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local lPremiumTiers = { "Legendary" }
local function lShowPrices(textWnd)
textWnd.UniformColumnWidth = true
textWnd.idPrice1W:SetVisible(true)
textWnd.idText:SetVisible(false)
end
local function lShowText(textWnd)
textWnd.UniformColumnWidth = false
textWnd.idPrice1W:SetVisible(false)
textWnd.idText:SetVisible(true)
return textWnd.idText
end
HireStatusToUITextMap = {
["Available"] = function(merc, infoContainer)
lShowPrices(infoContainer)
infoContainer.idTitleContainer:SetVisible(true)
infoContainer.idName:SetText(T(670826953804, "7 Days Fee"))
end,
["Dead"] = function(merc, infoContainer)
local textWnd = lShowText(infoContainer)
infoContainer.idTitleContainer:SetVisible(false)
textWnd.idValue:SetText(T(108257409476, "<style PDAMercPrice_Dead>K.I.A.</style>"))
end,
["Hired"] = function(merc, infoContainer)
if not merc.HiredUntil then
infoContainer:SetVisible(false)
return
end
local textWnd = lShowText(infoContainer)
local lastPaidForMerc = GetMercStateFlag(textWnd.context.session_id, "LastHirePayment") or 0
infoContainer.idTitleContainer:SetVisible(true)
infoContainer.idName:SetText(T(511651601406, "Hired"))
textWnd.idValue:SetText(T{644307680208, "<MercContractTime()> (<money(paid)>)", { paid = lastPaidForMerc }})
textWnd.idValue:SetRolloverText(T(896296459558, "The remaining duration of the current contract."))
textWnd.idValue:SetRolloverTitle(T(832794884887, "Contact Duration"))
end,
["MIA"] = function(merc, infoContainer)
local textWnd = lShowText(infoContainer)
infoContainer.idTitleContainer:SetVisible(false)
textWnd.idValue:SetText(T(246183208479, "M.I.A."))
end,
["NotMet"] = function(merc, textWnd)
-- merc not shown
end,
["Retired"] = function(merc, textWnd)
HireStatusToUITextMap["Available"](merc, textWnd)
end,
}
function NetSyncEvents.CheatUnlockAIMPremium()
AIMPremium = "active"
end
function MercPremiumAndNotUnlocked(mercTier)
return table.find(lPremiumTiers, mercTier) and AIMPremium ~= "grant" and AIMPremium ~= "active"
end
HireStatusToUIMercCardText = {
["Available"] = function(merc, textWnd)
if MercPremiumAndNotUnlocked(merc.Tier) then
textWnd:SetText(T(424185167484, "GOLD"))
textWnd:SetTextStyle("PDAMercPrice_Premium")
textWnd:SetTextStyleSmall("PDAMercPrice_Premium_Small")
return
end
textWnd:SetText(T{747000955859, "<MercPrice(merc,7,true)>", merc})
textWnd:SetTextStyle("PDAMercPrice")
textWnd:SetTextStyleSmall("PDAMercPrice_Small")
end,
["Dead"] = function(merc, textWnd)
textWnd:SetText(T(617663398594, "K.I.A."))
textWnd:SetTextStyle("PDAMercPrice_Dead")
textWnd:SetTextStyleSmall("PDAMercPrice_Dead_Small")
end,
["Hired"] = function(merc, textWnd)
if not merc.HiredUntil then -- Hired forever
textWnd:SetText(T(663664258457, "HIRED"))
textWnd:SetTextStyle("PDAMercPrice_Hired")
textWnd:SetTextStyleSmall("PDAMercPrice_Hired_Small")
return
end
local remaining_time = merc.HiredUntil - Game.CampaignTime
if remaining_time <= 0 then
textWnd:SetText(T(467150276603, "<MercContractTime()>"))
textWnd:SetTextStyle("PDAMercPrice_Hired")
textWnd:SetTextStyleSmall("PDAMercPrice_Hired_Small")
else
textWnd:SetText(T(232679944534, "HIRED: <MercContractTime()>"))
textWnd:SetTextStyle("PDAMercPrice_Hired")
textWnd:SetTextStyleSmall("PDAMercPrice_Hired_Small")
end
end,
["MIA"] = function(merc, textWnd)
textWnd:SetText(T(246183208479, "M.I.A."))
textWnd:SetTextStyle("PDAMercPrice")
textWnd:SetTextStyleSmall("PDAMercPrice_Small")
end,
["NotMet"] = function(merc, textWnd)
-- merc not shown
end,
["Retired"] = function(merc, textWnd)
textWnd:SetText(T(813016330113, "Retired"))
textWnd:SetTextStyle("PDAMercPrice")
textWnd:SetTextStyleSmall("PDAMercPrice_Small")
--HireStatusToUIMercCardText["Available"](merc, textWnd)
end,
}
function IsMetAIMMerc(merc)
if not merc then return false end
return merc.Affiliation == "AIM" and merc.HireStatus ~= "NotMet"
end
function IsEliteMerc(merc)
local tierPreset = table.find_value(Presets.MercTiers.Default, "id", merc.Tier)
return tierPreset and tierPreset.SortKey >= 2
end
function MercCanContact(merc)
if Platform.demo then
if IsEliteMerc(merc) then
return "disabled", T(697751324120, "Not available in Demo")
end
end
local hiredAIMMercs = CountPlayerMercsInSquads("AIM")
local tooManyMercs = hiredAIMMercs >= const.Satellite.MaxHiredMercs
local aboveLimit = hiredAIMMercs > const.Satellite.MaxHiredMercs
if merc.HireStatus == "Available" or merc.HireStatus == "Retired" then
if tooManyMercs then
return "TooManyMercs"
end
if table.find(lPremiumTiers, merc.Tier) then
return "premium"
end
return "enabled"
end
if merc.HireStatus == "Dead" then return false end
if merc.HireStatus == "Hired" then
if aboveLimit then
return "TooManyMercs"
end
if not merc.HiredUntil then
return false
end
local mercContractLeft = merc.HiredUntil - Game.CampaignTime
local leftInDays = mercContractLeft / const.Scale.day
if leftInDays > 5 then
return "TooEarly"
end
return "enabled"
end
if merc.HireStatus == "MIA" then return false end
-- merc.HireStatus == "NotMet" Not visible
end
function ChangeAIMPremiumState(new_state, money)
if new_state == AIMPremium then return end
if AIMPremium == "active" then return end --cant go from active to anything else
if money then
AddMoney(-money, "expense")
end
AIMPremium = new_state
ObjModified("AIMPremium")
end
function NetSyncEvents.ChangeAIMPremiumState(new_state, money)
return ChangeAIMPremiumState(new_state, money)
end
function PremiumPopupLogic()
local popupHost = GetDialog("PDADialog")
popupHost = popupHost and popupHost:ResolveId("idDisplayPopupHost")
local premiumPrice = const.AIMGoldCost
if AIMPremium == "unoffered" then
CreateRealTimeThread(function()
local aimPrem = CreateMessageBox(
popupHost,
T(361843368664, "A.I.M. Gold"),
T(615566544023, "You need an A.I.M. Gold account to contact this merc."),
T(175313021861, "Close"))
aimPrem:Wait()
return
end)
return true
elseif AIMPremium == "offer" then
CreateRealTimeThread(function()
local aimPrem = CreateQuestionBox(
popupHost,
T(361843368664, "A.I.M. Gold"),
T(308850005867, "Did YOU know you can get the best mercs A.I.M. has to offer? Legendary warriors can be under YOUR command with a simple press of a button. Get this exclusive one-time offer for A.I.M. Gold to get FULL ACCESS to our vast catalogue. Purchase NOW!"),
T{138562752874, "Buy (<money(AIMCost)>)", AIMCost = const.AIMGoldCost},
T(175313021861, "Close"),
premiumPrice,
function(premiumPrice) if Game.Money < premiumPrice then return "disabled" else return "enabled" end end)
local resp = aimPrem:Wait()
NetSyncEvent("ChangeAIMPremiumState", "offered")
if resp ~= "ok" then
return
else
NetSyncEvent("ChangeAIMPremiumState", "active", premiumPrice)
end
end)
return true
elseif AIMPremium == "offered" then
CreateRealTimeThread(function()
local aimPrem = CreateQuestionBox(
popupHost,
T(361843368664, "A.I.M. Gold"),
T(548407393248, "Congratulations - you are eligible for an account upgrade! Gain FULL ACCESS to the A.I.M. site right now with our one-time exclusive offer. Purchase NOW! "),
T{138562752874, "Buy (<money(AIMCost)>)",
AIMCost = const.AIMGoldCost}, T(175313021861, "Close"),
premiumPrice,
function(premiumPrice) if Game.Money < premiumPrice then return "disabled" else return "enabled" end end)
local resp = aimPrem:Wait()
if resp ~= "ok" then
return
else
NetSyncEvent("ChangeAIMPremiumState", "active", premiumPrice)
end
end)
return true
elseif AIMPremium == "grant" then
CreateRealTimeThread(function()
local aimPrem = CreateMessageBox(
popupHost,
T(361843368664, "A.I.M. Gold"),
T(419850567943, "CONGRATULATIONS! As a loyal and valued A.I.M. partner we would like to present you with exclusive access to A.I.M. Gold. You will be able contact our best mercenaries at NO EXTRA COST."),
T(413525748743, "Ok"))
aimPrem:Wait()
NetSyncEvent("ChangeAIMPremiumState", "active")
return
end)
return true
end
return false
end
function TooEarlyPopupLogic()
local popupHost = GetDialog("PDADialog")
popupHost = popupHost and popupHost:ResolveId("idDisplayPopupHost")
CreateRealTimeThread(function()
local tooEarly = CreateMessageBox(
popupHost,
T(847960042775, "ERROR"),
T(533262446232, "A.I.M. restricts contract renewal negotiations to 5 days or less of contract time remaining"),
T(175313021861, "Close"))
tooEarly:Wait()
return
end)
return true
end
DefineClass.ChatMessage = {
__parents = { "PropertyObject" },
properties = {
{ id = "Text", editor = "text", default = false, translate = true, context = function(self, meta, parent)
local sol = { parent:FindSubObjectLocation(self) }
if sol and sol[1] then
if sol[1]:IsKindOf("UnitDataCompositeDef") then
table.remove(sol, 1)
end
local sol_strings = table.map(sol, function(x) if type(x) == "string" then return x else return ObjectClass(x) end end)
sol_strings[#sol_strings+1] = VoicedContextFromField("id", "ChatMessage")(parent, meta)
return table.concat(sol_strings, " ")
else
print("Can't find context for text '", self.Text, "'")
end
end }
},
}
function ChatMessage:GetEditorView()
return (self.Text or Untranslated(""))
end
function DbgRandomizeHireStatus()
local hireStatuses = PresetGroupCombo("MercHireStatus", "Default")()
ForEachMerc(function(mId)
gv_UnitData[mId].HireStatus = hireStatuses[AsyncRand(#hireStatuses - 1) + 2]
gv_UnitData[mId].HiredUntil = Game.CampaignTime + 5 * const.Scale.day
end)
end
local lHireScreenOrder = {
function(m) return m.HireStatus == "MIA" or m.HireStatus == "Dead" end,
}
-- Generate filters from tiers
if FirstLoad then
AIMScreenFilters = false
end
function GetAIMScreenFilters()
if AIMScreenFilters then
return AIMScreenFilters
end
AIMScreenFilters = {}
for i, tier in ipairs(Presets.MercTiers.Default) do
