File size: 19,496 Bytes
b6a38d7 |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 |
local UIL = UIL
DefineClass.XMap = {
__parents = { "XControl" },
properties = {
{ id = "UseCustomTime", editor = "bool", default = true, help = "If true, map object animations are done in Lua time, which is read from hr.UIL_CustomTime." },
{ id = "map_size", name = "Map Size", editor = "point2d", default = point(1000, 1000) },
},
Clip = "self",
UseClipBox = false, -- Disable UIL level clipping of children. Renderer will clip.
MouseCursor = "UI/Cursors/Pda_Cursor.tga",
translation_modId = 0,
scale_modId = 1,
scroll_start_pt = false,
last_box = false,
last_current_scale = false,
last_scale = false,
MouseWheelStep = 300,
map_time_reference = false,
real_time_reference = false,
time_factor = 1000,
max_zoom = 5000,
rollover_padding = 15
}
function XMap:Init()
local mapModifier = {
id = "map-window",
type = const.intParamRect,
translateParam = self.translation_modId,
scaleParam = self.scale_modId,
interpolate_clip = false
}
-- Reset params
UIL.SetParam(self.translation_modId, 0, 0, 0)
UIL.SetParam(self.scale_modId, 1000, 1000, 0)
self:AddInterpolation(mapModifier)
self.map_time_reference = 0
self.real_time_reference = GetPreciseTicks()
end
function XMap:ScrollMap(dx, dy, time, int)
local transX, transY = UIL.GetParam(self.translation_modId, "end")
return self:SetMapScroll(transX + dx, transY + dy, time, int)
end
function XMap:SetMapScroll(transX, transY, time, int)
-- Clamp to map bounds.
local scale = UIL.GetParam(self.scale_modId, "end")
local win_box = self.box
transX = Clamp(transX, - self.map_size:x() * scale / 1000 + win_box:maxx() + 1, win_box:minx())
transY = Clamp(transY, - self.map_size:y() * scale / 1000 + win_box:maxy() + 1, win_box:miny())
UIL.SetParam(self.translation_modId, transX, transY, time or 100, int)
end
function XMap:CenterScrollOn(x, y, time)
local scaleX, scaleY = UIL.GetParam(self.scale_modId, "end")
x = MulDivRound(x, scaleX, 1000)
y = MulDivRound(y, scaleY, 1000)
local winSize = self.box:size()
self:SetMapScroll(winSize:x() / 2 - x, winSize:y() / 2 - y, time)
end
function XMap:ZoomMap(scale, time, origin_pos)
return self:SetMapZoom(UIL.GetParam(self.scale_modId, "end") + scale, time, origin_pos)
end
function XMap:GetScaledMaxZoom()
return MulDivRound(self.max_zoom, self.scale:x(), 1000)
end
function XMap:SetMapZoom(scale, time, origin_pos)
local current_scale = UIL.GetParam(self.scale_modId)
local min_scale = Max(1000 * self.box:sizex() / self.map_size:x(), 1000 * self.box:sizey() / self.map_size:y())
scale = Clamp(scale, min_scale, self:GetScaledMaxZoom())
time = time or 100
UIL.SetParam(self.scale_modId, scale, scale, time)
if origin_pos then
local transX, transY = UIL.GetParam(self.translation_modId)
local dx = origin_pos:x() - MulDivRound(origin_pos:x() - transX, scale, current_scale)
local dy = origin_pos:y() - MulDivRound(origin_pos:y() - transY, scale, current_scale)
self:SetMapScroll(dx, dy, time)
end
self.last_scale = current_scale
self.current_scale = scale
for _, win in ipairs(self) do
if win.UpdateZoom then
win:UpdateZoom(current_scale, scale, time)
end
end
end
function XMap:MapToScreenPt(pos, time)
local scaleX, scaleY = UIL.GetParam(self.scale_modId, time)
local transX, transY = UIL.GetParam(self.translation_modId, time)
return point(
MulDivRound(pos:x(), scaleX, 1000) + transX,
MulDivRound(pos:y(), scaleY, 1000) + transY
)
end
function XMap:MapToScreenBox(b, time)
local scaleX, scaleY = UIL.GetParam(self.scale_modId, time)
local transX, transY = UIL.GetParam(self.translation_modId, time)
return box(
MulDivRound(b:minx(), scaleX, 1000) + transX,
MulDivRound(b:miny(), scaleY, 1000) + transY,
MulDivRound(b:maxx(), scaleX, 1000) + transX,
MulDivRound(b:maxy(), scaleY, 1000) + transY
)
end
function XMap:ScreenToMapPt(pos, time)
local scaleX, scaleY = UIL.GetParam(self.scale_modId, time)
local transX, transY = UIL.GetParam(self.translation_modId, time)
return point(
MulDivRound(pos:x() - transX, 1000, scaleX),
MulDivRound(pos:y() - transY, 1000, scaleY)
)
end
function XMap:ScreenToMapBox(b, time)
local scaleX, scaleY = UIL.GetParam(self.scale_modId, time)
local transX, transY = UIL.GetParam(self.translation_modId, time)
return box(
MulDivRound(b:minx() - transX, 1000, scaleX),
MulDivRound(b:miny() - transY, 1000, scaleY),
MulDivRound(b:maxx() - transX, 1000, scaleX),
MulDivRound(b:maxy() - transY, 1000, scaleY)
)
end
-- Don't move children as their positions are relative to the map.
