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-- ========== GENERATED BY BanterDef Editor DO NOT EDIT MANUALLY! ==========
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PlaceObj('BanterLine', {
'Annotation', "The Caesar Shift - an encoding system",
'Text', T(396033656972, --[[BanterDef FortBrigandInteractable_RadioCodes_success Text]] '<leadership-s>\nThe pile of papers is written in an outdated military code. The cipher is a direct copy of the Caesar Shift encryption method, a sample of which is found in the book lying nearby: "Commentaries on the Gallic Wars" by Julius Caesar. Once deciphered, the papers seem to contain communication between <em>Corazon Santiago</em> and <em>Colonel Faucheux</em>.'),
'Voiced', false,
'FloatUp', true,
}),
PlaceObj('BanterLine', {
'MultipleTexts', true,
'AnyOfThese', {
PlaceObj('BanterLineThin', {
'Character', "Len",
'Text', T(531308071611, --[[BanterDef FortBrigandInteractable_RadioCodes_success Text section:Banters_Local_FortBrigand_Triggered/FortBrigandInteractable_RadioCodes_success voice:Len]] "The Caesar Shift is the oldest code in the book... and the book is right here!"),
}),
PlaceObj('BanterLineThin', {
'Character', "Thor",
'Text', T(942156739671, --[[BanterDef FortBrigandInteractable_RadioCodes_success Text section:Banters_Local_FortBrigand_Triggered/FortBrigandInteractable_RadioCodes_success voice:Thor]] "The Caesar Shift? Colonel Faucheux must not care who reads his mail!"),
}),
PlaceObj('BanterLineThin', {
'Character', "Gus",
'Text', T(879179509375, --[[BanterDef FortBrigandInteractable_RadioCodes_success Text section:Banters_Local_FortBrigand_Triggered/FortBrigandInteractable_RadioCodes_success voice:Gus]] "You gotta be kidding me, Woody. The Caesar Shift? I guess the Colonel isn't too worried about security."),
}),
PlaceObj('BanterLineThin', {
'Character', "Raider",
'Text', T(572831273331, --[[BanterDef FortBrigandInteractable_RadioCodes_success Text section:Banters_Local_FortBrigand_Triggered/FortBrigandInteractable_RadioCodes_success voice:Raider]] "Boy, this brings me back. I used the Caesar Shift to pass notes to the other cadets back at the Academy!"),
}),
PlaceObj('BanterLineThin', {
'Character', "Scully",
'Text', T(649636851762, --[[BanterDef FortBrigandInteractable_RadioCodes_success Text section:Banters_Local_FortBrigand_Triggered/FortBrigandInteractable_RadioCodes_success voice:Scully]] "The Caesar Shift is a lousy way to send secret messages. The ordinary housewife could crack it... Don't ask me how I know that."),
}),
PlaceObj('BanterLineThin', {
'Character', "Fauda",
'Text', T(614317701379, --[[BanterDef FortBrigandInteractable_RadioCodes_success Text section:Banters_Local_FortBrigand_Triggered/FortBrigandInteractable_RadioCodes_success voice:Fauda]] "This code was invented by one of the most arrogant men of all time. I am not surprised to find it here."),
}),
},
'playOnce', true,
}),
},
group = "Banters_Local_FortBrigand_Triggered",
id = "FortBrigandInteractable_RadioCodes_success",
})
PlaceObj('BanterDef', {
Lines = {
PlaceObj('BanterLine', {
'Text', T(285419998055, --[[BanterDef FortBrigandInteractable_Trove_AreaInfo Text]] "The globe is a beautifully crafted <em>work of art</em> itself, but there are tiny cracks on it that are masked as parallel and meridian lines. It seems that a portion of the globe can be <em>opened</em>."),
'Voiced', false,
'FloatUp', true,
}),
},
group = "Banters_Local_FortBrigand_Triggered",
id = "FortBrigandInteractable_Trove_AreaInfo",
})
PlaceObj('BanterDef', {
Lines = {
