File size: 78,952 Bytes
b6a38d7
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
2132
2133
2134
2135
2136
2137
2138
2139
2140
2141
2142
2143
2144
2145
2146
2147
2148
2149
2150
2151
2152
2153
2154
2155
2156
2157
2158
2159
2160
2161
2162
2163
2164
2165
2166
2167
2168
2169
2170
2171
2172
2173
2174
2175
2176
2177
2178
2179
2180
2181
2182
2183
2184
2185
2186
2187
2188
2189
2190
2191
2192
2193
2194
2195
2196
2197
2198
2199
2200
2201
2202
2203
2204
2205
2206
2207
2208
2209
2210
2211
2212
2213
2214
2215
2216
2217
2218
2219
2220
2221
2222
2223
2224
2225
2226
2227
2228
2229
2230
2231
2232
2233
2234
2235
2236
2237
2238
2239
2240
2241
2242
2243
2244
2245
2246
2247
2248
2249
2250
2251
2252
2253
2254
2255
2256
2257
2258
2259
2260
2261
2262
2263
2264
2265
2266
2267
2268
2269
2270
2271
2272
2273
2274
2275
2276
2277
2278
2279
2280
2281
2282
2283
2284
2285
2286
2287
2288
2289
2290
2291
2292
2293
2294
2295
2296
2297
2298
2299
2300
2301
2302
2303
2304
2305
2306
2307
2308
2309
2310
2311
2312
2313
2314
2315
2316
2317
2318
2319
2320
2321
2322
2323
2324
2325
2326
2327
2328
2329
2330
2331
2332
2333
2334
2335
2336
2337
2338
2339
2340
2341
2342
2343
2344
2345
2346
2347
2348
2349
2350
2351
2352
2353
2354
2355
2356
2357
2358
2359
2360
2361
2362
2363
2364
2365
2366
2367
2368
2369
2370
2371
2372
2373
2374
2375
2376
2377
2378
2379
2380
2381
2382
2383
2384
2385
2386
2387
2388
2389
2390
2391
2392
2393
2394
2395
2396
2397
2398
2399
2400
2401
2402
2403
2404
2405
2406
2407
2408
2409
2410
2411
2412
2413
2414
2415
2416
2417
2418
2419
2420
2421
2422
2423
2424
2425
2426
2427
2428
2429
2430
2431
2432
2433
2434
2435
2436
2437
2438
2439
2440
2441
2442
2443
2444
2445
2446
2447
2448
2449
2450
2451
2452
2453
2454
2455
2456
2457
2458
2459
2460
2461
2462
2463
2464
2465
2466
2467
2468
2469
2470
2471
2472
2473
2474
2475
2476
2477
2478
2479
2480
2481
2482
2483
2484
2485
2486
2487
2488
2489
2490
2491
2492
2493
2494
2495
2496
2497
2498
2499
2500
2501
2502
2503
2504
2505
2506
2507
2508
2509
2510
2511
2512
2513
2514
2515
2516
2517
2518
2519
2520
2521
2522
2523
2524
2525
2526
2527
2528
2529
2530
2531
2532
2533
2534
2535
2536
2537
2538
2539
2540
2541
2542
2543
2544
2545
2546
2547
2548
2549
2550
2551
2552
2553
2554
2555
2556
2557
2558
2559
2560
2561
2562
2563
2564
2565
2566
2567
2568
2569
2570
2571
2572
2573
2574
2575
2576
2577
2578
2579
2580
2581
2582
2583
2584
2585
2586
2587
2588
2589
2590
2591
2592
2593
if FirstLoad then
	RoofVisualsEnabled = true
	GableRoofDirections = { "North-South", "East-West" }
end

local voxelSizeX = const.SlabSizeX or 0
local voxelSizeY = const.SlabSizeY or 0
local voxelSizeZ = const.SlabSizeZ or 0
local halfVoxelSizeX = voxelSizeX / 2
local halfVoxelSizeY = voxelSizeY / 2
local halfVoxelSizeZ = voxelSizeZ / 2
local InvalidZ = const.InvalidZ
local noneWallMat = const.SlabNoMaterial

CardinalDirectionNames = { "East", "South", "West", "North" }
local cardinal_direction_names = CardinalDirectionNames
local cardinal_directions = {
	0 * 60, 90 * 60, 180 * 60, 270 * 60,
	East = 0 * 60,
	South = 90 * 60,
	West = 180 * 60,
	North = 270 * 60,
}
local cardinal_steps = {point(voxelSizeX, 0, 0), point(0, voxelSizeY, 0), point(-voxelSizeX, 0, 0), point(0, -voxelSizeY, 0)}
local cardinal_offsets = {{voxelSizeX, 0, 0}, {0, voxelSizeY, 90 * 60}, {-voxelSizeX, 0, 180 * 60}, {0, -voxelSizeY, 270 * 60}}

function GetCardinalOffsets()
	return cardinal_offsets
end

DefineClass.SkewAlign = {
	__parents = { "CObject" },
	flags = { cfSkewAlign = true, },
}

DefineClass.RoomRoof = {
	__parents = { "PropertyObject" },
	properties = {
		{ category = "Roof", id = "roof_type", name = "Roof Type", editor = "preset_id", default = "", preset_class = "RoofTypes" },
		{ category = "Roof", id = "roof_mat", name = "Roof Material", editor = "preset_id", preset_class = "SlabPreset", preset_group = "RoofSlabMaterials", default = "" },
		{ category = "Roof", id = "roof_parapet", name = "Roof Parapet", editor = "bool", default = false },
		{ category = "Roof", id = "roof_direction", name = "Roof Direction", editor = "dropdownlist",
			items = function(obj) return obj:IsAnyOfRoofTypes("Gable") and GableRoofDirections or cardinal_direction_names end, default = "North",
			no_edit = function(obj) return not obj:IsAnyOfRoofTypes("Shed", "Gable") end },
		{ category = "Roof", id = "roof_inclination", name = "Roof Inclination", editor = "number", scale = "deg", default = 20 * 60, min = 0*60, max = 45*60, slider = true,
			no_edit = function(obj) return not obj:IsAnyOfRoofTypes("Shed", "Gable") end },
		{ category = "Roof", id = "roof_additional_height", name = "Additional Height", editor = "number", scale = "m", default = 0, min = 0, max = const.SlabSizeZ, slider = true },
		{ category = "Roof", name = "Has Ceiling", id = "build_ceiling", editor = "bool", default = true, },
		{ category = "Roof", name = "Ceiling Material", id = "ceiling_mat", editor = "preset_id", preset_class = "SlabPreset", preset_group = "FloorSlabMaterials", extra_item = noneWallMat, default = noneWallMat, },
		{ category = "Roof", id = "roof_colors", name = "Roof Color Modifier", editor = "nested_obj", base_class = "ColorizationPropSet", inclusive = true, default = false, },
		
		{ category = "Not Room Specific", id = "roofVisualsEnabled",  name = "Toggle Roof Visuals", default = true, editor = "bool", dont_save = true },
		
		{ id = "roof_objs", no_edit = true, editor = "objects", default = false, },
		{ category = "Debug", id = "is_roof_visible", editor = "bool", default = true, dont_save = true, read_only = true },
		
		{ id = "RoofInclinationIP", name = T(770322265919, "Roof Inclination"), editor = "number", default = 0, no_edit = true, dont_save = true, min = 0*60, max = 45*60 },
		
		{ category = "Roof", id = "keep_roof_passable", name = "Keep Roof Passable", editor = "bool", default = false, },
		{ category = "Roof", id = "roof_buttons", name = "Buttons", editor = "buttons", default = false, dont_save = true, read_only = true,
			buttons = {
				{name = "Make Roof Passable", func = "MakeRoofPassable"},
			},
		},
		
		{ id = "vfx_roof_surface_controllers", editor = "objects", default = false, dont_save = true, no_edit = true},
		{ id = "vfx_eaves_controllers", editor = "objects", default = false, dont_save = true, no_edit = true},
	},
	
	roof_box = false,
	
	prop_map = false,
	box_at_last_roof_edit = false,
	rr_recursing = false,
}

function RoomRoof:GetRoofInclinationIP()
	return self.roof_inclination
end

function RebuildChimneysInBox2D()
	--print("stub")
end

function RoomRoof:SetRoofInclinationIP(roof_inclination)
	if self.roof_inclination ~= roof_inclination then
		NetSyncEvent("ObjFunc", self, "rfnSetRoofInclination", roof_inclination)
	end
end

function RoomRoof:rfnSetRoofInclination(roof_inclination)
	if self.roof_inclination ~= roof_inclination then
		self.roof_inclination = roof_inclination
		self:RecreateRoof()
		ObjModified(self)
	end
end

function RoomRoof:GetRoofSize()
	return self.size
end

function RoomRoof:GetRoofType()
	return self.roof_type
end

function RoomRoof:GetRoofEntitySet()
	local roof_mat = self.roof_mat or ""
	if roof_mat == "" then return end
	local preset = Presets.SlabPreset.RoofSlabMaterials[roof_mat]
	return preset and preset.EntitySet or ""
end

function RoomRoof:GetRoofInclination()
	if self:GetRoofType() == "Flat" then
		return 0
	end
	
	return self.roof_inclination
end

function RoomRoof:HasRoofSet()
	return self.roof_mat ~= "" and self.roof_type ~= ""
end

function RoomRoof:HasRoomAbove()
	local bbox = self.box:grow(const.SlabSizeX, const.SlabSizeY, const.SlabSizeZ)
	local volumes = EnumVolumes(bbox, function(volume)
		if volume.floor == self.floor + 1 then
			return true
		end
	end)
	
	return volumes and #volumes > 0
end

function RoomRoof:HasRoof(scan_rooms_above)
	if self:HasRoofSet() then
		if self:IsRoofOnly() then
			return true
		end
		local mrz = select(3, self:GetPosXYZ()) + self.size:z() * voxelSizeZ
		local biggestRoom = self:GetBiggestEncompassingRoom(function(o, mrz)
			local rz = select(3, o:GetPosXYZ()) + o.size:z() * voxelSizeZ
			if rz < mrz then
				return false
			elseif not o:HasRoof() then
				return false
			end
			return true
		end, mrz)
		if biggestRoom ~= self then
			return scan_rooms_above and self:HasRoomAbove()
		end

		local adjacent_rooms = self.adjacent_rooms
		local sizex, sizey = self.box:sizexyz()
		local boxes
		local totalFace = 0
		local myFace = sizex * sizey

		for _, room in ipairs(adjacent_rooms) do
			if not room.being_placed then
				local data = adjacent_rooms[room]
				local ib = data[1]
				if ib:sizez() == 0 and table.find(data[2], "Roof") then --he is above us
					local szx, szy = ib:sizexyz()
					local hisFace = szx * szy
					boxes = boxes or {}
					for i = 1, #boxes do
						local dx, dy = IntersectSize(ib, boxes[i])
						if dx > 0 and dy > 0 then
							hisFace = hisFace - dx * dy
						end
					end
					table.insert(boxes, ib)
					totalFace = totalFace + hisFace
				end
			end
		end
		if myFace - totalFace <= 0 then
			return scan_rooms_above and self:HasRoomAbove() --completely covered by upper nbrs
		end

		return true
	end
	
	return scan_rooms_above and self:HasRoomAbove()
end

function RoomRoof:IsAnyOfRoofTypes(...)
	local roof_type = self:GetRoofType()
	for i=1,select("#", ...) do
		if roof_type == select(i, ...) then
			return true
		end
	end
end

function RoomRoof:GetRoofThickness()
	local entity_set = self:GetRoofEntitySet()
	if entity_set == "" then return 0 end
	
	local entity_name = string.format("Roof_%s_Plane_01", entity_set)
	if not IsValidEntity(entity_name) then return 0 end
	
	local bbox = GetEntityBoundingBox(entity_name)
	return bbox:sizez()
end

function RoomRoof:SetRoofVisibility(visible)
	local objs = self.roof_objs
	if not objs or #objs <= 0 then return end
	if self.is_roof_visible == visible then return end
	
	self.is_roof_visible = visible
	local hide = not visible
	
	for i=1,#objs do
		local o = objs[i]
		if IsValid(o) then
			o:SetShadowOnly(hide)
		end
	end
	local wire_supporters = {}
	assert(self.roof_box, string.format("Room %s with .roof_objs (count:%d), but no roof_box!", self.name, #objs))
	if g_Classes.WireSupporter and self.roof_box then --this does not exist in bacon, apparently the old code never found any objs on roofs in bacon so it never asserted.
		local query_box = self.roof_box:grow(1)
		local min_z = query_box:minz()
	
