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-- ========== GENERATED BY CharacterEffectCompositeDef Editor DO NOT EDIT MANUALLY! ==========
PlaceObj('CharacterEffectCompositeDef', {
'Id', "Conscience_Sinful",
'Parameters', {
PlaceObj('PresetParamNumber', {
'Name', "days",
'Value', 1,
'Tag', "<days>",
}),
PlaceObj('PresetParamPercent', {
'Name', "decrease",
'Value', 30,
'Tag', "<decrease>%",
}),
},
'Comment', "conversations related",
'object_class', "StatusEffect",
'unit_reactions', {
PlaceObj('UnitReaction', {
Event = "OnNewDay",
Handler = function (self, target)
Conscience_CheckExpiration(self, target, "guilty_start_time")
end,
}),
PlaceObj('UnitReaction', {
Event = "OnCalcPersonalMorale",
Handler = function (self, target, value)
return value - 2
end,
}),
},
'DisplayName', T(634244208298, --[[CharacterEffectCompositeDef Conscience_Sinful DisplayName]] "Remorseful"),
'Description', T(518452710606, --[[CharacterEffectCompositeDef Conscience_Sinful Description]] "Morale decreased by 2 for a day."),
'AddEffectText', T(949084683649, --[[CharacterEffectCompositeDef Conscience_Sinful AddEffectText]] "<em><DisplayName></em> is full of remorse and lost Morale"),
'OnAdded', function (self, obj)
self:SetParameter("guilty_start_time", Game.CampaignTime)
end,
'OnRemoved', function (self, obj)
-- Handles old guilty modifiers, new guilty applies morale modifier
local stats = UnitPropertiesStats:GetProperties()
for i, stat in ipairs(stats) do
obj:RemoveModifier("guilty_" .. stat.id, stat.id)
end
end,
'type', "Debuff",
'Icon', "UI/Hud/Status effects/encumbered",
'HasFloatingText', true,
})
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