you press Grand Chien. However, the locking mechanism has a loose spring and it could be opened by someone with nimble fingers and a lot of patience."),
			'Voiced', false,
			'FloatUp', true,
		}),
		PlaceObj('BanterLine', {
			'MultipleTexts', true,
			'AnyOfThese', {
				PlaceObj('BanterLineThin', {
					'Character', "Steroid",
					'Text', T(402792728462, --[[BanterDef FortBrigandInteractable_Trove_Failure Text section:Banters_Local_FortBrigand_Triggered/FortBrigandInteractable_Trove_Failure voice:Steroid]] "Stupid thing! I will break you!"),
				}),
				PlaceObj('BanterLineThin', {
					'Character', "Fauda",
					'Text', T(152852885121, --[[BanterDef FortBrigandInteractable_Trove_Failure Text section:Banters_Local_FortBrigand_Triggered/FortBrigandInteractable_Trove_Failure voice:Fauda]] "This thing was sent by Shaitan himself to taunt me."),
				}),
				PlaceObj('BanterLineThin', {
					'Character', "Hitman",
					'Text', T(975923521036, --[[BanterDef FortBrigandInteractable_Trove_Failure Text section:Banters_Local_FortBrigand_Triggered/FortBrigandInteractable_Trove_Failure voice:Hitman]] "Can't get my fingers in there, Ace."),
				}),
				PlaceObj('BanterLineThin', {
					'Character', "Grizzly",
					'Text', T(726312372240, --[[BanterDef FortBrigandInteractable_Trove_Failure Text section:Banters_Local_FortBrigand_Triggered/FortBrigandInteractable_Trove_Failure voice:Grizzly]] "Somebody with smaller hands than these bear paws of mine should take a crack at this."),
				}),
			},
			'playOnce', true,
		}),
	},
	group = "Banters_Local_FortBrigand_Triggered",
	id = "FortBrigandInteractable_Trove_Failure",
})

PlaceObj('BanterDef', {
	FX = "CheckSuccess",
	Lines = {
		PlaceObj('BanterLine', {
			'Text', T(574154408151, --[[BanterDef FortBrigandInteractable_Trove_Success Text]] "<dexterity-s>\nOn the decorative <em>globe</em> there is a password panel hidden under Africa. It opens when you press Grand Chien. However, the locking mechanism has a loose spring which is easily opened by someone with nimble fingers and a lot of patience."),
			'Voiced', false,
			'FloatUp', true,
		}),
		PlaceObj('BanterLine', {
			'MultipleTexts', true,
			'AnyOfThese', {
				PlaceObj('BanterLineThin', {
					'Character', "Fox",
					'Text', T(658503393487, --[[BanterDef FortBrigandInteractable_Trove_Success Text section:Banters_Local_FortBrigand_Triggered/FortBrigandInteractable_Trove_Success voice:Fox]] "It always makes me happy when I get to show off my finger skills."),
				}),
				PlaceObj('BanterLineThin', {
					'Character', "Ivan",
					'Text', T(915788707100, --[[BanterDef FortBrigandInteractable_Trove_Success Text section:Banters_Local_FortBrigand_Triggered/FortBrigandInteractable_Trove_Success voice:Ivan]] "Is simple task. No problem."),
				}),
				PlaceObj('BanterLineThin', {
					'Character', "Magic",
					'Text', T(980435826876, --[[BanterDef FortBrigandInteractable_Trove_Success Text section:Banters_Local_FortBrigand_Triggered/FortBrigandInteractable_Trove_Success voice:Magic]] "They ain't made a lock Magic can't get past."),
				}),
				PlaceObj('BanterLineThin', {
					'Character', "Mouse",
					'Text', T(640433273244, --[[BanterDef FortBrigandInteractable_Trove_Success Text section:Banters_Local_FortBrigand_Triggered/FortBrigandInteractable_Trove_Success voice:Mouse]] "Having small hands sure is useful sometimes. "),
				}),
			},
			'playOnce', true,
		}),
	},
	group = "Banters_Local_FortBrigand_Triggered",
	id = "FortBrigandInteractable_Trove_Success",
})