		MapForEach(query_box, "WireSupporter", function(o, min_z, wire_supporters)
			local x, y, z = o:GetVisualPosXYZ()
			local is_on_roof = o:GetGameFlags(const.gofOnRoof) ~= 0
			if z >= min_z and is_on_roof then
				table.insert(wire_supporters, o)
			end
		end, min_z, wire_supporters)
	end
	
	ForEachConnectedWire(wire_supporters, function(wire)
		wire:SetVisible(visible)
	end)
	
	for side, t in sorted_pairs(self.spawned_windows or empty_table) do
		for i = 1, #(t or "") do
			local w = t[i]
			if w.hide_with_wall and IsKindOf(w.main_wall, "RoofWallSlab") then
				w:SetShadowOnly(hide)
			end
		end
	end
	
	if hide then
		(rawget(_G, "CollectionsToHideHideCollections") or empty_func)(self, "Roof")
	else
		(rawget(_G, "CollectionsToHideShowCollections") or empty_func)(self, "Roof")
	end
	
	self:SetVfxControllersVisibility(visible)
end

function RoomRoof:DeleteRoofObjs()
	for _, roof in ipairs(self.roof_objs) do
		if IsValid(roof) then
			DoneObject(roof)
		end
	end
	self.roof_objs = nil
end

function RoomRoof:PostProcessPlaneSlab(slab, is_flat)
	if is_flat then
		slab:ClearEnumFlags(const.efInclinedSlab)
		slab:SetEnumFlags(const.efApplyToGrids)
	elseif self:GetRoofInclination() <= const.MaxPassableTerrainSlope then
		slab:SetEnumFlags(const.efApplyToGrids | const.efInclinedSlab)
	else
		slab:ClearEnumFlags(const.efApplyToGrids | const.efInclinedSlab)
	end
end

local function IsRoofTile(o) --roof tile or part of walls
	return not IsKindOfClasses(o, "RoofWallSlab", "RoofCornerWallSlab", "CeilingSlab", "DestroyableWallDecoration")
end

local slabPoint = point(voxelSizeX, voxelSizeY, voxelSizeZ)
local function GetElHashId(o, pivots)
	pivots = pivots or o.room:GetPivots()
	
	if not IsRoofTile(o) then
		local s = o.side
		local dp = (o:GetPos() - pivots[s])
		local x, y, z = abs(dp:x()) / voxelSizeX, abs(dp:y()) / voxelSizeY, abs(dp:z()) / voxelSizeZ
		--print(pivots[s], o:GetPos(), dp, s, o.class, x, y, z, o.room:GetRoofZAndDir(o.room.box:min()))
		return xxhash(s, x, y, z, IsKindOf(o, "RoomCorner") or false)
	else
		local dp = (o:GetPos() - pivots[false])
		--print(pivots[false], o:GetPos(), dp, false, o.class, 0, 0, 0, o.room:GetRoofZAndDir(o.room.box:min()))
		return xxhash(dp:x(), dp:y(), o:GetAngle(), o.class, rawget(o, "dir") or false)
	end
end

function RoomRoof:GetWallBeginPos(side, box)
	local b = box or self.box
	if side == "North" then
		return point(b:minx(), b:miny(), b:maxz())
	elseif side == "South" then
		return point(b:maxx(), b:maxy(), b:maxz())
	elseif side == "West" then
		return point(b:minx(), b:maxy(), b:maxz())
	else --east
		return point(b:maxx(), b:miny(), b:maxz())
	end
end

function RoomRoof:GetPivots(box)
	box = box or self.box
	local pivots = {}
	for _, side in ipairs(cardinal_direction_names) do
		pivots[side] = self:GetWallBeginPos(side, box)
	end

	pivots[false] = pivots.North --pivot for roof tiles	
	return pivots
end

function RoomRoof:CleanupPropMap()
	self.prop_map = false
end

function RoomRoof:ApplyPropsFromPropObj(o, prop_map, pivots)
	prop_map = prop_map or self.prop_map
	pivots = pivots or self:GetPivots()
	if prop_map then
		local id = GetElHashId(o, pivots)
		local po = prop_map[id]
		if po then
			o:CopyProperties(po, po:GetProperties())
		--else
			--print("not found!", id)
		end
	end
end

function RoomRoof:PopulatePropMap()
	self:CleanupPropMap()
	self.prop_map = {}
	
	local pivots = self:GetPivots(self.box_at_last_roof_edit or self.box)
	
	for i = 1, #(self.roof_objs or "") do
		local o = self.roof_objs[i]
		if IsValid(o) and not IsKindOfClasses(o, "CeilingSlab") then
			local id = GetElHashId(o, pivots)
			--assert(self.prop_map[id] == nil) --in rooms of size 1 tile we cannot guarantee unique ids for all elements
			local propO = SlabPropHolder:new()
			propO:CopyProperties(o)
			self.prop_map[id] = propO
		end
	end
	self.prop_map["minz"] = self.box_at_last_roof_edit and self.box_at_last_roof_edit:maxz() or self.box:maxz() --"minz" is used as roof box minz, which is box:maxz
	self.box_at_last_roof_edit = self.box
end

local visibilityStateForNewRoofPieces = true
function RoomRoof:RecreateRoof(force)
	SuspendPassEdits("RoomRoof")
	self:PopulatePropMap()
	self:DeleteRoofObjs()

	if self:HasRoofSet() and (force or self:HasRoof()) then
		visibilityStateForNewRoofPieces = self.is_roof_visible and RoofVisualsEnabled and (not IsEditorActive() or LocalStorage.FilteredCategories["Roofs"])
		local roof_type = self:GetRoofType()
		local method_name = string.format("Create%sRoof", roof_type)
		local method = self[method_name]
		self.roof_objs, self.roof_box = method(self)
		if self.build_ceiling then
			self:CreateCeiling(self.roof_objs)
		end
		self:SnapObjects()
	end
	
	visibilityStateForNewRoofPieces = true
	
	self:UpdateRoofSlabVisibility()
	if not self.is_roof_visible then
		self.is_roof_visible = true --force setter
		self:SetRoofVisibility(false)
	end
	
	if not RoofVisualsEnabled then
		self:SetroofVisualsEnabledForRoom(false)
	end
	
	RebuildChimneysInBox2D(self.box)
	
	if self.keep_roof_passable and not self.rr_recursing then
		--sub optimal, dobule recreate, should be fine for f3 only.
		self.rr_recursing = true
		self:MakeRoofPassable()
		self.rr_recursing = false
	end
	
	ResumePassEdits("RoomRoof")
end

local up = point(0, 0, 4096)
local ptx = point(4096, 0, 0)
local pty = point(0, 4096, 0)
function RoomRoof:SnapObject(obj)
	obj:SetGameFlags(const.gofOnRoof)
	local skew = obj:GetClassFlags(const.cfSkewAlign) ~= 0
	
	--snap to roof pos
	local pos = obj:GetVisualPos()
	local roof_z, roof_dir = self:GetRoofZAndDir(pos)
	if not IsKindOf(obj, "Decal") then
		local thickness = self:GetRoofThickness()
		roof_z = roof_z + thickness
	end
	local target_pos = pos:SetZ(roof_z)
	obj:SetPos(target_pos)
	
	--roof forward vector
	local roof_fwd_y, roof_fwd_x = sincos(roof_dir)
	local roof_fwd_z = sin(self:GetRoofInclination())
	local roof_forward = SetLen(point(roof_fwd_x, roof_fwd_y, roof_fwd_z), 4096)
	
	--object target up vector
	local target_up
	if skew then
		target_up = up
	else
		local roof_right = SetLen(point(-roof_fwd_y, roof_fwd_x, 0), 4096)
		local roof_up = Cross(roof_forward, roof_right) / 4096
		target_up = roof_up
	end
	
	--rotate object (align with target up)
	local obj_axis = obj:GetAxis()
	local obj_angle = obj:GetAngle()
	local obj_up = RotateAxis(point(0, 0, 4096), obj_axis, obj_angle)
	
	if obj_up ~= target_up then
		local axis, angle = GetAxisAngle(obj_up, target_up)
		local axis, angle = ComposeRotation(obj_axis, obj_angle, axis, angle)
		obj:SetAxisAngle(axis, angle)
	end
	
	--skew object
	if skew then
		--determine roof 2D forward vector
		local roof_forward_2d = SetLen(roof_forward:SetZ(0), 4096)
		
		--determine object-local forward/right vectors
		local obj_axis = obj:GetAxis()
		local obj_angle = obj:GetAngle()
		local obj_x = RotateAxis(ptx, obj_axis, obj_angle)
		local obj_y = RotateAxis(pty, obj_axis, obj_angle)
		
		--calculate skew
		local dot_x = Dot(roof_forward_2d, obj_x) / 4096
		local dot_y = Dot(roof_forward_2d, obj_y) / 4096
		
		local skew_x = MulDivRound(roof_fwd_z, dot_x*guim, 4096*4096)
		local skew_y = MulDivRound(roof_fwd_z, dot_y*guim, 4096*4096)
		obj:SetSkew(skew_x, skew_y)
	else
		obj:SetSkew(0, 0)
	end
	
	return target_pos, target_up
end

function RoomRoof:GetSkewAtPos(pos)
	local ox,oy,oz, fx,fy,fz,fs, rx,ry,rz,rs = self:GetRoofCoordSystem(pos)
	local skew_x, skew_y = MulDivRound(-fz, guim, abs(fx + rx)), 0
	
	return skew_x, skew_y
end

function RoomRoof:SnapObjects()
	if not self:HasRoof() then return end
	
	local above_rooms = MapGet(self:GetPos(), roomQueryRadius, "Room", function(room, my_maxz)
		return room.box and room.box:maxz() > my_maxz
	end, self.box:maxz())
	local min_z = self.prop_map and self.prop_map["minz"] or self.roof_box:minz()
	
	MapForEach(
		self.roof_box, --area
		"CObject", --class
		false, --enum flags (all)
		false, --enum flags (any)
		false, --game flags (all)
		const.gofOnRoof, --game flags (any)
		false, --class flags (all)
		false, --class flags (any)
		function(obj, above_rooms, min_z) --action
			local x, y, z = obj:GetVisualPosXYZ()
			if z < min_z then return end
			for _, room in ipairs(above_rooms) do
				if IsPointInVolume2D(room, obj) then
					return
				end
			end
			self:SnapObject(obj)
		end,
		above_rooms, min_z)
end

function RoomRoof:RecalcRoof()
	if not self.roof_objs then return end
	
	local roof_type = self:GetRoofType()
	local method_name = string.format("Recalc%sRoof", roof_type)
	local method = self[method_name]
	method(self)
end

function RoomRoof:GetRoofCoordSystem(pt)
	if not self:HasRoof() then return end
	
	local roof_type = self:GetRoofType()
	local method_name = string.format("Get%sRoofCoordSystem", roof_type)
	local method = self[method_name]
	return method(self, pt)
end

function RoomRoof:GetRoofClippingPlane(pt)
	local ox,oy,oz, fx,fy,fz,fs, rx,ry,rz,rs = self:GetRoofCoordSystem(pt)
	local p1, p2, p3 = point(ox, oy, oz),
		point(ox + rx*rs, oy + ry*rs, oz + rz*rs),
		point(ox + fx*fs, oy + fy*fs, oz + fz*fs)
	return PlaneFromPoints(p1, p2, p3)
end

local eastPt, southPt, westPt, northPt = point(4096,0,0), point(0,4096,0), point(-4096,0,0), point(0,-4096,0)
function RoomRoof:GetRoofZAndDir(pt)
	if not self:HasRoof() then
		return InvalidPos():z(), 0
	end
	
	local ox,oy,oz, fx,fy,fz,fs, rx,ry,rz,rs = self:GetRoofCoordSystem(pt)
	local z = CalcRoofZAt(ox,oy,oz, fx,fy,fz, rx,ry,rz, pt:xy())
	
	local dir = cardinal_directions[self.roof_direction]
	if not dir then
		--non-standard roof direction
		--estimate using dot products
		local fwd = point(fx, fy, fz)
		local dots = { Dot(fwd, eastPt), Dot(fwd, southPt), Dot(fwd, westPt), Dot(fwd, northPt) }
		local max = Max(table.unpack(dots))
		local idx = table.find(dots, max)
		dir = cardinal_directions[idx]
	end
	
	return z, dir
end

---- roof creation

function RoomRoof:UpdateRoofSlabVisibility()
	if self.roof_box and self:GetGameFlags(const.gofPermanent) ~= 0 then
		--DbgAddBox(self.roof_box)
		ComputeSlabVisibilityInBox(self.roof_box)
	end
end