AIMScreenFilters[#AIMScreenFilters + 1] = {
name = tier.name,
nameString = string.lower(tier.id),
func = function(item)
return IsMetAIMMerc(item) and item.Tier == tier.id
end,
id = i,
premium = false,
tier = i
}
end
table.insert(AIMScreenFilters, {
name = T(470357587467, "All"),
nameString = "all",
func = function(item) return IsMetAIMMerc(item) end,
id = #AIMScreenFilters + 1
})
table.insert(AIMScreenFilters, {
name = T(521536943297, "My Team [<PlayerMercCount()>]"),
urlName = T(975990402542, "My%20Team"),
nameString = "hired",
func = function(item) return item.HireStatus == "Hired" end,
id = #AIMScreenFilters + 1,
hire = true,
})
return AIMScreenFilters
end
PDABrowserTabData = {
{
id = "aim",
DisplayName = T(750064110101, "A.I.M. Database"),
},
{
id = "evaluation",
DisplayName = T(639179504857, "A.I.M. Evaluation")
},
{
id = "imp",
DisplayName = T(100920312291, "I.M.P. Web")
},
{
id = "banner_page",
DisplayName = Untranslated("placeholder")
},
{
id = "page_error",
DisplayName = T(788974012539, "I.M.P. Error")
},
{
id = "landing",
DisplayName = T(750064110101, "A.I.M. Database"),
},
{
id = "bobby_ray_shop",
DisplayName = T(478086245074, "Bobby Ray's"),
}
}
GameVar("PDABrowserTabState", function ()
return {
landing = { locked = true },
aim = { locked = false },
evaluation = { locked = true },
imp = { locked = g_TestCombat },
banner_page = {locked = true},
page_error = {locked = true},
bobby_ray_shop = { locked = true },
}
end)
GameVar("PDABrowserHistoryState", function ()
return {}
end)
function IsPageInBrowserHistory(mode, mode_param)
for v,k in ipairs(PDABrowserHistoryState) do
if(k.mode == mode and (k.mode_param == nil or k.mode_param == mode_param)) then
return true
end
end
return false
end
function AddPageToBrowserHistory(mode, mode_param)
if not IsPageInBrowserHistory(mode, mode_param) then
table.insert(PDABrowserHistoryState, {mode = mode, mode_param = mode_param})
ObjModified("pda browser tabs")
end
end
function OnMsg.MercHireStatusChanged(unitData, oldStatus, newStatus)
if newStatus == "Hired" and PDABrowserTabState.evaluation and PDABrowserTabState.evaluation.locked then
PDABrowserTabState.evaluation.locked = false
ObjModified("pda browser tabs")
elseif oldStatus == "Hired" and PDABrowserTabState.evaluation and not PDABrowserTabState.evaluation.locked and #GetHiredMercIds() <= 1 then
PDABrowserTabState.evaluation.locked = true
end
end
DefineClass.PDABrowser = {
__parents = { "XDialog" },
InitialMode = "aim",
InternalModes = table.concat(table.map(PDABrowserTabData, "id"), ", ")
}
function PDABrowser:Open()
local mode_param = GetDialogModeParam(GetDialog("PDADialog")) or GetDialog("PDADialog").context
if mode_param and mode_param.browser_page then
self.InitialMode = mode_param.browser_page or "aim"
end
Msg("BrowserOpened")
XDialog.Open(self)
end
function PDABrowser:SetMode(mode, context)
if not TutorialHintsState.LandingPageShown then
mode = "landing"
end
if mode == "banner_page" and context == "PDABrowserBobbyRay" then
mode = "bobby_ray_shop"
context = "front"
end
local browserContent = self:ResolveId("idBrowserContent")
if browserContent and browserContent:HasMember("CanClose") then
if not browserContent:CanClose("sub_mode", {mode, context}) then
return
end
end
if PDABrowserTabState[mode] and PDABrowserTabState[mode].unread then
PDABrowserTabState[mode].unread = false
end
XDialog.SetMode(self, mode, context)
end
function PDABrowser:OnDialogModeChange(mode, dialog)
XDialog.OnDialogModeChange(mode, dialog)
ObjModified("pda_url")
end
function PDABrowser:CanClose(mode, mode_param)
local browserContent = self:ResolveId("idBrowserContent")
if browserContent and browserContent:HasMember("CanClose") then
return browserContent:CanClose(mode, mode_param)
end
return true
end
GameVar("AIMPremium", "unoffered") -- unoffered, offer, offered, grant, active
GameVar("AIMBrowserSection", "loadout")
GameVar("CurrentAIMFilter", 1)
GameVar("MessengerChatHistory", {})
DefineClass.PDAAIMBrowser = {
__parents = { "XDialog" },
PauseReason = "PDAMercs",
current_filter = false,
selected_merc = false,
show_bio = false,
mercs_hired = false,
release_expired = false
}
function PDAAIMBrowser:Open()
self.show_bio = AIMBrowserSection == "bio"
XDialog.Open(self)
local autoSelectMerc = false
local mode_param = GetDialogModeParam(self.parent) or GetDialogModeParam(GetDialog("PDADialog")) or GetDialog("PDADialog").context
if mode_param and mode_param.select_merc then
autoSelectMerc = mode_param.select_merc
end
if mode_param and mode_param.release_expired then
self.release_expired = mode_param.release_expired
end
if self.release_expired then
PauseCampaignTime(GetUICampaignPauseReason("PDAAIMBrowser_ExpiredMercs"))
end
-- Check AIMPremium for initial "offer" or free AIMPremium "grant"
if not self.release_expired and (AIMPremium == "offer" or AIMPremium == "grant") then
PremiumPopupLogic()
end
-- Initial selection in lists needs to wait for the layout (this is how its done in XContentTemplateList)
-- cuz otherwise the ScrollIntoView on select breaks
RunWhenXWindowIsReady(self, function()
if self.window_state == "destroying" then return end
self:SetFilter(CurrentAIMFilter, autoSelectMerc)
self.idMercList:SetFocus()
end)
end
function PDAAIMBrowser:OnShortcut(shortcut, ...)
if shortcut == "LeftShoulder" or shortcut == "RightShoulder" then
local currentFilter = self.current_filter
if shortcut == "LeftShoulder" then currentFilter = currentFilter - 1 else currentFilter = currentFilter + 1 end
local filtersArray = GetAIMScreenFilters()
if currentFilter <= 0 then currentFilter = #filtersArray end
if currentFilter > #filtersArray then currentFilter = 1 end
local filterPreset = filtersArray[currentFilter]
local filterButtonContainer = self.idFilters
local filterButton = filterPreset and table.find_value(filterButtonContainer, "context", filterPreset)
if IsKindOf(filterButton, "XTextButton") and filterButton.enabled then
self:SetFilter(currentFilter)
end
end
return XDialog.OnShortcut(self, shortcut, ...)
end
function SpecifyMercSectorPopup(mercs)
local initial_sector = GetCurrentCampaignPreset().InitialSector
local sector_posibilities = { initial_sector }
for id, sector in pairs(gv_Sectors) do
-- Sectors marked as "arrivable" and that the player has owned at any point.
if sector.Side == "player1" and not sector.PortLocked and sector.CanBeUsedForArrival and sector.last_own_campaign_time ~= 0 and id ~= initial_sector then
sector_posibilities[#sector_posibilities + 1] = id
end
end
if #sector_posibilities <= 1 then return false end
local mercUnitData = {}
local mercListConcat = ""
for i, merc in ipairs(mercs) do
local unitData = gv_UnitData[merc]
mercUnitData[#mercUnitData + 1] = unitData
mercListConcat = mercListConcat .. unitData.Nick
if i ~= #mercs then mercListConcat = mercListConcat .. ", " end
end
local popupHost = GetDialog("PDADialog")
popupHost = popupHost and popupHost:ResolveId("idDisplayPopupHost")
if not popupHost then return false end
local pickDlg = XTemplateSpawn("PDAMercArriveSectorPick", popupHost,
{
mercs = mercUnitData,
sectors = sector_posibilities,
mercString = mercListConcat
})
pickDlg:Open()
return pickDlg
end
local function lReleaseExpiredMercs(mercs)
for i, ud in ipairs(mercs) do
if ud.HiredUntil and Game.CampaignTime >= ud.HiredUntil then
NetSyncEvent("ReleaseMerc", ud.session_id)
end
end
end
function PDAAIMBrowser:OnDelete() -- Handling where co-op forcibly closes it.
if self.release_expired then
lReleaseExpiredMercs(self.release_expired)
self.release_expired = false
end
ResumeCampaignTime(GetUICampaignPauseReason("PDAAIMBrowser_ExpiredMercs"))
ResumeCampaignTime(GetUICampaignPauseReason("PDAAIMBrowser_HiredMercs"))
end
-- sometimes we need to replicate our caller from CanClose due to a popup opening
-- this is done by receiving information on it via mode which can be:
-- close : meaning we want to close the pda
-- sub_mode : meaning we want to change the mode of the parent PDABrowser dialog
-- any other value : meaning we want to change the mode of the PDA itself (possibly unused)
--
-- These are all the ways the AIM browser could be closed.
function PDAAIMBrowser:CanClose(mode, mode_param)
if not self.release_expired and not self.mercs_hired then return true end
local stillGoingToExpire = {}
if self.release_expired then
for i, ud in ipairs(self.release_expired) do
if ud.HiredUntil and Game.CampaignTime >= ud.HiredUntil then
stillGoingToExpire[#stillGoingToExpire + 1] = ud
end
end
end
local stillHired = {}
if self.mercs_hired then
for i, uId in ipairs(self.mercs_hired) do
local ud = gv_UnitData[uId]
if ud.HiredUntil then
stillHired[#stillHired + 1] = ud
end
end
end
local popup, popup_expected_response = false, false
if self.release_expired and #stillGoingToExpire > 0 then
local popupHost = GetDialog("PDADialog")
popupHost = popupHost and popupHost:ResolveId("idDisplayPopupHost")
if not popupHost then return true end
popup = XTemplateSpawn("PDAMercContractExpirationPopup", popupHost, {
expired = stillGoingToExpire,
release = true
})
popup:Open()
popup_expected_response = "ok"
elseif self.mercs_hired and #stillHired > 0 then
popup = SpecifyMercSectorPopup(self.mercs_hired)
if not popup then return true end
popup_expected_response = false -- logic is handled internally
end
if not popup then return true end
self:CreateThread("popup-response", function()
local resp = popup:Wait()
if resp ~= popup_expected_response then return end
if self.release_expired then
lReleaseExpiredMercs(self.release_expired)
self.release_expired = false
else
self.mercs_hired = false
end
-- Run in another thread as it can call CanClose again.
