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local type_tile = const.TypeTileSize
local height_tile = const.HeightTileSize
local grass_tile = const.GrassTileSize
local height_scale = const.TerrainHeightScale
local empty_table = empty_table
local GetClassFlags = CObject.GetClassFlags
local SetGameFlags = CObject.SetGameFlags
local developer = Platform.developer and Platform.desktop
local unpack = table.unpack
local def_size = point(20*guim, 20*guim)
local capture_items = {"Height", "Terrain", "Grass"}
local def_capt = set(table.unpack(capture_items))
local mask_max = 255
local invalid_type_value = 255
local invalid_grass_value = 255
local transition_max_pct = 30
function GetTerrainGridsMaxGranularity()
local granularity = Max(grass_tile, type_tile, height_tile)
assert(granularity % grass_tile == 0)
assert(granularity % type_tile == 0)
assert(granularity % height_tile == 0)
return granularity
end
local function ApplyHeightOpCombo(first)
local items = {
{value = '=', text = "Equals"},
{value = '<', text = "Min"},
{value = '>', text = "Max"},
{value = '~', text = "Average"},
{value = '+', text = "Add"},
}
if first then
table.insert(items, 1, first)
end
return items
end
local post_process_items = {
{ value = 0, text = "" },
{ value = 1, text = "fill holes"},
{ value = 2, text = "adjust capture"},
}
assert(type_tile == const.HeightTileSize)
if FirstLoad then
PrefabMarkers = {}
ExportedPrefabs = {}
PrefabTypes = {}
PrefabTypeToPrefabs = {}
PrefabDimensions = empty_table
end
PrefabMarkerVersion = '1'
local p_dprint = CreatePrint{ "RM", format = print_format, output = DebugPrint }
local p_print = developer and CreatePrint{ "RM", format = print_format, color = yellow} or p_dprint
function GetPrefabFileObjs(name)
return string.format("Prefabs/%s.bin", name)
end
function GetPrefabFileHeight(name)
return string.format("Prefabs/%s.h.grid", name)
end
function GetPrefabFileType(name)
return string.format("Prefabs/%s.t.grid", name)
end
function GetPrefabFileGrass(name)
return string.format("Prefabs/%s.g.grid", name)
end
function GetPrefabFileMask(name)
return string.format("Prefabs/%s.m.grid", name)
end
local function GetRotationModesCombo()
return {
{ value = false, text = "" },
{ value = "slope", text = "Follow Slope Angle" },
{ value = "map", text = "Follow Map Orientation" },
}
end
local function GetPoiAreas(self)
local names = {}
local poi_preset = PrefabPoiToPreset[self.PoiType]
for _, group in pairs(poi_preset and poi_preset.PrefabTypeGroups) do
names[#names + 1] = group.id
end
table.sort(names)
return names
end
local function GetPoiAreasCount(self)
local poi_preset = PrefabPoiToPreset[self.PoiType]
return #(poi_preset and poi_preset.PrefabTypeGroups or "")
end
----
DefineClass.PrefabObj = {
__parents = { "Object", "EditorVisibleObject" },
flags = { efWalkable = false, efCollision = false, efApplyToGrids = false },
Scale = 250,
}
function PrefabObj:Init()
self:SetScale(self.Scale)
self:SetVisible(IsEditorActive())
end
----
DefineClass.DebugOverlayControl = {
__parents = { "PropertyObject" },
}
----
DefineClass.PrefabMarker = {
__parents = { "MapMarkerObj", "PrefabObj", "DebugOverlayControl" },
flags = { efWalkable = false, efApplyToGrids = false, efCollision = false, gofAlwaysRenderable = true },
entity = "WayPointBig",
properties = {
{ id = "PrefabName", name = "Name", editor = "text", default = "", category = "Prefab", read_only = true, dont_save = true, },
{ id = "ExportedName", name = "Exported", editor = "text", default = "", category = "Prefab", read_only = true, buttons = {{name = "Export", func = "ActionPrefabExport"}, {name = "Revision", func = "ActionPrefabRevision"}, {name = "Folder", func = "ActionExploreTo"}}},
{ id = "ExportError", name = "Export Error", editor = "text", default = "", category = "Prefab", read_only = true, no_edit = function(self) return self.ExportError == "" end },
{ id = "ExportedHash", editor = "number", default = false, category = "Prefab", export = "hash", no_edit = true },
{ id = "AssetsRevision", name = "Assets Revision", editor = "number", default = false, category = "Prefab", export = "revision", read_only = true },
