File size: 1,922 Bytes
b6a38d7
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
-- ========== GENERATED BY CharacterEffectCompositeDef Editor DO NOT EDIT MANUALLY! ==========

UndefineClass('Claustrophobic')
DefineClass.Claustrophobic = {
	__parents = { "Perk" },
	__generated_by_class = "CharacterEffectCompositeDef",


	object_class = "Perk",
	unit_reactions = {
		PlaceObj('UnitReaction', {
			Event = "OnCombatStarted",
			Handler = function (self, target, load_game)
				if IsSectorUnderground(gv_CurrentSectorId) and not target:HasStatusEffect("ClaustrophobiaChecked") then
					CombatLog("debug", T{Untranslated("<em>Claustrophobic</em> proc on <unit>"), unit = target.Name})
					self:SetParameter("active", true)
				end
			end,
		}),
		PlaceObj('UnitReaction', {
			Event = "OnCalcPersonalMorale",
			Handler = function (self, target, value)
				if self:ResolveValue("active") then
					return value - 1
				end
			end,
		}),
		PlaceObj('UnitReaction', {
			Event = "OnCombatEnd",
			Handler = function (self, target)
				self:SetParameter("active", false)
			end,
		}),
		PlaceObj('UnitReaction', {
			Event = "OnSatelliteTick",
			Handler = function (self, target)
				self:SetParameter("active", false)
			end,
		}),
		PlaceObj('UnitReaction', {
			Event = "OnUnitEnterMapVisual",
			Handler = function (self, target)
				if IsSectorUnderground(gv_CurrentSectorId) and not target:HasStatusEffect("ClaustrophobiaChecked") then
					CreateGameTimeThread(function()
						while GetInGameInterfaceMode() == "IModeDeployment" do
							Sleep(20)
						end
						PlayVoiceResponse(target, "Claustrophobic")
					end)
				end
			end,
		}),
	},
	DisplayName = T(464805356385, --[[CharacterEffectCompositeDef Claustrophobic DisplayName]] "Claustrophobic"),
	Description = T(356135028604, --[[CharacterEffectCompositeDef Claustrophobic Description]] "<GameTerm('Morale')> decrease when starting combat in <em>underground</em> Sectors."),
	Icon = "UI/Icons/Perks/Claustrophobic",
	Tier = "Quirk",
}