function XMap:SetBox(x, y, width, height, move_children, ...)
return XWindow.SetBox(self, x, y, width, height, "dont-move", ...)
end
function XMap:Layout(x, y, width, height)
-- do not use a layout method to position the children, this is already done
end
function XMap:UpdateLayout()
for _, win in ipairs(self) do
if IsKindOf(win, "XMapWindow") then
assert(win.Dock == "ignore") -- XMapWindow children should not participate in the "classical" layout, they are positioned here
win:SetBox(win:GetMapSpaceBox())
end
end
XControl.UpdateLayout(self)
end
function XMap:OnLayoutComplete()
if self.last_box ~= self.box then
-- Force a reclamp to the map area.
self:ScrollMap(0, 0, 0)
self:ZoomMap(0, 0)
self.last_box = self.box
else
-- Children's UpdateZoom needs to be ran after layout.
for _, win in ipairs(self) do
if win.UpdateZoom then
win:UpdateZoom(self.last_scale, self.current_scale, 0)
end
end
end
end
function XMap:GetMouseTarget(pt)
return XWindow.GetMouseTarget(self, self:ScreenToMapPt(pt))
end
function XMap:OnMouseButtonDown(pt, button)
if button == "L" or button == "M" then
self.scroll_start_pt = pt
UIL.SetParam(self.translation_modId, UIL.GetParam(self.translation_modId))
self:ScrollStart()
end
end
function XMap:ScrollStart()
end
function XMap:ScrollStop()
self.scroll_start_pt = false
end
function XMap:OnMouseButtonUp(pt, button)
if button == "L" or button == "M" then
-- Calculations here are based on what feels good, and are not scientific :P
local prevPos = self:ScreenToMapPt(self.scroll_start_pt or pt)
local currentPos = self:ScreenToMapPt(pt)
local diff = (currentPos - prevPos)
local diffClamped = Min(diff:Len(), 500)
local inertiaPower = Lerp(500, 1, diffClamped, 500) -- boost inertia based on difference
inertiaPower = inertiaPower / 100
diff = diff * inertiaPower
self:ScrollStop()
self:ScrollMap(diff:x(), diff:y(), 500, "cubic out") -- interpolate based on distance
end
end
function XMap:OnMousePos(pt)
if self.scroll_start_pt then
self:ScrollMap(pt:x() - self.scroll_start_pt:x(), pt:y() - self.scroll_start_pt:y(), 25)
self.scroll_start_pt = pt
end
end
function XMap:OnMouseWheelForward(pos)
self:ScrollStop()
self:ZoomMap(self.MouseWheelStep, 100, pos)
return "break"
end
function XMap:OnMouseWheelBack(pos)
self:ScrollStop()
self:ZoomMap(-self.MouseWheelStep, 100, pos)
return "break"
end
function XMap:OnMouseLeft()
self:ScrollStop()
end
function XMap:OnCaptureLost()
self:ScrollStop()
end
function XMap:SetTimeFactor(factor)
local mapTime = self:GetMapTime()
self.map_time_reference = mapTime
self.real_time_reference = GetPreciseTicks()
local oldFactor = factor
self.time_factor = factor
for _, win in ipairs(self) do
if win.UpdateTimeFactor then
win:UpdateTimeFactor(oldFactor, factor, mapTime)
end
end
end
function XMap:GetMapTime()
local timeDifference = GetPreciseTicks() - self.real_time_reference
return self.map_time_reference + MulDivRound(timeDifference, self.time_factor, 1000)
end
----- XMapWindow
DefineClass.XMapWindow = {
__parents = { "XWindow", "XMapRolloverable" },
Dock = "ignore",
UseClipBox = false,
ScaleWithMap = true,
HAlign = "center",
VAlign = "center",
-- Position in map coordinates
PosX = 0,
PosY = 0,
map = false
}
function XMapWindow:SetWidth(width)
self.MinWidth = width
self.MaxWidth = width
end
function XMapWindow:SetHeight(height)
self.MinHeight = height
self.MaxHeight = height
end
function XMapWindow:GetMapSpaceBox()
local minX, minY = ScaleXY(self.scale, self.MinWidth, self.MinHeight)
local maxX, maxY = ScaleXY(self.scale, self.MaxWidth, self.MaxHeight)
local width = Clamp(self.measure_width, minX, maxX)
local height = Clamp(self.measure_height, minY, maxY)
local x, y = self.PosX, self.PosY
local HAlign, VAlign = self.HAlign, self.VAlign
if HAlign == "center" then
x = x - width / 2
elseif HAlign == "right" then
x = x + width
end
if VAlign == "center" then
y = y - height / 2
elseif VAlign == "bottom" then
y = y + height
end
return x, y, width, height
end
function XMapWindow:SetParent(...)
