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-- ========== GENERATED BY ClassDef Editor (Ctrl-Alt-F3) DO NOT EDIT MANUALLY! ==========

PlaceObj('PresetDef', {
	DefEditorIcon = "CommonAssets/UI/Icons/video",
	DefEditorMenubar = "Combat",
	DefEditorName = "Action Camera Editor",
	DefHasGroups = false,
	id = "ActionCameraDef",
	PlaceObj('PropertyDefNumber', {
		'id', "EyeZOffset",
		'help', "Z offset of camera eye from attacker Groin spot",
		'default', 1200,
		'scale', "cm",
	}),
	PlaceObj('PropertyDefNumber', {
		'id', "EyeBackOffset",
		'help', "Offset behind the back of the attacker, vector <target, attacker>",
		'default', 3000,
		'scale', "m",
	}),
	PlaceObj('PropertyDefNumber', {
		'id', "EyeAttackerOffset",
		'help', "Distance between camera eye and attacker, perpendicular to attacker-target vector",
		'default', 800,
		'scale', "cm",
	}),
	PlaceObj('PropertyDefNumber', {
		'id', "AttackerTargetDistParam",
		'help', "Parameter used to determine offsets LookAtTargetOffset and LookAtZOffset",
		'default', 20000,
		'scale', "m",
	}),
	PlaceObj('PropertyDefNumber', {
		'id', "LookAtTargetOffset",
		'help', "Distance between camera LookAt and target for <AttackerTargetDistParam> attacker-target distance, perpendicular to attacker-target vector",
		'default', 4200,
		'scale', "cm",
	}),
	PlaceObj('PropertyDefNumber', {
		'id', "LookAtZOffset",
		'help', "Z offset of camera lookat from target Groin spot",
		'default', -1000,
		'scale', "cm",
	}),
	PlaceObj('PropertyDefNumber', {
		'id', "FovX",
		'help', "Horizontal field of view angle in action camera mode",
		'default', 2400,
		'scale', "deg",
	}),
	PlaceObj('PropertyDefNumber', {
		'id', "FloatSphereRadius",
		'help', 'The camera eye "floats" between random points from the sphere surface',
		'default', 50,
		'scale', "cm",
	}),
	PlaceObj('PropertyDefNumber', {
		'id', "FloatInterpolationTime",
		'help', "Time for moving camera between two points from the float sphere surface",
		'default', 1200,
	}),
	PlaceObj('PropertyDefCombo', {
		'id', "FloatEasing",
		'help', "Float interpolation uses this easing",
		'default', 7,
		'items', function (self) return const.EasingCombo end,
	}),
	PlaceObj('PropertyDefCombo', {
		'id', "HidingMode",
		'name', "Object Hiding Mode",
		'help', "CMT is the system that hides tree tops, walls etc.",
		'default', "NoCMT",
		'items', function (self) return ActionCameraHidingModeCombo end,
	}),
	PlaceObj('PropertyDefButtons', {
		'id', "btn_test",
		'dont_save', true,
		'read_only', true,
		'buttons', {
			PlaceObj('PropertyDefPropButton', {
				'Name', "Test",
				'FuncName', "ExecTestActionCamera",
			}),
		},
	}),
	PlaceObj('PropertyDefBool', {
		'category', "Stances",
		'id', "Standing",
		'default', true,
	}),
	PlaceObj('PropertyDefBool', {
		'id', "NoRotate",
		'name', "NoRotate",
	}),
	PlaceObj('PropertyDefBool', {
		'category', "Stances",
		'id', "Crouch",
		'name', "Crouched",
		'default', true,
	}),
	PlaceObj('PropertyDefBool', {
		'category', "Stances",
		'id', "Prone",
		'default', true,
	}),
	PlaceObj('PropertyDefBool', {
		'category', "Stances",
		'id', "CoverLow",
		'name', "Low Cover",
		'default', true,
	}),
	PlaceObj('PropertyDefBool', {
		'category', "Stances",
		'id', "CoverHigh",
		'name', "High Cover",
		'default', true,
	}),
	PlaceObj('PropertyDefBool', {
		'id', "SetPieceOnly",
		'name', "Setpiece only",
		'help', "Can only be used in setpieces, never chosen in gameplay",
	}),
	PlaceObj('PropertyDefNumber', {
		'category', "DOF Settings",
		'id', "DOFStrengthNear",
		'name', "Strength Near",
		'default', 0,
		'slider', true,
		'min', 0,
		'max', 1000,
	}),
	PlaceObj('PropertyDefNumber', {
		'category', "DOF Settings",
		'id', "DOFStrengthFar",
		'name', "Strength Far",
		'default', 0,
		'slider', true,
		'min', 0,
		'max', 1000,
	}),
	PlaceObj('PropertyDefNumber', {
		'category', "DOF Settings",
		'id', "DOFNear",
		'name', "Scaling Near Dist",
		'help', "in promiles, 0 = camera, 1000 = attacker(dist to camera), 2000 = enemy(dist to camera + attacker dist)",
		'default', 800,
		'slider', true,
		'min', 0,
		'max', 2500,
	}),
	PlaceObj('PropertyDefNumber', {
		'category', "DOF Settings",
		'id', "DOFFar",
		'name', "Scaling Far Dist",
		'help', "in promiles, 0 = camera, 1000 = attacker(dist to camera), 2000 = enemy(dist to camera+attacker dist)",
		'default', 2000,
		'slider', true,
		'min', 0,
		'max', 2500,
	}),
	PlaceObj('PropertyDefNumber', {
		'category', "DOF Settings",
		'id', "DOFNearSpread",
		'name', "Spread Near",
		'help', "%",
		'default', 150,
		'scale', 1000,
		'slider', true,
		'min', 0,
		'max', 2000,
	}),
	PlaceObj('PropertyDefNumber', {
		'category', "DOF Settings",
		'id', "DOFFarSpread",
		'name', "Spread Far",
		'help', "%",
		'default', 150,
		'scale', 1000,
		'slider', true,
		'min', 0,
		'max', 2000,
	}),
	PlaceObj('ClassMethodDef', {
		'name', "OnEditorSetProperty",
		'params', "prop_id, old_value, ged",
		'code', function (self, prop_id, old_value, ged)
			local props = {"DOFStrengthNear", "DOFStrengthFar", "DOFNear", "DOFFar"}
			if table.find(props, prop_id) then
				self:SetDOFParams(0)
			end
		end,
	}),
	PlaceObj('ClassMethodDef', {
		'name', "SetDOFParams",
		'params', "time, attacker, target, camera_pos",
		'code', function (self, time, attacker, target, camera_pos)
			attacker = attacker or MapGetFirst("map", "ActionCameraTestDummy_Player")
			target = target or MapGetFirst("map", "ActionCameraTestDummy_Enemy")
			
			if not attacker or not target then
				CreateMessageBox(nil, T(634182240966, "Error"), T(626828916856, "ActionCameraTestDummy_Player or ActionCameraTestDummy_Target do not exist on the map"))
				return
			end
			
			if not IsPoint(attacker) then
				local headSpotIdx = attacker:GetSpotBeginIndex("Head")
				attacker = headSpotIdx and headSpotIdx ~= -1 and attacker:GetSpotLoc(headSpotIdx) or attacker:GetVisualPos() 
			end
			if not IsPoint(target) then 
				local headSpotIdx = target:GetSpotBeginIndex("Head")
				target = headSpotIdx and headSpotIdx ~= -1 and target:GetSpotLoc(headSpotIdx) or target:GetVisualPos() 
			end
			camera_pos = camera_pos or camera.GetPos()
			
			hr.EnablePostProcDOF = 1
			local function CalcGUIM_Distance(value_0_2000)
				local attacker_distance = (attacker - camera_pos):Len()
				local target_distance = (target - camera_pos):Len() + 1000
				if value_0_2000 <= 1000 then
					return MulDivRound(value_0_2000, attacker_distance, 1000)
				else
					local attacker_to_target = abs(target_distance - attacker_distance)
					return attacker_distance + MulDivRound(value_0_2000 - 1000, attacker_to_target, 1000)
				end
			end
			
			local near_distance = CalcGUIM_Distance(self.DOFNear)
			local far_distance = CalcGUIM_Distance(self.DOFFar)
			
			local defocus_near = MulDivRound(near_distance, self.DOFNearSpread, 1000)
			local defocus_far = MulDivRound(far_distance, self.DOFFarSpread, 1000)
			SetDOFParams(self.DOFStrengthNear, near_distance - defocus_near, near_distance,
				self.DOFStrengthFar, far_distance, far_distance + defocus_far, 0)
		end,
	}),
})

PlaceObj('PresetDef', {
	DefGlobalMap = "AnimationStyles",
	id = "AnimationStyle",
	PlaceObj('PropertyDefCombo', {
		'category', "Animations",
		'id', "Unit",
		'items', function (self) return GetAnimationStyleUnits() end,
	}),
	PlaceObj('PropertyDefText', {
		'category', "Animations",
		'id', "VariationGroup",
		'translate', false,
	}),
	PlaceObj('PropertyDefText', {
		'category', "Animations",
		'id', "Name",
		'translate', false,
	}),
	PlaceObj('PropertyDefSet', {
		'category', "Conditions",
		'id', "GameStates",
		'items', function (self) return GetGameStateFilter() end,
		'three_state', true,
	}),
	PlaceObj('PropertyDefNumber', {
		'category', "Conditions",
		'id', "Weight",
		'default', 100,
		'min', 0,
		'max', 1000000,
	}),
	PlaceObj('PropertyDefFunc', {
		'category', "Conditions",
		'id', "CanPlay",
		'params', "self, unit",
		'default', function (self, unit)
			return true
		end,
	}),
	PlaceObj('ClassMethodDef', {
		'name', "GetRandomAnimId",
		'params', "id, unit",
		'code', function (self, id, unit)
			local animations = self[id]
			local count = animations and #animations or 0
			local total_weight = count > 0 and animations[count].total_weight or 0
			if total_weight == 0 then
				return
			end
			local idx
			if count > 1 then
				local roll = unit:Random(total_weight)
				idx = GetRandomItemByWeight(animations, roll, "total_weight")
			end
			return animations[idx or 1].Animation
		end,
	}),
	PlaceObj('ClassMethodDef', {
		'name', "GetMainAnimId",
		'params', "id",
		'code', function (self, id)
			local best_weight, best_anim = 0
			for _, anim in ipairs(self[id]) do
				if anim.Weight > best_weight then
					best_anim = anim.Animation
				end
			end
			return best_anim
		end,
	}),
	PlaceObj('ClassMethodDef', {
		'name', "GenerateTotalWeight",
		'params', "id",
		'code', function (self, id)
			local total_weight = 0
			for _, data in ipairs(self[id]) do
				if data.Animation then
					total_weight = total_weight + data.Weight
				end
				data.total_weight = total_weight
			end
		end,
	}),
	PlaceObj('ClassMethodDef', {
		'name', "AnimationsCombo",
		'code', function (self)
			local entity = GetAnimationStyleUnitEntity(self.Unit)
			if not entity then return end
			local states = GetStates(entity)
			for i = #states, 1, -1 do
				local state = states[i]
				if string.starts_with(state, "_") or IsErrorState(entity, GetStateIdx(state)) then
					table.remove(states, i)
				end
			end
			table.sort(states)
			return states
		end,
	}),
	PlaceObj('ClassMethodDef', {
		'name', "SetUnit",
		'params', "value",
		'code', function (self, value)
			self.Unit = value
			self:GenerateUniqueStyleId()
		end,
	}),
	PlaceObj('ClassMethodDef', {
		'name', "SetVariationGroup",
		'params', "value",
		'code', function (self, value)
			self.VariationGroup = value
			self:GenerateUniqueStyleId()
		end,
	}),
	PlaceObj('ClassMethodDef', {
		'name', "SetName",
		'params', "value",
		'code', function (self, value)
			self.Name = value
			self:GenerateUniqueStyleId()
		end,
	}),
	PlaceObj('ClassMethodDef', {
		'name', "GenerateUniqueStyleId",
		'code', function (self)
			if self.group ~= "AmbientLifeMarker - WIP - DON'T USE" then
				self:SetGroup(string.format("%s: %s", self.Unit, self.VariationGroup))
			end
			local name = string.format("%s: %s", self.Unit, self.Name)
			self.id = self:GenerateUniquePresetId(name)
			if self.id ~= name then
				self.Name = string.sub(self.id, #self.Unit + 2)
			end
		end,
	}),
	PlaceObj('ClassGlobalCodeDef', {
		'comment', "GetAnimationStyleCombo(set, class)",
		'code', function ()
			function GetAnimationStyleCombo(set, class)
				local items = {}
				local insert = table.insert_unique
				for k, variations in ipairs(Presets.AnimationStyle) do
					for i, style in ipairs(variations) do
						if  (not set or style.Unit == set) and (not class or style.class == class) then
							insert(items, style.Name)
						end
					end
				end
				table.sort(items)
				table.insert(items, 1, "")
				return items
			end
		end,
	}),
	PlaceObj('ClassGlobalCodeDef', {
		'comment', "GetAnimationStyle(unit, name)",
		'code', function ()
			function GetAnimationStyle(unit, name)
				if name and name ~= "" then
					local set = unit:GetAnimationStyleUnit()
					local id = set and string.format("%s: %s", set, name)
					return AnimationStyles[id]
				end
			end
		end,
	}),
	PlaceObj('ClassGlobalCodeDef', {
		'comment', "GetRandomAnimationStyle(unit, variation_group)",
		'code', function ()
			function GetRandomAnimationStyle(unit, variation_group)
				local set = unit:GetAnimationStyleUnit()
				local groupname = string.format("%s: %s", set, variation_group)
				local list = Presets.AnimationStyle[groupname]
				local total_weight = 0
				for i, entry in ipairs(list) do
					if entry:CanPlay(unit) and MatchGameState(entry.GameStates) then
						total_weight = total_weight + entry.Weight
					end
				end
				if total_weight == 0 then
					return
				end
				local style = list[1]
				if #list > 1 then
					local roll = unit:Random(total_weight)
					for i, entry in ipairs(list) do
						if entry:CanPlay(unit) and MatchGameState(entry.GameStates) then
							roll = roll - entry.Weight
							if roll < 0 then
								style = entry
								break
							end
						end
					end
				end
				return style
			end
		end,
	}),
	PlaceObj('PropertyDefText', {
		'id', "EditorView",
		'no_edit', true,
		'default', T(951373618311, --[[PresetDef AnimationStyle default]] "<Name> <color 45 138 138>(Weight: <Weight>)"),
	}),
	PlaceObj('PropertyDefText', {
		'category', "Preset",
		'id', "Id",
		'read_only', true,
		'translate', false,
	}),
	PlaceObj('PropertyDefText', {
		'category', "Preset",
		'id', "Group",
		'read_only', true,
		'translate', false,
	}),
})

PlaceObj('ClassDef', {
	group = "PresetDefs",
	id = "AnimationStyleAnim",
	PlaceObj('PropertyDefCombo', {
		'id', "Animation",
		'items', function (self)
			local obj = GetParentTableOfKind(self, "AnimationStyle")
			if not obj then return end
			return obj:AnimationsCombo()
		end,
	}),
	PlaceObj('PropertyDefNumber', {
		'id', "Weight",
		'default', 100,
		'min', 0,
		'max', 1000000,
	}),
	PlaceObj('PropertyDefNumber', {
		'id', "total_weight",
		'help', "Hidden value. It allows binary search to speed up random choice.",
		'no_edit', true,
	}),
})

PlaceObj('PresetDef', {
	DefEditorIcon = "CommonAssets/UI/Icons/chat comment review text",
	DefEditorMenubar = "Scripting",
	DefEditorMenubarSortKey = "3000",
	DefEditorName = "Banters",
	DefGedEditor = "BanterEditor",
	DefGlobalMap = "Banters",
	DefModItem = true,
	DefModItemName = "Banter",
	DefModItemSubmenu = "Campaign & Maps",
	DefParentClassList = {
		"Preset",
		"CampaignSpecific",
	},
	id = "BanterDef",
	PlaceObj('PropertyDefText', {
		'id', "Id",
		'translate', false,
	}),
	PlaceObj('PropertyDefButtons', {
		'id', "banterDebug",
		'name', "Debug",
		'buttons', {
			PlaceObj('PropertyDefPropButton', {
				'Name', "Why Is This Banter Not Playing?",
				'FuncName', "DebugSpecificBanter",
			}),
		},
	}),
	PlaceObj('PropertyDefBool', {
		'id', "loggable",
		'name', "Log",
		'help', "Whether to log banter lines.",
		'default', true,
	}),
	PlaceObj('PropertyDefBool', {
		'id', "FilePerGroup",
		'name', "FilePerGroup",
		'extra_code', 'default = "BantersDef"',
	}),
	PlaceObj('PropertyDefBool', {
		'id', "SingleFile",
		'name', "SingleFile",
	}),
	PlaceObj('PropertyDefBool', {
		'id', "isRadio",
		'name', "Radio",
	}),
	PlaceObj('PropertyDefBool', {
		'id', "Once",
		'name', "OncePerCampaign",
	}),
	PlaceObj('PropertyDefText', {
		'id', "banterGroup",
		'name', "Interrupt Association Id",
		'help', "Banter's of the same interrupt id will interrupt each other. Banters interrupt actors playing other banters by default.",
		'translate', false,
	}),
	PlaceObj('PropertyDefNumber', {
		'id', "cooldown",
		'name', "Cooldown",
		'help', "Banter cooldown - if the banter is on cooldown it won't play",
	}),
	PlaceObj('PropertyDefBool', {
		'id', "disabledInConflict",
		'name', "Do not play during conflict",
		'help', "Disable banter while in conflict. NotNow VR plays if no other is available.",
	}),
	PlaceObj('PropertyDefBool', {
		'id', "KillOnAnyActorAware",
		'name', "Kill On Combat Start",
		'help', "Kill if any actor becomes aware",
	}),
	PlaceObj('PropertyDefCombo', {
		'id', "FX",
		'name', "FX",
		'items', function (self) return BanterFXCombo end,
	}),
	PlaceObj('PropertyDefNestedList', {
		'id', "conditions",
		'name', "Conditions",
		'help', "The banter is only playable if all conditions are met.",
		'base_class', "Condition",
	}),
	PlaceObj('PropertyDefNestedList', {
		'id', "Lines",
		'base_class', "BanterLine",
		'inclusive', true,
	}),
	PlaceObj('PropertyDefFunc', {
		'id', "OnEditorSetProperty",
		'no_edit', true,
		'default', function (self)
			if self.group == "MercBanters" and not self.cooldown then
				self.cooldown = 2629746000 -- One month default cooldown
			end
		end,
	}),
	PlaceObj('ClassMethodDef', {
		'name', "OnPreSave",
		'code', function (self)
			for i, l in ipairs(self.Lines) do
				if l.MultipleTexts and l.Text and l.Text ~= "" then
					l.Text = false
				end
				if l.MultipleTexts and l.Character then
					l.Character = "any"
				end
			end
		end,
	}),
	PlaceObj('ClassConstDef', {
		'name', "Documentation",
		'type', "text",
		'value', "Creates a new banter preset that is played between a defined set of actors. See the New Quest sample mod in the Sample Mods section for an example on how to build a banter.",
	}),
})

PlaceObj('PresetDef', {
	DefHasSortKey = true,
	DefModItemName = "BobbyRayShopCategory mod",
	DefModItemSubmenu = "Item",
	DefStoreAsTable = "inherit",
	group = "PresetDefs",
	id = "BobbyRayShopCategory",
	PlaceObj('PropertyDefText', {
		'id', "DisplayName",
	}),
	PlaceObj('PropertyDefText', {
		'id', "UrlSuffix",
		'translate', false,
	}),
	PlaceObj('PropertyDefFunc', {
		'id', "GetSubCategories",
		'name', "",
	}),
	PlaceObj('PropertyDefFunc', {
		'id', "BelongsInCategory",
		'params', "self, item",
		'default', function (self, item)
			return item:GetCategory() == self
		end,
	}),
})

PlaceObj('PresetDef', {
	DefHasGroups = false,
	DefHasSortKey = true,
	DefModItemName = "BobbyRayShopCategory mod",
	DefModItemSubmenu = "Item",
	DefStoreAsTable = "inherit",
	group = "PresetDefs",
	id = "BobbyRayShopDeliveryDef",
	PlaceObj('PropertyDefNumber', {
		'id', "MinTime",
		'help', "in days",
	}),
	PlaceObj('PropertyDefNumber', {
		'id', "MaxTime",
		'help', "in days",
	}),
	PlaceObj('PropertyDefText', {
		'id', "Name",
	}),
	PlaceObj('PropertyDefText', {
		'id', "TimeDescription",
		'name', "",
	}),
	PlaceObj('PropertyDefNumber', {
		'id', "Price",
	}),
})

PlaceObj('PresetDef', {
	DefHasSortKey = true,
	DefModItemName = "BobbyRayShopSubCategory mod",
	DefModItemSubmenu = "Item",
	DefStoreAsTable = "inherit",
	group = "PresetDefs",
	id = "BobbyRayShopSubCategory",
	PlaceObj('PropertyDefText', {
		'id', "DisplayName",
	}),
	PlaceObj('PropertyDefCombo', {
		'id', "Category",
		'template', true,
		'default', "Other",
		'items', function (self) return PresetArray("BobbyRayShopCategory") end,
	}),
	PlaceObj('PropertyDefFunc', {
		'id', "BelongsInSubCategory",
		'params', "self, item",
		'default', function (self, item)
			return item:GetSubCategory() == self
		end,
	}),
})

PlaceObj('PresetDef', {
	DefModItem = true,
	DefModItemName = "Caliber mod",
	DefModItemSubmenu = "Item",
	DefParentClassList = {
		"ListPreset",
	},
	id = "Caliber",
	PlaceObj('PropertyDefText', {
		'id', "Name",
	}),
	PlaceObj('PropertyDefNumber', {
		'id', "ImpactForce",
		'help', "impact force modifier",
		'default', 0,
	}),
	PlaceObj('ClassConstDef', {
		'name', "Documentation",
		'type', "text",
		'value', "Defines a new caliber type that an inventory item of type Ammo could use.",
	}),
})

PlaceObj('PresetDef', {
	DefEditorIcon = "CommonAssets/UI/Icons/chart map paper sheet travel.png",
	DefEditorMenubar = "Scripting",
	DefEditorName = "Campaign",
	DefGlobalMap = "CampaignPresets",
	id = "CampaignPreset",
	PlaceObj('PropertyDefPoint', {
		'category', "Satellite Settings",
		'id', "sectors_offset",
		'name', "Sectors offset",
		'default', point(0, 0, 0),
	}),
	PlaceObj('PropertyDefPoint', {
		'category', "Satellite Settings",
		'id', "sector_size",
		'name', "Sector size",
		'read_only', true,
		'default', point(356, 356),
	}),
	PlaceObj('PropertyDefPoint', {
		'category', "Satellite Settings",
		'id', "map_size",
		'name', "Map size",
		'default', point(0, 0),
	}),
	PlaceObj('PropertyDefText', {
		'category', "Preset",
		'id', "DisplayName",
		'name', "Display name",
	}),
	PlaceObj('PropertyDefUIImage', {
		'category', "Satellite Settings",
		'id', "map_file",
		'name', "Map image",
	}),
	PlaceObj('PropertyDefUIImage', {
		'category', "Satellite Settings",
		'id', "underground_file",
		'name', "Underground map image",
	}),
	PlaceObj('PropertyDefNestedList', {
		'category', "Satellite Settings",
		'id', "decorations",
		'name', "Custom images on map",
		'base_class', "SatelliteViewDecorationDef",
	}),
	PlaceObj('PropertyDefText', {
		'category', "Preset",
		'id', "Description",
		'name', "Description",
		'default', "",
	}),
	PlaceObj('ClassConstDef', {
		'name', "editing_size",
	}),
	PlaceObj('PropertyDefChoice', {
		'category', "Map Size & Sectors",
		'id', "InheritSectorsFrom",
		'name', "Inherit sectors from",
		'no_edit', "expression",
		'no_edit_expression', function (self, prop_meta) return self.save_in == "" or IsKindOf(self, "ModItem") end,
		'no_validate', true,
		'items', function (self)
			-- can inherit the sectors from any CampaignPreset with the save id in the base game, or another DLC
			local ret = { { text = "", value = false } }
			ForEachPresetExtended("CampaignPreset", function(preset)
				if preset.id == self.id and preset.save_in ~= self.save_in then
					table.insert(ret, { text = preset.save_in ~= "" and preset.save_in or "<base game>", value = preset.save_in })
				end
			end)
			return ret
		end,
	}),
	PlaceObj('PropertyDefText', {
		'category', "Map Size & Sectors",
		'id', "sector_topleft",
		'name', "Top-left sector",
		'read_only', "expression",
		'read_only_expression', function (self, prop_meta) return next(self.Sectors or empty_table) and not self.editing_size end,
		'validate', function (self, value) return ValidateSectorId(value) end,
		'default', "A1",
		'translate', false,
	}),
	PlaceObj('PropertyDefText', {
		'category', "Map Size & Sectors",
		'id', "sector_bottomright",
		'name', "Bottom-right sector",
		'read_only', "sector_topleft.read_only",
		'validate', function (self, value) return ValidateSectorId(value) end,
		'default', "A1",
		'translate', false,
	}),
	PlaceObj('PropertyDefButtons', {
		'category', "Map Size & Sectors",
		'id', "size_btns",
		'buttons', {
			PlaceObj('PropertyDefPropButton', {
				'Name', "Edit range of defined sectors",
				'FuncName', "EditSize",
				'IsHidden', function (self) return self.editing_size end,
			}),
			PlaceObj('PropertyDefPropButton', {
				'Name', "Confirm new size",
				'FuncName', "UpdateSize",
				'IsHidden', function (self) return not self.editing_size end,
			}),
		},
	}),
	PlaceObj('ClassMethodDef', {
		'name', "EditSize",
		'params', "root, prop_id, ged",
		'code', function (self, root, prop_id, ged)
			self.editing_size = true
			CreateRealTimeThread(function()
				Sleep(100)
				ged:Send("rfnApp", "FocusProperty", "SelectedObject", "sector_topleft")
			end)
			ObjModified(self)
		end,
	}),
	PlaceObj('ClassMethodDef', {
		'name', "ValidateSize",
		'code', function (self)
			local x1, y1 = sector_unpack(self.sector_topleft)
			local x2, y2 = sector_unpack(self.sector_bottomright)
			if x2 < x1 or y2 < y1 then
				self.sector_bottomright = self.sector_topleft
			end
		end,
	}),
	PlaceObj('ClassMethodDef', {
		'name', "UpdateSize",
		'code', function (self)
			self:ValidateSize()
			self:PostLoad()
			ObjModified(self.Sectors)
			ObjModified(self)
		end,
	}),
	PlaceObj('PropertyDefText', {
		'category', "Map Size & Sectors",
		'id', "SectorRange",
		'name', "Sector range",
		'help', "Total range of sectors",
		'dont_save', true,
		'read_only', true,
		'translate', false,
	}),
	PlaceObj('ClassMethodDef', {
		'name', "GetSectorRange",
		'code', function (self)
			local x1, y1 = self.sector_rowsstart, 1
			local x2, y2 = self.sector_rows, self.sector_columns
			return string.format("%s-%s", sector_pack(x1, y1), sector_pack(x2, y2))
		end,
	}),
	PlaceObj('PropertyDefNumber', {
		'category', "Map Size & Sectors",
		'id', "sector_columns",
		'name', "Sector columns",
		'dont_save', true,
		'read_only', true,
		'default', 1,
	}),
	PlaceObj('PropertyDefNumber', {
		'category', "Map Size & Sectors",
		'id', "sector_rowsstart",
		'name', "Sector rows start",
		'dont_save', true,
		'read_only', true,
		'default', 1,
	}),
	PlaceObj('PropertyDefNumber', {
		'category', "Map Size & Sectors",
		'id', "sector_rows",
		'name', "Sector rows end",
		'dont_save', true,
		'read_only', true,
		'default', 1,
	}),
	PlaceObj('PropertyDefText', {
		'category', "Map Size & Sectors",
		'id', "InitialSector",
		'name', "Initial sector",
		'help', "The sector in which the campaign starts",
		'validate', function (self, value)
			local err = ValidateSectorId(value)
			if err then return err end
			
			local x, y = sector_unpack(value)
			if x < self.sector_rowsstart or x > self.sector_rows or y < 1 or y > self.sector_columns then
				return "The starting sector is not withing the map boundaries."
			end
		end,
		'default', "A1",
		'translate', false,
	}),
	PlaceObj('PropertyDefButtons', {
		'category', "Map Size & Sectors",
		'id', "map_editor_btn",
		'buttons', {
			PlaceObj('PropertyDefPropButton', {
				'Name', "Edit sectors for current Game's campaign",
				'FuncName', "OpenGedSatelliteSectorEditor",
				'IsHidden', function (self) return not Game or not next(gv_Sectors) end,
			}),
		},
	}),
	PlaceObj('PropertyDefNestedList', {
		'id', "Cities",
		'base_class', "CampaignCity",
		'inclusive', true,
	}),
	PlaceObj('PropertyDefNestedList', {
		'id', "Sectors",
		'no_edit', true,
		'no_validate', true,
		'base_class', "SatelliteSector",
		'inclusive', true,
	}),
	PlaceObj('PropertyDefNestedList', {
		'id', "EffectsOnStart",
		'name', "Effects on campaign start",
		'help', "Effects that are executed when the campaign is started.",
		'base_class', "Effect",
		'inclusive', true,
	}),
	PlaceObj('ClassConstDef', {
		'name', "EnableReloading",
	}),
	PlaceObj('ClassMethodDef', {
		'name', "OnEditorSetProperty",
		'params', "prop_id, old_value, ged",
		'code', function (self, prop_id, old_value, ged)
			if ged and prop_id:starts_with("starting") then
				self.starting_timestamp = os.time { 
					year = self.starting_year, 
					month = self.starting_month, 
					day = self.starting_day, 
					hour = self.starting_hour 
				}
			end
			if prop_id == "InheritSectorsFrom" then
				self:PostLoad()
				ObjModified(self.Sectors)
			end
		end,
	}),
	PlaceObj('ClassMethodDef', {
		'name', "OnEditorNew",
		'params', "parent, ged, is_paste",
		'code', function (self, parent, ged, is_paste)
			if not is_paste then
				self.starting_timestamp = os.time { 
					year = self.starting_year, 
					month = self.starting_month, 
					day = self.starting_day, 
					hour = self.starting_hour 
				}
			end
		end,
	}),
	PlaceObj('PropertyDefFunc', {
		'id', "Initialize",
		'help', "Called once when the campaign starts for the first time.",
		'default', function (self)
			RevealAllSectors()
		end,
	}),
	PlaceObj('PropertyDefFunc', {
		'id', "FirstRunInterface",
		'help', "Called after initialize, setups the initial interface.",
		'params', "self, interfaceType",
		'default', function (self, interfaceType)
			--used for debugging
			if interfaceType == "QuickStart" then
				TutorialHintsState.LandingPageShown = true
				Game.CampaignTime = Game.CampaignTimeStart + const.Satellite.MercArrivalTime / 2
				SetUILCustomTime(Game.CampaignTime)
				return
			end
			