local pdaDiag = GetDialog("PDADialog")
CreateRealTimeThread(function()
if mode == "close" then
if mode_param then
assert(false) -- Hopefully not a thing anymore (explore from browser)
UIEnterSectorInternal(table.unpack(mode_param))
return
end
pdaDiag:Close()
elseif mode == "sub_mode" then
local parentDlg = GetDialog(self.parent)
if mode_param then
parentDlg:SetMode(table.unpack(mode_param))
end
else
pdaDiag:SetMode(mode, mode_param, "skip_can_close")
end
end)
end)
return false
end
function PDAAIMBrowser:SetFilter(id, auto_select)
CurrentAIMFilter = id
self.current_filter = id
self:UpdateSelectedFilter()
local mercToSelect
if auto_select then
mercToSelect = table.find_value(self.idMercList, "context", gv_UnitData[auto_select])
mercToSelect = mercToSelect and mercToSelect.context
end
if not mercToSelect then
mercToSelect = self.idMercList.context[1]
end
self:SetSelectedMerc(mercToSelect and mercToSelect.session_id)
if auto_select and mercToSelect then
-- If auto selecting a merc leave the auto "scroll to selection" logic to handle this
else
self.idMercList:ScrollTo(0, 0) -- Scroll to top when changing filters
end
ObjModified("pda_url")
end
function PDAAIMBrowser:SetSelectedMerc(id)
if self.selected_merc == id then
return
end
local prevSel = self.selected_merc
self.selected_merc = id
if id then
self.idMercData:SetContext(gv_UnitData[id])
self.idMercData:SetVisible(true)
else
self.idMercData:SetVisible(false)
end
ObjModified(gv_UnitData[id])
if prevSel then
ObjModified(gv_UnitData[prevSel])
end
local pdaDlg = GetDialog("PDADialog")
local toolBar = self.idToolBar
if toolBar.window_state == "open" then
toolBar:RebuildActions(pdaDlg)
end
ObjModified("pda_url")
RunWhenXWindowIsReady(self.idMercList, function()
local mercWindowInList = table.find(self.idMercList, "context", gv_UnitData[id])
self.idMercList:SetSelection(mercWindowInList)
end)
end
local function GetHireScreenOrderIdx(m)
for i, oFunc in ipairs(lHireScreenOrder) do
if oFunc(m) then
return i
end
end
return #lHireScreenOrder + 1
end
function GetFilteredMercs(filter_index)
local filters = GetAIMScreenFilters()
local filter = filters[filter_index].func
local filteredItems = {}
ForEachMerc(function(mId)
local data = gv_UnitData[mId]
if data and filter(data) then
filteredItems[#filteredItems + 1] = data
end
end)
table.sort(filteredItems, function(a, b)
local idxA = GetHireScreenOrderIdx(a)
local idxB = GetHireScreenOrderIdx(b)
if idxA == idxB then
return GetMercPrice(a,7,true) > GetMercPrice(b, 7, true)
end
return idxA < idxB
end)
return filteredItems
end
function PDAAIMBrowser:UpdateSelectedFilter()
local mercsPerFilter = {}
local filterContainer = self:ResolveId("idFilters")
local buttonIdx = 1
for i, f in ipairs(filterContainer) do
if IsKindOf(f, "XTextButton") then
local list = GetFilteredMercs(buttonIdx)
local enabled = #list > 0
f:SetEnabled(enabled)
local shouldBeSelected = buttonIdx == self.current_filter
f:SetSelected(enabled and shouldBeSelected)
if not enabled and shouldBeSelected then
local filterAll = table.find(AIMScreenFilters, "nameString", "all")
if buttonIdx ~= filterAll then
self:SetFilter(filterAll)
end
break
end
mercsPerFilter[buttonIdx] = list
buttonIdx = buttonIdx + 1
end
end
self.idMercList.KeepSelectionOnRespawn = false
self.idMercList:SetContext(mercsPerFilter[self.current_filter])
self.idMercList.KeepSelectionOnRespawn = true
end
function GetMercSpecIcon(merc)
if not merc then return false end
local spec = Presets.MercSpecializations.Default[merc.Specialization]
return spec and spec.icon or "", spec and spec.rolloverText or false
end
------
local function lEvaluateConversationBranches(branches, obj, ctx, branchType, check_rule, dbgEvaluate)
branches = branches or empty_table
for i, b in ipairs(branches) do
if b:HasMember("Type") and b.Type ~= branchType then goto continue end
if b:HasMember("CustomBranchCondition") then
if not b:CustomBranchCondition(obj, ctx) then goto continue end
end
if check_rule and IsGameRuleActive("AlwaysOnline") and not next(b.Conditions) then
goto continue
end
-- DEBUG
if dbgEvaluate then
return b
end
-- DEBUG
if EvalConditionList(b.Conditions, obj, ctx) then
return b
end
::continue::
end
-- DEBUG
if dbgEvaluate and #branches > 0 then
return branches[1]
end
-- DEBUG
return false
end
-- Conversation resuming
if FirstLoad then
MessengerChatResumeData = false
end
local function lGetResumeConversation(merc)
return MessengerChatResumeData and MessengerChatResumeData[merc.session_id]
end
local function lSaveResumeConversation(merc, context, typ, input)
if not MessengerChatResumeData then
MessengerChatResumeData = {}
end
MessengerChatResumeData[merc.session_id] = {
context = context,
typ = typ,
input = input,
}
end
local function lDeleteResumeConversation(merc)
if not MessengerChatResumeData then return end
MessengerChatResumeData[merc.session_id] = false
end
function OnMsg.BrowserOpened()
MessengerChatResumeData = false
end
TFormat.MercPriceAIMMessenger = function(ctx, level)
if not ctx then
return
end
ctx = ctx and ctx.merc
return TFormat.money(ctx, GetMercPrice(ctx, 7,false, level))
end
local lEmptyPreset = { Lines = { } }
local function lPresetLevelChanges(price_increased_level)
return { Lines = { {
meta = "aimbot",
Text = T{487770557196, "A.I.M. has increased merc salary based on their recent accomplishments. 7-Day fee is now <MercPriceAIMMessenger(price_increased_level)>.", price_increased_level = price_increased_level}
} } }
end
local function lPrependAimBotMessage(preset, message, red)
local lines = table.copy(preset.Lines)
table.insert(lines, 1, {
meta = "aimbot",
Text = message,
red = red
})
return { Lines = lines }
end
local lNextNodeMap = {
[""] = function(m, conversation_context)
-- Initialize conversation with defaults
conversation_context.MinDuration = 3
conversation_context.ContractDuration = GetMercMinDaysCanAfford(m, 3, 7)
conversation_context.MaxDuration = 14
conversation_context.ContractAddHaggle = false
if not m.MessengerOnline then return "Offline" end
local history = MessengerChatHistory[m.session_id]
-- Branch into rehire logic.
if m.HireStatus == "Hired" then
--[[ if GetMercStateFlag(m.session_id, "RejectedRehire") then
return "ByeBad", lEmptyPreset
end]]
local anyRefusal = lEvaluateConversationBranches(m.Refusals, m, conversation_context, "rehire", "check rule")
if anyRefusal then
local anyMitig = lEvaluateConversationBranches(m.Mitigations, m, conversation_context)
if anyMitig then
conversation_context.Mitigation = anyMitig
else
-- If already played wont join, dont play again
if history and history.last_wont_join == "rehire" then
return "ByeBad", lEmptyPreset
end
return "RefusalRehire", anyRefusal
end
end
local hiredAt = GetMercStateFlag(m.session_id, "HiredAt")
local hiredUntil = m.HiredUntil
local originalHiredFor = hiredAt and ((hiredUntil - hiredAt) / const.Scale.day) or 7
conversation_context.ContractDuration = Clamp(originalHiredFor, conversation_context.MinDuration, conversation_context.MaxDuration)
-- Clear wont join flag
if history then
history.last_wont_join = false
end
return "RehireIntroLevelCheck", conversation_context.price_increased and lPresetLevelChanges(conversation_context.price_increased)
end
if GetMercStateFlag(m.session_id, "LastHiredAt") then -- If ever hired before, check rehire refusals too
local anyRefusal = lEvaluateConversationBranches(m.Refusals, m, conversation_context, "rehire", "check rule")
if anyRefusal then
local anyMitig = lEvaluateConversationBranches(m.Mitigations, m, conversation_context)
if anyMitig then
conversation_context.Mitigation = anyMitig
else
-- If already played wont join, dont play again
if history and history.last_wont_join == "rehire" then
return "ByeBad", lEmptyPreset
end
return "RefusalRehire", anyRefusal
end
end
end
-- Check if retired.
local anyRefusal = lEvaluateConversationBranches(m.Refusals, m, conversation_context, "normal","check rule")
local anyMitig = false
if anyRefusal then
local anyMitig = lEvaluateConversationBranches(m.Mitigations, m, conversation_context)
if anyMitig then
conversation_context.Mitigation = anyMitig
else
-- If already played wont join, dont play again
if history and history.last_wont_join == "hire" then
return "ByeBad", lEmptyPreset
end
local dayHash = xxhash(m.session_id, (Game.CampaignTime / const.Scale.day) / 3, Game.id)
local roll = 1 + BraidRandom(dayHash, 100)
local successfulRefusalRoll = roll < anyRefusal.chanceToRoll
if successfulRefusalRoll then
if const.DbgHiring then
CombatLog("debug","Hiring refusal ocurred " .. roll .. " / " .. anyRefusal.chanceToRoll)
end
return "RefuseHire", anyRefusal
else
CombatLog("debug","Hiring refusal did not occur " .. roll .. " / " .. anyRefusal.chanceToRoll)
end
end
end
-- Clear wont join flag
if history then
history.last_wont_join = false
end
if #MessengerChatHistory[m.session_id] > 0 and m.ConversationRestart and #m.ConversationRestart > 0 then
return "ConversationRestartLevelCheck", conversation_context.price_increased and lPresetLevelChanges(conversation_context.price_increased)
end
return "GreetingAndOfferLevelCheck", conversation_context.price_increased and lPresetLevelChanges(conversation_context.price_increased)
end,
["GreetingAndOfferLevelCheck"] = function(m, conversation_context) return "GreetingAndOffer" end,
["GreetingAndOffer"] = function(m, conversation_context) return "SetupDurationPick" end,
["ConversationRestartLevelCheck"] = function() return "ConversationRestart" end,
["ConversationRestart"] = function() return "SetupDurationPick" end,
["SetupDurationPick"] = function(m, conversation_context)
conversation_context.ContractDuration = GetMercMinDaysCanAfford(m, 3, 7)
conversation_context.MinDuration = 3
conversation_context.MaxDuration = 14
return "PickDuration", lEmptyPreset, "input-days"
end,
["PickDuration"] = function(m) return "DurationPicked", { Lines = { { meta = "aimbot", Text = T{297781679306, "Offer has been sent to <Name>", m} } } } end,
["DurationPicked"] = function(m, conversation_context)
local anyRefusal = lEvaluateConversationBranches(m.Refusals, m, conversation_context, "duration","check rule")
if anyRefusal then
local anyMitig = lEvaluateConversationBranches(m.Mitigations, m, conversation_context)
if anyMitig then
conversation_context.Mitigation = anyMitig
else
local durationRejected = anyRefusal:HasMember("Duration") and anyRefusal.Duration or "short" -- Member check for debug refusal.