XWindow.SetParent(self, ...)
self.map = GetParentOfKind(self, "XMap")
end
function XMapWindow:UpdateMeasure(max_width, max_height)
if self.map then
max_width, max_height = self.map.map_size:xy()
end
return XWindow.UpdateMeasure(self, max_width, max_height)
end
function XMapWindow:PointInWindow(pt)
local f = pt[self.Shape] or pt.InBox
local box = self:GetInterpolatedBox(false, self.interaction_box)
return f(pt, box)
end
local no_scale = point(1000, 1000)
function XMapWindow:SetOutsideScale(scale)
-- scale is already taken into account in XMap
return XWindow.SetOutsideScale(self, self.ScaleWithMap and no_scale or scale)
end
function XMapWindow:UpdateTimeFactor(oldFactor, newFactor, currentMapTime)
for i, w in ipairs(self) do
if w.UpdateTimeFactor then
w:UpdateTimeFactor(oldFactor, newFactor, currentMapTime)
end
end
end
function XMapWindow:UpdateZoom(prevZoom, newZoom, time)
if self.ScaleWithMap then
self:RemoveModifier("reverse-zoom")
return
end
self:AddInterpolation({
id = "reverse-zoom",
type = const.intRect,
interpolate_clip = false,
OnLayoutComplete = function(modifier, window)
modifier.originalRect = sizebox(self.PosX, self.PosY, newZoom, newZoom)
modifier.targetRect = sizebox(self.PosX, self.PosY, 1000, 1000)
end,
duration = 0
})
end
-- Should be inherited by child windows of XMapWindows
DefineClass.XMapRolloverable = {
__parents = { "XWindow", "XRollover" }
}
function XMapRolloverable:ResolveRolloverAnchor(context, pos)
local b = #(self.RolloverAnchorId or "") > 0 and XRollover.ResolveRolloverAnchor(self, context, pos) or self:GetInterpolatedBox()
local map = GetParentOfKind(self, "XMap")
return map and map:MapToScreenBox(b, "end") or b
end
function XMapRolloverable:SetupMapSafeArea(wnd)
local map = GetParentOfKind(self, "XMap")
wnd.GetSafeAreaBox = function()
local x, y, mx, my = map.box:xyxy()
local rolloverPadX, rolloverPadY = ScaleXY(map.scale, map.rollover_padding, map.rollover_padding)
return x + rolloverPadX, y + rolloverPadY, mx - rolloverPadX * 2, my - rolloverPadY * 2
end
wnd.GetAnchor = function(s)
return self:ResolveRolloverAnchor(wnd.context)
end
end
function XMapRolloverable:CreateRolloverWindow(gamepad, context, pos)
context = SubContext(self:GetContext(), context)
context.control = self
context.anchor = self:ResolveRolloverAnchor(context, pos)
context.gamepad = gamepad
local win = XTemplateSpawn(self:GetRolloverTemplate(), nil, context)
if not win then return false end
self:SetupMapSafeArea(win)
win:Open()
local map = GetParentOfKind(self.parent, "XMap")
if map then
DelayedCall(0, function()
map:InvalidateLayout()
end)
end
return win
end
----- XMapObject
DefineClass.XMapObject = {
__parents = { "XMapWindow" },
HandleMouse = true,
currentInterp = false,
currentResize = false,
}
function XMapObject:GetPos()
return point(self.PosX, self.PosY)
end
function XMapObject:GetVisualPos()
local uiBox = self.layout_update and sizebox(self:GetMapSpaceBox()) or self.box
local b = self:GetInterpolatedBox("move", uiBox)
local x, y = b:minxyz()
local width, height = uiBox:sizexyz()
local HAlign, VAlign = self.HAlign, self.HAlign
if HAlign == "center" then
x = x + width / 2
elseif HAlign == "right" then
x = x - width
end
if VAlign == "center" then
y = y + height / 2
elseif VAlign == "bottom" then
y = y - height
end
return point(x, y)
end
function XMapObject:GetVisualSize()
local uiBox = self.layout_update and sizebox(self:GetMapSpaceBox()) or self.box
local b = self:GetInterpolatedBox("resize", uiBox)
return b:size()
end
function XMapObject:UpdateTimeFactor(...)
