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-- ========== GENERATED BY InventoryItemCompositeDef Editor (Ctrl-Alt-Y) DO NOT EDIT MANUALLY! ==========

UndefineClass('Combination_Detonator_Proximity')
DefineClass.Combination_Detonator_Proximity = {
	__parents = { "MiscItem" },
	__generated_by_class = "InventoryItemCompositeDef",


	object_class = "MiscItem",
	ScrapParts = 1,
	Repairable = false,
	Icon = "UI/Icons/Items/combination_detonator_proximity",
	DisplayName = T(769361191527, --[[InventoryItemCompositeDef Combination_Detonator_Proximity DisplayName]] "Proximity Detonator"),
	DisplayNamePlural = T(987265330942, --[[InventoryItemCompositeDef Combination_Detonator_Proximity DisplayNamePlural]] "Proximity Detonators"),
	AdditionalHint = T(109181575240, --[[InventoryItemCompositeDef Combination_Detonator_Proximity AdditionalHint]] "<bullet_point> Can be combined with TNT, C4, and PETN\n<bullet_point> Proximity explosives detonate when an enemy moves nearby"),
	Cost = 400,
	CanAppearInShop = true,
	Tier = 2,
	RestockWeight = 30,
	CategoryPair = "Components",
}