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-- ========== GENERATED BY ParticleSystemPreset Editor DO NOT EDIT MANUALLY! ==========
PlaceObj('ParticleSystemPreset', {
group = "Shooting",
id = "Bullet_Small",
PlaceObj('ParticleEmitter', {
'label', "Bullet",
'emit_detail_level', 100,
'max_live_count', 1,
'parts_per_sec', 50000,
'lifetime_min', 0,
'lifetime_max', 0,
'size_min', 5000,
'size_max', 5000,
'shader', "Add",
'texture', "Textures/Particles/Bullet.tga",
'outlines', {
{
point(1904, 2080),
point(1712, 3776),
point(2384, 3776),
point(2144, 2016),
},
},
'texture_hash', -487854556171420195,
}, nil, nil),
PlaceObj('ParticleBehaviorResize', {
'start_size_min', 400,
'start_size_max', 400,
'mid_size', 400,
'end_size', 400,
'non_square_size', true,
'start_size2_min', 3000,
'start_size2_max', 3000,
'mid_size2', 1000,
'end_size2', 1000,
}, nil, nil),
PlaceObj('ParticleBehaviorColorize', {
'start_color_min', RGBA(254, 165, 61, 255),
'start_color_max', RGBA(255, 169, 58, 255),
'type', "Start color only",
}, nil, nil),
PlaceObj('FaceAlongMovement', nil, nil, nil),
PlaceObj('ParticleBehaviorEmissive', {
'emissive_curve', {
range_y = 10,
scale = 1000,
point(0, 489, 489),
point(290, 157, 157),
point(667, 0, 0),
point(1000, 0, 0),
},
}, nil, nil),
})
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