{ id = "PrefabType", name = "Type", editor = "preset_id", default = "", category = "Prefab", export = "type", compatibility = true, preset_class = "PrefabType", },
{ id = "PrefabWeight", name = "Weight", editor = "number", default = 100, category = "Prefab", export = "weight", compatibility = true, min = 0 },
{ id = "PrefabMaxCount", name = "Max Count", editor = "number", default = -1, category = "Prefab", export = "max_count", compatibility = true },
{ id = "RepeatReduct", name = "Repeat Reduct (%)", editor = "number", default = 0, category = "Prefab", export = "repeat_reduct", compatibility = true, min = 0, max = 100, slider = true, no_edit = function(self) return self.PoiType ~= "" end },
{ id = "PrefabOrient", name = "Orientation", editor = "point", default = axis_x, category = "Prefab", helper = "relative_pos", compatibility = true, helper_outside_object = true, use_object = true, help = "Used to specify a common orientation for a set of prefabs." },
{ id = "PrefabAngle", name = "Angle (deg)", editor = "number", default = 0, category = "Prefab", export = "angle", compatibility = true, scale = 60, read_only = true, dont_save = true },
{ id = "PrefabAngleVar", name = "Angle Variate (deg)", editor = "number", default = 180*60, category = "Prefab", export = "angle_variation", compatibility = true, min = 0, max = 180*60, slider = true, scale = 60, help = "Random variation around the prefab angle" },
{ id = "PrefabRotateMode", name = "Rotation Mode", editor = "choice", default = "map", category = "Prefab", export = "rotation_mode", compatibility = true, items = GetRotationModesCombo },
{ id = "DecorObstruct", name = "Decor Obstruct", editor = "bool", default = false, category = "Prefab", export = "decor_obstruct", compatibility = true, help = "Obstruct placement of other decor prefabs in its area. Option valid only when placed as decor." },
{ id = "SaveCollections", name = "Important Collections", editor = "bool", default = false, category = "Prefab", export = "save_collections", help = "If specified, the collections in the prefab will be persisted after the generation." },
{ id = "Tags", name = "Tags", editor = "set", default = empty_table, category = "Prefab", export = "tags", compatibility = true, items = function() return PrefabTagsCombo() end, help = "Keywords used to group similar prefabs" },
{ id = "AllTags", name = "All Tags", editor = "text", default = "", category = "Prefab", read_only = true, dont_save = true, help = "Includes the tags inherited from prefab type and POI type" },
{ id = "PoiType", name = "POI Type", editor = "preset_id", default = "", category = "Prefab", export = "poi_type", compatibility = true, preset_class = "PrefabPOI", },
{ id = "PoiArea", name = "POI Area", editor = "choice", default = "", category = "Prefab", export = "poi_area", compatibility = true, items = GetPoiAreas, no_edit = function(self) return GetPoiAreasCount(self) ==0 end, help = "Disregard prefab type and use POI area instead." },
{ id = "CaptureSet", name = "Capture", editor = "set", default = def_capt, category = "Terrain", items = capture_items },
{ id = "CaptureSize", name = "Size", editor = "point", default = def_size, category = "Terrain", export = "size", scale = "m", min = 0, granularity = GetTerrainGridsMaxGranularity(),
helper = "terrain_rect", terrain_rect_color = RGBA(64, 196, 0, 96), terrain_rect_step = guim/2, terrain_rect_zoffset = guim/4, terrain_rect_depth_test = true, terrain_rect_grid = true,
buttons = { {name = "Capture", func = "ActionCaptureTerrain"}, {name = "Clear", func = "ActionClearTerrain"}, },
},
{ id = "Centered", name = "Centered", editor = "bool", default = false, category = "Terrain", compatibility = true, help = "Specify if the marker is in the center of the capture area"},
{ id = "HeightOp", name = "Apply Height", editor = "dropdownlist", default = '+', category = "Terrain", export = "height_op", items = function() return ApplyHeightOpCombo() end, help = "Specify how the captured terrain height would be applied over the existing" },