-- +--+
-- |  |
function RoomRoof:GetFlatRoofParams()
	local px, py, pz = WorldToVoxel(self.position)
	local sx, sy, sz = self.size:xyz()
	local voxel_box = box(px, py, pz, px + sx, py + sy, pz + sz)
	
	return
		px, py, pz,
		sx, sy, sz,
		voxel_box
end

function RoomRoof:GetFlatRoofCoordSystem(pt)
	local
		px, py, pz,
		sx, sy, sz,
		voxel_box = self:GetFlatRoofParams()
	return SolveRoofCoordSystem(voxel_box, self.roof_additional_height, self.roof_direction, self:GetRoofInclination())
end

function RoomRoof:CreateFlatRoof()
	local
		px, py, pz,
		sx, sy, sz,
		voxel_box = self:GetFlatRoofParams()
	return self:CreateRoof("Flat", voxel_box, self.roof_direction, self.roof_parapet)
end

function RoomRoof:RecalcFlatRoof()
	local
		px, py, pz,
		sx, sy, sz,
		voxel_box = self:GetFlatRoofParams()
	self.roof_box = self:RecalcRoof_Generic("Flat", voxel_box, self.roof_direction, self.roof_parapet)
end

--  /|
-- / |
function RoomRoof:GetShedRoofParams()
	local px, py, pz = WorldToVoxel(self.position)
	local sx, sy, sz = self.size:xyz()
	local voxel_box = box(px, py, pz, px + sx, py + sy, pz + sz)
	
	return
		px, py, pz,
		sx, sy, sz,
		voxel_box
end

function RoomRoof:GetShedRoofCoordSystem(pt)
	local
		px, py, pz,
		sx, sy, sz,
		voxel_box = self:GetShedRoofParams()
	return SolveRoofCoordSystem(voxel_box, self.roof_additional_height, self.roof_direction, self:GetRoofInclination())
end

function RoomRoof:CreateShedRoof()
	local
		px, py, pz,
		sx, sy, sz,
		voxel_box = self:GetShedRoofParams()
	return self:CreateRoof("Shed", voxel_box, self.roof_direction, self.roof_parapet)
end

function RoomRoof:RecalcShedRoof()
	local
		px, py, pz,
		sx, sy, sz,
		voxel_box = self:GetShedRoofParams()
	self.roof_box = self:RecalcRoof_Generic("Shed", voxel_box, self.roof_direction, self.roof_parapet)
end

--  /\
-- /  \
function RoomRoof:GetGableRoofBoxes()
	local px, py, pz = WorldToVoxel(self.position)
	local sx, sy, sz = self.size:xyz()
	
	local dir1, dir2
	local box1, box2
	local odd
	
	if self.roof_direction == "East-West" or self.roof_direction == "East" or self.roof_direction == "West" then
		dir1 = "South"
		dir2 = "North"
		box1 = box(px, py,        pz, px + sx, py + sy/2, pz + sz)
		box2 = box(px, py + sy/2, pz, px + sx, py + sy,   pz + sz)
		odd = (sy % 2) == 1
		if odd then
			box1 = box1:grow(0, 0, 0, 1)
		end
	else -- North-South
		dir1 = "East"
		dir2 = "West"
		box1 = box(px,        py, pz, px + sx/2, py + sy, pz + sz)
		box2 = box(px + sx/2, py, pz, px + sx,   py + sy, pz + sz)
		odd = (sx % 2) == 1
		if odd then
			box1 = box1:grow(0, 0, 1, 0)
		end
	end
	
	return
		dir1, dir2,
		box1, box2,
		odd
end

function RoomRoof:GetGableRoofCoordSystem(pt)
	local dir1, dir2, box1, box2, odd = self:GetGableRoofBoxes()
	local bx, by, bz = box1:size():xyz()
	local sx, sy, sz = self.size:xyz()
	local dx, dy = 0, 0
	--when gable roof is odd, box1 and box2 are 1/2 voxel larger in the direction of inclination
	--in other words, the topmost voxel is shared by both boxes and there are two clipped tiles on top of each other
	--it is technically correct, however in that voxel we would always snap as if we are in box1, whereas we should
	--snap as if in box2 when in the second half of said voxel
	if bx < sx and bx * 2 > sx then
		--even x, the box should be half a voxel smaller on the x side
		dx = voxelSizeX / 2
	end
	if by < sy and by * 2 > sy then
		--even y
		dy = voxelSizeY / 2
	end
	
	local minx, miny, minz, maxx, maxy, maxz = BoxVoxelToWorld(box1)
	minx, miny, minz, maxx, maxy, maxz = minx - 1, miny - 1, minz - 1, maxx + 1 - dx, maxy + 1 - dy, maxz + 1
	local world_box1 = box(minx, miny, minz, maxx, maxy, maxz)
	local in_box1 = pt:InBox2D(world_box1)
	local box = in_box1 and box1 or box2
	local dir = in_box1 and dir1 or dir2
	
	return SolveRoofCoordSystem(box, self.roof_additional_height, dir, self:GetRoofInclination())
end

function RoomRoof:CreateGableRoof()
	local dir1, dir2, box1, box2, odd = self:GetGableRoofBoxes()
	
	local objs1, box1 = self:CreateRoof("Gable", box1, dir1, self.roof_parapet, odd and "odd_gable_short")
	local objs2, box2 = self:CreateRoof("Gable", box2, dir2, self.roof_parapet, odd and "odd_gable_long")
	
	local px, py, pz = WorldToVoxel(self.position)
	local sx, sy, sz = self.size:xyz()
	local full_box = box(px, py, pz, px + sx, py + sy, pz + sz) --in voxels
	local objs3 = self:CreateRoof_GableCaps(full_box, dir1, self.roof_parapet)
	
	local objs = { }
	table.iappend(objs, objs1 or empty_table)
	table.iappend(objs, objs2 or empty_table)
	table.iappend(objs, objs3 or empty_table)
	
	local box = AddRects(box1, box2)
	return objs, box
end

function RoomRoof:RecalcGableRoof()
	local dir1, dir2, box1, box2, odd = self:GetGableRoofBoxes()
	
	local roof_box1 = self:RecalcRoof_Generic("Gable", box1, dir1, self.roof_parapet, odd and "odd_gable_short")
	local roof_box2 = self:RecalcRoof_Generic("Gable", box2, dir2, self.roof_parapet, odd and "odd_gable_long")
	self.roof_box = AddRects(roof_box1, roof_box2)
end

---- generic roof creation

function BoxVoxelToWorld(voxel_box)
	local minx, miny, minz, maxx, maxy, maxz = voxel_box:xyzxyz()
	
	minx, miny, minz = VoxelToWorld(minx, miny, minz)
	minx, miny, minz = minx - halfVoxelSizeX, miny - halfVoxelSizeY, minz
	
	maxx, maxy, maxz = VoxelToWorld(maxx, maxy, maxz)
	maxx, maxy, maxz = maxx - halfVoxelSizeX, maxy - halfVoxelSizeY, maxz
	
	return minx, miny, minz, maxx, maxy, maxz
end

--calculates vector for roof local coordinate system
function SolveRoofCoordSystem(voxel_box, z_offset, direction, inclination)
	local ox, oy, oz --origin x, y, z
	local fx, fy, fz, fs --forward x, y, z, size
	local rx, ry, rz, rs --right x, y, z, size
	
	--center (in 2D world space)
	local minx, miny, minz, maxx, maxy, maxz = BoxVoxelToWorld(voxel_box)
	local cx, cy, cz =
		(minx + maxx) / 2,
		(miny + maxy) / 2,
		maxz + z_offset
	
	--DbgAddBox(box(minx,miny,minz,maxx,maxy,maxz))
	
	local angle = cardinal_directions[direction] --roof slope direction
	local sin, cos = sincos(angle)
	sin, cos = sin / 4096, cos / 4096
	
	--rotate from world space to local space
	local function rotate_vector(x, y, z)
		return x * cos - y * sin, x * sin + y * cos, z
	end
	
	--forward/right sizes + inclination
	local inclination_size
	if direction == "North" or direction == "South" then
		rs, fs = voxel_box:sizexyz()
		inclination_size = const.SlabSizeX
	else
		fs, rs = voxel_box:sizexyz()
		inclination_size = const.SlabSizeY
	end
	
	--forward inclination per 1 voxel
	local incl_sin, incl_cos = sincos(inclination)
	local incl_tan = MulDivRound(incl_sin, 4096, incl_cos)
	local voxel_incline = MulDivRound(inclination_size, incl_tan, 4096)
	
	--forward/right vectors
	local fx, fy, fz = rotate_vector(const.SlabSizeX, 0, voxel_incline)
	local rx, ry, rz = rotate_vector(0, const.SlabSizeY, 0)
	
	--origin
	ox, oy, oz = 
		cx - MulDivRound(fs, fx, 2) - MulDivRound(rs, rx, 2),
		cy - MulDivRound(fs, fy, 2) - MulDivRound(rs, ry, 2),
		cz
	
	--DbgAddVector(point(ox, oy, oz), point(0, 0, const.SlabSizeZ), const.clrGreen)
	--DbgAddVector(point(ox, oy, oz), point(fx, fy, fz), const.clrBlue)
	--DbgAddVector(point(ox, oy, oz), point(rx, ry, rz), const.clrRed)
	
	return
		ox, oy, oz, --origin x, y, z
		fx, fy, fz, fs, --forward x, y, z, size
		rx, ry, rz, rs --right x, y, z, size
end

local function RoofCoordSystemBBox(ox,oy,oz, fx,fy,fz,fs, rx,ry,rz,rs, additional_height)
	local minx, miny, minz =
		ox,
		oy,
		oz - additional_height
		
	local maxx, maxy, maxz =
		ox + fs*fx + rs*rx + 1,
		oy + fs*fy + rs*ry + 1,
		oz + fs*fz + rs*rz + 1
	
	minx, maxx = Min(minx, maxx), Max(minx, maxx)
	miny, maxy = Min(miny, maxy), Max(miny, maxy)
	minz, maxz = Min(minz, maxz), Max(minz, maxz)
	
	return box(
		minx, miny, minz,
		maxx, maxy, maxz)
end

--calculates position (x, y, z) of roof corner
local function SolveRoofCornerPosition(ox,oy,oz, fx,fy,fz,fs, rx,ry,rz,rs, side)
	if side == "Front" then
		return
			ox + fx*fs,
			oy + fy*fs,
			oz + fz*fs
	elseif side == "Right" then
		return
			ox + fx*fs + rx*rs,
			oy + fy*fs + ry*rs,
			oz + fz*fs + rz*rs
	elseif side == "Back" then
		return
			ox + rx*rs,
			oy + ry*rs,
			oz + rz*rs
	elseif side == "Left" then
		return ox, oy, oz
	else
		assert(false, "Invalid side of roof corner")
		return ox, oy, oz
	end
end

--calculates vectors for roof edge coordinate system
local function SolveRoofEdgeCoordSystem(ox,oy,oz, fx,fy,fz,fs, rx,ry,rz,rs, side)
	local front_or_back = (side == "Front" or side == "Back")
	
	local dx, dy, dz --delta
	if front_or_back then
		dx, dy, dz = rx, ry, rz
	else
		dx, dy, dz = fx, fy, fz
	end
	
	local ds = front_or_back and rs or fs --delta size
	
	--base x, y, z
	local bx, by, bz
	if side == "Left" then
		bx, by, bz = ox, oy, oz
	elseif side == "Front" then
		bx, by, bz = ox + fx*fs, oy + fy*fs, oz + fz*fs
	elseif side == "Right" then
		bx, by, bz = ox + rx*rs, oy + ry*rs, oz + rz*rs
	elseif side == "Back" then
		bx, by, bz = ox, oy, oz
	end
	
	return
		bx, by, bz, --base x, y, z
		dx, dy, dz, ds --delta x, y, z, size
end

local function GetGableClipPlane(ox,oy,oz, fx,fy,fz,fs, rx,ry,rz,rs)
	local p1, p2 =
	    point(ox + (fs-1)*fx + fx/2,
	          oy + (fs-1)*fy + fy/2,
	          oz + (fs-1)*fz + fz/2),
	    point(ox + (fs-1)*fx + rs*rx + fx/2,
	          oy + (fs-1)*fy + rs*ry + fy/2,
	          oz + (fs-1)*fz + rs*rz + fz/2)
	local p3 = p2:AddZ(const.SlabSizeZ)
	--DbgAddPoly({p1, p2, p3, p1:AddZ(const.SlabSizeZ)})
	return PlaneFromPoints(p1, p3, p2)
end

function CalcRoofZAt(ox,oy,oz, fx,fy,fz, rx,ry,rz, px,py)
	local ppx = MulDivRound(px - ox, guim, fx + rx)
	local ppy = MulDivRound(py - oy, guim, fy + ry)
	
	if abs(fx) > abs(fy) then
		return (ppx*fz + ppy*rz) / guim + oz
	else
		return (ppx*rz + ppy*fz) / guim + oz
	end
end

local function SideNames(direction)
	local first_dir_i = table.find(cardinal_direction_names, direction)
	local sides = { }
	for i=1,4 do
		local dir_i = (((first_dir_i - 1) + (i - 1)) % 4) + 1
		sides[i] = cardinal_direction_names[dir_i]
	end
	local side_front, side_right, side_back, side_left = table.unpack(sides)
	return side_front, side_right, side_back, side_left
end

local side_to_i = {
	["Front"] = 0,
	["Right"] = 1,
	["Back"] = 2,
	["Left"] = 3,
}

function RoomRoof:CreateSlab(slab_class, params)
	local slab_classdef = g_Classes[slab_class]
	return slab_classdef:new(params)
end

function RoomRoof:CreateRoofComponents_RoofPlane(objs, ox,oy,oz, fx,fy,fz,fs, rx,ry,rz,rs, direction, special)
	--determine roof skew
	local skew_x, skew_y = MulDivRound(-fz, guim, abs(fx + rx)), 0
	