if self.currentInterp then
local interp = self.currentInterp
local x, y, time = self:GetContinueInterpolationParams(interp.startX, interp.startY, interp.endX, interp.endY, interp.time, self:GetVisualPos())
if x then self:SetPos(x, y, time) end
end
if self.currentResize then
local interp = self.currentResize
local x, y, time = self:GetContinueInterpolationParams(interp.startX, interp.startY, interp.endX, interp.endY, interp.time, self:GetVisualSize())
if x then self:SetSize(x, y, time, interp.hOrigin, interp.vOrigin) end
end
XMapWindow.UpdateTimeFactor(self, ...)
end
function GetContinueInterpolationParams(startX, startY, endX, endY, totalTime, currentXY)
-- Inverse lerp to find where along the path the object is
local start = point(startX, startY)
local diff = point(endX, endY) - start
local passed = currentXY - start
local passedDDiff = Dot(passed, diff)
local percentPassed = passedDDiff ~= 0 and MulDivRound(passedDDiff, 1000, Dot(diff, diff)) or 0
-- Find time left (in real time)
local timeLeft = totalTime - MulDivRound(totalTime, percentPassed, 1000)
if timeLeft <= 0 then
return false
end
return endX, endY, timeLeft
end
function XMapObject:GetContinueInterpolationParams(...)
return GetContinueInterpolationParams(...)
end
function XMapObject:SetPos(posX, posY, time)
if not time or time == 0 then
if self:RemoveModifier("move") then
Msg(self)
end
self.currentInterp = false
if self.PosX == posX and self.PosY == posY then return end
self.PosX = posX
self.PosY = posY
self:InvalidateLayout()
return
end
if self:FindModifier("move") then
-- Find where we've interpolated to and apply that as the current pos.
local visualPos = self:GetVisualPos()
self.PosX, self.PosY = visualPos:xy()
end
self.currentInterp = { startX = self.PosX, startY = self.PosY, endX = posX, endY = posY, time = time }
local map = self.map
if map then
if map.time_factor == 0 then
time = 0
else
time = MulDivRound(time, 1000, map.time_factor)
end
end
local diffX = self.PosX - posX
local diffY = self.PosY - posY
self.PosX = posX
self.PosY = posY
self:InvalidateLayout()
self:AddInterpolation({
id = "move",
type = const.intRect,
interpolate_clip = false,
OnLayoutComplete = XMapObjectInterpolationOnLayoutComplete,
originalRect = sizebox(0, 0, 1000, 1000),
targetRect = sizebox(diffX, diffY, 1000, 1000),
duration = time,
autoremove = time ~= 0,
on_complete = function()
if time == 0 then return end -- Frozen time
self.currentInterp = false
Msg(self)
end,
flags = map.UseCustomTime and bor(const.intfInverse, const.intfUILCustomTime) or const.intfInverse,
no_invalidate_on_remove = true
}, 1)
end
local function lGetResizeOrigins(hOrigin, vOrigin, width, height, startWidth, startHeight)
local posX, posY = 0, 0
if hOrigin == "right" then
posX = startWidth - width
end
if vOrigin == "bottom" then
posY = startHeight - height
end
return posX, posY
end
function XMapObject:SetSize(width, height, time, hOrigin, vOrigin)
if not time or time == 0 then
self:RemoveModifier("resize")
self.currentResize = false
local posX, posY = lGetResizeOrigins(hOrigin, vOrigin, width, height, self.MaxWidth, self.MaxHeight)
self.PosX = self.PosX + posX
self.PosY = self.PosY + posY
self:SetWidth(width)
self:SetHeight(height)
self:InvalidateLayout()
self:InvalidateMeasure()
return
end
if self:FindModifier("resize") then
local visualSize = self:GetVisualSize()
local vwidth, vheight = visualSize:xy()