{ id = "InvalidTerrain", name = "Invalid Terrain", editor = "dropdownlist", category = "Terrain", items = function() return GetTerrainNamesCombo() end, help = "Tiles with invalid terrain type wont be captured" },
{ id = "InvalidGrass", name = "Invalid Grass", editor = "number", default = -1, category = "Terrain", help = "Tiles with invalid grass density wont be captured. The final values will be remapped if possible to fit the whole density range." },
{ id = "SkippedTerrains", name = "Skipped Terrains", editor = "string_list", default = false, category = "Terrain", items = function() return GetTerrainNamesCombo() end, help = "Tiles with invalid terrain type wont be captured" },
{ id = "ApplyTerrain", name = "Apply Terrain", editor = "dropdownlist", default = '', category = "Terrain", items = {'', 'invalid'}, help = "Specify how the captured terrain type would be applied over the existing", },
{ id = "TransitionZone", name = "Transition Zone", editor = "number", default = 64*guim, category = "Terrain", compatibility = true, min = 0, max = function(o) return o:GetMaxTransitionDist() end, slider = true, scale = "m", granularity = type_tile, help = "Transition zone for smooth stitching" },
{ id = "CircleMask", name = "Circle Mask", editor = "bool", default = false, category = "Terrain",},
{ id = "CircleMaskRadius", name = "Custom Mask Radius",editor = "number", default = false, category = "Terrain", scale = "m", no_edit = PropChecker("CircleMask", false) },
{ id = "PostProcess", name = "Post Process", editor = "dropdownlist", default = 2, category = "Terrain", items = post_process_items, no_edit = function(self) return self.CircleMask end},
{ id = "TerrainPreview", name = "Terrain Preview", editor = "bool", default = true, category = "Terrain" },
{ id = "HeightMap", name = "Height Map", editor = "grid", default = false, category = "Terrain", read_only = true, dont_save = true, min = 128, max = 256, no_edit = function(self) return not self.TerrainPreview end, grid_offset = function(self) return self.HeightOffset end },
{ id = "HeightHash", editor = "number", default = false, category = "Terrain", export = "height_hash", no_edit = true },
{ id = "HeightOffset", editor = "number", default = 0, category = "Terrain", export = "height_offset", no_edit = true },
{ id = "HeightMin", editor = "point", default = point30, category = "Terrain", export = "min", no_edit = true },
{ id = "HeightMax", editor = "point", default = point30, category = "Terrain", export = "max", no_edit = true },
{ id = "TypeMap", name = "Terrain Type", editor = "grid", default = false, category = "Terrain", read_only = true, dont_save = true, min = 128, max = 256, color = true, invalid_value = invalid_type_value, no_edit = function(self) return not self.TerrainPreview end, },
{ id = "TypeHash", editor = "number", default = false, category = "Terrain", export = "type_hash", no_edit = true },
{ id = "TypeNames", editor = "prop_table", default = false, category = "Terrain", export = "type_names", no_edit = true,},
{ id = "GrassMap", name = "Grass", editor = "grid", default = false, category = "Terrain", read_only = true, dont_save = true, min = 128, max = 256, invalid_value = invalid_grass_value, no_edit = function(self) return not self.TerrainPreview end, },
{ id = "GrassHash", editor = "number", default = false, category = "Terrain", export = "grass_hash", no_edit = true },
{ id = "MaskMap", name = "Transition Mask", editor = "grid", default = false, category = "Terrain", read_only = true, dont_save = true, min = 128, max = 256, no_edit = function(self) return not self.TerrainPreview end, },
{ id = "MaskHash", editor = "number", default = false, category = "Terrain", export = "mask_hash", no_edit = true },
{ id = "RequiredMemory", name = "Required Memory (KB)", editor = "number", default = 0, category = "Stats", export = "required_memory", read_only = true, scale = 1024 },
{ id = "TerrainCaptureTime", name = "Terrain Capture (ms)", editor = "number", default = 0, category = "Stats", read_only = true, dont_save = true },
{ id = "PlayArea", editor = "number", default = 0, category = "Stats", export = "play_area", compatibility = true, no_edit = true },