if durationRejected == "long" then
conversation_context.MaxDuration = 7
elseif durationRejected == "short" then -- If he rejected short, he wants long
conversation_context.MinDuration = 7
end
conversation_context.ContractDuration = GetMercMinDaysCanAfford(m, 3, 7)
return "CounterOffer", anyRefusal, "input-days"
end
end
return "CheckHaggle"
end,
["DurationMitigation"] = function(m) return "WelcomeToTheTeam" end,
["CheckHaggle"] = function(m, conversation_context)
if conversation_context.Mitigation then
return "MitigationHired", conversation_context.Mitigation
end
local anyHaggle = lEvaluateConversationBranches(m.Haggles, m, conversation_context)
if anyHaggle and anyHaggle:RollRandom(m.session_id) then
local anyMitig = lEvaluateConversationBranches(m.Mitigations, m, conversation_context)
if anyMitig then
return "MitigationRehire", anyMitig
end
conversation_context.ContractAddHaggle = true
return "Haggle", lPrependAimBotMessage(anyHaggle, T{802100396535, "Offer has been modified by <Name>", m}, "red")
end
return "WelcomeToTheTeam"
end,
["MitigationHired"] = function(m) return "WelcomeToTheTeam" end,
["Haggle"] = function(m)
return "OfferUpdated", lEmptyPreset, "input-days"
end,
["CounterOffer"] = function(m) return "OfferUpdated" end,
["OfferUpdated"] = function(m)
return "OfferUpdatedEnd", { Lines = { { meta = "aimbot", Text = T{860732220049, "Updated offer has been sent to <Name>", m} } } }
end,
["OfferUpdatedEnd"] = function(m) return "WelcomeToTheTeam" end,
["WelcomeToTheTeam"] = function(m, conversation_context)
local specialPartingWords = lEvaluateConversationBranches(m.ExtraPartingWords, m, conversation_context)
if specialPartingWords then
local dayHash = xxhash(m.session_id, (Game.CampaignTime / const.Scale.day) / 3)
local roll = 1 + BraidRandom(dayHash, 100)
if const.DbgHiring then print("ExtraPartingWords rolled " .. roll .. " out of max " .. specialPartingWords.chanceToRoll) end
local successRollExtraWords = roll < specialPartingWords.chanceToRoll
if not successRollExtraWords then specialPartingWords = false end
end
return "PartingWords", specialPartingWords
end,
-- Ending nodes --
["Offline"] = function(m)
return "OfflineBye", { Lines = { { meta = "aimbot", Text = T{303971597279, "<Name> is currently offline. You will receive a notification when they become online.", m} } } }
end,
["RefusalRehire"] = function(m)
local history = MessengerChatHistory[m.session_id]
if history then
history.last_wont_join = "rehire"
Msg("MercChatWontJoin")
end
return "WontJoin"
end,
["RefuseHire"] = function(m)
local history = MessengerChatHistory[m.session_id]
if history then
history.last_wont_join = "hire"
Msg("MercChatWontJoin")
end
return "WontJoin"
end,
["WontJoin"] = function(m)
return "ByeBad", { Lines = { { meta = "aimbot", Text = T{679951487555, "<Name> will not join the team.", m} } } }
end,
["PartingWords"] = function(m) return "Bye", { Lines = { { meta = "aimbot", Text = T{989026303103, "<Name> has joined the team.", m} } } } end,
["IdleTimeout"] = function(m) return "Bye", { Lines = { { meta = "aimbot", Text = T{565135810715, "<Name> has ended the conversation.", m} } } } end,
["PlayerTerminates"] = function(m)
-- Dont print "terminate" in these cases
if (not m.MessengerOnline and not m.HireStatus == "Hired") or
GetMercStateFlag(m.session_id, "RejectedRehire") then
return "ByeTerminate"
end
return "ByeTerminate", { Lines = { { meta = "aimbot", Text = T(491115961125, "Terminating Conversation") } } }
end,
----- Rehire -----
["RehireIntroLevelCheck"] = function(m, conversation_context)
return "RehireIntro", false, "input-days"
end,
["RehireIntro"] = function(m, conversation_context)
return "RehireOffer"
end,
["RehireOffer"] = function(m) return "RehireOffered", { Lines = { { meta = "aimbot", Text = T{297781679306, "Offer has been sent to <Name>", m} } } } end,
["RehireOffered"] = function(m, conversation_context)
local anyRefusal = lEvaluateConversationBranches(m.Refusals, m, conversation_context, "rehire","check rule")
if anyRefusal then
local anyMitig = lEvaluateConversationBranches(m.Mitigations, m, conversation_context)
if anyMitig then
return "MitigationRehire", anyMitig
else
return "Bye", anyRefusal
end
end
local anyHaggle = lEvaluateConversationBranches(m.HaggleRehire, m, conversation_context)
if anyHaggle and anyHaggle:RollRandom(m.session_id) then
local anyMitig = lEvaluateConversationBranches(m.Mitigations, m, conversation_context)
if anyMitig then
return "MitigationRehire", anyMitig
end
conversation_context.ContractAddHaggle = true
return "RehireHaggle", lPrependAimBotMessage(anyHaggle, T{802100396535, "Offer has been modified by <Name>", m}, "red")
end
return "RehireOutro"
end,
["RehireHaggle"] = function(m)
return "RehireOfferUpdated", lEmptyPreset, "input-days"
end,
["RehireOfferUpdated"] = function(m)
return "RehireOutro", { Lines = { { meta = "aimbot", Text = T{860732220049, "Updated offer has been sent to <Name>", m} } } }
end,
["MitigationRehire"] = function(m) return "RehireOutro" end,
["RehireOutro"] = function(m)
return "Bye", { Lines = { { meta = "aimbot", Text = T{656668589154, "<Name> contract renewed", m} } } } -- Trigger logic without playing PartingWords
end
}
function GetNextMercConversation(merc, ctx, currentConv)
local name = merc.session_id
local lastNode = currentConv[#currentConv]
local previousChat = lastNode or ""
local nextNode, presetOverride, input
local conversationPreset = false
while not conversationPreset do
-- Find continuation func for previous node
local nextNodeFunc = lNextNodeMap[previousChat]
if not nextNodeFunc then return false end
-- Execute it. This will return the next node.
nextNode, presetOverride, input = nextNodeFunc(merc, ctx)
if not nextNode then return false end
-- Try to get the lines for the next node.
if presetOverride then presetOverride = presetOverride.Lines end
conversationPreset = presetOverride or merc[nextNode]
-- Make hiring possible for mercs without chat. Dev mode stuff
if not conversationPreset and (input or nextNode == "PartingWords" or nextNode == "RehireOutro") then
return { { Text = Untranslated("Missing text") } }, input, nextNode
end
-- If the node doesn't have lines, this will loop and a continuation node will be found.
previousChat = nextNode
end
return conversationPreset, input, nextNode
end
DefineClass.PDAMessengerClass = {
__parents = { "ZuluModalDialog" },
conversation = false, -- Sequence of lines currently running as a chat. Referred to as "preset" in some functions.
conversation_type = false, -- The node name of the current conversation.
conversation_input = false, -- The input type of the current conversation (if any)
irregular_node = false, -- Whether we are currently playing a conversation which isn't part of the normal flow. ex. inactivity
conversation_ended = false,
anyKeyClose = false, -- Whether placing anything will close the chat. Deprecated, but can be brought back.
canAdvance = true, -- Whether the advance conversation button is clickable. This button is usually the hire/extend contract button.
current_conversation = false, -- Sequence of conversation_type the current chat has gone through. The next chat is decided based on the last entry.
conversation_context = false, -- Blackboard for any chat state. Input parameters are usually held here.
controlling_player = false, -- Whether the local player is the one in control.
current_sound_handle = false, -- Handle of the sound currently playing if any.
}
function PDAMessengerClass:Open()
self.controlling_player = self.ChildrenHandleMouse
self.current_conversation = {}
self.conversation_context = {}
local merc = self.context
local priceIncreased = MercPriceIncreaseCheck(merc)
if priceIncreased then
self.conversation_context.price_increased = priceIncreased
if MessengerChatResumeData then
MessengerChatResumeData[merc.session_id] = false
end
end
-- Populate chat with history.
local history = MessengerChatHistory[merc.session_id]
if not history then
history = {}
MessengerChatHistory[merc.session_id] = history
end
self:PopulateHistory(history)
ZuluModalDialog.Open(self)
-- Start conversation
self:SetupUIForChat()
self:StartResumeConversation()
PlayFX("PDAMessengerOpen", "start")
end
function PDAMessengerClass:Done()
NetEchoEvent("MercCloseChat")
self:Silence()
ObjModified(self.context)
PlayFX("PDAMessengerClose", "start")
end
function MercChatIsEndingNode(nodeType)
return nodeType == "WontJoin" or nodeType == "Offline"
or nodeType == "RefusalRehire" or nodeType == "PartingWords"
or nodeType == "IdleTimeout" or nodeType == "PlayerTerminates"
or nodeType == "RehireOutro"
end
function MercChatNonPlayerEnding(nodeType)
return nodeType == "WontJoin"
or nodeType == "RefusalRehire" or nodeType == "PartingWords"
or nodeType == "RehireOutro"
end
function MercChatResumeCheckpointNode(nodeType)
return nodeType == "Offline"
end
function MechChatHireNode(nodeType)
return nodeType == "PartingWords" or nodeType == "RehireOutro"
end
function SetPDAMessangerVisibleIfUp(val)
if g_ZuluMessagePopup then
local merc_hire_win
for i, dlg in ipairs(g_ZuluMessagePopup) do
if IsKindOf(dlg, "PDAMessengerClass") then
merc_hire_win = dlg
break
end
end
if merc_hire_win then
merc_hire_win:SetVisible(val)
end
end
end
function OnMsg.NetPlayerLeft()
local pda = GetDialog("PDADialog")
local dlg = pda and pda:ResolveId("idPDAMessenger")
if dlg and NetIsHost() then
dlg:Close()
end
end
function PDAMessengerClass:SetupUIForChat(hide)
if self.window_state == "destroying" then return end
local buttons = self.conversation_input
-- Stop idle thread if running.
local idleWait = self:GetThread("idle_wait")
local isIdleWaitThread = idleWait and CurrentThread() == idleWait
if IsValidThread(idleWait) and not isIdleWaitThread then
self:DeleteThread("idle_wait")
end
-- Reset close button text.
if not self.conversation_ended then
local ending_node = MercChatIsEndingNode(self.conversation_type)
self.idClose:SetText(self.conversation and not ending_node and T(183772827299, "Disconnect") or T(175313021861, "Close"))
end
-- If in multiplayer and can't control the chat, just hide the buttons.
local otherPlayerInControl = not self.controlling_player
hide = hide or otherPlayerInControl or not buttons
if hide then
self.canAdvance = false
self.idDurationInput:SetEnabled(false)
ObjModified(self)
if otherPlayerInControl then
self.idClose:SetVisible(false)
self.idAdvance:SetVisible(false)
self.idOtherPlayerText:SetVisible(true)
end
--0212368, in mp one guy is in imp screen dont show this window to him, we need to later pop it up though cuz its game blocking...
local pda = GetDialog("PDADialog")
if pda then
local content = pda:ResolveId("idContent")
if content then
if content:GetMode() == "imp" then
self:SetVisible(false)
end
end
end
return
end
local convCtx = self.conversation_context
local haggle = convCtx.ContractAddHaggle
local offerTextStyle = "PDACommonButton"
if buttons == "input-days" then
self.idDurationInput:SetEnabled(true)
self.idAdvance:SetText(T(449877454049, "Offer"))
self.idDurationInput.idValue:SetTextStyle(offerTextStyle)
end
-- Idle logic. Plays lines if no input within amount of time.
local merc = self.context
local idleTime = 30 * const.Scale.sec
if not isIdleWaitThread then
self:CreateThread("idle_wait", function()
while true do
local inputReceived = WaitMsg("MercChatAnyInput", idleTime)
if inputReceived then
goto restart -- (continue)
end
if self.window_state == "destroying" then return end
if not convCtx.idleLinePlayed then -- Idle line plays once per chat
self.irregular_node = true
self:RunConversation(merc.IdleLine)
self.irregular_node = false
convCtx.idleLinePlayed = true
end
local inputReceived = WaitMsg("MercChatAnyInput", idleTime)
if inputReceived then
goto restart
end
if self.window_state == "destroying" then return end
if self.idAreYouSure then
self.idAreYouSure:Close()
end
self:ForcePlayChat("IdleTimeout")
break
::restart::
end
end)
end
ObjModified(self)
end
-- Stops the currently current chat node and goes directly to the one specified.