PlaceObj('BanterLine', {
'Text', T(548842347552, --[[BanterDef FortBrigandInteractable_Trove_AreaWisdom Text]] "<wisdom-s>\nThere is something odd about the decorative globe. There are tiny cracks on it that are masked as parallel and meridian lines. It seems that a portion of the globe can be <em>opened</em>."),
'Voiced', false,
'FloatUp', true,
}),
},
group = "Banters_Local_FortBrigand_Triggered",
id = "FortBrigandInteractable_Trove_AreaWisdom",
})
PlaceObj('BanterDef', {
FX = "CheckFail",
Lines = {
PlaceObj('BanterLine', {
'Text', T(829394162903, --[[BanterDef FortBrigandInteractable_Trove_Failure Text]] "<dexterity-f>\nOn the decorative <em>globe</em> there is a password panel hidden under Africa. It opens when you press Grand Chien. However, the locking mechanism has a loose spring and it could be opened by someone with nimble fingers and a lot of patience."),
'Voiced', false,
'FloatUp', true,
}),
PlaceObj('BanterLine', {
'MultipleTexts', true,
'AnyOfThese', {
PlaceObj('BanterLineThin', {
'Character', "Steroid",
'Text', T(402792728462, --[[BanterDef FortBrigandInteractable_Trove_Failure Text section:Banters_Local_FortBrigand_Triggered/FortBrigandInteractable_Trove_Failure voice:Steroid]] "Stupid thing! I will break you!"),
}),
PlaceObj('BanterLineThin', {
'Character', "Fauda",
'Text', T(152852885121, --[[BanterDef FortBrigandInteractable_Trove_Failure Text section:Banters_Local_FortBrigand_Triggered/FortBrigandInteractable_Trove_Failure voice:Fauda]] "This thing was sent by Shaitan himself to taunt me."),
}),
PlaceObj('BanterLineThin', {
'Character', "Hitman",
'Text', T(975923521036, --[[BanterDef FortBrigandInteractable_Trove_Failure Text section:Banters_Local_FortBrigand_Triggered/FortBrigandInteractable_Trove_Failure voice:Hitman]] "Can't get my fingers in there, Ace."),
}),
PlaceObj('BanterLineThin', {
'Character', "Grizzly",
'Text', T(726312372240, --[[BanterDef FortBrigandInteractable_Trove_Failure Text section:Banters_Local_FortBrigand_Triggered/FortBrigandInteractable_Trove_Failure voice:Grizzly]] "Somebody with smaller hands than these bear paws of mine should take a crack at this."),
}),
},
'playOnce', true,
}),
},
group = "Banters_Local_FortBrigand_Triggered",
id = "FortBrigandInteractable_Trove_Failure",
})
PlaceObj('BanterDef', {
FX = "CheckSuccess",
Lines = {
PlaceObj('BanterLine', {
'Text', T(574154408151, --[[BanterDef FortBrigandInteractable_Trove_Success Text]] "<dexterity-s>\nOn the decorative <em>globe</em> there is a password panel hidden under Africa. It opens when you press Grand Chien. However, the locking mechanism has a loose spring which is easily opened by someone with nimble fingers and a lot of patience."),
'Voiced', false,
'FloatUp', true,
}),
PlaceObj('BanterLine', {
'MultipleTexts', true,
'AnyOfThese', {
PlaceObj('BanterLineThin', {
'Character', "Fox",
'Text', T(658503393487, --[[BanterDef FortBrigandInteractable_Trove_Success Text section:Banters_Local_FortBrigand_Triggered/FortBrigandInteractable_Trove_Success voice:Fox]] "It always makes me happy when I get to show off my finger skills."),
}),
PlaceObj('BanterLineThin', {
'Character', "Ivan",
'Text', T(915788707100, --[[BanterDef FortBrigandInteractable_Trove_Success Text section:Banters_Local_FortBrigand_Triggered/FortBrigandInteractable_Trove_Success voice:Ivan]] "Is simple task. No problem."),
}),
PlaceObj('BanterLineThin', {
'Character', "Magic",
'Text', T(980435826876, --[[BanterDef FortBrigandInteractable_Trove_Success Text section:Banters_Local_FortBrigand_Triggered/FortBrigandInteractable_Trove_Success voice:Magic]] "They ain't made a lock Magic can't get past."),