{ id = "TotalArea", editor = "number", default = 0, category = "Stats", export = "total_area", compatibility = true, no_edit = true },
{ id = "RadiusMin", editor = "number", default = 0, category = "Stats", export = "min_radius", compatibility = true, no_edit = true },
{ id = "RadiusMax", editor = "number", default = 0, category = "Stats", export = "max_radius", compatibility = true, no_edit = true },
{ id = "PlayAreaRatio", name = "Play Area (%)", editor = "number", default = 0, category = "Stats", read_only = true, dont_save = true },
{ id = "MapTotalArea", name = "Total Area (m^2)", editor = "number", default = 0, category = "Stats", scale = guim*guim, read_only = true, dont_save = true },
{ id = "MapRadiusMin", name = "Min Radius (m)", editor = "number", default = 0, category = "Stats", scale = guim, read_only = true, dont_save = true },
{ id = "MapRadiusMax", name = "Max Radius (m)", editor = "number", default = 0, category = "Stats", scale = guim, read_only = true, dont_save = true },
{ id = "HeightRougness", name = "Height Rougness", editor = "number", default = 0, category = "Stats", read_only = true, help = "Quantative estimation of the maximum height map roughness" },
{ id = "ObjCount", name = "Obj Count", editor = "number", default = 0, category = "Stats", export = "obj_count", compatibility = true, read_only = true, help = "Relative to the maximum allowed object density" },
{ id = "ObjMaxCount", name = "Obj Max Count", editor = "number", default = 0, category = "Stats", read_only = true, help = "Maximum allowed objects for the current size of the prefab" },
{ id = "ObjRadiusMin", name = "Obj Radius Min (m)", editor = "number", default = 0, category = "Stats", export = "obj_min_radius", read_only = true, scale = guim, },
{ id = "ObjRadiusMax", name = "Obj Radius Max (m)", editor = "number", default = 0, category = "Stats", export = "obj_max_radius", read_only = true, scale = guim, },
{ id = "ObjRadiusAvg", name = "Obj Radius Avg (m)", editor = "number", default = 0, category = "Stats", export = "obj_avg_radius", read_only = true, scale = guim, },
{ id = "NestedColls", name = "Nested Collections", editor = "prop_table", default = false, category = "Stats", export = "nested_colls", read_only = true, indent = ' '},
{ id = "NestedOptObjs", name = "Nested Optional Objs", editor = "prop_table", default = false, category = "Stats", export = "nested_opt_objs", read_only = true, indent = ' '},
},
InvalidTerrain = "", -- will be assigned later from the constant defs
}
function OnMsg.ClassesGenerate()
PrefabMarker.InvalidTerrain = table.get(const, "Prefab", "InvalidTerrain") or ""
end
function PrefabMarker:GetPrefabAngle()
return CalcOrientation(self.PrefabOrient)
end
local function PrefabFilter(pstyles, ptypes, revision, version)
revision = revision or AssetsRevision
version = version or max_int
local matched
local markers = PrefabMarkers
for i=1,#markers do
local marker = markers[i]
if (not pstyles or marker.style == "" or pstyles[marker.style])
and (not ptypes or marker.type == "" or ptypes[marker.type])
and revision >= (marker.revision or 0)
and version >= (marker.version or 1) then
matched = matched or {}
matched[#matched + 1] = marker
end
end
return matched or empty_table
end
function PrefabMarker:GetPlayAreaRatio()
return self.TotalArea > 0 and MulDivRound(100, self.PlayArea, self.TotalArea) or 0
end
function PrefabMarker:GetMapTotalArea()
return self.TotalArea * type_tile * type_tile
end
function PrefabMarker:GetMapRadiusMin()
return self.RadiusMin * type_tile
end
function PrefabMarker:GetMapRadiusMax()
return self.RadiusMax * type_tile
end
function PrefabComposeName(props)
local prefab_name = props.name or ""
if #prefab_name > 0 then
local prefab_type = props.type or ""
if prefab_type == "" then
prefab_type = "Any"
end
prefab_name = prefab_type .. "." .. prefab_name
local prefab_style = props.style or ""
if #prefab_style ~= 0 then
prefab_name = prefab_style .. "." .. prefab_name
end
end
return prefab_name
end
function PrefabMarker:GetPrefabName()
return PrefabComposeName{name = self.MarkerName, type = self.PrefabType}
end
