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DefineClass.XRollover = {
__parents = { "InitDone" },
properties = {
{ category = "Rollover", id = "RolloverTranslate", editor = "bool", default = true, },
{ category = "Rollover", id = "RolloverTemplate", editor = "choice", default = "", items = function() return XTemplateCombo("XRolloverWindow") end, },
{ category = "Rollover", id = "RolloverAnchor", editor = "choice", default = "smart", items = xpopup_anchor_types, },
{ category = "Rollover", id = "RolloverAnchorId", editor = "text", default = "", },
{ category = "Rollover", id = "RolloverText", editor = "text", default = "", translate = function(obj) return obj:GetProperty("RolloverTranslate") end, lines = 3, },
{ category = "Rollover", id = "RolloverDisabledText", editor = "text", default = "", translate = function(obj) return obj:GetProperty("RolloverTranslate") end, lines = 3, },
{ category = "Rollover", id = "RolloverOffset", editor = "margins", default = box(0, 0, 0, 0), },
},
}
XGenerateGetSetFuncs(XRollover)
function XRollover:ResolveRolloverAnchor(context, pos)
if context and context.anchor then return context.anchor end
local anchor
local id = self.RolloverAnchorId
if id ~= "" then
local node = self
anchor = node and rawget(node, id)
if not anchor then
while true do
node = node:ResolveId("node")
if not node then break end
if id == "node" or node.Id == id then
anchor = node
break
end
anchor = node and rawget(node, id)
if anchor then break end
end
end
end
return anchor and (anchor.interaction_box or anchor.box) or pos and sizebox(pos:x(), pos:y(), 1, 1) or self.interaction_box or self.box
end
function XRollover:OnXTemplateSetProperty(prop_id, old_value)
-- toggle text properties between Ts and strings when RolloverTranslate is edited
if prop_id == "RolloverTranslate" then
self:UpdateLocalizedProperty("RolloverText", self.RolloverTranslate)
self:UpdateLocalizedProperty("RolloverDisabledText", self.RolloverTranslate)
ObjModified(self)
end
end
----- XRolloverWindow
DefineClass.XRolloverWindow = {
__parents = { "XPopup", "XDrawCache" },
HandleMouse = false,
ChildrenHandleMouse = false,
ZOrder = 1000000,
RefreshInterval = 1000,
}
function XRolloverWindow:Init(parent, context)
assert(context.control)
if context.control then
self:SetAnchor(context.control:ResolveRolloverAnchor(context))
self:SetAnchorType(context.RolloverAnchor or context.control:GetRolloverAnchor())
end
if self.RefreshInterval then
self:CreateThread("UpdateRolloverContent", function(self)
while true do
Sleep(self.RefreshInterval)
self:UpdateRolloverContent()
end
end, self)
end
end
function XRolloverWindow:ControlMove(control)
self:SetAnchor(control:ResolveRolloverAnchor())
self:InvalidateLayout()
end
function XRolloverWindow:UpdateRolloverContent()
local content = rawget(self, "idContent")
if content then
content:OnContextUpdate(content.context)
end
end
----- globals
if FirstLoad then
RolloverWin = false
RolloverControl = false
RolloverGamepad = false
end
function XDestroyRolloverWindow(immediate)
local win, control = RolloverWin, RolloverControl
RolloverWin = false
RolloverControl = false
if win and win.window_state ~= "destroying" then
Msg("DestroyRolloverWindow", win, control)
if immediate then
win:delete()
else
win:Close()
end
end
end
function XCreateRolloverWindow(control, gamepad, immediate, context)
XDestroyRolloverWindow(immediate)
local modal = terminal.desktop:GetModalWindow()
if control and control:GetRolloverTemplate() ~= "" then
local T_text = context and context.RolloverText or control:GetRolloverText()
local T_context = SubContext(control:GetContext(), context)
if (T_text or "") ~= "" and (not T_text or not IsT(T_text) or _InternalTranslate(T_text, T_context) ~= "") and (not modal or modal == terminal.desktop or control:IsWithin(modal)) then
RolloverWin = control:CreateRolloverWindow(gamepad, context) or false
RolloverControl = control
RolloverGamepad = gamepad or false
if Platform.ged then
g_GedApp:UpdateChildrenDarkMode(RolloverWin)
end
Msg("CreateRolloverWindow", RolloverWin, control)
Msg("XWindowRecreated", RolloverWin)
end
end
return RolloverWin
end
function XGetRolloverControl(desktop)
desktop = desktop or terminal.desktop
local win = desktop.last_mouse_target or desktop.mouse_capture
while win and win.window_state ~= "destroying" do
local T_text = win:GetRolloverText()
local T_context = win:GetContext()
if win:GetRolloverTemplate() ~= "" and T_text ~= "" and (not T_text or not IsT(T_text) or _InternalTranslate(T_text, T_context) ~= "") then
return win
end
win = win.parent
end
end
function XRecreateRolloverWindow(win)
if RolloverWin and RolloverControl == win and win.window_state ~= "destroying" then
if XGetRolloverControl() == win then
XCreateRolloverWindow(win, RolloverGamepad, true)
end
end
end
function XUpdateRolloverWindow(win)
if RolloverWin and RolloverControl == win and win.window_state ~= "destroying" then
RolloverWin:UpdateRolloverContent()
end
end
----- Rollover thread
if FirstLoad then
RolloverEnabled = true
RolloverLastControl = false
RolloverCurrentControl = false
end
function SetRolloverEnabled(enabled)
RolloverEnabled = enabled
if not enabled then
XDestroyRolloverWindow(true)
end
end
function MouseRollover()
local last_pos = point20
local timer
local desktop = terminal.desktop
local RolloverTime = const.RolloverTime
local RolloverRefreshDistance = const.RolloverRefreshDistance
while true do
local pos = desktop.last_mouse_pos or terminal.GetMousePos()
local ok, rollover_control = procall(XGetRolloverControl, desktop)
RolloverCurrentControl = ok and rollover_control or false
-- change rollover shortly
if RolloverCurrentControl ~= RolloverLastControl
or (RolloverLastControl and pos:Dist2D(last_pos) > RolloverRefreshDistance)
then
timer = timer or (RolloverCurrentControl ~= RolloverLastControl and RolloverTime or 0)
elseif not RolloverLastControl then
timer = false
end
if timer and timer < RolloverTime - const.RolloverDestroyTime then
XDestroyRolloverWindow()
end
if timer and timer <= 0 and RolloverEnabled then
XCreateRolloverWindow(RolloverCurrentControl, false)
RolloverLastControl, last_pos = RolloverCurrentControl, pos
timer = false
end
Sleep(100)
timer = timer and timer - 100
end
end
if FirstLoad then
RolloverThread = false
end
if Platform.desktop then
DeleteThread(RolloverThread)
RolloverThread = CreateRealTimeThread(MouseRollover)
end
if Platform.console then
function OnMsg.MouseConnected()
DeleteThread(RolloverThread)
RolloverThread = CreateRealTimeThread(MouseRollover)
end
function OnMsg.MouseDisconnected()
DeleteThread(RolloverThread)
end
end |