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-- ========== GENERATED BY SetpiecePrg Editor (Ctrl-Alt-S) DO NOT EDIT MANUALLY! ==========
rawset(_G, 'SetpiecePrgs', rawget(_G, 'SetpiecePrgs') or {})
SetpiecePrgs.DowntownFirstEnter_LegionSideActor2 = function(seed, state, MainActor, TargetActor)
local li = { id = "DowntownFirstEnter_LegionSideActor2" }
local rand = BraidRandomCreate(seed or AsyncRand())
local _, LegionActor3Start
prgdbg(li, 1, 1) _, LegionActor3Start = sprocall(SetpieceTeleport.Exec, SetpieceTeleport, state, MainActor, "LegionSideActor2Start", true)
prgdbg(li, 1, 2) sprocall(SetpieceSetStance.Exec, SetpieceSetStance, state, rand, true, "", MainActor, "Standing", "Current Weapon", true)
prgdbg(li, 1, 3) sprocall(SetpieceSleep.Exec, SetpieceSleep, state, rand, true, "", 1200)
local _, LegionSideActor1_GoTo
prgdbg(li, 1, 4) _, LegionSideActor1_GoTo = sprocall(SetpieceGotoPosition.Exec, SetpieceGotoPosition, state, rand, true, "", MainActor, "LegionSideActor2_GoTo", true, true, false, "Standing", true, false, "", 1000)
prgdbg(li, 1, 5) sprocall(SetpieceSleep.Exec, SetpieceSleep, state, rand, true, "", 900)
prgdbg(li, 1, 6) sprocall(SetpieceWaitCheckpoint.Exec, SetpieceWaitCheckpoint, state, rand, "PantagruelFirstEnter_SynPoint")
local _, AttackPointLegion1
prgdbg(li, 1, 7) _, AttackPointLegion1 = sprocall(SetpieceShoot.Exec, SetpieceShoot, state, rand, true, "", MainActor, "Point", TargetActor, "Arms", "AttackPointLegionSide2", 2, 400, 600, 100, 700, 0)
prgdbg(li, 1, 8) sprocall(SetpieceSleep.Exec, SetpieceSleep, state, rand, true, "", 4000)
local _, LegionSideActor2_GoTo2
prgdbg(li, 1, 9) _, LegionSideActor2_GoTo2 = sprocall(SetpieceGotoPosition.Exec, SetpieceGotoPosition, state, rand, true, "", MainActor, "LegionSideActor2_GoTo2", true, true, false, "Standing", true, false, "", 1000)
end |