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-- ========== GENERATED BY SetpiecePrg Editor (Ctrl-Alt-S) DO NOT EDIT MANUALLY! ==========

rawset(_G, 'SetpiecePrgs', rawget(_G, 'SetpiecePrgs') or {})
SetpiecePrgs.BastienDies = function(seed, state, TriggerUnits, FoundMerc)
	local li = { id = "BastienDies" }
	local rand = BraidRandomCreate(seed or AsyncRand())
	prgdbg(li, 1, 1) sprocall(SetpieceFadeOut.Exec, SetpieceFadeOut, state, rand, true, "", 700)
	prgdbg(li, 1, 2) sprocall(SetpieceFadeIn.Exec, SetpieceFadeIn, state, rand, false, "", 0, 300)
	local _, LegionRaider_Jose
	prgdbg(li, 1, 3) _, LegionRaider_Jose = sprocall(SetpieceAssignFromGroup.Exec, SetpieceAssignFromGroup, state, rand, LegionRaider_Jose, "", "LegionRaider_Jose", "Object", false)
	local _, Merc
	prgdbg(li, 1, 4) _, Merc = sprocall(SetpieceAssignFromParam.Exec, SetpieceAssignFromParam, state, rand, Merc, "Merc", FoundMerc)
	prgdbg(li, 1, 5) sprocall(PrgPlaySetpiece.Exec, PrgPlaySetpiece, state, rand, true, "", "", "ConversationKill_SubPiece", Merc, LegionRaider_Jose)
end