	--determine angle
	local angle = cardinal_directions[direction] + 180*60
	
	--handle odd length gable roof top slabs
	local clip_plane
	local odd_gable = (special == "odd_gable_long") or (special == "odd_gable_short")
	if odd_gable then
		clip_plane = GetGableClipPlane(ox,oy,oz, fx,fy,fz,fs, rx,ry,rz,rs)
	end
	local is_flat = self:GetRoofType() == "Flat"
	
	for fi=1,fs do
		local gable_clip = odd_gable and (fi == fs)
		
		for ri=1,rs do
			local x = ox + (fi-1)*fx + (ri-1)*rx + (fx+rx)/2
			local y = oy + (fi-1)*fy + (ri-1)*ry + (fy+ry)/2
			local z = oz + (fi-1)*fz + (ri-1)*rz + (fz+rz)/2
			--DbgAddVector(point(x, y, z), point(0, 0, const.SlabSizeZ), const.clrBlue)
			
			local slab = self:CreateSlab("RoofPlaneSlab", {
				floor = self.floor,
				room = self,
				dir = direction,
				material = self.roof_mat,
			})
			
			self:SetupNewObj(slab, x, y, z, angle, self.roof_colors, nil, objs, gable_clip and clip_plane or nil, nil, skew_x, skew_y)
			self:PostProcessPlaneSlab(slab, is_flat)
		end
	end
end

RoomRoof.ShouldPlaceRoofEdge = return_true
function RoomRoof:CreateRoofComponents_RoofEdge(objs, ox,oy,oz, fx,fy,fz,fs, rx,ry,rz,rs, direction, side, special)
	if not self:ShouldPlaceRoofEdge(direction, side) then return end
	
	local front_or_back = (side == "Front" or side == "Back")
	
	--determine entity
	local edge_type = (side == "Front" and "Ridge") or (side == "Back" and "Eave") or "Rake"
	
	--local coord system
	local bx, by, bz,
		dx, dy, dz, ds = SolveRoofEdgeCoordSystem(ox,oy,oz, fx,fy,fz,fs, rx,ry,rz,rs, side)
	--adjust for voxel edges
	bx, by, bz = bx + dx/2, by + dy/2, bz + dz/2
	
	--determine how the edge will be skewed
	local skew_x, skew_y
	if side == "Front" then
		skew_x, skew_y = MulDivRound(fz, guim, abs(fx + rx)), 0
	elseif side == "Back" then
		skew_x, skew_y = MulDivRound(-fz, guim, abs(fx + rx)), 0
	else
		skew_x, skew_y = 0, MulDivRound(fz, guim, abs(fy + ry))
	end
	
	--rakes (left and right side) are mirrored only on the right side
	local mirror = (side == "Right")
	
	--determine object angle
	local direction_i = table.find(cardinal_direction_names, direction)
	local direction_i = (((direction_i-1) + side_to_i[side]) % 4) + 1
	local angle = cardinal_directions[direction_i]
	
	--handle odd length gable roof top slabs
	local clip_plane
	local odd_gable = (special == "odd_gable_long") or (special == "odd_gable_short")
	if odd_gable then
		clip_plane = GetGableClipPlane(ox,oy,oz, fx,fy,fz,fs, rx,ry,rz,rs)
	end

	for di=1,ds do
		local x = bx + (di-1)*dx
		local y = by + (di-1)*dy
		local z = bz + (di-1)*dz
		--DbgAddVector(point(x, y, z), point(0, 0, const.SlabSizeZ), const.clrMagenta)
		
		local slab = self:CreateSlab("RoofEdgeSlab", {
			floor = self.floor,
			room = self,
			dir = direction,
			roof_comp = edge_type,
			material = self.roof_mat,
		})
		
		self:SetupNewObj(slab, x, y, z, angle, self.roof_colors, nil, objs, odd_gable and di == ds and clip_plane or nil, mirror, skew_x, skew_y)
	end
end

RoomRoof.ShouldCreateRoofCorner = return_true
function RoomRoof:CreateRoofComponents_RoofCorner(objs, ox,oy,oz, fx,fy,fz,fs, rx,ry,rz,rs, direction, side)
	if not self:ShouldCreateRoofCorner(direction, side) then return end
	
	local mirror, angle
	local x, y, z
	
	--determine angle
	angle = cardinal_directions[direction]		
	if side == "Left" or side == "Back" then
		angle = cardinal_directions[direction] + 180*60
	end
	
	--determine if component should be mirrored
	local mirror = (side == "Front" or side == "Back")
	
	--determine position
	local x, y, z = SolveRoofCornerPosition(ox,oy,oz, fx,fy,fz,fs, rx,ry,rz,rs, side)
	
	--determine entity
	local corner_type = (side == "Front" or side == "Right") and "RakeRidge" or "RakeEave"
	
	--determine skew
	local skew = (side == "Front" or side == "Right") and fz or -fz
	local skew_x, skew_y = MulDivRound(skew, guim, abs(fx + rx)), 0
	
	--DbgAddVector(point(x, y, z), point(0, 0, const.SlabSizeZ), const.clrOrange)
	
	local slab = self:CreateSlab("RoofCorner", {
		floor = self.floor,
		room = self,
		dir = direction,
		roof_comp = corner_type,
		material = self.roof_mat,
	})
	
	self:SetupNewObj(slab, x, y, z, angle, self.roof_colors, nil, objs, nil, mirror, skew_x, skew_y)
end

RoomRoof.ShouldCreateRoofWallEdge = return_true
function RoomRoof:CreateRoofComponents_WallEdge(objs, ox,oy,oz, fx,fy,fz,fs, rx,ry,rz,rs, direction, side, clip_plane, special)
	if not self:ShouldCreateRoofWallEdge(direction, side) then return end
	
	--local coord system
	local bx, by, bz,
		dx, dy, dz, ds = SolveRoofEdgeCoordSystem(ox,oy,oz, fx,fy,fz,fs, rx,ry,rz,rs, side)
	--adjust for walls & voxel edges
	dz = 0
	bx, by = bx + dx/2, by + dy/2
	bz = oz - self.roof_additional_height

	--determine object angle	
	local front_or_back = (side == "Front" or side == "Back")
	local dir_i = table.find(cardinal_direction_names, direction)
	local side_i = side_to_i[side]
	local wall_side = cardinal_direction_names[(((dir_i-1) + side_i) % 4) + 1]
	local angle = cardinal_directions[wall_side]
	local oc = self.outer_colors
	local ic = self.inner_colors
	local dbg_outwards_vec = (side == "Left" or side == "Front") and point(dy, -dx, dz) or point(-dy, dx, dz)
	dbg_outwards_vec = SetLen(dbg_outwards_vec, guim)
	
	--handle middle column of gable roofs with odd length
	local odd_gable_long_half = (special == "odd_gable_long")
	local odd_gable_short_half = (special == "odd_gable_short")
	local odd_gable = odd_gable_long_half or odd_gable_short_half
	local max_height = max_int
	if odd_gable and not front_or_back then
		local size = ds
		if odd_gable_short_half then size = size + 1 end
		local x, y = (bx + (size-1)*dx), (by + (size-1)*dy)
		
		local roof_z1, roof_z2 =
			CalcRoofZAt(ox,oy,oz, fx,fy,fz, rx,ry,rz, x + dx/2, y + dy/2),
			CalcRoofZAt(ox,oy,oz, fx,fy,fz, rx,ry,rz, x - dx/2, y - dy/2)
		
		local min_roof_z = Min(roof_z1, roof_z2) - bz
		max_height = min_roof_z / const.SlabSizeZ
	end
	
	local is_flat = self:GetRoofType() == "Flat"
	
	for di=1,ds do
		local x = bx + (di-1)*dx
		local y = by + (di-1)*dy
		
		--determine wall column height
		--note: when creating parapet this fn is called without clipping plane
		local roof_z
		if clip_plane then
			local roof_z1, roof_z2 =
				CalcRoofZAt(ox,oy,oz, fx,fy,fz, rx,ry,rz, x + dx/2, y + dy/2),
				CalcRoofZAt(ox,oy,oz, fx,fy,fz, rx,ry,rz, x - dx/2, y - dy/2)
			--DbgAddVector(point(x + dx/2, y + dy/2, roof_z1), dbg_outwards_vec, const.clrRed)
			--DbgAddVector(point(x - dx/2, y - dy/2, roof_z2), dbg_outwards_vec, const.clrRed)
			roof_z = Max(roof_z1, roof_z2) - bz
		else
			roof_z = Max(fz*fs, const.SlabSizeZ) + self.roof_additional_height
		end
		
		local height = DivCeil(roof_z, const.SlabSizeZ)
		height = Min(height, max_height)
		local mat = self:GetWallMatHelperSide(wall_side)
		
		for j=1,height do
			local z = bz + (di-1)*dz + (j-1)*const.SlabSizeZ
			--DbgAddVector(point(x, y, z), dbg_outwards_vec, const.clrYellow)
			
			local variant = self.inner_wall_mat ~= noneWallMat and "OutdoorIndoor" or "Outdoor"
			local wall = self:CreateSlab("RoofWallSlab", { --left
				floor = self.floor,
				material = mat,
				room = self,
				side = wall_side,
				variant = variant,
				indoor_material_1 = self.inner_wall_mat,
			})
			
			self:SetupNewObj(wall, x, y, z, angle, oc, ic, objs, clip_plane)
		end
		
		if not clip_plane and self.roof_parapet and is_flat then
			--only for flat parapet roofs
			local extra_dec_e = "WallDec_material_FenceTop_Body_01"
			extra_dec_e = extra_dec_e:gsub("material", mat)
			if IsValidEntity(extra_dec_e) then
				--ent exists
				local z = bz + (di-1)*dz + (height-1)*const.SlabSizeZ
				local o = PlaceObject(extra_dec_e, {side = wall_side})
				o:SetGameFlags(const.gofPermanent)
				self:SetupNewObj(o, x, y, z, angle, oc or o:GetDefaultColorizationSet(), ic, objs, clip_plane)
			end
		end
	end
	
	--now place the half of middle column of gable roofs with odd length
	
	if odd_gable and not front_or_back then
		local size = ds
		if odd_gable_long_half then size = size - 1 end

		local di_from = (fz > 0) and ((max_height*const.SlabSizeZ - self.roof_additional_height)/fz) or 0
		for di=di_from,size do
			local x = bx + (di-1)*dx + dx/2
			local y = by + (di-1)*dy + dy/2
			
