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-- ========== GENERATED BY CharacterEffectCompositeDef Editor DO NOT EDIT MANUALLY! ==========

PlaceObj('CharacterEffectCompositeDef', {
	'Group', "Perk-Specialization",
	'Id', "AutoWeapons",
	'SortKey', 100,
	'Parameters', {
		PlaceObj('PresetParamPercent', {
			'Name', "automatics_penalty_reduction",
			'Value', 50,
			'Tag', "<automatics_penalty_reduction>%",
		}),
	},
	'object_class', "Perk",
	'unit_reactions', {
		PlaceObj('UnitReaction', {
			Event = "OnModifyCTHModifier",
			Handler = function (self, target, id, attacker, attack_target, action, weapon1, weapon2, data)
				if id == "Autofire" and target == attacker then
					data.mod_mul = AutoWeapons:ResolveValue("automatics_penalty_reduction")
					data.meta_text[#data.meta_text+1] = T{776394275735, "Perk: <name>", name = self.DisplayName}
				end
			end,
		}),
	},
	'DisplayName', T(971350457853, --[[CharacterEffectCompositeDef AutoWeapons DisplayName]] "Auto Weapons"),
	'Description', T(938747433410, --[[CharacterEffectCompositeDef AutoWeapons Description]] "Reduced <em>Accuracy</em> penalty when using <em>Burst Fire</em> or <em>Full Auto</em>."),
	'Icon', "UI/Icons/Perks/AutoWeapons",
	'Tier', "Specialization",
})