			SetCampaignSpeed(0, "UI")
			g_PDALoadingFlavor = false
			if not gv_SatelliteView then OpenSatelliteView(nil, "openLandingPage") end
			OpenAIMAndSelectMerc()
			g_PDALoadingFlavor = true
		end,
	}),
	PlaceObj('ClassMethodDef', {
		'name', "OnStartCampaign",
		'params', "...",
		'code', function (self, ...)
			ExecuteEffectList(self.EffectsOnStart, self)
			self:Initialize(...)
			self:FirstRunInterface(...)
			Game.CampaignStarted = true
			Msg("CampaignStarted", self.id)
		end,
	}),
	PlaceObj('ClassMethodDef', {
		'name', "FindInheritSectorsPreset",
		'params', "current",
		'code', function (self, current)
			local parent
			ForEachPresetExtended("CampaignPreset", function(preset)
				if preset.id == self.id and preset.save_in == current.InheritSectorsFrom then
					parent = preset
				end
			end)
			return parent
		end,
	}),
	PlaceObj('ClassMethodDef', {
		'name', "RoundOutSectors",
		'comment', "Inherited sectors for DLC campaign extension, add empty sectors at each point within the map where a sector doesn't exist",
		'code', function (self)
			self.Sectors = self.Sectors or {}
			
			-- calculate bounding box of all sectors into 'bbox'
			local bbox = box(
				point(sector_unpack(self.sector_topleft)),
				point(sector_unpack(self.sector_bottomright)) + point(1, 1)
			)
			
			-- build inheritance list (of campaign presets, by order of inheritance)
			local parents, current = { self }, self
			local sector_by_id = {}
			repeat
				-- create id to sector map for each campaign preset
				local sectors = {}
				for _, sector in ipairs(current.Sectors) do
					local x, y = sector_unpack(sector.Id)
					bbox = Extend(bbox, point(x, y))
					sectors[sector.Id] = sector
				end
				sector_by_id[current] = sectors
				
				current = self:FindInheritSectorsPreset(current)
				if current then
					if table.find(parents, current) then break end -- prevent infinite loop in case of a cycle
					table.insert(parents, current)
				end
			until not current
			
			-- update size properties, according to the total bounding box
			self.sector_rowsstart = bbox:minx()
			self.sector_rows = bbox:maxx() - 1
			self.sector_columns = bbox:maxy() - 1
			
			-- perform sector inheritance
			local function inherit_sector(sector_id)
				for _, campaign_preset in ipairs(parents) do
					local sector = sector_by_id[campaign_preset][sector_id]
					if sector then
						if campaign_preset ~= self then
							sector = sector:Clone()
							sector.inherited = true
							table.insert(self.Sectors, sector)
							UpdateParentTable(sector, self.Sectors)
						end
						return true
					end
				end
			end
			
			for y = 1, self.sector_columns do
				for x = self.sector_rowsstart, self.sector_rows do
					local sector_id = sector_pack(x, y)
					if not inherit_sector(sector_id) then -- no sector at that point
						local sector = GenerateEmptySector(sector_id)
						table.insert(self.Sectors, sector)
						UpdateParentTable(sector, self.Sectors)
					end
					inherit_sector(sector_id .. "_Underground")
				end
			end
			table.sortby_field(self.Sectors, "Id")
		end,
	}),
	PlaceObj('ClassMethodDef', {
		'name', "RemoveGeneratedSectors",
		'comment', "Remove generated & inherited sectors added by RoundOutSectors",
		'code', function (self)
			local sectors = self.Sectors or {}
			for idx = #sectors, 1, -1 do
				if sectors[idx].generated or sectors[idx].inherited then
					table.remove(sectors, idx)
				end
			end
			
			self.editing_size = nil
		end,
	}),
	PlaceObj('ClassMethodDef', {
		'name', "PostLoad",
		'comment', "Add generated sectors",
		'code', function (self)
			self:RemoveGeneratedSectors()
			self:RoundOutSectors()
		end,
	}),
	PlaceObj('ClassMethodDef', {
		'name', "OnPreSave",
		'comment', "Remove generated sectors",
		'code', function (self)
			self:ValidateSize()
			self:RemoveGeneratedSectors()
		end,
	}),
	PlaceObj('ClassMethodDef', {
		'name', "OnPostSave",
		'comment', "Add back generated sectors",
		'code', function (self)
			self:RoundOutSectors()
		end,
	}),
	PlaceObj('ClassMethodDef', {
		'name', "GetWarning",
		'code', function (self)
			if self.InheritSectorsFrom and not self:FindInheritSectorsPreset(self) then
				return "Unable to find DLC to inherit sectors from."
			end
		end,
	}),
	PlaceObj('PropertyDefNumber', {
		'id', "starting_year",
		'name', "Starting date, year",
		'default', 2001,
	}),
	PlaceObj('PropertyDefNumber', {
		'id', "starting_month",
		'name', "Starting date, month, 1-12",
		'default', 4,
	}),
	PlaceObj('ClassConstDef', {
		'name', "Documentation",
		'type', "text",
		'value', "Creates a new campaign which you can associate with new sectors, quests, conversations, banters and many more features.",
	}),
	PlaceObj('ClassConstDef', {
		'name', "DocumentationLink",
		'type', "text",
		'value', "Docs/ModTools/index.md.html",
	}),
	PlaceObj('PropertyDefNumber', {
		'id', "starting_day",
		'name', "Starting date, day, 1-31",
		'default', 1,
	}),
	PlaceObj('PropertyDefNumber', {
		'id', "starting_hour",
		'name', "Starting date, hour, 0-23",
		'help', "Enter local time and it will be converted to GMT; if you want the campaign to start at 06:00 and you're in GMT+02 (Sofia winter), enter 8",
		'default', 8,
	}),
	PlaceObj('PropertyDefNumber', {
		'id', "starting_timestamp",
		'name', "Starting time",
		'read_only', true,
		'default', 0,
	}),
	PlaceObj('PropertyDefText', {
		'id', "DisclaimerOnStart",
		'name', "Disclaimer on start",
		'lines', 2,
	}),
})

PlaceObj('PresetDef', {
	DefEditorIcon = "CommonAssets/UI/Icons/bullseye focus goal target.png",
	DefEditorMenubar = "Combat",
	DefHasParameters = true,
	id = "ChanceToHitModifier",
	PlaceObj('PropertyDefText', {
		'id', "display_name",
		'name', "Display Name",
	}),
	PlaceObj('PropertyDefBool', {
		'id', "RequireTarget",
		'name', "Require Target",
	}),
	PlaceObj('PropertyDefChoice', {
		'id', "RequireActionType",
		'name', "Require Action Type",
		'default', "Any Attack",
		'items', function (self) return CombatActionAttacksCombo end,
	}),
	PlaceObj('PropertyDefFunc', {
		'id', "CalcValue",
		'params', "self, attacker, target, body_part_def, action, weapon1, weapon2, lof, aim, opportunity_attack, attacker_pos, target_pos",
	}),
})

PlaceObj('PresetDef', {
	DefEditorIcon = "CommonAssets/UI/Icons/focus goal marketing target.png",
	DefEditorMenubar = "Combat",
	DefEditorMenubarSortKey = "-9",
	DefEditorName = "Combat Actions",
	DefGlobalMap = "CombatActions",
	DefHasParameters = true,
	DefHasSortKey = true,
	id = "CombatAction",
	PlaceObj('PropertyDefText', {
		'id', "DisplayName",
		'name', "DisplayName",
	}),
	PlaceObj('PropertyDefText', {
		'id', "DisplayNameShort",
		'name', "DisplayNameShort",
		'help', "Shortened display name. Used for firing modes and such.",
	}),
	PlaceObj('PropertyDefText', {
		'id', "Description",
		'name', "Description",
		'lines', 1,
		'max_lines', 5,
	}),
	PlaceObj('PropertyDefBool', {
		'id', "basicAttack",
		'name', "Basic Attack",
	}),
	PlaceObj('PropertyDefBool', {
		'id', "CostBasedOnWeapon",
		'name', "Cost based on weapon",
	}),
	PlaceObj('PropertyDefNumber', {
		'id', "ActionPoints",
		'extra_code', "no_edit = function(self) return self.CostBasedOnWeapon end",
		'default', 0,
		'scale', "AP",
	}),
	PlaceObj('PropertyDefNumber', {
		'id', "ActionPointDelta",
		'extra_code', "no_edit = function(self) return not self.CostBasedOnWeapon end",
		'default', 0,
		'scale', "AP",
	}),
	PlaceObj('PropertyDefBool', {
		'id', "SimultaneousPlay",
		'name', "Can play simultaneously with other units",
	}),
	PlaceObj('PropertyDefBool', {
		'id', "LocalChoiceAction",
		'name', "Can play in the co-op unit move",
		'help', "Used for interactions that opens local dialog (looting). Such actions do not wait the other units order to finish first",
	}),
	PlaceObj('PropertyDefBool', {
		'id', "DisableAimAnim",
		'name', "No Aim Animation",
		'help', "If checked the unit wont play aim animations",
	}),
	PlaceObj('PropertyDefBool', {
		'id', "InterruptInExploration",
		'name', "Interrupt Action in Exploration",
	}),
	PlaceObj('PropertyDefBool', {
		'id', "IsTargetableAttack",
		'name', "Is Targetable Attack",
		'help', "Melee and AOE attacks marked with this will allow the user to choose a body part to attack. Single target attacks marked with this allow for aiming *and* choosing body parts (otherwise the crosshair will open, but the only option will be the default body part)",
	}),
	PlaceObj('PropertyDefBool', {
		'id', "IsAimableAttack",
		'name', "Is Aimable Attack",
		'help', "Whether the attack can be aimed. Only works if the attack also triggers the crosshair (is a single attack or AOE attack set as Targetable)",
		'default', true,
	}),
	PlaceObj('PropertyDefBool', {
		'id', "StealthAttack",
		'name', "Stealth Attack",
		'help', "Whether the attack can be executed as a Stealth Attack. Stealth Attacks have a chance to kill non-Lieutenant enemies instantly and have increased Critical Chance against Lieutenants.",
	}),
	PlaceObj('PropertyDefBool', {
		'id', "MoveStep",
		'name', "Move Before Targeting",
		'help', "Whether the attack has an incorporated optional move step before targeting, allowing the player to try out different positions before attacking.",
	}),
	PlaceObj('PropertyDefBool', {
		'id', "UseFreeMove",
		'name', "Use Free Move",
		'help', "Whether the action uses AP provided by the Free Move status",
	}),
	PlaceObj('PropertyDefBool', {
		'id', "AlwaysHits",
		'name', "Always Hits",
		'help', "Whether the attack always hits (skips CtH)",
	}),
	PlaceObj('PropertyDefBool', {
		'id', "DontShowWith",
		'name', "Dont Show With in Badge",
		'help', 'Whether to show "With" text in interactables when multiple units are to perform this action.',
	}),
	PlaceObj('PropertyDefChoice', {
		'id', "RequireState",
		'name', "Require State",
		'help', "What gamestate this action requires to be displayed to the player.",
		'default', "combat",
		'items', function (self) return { "any", "combat", "exploration" } end,
	}),
	PlaceObj('ClassMethodDef', {
		'name', "OnPreSave",
		'params', "by_user_request, ged",
		'code', function (self, by_user_request, ged)
			self.IdDefault = self.id .. "default"
			Preset.OnPreSave(self, by_user_request, ged)
		end,
	}),
	PlaceObj('PropertyDefChoice', {
		'id', "MultiSelectBehavior",
		'name', "Multi-Select Behavior",
		'help', "What happens when multiple units are selected in exploration mode and the action is executed.",
		'default', "all",
		'items', function (self) return { "all", "hidden", "nearest", "first" } end,
	}),
	PlaceObj('PropertyDefBool', {
		'id', "RequireTargets",
		'name', "Require Targets",
		'help', "If the action can only be used if a valid target is present.",
	}),
	PlaceObj('PropertyDefBool', {
		'id', "RequireWeapon",
		'name', "Require Weapon",
		'help', "If the action requires a weapon to be displayed to the player.",
	}),
	PlaceObj('PropertyDefBool', {
		'id', "ActionCamera",
	}),
	PlaceObj('PropertyDefBool', {
		'id', "InteractionLoadingBar",
	}),
	PlaceObj('PropertyDefUIImage', {
		'id', "Icon",
		'default', "UI/Icons/Hud/placeholder.dds",
	}),
	PlaceObj('PropertyDefUIImage', {
		'id', "IconFiringMode",
		'default', "UI/Hud/fire_mode_button",
	}),
	PlaceObj('PropertyDefChoice', {
		'id', "ShowIn",
		'default', "CombatActions",
		'items', function (self) return {false, "CombatActions", "Stances", "Special", "SignatureAbilities"} end,
	}),
	PlaceObj('PropertyDefChoice', {
		'id', "ActionType",
		'name', "Action Type",
		'default', "Other",
		'items', function (self) return {"Melee Attack", "Ranged Attack", "Other", "Passive", "Toggle"} end,
	}),
	PlaceObj('PropertyDefChoice', {
		'id', "AimType",
		'name', "Aim Type",
		'default', "none",
		'items', function (self) return {"none", "line", "cone", "mobile", "melee", "melee-charge", "parabola aoe", "line aoe", "allies-attack"} end,
	}),
	PlaceObj('PropertyDefChoice', {
		'id', "ActivePauseBehavior",
		'default', "unpause",
		'items', function (self) return {"unpause", "queue", "instant"} end,
	}),
	PlaceObj('PropertyDefText', {
		'id', "QueuedBadgeText",
		'no_edit', "expression",
		'no_edit_expression', function (self, prop_meta) return self.ActivePauseBehavior ~= "queue" end,
		'template', true,
	}),
	PlaceObj('PropertyDefBool', {
		'category', "Keybindings",
		'id', "ConfigurableKeybind",
		'default', true,
	}),
	PlaceObj('PropertyDefText', {
		'category', "Keybindings",
		'id', "ActionShortcut",
		'translate', false,
	}),
	PlaceObj('PropertyDefText', {
		'category', "Keybindings",
		'id', "ActionShortcutDev",
		'translate', false,
	}),
	PlaceObj('PropertyDefText', {
		'category', "Keybindings",
		'id', "KeybindingFromAction",
		'translate', false,
	}),
	PlaceObj('PropertyDefPresetId', {
		'id', "FiringModeMember",
		'name', "Member of Firing Mode",
		'preset_class', "CombatAction",
		'preset_group', "FiringModeMetaAction",
	}),
	PlaceObj('PropertyDefText', {
		'category', "Keybindings",
		'id', "ActionShortcut2",
		'translate', false,
	}),
	PlaceObj('PropertyDefText', {
		'category', "Keybindings",
		'id', "ActionGamepad",
		'translate', false,
	}),
	PlaceObj('PropertyDefText', {
		'category', "Keybindings",
		'id', "KeybindingSortId",
		'default', "2500",
		'translate', false,
	}),
	PlaceObj('PropertyDefFunc', {
		'id', "GetUIState",
		'help', 'Returns if the CombatAction is available for execution. Possible values: "enabled", "disabled", "hidden".',
		'params', "self, units, args",
		'default', function (self, units, args)
			local unit = units[1]
			local cost = self:GetAPCost(unit, args)
			if cost < 0 then return "hidden" end
			if not unit:UIHasAP(cost, self.id, args) then
				return "disabled", AttackDisableReasons.NoAP
			end
			return "enabled"
		end,
	}),
	PlaceObj('PropertyDefFunc', {
		'id', "GetVisibility",
		'no_edit', true,
		'params', "self, units, target",
		'default', function (self, units, target)
			if gv_Deployment then return "hidden" end
			
			local real_action = self:ResolveAction(units)
			if not real_action then return "hidden" end
			self = real_action
			
			--check game state
			if self.RequireState == "combat" and not g_Combat then return "hidden" end
			if self.RequireState == "exploration" and g_Combat then return "hidden" end
			if #units > 1 and self.MultiSelectBehavior == "hidden" then return "hidden" end
			
			--check weapon
			if not units[1] or self.RequireWeapon and not self:GetAttackWeapons(units[1]) then
				return "hidden"
			end
			
			-- check availability first so that we don't end up disabled when GetUIState says hidden
			local state, reason = self:GetUIState(units, { target = target })
			if state == "enabled" or (state ~= "hidden" and not reason) then
				--check targets
				if self.RequireTargets and (not IsValid(target) and not IsPoint(target)) and not self:GetAnyTarget(units) then
					return "disabled", AttackDisableReasons.NoTarget
				end
			end
			--check availability
			--return self:GetUIState(units, { target = target })
			return state, reason
		end,
	}),
	PlaceObj('PropertyDefFunc', {
		'id', "GetTargets",
		'help', "Generates an array of possible targets.",
		'params', "self, units",
		'default', function (self, units)
			return CombatActionGetAttackableEnemies(self, units and units[1])
		end,
	}),
	PlaceObj('PropertyDefFunc', {
		'id', "GetAnyTarget",
		'params', "self, units",
		'default', function (self, units)
			return CombatActionGetOneAttackableEnemy(self, units and units[1])
		end,
	}),
	PlaceObj('PropertyDefFunc', {
		'id', "EvalTarget",
		'help', "Highest evaluated target will be chosen automatically (on actions that use it).",
		'params', "self, units, target, args",
		'default', function (self, units, target, args)
			--return units[1]:CalcChanceToHit(target, self, args, "chance_only")
			if not units or not units[1] then return 0 end
			local unitList = g_unitOrder[units[1]]
			if not unitList then return 0 end
			local orderIdx = unitList[target]
			if orderIdx then return -orderIdx end
			return 0
		end,
	}),
	PlaceObj('PropertyDefFunc', {
		'id', "GetDefaultTarget",
		'help', "Gets the default target for this action",
		'params', "self, unit",
		'default', function (self, unit)
			local best_eval, best_target
			local units = {unit}
			local targets = self:GetTargets(units)
			local distance_to_best = 0
			for _, target in ipairs(targets or empty_table) do
				local eval = self:EvalTarget(units, target)
				if not best_eval or eval > best_eval then
					distance_to_best = IsKindOf(target, "Unit") and unit:GetDist(target:GetPos()) or 0
					best_target, best_eval = target, eval
				elseif eval == best_eval  then
					local distance_to_this = IsKindOf(target, "Unit") and unit:GetDist(target:GetPos()) or 0
					if distance_to_this < distance_to_best then
						distance_to_best = distance_to_this
						best_target = target
					end
				end
			end
			
			return best_target, best_eval
		end,
	}),
	PlaceObj('PropertyDefFunc', {
		'id', "UIBegin",
		'help', "Called when this action is selected from the UI; intended use is to switch to a custom targeting mode\n\nOptionally can provide a target.",
		'params', "self, units, args",
		'default', function (self, units, args)
			MultiTargetExecute(self.MultiSelectBehavior, units, function (unit)
				self:Execute({unit}, args)
			end, args and args.target)
		end,
	}),
	PlaceObj('PropertyDefFunc', {
		'id', "Execute",
		'help', "Order an action. Run will be called in the first possible moment.",
		'params', "self, units, args",
		'default', function (self, units, args)
			local unit = units[1]
			local ap = self:GetAPCost(unit, args)
			NetStartCombatAction(self.id, unit, ap, args)
		end,
	}),
	PlaceObj('PropertyDefFunc', {
		'id', "Run",
		'help', "Performs the ordered action in Execute",
		'params', "self, unit, ap, ...",
		'default', function (self, unit, ap, ...)
			assert(not "Run should be predefined'")
		end,
	}),
	PlaceObj('PropertyDefFunc', {
		'id', "GetAPCost",
		'params', "self, unit, args",
		'default', function (self, unit, args)
			if self.CostBasedOnWeapon then
				local weapon = self:GetAttackWeapons(unit, args)	
				return weapon and unit:GetAttackAPCost(self, weapon, nil, args and args.aim or 0, self.ActionPointDelta) or -1
			end
			return self.ActionPoints
		end,
	}),
	PlaceObj('PropertyDefFunc', {
		'id', "GetMinAimRange",
		'help', "",
		'params', "self, unit, weapon",
		'default', function (self, unit, weapon)
			return false
		end,
	}),
	PlaceObj('ClassMethodDef', {
		'name', "GetError",
		'code', function (self)
			if not self.DisplayName then return "CombatActions must have a DisplayName" end
		end,
	}),
	PlaceObj('PropertyDefFunc', {
		'id', "GetActionResults",
		'help', "",
		'params', "self, unit, args",
		'default', function (self, unit, args)
			return {}
		end,
	}),
	PlaceObj('PropertyDefFunc', {
		'id', "GetActionDamage",
		'help', "Currently only used for display purposes, but that could change.",
		'params', "self, unit, target, args",
		'default', function (self, unit, target, args)
			return 0
		end,
	}),
	PlaceObj('PropertyDefFunc', {
		'id', "GetMaxAimRange",
		'help', "",
		'params', "self, unit, weapon",
		'default', function (self, unit, weapon)
			return false
		end,
	}),
	PlaceObj('PropertyDefFunc', {
		'id', "GetAttackWeapons",
		'params', "self, unit, args",
		'default', function (self, unit, args)
			return args and args.weapon or unit:GetActiveWeapons()
		end,
	}),
	PlaceObj('PropertyDefFunc', {
		'id', "GetActionDescription",
		'params', "self, units",
		'default', function (self, units)
			local description = self.Description
			if (description or "") == "" then
				description = self:GetActionDisplayName()
			end
			return description
		end,
	}),
	PlaceObj('PropertyDefFunc', {
		'id', "GetActionDisplayName",
		'params', "self, units",
		'default', function (self, units)
			local name = self.DisplayName
			if (name or "") == "" then
				name = Untranslated(self.id)
			end
			return name
		end,
	}),
	PlaceObj('PropertyDefFunc', {
		'id', "GetActionIcon",
		'params', "self, units",
		'default', function (self, units)
			return self.Icon
		end,
	}),
	PlaceObj('PropertyDefText', {
		'id', "IdDefault",
		'translate', false,
	}),
	PlaceObj('PropertyDefFunc', {
		'id', "ResolveAction",
		'params', "self, context",
		'default', function (self, context)
			return self
		end,
	}),
	PlaceObj('PropertyDefFunc', {
		'id', "GetAimParams",
		'params', "self, unit, weapon",
		'default', function (self, unit, weapon)
			if self.AimType == "cone" then
				return weapon:GetAreaAttackParams(self.id, unit)
			elseif self.AimType == "mobile" then
				local shots = self:ResolveValue("mobile_num_shots") or 1
				local move_ap = self:ResolveValue("mobile_move_ap")
				assert(move_ap)
				return { num_shots = shots, move_ap = move_ap * const.Scale.AP}
			elseif self.AimType == "parabola aoe" or self.AimType == "line aoe" then	
				return weapon.AreaOfEffect
			end
			
			return 0
		end,
	}),
	PlaceObj('PropertyDefFunc', {
		'id', "IsToggledOn",
		'no_edit', "expression",
		'no_edit_expression', function (self, prop_meta) return self.ActionType ~= "Toggle" end,
		'params', "self, unit",
		'default', function (self, unit)
			return false
		end,
	}),
	PlaceObj('ClassGlobalCodeDef', {
		'code', function ()
			function CombatActionAttacksCombo()
				local items = { "Any Attack", "Any Melee Attack", "Any Ranged Attack" }
				ForEachPreset("CombatAction", function(item)
					if item.ActionType ~= "Other" then
						items[#items + 1] = item.id
					end
				end)
				return items
			end
			
			function GetConfigurableKeybindCombatActions()
				local ids = table.keys2(CombatActions)
				return table.ifilter(ids, function(idx, id)
					return CombatActions[id].ConfigurableKeybind or CombatActions[id].ActionShortcut
				end)
			end
		end,
	}),
})

PlaceObj('PresetDef', {
	DefEditorIcon = "CommonAssets/UI/Icons/human male man people person.png",
	DefEditorMenubar = "Combat",
	id = "CombatStance",
	PlaceObj('PropertyDefText', {
		'id', "display_name",
		'name', "Display Name",
	}),
	PlaceObj('PropertyDefText', {
		'id', "idle_anim",
		'name', "Stance Anim",
		'translate', false,
	}),
	PlaceObj('PropertyDefText', {
		'id', "move_anim",
		'name', "Movement Anim",
		'translate', false,
	}),
	PlaceObj('PropertyDefNumber', {
		'id', "Noise",
		'help', "Range (in tiles) in which the unit alerts unaware enemies when moving in this stance",
		'default', 3,
		'min', 0,
		'max', 100,
	}),
})

PlaceObj('PresetDef', {
	DefEditorIcon = "CommonAssets/UI/Icons/info large outline",
	DefEditorMenubar = "Scripting",
	DefEditorName = "Satellite Conflict Descriptions",
	DefGlobalMap = "ConflictDescriptionDefs",
	id = "ConflictDescription",
	PlaceObj('PropertyDefText', {
		'id', "description",
		'name', "Description",
		'help', "Will fallback to default if missing.",
	}),
	PlaceObj('PropertyDefText', {
		'id', "title",
		'name', "Title",
		'help', "Will fallback to default if missing.",
	}),
})

PlaceObj('PresetDef', {
	DefParentClassList = {
		"ListPreset",
	},
	id = "ContainerNames",
	PlaceObj('PropertyDefText', {
		'id', "DisplayName",
		'name', "Display Name",
	}),
})