function PDAMessengerClass:ForcePlayChat(chatNodeName)
self:DeleteThread("conversation_thread")
self:DeleteThread("typing_anim")
local convFlow = self.current_conversation
convFlow[#convFlow + 1] = chatNodeName
self.conversation = false
self.conversation_ended = false
self:StartResumeConversation()
end
function PDAMessengerClass:GetCurrentMercPrice()
if not self.conversation_context then return 0 end
local merc = self.context
local lengthDays = self.conversation_context.ContractDuration or 1
local currentLevelPrice = GetMercStateFlag(merc.session_id, "LevelUpPriceIncreaseCurrent")
local mercPrice, medical = GetMercPrice(merc, lengthDays, merc.HireStatus ~= "Hired", currentLevelPrice)
local haggle = 0
if self.conversation_context.ContractAddHaggle then
haggle = CalculateHaggleAmount(merc, mercPrice)
mercPrice = mercPrice + haggle
end
return mercPrice, medical, haggle
end
function PDAMessengerClass:CanAffordMerc(moneyOverride)
if not self.conversation_context then return 0 end
local price = self:GetCurrentMercPrice()
local merc = self.context
local money = moneyOverride or Game.Money
local canAfford
if merc.HireStatus == "Hired" then
canAfford = (money - price) > -const.Satellite.PlayerMaxDebt
else
canAfford = (money - price) > 0
end
return canAfford
end
function MercPriceIncreaseCheck(merc)
local uId = merc.session_id
local increaseSchedule = GetMercStateFlag(uId, "LevelUpPriceIncreaseSchedule")
local currentLevelPrice = GetMercStateFlag(uId, "LevelUpPriceIncreaseCurrent")
if not increaseSchedule or not currentLevelPrice then return false end
local index = false
local nextLevel = false
for i, sch in ipairs(increaseSchedule) do
if sch.level > currentLevelPrice then
if sch.due < Game.CampaignTime then
index = i
end
end
end
if index then
local data = increaseSchedule[index]
currentLevelPrice = data.level
SetMercStateFlag(uId, "LevelUpPriceIncreaseSchedule", {table.unpack(increaseSchedule, index + 1, #increaseSchedule)})
SetMercStateFlag(uId, "LevelUpPriceIncreaseCurrent", currentLevelPrice)
return currentLevelPrice
end
return false
end
function OnMsg.UnitLeveledUp(unit)
if not IsMerc(unit) then return end
local uId = unit.session_id
local newLevel = unit:GetLevel()
local currentLevelAt = GetMercStateFlag(uId, "LevelUpPriceIncreaseCurrent")
if not currentLevelAt then
currentLevelAt = newLevel - 1
SetMercStateFlag(uId, "LevelUpPriceIncreaseCurrent", currentLevelAt)
end
local levelUpPriceSchedule = GetMercStateFlag(uId, "LevelUpPriceIncreaseSchedule")
if not levelUpPriceSchedule then levelUpPriceSchedule = {} end
local daysToIncreaseAfter = 10 + InteractionRand(10, "LevelUpPriceIncrease")
local timeToIncreaseAt = Game.CampaignTime + daysToIncreaseAfter * const.Scale.day
local increaseTable = { level = newLevel, due = timeToIncreaseAt }
levelUpPriceSchedule[#levelUpPriceSchedule + 1] = increaseTable
SetMercStateFlag(uId, "LevelUpPriceIncreaseSchedule", levelUpPriceSchedule)
end
-- Used in the PDA messenger only
function TFormat.HireLengthPrice(context, ...)
local hasHaggle = context.conversation_context
hasHaggle = hasHaggle.ContractAddHaggle
local currentPrice, medical = PDAMessengerClass.GetCurrentMercPrice(context, ...)
local currentPriceText = T{219732518639, "<money(currentPrice)>", currentPrice = currentPrice}
if hasHaggle then
currentPriceText = T{334600253498, "<red><currentPriceText></red>", currentPriceText = currentPriceText}
end
if medical > 0 then
return T{892796481770, "<currentPriceText><newline>Incl. <money(medicalAmount)> medical",
currentPrice = currentPrice, -- Legacy localization support
currentPriceText = currentPriceText,
medicalAmount = medical
}
end
return currentPriceText
end
function PDAMessengerClass:PopulateHistory(history)
local err = "Merc chat history requires localization to be ran on the line in order for it to be displayed."
local merc = self.context
local chatWnd = self.idChat
for i, h in ipairs(history) do
local nameTid = h.name
local textTid = h.text
local time = h.time
local ctx = {
name = nameTid and T{nameTid, TranslationTable[nameTid], merc} or Untranslated("Name not localized"),
textStyle = (h.style or "MessengerChat"),
text = textTid and T{textTid, TranslationTable[textTid] or err, merc} or Untranslated("Line not localized"),
time = time,
merc = merc
}
local newLine = XTemplateSpawn("PDAMessengerLine", chatWnd, ctx)
newLine:SetTransparency(100)
end
if #history > 0 then
local lastLineUI = chatWnd[#chatWnd]
self:ScrollToLineUI(lastLineUI)
end
end
function WriteDurationFromText(text)
assert(text, "Empty chat message")
local charactersPerMinute = 200.0
local ms = ((string.len(text)/charactersPerMinute) * 60) * 500
return Min(ms, 700)
end
function PDAMessengerClass:FastForwardLine(lineWnd)
lineWnd:SetVisible(true)
lineWnd:DeleteThread("typing_anim")
lineWnd.idContent:SetVisible(true)
lineWnd.idTyping:SetVisible(false)
lineWnd:SetTransparency(100, 150)
end
function PDAMessengerClass:ProcessLinesAndSpawnUI(linesToPlay, preset, typeOverriden)
local chat = self.idChat
local merc = self.context
local history = MessengerChatHistory[merc.session_id]
local prevName = false
for i = 1, #preset do
local l = preset[i]
local name, textStyle = self.context.Nick, "MessengerChat"
local mercOfflineMessage = not merc.MessengerOnline
local instantMsg = mercOfflineMessage
local text = l.Text
local meta = rawget(l, "meta") or "merc"
if meta == "aimbot" then
instantMsg = true
name = T(830380176904, "*AIMBot -")
textStyle = "MessengerChatBot"
end
local redLine = rawget(l, "red")
local convNode = typeOverriden and "" or self.conversation_type
if convNode == "ByeBad" or convNode == "OfflineBye" or redLine then
textStyle = "MessengerChatBotBad"
end
if prevName == TGetID(name) then name = false else prevName = TGetID(name) end
local ctx = {
name = name,
text = text,
textStyle = textStyle,
time = Game.CampaignTime,
convNode = convNode,
offerUpdateNode = convNode == "Haggle" or convNode == "RehireHaggle",
instantMsg = instantMsg,
meta = meta,
merc = merc
}
linesToPlay[#linesToPlay + 1] = ctx
-- Add the new line to history
if #history == 10 then
table.remove(history, 1)
end
local historyNode = { name = name and TGetID(name) or "", time = ctx.time, text = TGetID(l.Text or "") }
if textStyle ~= "MessengerChat" then historyNode.style = textStyle end
if convNode ~= "ByeTerminate" then history[#history + 1] = historyNode end
-- Create new text, switch to "typing mode" and scroll to it, if towards the bottom.
local newLine = XTemplateSpawn("PDAMessengerLine", chat, ctx)
newLine:Open()
newLine:SetVisible(false)
newLine.idContent:SetVisible(false)
newLine.idTyping:SetVisible(true)
end
return linesToPlay
end
function PDAMessengerClass:ScrollToLineUI(lineUI)
local chat = self.idChat
local isAtBottom = (chat.scroll_range_y - chat.content_box:sizey()) - chat.PendingOffsetY < chat.MouseWheelStep
-- Scroll to the last line if we were at the bottom before spawning them
if isAtBottom then
chat:InvalidateLayout()
RunWhenXWindowIsReady(chat, function()
chat:ScrollIntoView(lineUI)
end)
end
end
function PDAMessengerClass:RunConversationVisual(lines)
if not lines or #lines == 0 then return end
local chat = self.idChat
-- Simulate typing using the first line
if true then
local lineCtx = lines[1]
local text = lineCtx.text
local lineWnd = table.find_value(chat, "context", lineCtx)
lineWnd:SetVisible(true)
local txtWnd = lineWnd.idTypingText
self:DeleteThread("typing_anim")
self:CreateThread("typing_anim", function()
local dot = 0
txtWnd:SetVisible(true)
while self.window_state ~= "destroying" do
local currentText = T(947236038209, "Typing")
for i=1, dot do
currentText = currentText .. T(194271688304, ".")
end
txtWnd:SetText(currentText)
Sleep(200)
dot = dot + 1
if dot == 4 then dot = 0 end
end
end)
local dur = lineCtx.instantMsg and 0 or WriteDurationFromText(_InternalTranslate(text, lineCtx))
Sleep(dur)
self:DeleteThread("typing_anim")
end
-- Display all lines
if true then
for i, lineCtx in ipairs(lines) do
local lineWnd = table.find_value(chat, "context", lineCtx)
lineWnd:SetVisible(true)
lineWnd.idContent:SetVisible(true)
lineWnd.idTyping:SetVisible(false)
end
end
-- Scroll to last line
if true then
local lineCtx = lines[#lines]
local lineWnd = table.find_value(chat, "context", lineCtx)
self:ScrollToLineUI(lineWnd)
end
-- Play sounds for all lines
for i = 1, #lines do
local lineCtx = lines[i]
local text = lineCtx.text
local convNode = lineCtx.convNode
local meta = lineCtx.meta
if meta == "aimbot" then
if MercChatIsEndingNode(convNode) then
PlayFX("SnypeBotEndConversation", "start")
elseif lineCtx.offerUpdateNode then
PlayFX("SnypeBotCounterOffer", "start")
else
PlayFX("SnypeBotMessage", "start")
end
end
local lineWnd = table.find_value(chat, "context", lineCtx)
--lineWnd:SetVisible(true)
-- Play voice line
local voice = meta == "merc" and GetVoiceFilename(text)
if voice then
self:Silence()
self.current_sound_handle = PlaySound(voice, "Voiceover")
end
local duration = voice and GetSoundDuration(voice) or WriteDurationFromText(_InternalTranslate(text, lineCtx))
Sleep(duration)
lineWnd:SetTransparency(100, 150)
end
end
function PDAMessengerClass:Silence()
if self.current_sound_handle then
StopSound(self.current_sound_handle)
self.current_sound_handle = false
end
end
function PDAMessengerClass:RunConversation(preset_override)
-- Batch all nodes between inputs
local lines = {}
while not self.conversation_ended do
local preset = preset_override or self.conversation
lines = self:ProcessLinesAndSpawnUI(lines, preset, not not preset_override)
if self.conversation_input then break end
self.conversation = false
self:StartResumeConversation("same thread")
end
if #lines > 0 then
if self:GetThread("run-conversation-visual") then
-- Ensure old lines are in their end state
for i = 1, #self.idChat - #lines do
local line = self.idChat[i]
self:FastForwardLine(line)
end
self:Silence()
self:DeleteThread("run-conversation-visual")
end
self:SetupUIForChat("hide")
self:CreateThread("run-conversation-visual", PDAMessengerClass.RunConversationVisual, self, lines)
end
self:SetupUIForChat()
end
function PDAMessengerClass:StartResumeConversation(sameThread)
local merc = self.context
-- Signifies the conversation should be over regardless of the current node. Used by the
-- "offer button skips to end" functionality.
local convType = self.conversation_type
if convType == "Bye" or convType == "ByeBad" or convType == "OfflineBye" or convType == "ByeTerminate" then
self.conversation_ended = true
end
-- Trigger hire logic on parting words.
if MechChatHireNode(self.conversation_type) and self.controlling_player then
PlayFX("PDAMessengerOfferAccepted", "start")
local wasPreviouslyHired = merc.HireStatus == "Hired"
local price, medical = self:GetCurrentMercPrice()
local days = self.conversation_context.ContractDuration
NetSyncEvent("HireMerc", merc.session_id, price, medical, days, netUniqueId)
-- Record the hiring for the popup that clarifies arrival position.