}),
PlaceObj('BanterLineThin', {
'Character', "Mouse",
'Text', T(640433273244, --[[BanterDef FortBrigandInteractable_Trove_Success Text section:Banters_Local_FortBrigand_Triggered/FortBrigandInteractable_Trove_Success voice:Mouse]] "Having small hands sure is useful sometimes. "),
}),
},
'playOnce', true,
}),
},
group = "Banters_Local_FortBrigand_Triggered",
id = "FortBrigandInteractable_Trove_Success",
})
PlaceObj('BanterDef', {
Lines = {
PlaceObj('BanterLine', {
'Text', T(195374315062, --[[BanterDef FortBrigandU_KillSwitch_AreaInfo Text]] "There is an electrical board with <em>power switches</em> for an installation above ground."),
'Voiced', false,
'FloatUp', true,
}),
},
Once = true,
group = "Banters_Local_FortBrigand_Triggered",
id = "FortBrigandU_KillSwitch_AreaInfo",
})
PlaceObj('BanterDef', {
FX = "CheckFail",
Lines = {
PlaceObj('BanterLine', {
'Text', T(466416105446, --[[BanterDef FortBrigandU_KillSwitch_Fail Text]] "<mechanical-f>\nThe board is a mess of cables and poorly installed switches. A good <em>Mechanic</em> should be able to figure it out, but the clock is ticking."),
'Voiced', false,
'FloatUp', true,
}),
PlaceObj('BanterLine', {
'MultipleTexts', true,
'AnyOfThese', {
PlaceObj('BanterLineThin', {
'Character', "Ice",
'Text', T(379223335318, --[[BanterDef FortBrigandU_KillSwitch_Fail Text section:Banters_Local_FortBrigand_Triggered/FortBrigandU_KillSwitch_Fail voice:Ice]] "This thing is like a Christmas Tree with an attitude. Gonna take us forever to untangle all this."),
}),
PlaceObj('BanterLineThin', {
'Character', "Scully",
'Text', T(705492068061, --[[BanterDef FortBrigandU_KillSwitch_Fail Text section:Banters_Local_FortBrigand_Triggered/FortBrigandU_KillSwitch_Fail voice:Scully]] "Whoever designed this thing didn't have the full Quid. This is madness!"),
}),
PlaceObj('BanterLineThin', {
'Character', "Omryn",
'Text', T(962009204117, --[[BanterDef FortBrigandU_KillSwitch_Fail Text section:Banters_Local_FortBrigand_Triggered/FortBrigandU_KillSwitch_Fail voice:Omryn]] "This is problem, glavny. I need to eat sandwich and think."),
}),
PlaceObj('BanterLineThin', {
'Character', "Nails",
'Text', T(279773543735, --[[BanterDef FortBrigandU_KillSwitch_Fail Text section:Banters_Local_FortBrigand_Triggered/FortBrigandU_KillSwitch_Fail voice:Nails]] "Shutting off this thing is like trying to disable a parking lot full of car alarms, Scooter."),
}),
},
'playOnce', true,
}),
},
group = "Banters_Local_FortBrigand_Triggered",
id = "FortBrigandU_KillSwitch_Fail",
})
PlaceObj('BanterDef', {
Lines = {
PlaceObj('BanterLine', {
'Text', T(528307842043, --[[BanterDef FortBrigandU_KillSwitch_GlitchTriggered Text]] "Sparks are flying and lights are blinking. Something is wrong.\nA good <em>Mechanic</em> should be able to find the right switch and flip it before someone notices."),
'Voiced', false,
'FloatUp', true,
}),
},
group = "Banters_Local_FortBrigand_Triggered",
id = "FortBrigandU_KillSwitch_GlitchTriggered",
})
PlaceObj('BanterDef', {
FX = "CheckSuccess",
Lines = {
PlaceObj('BanterLine', {
'Text', T(665348852075, --[[BanterDef FortBrigandU_KillSwitch_Success Text]] "<mechanical-s>\nAfter flipping a few switches and reconnecting a loose cable, the board stops blinking."),
'Voiced', false,
'FloatUp', true,
}),
PlaceObj('BanterLine', {
'Text', T(892259359737, --[[BanterDef FortBrigandU_KillSwitch_Success Text]] "<em>Lights</em> turned <em>off</em>"),
'Voiced', false,
'FloatUp', true,
}),
PlaceObj('BanterLine', {