PlaceObj('PresetDef', {
	DefContainerClass = "ConversationPhrase",
	DefEditorCustomActions = {
		PlaceObj('EditorCustomActionDef', {
			'Name', "Test",
		}),
		PlaceObj('EditorCustomActionDef', {
			'Name', "Test conversation",
			'FuncName', "TestConversation",
			'Toolbar', "main",
			'Menubar', "Test",
			'Shortcut', "Ctrl-T",
			'Icon', "CommonAssets/UI/Ged/play",
		}),
	},
	DefEditorIcon = "CommonAssets/UI/Icons/baloon chat conversation texting.png",
	DefEditorMenubar = "Scripting",
	DefEditorMenubarSortKey = "3010",
	DefEditorName = "Conversations",
	DefFilterClass = "ConversationEditorFilter",
	DefGedEditor = "ConversationEditor",
	DefGlobalMap = "Conversations",
	DefHasParameters = true,
	DefParentClassList = {
		"Preset",
		"CampaignSpecific",
	},
	DefSingleFile = false,
	DefSubItemFilterClass = "ConversationEditorPhraseFilter",
	id = "Conversation",
	PlaceObj('PropertyDefCombo', {
		'category', "Preset",
		'id', "Id",
		'validate', function (self, value) return ValidateIdentifier(self, value) end,
		'items', function (self) return GetConversationCharactersCombo end,
	}),
	PlaceObj('PropertyDefPresetId', {
		'id', "DefaultActor",
		'name', "Default actor",
		'help', "The default non-player unit talking in this conversation.",
		'preset_class', "UnitDataCompositeDef",
	}),
	PlaceObj('PropertyDefCombo', {
		'id', "AssignToGroup",
		'name', "Assign to group",
		'help', "Assign the conversation to units from this group.",
		'items', function (self) return GetUnitGroups() end,
	}),
	PlaceObj('PropertyDefUIImage', {
		'id', "DefaultActorPortraitOverride",
		'name', "Override Default Actor Portrait",
	}),
	PlaceObj('PropertyDefNestedList', {
		'id', "Conditions",
		'name', "Conditions",
		'help', "Assign the conversation only if these are true.",
		'base_class', "Condition",
		'inclusive', true,
	}),
	PlaceObj('PropertyDefBool', {
		'id', "Enabled",
		'help', "To disable conversation for test purposes.",
		'default', true,
	}),
	PlaceObj('PropertyDefBool', {
		'id', "disabledInConflict",
		'name', "Do not play during conflict",
		'help', "Disable conversation while in conflict. NotNow VR plays instead.",
	}),
	PlaceObj('PropertyDefStringList', {
		'id', "StartOnMsg",
		'name', "Start OnMsg",
		'help', "Starts when any of these messages is invoked.",
		'arbitrary_value', true,
	}),
	PlaceObj('ClassMethodDef', {
		'name', "OnEditorNew",
		'params', "parent, ged, is_paste, duplicate_id",
		'code', function (self, parent, ged, is_paste, duplicate_id)
			if is_paste  then
				if duplicate_id then		
					for _, condition in ipairs(self.Conditions or empty_table) do
						if rawget(condition, "Conversation")==duplicate_id then 
							condition.Conversation = self.Id
						end
					end
					self:ForEachSubObject("ConversationPhrase", function(obj, parents)
						for _, condition in ipairs(obj.Conditions or empty_table) do
							if rawget(condition, "Conversation")==duplicate_id then 
								condition.Conversation = self.id
							end
						end
						for _, effect in ipairs(obj.Effects or empty_table) do
							if rawget(effect, "Conversation")==duplicate_id then 
								effect.Conversation = self.id
							end
						end
					end)
				end
				return	
			end
			
			self[1] = ConversationPhrase:new { id = "Greeting", Keyword = "Greeting", KeywordT = T(774381032385, "Greeting") }
			self[2] = ConversationPhrase:new { id = "Goodbye", Keyword = "Goodbye", KeywordT = T(557225474228, "Goodbye") }
			self[1]:OnAfterEditorNew()
			self[2]:OnAfterEditorNew()
		end,
	}),
	PlaceObj('ClassMethodDef', {
		'name', "OnEditorSetProperty",
		'params', "prop_id, old_value, ged",
		'code', function (self, prop_id, old_value, ged)
			if prop_id == "DefaultActor" then
				self:ForEachSubObject("ConversationLine", function(obj, parents)
					if obj.Character == old_value or obj.Character == self.id then
						obj.Character = self.DefaultActor
					end
				end)
			end
			
			if prop_id == "Id" then
				CreateRealTimeThread(function()
					local msg = "This will update the references to this conversation from within itself,\nbut external references will NOT be updated!"
					if ged:WaitQuestion("Rename", msg, "Yes", "No") ~= "ok" then
						self:SetId(old_value)
						ObjModified(self)
						return
					end
					
					self:ForEachSubObject(function(obj)
						for _, prop in ipairs(obj:GetProperties()) do
							if prop.editor == "preset_id" and prop.preset_class == "Conversation" and 
								obj:GetProperty(prop.id) == old_value
							then
								obj:SetProperty(prop.id, self.id)
							end
						end
					end)
					ObjModified(self)
				end)
			end
		end,
	}),
	PlaceObj('ClassMethodDef', {
		'name', "OnPreSave",
		'params', "user_requested",
		'code', function (self, user_requested)
			self:ForEachSubObject("ConversationLine", function(obj, parents)
				if self.DefaultActor and (obj.Character == "<default>" or obj.Character == self.id) then
					obj.Character = self.DefaultActor
				end
			end)
			
			RebuildGroupToConversation()
		end,
	}),
	PlaceObj('ClassMethodDef', {
		'name', "GetError",
		'code', function (self)
			if not self.DefaultActor then
				return "Please specify the default actor."
			end
			local has_end_phrase
			self:ForEachSubObject("ConversationPhrase", function(phrase)
				if phrase.GoTo == "<end conversation>" then
					has_end_phrase = true
				end
			end)
			if not has_end_phrase then
				return "Conversation doesn't have any phrase with <end conversation> GoTo property."
			end
		end,
	}),
	PlaceObj('ClassMethodDef', {
		'name', "GetWarning",
		'code', function (self)
			--using default portrait for goldmaster is only a warning (mods)
			if not config.ModdingToolsInUserMode then return end
			return self:UsingDefaultBigPortrait()
		end,
	}),
	PlaceObj('ClassConstDef', {
		'name', "EditorView",
		'type', "text",
		'value', "<id><color 0 128 0><opt(u(Comment),' ','')><color 128 128 128><opt(u(save_in),' - ','')>",
		'untranslated', true,
	}),
	PlaceObj('ClassMethodDef', {
		'name', "UsingDefaultBigPortrait",
		'code', function (self)
			local defaults = {}
			self:ForEachSubObject("ConversationLine", function(obj, parents, key,  defaults)
				local unit_def = UnitDataDefs[obj.Character]
				if obj.Character and unit_def and 
					unit_def:IsDefaultPropertyValue("BigPortrait", unit_def:GetPropertyMetadata("BigPortrait"), unit_def:GetProperty("BigPortrait")) then
					table.insert_unique(defaults, obj.Character)
				end
			end, defaults)
			if next(defaults) then
				return "Using default BigPortrait property for: " .. table.concat(defaults, ",")
			end
		end,
	}),
	PlaceObj('ClassMethodDef', {
		'name', "GetSaveData",
		'params', "file_path, presets, ...",
		'code', function (self, file_path, presets, ...)
			for idx, preset in ipairs(presets) do
				self:CreatePresetDiffFile(preset, string.gsub(file_path, ".lua", ".diff.txt"))
			end
			return Preset.GetSaveData(self, file_path, presets, ...)
		end,
	}),
	PlaceObj('ClassMethodDef', {
		'name', "CreatePresetDiffFile",
		'params', "preset, diff_path",
		'code', function (self, preset, diff_path)
			local diffText = { }
			for _, conv in ipairs(preset) do
				diffText[#diffText + 1] =  conv:GetReadableText(0)
			end
			
			SaveSVNFile(diff_path, table.concat(diffText, "\n"))
		end,
	}),
	PlaceObj('PropertyDefBool', {
		'id', "IncludeInVoiceScripts",
		'name', "Include in voice recording scripts",
		'no_edit', "expression",
		'no_edit_expression', function (self, prop_meta) return config.ModdingToolsInUserMode end,
		'default', true,
	}),
	PlaceObj('ClassConstDef', {
		'name', "Documentation",
		'type', "text",
		'value', "Allows adding a new conversation triggered by an actor or a group of actors. See the New Quest sample mod in the Sample Mods section for an example on how to build a conversation.",
	}),
	PlaceObj('ClassConstDef', {
		'name', "DocumentationLink",
		'type', "text",
		'value', "Docs/ModTools/index.md.html",
	}),
})

PlaceObj('ClassDef', {
	group = "PresetDefs",
	id = "ConversationInterjection",
	PlaceObj('PropertyDefNestedList', {
		'id', "Lines",
		'base_class', "ConversationLine",
	}),
	PlaceObj('PropertyDefNestedList', {
		'id', "Conditions",
		'help', "All conditions must be true for the phrase to be available.",
		'base_class', "Condition",
	}),
	PlaceObj('PropertyDefNestedList', {
		'id', "Effects",
		'help', "Effects that are executed after the phrase is displayed.",
		'base_class', "Effect",
	}),
	PlaceObj('PropertyDefBool', {
		'id', "AlwaysInterject",
		'help', "Allows the interjection to be played again, even if the player has already heard it.",
	}),
	PlaceObj('ClassConstDef', {
		'name', "StoreAsTable",
		'value', true,
	}),
	PlaceObj('ClassMethodDef', {
		'name', "GetEditorView",
		'code', function (self)
			local actors = {}
			for _, line in ipairs(self.Lines or empty_table) do
				if line.Character ~= "<default>" then
					table.insert_unique(actors, line.Character)
				end
			end
			return "<color 160 64 160>" .. table.concat(actors, " & ") .. "</color>"
		end,
	}),
	PlaceObj('ClassMethodDef', {
		'name', "GetReadableText",
		'params', "indentation_level",
		'code', function (self, indentation_level)
			local diffText = { }
			
			for _,line in ipairs(self.Lines) do
				diffText[#diffText + 1] = line:GetReadableText(indentation_level + 1)
			end
			
			return table.concat(diffText, "\n")
		end,
	}),
})

PlaceObj('ClassDef', {
	DefParentClassList = {
		"ConversationLineBase",
	},
	group = "PresetDefs",
	id = "ConversationInterjectionList",
	PlaceObj('PropertyDefNumber', {
		'id', "MaxPlayed",
		'name', "Max played",
		'default', 1,
	}),
	PlaceObj('PropertyDefNestedList', {
		'id', "Interjections",
		'base_class', "ConversationInterjection",
		'inclusive', true,
		'auto_expand', true,
	}),
	PlaceObj('ClassConstDef', {
		'name', "StoreAsTable",
		'value', true,
	}),
	PlaceObj('ClassConstDef', {
		'name', "EditorView",
		'type', "text",
		'untranslated', true,
	}),
	PlaceObj('ClassMethodDef', {
		'name', "GetEditorView",
		'code', function (self)
			local list = { "Interjections" }
			if self.MaxPlayed > 1 then
				list[#list + 1] = string.format("(max %d)", self.MaxPlayed)
			end
			for _, item in ipairs(self.Interjections or empty_table) do
				list[#list + 1] = "["..item:GetEditorView().."]"
			end
			return table.concat(list, " ")
		end,
	}),
	PlaceObj('ClassMethodDef', {
		'name', "OnAfterEditorNew",
		'params', "root, ged, is_paste",
		'code', function (self, root, ged, is_paste)
			if not is_paste then
				self.Interjections = { ConversationInterjection:new() }
			end
		end,
	}),
	PlaceObj('ClassMethodDef', {
		'name', "GetReadableText",
		'params', "indentation_level",
		'code', function (self, indentation_level)
			local diffText = { }
			
			for _,i in ipairs(self.Interjections) do
				diffText[#diffText + 1] = i:GetReadableText(indentation_level)
			end
			
			return table.concat(diffText, "\n")
		end,
	}),
})

PlaceObj('PresetDef', {
	Comment = "stores combo items",
	DefGedEditor = "",
	DefGlobalMap = "ConversationKeywords",
	id = "ConversationKeyword",
})

PlaceObj('ClassDef', {
	DefParentClassList = {
		"ConversationLineBase",
	},
	group = "PresetDefs",
	id = "ConversationLine",
	PlaceObj('PropertyDefChoice', {
		'id', "Character",
		'help', "The character that says this line.",
		'default', "<default>",
		'items', function (self) return GetConversationCharactersCombo end,
	}),
	PlaceObj('PropertyDefCombo', {
		'id', "Annotation",
		'help', 'Extra context for voice actors, e.g. "angry", "sad", etc.',
		'items', function (self) return PresetsPropCombo("Conversation", "Annotation", "", "recursive") end,
	}),
	PlaceObj('PropertyDefBrowse', {
		'id', "SoundBefore",
		'name', "Sound before",
		'help', "Play sound before line and line voice over",
		'folder', "Sounds/ConversationEffects/",
		'filter', "",
	}),
	PlaceObj('PropertyDefBrowse', {
		'id', "SoundAfter",
		'name', "Sound after",
		'help', "Play sound after line and line voice over",
		'folder', "Sounds/ConversationEffects/",
		'filter', "",
	}),
	PlaceObj('PropertyDefPresetId', {
		'id', "SoundType",
		'name', "Sound Type",
		'preset_class', "SoundTypePreset",
		'preset_group', "VoiceoverConversations",
		'default', "ConversationsSFX",
	}),
	PlaceObj('PropertyDefText', {
		'id', "Text",
		'extra_code', 'context = ConversationLineContext("Character", "Annotation")',
		'lines', 1,
		'max_lines', 7,
	}),
	PlaceObj('PropertyDefBool', {
		'id', "AlwaysInterject",
		'help', "Allows the interjection to be played again, even if the player has already heard it.",
	}),
	PlaceObj('ClassConstDef', {
		'name', "StoreAsTable",
		'value', true,
	}),
	PlaceObj('ClassConstDef', {
		'name', "EditorView",
		'type', "text",
		'value', "<if(not_eq(Character,'<default>'))><Character>:</if> \"<Text>\"",
		'untranslated', true,
	}),
	PlaceObj('ClassMethodDef', {
		'name', "GetReadableText",
		'params', "indentation_level",
		'code', function (self, indentation_level)
			return self.Text and string.format("%s%s: %s", string.rep("\t", indentation_level), self.Character, TDevModeGetEnglishText(self.Text, nil, false)) or ""
		end,
	}),
})

PlaceObj('ClassDef', {
	group = "PresetDefs",
	id = "ConversationLineBase",
})

PlaceObj('ClassDef', {
	DefParentClassList = {
		"PropertyObject",
		"Container",
	},
	group = "PresetDefs",
	id = "ConversationPhrase",
	PlaceObj('PropertyDefText', {
		'category', "General",
		'id', "id",
		'name', "Id",
		'read_only', true,
		'buttons', {
			PlaceObj('PropertyDefPropButton', {
				'Name', "Copy Id",
				'FuncName', "CopyFullIdToClipboard",
			}),
			PlaceObj('PropertyDefPropButton', {
				'Name', "Change",
				'FuncName', "ChangeId",
			}),
		},
		'translate', false,
	}),
	PlaceObj('ClassMethodDef', {
		'name', "GetFullId",
		'params', "root",
		'code', function (self, root)
			return ComposePhraseId(root:FindSubObjectParentList(self), self, 2)
		end,
	}),
	PlaceObj('ClassMethodDef', {
		'name', "CopyFullIdToClipboard",
		'params', "root, prop_id, ged",
		'code', function (self, root, prop_id, ged)
			local full_id = self:GetFullId(root)
			CopyToClipboard(full_id)
			ged:ShowMessage("Phrase ID Copied to Clipboard", full_id)
		end,
	}),
	PlaceObj('ClassMethodDef', {
		'name', "ChangeId",
		'params', "root, prop_id, ged",
		'code', function (self, root, prop_id, ged)
			local old_id = self.id
			local new_id = ged:WaitUserInput("Enter new Id", self.id)
			if not new_id then return end
			
			-- this phrase and all children phrases have their ids changed
			local id_changes = {} -- old_id => new_id
			self:ForEachSubObject("ConversationPhrase", function(phrase)
				local old_full_id = phrase:GetFullId(root)
				self.id = new_id
				id_changes[old_full_id] = phrase:GetFullId(root)
				self.id = old_id
			end)
			self.id = new_id
			
			-- enumerate all references, updating matching ids
			local count = 0
			ForEachPhraseReferenceInPresets(root, function(parents, obj, phrase_id_prop)
				local new_id = id_changes[obj[phrase_id_prop]]
				if new_id then
					obj[phrase_id_prop] = new_id
					count = count + 1
				end
			end)
			
			ged:ShowMessage("Information", string.format("A total of %d references to this phrase (or children phrases) were updated to use the new ids.", count))
			ObjModified(self)
		end,
	}),
	PlaceObj('PropertyDefCombo', {
		'category', "General",
		'id', "Keyword",
		'buttons', {
			PlaceObj('PropertyDefPropButton', {
				'Name', "Add to combo",
				'FuncName', "AddKeywordToCombo",
			}),
		},
		'default', "",
		'items', function (self) return PresetsCombo("ConversationKeyword") end,
	}),
	PlaceObj('PropertyDefText', {
		'category', "General",
		'id', "KeywordT",
		'no_edit', true,
	}),
	PlaceObj('ClassMethodDef', {
		'name', "AddKeywordToCombo",
		'code', function (self)
			if self.Keyword ~= "" and not table.find(Presets.ConversationKeyword.Default, "id", self.Keyword) then
				local keyword = ConversationKeyword:new()
				keyword:SetGroup("Default")
				keyword:SetId(self.Keyword)
				ConversationKeyword:SaveAll("force")
			end
		end,
	}),
	PlaceObj('PropertyDefCombo', {
		'category', "General",
		'id', "Tag",
		'help', "Tags are used to automatically aggregate several keywords in a sub-menu (named after the Tag) if there are too many keywords. Keywords with tags are by default aligned left.",
		'default', "",
		'items', function (self) return PresetsPropCombo("Conversation", "Tag", "", "recursive") end,
	}),
	PlaceObj('PropertyDefText', {
		'category', "General",
		'id', "TagT",
		'no_edit', true,
	}),
	PlaceObj('PropertyDefChoice', {
		'category', "General",
		'id', "Align",
		'default', "left",
		'items', function (self) return { "left", "right" } end,
	}),
	PlaceObj('PropertyDefPresetId', {
		'category', "General",
		'id', "StoryBranchIcon",
		'preset_class', "ConversationStoryBranchIcons",
		'default', "conversation_chat",
	}),
	PlaceObj('PropertyDefText', {
		'category', "General",
		'id', "Comment",
		'translate', false,
		'lines', 1,
	}),
	PlaceObj('PropertyDefBool', {
		'category', "Activation",
		'id', "Enabled",
		'help', "Is this keyword initially enabled.",
		'default', true,
	}),
	PlaceObj('PropertyDefBool', {
		'category', "Activation",
		'id', "AutoRemove",
		'name', "Auto remove",
		'help', "Is this phrase auto-removed once it is displayed to the player.",
	}),
	PlaceObj('PropertyDefBool', {
		'category', "Activation",
		'id', "VariantPhrase",
		'name', "Variant phrase",
		'help', "A random phrase from the active variant phrases is picked. Variant phrases have lower priority than non-variant phrases that have not yet been seen, so they can be activated only after all the non-variant phrases have been seen by the player.",
	}),
	PlaceObj('PropertyDefBool', {
		'category', "Activation",
		'id', "ShowDisabled",
		'name', "Show disabled",
		'help', "Displays the phrase dimmed if the conditions are not met, and there are no other enabled phrases with the same Keyword.",
	}),
	PlaceObj('PropertyDefBool', {
		'category', "Activation",
		'id', "ShowPhraseRollover",
		'name', "Show Phrase Rollover",
		'help', "Shows phrase rollover - autogenerated or overwritten if available. If false is set no rollover is displaed even if there is atogenerated.",
		'default', true,
	}),
	PlaceObj('PropertyDefText', {
		'category', "Activation",
		'id', "PhraseRolloverText",
		'name', "Phrase rollover text",
		'help', "Show that text when rollover the phrase. That text will override the automatically generated one from conditions.",
		'lines', 2,
		'max_lines', 4,
	}),
	PlaceObj('PropertyDefText', {
		'category', "Activation",
		'id', "PhraseRolloverTextAuto",
		'name', "Phrase rollover text autogenerated",
		'help', "Show that text when the phrase is rollovered. That text is auto-generated from conditions via GetUIText.",
		'dont_save', true,
		'read_only', true,
		'translate', false,
		'lines', 2,
		'max_lines', 4,
	}),
	PlaceObj('PropertyDefText', {
		'category', "Activation",
		'id', "PhraseConditionRolloverText",
		'name', "Current phrase rollover text for executed phrase",
		'help', "Show that text when the phrase is displayed. That text will override the automatically generated one from conditions.",
		'lines', 2,
		'max_lines', 4,
	}),
	PlaceObj('PropertyDefText', {
		'category', "Activation",
		'id', "PhraseConditionRolloverTextAuto",
		'name', "Current Phrase Rollover Text Autogenerated",
		'help', "Show that text when the phrase is displayed. That text is auto-generated from conditions via GetConditionPhraseTopRolloverText.",
		'dont_save', true,
		'read_only', true,
		'translate', false,
		'lines', 2,
		'max_lines', 4,
	}),
	PlaceObj('PropertyDefNestedList', {
		'category', "Activation",
		'id', "Conditions",
		'help', "All conditions must be true for the phrase to be available.",
		'base_class', "Condition",
	}),
	PlaceObj('PropertyDefBool', {
		'category', "Activation",
		'id', "NoBackOption",
		'name', "No Back option",
		'help', "Do not add a 'Back' option to the list of child phrases.",
		'extra_code', "no_edit = function(obj) return #obj == 0 end",
	}),
	PlaceObj('PropertyDefNestedList', {
		'category', "Execution",
		'id', "Lines",
		'help', "The list of conversation lines to display when this phrase is activated.",
		'base_class', "ConversationLineBase",
	}),
	PlaceObj('PropertyDefNestedList', {
		'category', "Execution",
		'id', "Effects",
		'help', "Effects that are executed after the phrase is displayed.",
		'base_class', "Effect",
	}),
	PlaceObj('PropertyDefPresetIdList', {
		'category', "Execution",
		'id', "CompleteQuests",
		'name', "Complete quests",
		'help', "Sets quests status to 'completed'",
		'preset_class', "QuestsDef",
	}),
	PlaceObj('PropertyDefPresetIdList', {
		'category', "Execution",
		'id', "GiveQuests",
		'name', "Give quests",
		'help', "Sets quests status to 'given'",
		'preset_class', "QuestsDef",
	}),
	PlaceObj('PropertyDefChoice', {
		'category', "Execution",
		'id', "GoTo",
		'name', "Go to",
		'help', "Next phrase tree to jump to after this one - by default stay in the same tree.",
		'default', "",
		'items', function (self) return GetPhraseIdsCombo(GetParentTableOfKindNoCheck(self, "Conversation"), "skip_greetings", { "", "<back>", "<root>", "<end conversation>" }) end,
	}),
	PlaceObj('PropertyDefBool', {
		'category', "Execution",
		'id', "PlayGoToPhrase",
		'name', 'Play "Go to" phrase',
		'help', 'If set, plays all lines from the phrase jumped to with the "Go to" property and executes its Effects.',
	}),
	PlaceObj('ClassConstDef', {
		'name', "StoreAsTable",
		'value', true,
	}),
	PlaceObj('ClassConstDef', {
		'name', "ComboFormat",
		'type', "text",
		'value', "<Keyword>",
		'untranslated', true,
	}),
	PlaceObj('ClassConstDef', {
		'name', "ContainerClass",
		'type', "text",
		'value', "ConversationPhrase",
	}),
	PlaceObj('ClassConstDef', {
		'name', "EditorName",
		'type', "text",
		'value', "Phrase",
	}),
	PlaceObj('ClassMethodDef', {
		'name', "GetEditorView",
		'code', function (self)
			local texts = {}
			texts[#texts+1] = Untranslated("<color 100 100 200><if(Enabled)>+</if><def(Keyword,'[new phrase]')></color>")
			
			local condition = self.Conditions and self.Conditions[1]
			local txt  = condition and _InternalTranslate(condition:GetEditorView(), condition) or ""
			if txt and txt~="" then	
				txt = utf8.len(txt) <= 30 and txt or (utf8.sub(txt, 1, 30) .. "...")
				texts[#texts+1] = Untranslated(" <color 150 150 100>["..txt.."]</color> ")
			end
			
			local txt
			local interjections, line_interjections = {}, {}
			local default_actor = GetParentTableOfKind(self, "Conversation").DefaultActor
			for _, line in ipairs(self.Lines) do
				if line:IsKindOf("ConversationLine") then
					txt = txt or line and line.Text
					if line.Character ~= "<default>" and line.Character ~= default_actor then
						table.insert(line_interjections, string.format("[%s]", line.Character))
					end
				elseif line:IsKindOf("ConversationInterjectionList") then
					table.insert(interjections, "\t\t" .. line:GetEditorView())
				end
			end
			if next(line_interjections) then
				table.insert(interjections, 1, "\t\tLine interjections: " .. table.concat(line_interjections, " ") )
			end
			if txt and txt ~= "" then
				txt = TDevModeGetEnglishText(txt)
				txt = utf8.len(txt) <= 50 and txt or (utf8.sub(txt, 1, 50) .. "...")
				texts[#texts+1] = Untranslated(" "..string.format("<literal %s>%s", #txt, txt).." ")
			end
			
			local comment = self.Comment
			if #(comment or "") > 0 then
				comment = comment:match("^([^\n]*)")
				comment = utf8.len(comment) <= 20 and comment or (utf8.sub(comment, 1, 20) .. "...")
				texts[#texts+1] = Untranslated("<color 0 128 0>-- ".. comment .."</color>")
			end
			
			local phrase_text = table.concat(texts, "")
			if self.Effects or self.Conditions or next(interjections) then
				local text_lines = {phrase_text}
				if next(interjections) then
					text_lines[#text_lines+1] = Untranslated("<color 160 64 160>" .. table.concat(interjections, "\n") .. "</color>")
				end
				GetEditorConditionsAndEffectsText(text_lines, self)	
				GetEditorStringListPropText(text_lines, self, "CompleteQuests")
				GetEditorStringListPropText(text_lines, self, "GiveQuests")
				phrase_text = table.concat(text_lines, "\n")
			end
			
			if self.GoTo ~= "" and self.Keyword ~= "Goodbye" then
				local command = self.GoTo:starts_with("<end") and "" or "Go to "
				phrase_text = phrase_text .. Untranslated(string.format("\n\t\t<color 191 124 28>%s%s</color>", command, self.GoTo))
			end
			return phrase_text
		end,
	}),
	PlaceObj('ClassMethodDef', {
		'name', "GenerateId",
		'params', "conversation",
		'code', function (self, conversation)
			local id = self.Keyword:gsub("[^%w_+-]", "")
			local parent_list = conversation:FindSubObjectParentList(self)
			local parent = parent_list[#parent_list]
			local orig_id, idx = id, 1
			while table.find(parent, "id", id) or id == "" do
				idx = idx + 1
				id = orig_id .. tostring(idx)
			end
			self.id = id
		end,
	}),
	PlaceObj('ClassMethodDef', {
		'name', "OnAfterEditorNew",
		'params', "root, ged, is_paste",
		'code', function (self, root, ged, is_paste)
			if is_paste then
				self:GenerateId(root)
				self.KeywordT = g_ConversationTs[self.Keyword] or T(RandomLocId(), self.Keyword)
			else
				self.Lines = { ConversationLine:new() }
			end
		end,
	}),
	PlaceObj('ClassMethodDef', {
		'name', "OnEditorSetProperty",
		'params', "prop_id, old_value, ged",
		'code', function (self, prop_id, old_value, ged)
			local conversation = GetParentTableOfKind(self, "Conversation")
			if prop_id == "Keyword" and self.Keyword ~= "" then
				if not self.id then
					self:GenerateId(conversation)
				end
				self.KeywordT = g_ConversationTs[self.Keyword] or T(RandomLocId(), self.Keyword)
			elseif prop_id == "Tag" then
				self.Align = self.Tag == "" and "right" or "left"
				self.TagT = self.Tag == "" and "" or g_ConversationTs[self.Tag] or T(RandomLocId(), self.Tag)
			end
		end,
	}),
	PlaceObj('ClassMethodDef', {
		'name', "GetError",
		'code', function (self)
			if self.VariantPhrase and self.ShowDisabled then
				return "Variant phrases can't have the 'Show disabled' property"
			end
		end,
	}),
	PlaceObj('ClassMethodDef', {
		'name', "GetPhraseRolloverTextAuto",
		'params', "game",
		'code', function (self, game)
			 local rollover_texts = {}
			 for _, cond in ipairs(self.Conditions or empty_table) do
				 local text = cond:HasMember("GetUIText") and not cond:GetError() and cond:GetUIText(self, false, game)
				 if text and text~="" then 
					table.insert(rollover_texts, 1, text)
				 end	
			 end
			 for _, eff in ipairs(self.Effects or empty_table) do
				 local text = eff:HasMember("GetUIText") and not eff:GetError() and eff:GetUIText(self, false, game)
				 if text and text~="" then 
					table.insert(rollover_texts, 1, text)
				 end	
			 end
			 if next(rollover_texts) then
				if  game then
					return table.concat(rollover_texts, "\n")
				else	
					return _InternalTranslate(table.concat(rollover_texts, "\n"))
				end	
			 else
				return ""
			 end
		end,
	}),
	PlaceObj('ClassMethodDef', {
		'name', "GetPhraseConditionRolloverTextAuto",
		'params', "game",
		'code', function (self, game)
			 local rollover_texts = {}
			 for _, cond in ipairs(self.Conditions or empty_table) do
				 local text = cond:HasMember("GetPhraseTopRolloverText") and not cond:GetError() and cond:GetPhraseTopRolloverText(self, false, game)
				 if text and text~="" then 
					table.insert(rollover_texts, 1, text)
				 end	
			 end
			 for _, eff in ipairs(self.Effects or empty_table) do
				 local text = eff:HasMember("GetPhraseTopRolloverText") and not eff:GetError() and eff:GetPhraseTopRolloverText(self, false, game)
				 if text and text~="" then 
					table.insert(rollover_texts, 1, text)
				 end	
			 end
			 if next(rollover_texts) then
				if  game then
					return table.concat(rollover_texts, "\n")
				else	
					return _InternalTranslate(table.concat(rollover_texts, "\n"))
				end	
			 else
				return ""
			 end
		end,
	}),
	PlaceObj('ClassGlobalCodeDef', {
		'comment', "a global allowing T ID reuse; see OnAfterEditorNew",
		'code', function ()
			if FirstLoad then
				g_ConversationTs = {}
			end
		end,
	}),
	PlaceObj('ClassMethodDef', {
		'name', "__fromluacode",
		'params', "table, arr",
		'code', function (self, table, arr)
			local obj = PropertyObject.__fromluacode(self, table, arr)
			if g_ConversationTs[obj.Keyword] then obj.KeywordT = g_ConversationTs[obj.Keyword] end
			if g_ConversationTs[obj.Tag] then obj.TagT = g_ConversationTs[obj.Tag] end
			if obj.Keyword ~= "" then g_ConversationTs[obj.Keyword] = obj.KeywordT end
			if obj.Tag ~= "" then g_ConversationTs[obj.Tag] = obj.TagT end
			return obj
		end,
	}),
	PlaceObj('ClassMethodDef', {
		'name', "GetReadableText",
		'params', "indentation_level",
		'code', function (self, indentation_level)
			local diffText = { }
			diffText[#diffText + 1] = string.format("%s[Keyword: %s]", string.rep("\t", indentation_level), TDevModeGetEnglishText(self.KeywordT))
			
			if self.Lines then
				for _,line in ipairs(self.Lines) do
					diffText[#diffText + 1] = line:GetReadableText(indentation_level + 1)
				end
			end
				
			for _,phrase in ipairs(self) do
					diffText[#diffText + 1] = phrase:GetReadableText(indentation_level + 1)
			end
			return table.concat(diffText, "\n")
		end,
	}),
})