-- It should only show up for the player who hired the merc.
if not wasPreviouslyHired then
local pdaUI = GetDialog("PDADialog")
local aimBrowser = pdaUI and pdaUI:ResolveId("idContent")
aimBrowser = IsKindOf(aimBrowser, "PDABrowser") and IsKindOf(aimBrowser.idBrowserContent, "PDAAIMBrowser") and aimBrowser.idBrowserContent
if aimBrowser then
if not aimBrowser.mercs_hired then aimBrowser.mercs_hired = {} end
aimBrowser.mercs_hired[#aimBrowser.mercs_hired + 1] = merc.session_id
PauseCampaignTime(GetUICampaignPauseReason("PDAAIMBrowser_HiredMercs")) -- prevent other player from advancing
end
end
elseif self.conversation_type == "RefusalRehire" then
SetMercStateFlag(merc.session_id, "RejectedRehire", true)
elseif self.conversation_type == "OfflineBye" then
SetMercStateFlag(merc.session_id, "OnlineNotificationSubscribe", true)
end
if self.conversation_type == "PickDuration" then
PlayFX("PDAMessengerOfferSent", "start")
end
if MercChatNonPlayerEnding(self.conversation_type) then
lDeleteResumeConversation(merc)
end
-- If starting a new conversation, check if there is a resume point.
if #self.current_conversation == 0 then
local convToResume = lGetResumeConversation(merc)
if convToResume then
self.conversation_context = convToResume.context
self.conversation_type = convToResume.typ
self.conversation_input = convToResume.input
table.insert(self.current_conversation, self.conversation_type)
self:SetupUIForChat()
return
end
end
-- Get the next conversation node.
local buttons
if not self.conversation then
self.conversation, self.conversation_input, self.conversation_type = GetNextMercConversation(merc, self.conversation_context, self.current_conversation)
-- Place a checkpoint at every input prompt.
if self.conversation_input or MercChatResumeCheckpointNode(self.conversation_type) then
lSaveResumeConversation(merc, self.conversation_context, self.conversation_type, self.conversation_input)
end
end
-- No next conversation node.
if not self.conversation then
return
end
ObjModified(self)
table.insert(self.current_conversation, self.conversation_type)
if sameThread then
--self:RunConversation()
else
self:CreateThread("conversation_thread", function()
self:RunConversation()
end)
end
end
function NetEvents.CoOpHireDurationVisualUpdate(val)
local chat = GetPDAMessengerWindow()
if not chat then return end
local durationInput = chat.idDurationInput
if not durationInput then return end
local scroll = durationInput and durationInput.idSlider
durationInput:OnScrollTo(val)
end
function FindNextInputOrHireNode(merc, convoCtx, currentConvo)
currentConvo = table.copy(currentConvo)
convoCtx = table.copy(convoCtx)
local isHireNode = false
local _, input, nextNode
local infiniteLoopPrevention = 0
repeat
_, input, nextNode = GetNextMercConversation(merc, convoCtx, currentConvo)
currentConvo[#currentConvo + 1] = nextNode
infiniteLoopPrevention = infiniteLoopPrevention + 1
if infiniteLoopPrevention > 50 then break end
isHireNode = MechChatHireNode(nextNode)
until input or not nextNode or isHireNode
return nextNode, isHireNode
end
function PDAMessengerClass:AdvanceConversation(arg)
if arg == "offer-confirm" then
-- Show confirmation only if next node is hire (it's possible to have a haggle)
local _, isHireNode = FindNextInputOrHireNode(self.context, self.conversation_context, self.current_conversation)
if isHireNode then
self:CreateThread("are-you-sure", function()
local duration = self.conversation_context.ContractDuration or 1
local price, medical = self:GetCurrentMercPrice()
local areYouSure = XTemplateSpawn("PDAMessengerAreYouSure", self, {
duration = duration,
price = price,
medical = medical
})
areYouSure:Open()
local resp = areYouSure:Wait()
if resp == "ok" then
self:AdvanceConversation("offer")
end
end)
return
end
end
NetEchoEvent("MercChatAdvanceConversation", arg)
end
function NetEvents.MercChatAdvanceConversation(arg)
local chat = GetPDAMessengerWindow()
if not chat or chat:GetThread("fast-forward") then return end
-- Don't proceed with flow if advancing in a node outside it. (currently only in idle-wait)
if chat.irregular_node then
if chat:GetThread("idle_wait") then
chat:WakeupThread("idle_wait")
return
end
end
-- Skip to offer :(
-- This skips to the node right after the next input.
if arg == "offer" then
if chat.conversation_input == "input-days" then
chat:CreateThread("fast-forward", function()
while chat:GetThread("conversation_thread") do
chat:WakeupThread("conversation_thread")
Sleep(200)
end
chat.conversation = false
chat:StartResumeConversation()
end)
elseif not chat.conversation_input and chat.conversation_type then
chat:CreateThread("fast-forward", function()
while chat.window_state ~= "destroying" do
while chat:GetThread("conversation_thread") do
chat:WakeupThread("conversation_thread")
Sleep(200)
end
local hadInput = not not chat.conversation_input
chat.conversation = false
chat:StartResumeConversation()
-- If we just went over a node with input - stop
-- This places us right after input was made.
if hadInput then break end
-- Reached end
-- Possible if current node path doesn't contain input
-- ex. rejected early etc
if not chat.conversation then break end
end
end)
end
return
end
-- Conversation going on. The advance is a skip.
if chat:GetThread("conversation_thread") then
chat:WakeupThread("conversation_thread")
return
end
chat.conversation = false -- Force conversation to recalculate node.
chat:StartResumeConversation()
end
DefineClass.PDAMessengerChatLog = {
__parents = { "XScrollArea" },
ShowPartialItems = true,
}
-- At the start of the game a fraction of the mercs are randomly set to offline.
function RandomizeOfflineMercs()
local viableMercs = {}
ForEachMerc(function(mId)
local ud = gv_UnitData[mId]
if ud.Affiliation == "AIM" and ud.DaysUntilOnline > 0 then
table.insert(viableMercs, mId)
end
end)
assert(#viableMercs > 0)
-- Settings
local offlineMercCount = #viableMercs / 3
local chanceToGoOffline = 10
local chanceIncreasePerLevel = 10
local loop = 0
local offlineSet = 0
while offlineSet < offlineMercCount do
for i, mId in ipairs(viableMercs) do
local unitDataInstance = gv_UnitData[mId]
local level = unitDataInstance:GetLevel()
local chance = chanceToGoOffline + chanceIncreasePerLevel * (level - 1)
local roll = BraidRandom(xxhash(Game.id, mId, loop), 0, 100)
if roll <= chance then
unitDataInstance:SetMessengerOnline(false)
offlineSet = offlineSet + 1
end
if offlineSet == offlineMercCount then break end
end
loop = loop + 1
end
-- Unmark online mercs as automatically set online
for i, mId in ipairs(viableMercs) do
local ud = gv_UnitData[mId]
if ud.MessengerOnline then
ud.DaysUntilOnline = false
end
end
end
function OnMsg.SatelliteTick()
local time = Game.CampaignTime - Game.CampaignTimeStart
local timeBeforeTick = time - const.Satellite.Tick
local daysSinceStart = time / const.Scale.day
local daysSinceStartPrevTick = timeBeforeTick / const.Scale.day
if daysSinceStart == daysSinceStartPrevTick then return end -- Don't check on every tick.
ForEachMerc(function(mId)
local ud = gv_UnitData[mId]
if ud.DaysUntilOnline and not ud.MessengerOnline then
if daysSinceStart >= ud.DaysUntilOnline then
ud:SetMessengerOnline(true)
ud.DaysUntilOnline = false
ObjModified(ud)
end
end
end)
end
TFormat.PDAUrl = function(context_obj)
local pda = GetDialog("PDADialog")
if not pda then return false end
local content = pda:ResolveId("idContent")
local mercBrowser = IsKindOf(content, "PDABrowser") and content
local browserContent = mercBrowser.idBrowserContent
if IsKindOf(browserContent, "PDAAIMBrowser") then
local filters = GetAIMScreenFilters()
local filter = filters[browserContent.current_filter]
if not filter then return end
local string = T(884696852628, "http://www.aimmercs.net/ActiveFiles/") .. (filter.urlName or filter.name)
local selectedUnit = browserContent.selected_merc
if selectedUnit then string = string .. T{260441561992, "/<Nick>", gv_UnitData[selectedUnit]} end
return string
elseif mercBrowser:GetMode()=="imp" then
local mode = browserContent:GetMode()
local mode_param = browserContent.mode_param
local url = browserContent:GetURL(mode, mode_param)
return url or T(846448600633, "http://www.imp.org/ActiveProfile/")..Untranslated(mode)..(Untranslated(mode_param or ""))
elseif mercBrowser:GetMode() == "banner_page" then
local site = GetDialog(mercBrowser).mode_param
local sitePreset = site and PDABrowserSites[site]
return sitePreset and sitePreset.url or Untranslated("ERROR - ID (".. (content.BannerPageId or "") .. ") not found in PDABrowserSites LUA table.")
elseif mercBrowser:GetMode() == "page_error" then
return T(734463588909, "oops.error.net")
elseif mercBrowser:GetMode() == "bobby_ray_shop" then
local site = GetDialog(mercBrowser).mode_param
local base_string = PDABrowserSites["PDABrowserBobbyRay"].url
local extra_string = ""
if site == "front" then
-- do nothing
elseif site == "store" then
local cat = BobbyRayShopGetCategory(BobbyRayShopGetActiveCategoryPair())
assert(cat)
extra_string = Untranslated(cat.UrlSuffix)
elseif site == "cart" then
extra_string = Untranslated("/cart") -- url suffix
end
return base_string .. extra_string
end
return T(456922836254, "http://www.aimmercs.net/")
end
-- Update the PDA display when a merc changes status.
function OnMsg.MercHireStatusChanged(merc)
ObjModified(merc)
local pda = GetDialog("PDADialog")
if pda and pda:HasMember("idContent") and IsKindOf(pda.idContent, "PDABrowser") then
local browserContent = pda.idContent.idBrowserContent
if IsKindOf(browserContent, "PDAAIMBrowser") then
browserContent:UpdateSelectedFilter()
end
end
-- Reset wont join trackers when a merc's status changes,
-- which can be someone hired, fired, or died etc.
for mercId, mercHistory in pairs(MessengerChatHistory) do
mercHistory.last_wont_join = false
end
end
function TFormat.MercLevel(context_obj)
if not context_obj or not context_obj.class then return false end
local unitData = IsKindOf(context_obj,"Unit") and context_obj or gv_UnitData[context_obj.class]
if not unitData then return 1 end
return Untranslated(unitData:GetLevel())
end
function TFormat.MercSpec(context_obj)
if not context_obj or not context_obj.class then return false end
local unitData = IsKindOf(context_obj,"Unit") and context_obj or gv_UnitData[context_obj.class]
if not unitData then return false end
return Presets.MercSpecializations.Default[unitData.Specialization].name
end
DefineClass.PDAMercContractExpirationPopupClass = {
__parents = { "ZuluModalDialog" }
}
function PDAMercContractExpirationPopupClass:RecheckContracts()
local expiredMercs = self.context.expired or empty_table
local expiringMercs = self.context.expiring or empty_table
local changes = false
for i, exp in ipairs(expiredMercs) do
local stillExpired = exp.HireStatus == "Hired" and exp.HiredUntil and Game.CampaignTime >= exp.HiredUntil
if not stillExpired then
expiredMercs[i] = nil
changes = true
end
end
for i, exp in ipairs(expiringMercs) do
local stillExpiring = exp.HireStatus == "Hired" and exp.HiredUntil and Game.CampaignTime + const.Scale.day > exp.HiredUntil
if not stillExpiring then
expiringMercs[i] = nil
changes = true
end
end
if changes then
table.compact(expiredMercs)
table.compact(expiringMercs)
if #expiredMercs == 0 and #expiringMercs == 0 then
self:Close()
return
end
self.idMain:RespawnContent()
end
end
function MercContractExpired(unit_data)
local pda = GetDialog("PDADialogSatellite")
local popupHost = pda and pda:ResolveId("idDisplayPopupHost")
if not popupHost then return false end
for i, p in ipairs(popupHost) do
if IsKindOf(p, "PDAMercContractExpirationPopupClass") then
-- The popup is already spawned. It should contain this unit data, as time should've stopped running when it opened.