			--determine wall column height
			--note: when creating parapet this fn is called without clipping plane
			local roof_z
			if clip_plane then
				local roof_z1, roof_z2 =
					CalcRoofZAt(ox,oy,oz, fx,fy,fz, rx,ry,rz, x + dx/2, y + dy/2),
					CalcRoofZAt(ox,oy,oz, fx,fy,fz, rx,ry,rz, x - dx/2, y - dy/2)
				--DbgAddVector(point(x + dx/2, y + dy/2, roof_z1), dbg_outwards_vec, const.clrRed)
				--DbgAddVector(point(x - dx/2, y - dy/2, roof_z2), dbg_outwards_vec, const.clrRed)
				roof_z = Max(roof_z1, roof_z2) - bz
			else
				roof_z = Max(fz*fs, const.SlabSizeZ) + self.roof_additional_height
			end
			
			local height = DivCeil(roof_z, const.SlabSizeZ)
		
			for i=max_height+1,height do
				local z = bz + (size-1)*dz + (i-1)*const.SlabSizeZ
				--DbgAddVector(point(x, y, z), dbg_outwards_vec, const.clrYellow)
				
				local mat = self:GetWallMatHelperSide(wall_side)
				local variant = self.inner_wall_mat ~= noneWallMat and "OutdoorIndoor" or "Outdoor"
				local wall = self:CreateSlab("GableRoofWallSlab", { --left
					floor = self.floor,
					material = mat,
					room = self,
					side = wall_side,
					variant = variant,
					indoor_material_1 = self.inner_wall_mat,
				})
				
				self:SetupNewObj(wall, x, y, z, angle, oc, ic, objs, clip_plane)
			end
		end
	end
end

function RoomRoof:SetupNewObj(obj, x, y, z, a, colors, inner_colors, container, clip_plane, mirror, skew_x, skew_y)
	obj:SetPosAngle(x, y, z, a)
	obj:AlignObj()
	if colors then
		obj:Setcolors(colors)
	end
	if inner_colors then
		obj:Setinterior_attach_colors(inner_colors)
	end
	if clip_plane then
		obj:SetClipPlane(clip_plane)
	end
	obj:UpdateEntity()
	obj:UpdateVariantEntities()
	
	obj:SetMirrored(mirror or false)
	if skew_x and skew_y then
		obj:SetSkew(skew_x, skew_y)
	end
	self:ApplyPropsFromPropObj(obj)
	if container then
		table.insert(container, obj)
	end
	if not visibilityStateForNewRoofPieces then
		obj:SetHierarchyGameFlags(const.gofSolidShadow)
		obj:SetOpacity(0)
	end
end

function RoomRoof:CreateRoofComponents_WallCorner(objs, ox,oy,oz, fx,fy,fz,fs, rx,ry,rz,rs, direction, side, clip_plane, has_plug)
	--determine angle
	local angle = cardinal_directions[direction]		
	if side == "Left" or side == "Back" then
		angle = cardinal_directions[direction] + 180*60
	end
	
	--determine position
	local bx, by = SolveRoofCornerPosition(ox,oy,oz, fx,fy,fz,fs, rx,ry,rz,rs, side)
	local bz = oz - self.roof_additional_height
	
	--determine skew
	local skew = (side == "Front" or side == "Right") and fz or -fz
	local skew_x, skew_y = MulDivRound(skew, guim, abs(fx + rx)), 0
	
	--determine corner column height
	--note: when creating parapet this fn is called without clipping plane
	local roof_z
	if clip_plane then
		roof_z = CalcRoofZAt(ox,oy,oz, fx,fy,fz, rx,ry,rz, bx, by) - bz
	else
		roof_z = Max(fz*fs, const.SlabSizeZ)+ self.roof_additional_height
	end
	local height = DivCeil(roof_z, const.SlabSizeZ)
	
	local dir_i = table.find(cardinal_direction_names, direction)
	local side_i = side_to_i[side]
	local corner_side = cardinal_direction_names[(((dir_i-1) + side_i) % 4) + 1]
	local mat = self:GetWallMatHelperSide(corner_side)
	
	for i=1,height do
		local z = bz + (i-1)*const.SlabSizeZ
		
		--DbgAddVector(point(bx, by, z), point(0, 0, const.SlabSizeZ), const.clrYellow)
		
		local corner = self:CreateSlab("RoofCornerWallSlab", {
			room = self,
			material = mat,
			side = corner_side,
			isPlug = false,
			floor = self.floor,
		})
		
		self:SetupNewObj(corner, bx, by, z, angle, self.outer_colors, nil, objs, clip_plane)
	end
	
	if has_plug then
		local z = bz + (height-1)*const.SlabSizeZ
	
		local corner = self:CreateSlab("RoofCornerWallSlab", {
			room = self,
			material = mat,
			side = corner_side,
			isPlug = true,
			floor = self.floor,
		})
		
		self:SetupNewObj(corner, bx, by, z, angle, self.outer_colors, nil, objs, clip_plane)
	end
	
	local is_flat = self:GetRoofType() == "Flat"
	if not clip_plane and self.roof_parapet and is_flat then
		local extra_dec_e = "WallDec_material_FenceTop_Corner_01"
		extra_dec_e = extra_dec_e:gsub("material", mat)
		if IsValidEntity(extra_dec_e) then
			--ent exists
			local z = bz + (height-1)*const.SlabSizeZ
			local o = PlaceObject(extra_dec_e, {side = corner_side})
			o:SetGameFlags(const.gofPermanent)
			local a = cardinal_directions[corner_side] - 90 * 60 --corners probably self align, since angle is bogus
			self:SetupNewObj(o, bx, by, z, a, self.outer_colors or o:GetDefaultColorizationSet(), nil, objs, clip_plane)
		end
	end
end

local gable_cap_30_degree = -100
local gable_cap_max_adjustment = 120
function RoomRoof:AdjustGableCapZ(z)
	--adjust the caps depending on roof inclination angle
	local inclination = self:GetRoofInclination()
	inclination = 30*60 - Clamp(inclination, 0, 30*60)
	return (z + gable_cap_30_degree) + MulDivRound(inclination, gable_cap_max_adjustment, 30*60)
end

function RoomRoof:CreateRoof_GableCaps(voxel_box, direction, parapet)
	local objs = { }
	
	--local coordinate system (origin, forward, right)
	local ox, oy, oz,
	      fx, fy, fz, fs,
	      rx, ry, rz, rs = SolveRoofCoordSystem(voxel_box, self.roof_additional_height, direction, self:GetRoofInclination())
	
	--base x, y, z (where the caps begin)
	local bx, by, bz =
		ox + MulDivRound(fx, fs, 2),
		oy + MulDivRound(fy, fs, 2),
		oz + (fz*fs) / 2
	
	bz = self:AdjustGableCapZ(bz)
	
	--determine angle for componnets
	local angle = cardinal_directions[direction] + 180*60
	local angle_rake, angle_gable = angle + 90*60, angle
	
	--determine classes for the two types of components
	local class_rake, class_gable
	if (fs % 2) == 0 then
		class_rake, class_gable = "GableCapRoofCorner",   "GableCapRoofEdgeSlab"
	else
		class_rake, class_gable = "GableCapRoofEdgeSlab", "GableCapRoofPlaneSlab"
	end
	
	--create rake components
	if not parapet then
		--left rake
		local slab = self:CreateSlab(class_rake, {
			floor = self.floor,
			room = self,
			material = self.roof_mat,
			roof_comp = "RakeGable",
		})
		self:SetupNewObj(slab, bx, by, bz, angle_rake, self.roof_colors, nil, objs)
		--right rake
		local slab = self:CreateSlab(class_rake, {
			floor = self.floor,
			room = self,
			material = self.roof_mat,
			roof_comp = "RakeGable",
		})
		self:SetupNewObj(slab, bx + rx*rs, by + ry*rs, bz + rz*rs, angle_rake + 180*60, self.roof_colors, nil, objs, nil, true)
	end
	
	--adjust the base x, y, z for the gable components
	bx, by, bz = bx + rx/2, by + ry/2, bz + rz/2
	
	--create gable components
	for i=1,rs do
		local x, y, z =
			bx + (i-1)*rx,
			by + (i-1)*ry,
			bz + (i-1)*rz
		
		--DbgAddVector(point(x, y, z), point(0, 0, const.SlabSizeZ), const.clrCyan)
		
		local slab = self:CreateSlab(class_gable, {
			floor = self.floor,
			room = self,
			material = self.roof_mat,
			roof_comp = "Gable",
		})
		self:SetupNewObj(slab, x, y, z, angle_gable, self.roof_colors, nil, objs)
	end
	
	return objs
end

--[[@@@
Create a roof plane. Can be called multiple times to create a more complex roof.
@function objects RoomRoof@CreateRoof(box voxel_box, string direction, bool parapet, string special)
@param string roof_type - Type of roof ("Flat", "Shed", "Gable").
@param box voxel_box - 2D box, in voxels, which the roof should cover.
@param string direction - Roof direction ("East", "South", "West", "North").
@param bool parapet - If the roof should have a parapet.
@param string special - Special behaviour for some circumstances ("odd_gable_long", "odd_gable_short").
@result array objects - Created objects.
]]
function RoomRoof:CreateRoof(roof_type, voxel_box, direction, parapet, special)
	local objs = { }
	
	local odd_gable = (special == "odd_gable_long" or special == "odd_gable_short")
	local odd_gable_long_half = (special == "odd_gable_long")
	
	--local coordinate system (origin, forward, right)
	local inclination = self:GetRoofInclination()
	local ox, oy, oz,
	      fx, fy, fz, fs,
	      rx, ry, rz, rs = SolveRoofCoordSystem(voxel_box, self.roof_additional_height, direction, inclination)
		  
	--geometric plane
	local p1, p2, p3 =
		point(ox, oy, oz),
		point(ox + rx*rs, oy + ry*rs, oz + rz*rs),
		point(ox + fx*fs, oy + fy*fs, oz + fz*fs)
	local clip_plane = PlaneFromPoints(p1, p2, p3)
	
	--DbgAddVector(p1, p2 - p1, const.clrWhite)
	--DbgAddVector(p1, p3 - p1, const.clrWhite)
	--DbgAddVector(p3, p2 - p1, const.clrWhite)
	--DbgAddVector(p2, p3 - p1, const.clrWhite)
	
	--create flat inner roof planes
	self:CreateRoofComponents_RoofPlane(objs, ox,oy,oz, fx,fy,fz,fs, rx,ry,rz,rs, direction, special)
	
	--create roof edges
	if (roof_type ~= "Flat" or not parapet) and roof_type ~= "Gable" then
		self:CreateRoofComponents_RoofEdge(objs, ox,oy,oz, fx,fy,fz,fs, rx,ry,rz,rs, direction, "Front", special)
	end
	if not parapet then
		self:CreateRoofComponents_RoofEdge(objs, ox,oy,oz, fx,fy,fz,fs, rx,ry,rz,rs, direction, "Right", special)
	end
	if (roof_type ~= "Flat" or not parapet) then
		self:CreateRoofComponents_RoofEdge(objs, ox,oy,oz, fx,fy,fz,fs, rx,ry,rz,rs, direction, "Back", special)
	end
	if not parapet then
		self:CreateRoofComponents_RoofEdge(objs, ox,oy,oz, fx,fy,fz,fs, rx,ry,rz,rs, direction, "Left", special)
	end
	
	--create roof corners
	if not parapet then
		if roof_type ~= "Gable" then
			self:CreateRoofComponents_RoofCorner(objs, ox,oy,oz, fx,fy,fz,fs, rx,ry,rz,rs, direction, "Front")
			self:CreateRoofComponents_RoofCorner(objs, ox,oy,oz, fx,fy,fz,fs, rx,ry,rz,rs, direction, "Right")
		end
		
		self:CreateRoofComponents_RoofCorner(objs, ox,oy,oz, fx,fy,fz,fs, rx,ry,rz,rs, direction, "Back")
		self:CreateRoofComponents_RoofCorner(objs, ox,oy,oz, fx,fy,fz,fs, rx,ry,rz,rs, direction, "Left")
	end
	
	--prepare clipping planes for walls (fpn=front-(clipping)plane-normal;fpd=front-(clipping)plane-distance;...)
	local fp, rp, bp, lp = clip_plane, clip_plane, clip_plane, clip_plane
	if parapet then
		--when creating a parapets we don't provide clipping planes
		if roof_type == "Flat"	then
			--parapets on all sides
			fp, rp, bp, lp = false, false, false, false
		else
			--parapets on left and right sides only
			rp, lp = false, false
		end
	end
	
	local wfs = fs --side walls forward size (left and right walls)
	if odd_gable and not odd_gable_long_half then
		wfs = wfs - 1
	end
	
	--create walls
	if roof_type ~= "Gable" then
		self:CreateRoofComponents_WallEdge(objs, ox,oy,oz, fx,fy,fz,fs, rx,ry,rz,rs, direction, "Front", fp, special)
	end
	self:CreateRoofComponents_WallEdge(objs, ox,oy,oz, fx,fy,fz,wfs, rx,ry,rz,rs, direction, "Right", rp, special)
	self:CreateRoofComponents_WallEdge(objs, ox,oy,oz, fx,fy,fz,fs,  rx,ry,rz,rs, direction, "Back", bp, special)
	self:CreateRoofComponents_WallEdge(objs, ox,oy,oz, fx,fy,fz,wfs, rx,ry,rz,rs, direction, "Left", lp, special)
	