PlaceObj('PresetDef', {
	DefGlobalMap = "StoryBranchIcons",
	DefParentClassList = {
		"ListPreset",
	},
	id = "ConversationStoryBranchIcons",
	PlaceObj('PropertyDefUIImage', {
		'category', "Preset",
		'id', "icon",
		'image_preview_size', 20,
	}),
})

PlaceObj('PresetDef', {
	Comment = "stores combo items for craft operations ids",
	DefGedEditor = "",
	DefGlobalMap = "CraftOperationIds",
	group = "PresetDefs",
	id = "CraftOperationId",
})

PlaceObj('PresetDef', {
	DefEditorIcon = "CommonAssets/UI/Icons/auction court hammer judge justice law.png",
	DefEditorMenubar = "Scripting",
	DefEditorMenubarSortKey = "4061",
	DefEditorName = "Craft Operations Recipes Editor",
	DefEditorShortcut = "",
	DefGlobalMap = "CraftOperationsRecipes",
	DefHasParameters = true,
	DefHasSortKey = true,
	DefModItem = true,
	DefModItemName = "Crafting operation recipe",
	DefModItemSubmenu = "Satellite",
	group = "PresetDefs",
	id = "CraftOperationsRecipeDef",
	PlaceObj('PropertyDefCombo', {
		'id', "CraftOperationId",
		'help', "which craft operation displays that recipe",
		'buttons', {
			PlaceObj('PropertyDefPropButton', {
				'Name', "Add to combo",
				'FuncName', "AddCraftOperationIdToCombo",
			}),
		},
		'items', function (self) return PresetsCombo("CraftOperationId") end,
		'show_recent_items', 5,
	}),
	PlaceObj('PropertyDefNestedList', {
		'id', "Ingredients",
		'name', "Ingredients",
		'base_class', "RecipeIngredient",
	}),
	PlaceObj('PropertyDefNestedObj', {
		'id', "ResultItem",
		'name', "Result Item",
		'base_class', "RecipeIngredient",
	}),
	PlaceObj('PropertyDefNumber', {
		'id', "CraftTime",
		'name', "Craft Time",
		'help', "The time in hours needed to craft the item from a crafter with skill 50",
		'slider', true,
		'min', 0,
		'max', 360000,
	}),
	PlaceObj('PropertyDefPresetId', {
		'category', "Conditions",
		'id', "RequiredCrafter",
		'name', "RequiredCrafter",
		'help', "Required Crafter",
		'preset_class', "UnitDataCompositeDef",
		'preset_filter', function (preset, obj, prop_meta)
			return IsMerc(gv_UnitData[preset.id])
		end,
	}),
	PlaceObj('PropertyDefNestedList', {
		'category', "Conditions",
		'id', "QuestConditions",
		'base_class', "QuestConditionBase",
	}),
	PlaceObj('PropertyDefButtons', {
		'category', "General",
		'id', "btnAddItem",
		'buttons', {
			PlaceObj('PropertyDefPropButton', {
				'Name', "Add Ingredients To Current Unit",
				'FuncName', "UIPlaceIngredientsInInventory",
			}),
		},
		'template', true,
	}),
	PlaceObj('ClassMethodDef', {
		'name', "AddCraftOperationIdToCombo",
		'code', function (self)
			if self.CraftOperationId ~= "" and not table.find(CraftOperationIds, "id", self.CraftOperationId) then
				local id = CraftOperationId:new()
				id:SetGroup("Default")
				id:SetId(self.CraftOperationId)
				CraftOperationId:SaveAll("force")
			end
		end,
	}),
	PlaceObj('ClassConstDef', {
		'name', "Documentation",
		'type', "text",
		'value', "Creates a new Crafting Operation Recipe that is accessed through the sector operations menu.",
	}),
})

PlaceObj('PresetDef', {
	DefGlobalMap = "EliteEnemyNames",
	id = "EliteEnemyName",
	PlaceObj('PropertyDefText', {
		'id', "name",
		'name', "Name",
	}),
})

PlaceObj('PresetDef', {
	DefEditorIcon = "CommonAssets/UI/Icons/email envelope mail message.png",
	DefEditorMenubar = "Scripting",
	DefEditorMenubarSortKey = "4000",
	DefEditorName = "Emails",
	DefGlobalMap = "Emails",
	DefParentClassList = {
		"MsgReactionsPreset",
		"CampaignSpecific",
	},
	id = "Email",
	PlaceObj('PropertyDefText', {
		'category', "Email",
		'id', "title",
		'name', "Title",
	}),
	PlaceObj('PropertyDefText', {
		'category', "Email",
		'id', "sender",
		'name', "Sender",
	}),
	PlaceObj('PropertyDefText', {
		'category', "Email",
		'id', "body",
		'name', "Body",
		'lines', 4,
		'max_lines', 20,
	}),
	PlaceObj('PropertyDefCombo', {
		'category', "Email",
		'id', "label",
		'name', "Label",
		'items', function (self) return PresetGroupCombo("EmailLabel", "Default") end,
		'translate', true,
	}),
	PlaceObj('PropertyDefNestedList', {
		'category', "Email",
		'id', "attachments",
		'name', "Attachments",
		'base_class', "EmailAttachment",
	}),
	PlaceObj('PropertyDefNestedList', {
		'category', "Reactions",
		'id', "sendConditions",
		'name', "Send Conditions",
		'help', "If these conditions exist they will be evaluated periodically for one time emails.",
		'base_class', "Condition",
	}),
	PlaceObj('PropertyDefBool', {
		'category', "Reactions",
		'id', "repeatable",
		'name', "Repeatable",
	}),
	PlaceObj('PropertyDefBool', {
		'category', "Reactions",
		'id', "delayAfterCombat",
		'name', "Delay After Combat",
		'help', "When an email should be send during combat. It is instead send after the combat ends.",
		'default', true,
	}),
	PlaceObj('ClassConstDef', {
		'name', "Documentation",
		'type', "text",
		'value', "Allows creating new emails received in the Email tab.",
	}),
})

PlaceObj('PresetDef', {
	DefGlobalMap = "EmailLabels",
	DefParentClassList = {
		"ListPreset",
	},
	id = "EmailLabel",
	PlaceObj('PropertyDefText', {
		'id', "name",
		'name', "Name",
	}),
	PlaceObj('PropertyDefBool', {
		'id', "hiddenWhenEmpty",
		'name', "Hidden when empty",
		'help', "Hides the label if there are no received emails marked with it",
	}),
})

PlaceObj('PresetDef', {
	DefEditorMenubar = "Scripting",
	DefEditorMenubarSortKey = "5010",
	DefEditorName = "Employment History Line",
	DefGlobalMap = "EmploymentHistoryLines",
	DefParentClassList = {
		"MsgReactionsPreset",
	},
	id = "EmploymentHistoryLine",
	PlaceObj('PropertyDefHelp', {
		'category', "Preset",
		'id', "help",
		'help', "Caution:\n1. Renaming Ids or deleting presets will invalidate the related history logs from older saves.\n2. Do NOT add Translations to the save(inside AddEmploymentHistoryLog) or else when switching langauages those words/phrases won't be translated.\n	 Instead add ids and other indicative vars to the context and then use them in the GetText function.",
	}),
	PlaceObj('PropertyDefText', {
		'id', "text",
		'name', "Text",
	}),
	PlaceObj('PropertyDefFunc', {
		'id', "GetText",
		'name', "GetText",
		'params', "self, context",
		'default', function (self, context)
			return T{self.text, context}
		end,
	}),
})

PlaceObj('PresetDef', {
	DefParentClassList = {
		"ListPreset",
	},
	group = "PresetDefs",
	id = "EnemyRole",
	PlaceObj('PropertyDefText', {
		'id', "DisplayName",
		'name', "DisplayName",
	}),
	PlaceObj('PropertyDefUIImage', {
		'id', "Icon",
		'name', "Icon",
	}),
	PlaceObj('PropertyDefUIImage', {
		'id', "BadgeIcon",
		'name', "BadgeIcon",
	}),
})

PlaceObj('PresetDef', {
	DefEditorIcon = "CommonAssets/UI/Icons/group",
	DefEditorMenubar = "Scripting",
	DefEditorMenubarSortKey = "4010",
	DefGlobalMap = "EnemySquadDefs",
	id = "EnemySquads",
	PlaceObj('ClassMethodDef', {
		'name', "GetError",
		'code', function (self)
			if #(self.Units or "") == 0 then
				return "Add units in squad"
			end
		end,
	}),
	PlaceObj('PropertyDefText', {
		'id', "displayName",
		'name', "Squad Display Name",
	}),
	PlaceObj('PropertyDefText', {
		'id', "SquadPowerRange",
		'name', "Squad Power Range",
		'help', "Shows min squad power: lowestPowerUnits * lowestAmountSpawned. And max squad power: highestPowerUnits * higestAmountSpawned",
		'dont_save', true,
		'read_only', true,
		'translate', false,
	}),
	PlaceObj('PropertyDefNestedList', {
		'id', "Units",
		'base_class', "EnemySquadUnit",
		'auto_expand', true,
	}),
	PlaceObj('PropertyDefBool', {
		'category', "Bombard",
		'id', "Bombard",
	}),
	PlaceObj('PropertyDefBool', {
		'category', "Diamond Briefcase",
		'id', "DiamondBriefcase",
		'name', "Has Diamond Shipment",
	}),
	PlaceObj('PropertyDefChoice', {
		'category', "Diamond Briefcase",
		'id', "DiamondBriefcaseCarrier",
		'name', "Carrier",
		'help', "Valid carries are unit defs with only a single unit to be spawned from them. The chance to spawn should be set to 100%",
		'items', function (self) return self:GetValidCarriers() end,
	}),
	PlaceObj('ClassMethodDef', {
		'name', "GetValidCarriers",
		'code', function (self)
			local arr = { { } }
			for i, u in ipairs(self.Units) do
				if u.UnitCountMax == 1 and u.UnitCountMin == 1 then
					local name = u:GetEditorView()
					local item = { name = name, value = i }
					arr[#arr + 1] = item
				end
			end
			
			return arr
		end,
	}),
	PlaceObj('PropertyDefPresetId', {
		'category', "Bombard",
		'id', "BombardOrdnance",
		'name', "Ordnance",
		'extra_code', "no_edit = function(self) return not self.Bombard end",
		'preset_class', "InventoryItemCompositeDef",
		'preset_filter', function (preset, obj, prop_meta)
			return preset.object_class == "Ordnance"
		end,
	}),
	PlaceObj('PropertyDefNumber', {
		'category', "Bombard",
		'id', "BombardShots",
		'name', "Num Shells",
		'extra_code', "no_edit = function(self) return not self.Bombard end",
		'default', 1,
		'min', 1,
	}),
	PlaceObj('PropertyDefNumber', {
		'category', "Bombard",
		'id', "BombardAreaRadius",
		'name', "Area Radius",
		'help', "in tiles",
		'extra_code', "no_edit = function(self) return not self.Bombard end",
		'default', 3,
		'min', 1,
		'max', 99,
	}),
	PlaceObj('PropertyDefNumber', {
		'category', "Bombard",
		'id', "BombardLaunchOffset",
		'name', "Launch Offset",
		'help', "defines the direction of the fall together with Launch Angle; if left as 0 the shells will fall directly down",
		'extra_code', "no_edit = function(self) return not self.Bombard end",
		'default', 5000,
		'scale', "m",
	}),
	PlaceObj('PropertyDefNumber', {
		'category', "Bombard",
		'id', "BombardLaunchAngle",
		'name', "Launch Angle",
		'help', "defines the direction of the fall together with Launch Offset",
		'extra_code', "no_edit = function(self) return not self.Bombard end",
		'default', 1200,
		'scale', "deg",
	}),
	PlaceObj('ClassConstDef', {
		'name', "EditorPreview",
		'type', "text",
		'value', "<Preview>",
		'untranslated', true,
	}),
	PlaceObj('ClassMethodDef', {
		'name', "GetPreview",
		'code', function (self)
			local texts = {}
			for _, squad_unit_def in ipairs(self.Units) do
				texts[#texts + 1] = squad_unit_def:GetEditorView()
			end
			return table.concat(texts, ", ")
		end,
	}),
	PlaceObj('ClassMethodDef', {
		'name', "GetSquadPowerRange",
		'code', function (self)
			local minSquadPower = 0
			local maxSquadPower = 0
			for _, unitGroups in ipairs(self.Units) do
				local lowestPower
				local highestPower
				local minCount = unitGroups.UnitCountMin
				local maxCount = unitGroups.UnitCountMax
				for _, unitData in ipairs(unitGroups.weightedList) do
					local unitPreset = UnitDataDefs[unitData.unitType]
					if unitPreset then
						local power = GetPowerOfUnit(unitPreset, "noMods")
						if not lowestPower or lowestPower > power then
							lowestPower = power
						end
						if not highestPower or highestPower < power then
							highestPower = power
						end
					end
				end
				minSquadPower = minSquadPower + (lowestPower and (lowestPower * minCount) or 0)
				maxSquadPower = maxSquadPower + (highestPower and (highestPower * maxCount) or 0)
			end
			return tostring(minSquadPower) .. " - " .. tostring(maxSquadPower)
		end,
	}),
	PlaceObj('PropertyDefBool', {
		'category', "Patrol",
		'id', "patrolling",
		'name', "Patrolling",
		'help', "The squad will be set to travel between the specified waypoints when spawned.",
	}),
	PlaceObj('PropertyDefStringList', {
		'category', "Patrol",
		'id', "waypoints",
		'name', "Waypoints",
		'no_edit', "expression",
		'no_edit_expression', function (self, prop_meta) return not self.patrolling end,
		'items', function (self) return GetCampaignSectorsCombo() end,
	}),
	PlaceObj('PropertyDefCombo', {
		'category', "AutoResolveTest",
		'id', "playerSquadAutoTest",
		'name', "Player Squad",
		'help', "Leave as false to use current squad.",
		'items', function (self) return EnemySquadsComboItems() end,
	}),
	PlaceObj('PropertyDefButtons', {
		'category', "AutoResolveTest",
		'id', "buttonTestInAutoResolve",
		'buttons', {
			PlaceObj('PropertyDefPropButton', {
				'Name', "Test in AutoResolve",
				'FuncName', "TestInAutoResolve",
			}),
		},
		'template', true,
	}),
	PlaceObj('ClassMethodDef', {
		'name', "TestInAutoResolve",
		'params', "root, prop_id, ged",
		'code', function (self, root, prop_id, ged)
			if not gv_SatelliteView then 
				print("Must be in sat view")
				return
			end
			RevealAllSectors()
			local dlg = GetSatelliteDialog()
			local selected_squad = dlg.selected_squad
			
			if not self.playerSquadAutoTest then
				NetEchoEvent("CheatSatelliteTeleportSquad", selected_squad.UniqueId, "B1")
			end
			
			local sector = gv_Sectors["A1"]
			sector.Side = "player1"
			local allySquads, enemySquads = GetSquadsInSector(sector.Id, nil, "includeMilitia")
			
			for _, squad in ipairs(enemySquads) do
				RemoveSquad(squad)
			end
			for _, squad in ipairs(allySquads) do
				RemoveSquad(squad)
			end
			
			GenerateEnemySquad(self.id, sector.Id, "Effect", nil, "enemy1")
			
			if self.playerSquadAutoTest then
				local isMilitia = EnemySquadDefs[self.playerSquadAutoTest] and EnemySquadDefs[self.playerSquadAutoTest].group == "MilitiaAutoresolveTest"
				GenerateEnemySquad(self.playerSquadAutoTest, sector.Id, "Effect", nil, isMilitia and "ally" or "player1", isMilitia)
			else
				NetEchoEvent("CheatSatelliteTeleportSquad", selected_squad.UniqueId, sector.Id)
			end
		end,
	}),
})

PlaceObj('PresetDef', {
	DefParentClassList = {
		"ListPreset",
	},
	id = "EntityVariation",
	PlaceObj('PropertyDefStringList', {
		'id', "Entities",
		'items', function (self) return table.keys(EntityData) end,
	}),
})

PlaceObj('PresetDef', {
	DefParentClassList = {
		"ListPreset",
	},
	group = "PresetDefs",
	id = "GameTerm",
	PlaceObj('PropertyDefText', {
		'id', "Name",
	}),
	PlaceObj('PropertyDefText', {
		'id', "Description",
	}),
})

PlaceObj('PresetDef', {
	DefEditorIcon = "CommonAssets/UI/Icons/appointment calendar date day event month schedule.png",
	DefEditorMenubar = "Editors.Other",
	DefEditorMenubarSortKey = "4130",
	DefEditorName = "Game Updates Editor",
	DefGlobalMap = "GameUpdates",
	DefHasGroups = false,
	DefHasSortKey = true,
	DefStoreAsTable = "true",
	group = "PresetDefs",
	id = "GameUpdate",
	PlaceObj('PropertyDefText', {
		'category', "General",
		'id', "Title",
	}),
	PlaceObj('PropertyDefText', {
		'category', "General",
		'id', "Text",
		'wordwrap', true,
		'lines', 3,
	}),
	PlaceObj('PropertyDefBool', {
		'category', "General",
		'id', "open_as_read",
		'name', "Mark as read on open",
	}),
})

PlaceObj('PresetDef', {
	DefEditorMenubar = "Scripting",
	DefEditorMenubarSortKey = "4040",
	DefEditorName = "Guardpost Objectives",
	DefGlobalMap = "GuardpostObjectives",
	group = "PresetDefs",
	id = "GuardpostObjective",
	PlaceObj('PropertyDefCombo', {
		'id', "Sector",
		'name', "Sector",
		'help', "The sector on which badges should be placed. (optional)",
		'items', function (self) return GetGuardpostCampaignSectorsCombo() end,
	}),
	PlaceObj('PropertyDefText', {
		'id', "Description",
		'name', "Description",
		'max_lines', 2,
	}),
	PlaceObj('PropertyDefText', {
		'id', "DescriptionCompleted",
		'name', "DescriptionCompleted",
		'max_lines', 2,
	}),
	PlaceObj('PropertyDefText', {
		'id', "DescriptionFailed",
		'name', "DescriptionFailed",
		'max_lines', 2,
	}),
	PlaceObj('PropertyDefNestedList', {
		'id', "OnComplete",
		'name', "OnComplete",
		'base_class', "Effect",
	}),
	PlaceObj('PropertyDefNestedList', {
		'id', "OnRegenerate",
		'name', "OnRegenerate",
		'base_class', "Effect",
	}),
})

PlaceObj('PresetDef', {
	DefEditorMenubar = "Scripting",
	DefEditorMenubarSortKey = "5000",
	DefEditorName = "History Occurence",
	DefGlobalMap = "HistoryOccurences",
	DefParentClassList = {
		"MsgReactionsPreset",
		"CampaignSpecific",
	},
	id = "HistoryOccurence",
	PlaceObj('PropertyDefText', {
		'id', "text",
		'name', "Text",
	}),
	PlaceObj('PropertyDefBool', {
		'id', "repeatable",
		'name', "Repeatable",
	}),
	PlaceObj('PropertyDefFunc', {
		'id', "GetText",
		'name', "GetText",
		'params', "self, context",
		'default', function (self, context)
			return T{self.text, context}
		end,
	}),
	PlaceObj('PropertyDefNestedList', {
		'id', "conditions",
		'name', "Conditions",
		'no_edit', "expression",
		'no_edit_expression', function (self, prop_meta) return self.repeatable end,
		'base_class', "Condition",
	}),
	PlaceObj('PropertyDefCombo', {
		'id', "sector",
		'name', "Sector",
		'items', function (self) return GetCampaignSectorsCombo() end,
		'translate', true,
	}),
	PlaceObj('ClassConstDef', {
		'name', "Documentation",
		'type', "text",
		'value', "Setting up conditions for new history occurrences in the History tab.",
	}),
})

PlaceObj('PresetDef', {
	DefParentClassList = {
		"ListPreset",
	},
	id = "IMPErrorNetClientTexts",
	PlaceObj('PropertyDefText', {
		'id', "text",
	}),
})

PlaceObj('PresetDef', {
	DefParentClassList = {
		"ListPreset",
	},
	id = "IMPErrorPswdTexts",
	PlaceObj('PropertyDefText', {
		'id', "text",
	}),
})

PlaceObj('PresetDef', {
	DefParentClassList = {
		"AnimationStyle",
	},
	DefPresetClass = "AnimationStyle",
	id = "IdleStyle",
	PlaceObj('PropertyDefNestedList', {
		'category', "Animations",
		'id', "Animations",
		'base_class', "AnimationStyleAnim",
		'format', "<Animation> <color 45 138 138>(Weight: <Weight>)",
	}),
	PlaceObj('PropertyDefCombo', {
		'category', "Animations",
		'id', "Start",
		'items', function (self) return self:AnimationsCombo() end,
	}),
	PlaceObj('PropertyDefCombo', {
		'category', "Animations",
		'id', "Stop",
		'items', function (self) return self:AnimationsCombo() end,
	}),
	PlaceObj('ClassMethodDef', {
		'name', "GetRandomAnim",
		'params', "unit",
		'code', function (self, unit)
			return self:GetRandomAnimId("Animations", unit)
		end,
	}),
	PlaceObj('ClassMethodDef', {
		'name', "GetMainAnim",
		'code', function (self)
			return self:GetMainAnimId("Animations")
		end,
	}),
	PlaceObj('ClassMethodDef', {
		'name', "OnPreSave",
		'code', function (self)
			self:GenerateTotalWeight("Animations")
		end,
	}),
	PlaceObj('ClassMethodDef', {
		'name', "HasAnimation",
		'params', "anim",
		'code', function (self, anim)
			return table.find(self.Animations, "Animation", anim) and true or false
		end,
	}),
	PlaceObj('ClassGlobalCodeDef', {
		'comment', "GetIdleStyleCombo(set)",
		'code', function ()
			function GetIdleStyleCombo(set)
				return GetAnimationStyleCombo(set, "IdleStyle")
			end
		end,
	}),
})

PlaceObj('ClassDef', {
	group = "PresetDefs",
	id = "ImpAnswer",
	PlaceObj('PropertyDefText', {
		'id', "answer",
		'name', "Text",
		'lines', 1,
		'max_lines', 5,
	}),
	PlaceObj('PropertyDefBool', {
		'id', "is_default",
		'name', "Default answer",
	}),
	PlaceObj('PropertyDefNestedList', {
		'id', "stats_changes",
		'name', "Stat changes",
		'base_class', "ImpStatChange",
	}),
	PlaceObj('PropertyDefNestedList', {
		'id', "perk_changes",
		'name', "Perk changes",
		'base_class', "ImpPerkChange",
	}),
	PlaceObj('ClassMethodDef', {
		'name', "GetEditorView",
		'code', function (self)
			local texts = {}
			local txt  = _InternalTranslate(self.answer or "")
			if txt and txt~="" then	
				txt = utf8.len(txt) <= 30 and txt or (utf8.sub(txt, 1, 30) .. "...")
				texts[#texts+1] = Untranslated(" <color 150 150 100>["..txt.."]</color> ")
			end
			for _, stat in ipairs(self.stats_changes) do
				texts[#texts+1] = stat:GetEditorView()
			end
			for _, perk in ipairs(self.perks_changes) do
				texts[#texts+1] = perk:GetEditorView()
			end
			return table.concat(texts, " ")
		end,
	}),
})

PlaceObj('ClassDef', {
	group = "PresetDefs",
	id = "ImpPerkChange",
	PlaceObj('PropertyDefPresetId', {
		'id', "perk",
		'name', "Perk",
		'template', true,
		'preset_class', "CharacterEffectCompositeDef",
		'preset_filter', function (preset, obj, prop_meta)
			return preset.object_class and IsKindOf(g_Classes[preset.object_class], "Perk")
		end,
	}),
	PlaceObj('PropertyDefNumber', {
		'id', "change",
		'name', "Value change",
		'default', 0,
	}),
	PlaceObj('ClassMethodDef', {
		'name', "GetEditorView",
		'code', function (self)
			return T{202072264314, "<perk>:<change>", self}
		end,
	}),
})

PlaceObj('PresetDef', {
	DefEditorIcon = "CommonAssets/UI/Icons/conversation discussion language.png",
	DefEditorMenubar = "Characters",
	DefEditorName = "IMP Questions Editor",
	DefGlobalMap = "ImpQuestions",
	DefHasSortKey = true,
	id = "ImpQuestionDef",
	PlaceObj('PropertyDefText', {
		'id', "question",
		'name', "Question",
		'lines', 1,
		'max_lines', 10,
	}),
	PlaceObj('PropertyDefNestedList', {
		'id', "answers",
		'name', "Answers",
		'base_class', "ImpAnswer",
	}),
})

PlaceObj('ClassDef', {
	group = "PresetDefs",
	id = "ImpStatChange",
	PlaceObj('PropertyDefCombo', {
		'id', "stat",
		'name', "Stat",
		'items', function (self) return GetUnitStatsComboTranslated() end,
		'translate', true,
	}),
	PlaceObj('PropertyDefNumber', {
		'id', "change",
		'name', "Value change",
		'default', 0,
	}),
	PlaceObj('ClassMethodDef', {
		'name', "GetEditorView",
		'code', function (self)
			return T{818103125130, "<stat>:<change>", self}
		end,
	}),
})