PlaceObj('BanterDef', {
	Lines = {
		PlaceObj('BanterLine', {
			'Text', T(195374315062, --[[BanterDef FortBrigandU_KillSwitch_AreaInfo Text]] "There is an electrical board with <em>power switches</em> for an installation above ground."),
			'Voiced', false,
			'FloatUp', true,
		}),
	},
	Once = true,
	group = "Banters_Local_FortBrigand_Triggered",
	id = "FortBrigandU_KillSwitch_AreaInfo",
})

PlaceObj('BanterDef', {
	FX = "CheckFail",
	Lines = {
		PlaceObj('BanterLine', {
			'Text', T(466416105446, --[[BanterDef FortBrigandU_KillSwitch_Fail Text]] "<mechanical-f>\nThe board is a mess of cables and poorly installed switches. A good <em>Mechanic</em> should be able to figure it out, but the clock is ticking."),
			'Voiced', false,
			'FloatUp', true,
		}),
		PlaceObj('BanterLine', {
			'MultipleTexts', true,
			'AnyOfThese', {
				PlaceObj('BanterLineThin', {
					'Character', "Ice",
					'Text', T(379223335318, --[[BanterDef FortBrigandU_KillSwitch_Fail Text section:Banters_Local_FortBrigand_Triggered/FortBrigandU_KillSwitch_Fail voice:Ice]] "This thing is like a Christmas Tree with an attitude. Gonna take us forever to untangle all this."),
				}),
				PlaceObj('BanterLineThin', {
					'Character', "Scully",
					'Text', T(705492068061, --[[BanterDef FortBrigandU_KillSwitch_Fail Text section:Banters_Local_FortBrigand_Triggered/FortBrigandU_KillSwitch_Fail voice:Scully]] "Whoever designed this thing didn't have the full Quid. This is madness!"),
				}),
				PlaceObj('BanterLineThin', {
					'Character', "Omryn",
					'Text', T(962009204117, --[[BanterDef FortBrigandU_KillSwitch_Fail Text section:Banters_Local_FortBrigand_Triggered/FortBrigandU_KillSwitch_Fail voice:Omryn]] "This is problem, glavny. I need to eat sandwich and think."),
				}),
				PlaceObj('BanterLineThin', {
					'Character', "Nails",
					'Text', T(279773543735, --[[BanterDef FortBrigandU_KillSwitch_Fail Text section:Banters_Local_FortBrigand_Triggered/FortBrigandU_KillSwitch_Fail voice:Nails]] "Shutting off this thing is like trying to disable a parking lot full of car alarms, Scooter."),
				}),
			},
			'playOnce', true,
		}),
	},
	group = "Banters_Local_FortBrigand_Triggered",
	id = "FortBrigandU_KillSwitch_Fail",
})

PlaceObj('BanterDef', {
	Lines = {
		PlaceObj('BanterLine', {
			'Text', T(528307842043, --[[BanterDef FortBrigandU_KillSwitch_GlitchTriggered Text]] "Sparks are flying and lights are blinking. Something is wrong.\nA good <em>Mechanic</em> should be able to find the right switch and flip it before someone notices."),
			'Voiced', false,
			'FloatUp', true,
		}),
	},
	group = "Banters_Local_FortBrigand_Triggered",
	id = "FortBrigandU_KillSwitch_GlitchTriggered",
})