assert(not unit_data:IsLocalPlayerControlled() or (p.context and p.context.expired and table.find(p.context.expired, unit_data)))
return
end
end
local expiredMercs = { }
local expiringMercs = {}
for i, ud in sorted_pairs(gv_UnitData) do
if ud.HireStatus == "Hired" and ud.HiredUntil and ud:IsLocalPlayerControlled() then
if Game.CampaignTime >= ud.HiredUntil then
expiredMercs[#expiredMercs + 1] = ud
elseif Game.CampaignTime + const.Scale.day > ud.HiredUntil then
expiringMercs[#expiringMercs + 1] = ud
end
end
end
if #expiredMercs == 0 and #expiringMercs == 0 then return end
local contractPopup = XTemplateSpawn("PDAMercContractExpirationPopup", popupHost, {
expired = expiredMercs,
expiring = expiringMercs
})
contractPopup:Open()
Msg("MercContractExpired")
end
function GetPDAMessengerWindow()
local popupHost = GetDialog("PDADialog")
popupHost = popupHost and popupHost:ResolveId("idDisplayPopupHost")
for i, popup in ipairs(popupHost) do
if IsKindOf(popup, "PDAMessengerClass") then
return popup
end
end
end
local function lCloseMercChat()
local popup = GetPDAMessengerWindow()
if popup and popup.window_state == "open" then
popup:Close()
end
end
function NetEvents.MercOpenChat(mercId, opened_by)
local popupHost = GetDialog("PDADialog")
popupHost = popupHost and popupHost:ResolveId("idDisplayPopupHost")
if not popupHost then return end
-- Just in case, close any chat if open.
lCloseMercChat()
local merc = gv_UnitData[mercId]
assert(merc, mercId)
local msger = XTemplateSpawn("PDAMessenger", popupHost, merc)
msger:SetChildrenHandleMouse(opened_by == netUniqueId)
msger:SetId("idPDAMessenger")
msger:Open()
end
function NetEvents.MercCloseChat()
lCloseMercChat()
end
-- Equal space HPanel with the left over space given to the last window.
function XWindowMeasureFuncs:AimBrowserCustom(max_width, max_height)
local min_width_total_size = 0
local max_width_total_size = 0
local total_items = 0
local last_win = false
for _, win in ipairs(self) do
if not win.Dock then
local min_width, _, max_width = ScaleXY(win.scale, win.MinWidth, 0, win.MaxWidth)
min_width_total_size = min_width_total_size + min_width
max_width_total_size = max_width_total_size + max_width
total_items = total_items + 1
last_win = win
end
end
local spacing = ScaleXY(self.scale, self.LayoutHSpacing)
local to_distribute = max_width - Max(0, total_items - 1) * spacing
local per_window = to_distribute / total_items
local used_width, height = 0, 0
for _, win in ipairs(self) do
if not win.Dock then
local new_width = per_window
if last_win == win then
new_width = to_distribute - used_width
end
win:UpdateMeasure(new_width, max_height)
height = Max(height, win.measure_height)
used_width = used_width + win.measure_width
end
end
return used_width + Max(0, total_items - 1) * spacing, height
end
function XWindowLayoutFuncs:AimBrowserCustom(x, y, width, height)
local spacing = ScaleXY(self.scale, self.LayoutHSpacing)
local used_width = 0
for _, win in ipairs(self) do
if not win.Dock then
local new_width = win.measure_width
win:SetLayoutSpace(x, y, new_width, height)
used_width = used_width + new_width + spacing
x = x + new_width + spacing
end
end
end
function OpenIMPPage()
local pda = GetDialog("PDADialog")
if not pda then
pda = OpenDialog("PDADialog", GetInGameInterface(), { Mode = "browser", mode_param = { browser_page = "imp" }})
end
if pda.Mode ~= "browser" then
pda:SetMode("browser", { browser_page = "imp" })
end
local dlg = pda.idContent
if dlg and dlg.Mode ~= "imp" then
dlg:SetMode("imp")
end
end
function IsBobbyRayOpen(mode)
local pda = GetDialog("PDADialog")
if not pda or pda.Mode ~= "browser" or not pda.idContent or not pda.idContent.Mode == "bobby_ray_shop" then return false end
if not mode then return true end
return pda.idContent.mode_param == mode
end
function OpenBobbyRayPage()
local pda = GetDialog("PDADialog")
if not pda then
pda = OpenDialog("PDADialog", GetInGameInterface(), { Mode = "browser", mode_param = { browser_page = "bobby_ray_shop" }})
end
if pda.Mode ~= "browser" then
pda:SetMode("browser", { browser_page = "bobby_ray_shop" })
end
local dlg = pda.idContent
if dlg then dlg:SetMode("bobby_ray_shop", "front") end
end
function OpenAIMAndSelectMerc(id)
-- Switch to "all" filter to ensure the merc is in the list.
-- Unless the merc is a hired one, in which case switch to "Hired"
if id then
local filters = GetAIMScreenFilters()
local filterToSwitchTo
local merc = gv_UnitData[id]
if merc and merc.HireStatus == "Hired" then
filterToSwitchTo = table.find(filters, "nameString", "hired")
else
filterToSwitchTo = table.find(filters, "nameString", "all")
end
CurrentAIMFilter = filterToSwitchTo
end
local pda = GetDialog("PDADialog")
if not pda then
pda = OpenDialog("PDADialog", GetInGameInterface(), { Mode = "browser", select_merc = id })
return
end
if pda.Mode ~= "browser" then
pda:SetMode("browser", { select_merc = id })
return
end
if pda.idContent.Mode ~= "aim" then
pda.idContent:SetMode("aim", { select_merc = id })
return
end
local hireUI = pda.idContent.idBrowserContent
hireUI:SetFilter(CurrentAIMFilter, id)
end
GameVar("gv_RandomMonthsRolled", function() return {} end)
function GetMonthsPassed(timestamp1, timestamp2)
local timeOne = GetTimeAsTable(timestamp1)
local timeTwo = GetTimeAsTable(timestamp2)
local years = timeTwo.year - timeOne.year
local months = timeTwo.month - timeOne.month
return months + years * 12
end
local lRandomMIATable = {
{ 2, 4 },
{ 3, 9 },
{ 5, 10 }
}
function OnMsg.CampaignStarted()
assert(#gv_RandomMonthsRolled == 0)
for i, range in ipairs(lRandomMIATable) do
gv_RandomMonthsRolled[i] = range[1] + InteractionRand(range[2] - range[1], "RandomMonthsForMIA")
end
end
function OnMsg.NewDay()
local time = GetTimeAsTable(Game.CampaignTime)
local day = time.day
if day ~= 1 then return end -- New month started
local monthsPassed = GetMonthsPassed(Game.CampaignTimeStart, Game.CampaignTime) -- the starting day is ignored
for i, monthRange in ipairs(gv_RandomMonthsRolled) do
if monthsPassed == monthRange then
local mercsEligible = {}
ForEachMerc(function(mId)
local ud = gv_UnitData[mId]
local timesHired = GetMercStateFlag(mId, "HireCount") or 0
if ud and IsMetAIMMerc(ud) and ud.HireStatus == "Available" and timesHired == 0 then
mercsEligible[#mercsEligible + 1] = ud
end
end)
local randomMerc = table.interaction_rand(mercsEligible, "RandomMercForMIA")
if randomMerc then
randomMerc.HireStatus = "MIA"
CombatLog("debug", randomMerc.class .. " is now MIA at month " .. monthRange)
end
end
end
end
-- UI/PDA/imp_banner_1
DefineClass.AnimatedIMPBanner = {
__parents = { "XImage" }
}
function AnimatedIMPBanner:Open()
XImage.Open(self)
self:CreateThread("animate", AnimatedIMPBanner.AnimationThread, self)
end
function AnimatedIMPBanner:AnimationThread()
-- Wait for layout
while self.box == empty_box do
Sleep(1)
end
end
local function lCheckNeedMercOfSpecialization(specialization)
local hiredMercCount = 0
local hiredSpecialized = 0
ForEachMerc(function(m)
local ud = gv_UnitData[m]
if ud.HireStatus == "Hired" then
hiredMercCount = hiredMercCount + 1
if ud.Specialization == specialization then
hiredSpecialized = hiredSpecialized + 1
end
end
end)
return hiredMercCount >= 4 or hiredSpecialized == 0
end
local function lCheckNeedForDoctors()
local hiredDoctors = 0
ForEachMerc(function(m)
local ud = gv_UnitData[m]
if ud.HireStatus == "Hired" then
if ud.Specialization == "Doctor" or ud.Medical > 40 then
hiredDoctors = hiredDoctors + 1
end
end
end)
return hiredDoctors == 0
end
local function lCheckEpicPick()
local hiredMercCount = 0
ForEachMerc(function(m)
local ud = gv_UnitData[m]
if ud.HireStatus == "Hired" then
hiredMercCount = hiredMercCount + 1
end
end)
return hiredMercCount == 0 or not lCheckNeedForDoctors()
end
local function lFilterMedics(mercs)
local filteredMercs = {}
for i, m in ipairs(mercs) do
if m.Medical >= 60 or m.Specialization == "Doctor" then
filteredMercs[#filteredMercs + 1] = m
end
end
return filteredMercs
end
local function lFilterLegendary(mercs)
local filteredMercs = {}
for i, m in ipairs(mercs) do
if m.Tier == "Legendary" then
filteredMercs[#filteredMercs + 1] = m
end
end
return filteredMercs
end
local function lFilterByPerkList(mercs, perks)
local filteredMercs = {}
local shouldAdd = false
for i, m in ipairs(mercs) do
shouldAdd = false
for k,p in ipairs(m.StartingPerks) do
if perks[p] then
shouldAdd = true
end
end
if shouldAdd and gv_UnitData[m.session_id].HireStatus == "Hired" then return {} end
if shouldAdd then filteredMercs[#filteredMercs + 1] = m end
end
return filteredMercs
end
local function lFilterMercsBySpecialization(mercs, specialization)
local filteredMercs = {}
for i, m in ipairs(mercs) do
if m.Specialization == specialization then
if lCheckNeedForDoctors() then
if m.Medical > 40 or m.Specialization == "Doctor" then
filteredMercs[#filteredMercs + 1] = m
end
else
filteredMercs[#filteredMercs + 1] = m
end
end
end
return filteredMercs
end
local lBannerCategories = {
{
Title = T(606013363554, "Recommended for you"),
requiredMercs = 1,
maxMercs = 2,
MercFilter = function(mercs)
if not lCheckEpicPick() then return lFilterMedics(mercs) end
return mercs
end,
SortFunction = function(mA, mB)
return mA.Health + mA.Strength > mB.Health + mB.Strength
end
},
{
Title = T(613629649846, "Recommended for you"),
requiredMercs = 0,
maxMercs = 2,
MercFilter = function(mercs)
if not lCheckEpicPick() then return lFilterMedics(mercs) end
return mercs
end,
SortFunction = function(mA, mB)
return mA.Health + mA.Marksmanship > mB.Health + mB.Marksmanship
end
},
{
Title = T(956363322372, "Recommended for you"),
requiredMercs = 1,
maxMercs = 2,
MercFilter = function(mercs)
if not lCheckEpicPick() then return lFilterMedics(mercs) end
return mercs
end,
SortFunction = function(mA, mB)