PlaceObj('PresetDef', {
	DefGlobalMap = "IntelPOIPresets",
	DefParentClassList = {
		"ListPreset",
	},
	group = "PresetDefs",
	id = "IntelPointOfInterestDef",
	PlaceObj('PropertyDefText', {
		'id', "Text",
	}),
	PlaceObj('PropertyDefUIImage', {
		'id', "Icon",
	}),
})

PlaceObj('ClassAsGroupPresetDef', {
	DefParentClassList = {
		"SlabMaterials",
	},
	GroupPresetClass = "SlabPreset",
	id = "LaddersMaterials",
})

PlaceObj('PresetDef', {
	DefEditorName = "Lightmodel Selection Rules",
	DefGlobalMap = "LightmodelSelectionRules",
	DefModItem = true,
	DefModItemName = "Lightmodel Selection Rule",
	DefModItemSubmenu = "Campaign & Maps",
	id = "LightmodelSelectionRule",
	PlaceObj('PropertyDefChoice', {
		'id', "region",
		'name', "Region",
		'default', "any",
		'items', function (self) return PresetsCombo("GameStateDef", "region", "any") end,
	}),
	PlaceObj('PropertyDefChoice', {
		'id', "weather",
		'name', "Weather",
		'default', "any",
		'items', function (self) return PresetsCombo("GameStateDef", "weather", "any") end,
	}),
	PlaceObj('PropertyDefChoice', {
		'id', "tod",
		'name', "Time of Day",
		'default', "any",
		'items', function (self) return PresetsCombo("GameStateDef", "time of day", "any") end,
	}),
	PlaceObj('PropertyDefPresetId', {
		'id', "lightmodel",
		'name', "Lightmodel",
		'preset_class', "LightmodelPreset",
		'default', "ArtPreview",
	}),
	PlaceObj('PropertyDefNumber', {
		'id', "priority",
		'name', "Priority",
		'default', 100,
		'step', 100,
		'slider', true,
		'min', 100,
		'max', 500,
	}),
	PlaceObj('ClassGlobalCodeDef', {
		'comment', "SelectLightmodel",
		'code', function ()
			function SelectLightmodel(region, weather, tod)
				local best_match, best_match_quality = false, 0
				for id, rule in pairs(LightmodelSelectionRules) do
					local match_quality = 0
					if rule.region == region then
						match_quality = match_quality + 100
					elseif rule.region == "any" then
						match_quality = match_quality + 10
					else
						match_quality = match_quality - 100
					end
					if rule.weather == weather then
						match_quality = match_quality + 90
					elseif rule.weather == "any" then
						match_quality = match_quality + 9
					else
						match_quality = match_quality - 100
					end
					if rule.tod == tod then
						match_quality = match_quality + 80
					elseif rule.tod == "any" then
						match_quality = match_quality + 8
					else
						match_quality = match_quality - 100
					end
					match_quality = match_quality * rule.priority / 100
					if match_quality > best_match_quality then
						best_match, best_match_quality = id, match_quality
					end
				end
				assert(best_match)
				return LightmodelSelectionRules[best_match].lightmodel
			end
			
			if FirstLoad then
				LightmodelSelectionRuleGameState = false
				LightmodelSelectionRuleThread = false
			end
			
			function ChangeGameStateExclusive(state_descr)
				local state_types = {}
				for state_name, set in pairs(state_descr) do
					local map_state = GameStateDefs[state_name]
					if not map_state then
						assert(false, "Game state does not exist!")
						return
					end
					if state_types[map_state.group] then
						assert(false, "State type already encountered!")
					end
					state_types[map_state.group] = true
				end
				for id, state in pairs(GameStateDefs) do
					if state_types[state.group] and not state_descr[id] and not state.AutoSet then
						state_descr[id] = false
					end
				end
			
				local old_values = {}
				for id in pairs(GameStateDefs) do
					old_values[id] = GameState[id]
				end
			
				return ChangeGameState(state_descr), old_values
			end
		end,
	}),
	PlaceObj('ClassMethodDef', {
		'name', "GetEditorView",
		'code', function (self)
			local tag = function(value, preset_table)
				if value == "any" then
					return "any"
				end
				local rgb = table.concat({GetRGB(preset_table[value].Color)}, " ")
				return "<color " .. rgb .. ">" .. value .. "</color>"
			end
			return 
				tag(self.region, GameStateDefs) .. " - " .. 
				tag(self.weather, GameStateDefs) .. " - " .. 
				tag(self.tod, GameStateDefs) .. 
				(self.priority > 100 and string.format(" (priority: %s)", self.priority) or "") ..
				"<tab 300>" .. self.lightmodel
		end,
	}),
	PlaceObj('ClassMethodDef', {
		'name', "SortPresets",
		'code', function (self)
			local presets = Presets[self.PresetClass or self.class] or empty_table
			local function cmp(a, b) 
				if a == "any" and b == "any" then return false end
				if a == "any" then return true end
				if b == "any" then return false end
				return tostring(a) < tostring(b)
			end
			for _, group in ipairs(presets) do
				table.sort(group, function(a, b)
					if a.priority == b.priority then	
						if a.region == b.region then
							if a.weather == b.weather then
								return cmp(a.tod, b.tod)
							end
							return cmp(a.weather, b.weather)
						end
						return cmp(a.region, b.region)
					end
					return cmp(a.priority, b.priority)
				end)
			end
			ObjModified(presets)
		end,
	}),
	PlaceObj('ClassMethodDef', {
		'name', "OnEditorSelect",
		'params', "selected, ged",
		'code', function (self, selected, ged)
			local function RebuildAttaches()
					SuspendPassEdits("rebuild autoattaches")
					MapForEach("map", "AutoAttachObject", function(o) 
						o:SetAutoAttachMode(o.auto_attach_mode) 
					end) 
					ResumePassEdits("rebuild autoattaches")
				end
				if selected then
					local state_descr = {}
					if self.tod ~= "any" then
						state_descr[self.tod] = true
					end
					if self.weather ~= "any" then
						state_descr[self.weather] = true
					end
					if self.region ~= "any" then
						state_descr[self.region] = true
					end
					local _, old_values = ChangeGameStateExclusive(state_descr)
					if not LightmodelSelectionRuleGameState then
						LightmodelSelectionRuleGameState = old_values
					end
					gv_ForceWeatherTodRegion = { tod = self.tod, weather = self.weather, region = self.region }
			
					if LightmodelSelectionRuleThread then
						DeleteThread(LightmodelSelectionRuleThread)
					end
					LightmodelSelectionRuleThread = CreateRealTimeThread(function()
						Sleep(300)
						SetLightmodelOverride(false, self.lightmodel)
						RebuildAttaches()
						LightmodelSelectionRuleThread = false
					end)
				else
					if LightmodelSelectionRuleGameState then
						ChangeGameState(LightmodelSelectionRuleGameState)
						LightmodelSelectionRuleGameState = false
						gv_ForceWeatherTodRegion = false
					end
					if LightmodelSelectionRuleThread then
						DeleteThread(LightmodelSelectionRuleThread)
					end
					LightmodelSelectionRuleThread = CreateRealTimeThread(function()
						Sleep(300)
						SetLightmodelOverride(false, false)
						RebuildAttaches()
						LightmodelSelectionRuleThread = false
					end)
			
				end
		end,
	}),
	PlaceObj('ClassConstDef', {
		'name', "Documentation",
		'type', "text",
		'value', "Contains information on use of Light models and tweaking of properties like World Region, Weather Condition and Time Of Day.",
	}),
})

PlaceObj('PresetDef', {
	DefEditorIcon = "CommonAssets/UI/Icons/friends group presentation.png",
	DefEditorMenubar = "Scripting",
	DefEditorName = "Loading Screen Hints",
	DefGlobalMap = "LoadingScreenHints",
	DefHasSortKey = true,
	id = "LoadingScreenHint",
	PlaceObj('PropertyDefText', {
		'id', "text",
		'lines', 4,
	}),
})

PlaceObj('ClassDef', {
	DefParentClassList = {
		"LootDefEntry",
	},
	group = "PresetDefs",
	id = "LootEntryInventoryItem",
	PlaceObj('PropertyDefChoice', {
		'category', "Loot",
		'id', "item",
		'name', "Item",
		'default', "",
		'items', function (self) return InventoryItemCombo end,
	}),
	PlaceObj('ClassMethodDef', {
		'name', "Setitem",
		'params', "value",
		'code', function (self, value)
			self.item = value
			if #(value or "") > 0 and InventoryItemDefs[value].object_class == "QuestItem" then
				self.guaranteed = true
			end
		end,
	}),
	PlaceObj('PropertyDefNumber', {
		'category', "Loot",
		'id', "stack_min",
		'name', "Stack (Min)",
		'default', 0,
		'min', 0,
		'max', 1000000,
	}),
	PlaceObj('PropertyDefNumber', {
		'category', "Loot",
		'id', "stack_max",
		'name', "Stack (Max)",
		'default', 0,
		'min', 0,
		'max', 1000000,
	}),
	PlaceObj('PropertyDefNumber', {
		'category', "Loot",
		'id', "Condition",
		'name', "Condition",
		'help', "Item's condition in percents",
		'default', 100,
		'slider', true,
		'min', 1,
		'max', 100,
	}),
	PlaceObj('PropertyDefBool', {
		'category', "Loot",
		'id', "RandomizeCondition",
		'name', "Randomize Condition",
		'help', "Randomize  item condition within +/- 30",
	}),
	PlaceObj('PropertyDefBool', {
		'category', "Loot",
		'id', "Double",
		'name', "Double",
		'help', "Double or halve the item depending on difficulty and chances (25% on easy to double, 50% on hard to halve)",
	}),
	PlaceObj('PropertyDefNumber', {
		'category', "Conditions",
		'id', "generate_chance",
		'name', "Generate Chance",
		'help', "Generate chance is used instead of creating new loot def entry with this item and empty table.",
		'default', 100,
		'min', 0,
		'max', 100,
	}),
	PlaceObj('ClassConstDef', {
		'name', "EntryView",
		'type', "text",
		'value', "<color 75 105 198><item><stack_suffix>",
		'untranslated', true,
	}),
	PlaceObj('ClassConstDef', {
		'name', "EditorName",
		'type', "text",
		'value', "Item",
	}),
	PlaceObj('ClassMethodDef', {
		'name', "GenerateLoot",
		'params', "looter, looted, seed, items",
		'code', function (self, looter, looted, seed, items)
			-- exclude this item from generation
			if self.generate_chance <= 0 then
				return
			elseif self.generate_chance < 100 then
				local rand
				rand, seed = BraidRandom(seed, 100)
				if rand >= self.generate_chance then
					return
				end
			end
			
			-- stacks
			local amount
			local min, max = self:GetStackSize()
			if min >= max then
				amount = max
			else
				amount, seed = BraidRandom(seed, max - min + 1)
				amount = min + amount
			end
			
			if self.Double then
				local roll
				roll, seed = BraidRandom(seed, 100)
				local value = GameDifficulties[Game.game_difficulty]:ResolveValue("chanceToHalveDoubleLoot") or 0
				if roll < value then
					amount = amount / 2
				end
			end
			
			local chance = self:GetDropChance()
			local maxPossibleWeaponCondPenalty = Game and GameDifficulties[Game.game_difficulty]:ResolveValue("maxPossibleWeaponCondPenalty") or 0
			local lootConditionRandomization = const.Weapons.LootConditionRandomization
			while amount > 0 do
				local item = PlaceInventoryItem(self.item)
				item.drop_chance = chance
				item.guaranteed_drop = self.guaranteed
				if IsKindOf(item, "InventoryStack") then
					item.Amount = Min(amount, item.MaxStacks)
					amount = amount - item.Amount
				else
					amount = amount - 1
					local condition = self.Condition
					if self.RandomizeCondition then
						local rnd
						rnd, seed = BraidRandom(seed, 2*lootConditionRandomization)
						local diffRnd = 0
						diffRnd, seed = - (BraidRandom(seed, maxPossibleWeaponCondPenalty))
						condition = Clamp(condition - lootConditionRandomization + rnd + diffRnd ,1, 100)
					end
					item.Condition = condition
					NetUpdateHash("ItemGenerated", item.class, item.Condition)
				end
				items[#items + 1] = item
			end
		end,
	}),
	PlaceObj('ClassMethodDef', {
		'name', "ListChances",
		'params', "items, env, chance",
		'code', function (self, items, env, chance)
			local item
			local min, max = self:GetStackSize()
			if min > 1 or max > 1 then
				item = string.format("Item: %s (%d-%d)", self.item, Max(1, self.stack_min), Max(self.stack_min, self.stack_max))
			else
				item = string.format("Item: %s", self.item)
			end
			items[item] = (items[item] or 0.0) + chance
		end,
	}),
	PlaceObj('PropertyDefBool', {
		'id', "guaranteed",
		'name', "Guaranteed Drop",
	}),
	PlaceObj('PropertyDefNumber', {
		'id', "drop_chance_mod",
		'name', "Drop Chance Modifier",
		'default', 100,
		'min', 0,
	}),
	PlaceObj('PropertyDefNumber', {
		'id', "BaseDropChance",
		'name', "Base Drop Chance",
		'dont_save', true,
		'read_only', true,
		'default', 0,
	}),
	PlaceObj('ClassMethodDef', {
		'name', "GetBaseDropChance",
		'code', function (self)
			local template = InventoryItemDefs[self.item]
			local class = template and g_Classes[template.object_class]
			
			return class and class.base_drop_chance or 0
		end,
	}),
	PlaceObj('PropertyDefNumber', {
		'id', "DropChance",
		'read_only', true,
		'default', 0,
	}),
	PlaceObj('ClassMethodDef', {
		'name', "GetDropChance",
		'code', function (self)
			if self.guaranteed then
				return 100
			end
			local base = self:GetBaseDropChance()
			return MulDivRound(base, self.drop_chance_mod, 100)
		end,
	}),
	PlaceObj('ClassMethodDef', {
		'name', "Getstack_suffix",
		'code', function (self)
			local min, max = self:GetStackSize()
			if min > 1 or max > 1 then
				return T{819375042261, "(<min>-<max>)", min = min, max = max}
			end
			return ""
		end,
	}),
	PlaceObj('ClassMethodDef', {
		'name', "GetStackSize",
		'code', function (self)
			local min = Max(1, self.stack_min)
			local max = Max(min, self.stack_max)
			return min, max
		end,
	}),
})

PlaceObj('ClassDef', {
	DefParentClassList = {
		"LootDefEntry",
	},
	group = "PresetDefs",
	id = "LootEntryUpgradedWeapon",
	PlaceObj('PropertyDefPresetId', {
		'category', "Loot",
		'id', "weapon",
		'name', "Weapon",
		'preset_class', "InventoryItemCompositeDef",
		'preset_filter', function (preset, obj, prop_meta)
			return preset.group and preset.group:starts_with("Firearm")
		end,
	}),
	PlaceObj('PropertyDefNumber', {
		'category', "Loot",
		'id', "Condition",
		'name', "Condition",
		'help', "Item's condition in percents",
		'default', 100,
		'slider', true,
		'min', 1,
		'max', 100,
	}),
	PlaceObj('PropertyDefBool', {
		'category', "Loot",
		'id', "RandomizeCondition",
		'name', "Randomize Condition",
		'help', "Randomize  item condition within +/- 30",
	}),
	PlaceObj('PropertyDefPresetIdList', {
		'category', "Loot",
		'id', "upgrades",
		'name', "Upgrades",
		'preset_class', "WeaponComponent",
	}),
	PlaceObj('ClassConstDef', {
		'name', "EntryView",
		'type', "text",
		'value', "Upgraded <weapon>",
		'untranslated', true,
	}),
	PlaceObj('ClassConstDef', {
		'name', "EditorName",
		'type', "text",
		'value', "Upgraded Weapon",
	}),
	PlaceObj('ClassMethodDef', {
		'name', "ListChances",
		'params', "items, env, chance",
		'code', function (self, items, env, chance)
			local item = "Weapon " .. (self.weapon or "")
			for i, upgrade in ipairs(self.upgrades) do
				item = string.format("%s%s%s", item, i == 1 and " with upgrades " or ", ", upgrade)
			end
			items[item] = (items[item] or 0.0) + chance
		end,
	}),
	PlaceObj('ClassMethodDef', {
		'name', "GenerateLoot",
		'params', "looter, looted, seed, items",
		'code', function (self, looter, looted, seed, items)
			local weapon_items, upgrades = {}, {}
			local weapon = self.weapon
			
			if not weapon then return end
			
			local item = PlaceInventoryItem(self.weapon)
			local condition = self.Condition
			if self.RandomizeCondition then
				local rnd
				rnd, seed = BraidRandom(seed, 2*const.Weapons.LootConditionRandomization)
				condition = Clamp(condition - const.Weapons.LootConditionRandomization + rnd ,1, 100)
				local diffRnd = 0
				diffRnd, seed = - (BraidRandom(seed, GameDifficulties[Game.game_difficulty]:ResolveValue("maxPossibleWeaponCondPenalty") or 0))
				condition = Clamp(condition + diffRnd ,1, 100)
			end
			item.Condition = condition
			NetUpdateHash("ItemGenerated", item.class, item.Condition)
			item.drop_chance = self:GetDropChance()
			item.guaranteed_drop = self.guaranteed
				
			for _, id in ipairs(self.upgrades) do
				item:SetWeaponComponent(false, id)
			end
			table.insert(items,  item)
		end,
	}),
	PlaceObj('PropertyDefBool', {
		'id', "guaranteed",
		'name', "Guaranteed Drop",
	}),
	PlaceObj('PropertyDefNumber', {
		'id', "drop_chance_mod",
		'name', "Drop Chance Modifier",
		'default', 100,
		'min', 0,
	}),
	PlaceObj('PropertyDefNumber', {
		'id', "BaseDropChance",
		'name', "Base Drop Chance",
		'dont_save', true,
		'read_only', true,
		'default', 0,
	}),
	PlaceObj('ClassMethodDef', {
		'name', "GetBaseDropChance",
		'code', function (self)
			local template = InventoryItemDefs[self.weapon]
			local class = template and g_Classes[template.object_class]
			
			return class and class.base_drop_chance or 0
		end,
	}),
	PlaceObj('PropertyDefNumber', {
		'id', "DropChance",
		'read_only', true,
		'default', 0,
	}),
	PlaceObj('ClassMethodDef', {
		'name', "GetDropChance",
		'code', function (self)
			if self.guaranteed then
				return 100
			end
			local base = self:GetBaseDropChance()
			return MulDivRound(base, self.drop_chance_mod, 100)
		end,
	}),
	PlaceObj('ClassMethodDef', {
		'name', "GetError",
		'code', function (self)
			local compatible
			
			for _, slot in ipairs(g_Classes[self.weapon] and g_Classes[self.weapon].ComponentSlots) do
				for _, component in ipairs(slot.AvailableComponents) do
					compatible = compatible or {}
					compatible[component] = slot	
				end
			end
			
			local slots
			
			local errors
			for _, component in ipairs(self.upgrades) do
				if not WeaponComponents[component] then
					errors = errors or {}
					errors[#errors+1] = "Invalid component: " .. component
				end
				local slot = compatible[component]
				if not slot then
					errors = errors or {}
					errors[#errors+1] = "Incompatible component: " .. component
				else
					slots = slots or {}
					if slots[slot] then
						errors = errors or {}
						errors[#errors+1] = "More than one upgrade for slot " .. slot
					end
					slots[slot] = component
				end
			end
			if next(errors) then
				return table.concat(errors, "\n")
			end
		end,
	}),
})

PlaceObj('ClassDef', {
	DefParentClassList = {
		"LootDefEntry",
	},
	group = "PresetDefs",
	id = "LootEntryWeaponComponent",
	PlaceObj('PropertyDefChoice', {
		'category', "Loot",
		'id', "item",
		'name', "Item",
		'default', "",
		'items', function (self) return PresetGroupCombo("WeaponComponent", "Default") end,
	}),
	PlaceObj('ClassConstDef', {
		'name', "EntryView",
		'type', "text",
		'value', "<color 75 105 198><item>",
		'untranslated', true,
	}),
	PlaceObj('ClassConstDef', {
		'name', "EditorName",
		'type', "text",
		'value', "Weapon Component",
	}),
	PlaceObj('ClassMethodDef', {
		'name', "GenerateLoot",
		'params', "looter, looted, seed, items",
		'code', function (self, looter, looted, seed, items)
			items[#items + 1] = self.item
		end,
	}),
	PlaceObj('ClassMethodDef', {
		'name', "ListChances",
		'params', "items, env, chance",
		'code', function (self, items, env, chance)
			local item = string.format("Item: %s", self.item)
			items[item] = (items[item] or 0.0) + chance
		end,
	}),
})

PlaceObj('PresetDef', {
	DefParentClassList = {
		"ListPreset",
	},
	group = "PresetDefs",
	id = "MercHireStatus",
	PlaceObj('PropertyDefText', {
		'id', "Name",
	}),
	PlaceObj('PropertyDefText', {
		'id', "RolloverText",
	}),
	PlaceObj('PropertyDefUIImage', {
		'id', "icon",
	}),
})

PlaceObj('PresetDef', {
	DefParentClassList = {
		"ListPreset",
	},
	group = "PresetDefs",
	id = "MercNationalities",
	PlaceObj('PropertyDefText', {
		'id', "DisplayName",
		'name', "Display Name",
	}),
	PlaceObj('PropertyDefUIImage', {
		'id', "Icon",
		'name', "Icon",
	}),
})

PlaceObj('PresetDef', {
	DefParentClassList = {
		"ListPreset",
	},
	group = "PresetDefs",
	id = "MercSpecializations",
	PlaceObj('PropertyDefUIImage', {
		'id', "icon",
	}),
	PlaceObj('PropertyDefText', {
		'id', "name",
	}),
	PlaceObj('PropertyDefText', {
		'id', "rolloverText",
	}),
})

PlaceObj('PresetDef', {
	group = "PresetDefs",
	id = "MercStat",
	PlaceObj('PropertyDefText', {
		'id', "ShortenedName",
	}),
	PlaceObj('PropertyDefUIImage', {
		'id', "Icon",
	}),
})

PlaceObj('PresetDef', {
	DefParentClassList = {
		"ListPreset",
	},
	id = "MercTiers",
	PlaceObj('PropertyDefText', {
		'id', "name",
	}),
})

PlaceObj('PresetDef', {
	DefEditorMenubar = "Scripting",
	DefEditorName = "Merc Tracked Stats",
	DefGlobalMap = "MercTrackedStats",
	DefHasSortKey = true,
	DefParentClassList = {
		"MsgReactionsPreset",
	},
	id = "MercTrackedStat",
	PlaceObj('PropertyDefText', {
		'id', "name",
		'name', "Name",
	}),
	PlaceObj('PropertyDefText', {
		'id', "description",
		'name', "Description",
	}),
	PlaceObj('PropertyDefBool', {
		'id', "hide",
		'name', "Hide",
		'help', "Don't show in AIM Evaluation Page.",
	}),
	PlaceObj('PropertyDefFunc', {
		'category', "Reactions",
		'id', "DisplayValue",
		'name', "Display Value",
		'params', "self, merc",
		'default', function (self, merc)
			local value = GetTrackedStat(merc, self.id)
			return value and T{227251647374, "<value>", value = value} or T(555613400236, "-")
		end,
	}),
})

PlaceObj('PresetDef', {
	DefEditorMenubar = "Combat",
	DefGlobalMap = "MoraleEffects",
	id = "MoraleEffect",
	PlaceObj('PropertyDefNumber', {
		'id', "Weight",
		'default', 100,
		'min', 1,
	}),
	PlaceObj('PropertyDefNumber', {
		'id', "Cooldown",
		'help', "in turns",
		'default', -1,
	}),
	PlaceObj('PropertyDefNumber', {
		'id', "GlobalCooldown",
		'help', "in turns",
		'default', -1,
	}),
	PlaceObj('PropertyDefChoice', {
		'id', "Activation",
		'default', "positive",
		'items', function (self) return { "positive", "negative" } end,
	}),
	PlaceObj('PropertyDefChoice', {
		'id', "AppliedTo",
		'default', "ally",
		'items', function (self) return { "ally", "teammate", "enemy", "custom"} end,
	}),
	PlaceObj('PropertyDefFunc', {
		'id', "GetTargetUnit",
		'extra_code', 'no_edit = function(self) return self.AppliedTo ~= "custom" end',
		'params', "self, team",
	}),
	PlaceObj('PropertyDefFunc', {
		'id', "Activate",
		'params', "self, unit",
	}),
})

PlaceObj('PresetDef', {
	DefParentClassList = {
		"AnimationStyle",
	},
	DefPresetClass = "AnimationStyle",
	id = "MoveStyle",
	PlaceObj('PropertyDefNestedList', {
		'category', "Animations",
		'id', "Move",
		'base_class', "AnimationStyleAnim",
		'format', "<Animation> <color 45 138 138>(Weight: <Weight>)",
	}),
	PlaceObj('PropertyDefNestedList', {
		'category', "Animations",
		'id', "Idle",
		'base_class', "AnimationStyleAnim",
		'format', "<Animation> <color 45 138 138>(Weight: <Weight>)",
	}),
	PlaceObj('PropertyDefCombo', {
		'category', "Animations",
		'id', "MoveStart",
		'items', function (self) return self:AnimationsCombo() end,
	}),
	PlaceObj('PropertyDefCombo', {
		'category', "Animations",
		'id', "MoveStart_Left",
		'items', function (self) return self:AnimationsCombo() end,
	}),
	PlaceObj('PropertyDefCombo', {
		'category', "Animations",
		'id', "MoveStart_Right",
		'items', function (self) return self:AnimationsCombo() end,
	}),
	PlaceObj('PropertyDefCombo', {
		'category', "Animations",
		'id', "MoveStop_FootLeft",
		'items', function (self) return self:AnimationsCombo() end,
	}),
	PlaceObj('PropertyDefCombo', {
		'category', "Animations",
		'id', "MoveStop_FootRight",
		'items', function (self) return self:AnimationsCombo() end,
	}),
	PlaceObj('PropertyDefCombo', {
		'category', "Animations",
		'id', "TurnOnSpot_Left",
		'items', function (self) return self:AnimationsCombo() end,
	}),
	PlaceObj('PropertyDefCombo', {
		'category', "Animations",
		'id', "TurnOnSpot_Right",
		'items', function (self) return self:AnimationsCombo() end,
	}),
	PlaceObj('PropertyDefCombo', {
		'id', "StepFX",
		'default', "",
		'items', function (self) return {"", "StepWalk", "StepRun"} end,
	}),
	PlaceObj('ClassMethodDef', {
		'name', "GetRandomMoveAnim",
		'params', "unit",
		'code', function (self, unit)
			return self:GetRandomAnimId("Move", unit)
		end,
	}),
	PlaceObj('ClassMethodDef', {
		'name', "GetMainMoveAnim",
		'code', function (self)
			return self:GetMainAnimId("Move")
		end,
	}),
	PlaceObj('ClassMethodDef', {
		'name', "HasMoveAnim",
		'params', "anim",
		'code', function (self, anim)
			return table.find(self.Move, "Animation", anim) and true or false
		end,
	}),
	PlaceObj('ClassMethodDef', {
		'name', "OnPreSave",
		'code', function (self)
			self:GenerateTotalWeight("Move")
		end,
	}),
	PlaceObj('ClassGlobalCodeDef', {
		'comment', "GetMoveStyleCombo(set)",
		'code', function ()
			function GetMoveStyleCombo(set)
				return GetAnimationStyleCombo(set, "MoveStyle")
			end
		end,
	}),
})

PlaceObj('PresetDef', {
	DefGlobalMap = "MultiplayerGameTypes",
	DefParentClassList = {
		"ListPreset",
	},
	group = "PresetDefs",
	id = "MultiplayerGameType",
	PlaceObj('PropertyDefText', {
		'id', "Name",
	}),
})

PlaceObj('PresetDef', {
	DefGlobalMap = "PlayerColors",
	DefParentClassList = {
		"ListPreset",
	},
	id = "PlayerColor",
	PlaceObj('PropertyDefColor', {
		'id', "color",
	}),
})