PlaceObj('BanterDef', {
	FX = "CheckSuccess",
	Lines = {
		PlaceObj('BanterLine', {
			'Text', T(665348852075, --[[BanterDef FortBrigandU_KillSwitch_Success Text]] "<mechanical-s>\nAfter flipping a few switches and reconnecting a loose cable, the board stops blinking."),
			'Voiced', false,
			'FloatUp', true,
		}),
		PlaceObj('BanterLine', {
			'Text', T(892259359737, --[[BanterDef FortBrigandU_KillSwitch_Success Text]] "<em>Lights</em> turned <em>off</em>"),
			'Voiced', false,
			'FloatUp', true,
		}),
		PlaceObj('BanterLine', {
			'MultipleTexts', true,
			'AnyOfThese', {
				PlaceObj('BanterLineThin', {
					'Character', "Vicki",
					'Text', T(647174619786, --[[BanterDef FortBrigandU_KillSwitch_Success Text section:Banters_Local_FortBrigand_Triggered/FortBrigandU_KillSwitch_Success voice:Vicki]] "Calm ya'self, ya bangin'-flashin' piece of junk!"),
				}),
				PlaceObj('BanterLineThin', {
					'Character', "Steroid",
					'Text', T(705640513124, --[[BanterDef FortBrigandU_KillSwitch_Success Text section:Banters_Local_FortBrigand_Triggered/FortBrigandU_KillSwitch_Success voice:Steroid]] "It has been de-actuated and it is now submissive."),
				}),
				PlaceObj('BanterLineThin', {
					'Character', "Magic",
					'Text', T(912108868861, --[[BanterDef FortBrigandU_KillSwitch_Success Text section:Banters_Local_FortBrigand_Triggered/FortBrigandU_KillSwitch_Success voice:Magic]] "All she needed was a little Magic touch."),
				}),
				PlaceObj('BanterLineThin', {
					'Character', "Gus",
					'Text', T(644521027259, --[[BanterDef FortBrigandU_KillSwitch_Success Text section:Banters_Local_FortBrigand_Triggered/FortBrigandU_KillSwitch_Success voice:Gus]] "That thing was screwier than my trailer hook-up, but we got it squared away, Woody."),
				}),
				PlaceObj('BanterLineThin', {
					'Character', "Livewire",
					'Text', T(773623081812, --[[BanterDef FortBrigandU_KillSwitch_Success Text section:Banters_Local_FortBrigand_Triggered/FortBrigandU_KillSwitch_Success voice:Livewire]] "Not to be too critical, but that electrical board is so poorly designed it is a wonder this place hasn't gone up in flames."),
				}),
				PlaceObj('BanterLineThin', {
					'Character', "Kalyna",
					'Text', T(986636185629, --[[BanterDef FortBrigandU_KillSwitch_Success Text section:Banters_Local_FortBrigand_Triggered/FortBrigandU_KillSwitch_Success voice:Kalyna]] "There, there, strange little light board. You are all better now. Go back to sleep."),
				}),
			},
			'playOnce', true,
		}),
	},
	group = "Banters_Local_FortBrigand_Triggered",
	id = "FortBrigandU_KillSwitch_Success",
})

PlaceObj('BanterDef', {
	Lines = {
		PlaceObj('BanterLine', {
			'Text', T(635805505123, --[[BanterDef WallSkillCheck_Area Text]] "The wall has been patched up here but the construction doesn't look all that sturdy."),
			'Voiced', false,
			'FloatUp', true,
		}),
		PlaceObj('BanterLine', {
			'MultipleTexts', true,
			'AnyOfTheseCount', 2,
			'AnyOfThese', {
				PlaceObj('BanterLineThin', {
					'Character', "Kalyna",
					'Text', T(841715063550, --[[BanterDef WallSkillCheck_Area Text section:Banters_Local_FortBrigand_Triggered/WallSkillCheck_Area voice:Kalyna]] "No hidden latches or engraved riddles... I think we just need to blast it open."),
				}),
				PlaceObj('BanterLineThin', {
					'Character', "Steroid",
					'Text', T(335135151649, --[[BanterDef WallSkillCheck_Area Text section:Banters_Local_FortBrigand_Triggered/WallSkillCheck_Area voice:Steroid]] "I could punch it until it breaks, but I think the explosion people should get a chance to prove themselves."),
				}),
				PlaceObj('BanterLineThin', {
					'Character', "Shadow",
					'Text', T(255386153346, --[[BanterDef WallSkillCheck_Area Text section:Banters_Local_FortBrigand_Triggered/WallSkillCheck_Area voice:Shadow]] "Nope, definitely not a door disguised as a wall. Only key that will work here is the exploding kind."),
				}),
				PlaceObj('BanterLineThin', {
					'Character', "Wolf",
					'Text', T(109043137026, --[[BanterDef WallSkillCheck_Area Text section:Banters_Local_FortBrigand_Triggered/WallSkillCheck_Area voice:Wolf]] "Well, I think we can blow it open, chief... Just not quite sure how."),
				}),
			},
			'playOnce', true,
		}),
	},
	group = "Banters_Local_FortBrigand_Triggered",
	id = "WallSkillCheck_Area",
})