function PrefabMarker:GetAllTags()
local poi_tags = table.get(PrefabPoiToPreset, self.PoiType, "Tags")
local ptype_tags = table.get(PrefabTypeToPreset, self.PrefabType, "Tags")
local marker_tags = self.Tags
local tags = {}
table.append(tags, ptype_tags)
table.append(tags, marker_tags)
table.append(tags, poi_tags)
return table.concat(table.keys(tags, true), ", ")
end
----
function GetTypeRemapping(name_to_idx)
local type_remapping
local TerrainTextures = TerrainTextures
local GetTerrainTextureIndex = GetTerrainTextureIndex
for name, idx in pairs(name_to_idx or empty_table) do
if TerrainTextures[idx].id ~= name then
local new_idx = GetTerrainTextureIndex(name)
if not new_idx then
assert(false, "No such terrain type: " .. name)
else
type_remapping = type_remapping or {}
type_remapping[idx] = new_idx
end
end
end
if type_remapping then
for i = 0, MaxTerrainTextureIdx() do
type_remapping[i] = type_remapping[i] or i
end
end
return type_remapping
end
function PrefabMarker:GetMaxTransitionDist()
local min_size = Min(self.CaptureSize:xy())
return Min(type_tile * mask_max, min_size * transition_max_pct / 100)
end
function PrefabMarker:GetTransitionDist()
return Max(0, Min(self.TransitionZone, self:GetMaxTransitionDist()))
end
----
local function PrefabUpdateExported()
ExportedPrefabs = {}
local err, list = AsyncListFiles("Prefabs", "*.bin")
if err then
p_print("PrefabUpdateExported: ", err)
return
end
for i=1,#list do
local file = list[i]
local dir, name, ext = SplitPath(file)
if ExportedPrefabs[name] then
p_print("Duplicated exported prefab name:", name)
else
ExportedPrefabs[name] = true
end
end
end
function PrefabCalcStats(prefabs)
local min_prefab_radius, max_prefab_radius = max_int, min_int
local avg_prefab_radius, radius_prefabs = 0, 0
local min_height, max_height = max_int, min_int
local avg_max_height, avg_min_height, height_prefabs = 0, 0, 0
local min_play_area, max_play_area = max_int, min_int
local avg_play_area, play_prefabs = 0, 0
local function get_avg(avg, count, value)
return (avg * count + value) / (count + 1)
end
for i = 1,#prefabs do
local prefab = prefabs[i]
local play_area = prefab.play_area or 0
if play_area > 0 then
min_play_area = Min(min_play_area, play_area)
max_play_area = Max(max_play_area, play_area)
avg_play_area = get_avg(avg_play_area, play_prefabs, play_area)
play_prefabs = play_prefabs + 1
end
local radius = prefab.max_radius or 0
if radius > 0 then
min_prefab_radius = Min(min_prefab_radius, radius)
max_prefab_radius = Max(max_prefab_radius, radius)
avg_prefab_radius = get_avg(avg_prefab_radius, radius_prefabs, radius)
radius_prefabs = radius_prefabs + 1
end
if prefab.max and prefab.min then
max_height = Max(max_height, prefab.max:z())
min_height = Min(min_height, prefab.min:z())
avg_max_height = get_avg(avg_max_height, height_prefabs, max_height)
avg_min_height = get_avg(avg_min_height, height_prefabs, min_height)
height_prefabs = height_prefabs + 1
end
end
return {
MinRadius = min_prefab_radius,
MaxRadius = max_prefab_radius,
AvgRadius = avg_prefab_radius,
MinPlayArea = min_play_area,
MaxPlayArea = max_play_area,
AvgPlayArea = avg_play_area,
MaxHeight = max_height,
MinHeight = min_height,
AvgMaxHeight = avg_max_height,
AvgMinHeight = avg_min_height,
}
end
local function ConvertTags(tags)
return tags and table.invert(tags) or nil
end
function PrefabUpdateMarkers()
local markers = Markers
local hash_keys = {"hash", "height_hash", "type_hash", "mask_hash"}
local versions = {}
local prefabs = {}
local deprecated = 0
local type_to_prefabs = {}
local defaults = {}
for _, prop in ipairs(PrefabMarker:GetProperties()) do
local export_id = prop.export
if export_id then
defaults[export_id] = PrefabMarker:GetProperty(prop.id)
end
end
local PrefabTypeToPreset = PrefabTypeToPreset
local ExportedPrefabs = ExportedPrefabs
local PrefabComposeName = PrefabComposeName
local prefab_meta = { __index = defaults }
local any_type = {}
for i = 1,#markers do
local marker = markers[i]
local data = marker.type == "Prefab" and marker.data
if data then
local prefab = dostring(data)
if not prefab then
p_print("Prefab", marker.name, "unserialize props error!")