	--preapre clipping planes for wall corners (fcpn=front-corner-(clipping)plane-normal;...)
	--where there are two adjacent parapets - there is a corner without a clipping plane
	local fcp, rcp, bcp, lcp = clip_plane, clip_plane, clip_plane, clip_plane
	if not lp and not fp then fcp = false end
	if not fp and not rp then rcp = false end
	if not rp and not bp then bcp = false end
	if not bp and not lp then lcp = false end
	
	--prepare wall corner plugs/caps
	--if the corners aren't clipped, they should have a plug at the top
	local f_plug, r_plug, b_plug, l_plug = not fcp, not rcp, not bcp, not lcp
	
	--create wall corners
	if roof_type ~= "Gable" then
		self:CreateRoofComponents_WallCorner(objs, ox,oy,oz, fx,fy,fz,fs, rx,ry,rz,rs, direction, "Front", fcp, f_plug)
		self:CreateRoofComponents_WallCorner(objs, ox,oy,oz, fx,fy,fz,fs, rx,ry,rz,rs, direction, "Right", rcp, r_plug)
	end
	self:CreateRoofComponents_WallCorner(objs, ox,oy,oz, fx,fy,fz,fs, rx,ry,rz,rs, direction, "Back", bcp, b_plug)
	self:CreateRoofComponents_WallCorner(objs, ox,oy,oz, fx,fy,fz,fs, rx,ry,rz,rs, direction, "Left", lcp, l_plug)
	
	local roof_box = RoofCoordSystemBBox(ox,oy,oz, fx,fy,fz,fs, rx,ry,rz,rs, self.roof_additional_height)
	return objs, roof_box
end

function RoomRoof:RecalcRoof_Generic(roof_type, voxel_box, direction, parapet, special)
	local objs = self.roof_objs
	if not objs or not next(objs) then return end
	
	--recalc common properties
	for i=1,#objs do
		local obj = objs[i]
		if IsValid(obj) then
			obj.room = self
			obj.floor = self.floor
			if IsRoofTile(obj) then
				SetSlabColorHelper(obj, obj.colors or self.roof_colors)
			else
				SetSlabColorHelper(obj, obj.colors or self.outer_colors)
			end
		end
	end
	
	--prepare for gable roofs
	local odd_gable = (special == "odd_gable_long" or special == "odd_gable_short")
	local odd_gable_long_half = (special == "odd_gable_long")
	
	--local coordinate system (origin, forward, right)
	local inclination = self:GetRoofInclination()
	local ox, oy, oz,
	      fx, fy, fz, fs,
	      rx, ry, rz, rs = SolveRoofCoordSystem(voxel_box, self.roof_additional_height, direction, inclination)

	--geometric plane
	local clip_plane = PlaneFromPoints(
		ox, oy, oz,
		ox + rx*rs, oy + ry*rs, oz + rz*rs,
		ox + fx*fs, oy + fy*fs, oz + fz*fs)

	--find side cardinal directions and their angles
	local side_front, side_right, side_back, side_left = SideNames(direction)
	local angle_front = cardinal_directions[side_front]
	local angle_right = cardinal_directions[side_right]
	local angle_back = cardinal_directions[side_back]
	local angle_left = cardinal_directions[side_left]
	
	--filter objects depending on their role in the roof
	local roof_box = box(BoxVoxelToWorld(voxel_box)):grow(1)
	local walls_box = roof_box
	
	--gable roofs of odd length use a different box for their walls
	if odd_gable then
		local dminx, dminy, dmaxx, dmaxy = 0, 0, 0, 0
		if direction == "West" then dminx = 1 end
		if direction == "North" then dminy = 1 end
		if direction == "East" then dmaxx = 1 end
		if direction == "South" then dmaxy = 1 end
		
		if odd_gable_long_half then
			walls_box = walls_box:grow(
				MulDivRound(dminx, const.SlabSizeX, 2),
				MulDivRound(dminy, const.SlabSizeY, 2),
				MulDivRound(dmaxx, const.SlabSizeX, 2),
				MulDivRound(dmaxy, const.SlabSizeY, 2))
		else
			local walls_voxel_box = voxel_box:grow(-dminx, -dminy, -dmaxx, -dmaxy)
			walls_box = box(BoxVoxelToWorld(walls_voxel_box)):grow(1)
		end
	end
	
	--DbgAddBox(roof_box, const.clrWhite)
	--DbgAddBox(walls_box:grow(10,10,10), const.clrRed)
	
	--filter objects into categories and recover some properties
	local wall_objs, wall_corner_objs, roof_objs = {}, {}, {}
	--also assign entities
	local class_gable, class_rake
	if odd_gable then
		class_rake, class_gable = "RoofEdgeSlab", "RoofPlaneSlab"
	else
		class_rake, class_gable = "RoofCorner", "RoofEdgeSlab"
	end
	
	local is_flat = self:GetRoofType() == "Flat"
	local center = point(
		ox + fx*fs/2 + rx*rs/2,
		oy + fy*fs/2 + ry*rs/2,
		oz + fz*fs/2 + rz*rs/2)
	local right = point(rx, ry, rz)
	local north_x, north_y, south_x, south_y = self.box:xyxy()
	local east_x, east_y = south_x, north_y
	local epsilon = voxelSizeX / 10

	for i, obj in ipairs(objs) do
		if obj then
			if IsKindOf(obj, "RoofCornerWallSlab") and walls_box:Point2DInside(obj) then
				table.insert(wall_corner_objs, obj)

				if IsCloser2D(obj, north_x, north_y, epsilon) then
					obj.side = "North"
				elseif IsCloser2D(obj, south_x, south_y, epsilon) then
					obj.side = "South"
				elseif IsCloser2D(obj, east_x, east_y, epsilon) then
					obj.side = "East"
				else
					obj.side = "West"
				end
			elseif IsKindOf(obj, "RoofWallSlab") and walls_box:Point2DInside(obj) then
				table.insert(wall_objs, obj)
				obj.side = slabAngleToDir[obj:GetAngle()]
			elseif IsKindOf(obj, "RoofSlab") and roof_box:Point2DInside(obj) and (not obj.dir or obj.dir == direction) then
				local angle = obj:GetAngle()
				if (not IsKindOf(obj, "RoofPlaneSlab") or angle == angle_back) and obj.dir then
					table.insert(roof_objs, obj)
				end
				
				obj.side = direction
				
				if not obj.dir then
					if IsKindOf(obj, class_gable) then
						obj.roof_comp = "Gable"
					elseif IsKindOf(obj, class_rake) then
						obj.roof_comp = "RakeGable"
					end
				elseif IsKindOf(obj, "RoofEdgeSlab") then
					if angle == angle_front then
						obj.roof_comp = "Ridge"
					elseif angle == angle_back then
						obj.roof_comp = "Eave"
					else
						obj.roof_comp = "Rake"
						if angle == angle_right then
							obj:SetMirrored(true)
						end
					end
				elseif IsKindOf(obj, "RoofCorner") then
					obj.roof_comp = (angle == angle_front or angle == angle_right) and "RakeRidge" or "RakeEave"
					if (angle == angle_front) == (Dot(right, obj:GetPos() - center) < 0) then
						obj:SetMirrored(true)
					end
				elseif IsKindOf(obj, "RoofPlaneSlab") then
					obj.roof_comp = "Plane"
					self:PostProcessPlaneSlab(obj, is_flat)
				end
			
			end
			
			obj:DelayedUpdateEntity()
		end
	end
	
	--roofs without inclination don't have skewed slabs
	if inclination > 0 then
		
		local sx = MulDivRound(fz, guim, const.SlabSizeX)
		local sy = MulDivRound(fz, guim, const.SlabSizeY)
		for i,slab in ipairs(roof_objs) do
			local skew_x, skew_y
			local angle = slab:GetAngle()
			if angle == angle_front then
				skew_x, skew_y = sx, 0
			elseif angle == angle_right or angle == angle_left then
				skew_x, skew_y = 0, sy
			elseif angle == angle_back then
				skew_x, skew_y = -sx, 0
			end
			
			if skew_x and skew_y then
				slab:SetSkew(skew_x, skew_y)
			end
		end
		
	end
	
	--clip top parts of a gable roof
	if odd_gable then
		
		local gable_clip_plane = GetGableClipPlane(ox,oy,oz, fx,fy,fz,fs, rx,ry,rz,rs)
		for i,slab in ipairs(roof_objs) do
			slab:SetClipPlane(gable_clip_plane)
		end
		
	end
	
	--prepare clipping planes for walls (fpn=front-(clipping)plane-normal;fpd=front-(clipping)plane-distance;...)
	local fp, rp, bp, lp = clip_plane, clip_plane, clip_plane, clip_plane
	if parapet then
		--when creating a parapets we don't provide clipping planes
		if roof_type == "Flat"	then
			--parapets on all sides
			fp, rp, bp, lp = false, false, false, false
		else
			--parapets on left and right sides only
			rp, lp = false, false
		end
	end
	
	--clip walls
	for i,wall in ipairs(wall_objs) do
		local clip_plane
		local angle = wall:GetAngle()
		if angle == angle_front then clip_plane = fp end
		if angle == angle_right then clip_plane = rp end
		if angle == angle_back then clip_plane = bp end
		if angle == angle_left then clip_plane = lp end
		
		if clip_plane then
			wall:SetClipPlane(clip_plane)
		end
	end
	
	--preapre clipping planes for wall corners (fcpn=front-corner-(clipping)plane-normal;...)
	--where there are two adjacent parapets - there is a corner without a clipping plane
	local fcp, rcp, bcp, lcp = clip_plane, clip_plane, clip_plane, clip_plane
	if not lp and not fp then fcp = false end
	if not fp and not rp then rcp = false end
	if not rp and not bp then bcp = false end
	if not bp and not lp then lcp = false end
	
	--clip wall corners
	for i,corner in ipairs(wall_corner_objs) do
		local clip_plane
		local angle = corner:GetAngle()
		if angle == angle_front then clip_plane = fcp end
		if angle == angle_right then clip_plane = rcp end
		if angle == angle_back then clip_plane = bcp end
		if angle == angle_left then clip_plane = lcp end
		
		if clip_plane then
			corner:SetClipPlane(clip_plane)
		end
	end
	
	return RoofCoordSystemBBox(ox,oy,oz, fx,fy,fz,fs, rx,ry,rz,rs, self.roof_additional_height)
end

function RoomRoof:Setkeep_roof_passable(val)
	self.keep_roof_passable = val
	if val then
		self:MakeRoofPassable()
	end
end

--moves roof so it becomes passable
function RoomRoof:MakeRoofPassable()
	local nrah, rah = self:GetPassableRoofAdditionalHeight()
	if nrah then
		self:OnSetroof_additional_height(nrah, rah)
	end
end

function RoomRoof:GetPassableRoofAdditionalHeight()
	if not self:HasRoof() then
		return
	end
	if self:GetRoofType() ~= "Flat" then
		--only flat roof may be passable
		return
	end
	
	local objs = self.roof_objs
	local rs
	for i = 1, #(objs or "") do
		local o = objs[i]
		if IsKindOf(o, "RoofPlaneSlab") and o:HasSpot("Slab") then
			rs = o
			break
		end
	end
	
	if not rs then
		return
	end
	
	local rah = self.roof_additional_height
	local si = rs:GetSpotBeginIndex("Slab")
	local p = rs:GetPos()
	local sp = rs:GetSpotPos(si)
	local offs = sp - p
	
	local minHeight = sp:z() - rah
	local vx, vy, vz = SnapToVoxel(sp:xyz())
	if vz < minHeight then
		vz = vz + voxelSizeZ
	end
	
	local np = point(vx, vy, vz) - offs
	local d = np:z() - p:z()
	local nrah = rah + d
	assert(nrah >= 0 and nrah <= voxelSizeZ)
	return nrah, rah
end