'MultipleTexts', true,
'AnyOfThese', {
PlaceObj('BanterLineThin', {
'Character', "Vicki",
'Text', T(647174619786, --[[BanterDef FortBrigandU_KillSwitch_Success Text section:Banters_Local_FortBrigand_Triggered/FortBrigandU_KillSwitch_Success voice:Vicki]] "Calm ya'self, ya bangin'-flashin' piece of junk!"),
}),
PlaceObj('BanterLineThin', {
'Character', "Steroid",
'Text', T(705640513124, --[[BanterDef FortBrigandU_KillSwitch_Success Text section:Banters_Local_FortBrigand_Triggered/FortBrigandU_KillSwitch_Success voice:Steroid]] "It has been de-actuated and it is now submissive."),
}),
PlaceObj('BanterLineThin', {
'Character', "Magic",
'Text', T(912108868861, --[[BanterDef FortBrigandU_KillSwitch_Success Text section:Banters_Local_FortBrigand_Triggered/FortBrigandU_KillSwitch_Success voice:Magic]] "All she needed was a little Magic touch."),
}),
PlaceObj('BanterLineThin', {
'Character', "Gus",
'Text', T(644521027259, --[[BanterDef FortBrigandU_KillSwitch_Success Text section:Banters_Local_FortBrigand_Triggered/FortBrigandU_KillSwitch_Success voice:Gus]] "That thing was screwier than my trailer hook-up, but we got it squared away, Woody."),
}),
PlaceObj('BanterLineThin', {
'Character', "Livewire",
'Text', T(773623081812, --[[BanterDef FortBrigandU_KillSwitch_Success Text section:Banters_Local_FortBrigand_Triggered/FortBrigandU_KillSwitch_Success voice:Livewire]] "Not to be too critical, but that electrical board is so poorly designed it is a wonder this place hasn't gone up in flames."),
}),
PlaceObj('BanterLineThin', {
'Character', "Kalyna",
'Text', T(986636185629, --[[BanterDef FortBrigandU_KillSwitch_Success Text section:Banters_Local_FortBrigand_Triggered/FortBrigandU_KillSwitch_Success voice:Kalyna]] "There, there, strange little light board. You are all better now. Go back to sleep."),
}),
},
'playOnce', true,
}),
},
group = "Banters_Local_FortBrigand_Triggered",
id = "FortBrigandU_KillSwitch_Success",
})
PlaceObj('BanterDef', {
Lines = {
PlaceObj('BanterLine', {
'Text', T(635805505123, --[[BanterDef WallSkillCheck_Area Text]] "The wall has been patched up here but the construction doesn't look all that sturdy."),
'Voiced', false,
'FloatUp', true,
}),
PlaceObj('BanterLine', {
'MultipleTexts', true,
'AnyOfTheseCount', 2,
'AnyOfThese', {
PlaceObj('BanterLineThin', {
'Character', "Kalyna",
'Text', T(841715063550, --[[BanterDef WallSkillCheck_Area Text section:Banters_Local_FortBrigand_Triggered/WallSkillCheck_Area voice:Kalyna]] "No hidden latches or engraved riddles... I think we just need to blast it open."),
}),
PlaceObj('BanterLineThin', {
'Character', "Steroid",
'Text', T(335135151649, --[[BanterDef WallSkillCheck_Area Text section:Banters_Local_FortBrigand_Triggered/WallSkillCheck_Area voice:Steroid]] "I could punch it until it breaks, but I think the explosion people should get a chance to prove themselves."),
}),
PlaceObj('BanterLineThin', {
'Character', "Shadow",
'Text', T(255386153346, --[[BanterDef WallSkillCheck_Area Text section:Banters_Local_FortBrigand_Triggered/WallSkillCheck_Area voice:Shadow]] "Nope, definitely not a door disguised as a wall. Only key that will work here is the exploding kind."),
}),
PlaceObj('BanterLineThin', {
'Character', "Wolf",
'Text', T(109043137026, --[[BanterDef WallSkillCheck_Area Text section:Banters_Local_FortBrigand_Triggered/WallSkillCheck_Area voice:Wolf]] "Well, I think we can blow it open, chief... Just not quite sure how."),
}),
},
'playOnce', true,
}),
},
group = "Banters_Local_FortBrigand_Triggered",
id = "WallSkillCheck_Area",
})
|