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-- ========== GENERATED BY CharacterEffectCompositeDef Editor DO NOT EDIT MANUALLY! ==========
UndefineClass('BattleFocus')
DefineClass.BattleFocus = {
__parents = { "Perk" },
__generated_by_class = "CharacterEffectCompositeDef",
object_class = "Perk",
unit_reactions = {
PlaceObj('UnitReaction', {
Event = "OnDamageTaken",
Handler = function (self, target, attacker, dmg, hit_descr)
self:SetParameter("activated", true)
end,
}),
PlaceObj('UnitReaction', {
Event = "OnCombatEnd",
Handler = function (self, target)
self:SetParameter("activated", false)
end,
}),
PlaceObj('UnitReaction', {
Event = "OnCalcStartTurnAP",
Handler = function (self, target, value)
if self:ResolveValue("activated") then
return value + self:ResolveValue("battleFocusAP") * const.Scale.AP
end
end,
}),
},
DisplayName = T(822626767198, --[[CharacterEffectCompositeDef BattleFocus DisplayName]] "Battle Focus"),
Description = T(235322784555, --[[CharacterEffectCompositeDef BattleFocus Description]] "Gain <em><battleFocusAP></em> <em>AP</em> when <em>hit</em> by an enemy for the <em>first</em> time.\n\nEnds at the end of combat."),
Icon = "UI/Icons/Perks/BattleFocus",
Tier = "Gold",
Stat = "Health",
StatValue = 90,
}
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