PlaceObj('PresetDef', {
	DefEditorIcon = "CommonAssets/UI/Icons/blog news newspaper page",
	DefEditorMenubar = "Scripting",
	DefEditorMenubarSortKey = "4020",
	DefGlobalMap = "PopupNotifications",
	DefModItem = true,
	DefModItemName = "Popup notification",
	DefModItemSubmenu = "Campaign & Maps",
	DefParentClassList = {
		"Preset",
		"CampaignSpecific",
	},
	id = "PopupNotification",
	PlaceObj('PropertyDefText', {
		'id', "Title",
	}),
	PlaceObj('PropertyDefUIImage', {
		'id', "Image",
		'image_preview_size', 100,
	}),
	PlaceObj('PropertyDefText', {
		'id', "Text",
		'wordwrap', true,
		'lines', 5,
	}),
	PlaceObj('PropertyDefText', {
		'id', "GamepadText",
		'wordwrap', true,
		'lines', 5,
	}),
	PlaceObj('PropertyDefCombo', {
		'id', "Actor",
		'default', "narrator",
		'items', function (self) return VoiceActors end,
	}),
	PlaceObj('PropertyDefBool', {
		'id', "OnceOnly",
		'help', "The popup will be shown only once no matter how many times it is called for in effects",
	}),
	PlaceObj('PropertyDefButtons', {
		'id', "btn_test",
		'help', "Shows the pop-up in game",
		'buttons', {
			PlaceObj('PropertyDefPropButton', {
				'Name', "Test",
				'FuncName', "Test",
			}),
		},
	}),
	PlaceObj('PropertyDefFunc', {
		'id', "Test",
		'no_edit', true,
		'default', function (self)
			ShowPopupNotification(self.id)
		end,
	}),
	PlaceObj('PropertyDefPresetId', {
		'id', "Quest",
		'help', "For which quest we store how many times the popup has been shown",
		'preset_class', "QuestsDef",
	}),
	PlaceObj('PropertyDefCombo', {
		'id', "QuestVariable",
		'help', "In which quest variable we store how many times the popup has been shown",
		'default', "",
		'items', function (self) return GetQuestsVarsCombo(self.Quest, "Num") end,
	}),
	PlaceObj('ClassConstDef', {
		'name', "Documentation",
		'type', "text",
		'value', "Allows adding of new presets with tile, text and image that are used mainly in tutorials and starting help.",
	}),
})

PlaceObj('ClassDef', {
	group = "PresetDefs",
	id = "QuestBadgePlacement",
	PlaceObj('PropertyDefBool', {
		'id', "StoreAsTable",
		'read_only', true,
		'no_edit', true,
		'default', true,
	}),
	PlaceObj('PropertyDefCombo', {
		'id', "BadgeUnit",
		'name', "Badge on Unit",
		'help', "The unit/group to place the badge on, if it exists on the current map.",
		'items', function (self) return GridMarkerGroupsCombo() end,
	}),
	PlaceObj('PropertyDefCombo', {
		'id', "BadgePreset",
		'name', "Badge Preset",
		'default', "DefaultQuestBadge",
		'items', function (self) return PresetsCombo("BadgePresetDef")() end,
	}),
	PlaceObj('PropertyDefCombo', {
		'id', "Sector",
		'name', "Sector",
		'help', "The sector on which badges should be placed. (optional)",
		'items', function (self) return GetCampaignSectorsCombo() end,
	}),
	PlaceObj('PropertyDefBool', {
		'id', "PlaceOnAllOfGroup",
		'help', "By default the badge is only placed on the first match.",
	}),
	PlaceObj('ClassMethodDef', {
		'name', "GetEditorView",
		'code', function (self)
			return (self.Sector and Untranslated("Sector: <u(Sector)>", self) or Untranslated("")) .. (self.BadgeUnit and Untranslated(" Unit: <u(BadgeUnit)>", self) or Untranslated(""))
		end,
	}),
})

PlaceObj('ClassDef', {
	group = "PresetDefs",
	id = "QuestNote",
	PlaceObj('PropertyDefText', {
		'id', "Text",
		'default', "",
		'lines', 3,
		'max_lines', 8,
	}),
	PlaceObj('PropertyDefBool', {
		'id', "StoreAsTable",
		'read_only', true,
		'no_edit', true,
		'default', true,
	}),
	PlaceObj('ClassMethodDef', {
		'name', "GetEditorView",
		'code', function (self)
			return Untranslated("(<Idx>)")..Untranslated(_InternalTranslate(self.Text))
		end,
	}),
	PlaceObj('ClassMethodDef', {
		'name', "GetWarning",
		'code', function (self)
			if not self.Scouting and  not next(self.ShowConditions) and not self.ShowWhenCompleted then
				return "Note without 'scouting' and  'show conditions'."
			end
			
			if not next(self.HideConditions) and not next(self.CompletionConditions) then
				return "Note without 'hide' and  'complete' conditions."
			end
		end,
	}),
	PlaceObj('ClassMethodDef', {
		'name', "OnEditorNew",
		'params', "parent, ged, is_paste",
		'code', function (self, parent, ged, is_paste)
			local maxidx = parent.LastNoteIdx or 0
			self.Idx = maxidx +1
			parent.LastNoteIdx = self.Idx
		end,
	}),
	PlaceObj('PropertyDefNumber', {
		'id', "Idx",
		'read_only', true,
		'default', 1,
	}),
	PlaceObj('PropertyDefBool', {
		'id', "Scouting",
		'help', "If set to true then this note can be uncovered by the scouting operation.",
	}),
	PlaceObj('PropertyDefBool', {
		'id', "ShowWhenCompleted",
		'help', "(NO EFFECT AT THE MOMENT)If set to true the note will become visible, once completed.",
	}),
	PlaceObj('PropertyDefBool', {
		'id', "AddInHistory",
		'help', "Adds the note in the History when completed.",
	}),
	PlaceObj('PropertyDefNestedList', {
		'category', "Conditionals",
		'id', "ShowConditions",
		'name', "Show Condition",
		'base_class', "Condition",
		'inclusive', true,
	}),
	PlaceObj('PropertyDefNestedList', {
		'category', "Conditionals",
		'id', "HideConditions",
		'name', "Hide Condition",
		'base_class', "Condition",
		'inclusive', true,
	}),
	PlaceObj('PropertyDefNestedList', {
		'category', "Conditionals",
		'id', "CompletionConditions",
		'name', "Completion Condition",
		'base_class', "Condition",
		'inclusive', true,
	}),
	PlaceObj('PropertyDefNestedList', {
		'id', "Badges",
		'name', "Badges",
		'base_class', "QuestBadgePlacement",
		'inclusive', true,
	}),
})

PlaceObj('ClassDef', {
	DefParentClassList = {
		"QuestVarDeclaration",
	},
	group = "PresetDefs",
	id = "QuestVarBool",
	PlaceObj('PropertyDefText', {
		'id', "Name",
		'translate', false,
	}),
	PlaceObj('PropertyDefBool', {
		'id', "Value",
	}),
	PlaceObj('PropertyDefBool', {
		'id', "StoreAsTable",
		'read_only', true,
		'no_edit', true,
		'default', true,
	}),
	PlaceObj('ClassMethodDef', {
		'name', "GetEditorView",
		'code', function (self)
			return Untranslated("bool <Name> = ")..Untranslated(tostring(self.Value))
		end,
	}),
})

PlaceObj('ClassDef', {
	group = "PresetDefs",
	id = "QuestVarDeclaration",
	PlaceObj('PropertyDefText', {
		'id', "Name",
	}),
	PlaceObj('ClassMethodDef', {
		'name', "GetEditorView",
	}),
	PlaceObj('ClassMethodDef', {
		'name', "GetError",
		'code', function (self)
			local quest_def = GetParentTableOfKind(self, "QuestsDef")
			local id = quest_def.id
			local variables = quest_def.Variables
			local found_self_name = 0
			for idx,var in ipairs(variables) do
				if  var.Name and var.Name == self.Name then
					found_self_name = found_self_name + 1
				end
			end
			if found_self_name>1 then
				return "Duplicated  variable name.Place choose another!"
			end
		end,
	}),
	PlaceObj('ClassMethodDef', {
		'name', "GetWarning",
		'code', function (self)
			if not LocalStorage.QuestEditorFilter or not LocalStorage.QuestEditorFilter.CheckVars then
				return
			end
			if self.Name == "Completed" or self.Name == "Given" or self.Name == "Failed" or self.Name == "NotStarted" then
				return 
			end
			local quest_def = GetParentTableOfKind(self, "QuestsDef")
			local id = quest_def.id
			local res = QuestGatherGameDepending({}, id, self.Name)
			if not res then
				return "Variable not used (checked: conversation, maps, quests, sector events)"
			end
		end,
	}),
	PlaceObj('PropertyDefBool', {
		'id', "StoreAsTable",
		'read_only', true,
		'no_edit', true,
		'default', true,
	}),
	PlaceObj('ClassMethodDef', {
		'name', "OnEditorSetProperty",
		'params', "prop_id, old_value, ged",
		'code', function (self, prop_id, old_value, ged)
			local quest_def = GetParentTableOfKind(self, "QuestsDef")
			local id = quest_def.id
			local quest = QuestGetState(id)
			if rawget(quest, self.Name) == nil then
				SetQuestVar(quest,self.Name,self.Value)		
				ObjModified(quest)
			end
		end,
	}),
})

PlaceObj('ClassDef', {
	DefParentClassList = {
		"QuestVarDeclaration",
	},
	group = "PresetDefs",
	id = "QuestVarNum",
	PlaceObj('PropertyDefText', {
		'id', "Name",
		'translate', false,
	}),
	PlaceObj('PropertyDefNumber', {
		'id', "Value",
		'name', "Value, min",
		'default', 0,
	}),
	PlaceObj('PropertyDefNumber', {
		'id', "RandomRangeMax",
		'name', "Value, max (optional)",
		'help', 'If set the starting value will be random number between "Value, min" and this number. Both values are inclusive. Leave blank to set value to exactly "Value, min".',
	}),
	PlaceObj('PropertyDefBool', {
		'id', "StoreAsTable",
		'read_only', true,
		'no_edit', true,
		'default', true,
	}),
	PlaceObj('ClassMethodDef', {
		'name', "GetEditorView",
		'code', function (self)
			return Untranslated("int <Name> = ")..Untranslated(tostring(self.Value))
		end,
	}),
	PlaceObj('ClassMethodDef', {
		'name', "GetError",
		'code', function (self)
			if self.RandomRangeMax and self.RandomRangeMax <= self.Value then
				return "Value max must be greater than min"
			end
		end,
	}),
})

PlaceObj('ClassDef', {
	DefParentClassList = {
		"QuestVarDeclaration",
	},
	group = "PresetDefs",
	id = "QuestVarTCEState",
	PlaceObj('PropertyDefText', {
		'id', "Name",
		'translate', false,
	}),
	PlaceObj('PropertyDefBool', {
		'id', "StoreAsTable",
		'read_only', true,
		'no_edit', true,
		'default', true,
	}),
	PlaceObj('PropertyDefChoice', {
		'id', "Value",
		'name', "Value",
		'no_edit', true,
		'items', function (self) return {true, false, "done"} end,
	}),
	PlaceObj('ClassMethodDef', {
		'name', "GetEditorView",
		'code', function (self)
			return string.format("TCE %s = %s",self.Name,tostring(self.Value))
		end,
	}),
	PlaceObj('ClassMethodDef', {
		'name', "GetWarning",
		'code', function (self)
			if not self.Name then return end
			
			local quest_def = GetParentTableOfKind(self, "QuestsDef")
			local tces = quest_def.TCEs
			local used_tce = false 
			for _, tce in ipairs(tces) do
				if tce.ParamId==self.Name then
					used_tce = true
					break
				end	
			end
			if not used_tce then
				return "TCE var is declared but not used ("..self.Name..")" 
			end
		end,
	}),
})

PlaceObj('ClassDef', {
	DefParentClassList = {
		"QuestVarDeclaration",
	},
	group = "PresetDefs",
	id = "QuestVarText",
	PlaceObj('PropertyDefText', {
		'id', "Name",
		'translate', false,
	}),
	PlaceObj('PropertyDefText', {
		'id', "Value",
		'default', "",
		'translate', false,
	}),
	PlaceObj('PropertyDefBool', {
		'id', "StoreAsTable",
		'read_only', true,
		'no_edit', true,
		'default', true,
	}),
	PlaceObj('ClassMethodDef', {
		'name', "GetEditorView",
		'code', function (self)
			return Untranslated("str <Name> = <Value>")
		end,
	}),
})

PlaceObj('PresetDef', {
	DefEditorIcon = "CommonAssets/UI/Icons/magnifier microbes research.png",
	DefEditorMenubar = "Scripting",
	DefEditorMenubarSortKey = "3020",
	DefEditorName = "Quests Editor",
	DefEditorShortcut = "Ctrl-Alt-Q",
	DefFilterClass = "QuestEditorFilter",
	DefGedEditor = "QuestsEditor",
	DefGlobalMap = "Quests",
	DefParentClassList = {
		"Preset",
		"CampaignSpecific",
	},
	DefSingleFile = false,
	id = "QuestsDef",
	PlaceObj('PropertyDefCombo', {
		'category', "Preset",
		'id', "Chapter",
		'extra_code', "sort_order = -1",
		'default', "Landing",
		'items', function (self) return PresetsPropCombo("QuestsDef", "Chapter", "Landing") end,
	}),
	PlaceObj('PropertyDefCombo', {
		'category', "Preset",
		'id', "QuestGroup",
		'items', function (self) return QuestGroups end,
	}),
	PlaceObj('PropertyDefNestedList', {
		'category', "Preset",
		'id', "Variables",
		'base_class', "QuestVarDeclaration",
	}),
	PlaceObj('PropertyDefNestedList', {
		'category', "Preset",
		'id', "NoteDefs",
		'name', "NoteDefs",
		'extra_code', "no_edit = function(self) return self.Hidden end",
		'base_class', "QuestNote",
		'inclusive', true,
		'no_descendants', true,
	}),
	PlaceObj('PropertyDefText', {
		'category', "General",
		'id', "DevNotes",
		'name', "Developer Notes",
		'translate', false,
		'wordwrap', true,
		'lines', 5,
	}),
	PlaceObj('PropertyDefText', {
		'category', "General",
		'id', "DisplayName",
		'name', "Display Name",
	}),
	PlaceObj('PropertyDefUIImage', {
		'category', "General",
		'id', "Image",
		'name', "Image",
		'extra_code', "no_edit = function(self) return not self.Main end",
		'default', "UI/PDA/Quest/tasks_img_01",
		'image_preview_size', 200,
	}),
	PlaceObj('PropertyDefBool', {
		'category', "General",
		'id', "Hidden",
		'name', "Hidden",
		'help', "If true the quest is never shown in the quest log.",
	}),
	PlaceObj('PropertyDefBool', {
		'category', "General",
		'id', "Main",
		'name', "Main",
		'help', "Whether this quest is part of the main quest line.",
	}),
	PlaceObj('PropertyDefPresetId', {
		'id', "Author",
		'no_edit', "expression",
		'no_edit_expression', function (self, prop_meta) return config.ModdingToolsInUserMode end,
		'preset_class', "HGMember",
	}),
	PlaceObj('PropertyDefChoice', {
		'category', "Status",
		'id', "LineVisibleOnGive",
		'name', "Line visible on 'given'",
		'help', 'Showing which log line is automatically set to visible when the quest enters "given"',
		'default', 0,
		'items', function (self) return GetQuestNoteLinesCombo(self.id) end,
	}),
	PlaceObj('PropertyDefNestedList', {
		'category', "Status",
		'id', "EffectOnChangeVarValue",
		'name', "Effect On rise bool var",
		'base_class', "QuestEffectOnStatus",
		'inclusive', true,
		'format', "<Prop>",
	}),
	PlaceObj('PropertyDefNestedList', {
		'category', "Triggered Conditional Event",
		'id', "TCEs",
		'name', "Triggered Conditional Event",
		'base_class', "TriggeredConditionalEvent",
		'inclusive', true,
	}),
	PlaceObj('PropertyDefNestedList', {
		'category', "Triggered Conditional Event",
		'id', "KillTCEsConditions",
		'name', "Kill TCEs Conditions",
		'base_class', "Condition",
		'inclusive', true,
	}),
	PlaceObj('ClassMethodDef', {
		'name', "OnChangeVarValue",
		'params', "var_id, prev_val, new_val",
		'code', function (self, var_id, prev_val, new_val)
			local rise_flag = not prev_val and new_val
			if rise_flag then
				if var_id=="Given" and self.LineVisibleOnGive>0 then
					local quest = QuestGetState(self.id or "")
					local note_idx = quest.LineVisibleOnGive
					if table.find(quest.NoteDefs or empty_table, "Idx", note_idx) then
						quest.note_lines[note_idx] = GetQuestNoteCampaignTimestamp(quest.note_lines)
					end
					ObjModified(gv_Quests)
				end
				for _, status_effect in ipairs(self.EffectOnChangeVarValue or empty_table) do
					if status_effect.Prop == var_id then
						ExecuteEffectList(status_effect.Effects, QuestGetState(self.id), var_id)
					end
				end
			end
		end,
	}),
	PlaceObj('ClassMethodDef', {
		'name', "GetEditorView",
		'code', function (self)
			local quest = gv_Quests and QuestGetState(self.id)
			local texts = { Untranslated(self.id) }
			if GedQuestRefData then
				local data = GedQuestRefData[self.id]
				if data then
					texts = { Untranslated("<color 212 180 64>"), Untranslated(self.id), Untranslated("</color>") }
					if data.from then table.insert(texts, Untranslated("<color 0 128 0><literal 1><</color>")) end
					if data.to then table.insert(texts, Untranslated("<color 196 64 64><literal 1>></color>")) end
				end
			end
			local color
			local status = "not_started"
			
			local given =  QuestIsBoolVar(quest,"Given", true)
			local completed =QuestIsBoolVar(quest,"Completed", true)
			local failed  =  QuestIsBoolVar(quest,"Failed", true)
			
			if given and not completed and not failed then
				color = RGB(75, 105, 198)
				status = "given"
			end
			if completed and not failed then
				color = RGB(0, 128, 0)
				status = "completed"
			end
			if failed then
				color =RGB( 250,10,10)
				status = "failed"
			end
			local clr = color and string.format("<color %d %d %d>", GetRGB(color)) or ""
			local uclr = color and "</color>" or ""
			texts[#texts+1] = Untranslated(clr .. " ("..status..")" .. uclr)
			
			if self.NoteDefs and #self.NoteDefs > 0 then
				if self.Hidden then
					texts[#texts+1] = Untranslated("<color 255 0 0> (Notes: " .. #self.NoteDefs .. " " .. " (hidden))</color> ")
				else
					texts[#texts+1] = Untranslated(" (Notes: " .. #self.NoteDefs .. ")")
				end
			end
			
			if self.Comment ~= "" then
				texts[#texts+1] = Untranslated("<color 0 128 0> -- " .. self.Comment)
			end
			
			return table.concat(texts, "")
		end,
	}),
	PlaceObj('ClassMethodDef', {
		'name', "GetError",
		'code', function (self)
			if not gv_Quests then
				return "Please start this editor on a map with gameplay"
			end
			
			local used = {}
			if self.TCEs then
				for _, tce in ipairs(self.TCEs) do
					if not tce.ParamId then
						return "Add unique Variable to store triggered conditions/effects state in"
					end
					if used[tce.ParamId] then
						return "Variable "..(tce.ParamId).. " is already used choose another one"
					end
					used[tce.ParamId] = true
				end
			end
			
			if self.PlaceBadge and not self.BadgeUnit then
				return "Place Badge is true, but no target unit provided"
			end
			
			local duplicateIdx = {}
			local idxSet = {}
			for i, n in ipairs(self.NoteDefs) do
				if idxSet[n.Idx] then
					duplicateIdx[#duplicateIdx + 1] = n.Idx
				end
				idxSet[n.Idx] = true
			end
			
			if #duplicateIdx > 0 then
				return "Duplicate note ids (merge conflict?) Indices: " .. table.concat(duplicateIdx, ", ")
			end
		end,
	}),
	PlaceObj('ClassMethodDef', {
		'name', "OnEditorNew",
		'params', "parent, ged, is_paste, old_id",
		'code', function (self, parent, ged, is_paste, old_id)
			if not is_paste then
				-- default kill tce condition
				self.KillTCEsConditions = {QuestKillTCEsOnCompleted:new{}}
				-- default status variables
				self.Variables = {QuestVarBool:new{Name = "Completed"}, 
											QuestVarBool:new{Name = "Given"},
											QuestVarBool:new{Name = "Failed"},
											QuestVarBool:new{Name = "NotStarted", Value = true},}
			else -- is_paste
				self:ChangeQuestId(old_id, self.id)
			end
		end,
	}),
	PlaceObj('ClassMethodDef', {
		'name', "OnEditorSetProperty",
		'params', "prop_id, old_value, ged",
		'code', function (self, prop_id, old_value, ged)
			if prop_id == "Id" then
				self:ChangeQuestId(old_value, self.id)
			end
		end,
	}),
	PlaceObj('ClassMethodDef', {
		'name', "ChangeQuestId",
		'params', "old_id, new_id",
		'code', function (self, old_id, new_id)
			self:ForEachSubObject("PropertyObject", function(obj)
				if obj:GetProperty("QuestId") == old_id then
					obj:SetProperty("QuestId", new_id)
				end
			end)
		end,
	}),
	PlaceObj('ClassGlobalCodeDef', {
		'comment', "build parent table cache, used by QuestKillTCEsOnCompleted",
		'code', function ()
			function OnMsg.DataLoaded()
				PopulateParentTableCache(Presets.QuestsDef)
			end
		end,
	}),
	PlaceObj('ClassConstDef', {
		'name', "Documentation",
		'type', "text",
		'value', "Allows adding of new quests, as well as setting up variables in them. Each quest can be set up with its conditions as Given, Completed or Failed. See the New Quest sample mod in the Sample Mods section for an example on how to build a quest.",
	}),
})

PlaceObj('PresetDef', {
	DefEditorIcon = "CommonAssets/UI/Icons/appliance electrical juicer kitchen mixer.png",
	DefEditorMenubar = "Scripting",
	DefEditorMenubarSortKey = "4060",
	DefEditorName = "Recipes Editor",
	DefGlobalMap = "Recipes",
	DefHasParameters = true,
	DefModItem = true,
	DefModItemName = "Combine recipe",
	DefModItemSubmenu = "Item",
	id = "RecipeDef",
	PlaceObj('PropertyDefNestedList', {
		'id', "Ingredients",
		'name', "Ingredients",
		'base_class', "RecipeIngredient",
	}),
	PlaceObj('PropertyDefNestedList', {
		'id', "ResultItems",
		'name', "Result Items",
		'base_class', "RecipeIngredient",
	}),
	PlaceObj('PropertyDefNumber', {
		'id', "Difficulty",
		'default', 45,
	}),
	PlaceObj('PropertyDefBool', {
		'id', "MechanicalRoll",
		'name', "Mechanical Roll",
	}),
	PlaceObj('PropertyDefBool', {
		'id', "ExplosivesRoll",
		'name', "Explosives Roll",
	}),
	PlaceObj('PropertyDefChoice', {
		'id', "RevertCondition",
		'name', "Revert Condition",
		'default', "none",
		'items', function (self) return {"none", "attacks", "damage"} end,
	}),
	PlaceObj('PropertyDefNumber', {
		'id', "RevertConditionValue",
		'name', "Revert Condition Value",
		'extra_code', 'no_edit = function(obj) return obj.RevertCondition=="none" end',
		'default', 5,
	}),
	PlaceObj('PropertyDefButtons', {
		'category', "General",
		'id', "btnAddItem",
		'buttons', {
			PlaceObj('PropertyDefPropButton', {
				'Name', "Add Ingredients To Current Unit",
				'FuncName', "UIPlaceIngredientsInInventory",
			}),
		},
		'template', true,
	}),
	PlaceObj('ClassConstDef', {
		'name', "Documentation",
		'type', "text",
		'value', "Defines a new recipe with ingredients and result items that can be performed in the inventory.",
	}),
})

PlaceObj('ClassDef', {
	group = "PresetDefs",
	id = "RecipeIngredient",
	PlaceObj('PropertyDefPresetId', {
		'id', "item",
		'name', "Item ID",
		'template', true,
		'preset_class', "InventoryItemCompositeDef",
	}),
	PlaceObj('PropertyDefNumber', {
		'id', "amount",
		'name', "Amount",
		'default', 1,
	}),
	PlaceObj('ClassMethodDef', {
		'name', "GetEditorView",
		'code', function (self)
			return T{422241156445, "<item> : <amount>", self}
		end,
	}),
})

PlaceObj('PresetDef', {
	DefEditorCustomActions = {
		PlaceObj('EditorCustomActionDef', {
			'Name', "Run Singe Rule",
			'FuncName', "RunSingleRule",
			'Toolbar', "main",
			'Menubar', "Process",
			'Icon', "CommonAssets/UI/Ged/play",
		}),
	},
	DefEditorMenubar = "Editors.Audio",
	DefEditorName = "AutoRuledEmitters Editor",
	id = "RuleAutoPlaceSoundSources",
	PlaceObj('PropertyDefBool', {
		'category', "Placement",
		'id', "DeleteOld",
		'name', "Delete Old Markers",
		'help', "Requires EmitterType to be select so it knows which markers to delete",
		'default', true,
	}),
	PlaceObj('PropertyDefCombo', {
		'category', "Placement",
		'id', "EmitterType",
		'name', "Emitter Type",
		'help', "Type of the emitter to place",
		'default', "",
		'items', function (self) return EmitterTypeCombo end,
	}),
	PlaceObj('PropertyDefNestedList', {
		'category', "Placement",
		'id', "ClassPatterns",
		'name', "Class Patterns",
		'base_class', "ClassPattern",
	}),
	PlaceObj('PropertyDefNumber', {
		'category', "Placement",
		'id', "MinDist",
		'name', "Minimum Distance",
		'help', "The minimum distance to keep among placed sound sources which are of the same EmitteryType or listed in EmittersAway or from objects of class OriginAwayClass",
		'default', 10000,
		'scale', "m",
	}),
	PlaceObj('PropertyDefNestedList', {
		'category', "Placement",
		'id', "EmittersAway",
		'name', "Emitters Away",
		'help', "Types of the emitters to keep away from(using MinDist), e.g. Animals will not be placed close to Animals",
		'base_class', "EmitterTypeClass",
	}),
	PlaceObj('PropertyDefText', {
		'category', "Placement",
		'id', "OriginAwayClass",
		'name', "Origin Away from  Class",
		'help', "Type of objects to keep away from(using MinDist)",
		'translate', false,
	}),
	PlaceObj('PropertyDefBool', {
		'category', "Placement",
		'id', "BeachPoints",
		'name', "Beach Points",
		'help', "In addition to class patterns below matches beach points too(using MinDist as grid tile step)",
		'extra_code', "no_edit = function(self) return self.OnWater end",
	}),
	PlaceObj('PropertyDefNumber', {
		'category', "Placement",
		'id', "BeachPointsWaterStep",
		'name', "Beach Points Water Step",
		'help', "Step used to check for water around point - if a point is on ground and at least one of its 4 neighbours is water it is considered as a Beach Point",
		'extra_code', "no_edit = function(self) return not self.BeachPoints end",
		'default', 10000,
		'scale', "m",
	}),
	PlaceObj('PropertyDefCombo', {
		'category', "Placement",
		'id', "BorderRelation",
		'default', "any",
		'items', function (self) return {"any", "Inside Border Area", "Outside Border Area"} end,
	}),
	PlaceObj('PropertyDefNumber', {
		'category', "Placement",
		'id', "BorderTolerance",
		'name', "Border Tolerance",
		'help', "Border area extension/shrinkage",
		'extra_code', 'no_edit = function(self) return self.BorderRelation == "any" end',
		'default', 0,
		'scale', "voxelSizeX",
	}),
	PlaceObj('PropertyDefBool', {
		'category', "Requirements",
		'id', "OnWater",
		'name', "On Water",
		'help', "requires the sample position to be on water",
		'extra_code', "no_edit = function(self) return self.BeachPoints or self.OnLand end",
	}),
	PlaceObj('PropertyDefBool', {
		'category', "Requirements",
		'id', "OnLand",
		'name', "On Land",
		'help', "requires the sample position to be on land",
		'extra_code', "no_edit = function(self) return self.BeachPoints or self.OnWater end",
	}),
	PlaceObj('PropertyDefNumber', {
		'category', "Requirements",
		'id', "WaterNearBy",
		'name', "Water Near By",
		'help', "Water around required in this distance, 0 if not required",
		'extra_code', "no_edit = function(self) return self.OnWater end",
		'default', 0,
		'scale', "m",
	}),
	PlaceObj('PropertyDefNumber', {
		'category', "Requirements",
		'id', "LandNearBy",
		'name', "Land Near By",
		'help', "Land around required in this distance, 0 if not required",
		'extra_code', "no_edit = function(self) return self.BeachPoints or self.OnLand end",
		'default', 0,
		'scale', "m",
	}),
	PlaceObj('PropertyDefStringList', {
		'category', "Requirements",
		'id', "Regions",
		'help', "Works only on maps from specific regions",
		'items', function (self) return PresetsCombo("GameStateDef", "region") end,
	}),
	PlaceObj('PropertyDefTexturePicker', {
		'category', "Requirements",
		'id', "Terrain",
		'items', function (self) return GetTerrainTexturesItems end,
		'multiple', true,
		'thumb_width', 128,
		'thumb_height', 128,
		'base_color_map', true,
	}),
	PlaceObj('PropertyDefNestedList', {
		'category', "Requirements",
		'id', "ClassCountAround",
		'name', "Class Count Around",
		'base_class', "ClassCountAround",
	}),
	PlaceObj('PropertyDefFunc', {
		'category', "Requirements",
		'id', "Filter",
		'help', "returns true whether this object should emit a sound source",
		'params', "self, obj",
		'default', function (self, obj)
			return true
		end,
	}),
	PlaceObj('PropertyDefNumber', {
		'category', "Emmiters",
		'id', "SoundSamples",
		'name', "Sound Banks",
		'help', "How many sound samples to choose randomly(by weight) from sound candidates",
		'default', 3,
	}),
	PlaceObj('PropertyDefNestedList', {
		'category', "Emmiters",
		'id', "SoundCandidates",
		'name', "Sound Bank Candidates",
		'help', "Sound candidates each with its own weight used by randomization",
		'base_class', "AutoPlacedSoundSourceWeight",
	}),
	PlaceObj('ClassMethodDef', {
		'name', "OnEditorSetProperty",
		'params', "prop_id, old_value, ged",
		'code', function (self, prop_id, old_value, ged)
			if prop_id == "EmitterType" then
				self.EmittersAway = self.EmittersAway or {}
				if self.EmitterType ~= "" and not table.find_value(self.EmittersAway, "EmitterType", self.EmitterType) then
					table.insert(self.EmittersAway, PlaceObj("EmitterTypeClass",{'EmitterType',self.EmitterType}))
				end
				table.remove_value(self.EmittersAway, "EmitterType", old_value)
				if #self.EmittersAway == 0 then
					self.EmittersAway = false
				end
			end
		end,
	}),
	PlaceObj('ClassMethodDef', {
		'name', "GetPlacePos",
		'params', "rand, spot_pos, spot_radius",
		'code', function (self, rand, spot_pos, spot_radius)
			local rand_pos = point(rand(spot_radius), 0, 0)
			rand_pos = RotateAxis(rand_pos, point(4096, 0, 0), rand(360 * 60))
			rand_pos = RotateAxis(rand_pos, point(0, 4096, 0), rand(360 * 60))
			rand_pos = RotateAxis(rand_pos, point(0, 0, 4096), rand(360 * 60))
			local pos = spot_pos + rand_pos
			local x, y, z = pos:xyz()
			local w, h = terrain.GetMapSize()
			x = Clamp(x, 0, w - 1)
			y = Clamp(y, 0, h - 1)
			local terrain_z = terrain.GetHeight(pos)
			z = (z < terrain_z) and terrain_z or z
			
