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-- ========== GENERATED BY CharacterEffectCompositeDef Editor DO NOT EDIT MANUALLY! ==========

UndefineClass('Conscience_Sinful')
DefineClass.Conscience_Sinful = {
	__parents = { "StatusEffect" },
	__generated_by_class = "CharacterEffectCompositeDef",


	object_class = "StatusEffect",
	unit_reactions = {
		PlaceObj('UnitReaction', {
			Event = "OnNewDay",
			Handler = function (self, target)
				Conscience_CheckExpiration(self, target, "guilty_start_time")
			end,
		}),
		PlaceObj('UnitReaction', {
			Event = "OnCalcPersonalMorale",
			Handler = function (self, target, value)
				return value - 2
			end,
		}),
	},
	DisplayName = T(634244208298, --[[CharacterEffectCompositeDef Conscience_Sinful DisplayName]] "Remorseful"),
	Description = T(518452710606, --[[CharacterEffectCompositeDef Conscience_Sinful Description]] "Morale decreased by 2 for a day."),
	AddEffectText = T(949084683649, --[[CharacterEffectCompositeDef Conscience_Sinful AddEffectText]] "<em><DisplayName></em> is full of remorse and lost Morale"),
	OnAdded = function (self, obj)
		self:SetParameter("guilty_start_time", Game.CampaignTime)
	end,
	OnRemoved = function (self, obj)
		-- Handles old guilty modifiers, new guilty applies morale modifier
		local stats = UnitPropertiesStats:GetProperties()
		for i, stat in ipairs(stats) do
			obj:RemoveModifier("guilty_" .. stat.id, stat.id)
		end
	end,
	type = "Debuff",
	Icon = "UI/Hud/Status effects/encumbered",
	HasFloatingText = true,
}