else
local name = PrefabComposeName(prefab)
if not ExportedPrefabs[name] then
p_print("No exported prefab found ", name, "on", marker.map, "at", marker.pos)
elseif prefabs[name] then
local prev = prefabs[name]
p_print("Duplicated prefabs:\n\t1.", name, "on", marker.map, "at", marker.pos, "\n\t2.", prefabs[prev], "on", prev.marker.map, "at", prev.marker.pos)
else
local ptype = prefab.type or ""
if ptype == "" or PrefabTypeToPreset[ptype] then
setmetatable(prefab, prefab_meta)
prefabs[#prefabs + 1] = prefab
prefabs[name] = prefab
prefabs[prefab] = name
local type_prefabs = ptype == "" and any_type or type_to_prefabs[ptype]
if type_prefabs then
type_prefabs[#type_prefabs + 1] = prefab
else
type_to_prefabs[prefab.type] = {prefab}
end
if marker.data_version ~= PrefabMarkerVersion then
deprecated = deprecated + 1
end
local version = prefab.version or 1
local info = versions[version] or {count = 0}
versions[version] = info
info.count = info.count + 1
for _, key in ipairs(hash_keys) do
info[key] = xxhash(prefab[key], info[key])
end
prefab.marker = marker
end
end
end
end
end
for ptype, prefabs in ipairs(type_to_prefabs) do
table.iappend(prefabs, any_type)
end
if deprecated > 0 then
p_print(deprecated, "deprecated prefabs need re-export")
end
if const.RandomMap.PrefabVersionLog then
p_dprint("Prefab marker versions:", TableToLuaCode(versions))
end
table.sort(prefabs, function(a, b) return prefabs[a] < prefabs[b] end)
PrefabMarkers = prefabs
PrefabDimensions = PrefabCalcStats(prefabs)
PrefabTypeToPrefabs = type_to_prefabs
PrefabTypes = table.keys(type_to_prefabs, true)
Msg("PrefabMarkersChanged")
DelayedCall(0, ReloadShortcuts)
end
function PrefabSaveCmp(cmp_version, filename, cmp_fmt, cmp_props)
filename = filename or "cmp.txt"
cmp_props = cmp_props or {"hash", "height_hash", "type_hash", "mask_hash"}
cmp_fmt = cmp_fmt or "%40s | %12s | %12s | %12s | %12s |\n"
local props = {}
local cmp_list = {string.format(cmp_fmt, "name", unpack(cmp_props)), string.rep('-', 120), "\n"}
for i, marker in ipairs(PrefabMarkers) do
if not cmp_version or (marker.version or 1) == cmp_version then
local name = PrefabMarkers[marker] or ""
for i, key in ipairs(cmp_props) do
props[i] = marker[key] or ""
end
cmp_list[#cmp_list + 1] = string.format(cmp_fmt, name, unpack(props))
end
end
return AsyncStringToFile(filename, cmp_list)
end
function OnMsg.DataLoaded()
CreateRealTimeThread(function()
PrefabUpdateExported()
PrefabUpdateMarkers()
end)
end
function PrefabPreload(prefab, params_meta, skip)
local name = PrefabMarkers[prefab]
if not ExportedPrefabs[name] then
p_print("No such exported prefab", name)
return
end
local load_err, height_grid, type_grid, grass_grid, mask_grid, type_remapping, height_op, height_offset
local skip_height = skip and skip.Height
local height_file = not skip_height and prefab.height_hash and GetPrefabFileHeight(name)
if height_file then
height_grid, load_err = GridReadFile(height_file)
if load_err then
p_print("Failed to load height map of", name, ":", load_err or "failed")
return
end
if developer and xxhash(height_grid) ~= prefab.height_hash then
p_print("Detected changes in the height map of", name)
end
height_op = prefab.height_op
height_offset = prefab.height_offset
end
local skip_type = skip and skip.Type
local type_file = not skip_type and prefab.type_hash and GetPrefabFileType(name)
if type_file then
type_grid, load_err = GridReadFile(type_file)
if load_err then
p_print("Failed to load type map of", name, ":", load_err or "failed")
return
end
if developer and xxhash(type_grid) ~= prefab.type_hash then
p_print("Detected changes in the type map of", name)
end
type_remapping = GetTypeRemapping(prefab.type_names)
end
local skip_grass = skip and skip.Grass
local grass_file = not skip_grass and prefab.grass_hash and GetPrefabFileGrass(name)
if grass_file then
grass_grid, load_err = GridReadFile(grass_file)
if load_err then
p_print("Failed to load grass map of", name, ":", load_err or "failed")
return
end
if developer and xxhash(grass_grid) ~= prefab.grass_hash then
p_print("Detected changes in the grass map of", name)
end
end
local mask_file = prefab.mask_hash and GetPrefabFileMask(name)
if mask_file then
mask_grid, load_err = GridReadFile(mask_file)
if load_err then
p_print("Failed to load mask of", name, ":", load_err or "failed")
