File size: 1,223 Bytes
b6a38d7
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
-- ========== GENERATED BY CharacterEffectCompositeDef Editor DO NOT EDIT MANUALLY! ==========

UndefineClass('Conscience_Righteous')
DefineClass.Conscience_Righteous = {
	__parents = { "StatusEffect" },
	__generated_by_class = "CharacterEffectCompositeDef",


	object_class = "StatusEffect",
	unit_reactions = {
		PlaceObj('UnitReaction', {
			Event = "OnNewDay",
			Handler = function (self, target)
				Conscience_CheckExpiration(self, target, "proud_start_time")
			end,
		}),
		PlaceObj('UnitReaction', {
			Event = "OnCalcPersonalMorale",
			Handler = function (self, target, value)
				return value + 2
			end,
		}),
	},
	DisplayName = T(288530724490, --[[CharacterEffectCompositeDef Conscience_Righteous DisplayName]] "Righteous"),
	Description = T(186533285685, --[[CharacterEffectCompositeDef Conscience_Righteous Description]] "Gained 2 Morale for a day."),
	AddEffectText = T(825628234125, --[[CharacterEffectCompositeDef Conscience_Righteous AddEffectText]] "<em><DisplayName></em> is feeling righteous and gained Morale"),
	OnAdded = function (self, obj)
		self:SetParameter("proud_start_time", Game.CampaignTime)
	end,
	type = "Buff",
	Icon = "UI/Hud/Status effects/well_rested",
	HasFloatingText = true,
}