---- roof getters and setters

function RoomRoof:GetroofVisualsEnabled()
	return RoofVisualsEnabled
end

function RoomRoof:SetroofVisualsEnabledForRoom(v)
	local roof_objs = self.roof_objs
	if roof_objs then
		for j=1,#roof_objs do
			local roof_obj = roof_objs[j]
			if IsValid(roof_obj) then
				local opacity
				if v then
					roof_obj:ClearHierarchyGameFlags(const.gofSolidShadow)
					opacity = 100
				else
					roof_obj:SetHierarchyGameFlags(const.gofSolidShadow)
					opacity = 0
				end
				if not IsKindOf(roof_obj, "Decal") then
					roof_obj:SetOpacity(opacity)
				end
			end
		end
		MapForEach(self.roof_box, "CObject", function(o)
			if o:GetGameFlags(const.gofOnRoof)~=0 then
				local opacity
				if v then
					o:ClearHierarchyGameFlags(const.gofSolidShadow)
					opacity = 100
				else
					o:SetHierarchyGameFlags(const.gofSolidShadow)
					opacity = 0
				end
				if not IsKindOf(o, "Decal") then
					o:SetOpacity(opacity)
				end
			end
		end)
	end
end

function RoomRoof:SetroofVisualsEnabled(v)
	RoofVisualsEnabled = v
	
	MapForEach("map", "Room", function(roof)
		roof:SetroofVisualsEnabledForRoom(v)
	end)
end

function RoomRoof:OnSetroof_type(new_type, old_type)
	if old_type == new_type then return end
	self.roof_type = new_type
	if new_type == "Gable" and not table.find(GableRoofDirections, self.roof_direction) then
		self.roof_direction = GableRoofDirections[1]
	elseif table.find(GableRoofDirections, self.roof_direction) then
		self.roof_direction = cardinal_direction_names[1]
	end
	self:RecreateRoof()
end

function RoomRoof:OnSetroof_mat(new_mat, old_mat)
	if old_mat == new_mat then return end
	self.roof_mat = new_mat
	self:UnlockRoof()
	self:RecreateRoof()
end

function RoomRoof:OnSetroof_direction(new_dir, old_dir)
	if old_dir == new_dir then return end
	self.roof_direction = new_dir
	self:RecreateRoof()
end

function RoomRoof:OnSetroof_inclination(new_incl, old_incl)
	if old_incl == new_incl then return end
	self.roof_inclination = new_incl
	self:RecreateRoof()
end

function RoomRoof:OnSetroof_parapet(new_parapet, old_parapet)
	if old_parapet == new_parapet then return end
	self.roof_parapet = new_parapet
	self:RecreateRoof()
end

function RoomRoof:OnSetroof_additional_height(new_height, old_height)
	if old_height == new_height then return end
	self.roof_additional_height = new_height
	self:RecreateRoof()
end

function RoomRoof:OnSetbuild_ceiling(val)
	self.build_ceiling = val
	self:RecreateRoof()
end

function RoomRoof:OnSetceiling_mat(mat, oldmat)
	if oldmat == mat then return end
	if not self.build_ceiling then return end
	Notify(self, "SetCeilingMatToCeilingSlabs")
end

function RoomRoof:SetCeilingMatToCeilingSlabs()
	if not self.build_ceiling then return end
	
	local objs = self.roof_objs
	local mat = self.ceiling_mat
	local bb = box()
	for i = #(objs or ""), 1, -1 do
		local o = objs[i]
		if not IsKindOf(o, "CeilingSlab") then
			break
		end
		o.material = mat
		o:UpdateEntity()
		bb = Extend(bb, o:GetPos())
	end
	if bb:IsValid() and not bb:IsEmpty() then
		ComputeSlabVisibilityInBox(bb)
	end
end

function RoomRoof:CreateCeiling(objs)
	local mat = self.ceiling_mat
	local sx, sy = self.position:x(), self.position:y()
	local sizeX, sizeY, sizeZ = self.size:xyz()
	sx = sx + halfVoxelSizeX
	sy = sy + halfVoxelSizeY
	local gz = self:CalcZ() + sizeZ * voxelSizeZ
	
	SuspendPassEdits("Room:CreateCeiling")
	for xOffset = 0, sizeX - 1 do
		for yOffset = 0, sizeY - 1 do
			local x = sx + xOffset * voxelSizeX
			local y = sy + yOffset * voxelSizeY
			
			local ceil = self:CreateSlab("CeilingSlab", {
				floor = self.floor, 
				material = mat, 
				side = false, 
				room = self
			})
			self:SetupNewObj(ceil, x, y, gz, 0, nil, nil, objs)
		end
	end
	ResumePassEdits("Room:CreateCeiling")
end

function RoomRoof:OnSetroof_colors(val, oldVal)
	for i = 1, #(self.roof_objs or "") do
		local o = self.roof_objs[i]
		if o and IsRoofTile(o) then
			o:Setcolors(val)
		end
	end
end

---- roof slabs

--[[@@@
@class RoofSlab
All slabs that build up the roof (exist in room.roof_objs) derive from this class.
]]
DefineClass.RoofSlab = {
	__parents = { "Slab", "Mirrorable" },
	
	properties = {
		{ category = "Slabs", id = "material", name = "Material", editor = "preset_id", preset_class = "SlabPreset", preset_group = "RoofSlabMaterials", extra_item = noneWallMat, default = "none", },
		{ category = "Slabs", id = "forceInvulnerableBecauseOfGameRules", name = "Invulnerable", editor = "bool", default = false, help = "In context of destruction."},
		{ id = "dir", name = "Direction", editor = "choice", default = false, items = cardinal_direction_names },
		{ id = "SkewX" },
		{ id = "SkewY" },
		{ id = "Mirrored", editor = "bool", default = false, dont_save = true },
	},
	
	roof_comp = false,
	colors_room_member = "roof_colors",
	entity_base_name = "Roof",
	room_container_name = "roof_objs",
	invulnerable = false,
}

function RoofSlab:GetBaseEntityName()
	local material_list = Presets.SlabPreset[self.MaterialListClass] or Presets.SlabPreset.RoofSlabMaterials
	local svd = material_list[self.material]
	
	return string.format("%s_%s_%s", self.entity_base_name, svd.EntitySet, self.roof_comp)
end

local roofCompToSubvariantArr = {
	Plane = "subvariants",
	Eave = "eave_subvariants",
	Rake = "rake_subvariants",
	Ridge = "ridge_subvariants",
	Gable = "gable_subvariants",
	RakeGable = "rake_gable_subvariants",
	RakeRidge = "rake_ridge_subvariants",
	RakeEave = "rake_eave_subvariants",
	GableCrest = "crest_subvariants",
	RakeGableCrestTop = "crest_top_subvariants",
	RakeGableCrestBot = "crest_bot_subvariants",
	GableSlope = "slope_subvariants",
	RakeGableSlopeTop = "slope_top_subvariants",
	RakeGableSlopeBot = "slope_bot_subvariants",
}

function RoofSlab:ComposeEntityName()
	local material_list = Presets.SlabPreset[self.MaterialListClass] or Presets.SlabPreset.RoofSlabMaterials
	local svd = material_list[self.material]
	local sm = roofCompToSubvariantArr[self.roof_comp]
	local subvariants = svd and svd[sm]
	if subvariants and #subvariants > 0 then
		if self.subvariant ~= -1 then --user selected subvar
			local digit = ((self.subvariant - 1) % #subvariants) + 1 --assumes "01, 02, etc. suffixes
			local digitStr = digit < 10 and "0" .. tostring(digit) or tostring(digit)
			return string.format("Roof_%s_%s_%s", svd.EntitySet, self.roof_comp, digitStr)
		else
			local subvariant, i = table.weighted_rand(subvariants, "chance", self:GetSeed())
			while subvariant do
				local name = string.format("Roof_%s_%s_%s", svd.EntitySet, self.roof_comp, subvariant.suffix)
				if IsValidEntity(name) then
					return name
				end
				i = i - 1
				subvariant = subvariants[i]
			end
		end
	end
	return string.format("Roof_%s_%s_01", self.material or noneWallMat, self.roof_comp)
end

function RoofSlab:MirroringFromRoom()
end

function RoofSlab:EditorCallbackClone(source)
	Slab.EditorCallbackClone(self, source)
	if source.room then
		source.room:RecreateRoof()
	end
end

DefineClass.RoofPlaneSlab = {
	__parents = { "RoofSlab", "HFloorAlignedObj" },
	flags = { efPathSlab = true },
	properties = {
		{ category = "Slabs", id = "material", name = "Material", editor = "preset_id", preset_class = "SlabPreset", preset_group = "RoofSlabMaterials", extra_item = noneWallMat, default = "none", },
	},
	MaterialListClass = "RoofSlabMaterials",
	roof_comp = "Plane",
}

DefineClass.RoofEdgeSlab = {
	__parents = { "RoofSlab", "HWallAlignedObj" },
	
	MaterialListClass = "RoofSlabMaterials",
	roof_comp = "Rake",
}

DefineClass.RoofCorner = {
	__parents = { "RoofSlab", "HCornerAlignedObj" },
	
	MaterialListClass = "RoofSlabMaterials",
	roof_comp = "RakeRidge",
}

--[[@@@
@class BaseRoofWallSlab
All walls and wall corners that build up the roof derive from this class.
They will behave exactly like their normal wall counterparts, but are identifiable as part of the roof by this class.
]]
DefineClass.BaseRoofWallSlab = {
	__parents = { "CObject" },
	properties = {
		{ category = "Slabs", id = "forceInvulnerableBecauseOfGameRules", name = "Invulnerable", editor = "bool", default = false, help = "In context of destruction."},
	},
	room_container_name = "roof_objs",
	invulnerable = false,
}

DefineClass.RoofWallSlab = {
	__parents = { "BaseRoofWallSlab", "WallSlab" },
	room_container_name = "roof_objs",
	forceInvulnerableBecauseOfGameRules = false,
	invulnerable = false,
}

--[[@@@
@class GableRoofWallSlab
This is a workaround class for gable roofs of odd length require walls that are aligned on voxel corners, instead of their edges.
This type of walls is needed, because we cannot clip a single object with multiple planes.
]]
DefineClass.GableRoofWallSlab = {
	__parents = { "RoofWallSlab", "CornerAlignedObj" },
}

function GableRoofWallSlab:AlignObj(pos, angle)
	CornerAlignedObj.AlignObj(self, pos, angle)
end

DefineClass("GableCapRoofPlaneSlab", "RoofPlaneSlab")
DefineClass("GableCapRoofEdgeSlab",  "RoofEdgeSlab")
DefineClass("GableCapRoofCorner",    "RoofCorner")

DefineClass.RoofCornerWallSlab = {
	__parents = { "BaseRoofWallSlab", "RoomCorner" },
	room_container_name = "roof_objs",
	forceInvulnerableBecauseOfGameRules = false,
	invulnerable = false,
}

---- horizontally aligned objects (can move freely on the Z axis)

DefineClass.HWallAlignedObj = {
	__parents = { "WallAlignedObj" },
}

function HWallAlignedObj:AlignObjAttached()
	local p = self:GetParent()
	assert(p)
	local ap = self:GetPos() + self:GetAttachOffset()
	local x, y, z, angle = WallWorldToVoxel(ap:x(), ap:y(), ap:z(), self:GetAngle())
	x, y, z = WallVoxelToWorld(x, y, z, angle)
	local my_x, my_y, my_z = self:GetPosXYZ()
	my_z = my_z or InvalidZ
	px, py, pz = p:GetPosXYZ()
	self:SetAttachOffset(x - px, y - py, my_z - pz)
	self:SetAngle(angle) --havn't tested with parents with angle ~= 0, might not work
end

function HWallAlignedObj:AlignObj(pos, angle)
	local x, y, z
	if pos then
		x, y, z = pos:xyz()
		x, y, z, angle = WallWorldToVoxel(x, y, z or terrain.GetHeight(x, y), angle or self:GetAngle())
	else
		x, y, z, angle = WallWorldToVoxel(self)
	end
	local my_x, my_y, my_z = self:GetPosXYZ()
	my_z = my_z or InvalidZ
	x, y, z = WallVoxelToWorld(x, y, z, angle)
	self:SetPosAngle(x, y, my_z, angle)
end

DefineClass.HFloorAlignedObj = {
	__parents = { "FloorAlignedObj" },
}

function HFloorAlignedObj:AlignObj(pos, angle)
	local x, y, z
	if pos then
		x, y, z, angle = WorldToVoxel(pos, angle or self:GetAngle())
	else
		x, y, z, angle = WorldToVoxel(self)
	end
	local my_x, my_y, my_z = self:GetPosXYZ()
	my_z = my_z or InvalidZ
	x, y, z = VoxelToWorld(x, y, z)
	self:SetPosAngle(x, y, my_z, angle)
end

DefineClass.HCornerAlignedObj = {
	__parents = { "CornerAlignedObj" },
}

function HCornerAlignedObj:AlignObj(pos, angle)
	local x, y, z 
	if pos then
		x, y, z, angle = CornerWorldToVoxel(pos, angle or self:GetAngle())
	else
		x, y, z, angle = CornerWorldToVoxel(self)
	end
	local my_x, my_y, my_z = self:GetPosXYZ()
	my_z = my_z or InvalidZ
	x, y, z = CornerVoxelToWorld(x, y, z, angle)
	self:SetPosAngle(x, y, my_z, angle)
end