return
end
if developer and xxhash(mask_grid) ~= prefab.mask_hash then
p_print("Detected changes in the mask of", name)
end
end
local params = {
height_grid = height_grid,
height_op = height_op,
height_offset = height_offset,
type_grid = type_grid,
type_remapping = type_remapping,
grass_grid = grass_grid,
mask_grid = mask_grid,
}
if params_meta then
setmetatable(params, params_meta)
end
return params
end
function PlacePrefab(name, prefab_pos, prefab_angle, seed, place_params)
if (name or "") == "" or not ExportedPrefabs[name] then
return "no exported prefab found"
end
local filename = GetPrefabFileObjs(name)
local err, bin = AsyncFileToString(filename, nil, nil, "pstr")
if err then
return err
end
local defs = Unserialize(bin)
if not defs then
return "Failed to unserialize objects"
end
local prefab = PrefabMarkers[name]
if not prefab then
return "no such prefab marker"
end
local raster_params = PrefabPreload(prefab)
if not raster_params then
return "prefab loading failed"
end
local existing_objs = MapGet(prefab_pos, prefab.max_radius * type_tile, "attached", false, function(obj)
return not IsClutterObj(obj) and GetClassFlags(obj, const.cfCodeRenderable) == 0
end) or {}
place_params = place_params or empty_table
local change_height = not not raster_params.height_grid
local change_type = not not raster_params.type_grid
local change_grass = not not raster_params.grass_grid
local create_undo = place_params.create_undo
if create_undo then
XEditorUndo:BeginOp{
name = "PlacePrefab",
height = change_height,
terrain_type = change_type,
grass_density = change_grass,
objects = existing_objs,
}
end
prefab_angle = (prefab_angle or 0) - (prefab.angle or 0)
local inv_bbox
if change_height or change_type or change_grass then
raster_params.pos = prefab_pos
raster_params.angle = prefab_angle
raster_params.dither_seed = seed
err, inv_bbox = AsyncGridSetTerrain(raster_params)
if err then
if create_undo then
XEditorUndo:EndOp(existing_objs)
end
return "failed to apply terrain"
elseif inv_bbox then
if change_height then
terrain.InvalidateHeight(inv_bbox)
end
if change_type then
terrain.InvalidateType(inv_bbox)
end
end
end
local gof = const.gofPermanent | const.gofGenerated
local cofComponentRandomMap = const.cofComponentRandomMap
local g_Classes = g_Classes
local GetPrefabObjPos, SetPrefabObjPos = GetPrefabObjPos, SetPrefabObjPos
local PropObjSetProperty = PropObjSetProperty
local dont_clamp_objects = place_params.dont_clamp_objects
local ignore_ground_offset = place_params.ignore_ground_offset
local fadein = place_params.fadein
local save_collections = prefab.save_collections
local placed_cols = 0
local remap_col_idx, last_col_idx
local objs = {}
local base_prop_count = const.RandomMap.PrefabBasePropCount
SuspendPassEdits("PlacePrefab")
for _, def in ipairs(defs) do
local class, dpos, angle, daxis,
scale, rmf_flags, fade_dist,
ground_offset, normal_offset,
coll_idx, color, mirror = unpack(def, 1, base_prop_count)
assert(class ~= "Collection")
local class_def = g_Classes[class]
assert(class_def)
if dont_clamp_objects then
fade_dist = false
end
if ignore_ground_offset then
ground_offset = false
end
local new_pos, new_angle, new_axis = GetPrefabObjPos(
dpos, angle, daxis, fade_dist,
prefab_pos, prefab_angle,
ground_offset, normal_offset)
if class_def and new_pos then
local components = 0
if rmf_flags then
components = components | cofComponentRandomMap
end
local obj = class_def:new(nil, components)
if fadein then
obj:SetOpacity(0)
if fadein ~= -1 then
obj:SetOpacity(100, fadein)
end
end
SetPrefabObjPos(obj, new_pos, new_angle, new_axis, scale, color, mirror)
for i=base_prop_count+1,#def,2 do
PropObjSetProperty(obj, def[i], def[i + 1])
end
if rmf_flags then
obj:SetRandomMapFlags(rmf_flags)
end
if coll_idx and save_collections then
local placed_idx = remap_col_idx and remap_col_idx[coll_idx]
if not placed_idx then
placed_idx = (last_col_idx or 0) + 1
local collections = Collections
while collections[placed_idx] do
placed_idx = placed_idx + 1
end
if placed_idx <= const.GameObjectMaxCollectionIndex then
local col = Collection:new()
col:SetIndex(placed_idx)
col:SetName(string.format("MapGen_%s", placed_idx))
SetGameFlags(col, gof)
remap_col_idx = table.create_set(remap_col_idx, coll_idx, placed_idx)
else
assert(false, "Too many collections created!")
