File size: 1,144 Bytes
b6a38d7
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
-- ========== GENERATED BY CharacterEffectCompositeDef Editor DO NOT EDIT MANUALLY! ==========

UndefineClass('Caretaker')
DefineClass.Caretaker = {
	__parents = { "Perk" },
	__generated_by_class = "CharacterEffectCompositeDef",


	object_class = "Perk",
	unit_reactions = {
		PlaceObj('UnitReaction', {
			Event = "OnUnitBandaged",
			Handler = function (self, target, healer, patient, hp_restored)
				if target == healer then
					local tempHp = MulDivRound(healer.Medical, self:ResolveValue("medicalPercent"), 100)
					if patient.command == "DownedRally" then
						patient:AddStatusEffect("GritAfterRally", tempHp)
					else
						patient:ApplyTempHitPoints(tempHp)
					end	
				end
			end,
		}),
	},
	DisplayName = T(416037614632, --[[CharacterEffectCompositeDef Caretaker DisplayName]] "Painkiller"),
	Description = T(527875226325, --[[CharacterEffectCompositeDef Caretaker Description]] "When you end you turn bandaging an ally, you grant <em><StatPercent('Medical', medicalPercent)></em> <GameTerm('Grit')> to this ally (based on Medical)."),
	Icon = "UI/Icons/Perks/Caretaker",
	Tier = "Gold",
	Stat = "Wisdom",
	StatValue = 90,
}