return mA.Dexterity + mA.Marksmanship > mB.Dexterity + mB.Marksmanship
end
},
{
Title = T(247149966387, "Recommended for you"),
requiredMercs = 2,
maxMercs = 4,
MercFilter = function(mercs)
if not lCheckEpicPick() then return lFilterMedics(mercs) end
return mercs
end,
SortFunction = function(mA, mB)
return mA.Agility + mA.Marksmanship > mB.Agility + mB.Marksmanship
end
},
{
Title = T(848724979074, "Recommended for you"),
requiredMercs = 1,
maxMercs = 2,
MercFilter = function(mercs)
if not lCheckEpicPick() then return lFilterMedics(mercs) end
return mercs
end,
SortFunction = function(mA, mB)
return mA.Wisdom + mA.Marksmanship > mB.Wisdom + mB.Marksmanship
end
},
{
Title = T(902745187931, "Recommended Squad Leader"),
requiredMercs = 5,
maxMercs = 8,
MercFilter = function(mercs)
local specialization = "Leader"
if lCheckEpicPick() then return empty_table end
if not lCheckNeedMercOfSpecialization(specialization) then return empty_table end
return lFilterMercsBySpecialization(mercs, specialization)
end,
SortFunction = function(mA, mB)
return mA.Leadership > mB.Leadership
end
},
{
Title = T(737619509688, "Recommended Medic"),
requiredMercs = 0,
maxMercs = 8,
MercFilter = function(mercs)
local specialization = "Doctor"
if lCheckEpicPick() then return empty_table end
if not lCheckNeedMercOfSpecialization(specialization) then return empty_table end
return lFilterMercsBySpecialization(mercs, specialization)
end,
SortFunction = function(mA, mB)
return mA.Leadership > mB.Leadership
end
},
{
Title = T(547001290890, "Recommended Mechanical Expert"),
requiredMercs = 2,
maxMercs = 8,
MercFilter = function(mercs)
local specialization = "Mechanic"
if lCheckEpicPick() then return empty_table end
if not lCheckNeedMercOfSpecialization(specialization) then return empty_table end
return lFilterMercsBySpecialization(mercs, specialization)
end,
SortFunction = function(mA, mB)
return mA.Leadership > mB.Leadership
end
},
{
Title = T(553785440180, "Recommended Demolitionist"),
requiredMercs = 2,
maxMercs = 8,
MercFilter = function(mercs)
local specialization = "ExplosiveExpert"
if lCheckEpicPick() then return empty_table end
if not lCheckNeedMercOfSpecialization(specialization) then return empty_table end
return lFilterMercsBySpecialization(mercs, specialization)
end,
SortFunction = function(mA, mB)
return mA.Leadership > mB.Leadership
end
},
{
Title = T(993379186683, "Excellent Value"),
requiredMercs = 2,
maxMercs = 8,
MercFilter = function(mercs)
if lCheckEpicPick() then return empty_table end
return mercs
end,
SortFunction = function(mA, mB)
-- Better to not do the whole salary calculation
local dailyA = GetDailyMercSalary(mA, mA:GetLevel())
local dailyB = GetDailyMercSalary(mB, mB:GetLevel())
return (dailyA < dailyB)
end
},
{
Title = T(628114797489, "Legendary Merc"),
requiredMercs = 5,
maxMercs = 16,
MercFilter = function(mercs)
return lFilterLegendary(mercs)
end,
SortFunction = function(mA, mB)
-- Better to not do the whole salary calculation
return xxhash(mA.session_id, Game.CampaignTime) < xxhash(mB.session_id, Game.CampaignTime)
end
},
{
Title = T(229737727875, "Night Ops Specialist"),
requiredMercs = 5,
maxMercs = 8,
MercFilter = function(mercs)
mercs = lFilterByPerkList(mercs, { NightOps = true })
return lCheckEpicPick() and mercs or lFilterMedics(mercs)
end,
SortFunction = function(mA, mB)
return xxhash(mA.session_id, Game.CampaignTime) < xxhash(mB.session_id, Game.CampaignTime)
end
},
{
Title = T(815858326776, "Stealth Ops Specialist"),
requiredMercs = 5,
maxMercs = 8,
MercFilter = function(mercs)
mercs = lFilterByPerkList(mercs, { Stealthy = true, Infiltrator = true, Untraceable = true, Virtuoso = true })
return lCheckEpicPick() and mercs or lFilterMedics(mercs)
end,
SortFunction = function(mA, mB)
return xxhash(mA.session_id, Game.CampaignTime) < xxhash(mB.session_id, Game.CampaignTime)
end
},
{
Title = T(684551136705, "Heavy Weapons Specialist"),
requiredMercs = 5,
maxMercs = 8,
MercFilter = function(mercs)
mercs = lFilterByPerkList(mercs,{ HeavyWeaponsTraining = true })
return lCheckEpicPick() and mercs or lFilterMedics(mercs)
end,
SortFunction = function(mA, mB)
return xxhash(mA.session_id, Game.CampaignTime) < xxhash(mB.session_id, Game.CampaignTime)
end
},
{
Title = T(850495601935, "Melee Fighter"),
requiredMercs = 5,
maxMercs = 8,
MercFilter = function(mercs)
mercs = lFilterByPerkList(mercs,{ MeleeTraining = true, MartialArts = true, OptimalPerformance = true, HardBlow = true })
return lCheckEpicPick() and mercs or lFilterMedics(mercs)
end,
SortFunction = function(mA, mB)
return xxhash(mA.session_id, Game.CampaignTime) < xxhash(mB.session_id, Game.CampaignTime)
end
}
}
function StartMercChat(mercId)
local canContact = MercCanContact(gv_UnitData[mercId])
if not canContact then return end
if canContact == "disabled" or canContact == "hidden" then return end
-- Custom reason
if canContact ~= "enabled" then
if canContact == "TooManyMercs" then
CreateRealTimeThread(function()
local popupHost = GetDialog("PDADialog")
popupHost = popupHost and popupHost:ResolveId("idDisplayPopupHost")
local errorPopup = CreateMessageBox(
nil,
T(263236104010, "Too Many Mercs"),
T(481310143785, "You have too many hired mercs."),
T(413525748743, "Ok"),
popupHost)
errorPopup:Wait()
return
end)
return
elseif canContact == "premium" then
local popupOpened = PremiumPopupLogic()
if popupOpened then return end
elseif canContact == "TooEarly" then
local popupOpened = TooEarlyPopupLogic()
if popupOpened then return end
end
end
NetEchoEvent("MercOpenChat", mercId, netUniqueId)
end
if FirstLoad then
g_UIDismissMercThread = false
end
function DismissMerc(mercId)
if IsValidThread(g_UIDismissMercThread) then return end
local merc = gv_UnitData[mercId]
local remainingTime = merc.HiredUntil - Game.CampaignTime
local daysLeft = remainingTime / const.Scale.day
g_UIDismissMercThread = CreateRealTimeThread(function()
local popupHost = GetDialog("PDADialog")
popupHost = popupHost and popupHost:ResolveId("idDisplayPopupHost")
popupHost = popupHost or GetInGameInterface()
local dismissPopup = CreateQuestionBox(
popupHost,
T(417066010092, "Dismiss Merc"),
T{382326373888, "Are you sure you want to dismiss <mercName>? (<days> days left in contract)", mercName = merc.Nick, days = daysLeft},
T(814633909510, "Confirm"),
T(739643427177, "Cancel")
)
local resp = dismissPopup:Wait()
if resp ~= "ok" then
return
else
NetSyncEvent("ReleaseMerc", mercId)
end
end)
end
function OnMsg.MercReleased(ud)
if not ud then return end
local pdaDlg = GetDialog("PDADialog")
local content = pdaDlg and pdaDlg.idContent
local browserContent = IsKindOf(content, "PDABrowser") and content.idBrowserContent
if IsKindOf(browserContent, "PDAAIMBrowser") and browserContent.selected_merc == (ud and ud.session_id) then
local toolBar = browserContent.idToolBar
if toolBar.window_state == "open" then
toolBar:RebuildActions(pdaDlg)
end
end
end
DefineClass.AIMHiringBanner = {
__parents = { "XButton" },
currently_shown_merc = false,
Visible = false
}
function AIMHiringBanner:Open()
self.idPortrait:SetImage("")
self.idMercName:SetText(false)
self.idBannerSubtitle:SetText(false)
XButton.Open(self)
self:BannerThreadProc()
self:CreateThread("cycle-mercs", function()
while self.window_state ~= "destroying" do
self:BannerThreadProc()
WaitMsg("UpdateAIMBanner", 30000)
end
end)
end
function OnMsg.MercHired()
Msg("UpdateAIMBanner")
end
function OnMsg.MercChatWontJoin()
Msg("UpdateAIMBanner")
end
function AIMHiringBanner:OnPress()
if self.currently_shown_merc then
local mercId = self.currently_shown_merc.session_id
OpenAIMAndSelectMerc(mercId)
StartMercChat(mercId)
end
end
function AIMHiringBanner:BannerThreadProc()
local validMercs = {}
local hiredMercCount = table.count(gv_UnitData, function(ud) return gv_UnitData[ud].HireStatus == "Hired" end)
ForEachMerc(function(mId)
local m = gv_UnitData[mId]
if Platform.demo and IsEliteMerc(m) then goto continue end
if not IsMetAIMMerc(m) then goto continue end
if m.HireStatus ~= "Available" then goto continue end
if MercPremiumAndNotUnlocked(m.Tier) then goto continue end
if not m.MessengerOnline then goto continue end
if hiredMercCount < 4 then
if MulDivRound(Game.Money, 1 , 4 - hiredMercCount) < GetMercPrice(m,7,true) + 500 then goto continue end
else
if (GetMercPrice(m,1,true) + 250 > GetMoneyProjection(1)) then goto continue end
if (Game.Money < GetMercPrice(m,7,true) + 500) then goto continue end
end
validMercs[#validMercs + 1] = m
::continue::
end)
if #validMercs == 0 then
self:SetMerc(false)
return
end
local validCategories = {}
for i, cat in ipairs(lBannerCategories) do
local categoryMercs = cat.MercFilter and cat.MercFilter(validMercs) or validMercs
if #categoryMercs > 0 and hiredMercCount >= cat.requiredMercs and hiredMercCount < cat.maxMercs then
validCategories[#validCategories + 1] = { mercs = categoryMercs, category = cat }
end
end
if #validCategories == 0 then
self:SetMerc(false)
return
end
-- Try to find a category in which the best merc is not the one currently shown
local try = 0
while try < 3 do
try = try + 1
local randomCategory = table.rand(validCategories)
local categoryPreset = randomCategory.category
local categoryMercs = randomCategory.mercs
table.sort(categoryMercs, categoryPreset.SortFunction)
local topMerc = categoryMercs[1]
if topMerc ~= self.currently_shown_merc then
self:SetMerc(topMerc, categoryPreset)
break
end
end
end
function AIMHiringBanner:SetMerc(merc, category)
if not merc then
self:SetVisible(false)
return
end
self.idPortrait:SetImage(merc.Portrait)
self.idMercName:SetText(merc.Nick)
self.idBannerSubtitle:SetText(category.Title)
self.currently_shown_merc = merc
end
DefineConstInt("Satellite", "PlayerMaxDebt", 10000, false, "How much monetary debt the player can accumulate when renewing contracts.") |