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-- ========== GENERATED BY CharacterEffectCompositeDef Editor DO NOT EDIT MANUALLY! ==========
UndefineClass('CageFighting')
DefineClass.CageFighting = {
__parents = { "CharacterEffect" },
__generated_by_class = "CharacterEffectCompositeDef",
object_class = "CharacterEffect",
unit_reactions = {
PlaceObj('UnitReaction', {
Event = "PreUnitTakeDamage",
Handler = function (self, target, damage, attacker, attack_target, hit)
if target:HasStatusEffect("CageFightingToTheDeath") then return end
if target == attack_target then
local hpTotal = Max(0, target.HitPoints - damage)
local maxHp = target:GetInitialMaxHitPoints() -- without wounds
local hpLoseAt = MulDivRound(maxHp, CageFightingLostAtPercent, 100)
if hpTotal < hpLoseAt then
Msg("CageFightingLose", target)
return target.HitPoints - hpLoseAt
end
end
end,
}),
},
}
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