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-- ========== GENERATED BY CharacterEffectCompositeDef Editor DO NOT EDIT MANUALLY! ==========

UndefineClass('CancelShot')
DefineClass.CancelShot = {
	__parents = { "CharacterEffect" },
	__generated_by_class = "CharacterEffectCompositeDef",


	object_class = "CharacterEffect",
	OnAdded = function (self, obj)
		obj:InterruptPreparedAttack()
		obj:ActivatePerk("MeleeTraining")
		obj:RemoveStatusEffect("BandageInCombat")
		obj:RemoveStatusEffect("CancelShot")
		obj:UpdateMeleeTrainingVisual()
	end,
}