			return point(x, y, z)
		end,
	}),
	PlaceObj('ClassMethodDef', {
		'name', "MatchBorderRelation",
		'params', "pos",
		'code', function (self, pos)
			if self.BorderRelation == "any" then
				return true
			end
			
			local border_area = GetBorderAreaLimits():grow(self.BorderTolerance)
			local pos_inside = pos:InBox2D(border_area)
			
			if self.BorderRelation == "Inside Border Area" then
				return pos_inside
			else
				return not pos_inside
			end
		end,
	}),
	PlaceObj('ClassMethodDef', {
		'name', "GetError",
		'code', function (self)
			local text, delim = "", ""
			
			if #(self.ClassPatterns or empty_table) == 0 and not self.BeachPoints then
				text = "Either 'Class Patterns'  must be non-empty or 'Beach Points' must be checked"
				delim = "\n"
			end
			
			if #(self.SoundCandidates or empty_table) == 0 and self.SoundSamples > 0 then
				text = string.format("%s%sNo 'Sound Samples' specified but spawning %d of them is required!", text, delim, self.SoundSamples)
				delim = "\n"
			end
			
			for idx, sample in ipairs(self.SoundCandidates or empty_table) do
				if not sample.Sound or sample.Sound == "" then
					text = string.format("%s%sNo Sound Bank specified for sound candidate %d.", text, delim, idx)
					delim = "\n"
				end
			end
			
			local class = self.OriginAwayClass
			if class and class ~= "" then
				local classes = ExpandRuleClasses(class)
				if #classes == 0 then
					text = string.format("%s%sNo classes expanded for OriginAwayClass='%s'!", text, delim, class)
					delim = "\n"
				end
			end
			
			if self.DeleteOld and self.id == "" then
				text = string.format("%s%sDeleteOld requires id set!", text, delim)
				delim = "\n"
			end
			
			return text ~= "" and text
		end,
	}),
})

PlaceObj('PresetDef', {
	DefGlobalMap = "SatelliteShortcuts",
	id = "SatelliteShortcutPreset",
	PlaceObj('PropertyDefCombo', {
		'id', "start_sector",
		'items', function (self) return GetCampaignSectorsCombo() end,
	}),
	PlaceObj('PropertyDefCombo', {
		'id', "end_sector",
		'items', function (self) return GetCampaignSectorsCombo() end,
	}),
	PlaceObj('PropertyDefCombo', {
		'id', "shortcut_direction_entrance_sector",
		'help', "The sector which denotes the direction in which the start sector is being entered from",
		'items', function (self) return GetCampaignSectorsCombo() end,
	}),
	PlaceObj('PropertyDefCombo', {
		'id', "shortcut_direction_exit_sector",
		'help', "The sector which denotes the direction in which the exit sector is being entered from",
		'items', function (self) return GetCampaignSectorsCombo() end,
	}),
	PlaceObj('PropertyDefCombo', {
		'id', "speed_const",
		'help', "The constant denoting the shortcut's speed",
		'default', "RiverTravelTime",
		'items', function (self) return ConstCategoryToCombo(const.SatelliteShortcut) end,
	}),
	PlaceObj('PropertyDefCombo', {
		'id', "terrain",
		'name', "Travel Breakdown Terrain Description",
		'default', "Shortcut_River",
		'items', function (self) return PresetsCombo("SectorTerrain") end,
	}),
	PlaceObj('PropertyDefCombo', {
		'id', "entry_direction_start",
		'name', "Deployment Entry At Start Sector",
		'items', function (self) return { false, "North", "South", "East", "West" } end,
	}),
	PlaceObj('PropertyDefCombo', {
		'id', "entry_direction_end",
		'name', "Deployment Entry At End Sector",
		'items', function (self) return { false, "North", "South", "East", "West" } end,
	}),
	PlaceObj('PropertyDefBool', {
		'id', "one_way",
		'name', "One way",
	}),
	PlaceObj('PropertyDefBool', {
		'id', "disabled",
		'name', "Disabled By Default",
	}),
	PlaceObj('PropertyDefFunc', {
		'id', "GetEditorView",
		'no_edit', true,
		'default', function (self)
			return self.id .. " (" .. tostring(self.start_sector) .. " - " .. tostring(self.end_sector) .. ")"
		end,
	}),
	PlaceObj('PropertyDefFunc', {
		'id', "GetPath",
		'help', "The points to draw the shortcut curve",
		'default', function (self)
			return empty_table
		end,
	}),
	PlaceObj('PropertyDefFunc', {
		'id', "GetShortcutVisibilitySectors",
		'no_edit', true,
		'default', function (self)
			return self.VisibilitySectors
		end,
	}),
	PlaceObj('PropertyDefStringList', {
		'id', "VisibilitySectors",
		'help', "Sectors which are visible while travelling on the shortcut",
		'items', function (self) return GetCampaignSectorsCombo() end,
	}),
	PlaceObj('PropertyDefNumber', {
		'id', "TravelTimeInSectors",
		'help', "How many sectors this shortcut is long. This is multiplied by const.Satellite.RiverTravelTime",
	}),
	PlaceObj('PropertyDefBool', {
		'id', "water_shortcut",
	}),
	PlaceObj('ClassMethodDef', {
		'name', "GetShortcutEnabled",
		'code', function (self)
			gv_SatelliteShortcutState = gv_SatelliteShortcutState or {}
			
			local runtimeState = gv_SatelliteShortcutState[self.id]
			if runtimeState and runtimeState.enabled then
				return runtimeState.enabled
			end
			
			return not self.disabled
		end,
	}),
	PlaceObj('ClassMethodDef', {
		'name', "GetTravelTime",
		'code', function (self)
			gv_SatelliteShortcutState = gv_SatelliteShortcutState or {}
			
			local runtimeState = gv_SatelliteShortcutState[self.id]
			local constName = runtimeState and runtimeState.speed_const or self.speed_const or "RiverTravelTime"
			
			local timeConst = const.SatelliteShortcut[constName]
			return self.TravelTimeInSectors * timeConst
		end,
	}),
})

PlaceObj('PresetDef', {
	DefGlobalMap = "SatelliteTimelineEvents",
	DefParentClassList = {
		"ListPreset",
	},
	id = "SatelliteTimelineEventDef",
	PlaceObj('PropertyDefText', {
		'id', "Title",
	}),
	PlaceObj('PropertyDefText', {
		'id', "Text",
	}),
	PlaceObj('PropertyDefText', {
		'id', "Hint",
	}),
	PlaceObj('PropertyDefFunc', {
		'id', "GetIcon",
		'name', "GetIcon",
		'params', "self,eventCtx",
	}),
	PlaceObj('PropertyDefFunc', {
		'id', "GetTextContext",
		'name', "GetTextContext",
		'params', "self,eventCtx",
	}),
	PlaceObj('PropertyDefFunc', {
		'id', "GetDescriptionText",
		'name', "GetDescriptionText",
		'params', "self,eventCtx",
		'default', function (self,eventCtx)
			return self.Text, self.Title, self.Hint
		end,
	}),
	PlaceObj('PropertyDefFunc', {
		'id', "GetMapLocation",
		'name', "GetMapLocation",
		'params', "self,eventCtx",
	}),
	PlaceObj('PropertyDefFunc', {
		'id', "GetAssociatedMercs",
		'name', "GetAssociatedMercs",
		'params', "self,eventCtx",
	}),
	PlaceObj('PropertyDefFunc', {
		'id', "OnClick",
		'name', "OnClick",
		'params', "self,eventCtx",
	}),
})

PlaceObj('PresetDef', {
	DefGlobalMap = "SatelliteWarnings",
	DefParentClassList = {
		"ListPreset",
	},
	id = "SatelliteWarning",
	PlaceObj('PropertyDefText', {
		'id', "Title",
		'default', T(998836062590, --[[PresetDef SatelliteWarning default]] "Warning"),
	}),
	PlaceObj('PropertyDefText', {
		'id', "Body",
	}),
	PlaceObj('PropertyDefText', {
		'id', "OkText",
		'default', T(357769680740, --[[PresetDef SatelliteWarning default]] "OK"),
	}),
})

PlaceObj('PresetDef', {
	DefGlobalMap = "SectorTerrainTypes",
	DefParentClassList = {
		"ListPreset",
	},
	id = "SectorTerrain",
	PlaceObj('PropertyDefNumber', {
		'id', "TravelMod",
		'name', "Travel Modifier",
		'help', "Modifies travel times through this sector",
		'default', 100,
		'scale', "%",
		'slider', true,
		'min', 0,
		'max', 500,
	}),
	PlaceObj('PropertyDefText', {
		'id', "DisplayName",
		'template', true,
	}),
})

PlaceObj('ClassDef', {
	group = "PresetDefs",
	id = "SkinDecalData",
	PlaceObj('PropertyDefChoice', {
		'category', "Decal",
		'id', "DecEntity",
		'name', "Decal Entity",
		'default', "",
		'items', function (self) return ClassDescendantsCombo("SkinDecal") end,
	}),
	PlaceObj('PropertyDefPresetId', {
		'category', "Decal",
		'id', "DecType",
		'preset_class', "SkinDecalType",
		'default', "",
	}),
	PlaceObj('PropertyDefChoice', {
		'category', "Placement",
		'id', "Spot",
		'name', "Attach Spot",
		'no_validate', true,
		'default', "",
		'items', function (self) return EntitySpotsCombo end,
	}),
	PlaceObj('PropertyDefNumber', {
		'category', "Placement",
		'id', "DecOffsetX",
		'name', "Offset X (red axis)",
		'default', 0,
		'scale', "cm",
		'slider', true,
		'min', -5000,
		'max', 5000,
	}),
	PlaceObj('PropertyDefNumber', {
		'category', "Placement",
		'id', "DecOffsetY",
		'name', "Offset Y (green axis)",
		'default', 0,
		'scale', "cm",
		'slider', true,
		'min', -5000,
		'max', 5000,
	}),
	PlaceObj('PropertyDefNumber', {
		'category', "Placement",
		'id', "DecOffsetZ",
		'name', "Offset Z (blue axis)",
		'default', 0,
		'scale', "cm",
		'slider', true,
		'min', -5000,
		'max', 5000,
	}),
	PlaceObj('PropertyDefBool', {
		'category', "Placement",
		'id', "InvertFacing",
		'name', "Invert Facing (along red axis)",
	}),
	PlaceObj('PropertyDefChoice', {
		'category', "Placement",
		'id', "DecAttachAxis",
		'name', "Rotation Axis",
		'default', "+X",
		'items', function (self) return table.keys(SkinDecalAttachAxis, "sorted") end,
	}),
	PlaceObj('PropertyDefRange', {
		'category', "Placement",
		'id', "DecAttachAngleRange",
		'name', "Rotation Range",
		'extra_code', "slider = true",
		'default', range(0, 360),
		'min', 0,
		'max', 360,
	}),
	PlaceObj('PropertyDefNumber', {
		'category', "Placement",
		'id', "DecScale",
		'name', "Scale",
		'default', 100,
		'slider', true,
		'min', 1,
		'max', 500,
	}),
	PlaceObj('PropertyDefColor', {
		'category', "Placement",
		'id', "ClrMod",
		'name', "Color Modifier",
		'default', RGBA(100, 100, 100, 255),
	}),
})

PlaceObj('PresetDef', {
	DefEditorMenubar = "Editors.Art",
	DefEditorName = "Skin decal presets",
	DefParentClassList = {
		"Preset",
		"SkinDecalData",
	},
	id = "SkinDecalMetadata",
})

PlaceObj('PresetDef', {
	DefGlobalMap = "SkinDecalTypes",
	DefParentClassList = {
		"ListPreset",
	},
	id = "SkinDecalType",
	PlaceObj('PropertyDefBool', {
		'id', "ClearedByWater",
		'name', "Cleared By Water",
		'default', true,
	}),
	PlaceObj('PropertyDefChoice', {
		'id', "DefaultEntity",
		'name', "Default Entity",
		'default', "",
		'items', function (self) return ClassDescendantsCombo("Decal") end,
	}),
	PlaceObj('PropertyDefNumber', {
		'id', "DefaultScale",
		'name', "Default Scale",
		'default', 100,
		'scale', "%",
		'min', 1,
		'max', 1000,
	}),
	PlaceObj('ClassMethodDef', {
		'name', "GetError",
		'code', function (self)
			if not IsValidEntity(self.DefaultEntity) then
				return "Invalid entity"
			end
		end,
	}),
})

PlaceObj('PresetDef', {
	DefParentClassList = {
		"ListPreset",
	},
	id = "StanceToStanceAP",
	PlaceObj('PropertyDefChoice', {
		'id', "start_stance",
		'name', "Starting Stance",
		'items', function (self) return PresetGroupCombo("CombatStance", "Default") end,
	}),
	PlaceObj('PropertyDefChoice', {
		'id', "end_stance",
		'name', "End Stance",
		'items', function (self) return PresetGroupCombo("CombatStance", "Default") end,
	}),
	PlaceObj('PropertyDefNumber', {
		'id', "ap_cost",
		'name', "AP Cost",
		'default', 0,
		'scale', "AP",
	}),
})

PlaceObj('PresetDef', {
	DefEditorMenubar = "Scripting",
	DefEditorName = "Stat Gaining Prerequisites",
	DefGlobalMap = "StatGainingPrerequisites",
	DefParentClassList = {
		"MsgReactionsPreset",
	},
	id = "StatGainingPrerequisite",
	PlaceObj('PropertyDefNestedList', {
		'category', "StatGaining",
		'id', "parameters",
		'name', "Parameters",
		'base_class', "PresetParam",
	}),
	PlaceObj('PropertyDefCombo', {
		'category', "StatGaining",
		'id', "relatedStat",
		'name', "Related Stat",
		'items', function (self) return UnitPropertiesStats:GetProperties() end,
	}),
	PlaceObj('PropertyDefNumber', {
		'category', "StatGaining",
		'id', "failChance",
		'name', "Fail Chance",
		'help', "Chance to fail on top of all other checks.",
		'default', 0,
		'scale', "%",
		'min', 0,
		'max', 100,
	}),
	PlaceObj('PropertyDefBool', {
		'category', "StatGaining",
		'id', "oncePerMapVisit",
		'name', "Once Per Map Visit",
	}),
	PlaceObj('ClassMethodDef', {
		'name', "ResolveValue",
		'params', "key",
		'code', function (self, key)
			local value = self:GetProperty(key)
			if value then return value end
			
			if self.parameters then
				local found = table.find_value(self.parameters, "Name", key)
				if found then
					return found.Value
				end
			end
		end,
	}),
})

PlaceObj('PresetDef', {
	DefParentClassList = {
		"ListPreset",
	},
	group = "PresetDefs",
	id = "TacticalNotification",
	PlaceObj('PropertyDefText', {
		'id', "text",
		'name', "Text",
	}),
	PlaceObj('PropertyDefText', {
		'id', "secondaryText",
		'name', "SecondaryText",
	}),
	PlaceObj('PropertyDefText', {
		'id', "removalGroup",
		'name', "Group",
		'translate', false,
	}),
	PlaceObj('PropertyDefNumber', {
		'id', "duration",
		'name', "Duration",
		'default', 1500,
	}),
	PlaceObj('PropertyDefCombo', {
		'id', "style",
		'name', "Style",
		'default', "red",
		'items', function (self) return { "red", "yellow", "blue" } end,
	}),
	PlaceObj('PropertyDefBool', {
		'id', "combatLog",
		'name', "Log in Combat Log",
	}),
	PlaceObj('PropertyDefCombo', {
		'id', "combatLogType",
		'no_edit', "expression",
		'no_edit_expression', function (self, prop_meta) return not self.combatLog end,
		'default', "short",
		'items', function (self) return { "short", "important", "debug" } end,
	}),
})

PlaceObj('PresetDef', {
	DefParentClassList = {
		"ListPreset",
	},
	id = "TargetBodyPart",
	PlaceObj('PropertyDefText', {
		'id', "display_name",
		'name', "Display Name",
	}),
	PlaceObj('PropertyDefText', {
		'id', "description",
		'name', "Description",
	}),
	PlaceObj('PropertyDefText', {
		'id', "display_name_caps",
		'name', "Display Name Caps",
	}),
	PlaceObj('PropertyDefNumber', {
		'id', "damage_mod",
		'name', "Damage Modifier",
		'default', 0,
		'scale', "%",
	}),
	PlaceObj('PropertyDefNumber', {
		'id', "tohit_mod",
		'name', "Chance To Hit Modifier",
		'default', 0,
		'scale', "%",
	}),
	PlaceObj('PropertyDefCombo', {
		'id', "applied_effect",
		'name', "Applied Effect",
		'default', "",
		'items', function (self) return PresetGroupCombo("CharacterEffectCompositeDef", "Default") end,
	}),
	PlaceObj('PropertyDefBool', {
		'id', "default",
		'name', "Default target",
	}),
	PlaceObj('ClassMethodDef', {
		'name', "GetError",
		'code', function (self)
			local duplicated_default
			if self.default then
				--check to see if a second one is set as default
				ForEachPresetInGroup("TargetBodyPart", "Default", function(preset)
					if preset.id ~= self.id and preset.default then
						duplicated_default = true
					end
				end)
			end
			if duplicated_default then return "More than one body part is set as default target" end
		end,
	}),
	PlaceObj('PropertyDefUIImage', {
		'id', "Icon",
	}),
	PlaceObj('PropertyDefText', {
		'id', "armorPart",
		'name', "ArmorPart",
		'help', "The inventory slot which serves as armor for this body part.",
		'translate', false,
	}),
})

PlaceObj('PresetDef', {
	DefEditorIcon = "CommonAssets/UI/Icons/outline starburst.png",
	DefEditorMenubar = "Combat",
	DefEditorMenubarSortKey = "-10",
	DefFilterClass = "TestCombatFilter",
	DefHasSortKey = true,
	id = "TestCombat",
	PlaceObj('PropertyDefBool', {
		'id', "show_in_cheats",
		'name', "Show in Cheats",
		'help', "Can be tested from main menu cheats",
	}),
	PlaceObj('PropertyDefNumber', {
		'id', "SortKey",
		'name', "SortKey",
		'help', "The lower the number, the earlier it occurs in the list",
		'default', 0,
	}),
	PlaceObj('PropertyDefBool', {
		'id', "skip_deployment",
		'name', "Skip Deployment",
		'help', "Directly in combat mode",
	}),
	PlaceObj('PropertyDefCombo', {
		'id', "sector_id",
		'name', "Sector Id",
		'help', "Sector id",
		'extra_code', "no_edit = function(self) return self.map end",
		'default', "A1",
		'items', function (self) return GetCampaignSectorsCombo() end,
	}),
	PlaceObj('PropertyDefCombo', {
		'id', "map",
		'name', "Map",
		'help', "Use this property if you want to test combat in a test map (which is not defined as a sector map)",
		'items', function (self) return ListMaps() end,
	}),
	PlaceObj('PropertyDefCombo', {
		'id', "TimeOfDay",
		'name', "Time of Day",
		'default', "Day",
		'items', function (self) return PresetsCombo("GameStateDef", "time of day", "Any") end,
	}),
	PlaceObj('PropertyDefCombo', {
		'id', "Weather",
		'name', "Weather",
		'default', "Default",
		'items', function (self) return PresetsCombo("GameStateDef", "weather", "Default") end,
	}),
	PlaceObj('PropertyDefBool', {
		'id', "real_gameplay",
		'name', "Real Gameplay",
		'help', "Attack or defend the sector, using real gameplay spawning logic (Entrance and Defender markers)",
		'default', true,
	}),
	PlaceObj('PropertyDefText', {
		'id', "DisplayText",
		'name', "DisplayText",
	}),
	PlaceObj('PropertyDefNumber', {
		'id', "Alt_Shortcut",
		'help', "Alt + [shortcut] will quickstart this test",
		'min', 1,
		'max', 5,
	}),
	PlaceObj('PropertyDefBool', {
		'id', "reveal_intel",
		'name', "Reveal Intel",
		'default', true,
	}),
	PlaceObj('PropertyDefNestedList', {
		'id', "squads",
		'base_class', "TestCombatSquad",
		'inclusive', true,
	}),
	PlaceObj('PropertyDefCombo', {
		'id', "player_role",
		'name', "Player Role",
		'help', "The player attacks or defends the sector",
		'extra_code', "no_edit = function(self) return not self.real_gameplay end",
		'default', "attack",
		'items', function (self) return {"attack", "defend"} end,
	}),
	PlaceObj('PropertyDefCombo', {
		'id', "attacker_dir",
		'name', "Attacker Dir",
		'help', "Direction from which the attacker (player or enemy - determined by Player Role prop) enters the sector",
		'extra_code', "no_edit = function(self) return not self.real_gameplay end",
		'default', "North",
		'items', function (self) return const.WorldDirections end,
	}),
	PlaceObj('PropertyDefStringList', {
		'id', "trigger_enemy_spawners",
		'name', "Trigger Enemy Spawners",
		'help', "Spawn all units from there spawner markers, ignoring their conditions",
		'items', function (self) return TriggerEnemySpawnersCombo(self:GetCombatMap()) end,
	}),
	PlaceObj('PropertyDefStringList', {
		'id', "disable_enemy_spawners",
		'name', "Disable Enemy Spawners",
		'help', "Do not spawn units from these markers",
		'items', function (self) return TriggerEnemySpawnersCombo(self:GetCombatMap()) end,
	}),
	PlaceObj('PropertyDefFunc', {
		'id', "OnMapLoaded",
		'help', 'Use this to customize conditions in the test combat. \nCalled in a real time thread OnMsg("PostNewMapLoaded")',
	}),
	PlaceObj('PropertyDefFunc', {
		'id', "OnCombatStart",
		'help', 'Use this to customize conditions in the test combat. \nCalled in a real time thread OnMsg("CombatStart")',
	}),
	PlaceObj('PropertyDefPresetId', {
		'id', "combatTask",
		'name', "Combat Task",
		'help', "Preselect a Combat Task for the combat.",
		'preset_class', "CombatTask",
	}),
	PlaceObj('PropertyDefButtons', {
		'id', "enter_sector_btn",
		'dont_save', true,
		'read_only', true,
		'buttons', {
			PlaceObj('PropertyDefPropButton', {
				'Name', "Test",
				'FuncName', "TestCombatTest",
			}),
		},
	}),
	PlaceObj('ClassMethodDef', {
		'name', "GetError",
		'code', function (self)
			local err = self:VerifyPlayerSquad()
			if err then
				return err
			end
			
			local map = GetMapName()
			local combat_map = self:GetCombatMap()
			if not combat_map or map ~= combat_map or GameState.loading then
				return
			end
			if self.real_gameplay then
				if not next(MapGetMarkers("ExitZoneInteractable", self.attacker_dir)) then
					return string.format("No %s Entrance markers on the map", self.attacker_dir)
				end
				if not next(MapGetMarkers("Defender", false, function(m) return m:IsMarkerEnabled() end)) and not next(MapGetMarkers("DefenderPriority", false, function(m) return m:IsMarkerEnabled() end)) then
					return "No Enabled Defender markers on the map"
				end
			end
			
			for _, squad in ipairs(self.squads) do
				if squad.spawn_location == "On Marker" then
					if not next(MapGetMarkers(squad.spawn_marker_type, squad.spawn_marker_group)) then
						return string.format("No %s %s markers on the map", squad.spawn_marker_type, squad.spawn_marker_group)
					end
				end
			end
		end,
	}),
	PlaceObj('ClassMethodDef', {
		'name', "VerifyPlayerSquad",
		'code', function (self)
			local player_squads = 0
			for _, squad in ipairs(self.squads) do
				if squad.squad_type ~= "NPC" then
					player_squads = player_squads + 1
				end
			end
			
			if player_squads == 0 then
				return "No Player squad defined"
			elseif player_squads > 1 then
				return "More than one Player squad defined"
			end
		end,
	}),
	PlaceObj('ClassMethodDef', {
		'name', "GetCombatMap",
		'code', function (self)
			local sector = table.find_value(CampaignPresets[DefaultCampaign].Sectors, "Id", self.sector_id)
			local map = self.map or sector and sector.Map
			
			return map
		end,
	}),
	PlaceObj('ClassMethodDef', {
		'name', "GetEditorView",
		'code', function (self)
			return self.id .. " <color 0 128 0>" .. (self.map or self.sector_id)
		end,
	}),
})