-- Calculate position offset
local current = self.currentResize
local posX, posY = lGetResizeOrigins(current.hOrigin, current.vOrigin, vwidth, vheight, current.startX, current.startY)
self.PosX = self.PosX + posX
self.PosY = self.PosY + posY
self:SetWidth(vwidth)
self:SetHeight(vheight)
self:RemoveModifier("resize")
self:InvalidateMeasure()
self:InvalidateLayout()
end
self.currentResize = {
startX = self.MaxWidth,
startY = self.MaxHeight,
endX = width,
endY = height,
time = time,
hOrigin = hOrigin,
vOrigin = vOrigin
}
local map = self.map
if map then
if map.time_factor == 0 then
time = 0
else
time = MulDivRound(time, 1000, map.time_factor)
end
end
if time == 0 then
return
end
--[[ if time == 0 then
local visSize = self:GetVisualSize()
width = visSize:x()
height = visSize:y()
end]]
local posX, posY = lGetResizeOrigins(hOrigin, vOrigin, width, height, self.MaxWidth, self.MaxHeight)
self:AddInterpolation{
id = "resize",
type = const.intRect,
interpolate_clip = false,
OnLayoutComplete = XMapObjectInterpolationOnLayoutComplete,
originalRect = sizebox(0, 0, self.MaxWidth, self.MaxHeight),
targetRect = sizebox(posX, posY, width, height),
duration = time,
autoremove = time ~= 0,
on_complete = function()
if time == 0 then return end -- Frozen time
self.currentResize = false
self.PosX = self.PosX + posX
self.PosY = self.PosY + posY
self:SetWidth(width)
self:SetHeight(height)
self:InvalidateMeasure()
self:InvalidateLayout()
end,
flags = map.UseCustomTime and const.intfUILCustomTime,
}
self:InvalidateLayout()
self:InvalidateMeasure()
end
function XMapObjectInterpolationOnLayoutComplete(modifier, window)
local ogRect = modifier.unoffsetOgRect or modifier.originalRect
local tarRect = modifier.unoffsetTarRect or modifier.targetRect
if not modifier.unoffsetOgRect then
modifier.unoffsetOgRect = ogRect
modifier.unoffsetTarRect = tarRect
end
modifier.originalRect = Offset(ogRect, window.box:min())
modifier.targetRect = Offset(tarRect, window.box:min())
end
----- Test
if FirstLoad then
winTest = false
end
function XMap:DrawContent()
-- Draw debug checkerboard
local colorOne = RGB(255, 255, 255)
local colorTwo = RGB(0, 0, 0)
for y = 0, self.map_size:y(), 100 do
for x = 0, self.map_size:x(), 100 do
local color = (x / 100 + y / 100) % 2 == 0 and colorTwo or colorOne
UIL.DrawSolidRect(sizebox(x, y, 100, 100), color)
end
end
end
function TestXMap()
if winTest then
winTest:Close()
winTest = false
end
winTest = XTemplateSpawn("XWindow")
winTest:SetMinWidth(1200)
winTest:SetMinHeight(800)
winTest:SetMaxWidth(1200)
winTest:SetMaxHeight(800)
winTest:SetHAlign("center")
winTest:SetVAlign("center")
winTest:SetId("idTest")
local map = XTemplateSpawn("XMap", winTest)
rawset(map, "test_obj", false)
map.UseCustomTime = false
map.OnMouseButtonUp = function(self, pt, button)
if button == "R" then
local map_pos = self:ScreenToMapPt(pt)
if self.test_obj then
self.test_obj:SetPos(map_pos:x(), map_pos:y(), 300)
else
self.test_obj = AddTestObjectToMap(map_pos:xy())
end
end
return XMap.OnMouseButtonUp(self, pt, button)
end
winTest:Open()
end
function AddTestObjectToMap(posX, posY, map)
map = map or winTest and winTest[1]
if not map then return end
local obj = XTemplateSpawn("XMapObject", map)
obj:SetBackground(RGB(44, 88, 151))
obj.PosX = posX
obj.PosY = posY
obj:SetWidth(30)
obj:SetHeight(60)
obj:Open()
return obj
end
--]] |