---------------------------------------------------
--vfx controllers
---------------------------------------------------
local function IsOutsideVolumes(obj)
	local inside = false
	local mr = obj.room
	local mp = obj:GetPos()
	MapForEach(obj:GetObjectBBox():grow(voxelSizeX * 30, voxelSizeY * 30, 0), "Room", function(v, mp, mr)
		if v ~= mr then
			if not v:IsRoofOnly() and v.box:PointInsideInclusive(mp) and mp:z() < v.box:maxz() then --horizontally inclusive only!
				inside = "volume"
				--DbgAddBox(v.box)
				return "break"
			end
			if v.roof_box and v.roof_box:PointInsideInclusive(mp) then
				inside = "roof"
				--DbgAddBox(v.roof_box)
				return "break"
			end
		end
	end, mp, mr)
	
	return not inside, inside
end

function ShouldHaveRoofEavesSegment(roof_edge)
	if not roof_edge.isVisible or roof_edge.is_destroyed then return false end
	local room = roof_edge.room
	if roof_edge.roof_comp == "Eave" or (room and room.roof_type == "Flat") then
		if IsOutsideVolumes(roof_edge) then
			return true
		end
	end
	
	return false
end

function RoomRoof:OnRoofEdgeTilesDestroyed()
	self:UpdateRoofVfxControllers()
end

function RoomRoof:OnRoofPlaneTilesDestroyed()
	--TODO: something should happen
end

function RoomRoof:SetVfxControllersVisibility(val)
	for i = 1, #(self.vfx_roof_surface_controllers or "") do
		self.vfx_roof_surface_controllers[i]:SetVisibility(val)
	end
	for i = 1, #(self.vfx_eaves_controllers or "") do
		self.vfx_eaves_controllers[i]:SetVisibility(val)
	end
end

function RoomRoof:UpdateRoofVfxControllers()
	local b = self.roof_box
	if not self:HasRoof() or not b then 
		DoneObjects(self.vfx_roof_surface_controllers)
		DoneObjects(self.vfx_eaves_controllers)
		self.vfx_roof_surface_controllers = false
		self.vfx_eaves_controllers = false
		return 
	end
	
	--surfaces
	local controllers = self.vfx_roof_surface_controllers
	
	if self.roof_type == "Gable" then
		controllers = controllers or {}
		
		local vc1 = IsValid(controllers[1]) and controllers[1] or PlaceObject("RoofSurface")
		local vc2 = IsValid(controllers[2]) and controllers[2] or PlaceObject("RoofSurface")
		local v11, v12, v13, v21, v22, v23
		v11 = b:min()
		if self.roof_direction == "East-West" then
			v12 = v11 + point(b:sizex(), 0, 0)
			v13 = v11 + point(0, b:sizey() / 2, 0)
			v21 = v13
			v22 = v21 + point(b:sizex(), 0, 0)
			v23 = v21 + point(0, b:sizey() / 2, 0)
		else
			v12 = v11 + point(b:sizex() / 2, 0, 0)
			v13 = v11 + point(0, b:sizey(), 0)
			v21 = v12
			v22 = v21 + point(b:sizex() / 2, 0, 0)
			v23 = v21 + point(0, b:sizey(), 0)
		end
		
		vc1:InitFromParent(self)
		vc2:InitFromParent(self)
		vc1:SetVertexes(v11, v12, v13)
		local _, angle = self:GetRoofZAndDir(v11)
		vc1.angle = angle + 180 * 60
		vc2:SetVertexes(v21, v22, v23)
		vc2.angle = angle
		
		controllers[1] = vc1
		controllers[2] = vc2
	elseif self.roof_type == "Shed" or self.roof_type == "Flat" then
		controllers = controllers or {}
		
		local vc = IsValid(controllers[1]) and controllers[1] or PlaceObject("RoofSurface")
		local v1 = b:min()
		local v2 = v1 + point(b:sizex(), 0, 0)
		local v3 = v1 + point(0, b:sizey(), 0)
		
		vc:InitFromParent(self)
		vc:SetVertexes(v1, v2, v3)
		local _, angle = self:GetRoofZAndDir(v1)
		vc.angle = angle + 180 * 60
		
		controllers[1] = vc
		if IsValid(controllers[2]) then
			DoneObject(controllers[2])
		end
		controllers[2] = nil
	else
		for i = #(controllers or ""), 1, -1 do
			DoneObject(controllers[i])
		end
		controllers = false
	end
	
	self.vfx_roof_surface_controllers = controllers
	
	local map = {}
	MapForEach(b:grow(10, 10, 10), "RoofEdgeSlab", function(o, self, map)
		if o.room == self then
			if ShouldHaveRoofEavesSegment(o) then
				local s = slabAngleToDir[o:GetAngle()]
				map[s] = map[s] or {}
				local x, y, z = WorldToVoxel(o)
				local sigcoord
				if s == "East" or s == "West" then
					sigcoord = y
				else
					sigcoord = x
				end
				
				map[s][sigcoord] = o
				map[s].min = not map[s].min and sigcoord or Min(map[s].min, sigcoord)
				map[s].max = not map[s].max and sigcoord or Max(map[s].max, sigcoord)
			end
		end
	end, self, map)
	
	
	local function DetermineVertex(o, side, last)
		local curb = o:GetObjectBBox()
		local dir = (o:GetRelativePoint(axis_x) - o:GetPos())
		local sx, sy, sz = curb:sizexyz()
		
		if side == "East" or side == "West" then
			local p = curb:Center() + MulDivRound(dir, sx / 2, 4096)
			local x, y, z = p:xyz()
			return point(x, y + halfVoxelSizeY * (not last and -1 or 1), z)
		else
			local p = curb:Center() + MulDivRound(dir, sy / 2, 4096)
			local x, y, z = p:xyz()
			return point(x + halfVoxelSizeX * (not last and -1 or 1), y, z)
		end
	end
	
	local controllers = self.vfx_eaves_controllers
	local cidx = 1
	for side, t in pairs(map) do
		local last
		local v1, v2
		
		for i = t.min, t.max + 1 do
			local cur = t[i]
			if cur then
				if not last then
					v1 = DetermineVertex(cur, side, false)
				end
			else
				if last then
					v2 = DetermineVertex(last, side, true)
					
					controllers = controllers or {}
					local vc = IsValid(controllers[cidx]) and controllers[cidx] or PlaceObject("RoofEavesSegment")
					controllers[cidx] = vc
					cidx = cidx + 1
					
					vc:InitFromParent(self)
					
					if side == "South" or side == "West" then
						vc.vertex1 = v2
						vc.vertex2 = v1
					else
						vc.vertex1 = v1
						vc.vertex2 = v2
					end
					
					vc.angle = last:GetAngle()
					
					--[[DbgAddVector(v1)
					DbgAddVector(v2)
					DbgAddVector(v1, v2 - v1)]]
					if vc.playing then
						vc:Stop()
						vc:Play()
					end
					
					v1 = nil
					v2 = nil
				end
			end
			
			last = cur
		end
	end
	
	for i = #(controllers or ""), cidx, -1 do
		if IsValid(controllers[i]) then
			DoneObject(controllers[i])
		end
		controllers[i] = nil
	end
	
	if #(controllers or "") <= 0 then
		controllers = false
	end
	
	self.vfx_eaves_controllers = controllers
end

DefineClass.RoofFXController = {
	__parents = { "Object" },
	entity = "InvisibleObject",
	
	properties = {
		{id = "material", editor = "text", default = false },
		{id = "parent_obj", editor = "object", default = false },
		{id = "disabled", editor = "bool", default = false },
	},
	
	particles = false,
	playing = false,
}

function RoofFXController:Done()
	self:Stop()
end

function RoofFXController:SetVisibility(val)
	if self.playing then
		for i = 1, #(self.particles or "") do
			if val then
				self.particles[i]:SetEnumFlags(const.efVisible)
			else
				self.particles[i]:ClearEnumFlags(const.efVisible)
			end
		end
	end
end

function RoofFXController:SetDisabled(val)
	if val then
		self:Stop()
	end
	self.disabled = val
end

function RoofFXController:InitFromParent(parent_obj)
	self:SetPos(parent_obj:GetPos())
	self:SetAngle(parent_obj:GetAngle())
	self.parent_obj = parent_obj
	self.material = parent_obj.roof_mat
end

function RoofFXController:Play()
	if self.disabled then return end
	if self.playing then return end
	PlayFX("ClearSky", "end", self, self.material)
	PlayFX("RainHeavy", "start", self, self.material)
	self.playing = true
end

function RoofFXController:Stop()
	if not self.playing then return end
	PlayFX("RainHeavy", "end", self, self.material)
	PlayFX("ClearSky", "start", self, self.material)
	
	DoneObjects(self.particles)
	self.particles = false
	self.playing = false
end

DefineClass.RoofEavesSegment = {
	__parents = { "RoofFXController" },
	properties = {
		{id = "vertex1", editor = "point", default = false },
		{id = "vertex2", editor = "point", default = false },
		{id = "angle", editor = "number", default = false },
	},
}

function RoofEavesSegment:Dbg()
	local v1 = self.vertex1
	local v2 = self.vertex2
	
	DbgAddVector(v1)
	DbgAddVector(v2)
	DbgAddVector(v1, v2 - v1)
end

function RoofEavesSegment:Play()
	if self.disabled then return end
	if self.playing then return end
	RoofFXController.Play(self)
	
	local d = self.vertex1:Dist2D(self.vertex2)
	local angle = CalcSignedAngleBetween2D(point(4096, 0, 0), self.vertex2 - self.vertex1)
	if angle < 0 then
		angle = 360 * 60 + angle
	end
	
	local par = PlaceParticles("Rain_Pouring_Dyn")
	par:SetPos(self.vertex1)
	par:SetAngle(angle)
	par:SetParam("width", d)

	self.particles = self.particles or {}
	table.insert(self.particles, par)
end

DefineClass.RoofSurface = {
	__parents = { "RoofFXController" },
	properties = {
		{id = "vertex1", editor = "point", default = false },
		{id = "vertex2", editor = "point", default = false },
		{id = "vertex3", editor = "point", default = false },
		{id = "angle", editor = "number", default = false },
	},
}

function RoofSurface:GetOffset()
	if self.material == "Tin" then
		return 74 --boxmaxz - originz
	elseif self.material == "Tiles" then
		return 129 
	elseif self.material == "Concrete" then
		return 190
	end
	return 0
end

function RoofSurface:SetVertexes(v1, v2, v3)
	local parent_obj = self.parent_obj
	assert(parent_obj)
	
	--different material pieces have different heights
	local hoff = self:GetOffset()
	--GetRoofZAndDir doesn't always work on the extreme edges..
	local minx = Min(v1:x(), v2:x(), v3:x()) + 1
	local maxx = Max(v1:x(), v2:x(), v3:x()) - 1
	local miny = Min(v1:y(), v2:y(), v3:y()) + 1
	local maxy = Max(v1:y(), v2:y(), v3:y()) - 1

	v1 = point(minx, maxy, 0)
	v2 = point(maxx, maxy, 0)
	v3 = point(minx, miny, 0)
	
	v1 = v1:SetZ(parent_obj:GetRoofZAndDir(v1) + hoff)
	v2 = v2:SetZ(parent_obj:GetRoofZAndDir(v2) + hoff)
	v3 = v3:SetZ(parent_obj:GetRoofZAndDir(v3) + hoff)

	self.vertex1 = v1
	self.vertex2 = v2
	self.vertex3 = v3

	--[[DbgAddVector(self.vertex1)
	DbgAddVector(self.vertex2)
	DbgAddVector(self.vertex3)]]
end


function RoofSurface:Play()
	RoofFXController.Play(self)
	
	local v1 = self.vertex1
	local v2 = self.vertex2
	local v3 = self.vertex3
	
	local xmax = v2:Dist(v1)
	local ymax = v3:Dist(v1)
	assert(ymax < 1000000 and ymax > 0)
	local angle = CalcSignedAngleBetween2D(point(4096, 0, 0), v2 - v1)
	if angle < 0 then
		angle = 360 * 60 + angle
	end

	local par = PlaceParticles("Splashes_Raindrop_Dyn")
	par:SetPos(v1)
	par:SetAngle(angle)
	par:SetParam("area", MulDivRound(xmax, ymax, 1000))
	par:SetParam("width", xmax)
	par:SetParam("height", ymax)
	self.parent_obj:SnapObject(par)
	
	self.particles = self.particles or {}
	table.insert(self.particles, par)
end

function CreateVfxControllersForAllRoomsOnMap()
	MapForEach("map", "RoofFXController", DoneObject) --in case of old version ones existing
	MapForEach("map", "Room", RoomRoof.UpdateRoofVfxControllers)
end

function PlayRoofFX()
	MapForEach("map", "RoofFXController", function(o)
		o:Play()
	end)
end

function StopRoofFX()
	MapForEach("map", "RoofFXController", function(o)
		o:Stop()
	end)
end