placed_idx = 0
end
remap_col_idx[coll_idx] = placed_idx
end
if placed_idx ~= 0 then
obj:SetCollectionIndex(placed_idx)
end
end
SetGameFlags(obj, gof)
objs[#objs + 1] = obj
end
end
for _, obj in ipairs(objs) do
if obj.__ancestors.Object then
obj:PostLoad()
end
end
if IsEditorActive() then
for _, obj in ipairs(objs) do
if obj.__ancestors.EditorObject then
obj:EditorEnter()
end
end
end
if change_height then
local ClearCachedZ = CObject.ClearCachedZ
local IsValidZ = CObject.IsValidZ
for _, obj in ipairs(existing_objs) do
if IsValid(obj) and not IsValidZ(obj) then
ClearCachedZ(obj)
end
end
end
ResumePassEdits("PlacePrefab")
if create_undo then
table.iappend(existing_objs, objs)
XEditorUndo:EndOp(existing_objs)
end
Msg("PrefabPlaced", name, objs)
return nil, objs, inv_bbox
end
----
RandomMapFlags = {
{ id = "IgnoreHeightOffset", name = "Ignore Height Offset", flag = const.rmfNoGroundOffset, help = "Disregard the original terrain height offset when placing the object" },
{ id = "KeepNormalOffset", name = "Keep Normal Offset", flag = const.rmfNormalOffset, help = "Keep the original terrain normal offset when placing the object" },
{ id = "OptionalPlacement", name = "Optional Placement", flag = const.rmfOptionalPlacement, help = "The object could be removed when placing its prefab" },
{ id = "MeshOverlapCheck", name = "Mesh Overlap Check", flag = const.rmfMeshOverlapCheck, help = "Check mesh overlap ratio to detect prefab out-of-bounds objects. Otherwise only the object's position is checked" },
{ id = "DeleteOnSteepSlope", name = "Delete On Steep Slope", flag = const.rmfDeleteOnSteepSlope, help = "Will be deleted if placed on a too steep slope" },
}
function GetDefRandomMapFlags(classdef)
local flags = 0
for _, info in ipairs(RandomMapFlags) do
if classdef[info.id] then
flags = flags | info.flag
end
end
return flags
end
DefineClass.StripRandomMapProps = {
__parents = { "PropertyObject" },
properties = {},
}
for _, info in ipairs(RandomMapFlags) do
local id = info.id
local flag = info.flag
CObject[id] = false
local prop = { category = "Random Map", id = id, name = info.name, editor = "bool", help = info.help }
table.insert(CObject.properties, prop)
table.insert(StripCObjectProperties.properties, { id = id } )
table.insert(StripRandomMapProps.properties, { id = id })
CObject["Set" .. id] = function(self, set)
local flags = self:GetRandomMapFlags()
local def_flags
if not flags then
flags = GetDefRandomMapFlags(self)
def_flags = flags
end
if set then
flags = flags | flag
else
flags = flags & ~flag
end
if flags == def_flags then
return
end
self:SetRandomMapFlags(flags)
end
CObject["Get" .. id] = function(self)
local flags = self:GetRandomMapFlags()
if not flags then
return self[id]
end
return (flags & flag) ~= 0
end
end
DefineClass.PrefabSourceInfo = {
__parents = { "Object", "EditorCallbackObject" },
properties = {
{ category = "Random Map", id = "Prefab", name = "Placed From", editor = "text", default = "", read_only = true, developer = true, buttons = {{name = "Goto", func = "GotoPrefabAction"}} },
},
}
function PrefabSourceInfo:EditorCallbackGenerate(generator, object_source)
local prefab = object_source[self]
self.Prefab = prefab and PrefabMarkers[prefab]
end
if not Platform.developer then
PrefabSourceInfo.SetPrefab = empty_func
end
AppendClass.FXSource = {
__parents = { "PrefabSourceInfo" },
}
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