PlaceObj('ClassDef', {
	group = "PresetDefs",
	id = "TestCombatSquad",
	PlaceObj('PropertyDefChoice', {
		'id', "squad_type",
		'default', "CurrentPlayerSquad",
		'items', function (self) return {"CurrentPlayerSquad", "Custom", "NPC"} end,
	}),
	PlaceObj('PropertyDefPresetIdList', {
		'id', "Mercs",
		'name', "Mercs",
		'help', "List of your team to deploy",
		'extra_code', 'no_edit = function(self) return self.squad_type ~= "Custom" end',
		'preset_class', "UnitDataCompositeDef",
		'preset_filter', function (preset, obj, prop_meta)
			if IsMerc(preset) then 
				return true 
			end
		end,
	}),
	PlaceObj('PropertyDefPresetId', {
		'id', "npc_squad_id",
		'extra_code', 'no_edit = function(self) return self.squad_type ~= "NPC" end',
		'preset_class', "EnemySquads",
		'preset_filter', function (preset, obj, prop_meta)
			if preset.group ~= "Test Encounters" then return obj end
		end,
	}),
	PlaceObj('PropertyDefChoice', {
		'id', "side",
		'extra_code', 'read_only = function(self) return self.squad_type ~= "NPC" end',
		'default', "player1",
		'items', function (self) return Sides end,
	}),
	PlaceObj('PropertyDefChoice', {
		'id', "spawn_location",
		'default', "Standard",
		'items', function (self) return {"Standard", "On Marker"} end,
	}),
	PlaceObj('PropertyDefChoice', {
		'id', "tier",
		'name', "Tier",
		'help', "Level up, give more perks and more expensive weapons for higher tiers.",
		'default', 1,
		'items', function (self) return {1,2,3} end,
	}),
	PlaceObj('PropertyDefCombo', {
		'id', "spawn_marker_type",
		'name', "Marker Type",
		'help', "For enemies: Defender marker type and no marker group places enemies using defender priority logic",
		'extra_code', 'no_edit = function(self) return self.spawn_location == "Standard" end',
		'default', "Defender",
		'items', function (self) return GetGridMarkerTypesCombo() end,
	}),
	PlaceObj('PropertyDefCombo', {
		'id', "spawn_marker_group",
		'name', "Marker Group",
		'help', "Where to spawn squad",
		'extra_code', 'no_edit = function(self) return self.spawn_location == "Standard" end',
		'items', function (self) return GridMarkerGroupsCombo() end,
	}),
	PlaceObj('ClassMethodDef', {
		'name', "SetProperty",
		'params', "id, value",
		'code', function (self, id, value)
			local prev = self[id]
			PropertyObject.SetProperty(self, id,value)
			if id == "squad_type" then
				if value == "NPC" then
					if prev ~= "NPC" then
						self:SetProperty("side", "enemy1")
					end
				else
					self:SetProperty("side", "player1")
				end
			end
		end,
	}),
	PlaceObj('ClassMethodDef', {
		'name', "GetEditorView",
		'code', function (self)
			if self.squad_type == "CurrentPlayerSquad" then
				return "Current Player Squad"
			elseif self.squad_type == "Custom" then
				return "Custom Player Squad"
			end
			local def = EnemySquadDefs[self.npc_squad_id]
			return string.format("[%s] %s\n%s", self.side, tostring(self.npc_squad_id), def and def:GetPreview() or "")
		end,
	}),
})

PlaceObj('ClassDef', {
	group = "PresetDefs",
	id = "TriggeredConditionalEvent",
	PlaceObj('PropertyDefPresetId', {
		'id', "QuestId",
		'name', "QuestId",
		'read_only', true,
		'no_edit', true,
	}),
	PlaceObj('PropertyDefChoice', {
		'id', "ParamId",
		'name', "Param id",
		'help', "The name of the param in the quest table which will be used to store the state of the TriggeredConditionalEvent",
		'items', function (self) return GetQuestsVarsCombo(self.QuestId, "TCEState") end,
	}),
	PlaceObj('PropertyDefChoice', {
		'id', "Trigger",
		'name', "Trigger",
		'default', "activation",
		'items', function (self) return {"always", "activation", "deactivation", "change"} end,
	}),
	PlaceObj('PropertyDefBool', {
		'id', "Once",
		'name', "Once",
	}),
	PlaceObj('PropertyDefNestedList', {
		'id', "Conditions",
		'name', "Conditions",
		'base_class', "Condition",
	}),
	PlaceObj('PropertyDefBool', {
		'id', "SequentialEffects",
		'name', "Execute Effects Sequentially",
		'help', "Whether effects should wait for each other when executing in order.",
		'default', true,
	}),
	PlaceObj('PropertyDefNestedList', {
		'id', "Effects",
		'name', "Effects",
		'base_class', "Effect",
	}),
	PlaceObj('ClassMethodDef', {
		'name', "Update",
		'code', function (self)
			if not self.Effects then
				return
			end
			
			local questId = self.QuestId
			local paramId = self.ParamId
			local quest = QuestGetState(questId)
			if not quest then
				return
			end
			
			local state = quest[paramId]
			if self.Once and state == "done" then
				return
			end
			
			-- evaluate
			local evaluation
			if next(self.requiredSectors) then
				local weAreHere = not gv_SatelliteView
				weAreHere = weAreHere and table.find(self.requiredSectors, gv_CurrentSectorId)
				evaluation = weAreHere and EvalConditionList(self.Conditions) or false
			else
				evaluation = EvalConditionList(self.Conditions)
			end
			
			-- trigger
			local exec = false
			local trigger = self.Trigger
			
			if trigger == "always" then
				exec = evaluation
			elseif (trigger == "activation" or trigger == "change") and not state then
				exec = evaluation
			elseif (trigger == "deactivation" or trigger == "change") and state == true and not evaluation then
				exec = true
			end
			
			local done = false
			
			if exec then
				if self.Once then
					rawset(quest, paramId, "done")
					done = true
				end
			
				if self.SequentialEffects then
					ExecuteSequentialEffects(self.Effects, "QuestAndState", questId, paramId)
				else
					ExecuteEffectList(self.Effects, quest, state)
				end
			end
			
			if not done then
				rawset(quest, paramId, evaluation)
			end
			
			return exec
		end,
	}),
	PlaceObj('ClassConstDef', {
		'name', "EditorView",
		'type', "text",
		'value', "<u(ParamId)>",
		'untranslated', true,
	}),
	PlaceObj('PropertyDefBool', {
		'id', "StoreAsTable",
		'read_only', true,
		'no_edit', true,
		'default', true,
	}),
	PlaceObj('ClassMethodDef', {
		'name', "GetError",
		'code', function (self)
			if not self.ParamId then
				return "Add unique Variable to store triggered conditions/effects state in"
			end
			if not self.Effects then 
				return "Add at least one effect to execute"
			end
			for _, eff in ipairs(self.Effects) do
				if next(eff.RequiredObjClasses) then
					if table.find(eff.RequiredObjClasses, "Unit") then
						return "Can't use effects that require a unit ("..eff.class..")"
					end
					return "Can't use effects that require an object ("..eff.class..")"
				end
			end
		end,
	}),
	PlaceObj('ClassMethodDef', {
		'name', "OnAfterEditorNew",
		'params', "parent, ged, is_paste",
		'code', function (self, parent, ged, is_paste)
			local quest_def = GetParentTableOfKind(self, "QuestsDef")
			self.QuestId = quest_def.id
		end,
	}),
	PlaceObj('PropertyDefStringList', {
		'id', "requiredSectors",
		'read_only', true,
		'items', function (self) return GetCampaignSectorsCombo() end,
	}),
})

PlaceObj('PresetDef', {
	DefEditorIcon = "CommonAssets/UI/Icons/alert attention danger error warning.png",
	DefEditorMenubar = "Scripting",
	DefEditorMenubarSortKey = "4030",
	DefEditorName = "Tutorial Hints Editor",
	DefGlobalMap = "TutorialHints",
	DefHasSortKey = true,
	DefParentClassList = {
		"Preset",
		"CampaignSpecific",
	},
	group = "PresetDefs",
	id = "TutorialHint",
	PlaceObj('ClassMethodDef', {
		'name', "GetWarning",
	}),
	PlaceObj('PropertyDefPresetId', {
		'id', "PopupId",
		'help', "Popup notification preset id.",
		'preset_class', "PopupNotification",
	}),
	PlaceObj('PropertyDefText', {
		'category', "Popup Preview",
		'id', "PopupTitle",
		'dont_save', true,
		'read_only', true,
	}),
	PlaceObj('PropertyDefText', {
		'category', "Popup Preview",
		'id', "PopupText",
		'dont_save', true,
		'read_only', true,
		'wordwrap', true,
		'lines', 5,
	}),
	PlaceObj('PropertyDefText', {
		'id', "TutorialPopupTitle",
		'no_edit', "expression",
		'no_edit_expression', function (self, prop_meta) return self.group ~= "TutorialPopups" end,
		'default', T(767566189526, --[[PresetDef TutorialHint default]] "Tutorial"),
	}),
	PlaceObj('PropertyDefText', {
		'id', "Text",
		'default', "",
		'lines', 3,
		'max_lines', 8,
	}),
	PlaceObj('PropertyDefText', {
		'id', "GamepadText",
		'lines', 3,
		'max_lines', 8,
	}),
	PlaceObj('ClassMethodDef', {
		'name', "GetPopupTitle",
		'params', "id",
		'code', function (self, id)
			local id = self.PopupId
			local preset = PopupNotifications[id]
			return preset and preset.Title
		end,
	}),
	PlaceObj('ClassMethodDef', {
		'name', "GetPopupText",
		'params', "id",
		'code', function (self, id)
			local id = self.PopupId
			local preset = PopupNotifications[id]
			return preset and preset.Text
		end,
	}),
	PlaceObj('PropertyDefBool', {
		'id', "StoreAsTable",
		'read_only', true,
		'no_edit', true,
		'default', true,
	}),
	PlaceObj('PropertyDefBool', {
		'id', "StaticPopup",
		'help', "Static popups show in the left corner under snype.",
	}),
	PlaceObj('PropertyDefNestedList', {
		'category', "Conditionals",
		'id', "ShowConditions",
		'name', "Show Condition",
		'base_class', "Condition",
		'inclusive', true,
	}),
	PlaceObj('PropertyDefNestedList', {
		'category', "Conditionals",
		'id', "HideConditions",
		'name', "Hide Condition",
		'base_class', "Condition",
		'inclusive', true,
	}),
	PlaceObj('PropertyDefNestedList', {
		'category', "Conditionals",
		'id', "CompletionConditions",
		'name', "Completion Condition",
		'base_class', "Condition",
		'inclusive', true,
	}),
	PlaceObj('ClassConstDef', {
		'name', "Documentation",
		'type', "text",
		'value', "Allows adding new tutorial hint pop-up in the HUD or setting up a pop-up window preset created in the Popup Notification mod item.",
	}),
})

PlaceObj('ClassDef', {
	group = "PresetDefs",
	id = "UnitBodyPartCollider",
	PlaceObj('PropertyDefChoice', {
		'id', "id",
		'items', function (self) return {"Head","Arms","Torso","Groin","Legs"} end,
	}),
	PlaceObj('PropertyDefStringList', {
		'id', "TargetSpots",
		'no_validate', true,
		'items', function (self) return {"Head","Neck","Torso","Groin","Shoulderl","Shoulderr","Elbowl","Elbowr","Wristl","Wristr","Pelvisl","Pelvisr","Kneel","Kneer","Ribsupperl","Ribsupperr","Ribslowerl","Ribslowerr","Tail"} end,
	}),
	PlaceObj('PropertyDefNestedList', {
		'id', "Colliders",
		'base_class', "UnitColliderBase",
		'format', "<Text>",
	}),
})

PlaceObj('PresetDef', {
	DefGlobalMap = "UnitColliders",
	DefHasParameters = true,
	DefHasSortKey = true,
	id = "UnitCollider",
	PlaceObj('PropertyDefNestedList', {
		'id', "BodyParts",
		'base_class', "UnitBodyPartCollider",
		'format', "<id>",
	}),
})

PlaceObj('ClassDef', {
	group = "PresetDefs",
	id = "UnitColliderBase",
	PlaceObj('PropertyDefCombo', {
		'id', "TargetSpot",
		'help', "Associate every collider with a target spot",
		'no_validate', true,
		'default', "",
		'items', function (self) return {"Head","Neck","Torso","Groin","Shoulderl","Shoulderr","Elbowl","Elbowr","Wristl","Wristr","Pelvisl","Pelvisr","Kneel","Kneer","Ribsupperl","Ribsupperr","Ribslowerl","Ribslowerr","Tail"} end,
	}),
	PlaceObj('ClassMethodDef', {
		'name', "Text",
		'code', function (self)
			return ""
		end,
	}),
	PlaceObj('PropertyDefText', {
		'id', "Type",
		'read_only', true,
		'translate', false,
	}),
})

PlaceObj('ClassDef', {
	DefParentClassList = {
		"UnitColliderBase",
	},
	group = "PresetDefs",
	id = "UnitColliderCapsule",
	PlaceObj('PropertyDefCombo', {
		'id', "Spot1",
		'help', "Capsule segment point 1",
		'no_validate', true,
		'default', "",
		'items', function (self) return {"Head","Neck","Torso","Groin","Shoulderl","Shoulderr","Elbowl","Elbowr","Wristl","Wristr","Pelvisl","Pelvisr","Kneel","Kneer","Ribsupperl","Ribsupperr","Ribslowerl","Ribslowerr","Tail"} end,
	}),
	PlaceObj('PropertyDefCombo', {
		'id', "Spot2",
		'help', "Capsule segment point 2",
		'no_validate', true,
		'default', "",
		'items', function (self) return {"Head","Neck","Torso","Groin","Shoulderl","Shoulderr","Elbowl","Elbowr","Wristl","Wristr","Pelvisl","Pelvisr","Kneel","Kneer","Ribsupperl","Ribsupperr","Ribslowerl","Ribslowerr","Tail"} end,
	}),
	PlaceObj('PropertyDefNumber', {
		'id', "Radius",
		'help', "Capsule radius",
		'default', 0,
		'scale', "cm",
	}),
	PlaceObj('ClassMethodDef', {
		'name', "Text",
		'code', function (self)
			return string.format("Capsule, Spot1=%s, Spot2=%s, Radius=%d, TargetSpot=%s", self.Spot1, self.Spot2, self.Radius, self.TargetSpot)
		end,
	}),
	PlaceObj('PropertyDefText', {
		'id', "Type",
		'read_only', true,
		'default', "Capsule",
		'translate', false,
	}),
})

PlaceObj('ClassDef', {
	DefParentClassList = {
		"UnitColliderBase",
	},
	group = "PresetDefs",
	id = "UnitColliderSphere",
	PlaceObj('PropertyDefCombo', {
		'id', "Spot",
		'help', "Sphere center",
		'no_validate', true,
		'default', "",
		'items', function (self) return {"Head","Neck","Torso","Groin","Shoulderl","Shoulderr","Elbowl","Elbowr","Wristl","Wristr","Pelvisl","Pelvisr","Kneel","Kneer","Ribsupperl","Ribsupperr","Ribslowerl","Ribslowerr","Tail"} end,
	}),
	PlaceObj('PropertyDefNumber', {
		'id', "Radius",
		'help', "Sphere radius",
		'default', 0,
		'scale', "cm",
	}),
	PlaceObj('ClassMethodDef', {
		'name', "Text",
		'code', function (self)
			return string.format("Sphere, Spot=%s, Radius=%d, TargetSpot=%s", self.Spot, self.Radius, self.TargetSpot)
		end,
	}),
	PlaceObj('PropertyDefText', {
		'id', "Type",
		'read_only', true,
		'default', "Sphere",
		'translate', false,
	}),
})

PlaceObj('PresetDef', {
	DefEditorIcon = "CommonAssets/UI/Icons/cog outline.png",
	DefEditorMenubar = "Combat",
	DefGlobalMap = "WeaponComponents",
	DefHasParameters = true,
	DefModItem = true,
	DefModItemName = "Weapon component",
	DefModItemSubmenu = "Item",
	DefParentClassList = {
		"WeaponComponentSharedClass",
	},
	id = "WeaponComponent",
	PlaceObj('PropertyDefText', {
		'id', "DisplayName",
	}),
	PlaceObj('PropertyDefUIImage', {
		'category', "General",
		'id', "Icon",
		'template', true,
		'default', "",
		'image_preview_size', 400,
	}),
	PlaceObj('PropertyDefCombo', {
		'id', "Slot",
		'items', function (self) return PresetGroupCombo("WeaponUpgradeSlot", "Default") end,
	}),
	PlaceObj('PropertyDefNestedList', {
		'id', "Visuals",
		'base_class', "WeaponComponentVisual",
		'inclusive', true,
	}),
	PlaceObj('PropertyDefCombo', {
		'id', "EnableWeapon",
		'items', function (self) return InventoryItemCombo end,
	}),
	PlaceObj('PropertyDefPresetIdList', {
		'id', "ModificationEffects",
		'preset_class', "WeaponComponentEffect",
	}),
	PlaceObj('PropertyDefNumber', {
		'category', "Costs",
		'id', "Cost",
		'name', "Cost (Parts)",
		'help', "The cost of the upgrade in parts",
		'template', true,
		'default', 0,
	}),
	PlaceObj('PropertyDefNestedList', {
		'category', "Costs",
		'id', "AdditionalCosts",
		'template', true,
		'base_class', "WeaponComponentCost",
	}),
	PlaceObj('PropertyDefCombo', {
		'category', "Costs",
		'id', "ModificationDifficulty",
		'default', 46,
		'items', function (self) return const.WeaponModDifficultyPresets end,
	}),
	PlaceObj('ClassConstDef', {
		'name', "FilterClass",
		'type', "text",
		'value', "WeaponComponentFilter",
	}),
	PlaceObj('PropertyDefButtons', {
		'category', "Can Be Attached To",
		'id', "CanBeAttachedTo",
		'name', "Can Be Attached To",
		'dont_save', true,
		'read_only', true,
		'template', true,
		'extra_code', "buttons = function(obj) return WeaponComponentExtraButtons(obj) end",
	}),
	PlaceObj('PropertyDefStringList', {
		'category', "Misc",
		'id', "BlockSlots",
		'name', "Block Slots",
		'items', function (self) return PresetGroupCombo("WeaponUpgradeSlot", "Default") end,
	}),
	PlaceObj('PropertyDefBool', {
		'category', "Misc",
		'id', "ModifyRightHandGrip",
		'name', "Modify the right hand grip",
	}),
	PlaceObj('PropertyDefBool', {
		'category', "Misc",
		'id', "EnableAimFX",
		'name', "Enable Aim FX",
	}),
	PlaceObj('ClassConstDef', {
		'name', "GetWarning",
	}),
	PlaceObj('ClassMethodDef', {
		'name', "GetWarning",
		'code', function (self)
			local myParams = self.Parameters or empty_table
			
			for i, effId in ipairs(self.ModificationEffects) do
				local effect = WeaponComponentEffects[effId]
				if effect and effect.RequiredParams then
					local requiredParams = effect.RequiredParams
					for i, param in ipairs(requiredParams) do
						if not table.find(myParams, "Name", param) then
							return "Missing param " .. param .. " for effect " .. effId
						end
					end
				end
			end
		end,
	}),
	PlaceObj('ClassConstDef', {
		'name', "Documentation",
		'type', "text",
		'value', "Creates a new weapon component that could be used in a weapon as a base component or through the Modify UI screen of a weapon. The Z_Blockings group is used to make certain components incompatible with others at the same time.",
	}),
})

PlaceObj('PresetDef', {
	DefEditorIcon = "CommonAssets/UI/Icons/cog outline.png",
	DefEditorMenubar = "Combat",
	DefGlobalMap = "WeaponComponentBlockPairs",
	DefParentClassList = {
		"WeaponComponentSharedClass",
	},
	group = "PresetDefs",
	id = "WeaponComponentBlockPair",
	PlaceObj('PropertyDefPresetId', {
		'id', "Weapon",
		'preset_class', "InventoryItemCompositeDef",
		'preset_filter', function (preset, obj, prop_meta)
			local classdef = g_Classes[preset.object_class]
			return IsKindOf(classdef, "Firearm")
		end,
	}),
	PlaceObj('PropertyDefPresetId', {
		'id', "ComponentBlockOne",
		'preset_class', "WeaponComponent",
	}),
	PlaceObj('PropertyDefPresetId', {
		'id', "ComponentBlockTwo",
		'preset_class', "WeaponComponent",
	}),
})

PlaceObj('PresetDef', {
	DefEditorIcon = "CommonAssets/UI/Icons/cog outline.png",
	DefEditorMenubar = "Combat",
	DefGlobalMap = "WeaponComponentEffects",
	DefHasParameters = true,
	DefHasSortKey = true,
	DefParentClassList = {
		"MsgActorReactionsPreset",
	},
	group = "PresetDefs",
	id = "WeaponComponentEffect",
	PlaceObj('PropertyDefText', {
		'category', "Display Data",
		'id', "Description",
		'lines', 1,
		'max_lines', 5,
	}),
	PlaceObj('PropertyDefStringList', {
		'category', "Params",
		'id', "RequiredParams",
		'arbitrary_value', true,
	}),
	PlaceObj('PropertyDefCombo', {
		'category', "Stat Modifier",
		'id', "StatToModify",
		'name', "StatToModify",
		'items', function (self) return ClassModifiablePropsNonTranslatableCombo(g_Classes.Firearm) end,
	}),
	PlaceObj('PropertyDefCombo', {
		'category', "Stat Modifier",
		'id', "ModificationType",
		'default', "Add",
		'items', function (self) return { "Add", "Multiply", "Subtract" } end,
	}),
	PlaceObj('PropertyDefCombo', {
		'category', "Stat Modifier",
		'id', "CaliberChange",
		'items', function (self) return PresetGroupCombo("Caliber", "Default") end,
	}),
	PlaceObj('PropertyDefCombo', {
		'category', "Stat Modifier",
		'id', "Scale",
		'items', function (self) return table.keys(const.Scale) end,
	}),
	PlaceObj('PropertyDefButtons', {
		'category', "Used In",
		'id', "UsedIn",
		'name', "Used In",
		'dont_save', true,
		'read_only', true,
		'template', true,
		'extra_code', "buttons = function(obj) return WeaponComponentEffectUsedIn(obj) end",
	}),
	PlaceObj('ClassMethodDef', {
		'name', "VerifyReaction",
		'params', "event, reaction_def, reaction_actor, ...",
		'code', function (self, event, reaction_def, reaction_actor, ...)
			if IsKindOf(reaction_actor, "BaseWeapon") then
				return reaction_actor:HasComponent(self.id)
			end
			if IsKindOf(reaction_actor, "UnitInventory") then
				if reaction_actor:FindItemInSlot(reaction_actor.current_weapon, function(weapon, id) return IsKindOf(weapon, "FirearmBase") and weapon:HasComponent(id) end, self.id) then
					return true
				end
			end
		end,
	}),
	PlaceObj('ClassMethodDef', {
		'name', "GetReactionActors",
		'params', "event, reaction_def, ...",
		'code', function (self, event, reaction_def, ...)
			return ZuluReactionGetReactionActors_Light(event, reaction, ...)
		end,
	}),
	PlaceObj('ClassConstDef', {
		'name', "EditorMenubarName",
		'type', "text",
		'value', "WeaponComponentEffect",
	}),
})

PlaceObj('PresetDef', {
	DefEditorName = "WeaponComponent Editor",
	DefPresetClass = "WeaponComponentSharedClass",
	id = "WeaponComponentSharedClass",
})

PlaceObj('ClassDef', {
	group = "PresetDefs",
	id = "WeaponComponentSlot",
	PlaceObj('PropertyDefCombo', {
		'id', "SlotType",
		'items', function (self) return PresetGroupCombo("WeaponUpgradeSlot", "Default") end,
	}),
	PlaceObj('PropertyDefBool', {
		'id', "Modifiable",
		'default', true,
	}),
	PlaceObj('PropertyDefBool', {
		'id', "CanBeEmpty",
	}),
	PlaceObj('PropertyDefStringList', {
		'id', "AvailableComponents",
		'items', function (self) return WeaponSlotComponentComboItems end,
	}),
	PlaceObj('PropertyDefCombo', {
		'id', "DefaultComponent",
		'name', "",
		'default', "",
		'items', function (self) return WeaponSlotDefaultComponentComboItems end,
	}),
	PlaceObj('ClassMethodDef', {
		'name', "GetEditorView",
		'code', function (self)
			local mod_text = self.Modifiable and "" or "(non-modifiable)"
			local text = self.SlotType and Presets.WeaponUpgradeSlot.Default[self.SlotType].DisplayName or "Component"
			return Untranslated(text) .. " " .. Untranslated(mod_text)
		end,
	}),
})

PlaceObj('ClassDef', {
	group = "PresetDefs",
	id = "WeaponComponentVisual",
	PlaceObj('PropertyDefCombo', {
		'id', "Entity",
		'items', function (self) return GetWeaponComponentEntities end,
	}),
	PlaceObj('PropertyDefCombo', {
		'id', "Slot",
		'items', function (self) return PresetGroupCombo("WeaponUpgradeSlot", "Default") end,
	}),
	PlaceObj('PropertyDefPresetId', {
		'id', "ApplyTo",
		'preset_class', "InventoryItemCompositeDef",
		'preset_filter', function (preset, obj, prop_meta)
			local classdef = g_Classes[preset.object_class]
			return IsKindOf(classdef, "Firearm")
		end,
	}),
	PlaceObj('PropertyDefCombo', {
		'id', "OverrideHolsterSlot",
		'default', "",
		'items', function (self) return { "", "Shoulder", "Leg" } end,
	}),
	PlaceObj('PropertyDefBool', {
		'id', "ModifyRightHandGrip",
		'template', true,
	}),
	PlaceObj('PropertyDefUIImage', {
		'id', "Icon",
		'name', "Custom Icon",
		'help', "icon used for this particular component; leave empty to uae component default",
		'template', true,
		'default', "",
		'image_preview_size', 400,
	}),
	PlaceObj('ClassConstDef', {
		'name', "StoreAsTable",
		'value', true,
	}),
	PlaceObj('ClassMethodDef', {
		'name', "GetError",
		'code', function (self)
			if not self.Slot then
				return "No slot"
			end
			
			if not self.Entity then
				return "No entity"
			end
		end,
	}),
	PlaceObj('ClassMethodDef', {
		'name', "GetEditorView",
		'code', function (self)
			return string.format("%s component (%s)", self.Slot or "unspecified", self:IsGeneric() and "any weapon" or self.ApplyTo)
		end,
	}),
	PlaceObj('ClassMethodDef', {
		'name', "Match",
		'params', "id",
		'code', function (self, id)
			return self:IsGeneric() or self.ApplyTo == id
		end,
	}),
	PlaceObj('ClassMethodDef', {
		'name', "IsGeneric",
		'code', function (self)
			return (self.ApplyTo or "") == ""
		end,
	}),
})

PlaceObj('PresetDef', {
	DefParentClassList = {
		"ListPreset",
	},
	id = "WeaponPropertyDef",
	PlaceObj('PropertyDefText', {
		'id', "bind_to",
		'name', "Property",
		'help', "The name of the property to bind to.",
		'translate', false,
	}),
	PlaceObj('PropertyDefText', {
		'id', "display_name",
		'name', "Display Name",
	}),
	PlaceObj('PropertyDefText', {
		'id', "short_display_name",
		'name', "Short Display Name",
	}),
	PlaceObj('PropertyDefText', {
		'id', "description",
		'name', "Description",
	}),
	PlaceObj('PropertyDefNumber', {
		'id', "max_progress",
		'name', "Max Progress Bar Value",
		'help', "The max value of the bar",
		'default', 100,
	}),
	PlaceObj('PropertyDefBool', {
		'id', "reverse_bar",
		'name', "Reverse Bar",
	}),
	PlaceObj('PropertyDefBool', {
		'id', "show_in_inventory",
		'name', "Show in inventory rollover",
	}),
	PlaceObj('PropertyDefFunc', {
		'id', "DisplayForContext",
		'params', "self, context",
		'default', function (self, context)
			return context:IsWeapon()
		end,
	}),
	PlaceObj('PropertyDefFunc', {
		'id', "GetProp",
		'params', "self, item, unit_id",
		'default', function (self, item, unit_id)
			return item:GetProperty(self.bind_to)
		end,
	}),
	PlaceObj('PropertyDefFunc', {
		'id', "Getbase_Prop",
		'params', "self, item,  unit_id",
		'default', function (self, item,  unit_id)
			return item:GetProperty("base_"..self.bind_to)
		end,
	}),
})

PlaceObj('PresetDef', {
	DefParentClassList = {
		"ListPreset",
	},
	group = "PresetDefs",
	id = "WeaponType",
	PlaceObj('PropertyDefText', {
		'id', "Name",
	}),
	PlaceObj('PropertyDefText', {
		'id', "Description",
		'lines', 2,
		'max_lines', 100,
	}),
	PlaceObj('PropertyDefUIImage', {
		'id', "Icon",
		'default', "UI/Icons/Weapons/M16A2",
		'image_preview_size', 100,
	}),
})

PlaceObj('PresetDef', {
	DefModItem = true,
	DefModItemName = "Weapon slot",
	DefModItemSubmenu = "Item",
	DefParentClassList = {
		"ListPreset",
	},
	id = "WeaponUpgradeSlot",
	PlaceObj('PropertyDefText', {
		'id', "DisplayName",
	}),
	PlaceObj('ClassConstDef', {
		'name', "Documentation",
		'type', "text",
		'value', "Creates a new possible weapon slot that could be defined for a weapon preset and referenced in a Weapon Component preset.",
	}),
})