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if config.DisableLegacyModsUI then return end
if FirstLoad then
g_InitialMods = false
g_ModsUIContextObj = false
g_DownloadModsQueue = false
g_DownloadModsScreenshotsQueue = false
g_RetrieveModDetailsThread = false
g_ModUserActionThread = false
g_EnableModThread = false
g_DisableAllModsThread = false
g_ModsUIAsyncOps = {} --string -> true
g_DownloadingMods = {} --backend_id -> true
g_UninstallingMods = {} --backend_id -> true
g_ModsUISearchPlatform = false
if Platform.xbox_one then
g_ModsUISearchPlatform = "xbox"
elseif Platform.playstation then
g_ModsUISearchPlatform = "playstation"
elseif Platform.pc then
g_ModsUISearchPlatform = "windows"
end
end
local function case_insensitive_pattern(pattern)
-- find an optional '%' (group 1) followed by any character (group 2)
local p = pattern:gsub("(%%?)(.)", function(percent, letter)
if percent ~= "" or not letter:match("%a") then
-- if the '%' matched, or `letter` is not a letter, return "as is"
return percent .. letter
else
-- else, return a case-insensitive character class of the matched letter
return string.format("[%s%s]", letter:lower(), letter:upper())
end
end)
return p
end
function TurnModOn(id)
table.insert_unique(AccountStorage.LoadMods, id)
end
function TurnModOff(id)
table.remove_entry(AccountStorage.LoadMods, id)
end
function AllModsOff()
table.clear(AccountStorage.LoadMods)
end
function WaitModsQuestion(parent, caption, text, ok_text, cancel_text, context)
return CreateQuestionBox(parent, caption, text, ok_text, cancel_text, context):Wait()
end
function WaitModsMessage(parent, caption, text, ok_text, context)
return WaitMessage(parent, caption, text, ok_text, context)
end
function ModsUIDialogStart()
AccountStorage.LoadMods = AccountStorage.LoadMods or {}
local initial_mods = AccountStorage.LoadMods
--remove from account storage mods that have been removed from the machine
for i = #initial_mods, 1, -1 do
if not Mods[initial_mods[i]] then
table.remove(initial_mods, i)
end
end
g_InitialMods = table.copy(initial_mods)
Msg("ModsUIDialogStarted")
end
local function ModsUIDialogClose(dialog)
dialog:SetMode("")
SaveAccountStorage(500)
g_InitialMods = false
end
function ModsUIDialogEnd(dialog, callback)
local new_mods = AccountStorage.LoadMods or empty_table
ModsReloadDefs()
if not table.iequal(new_mods, g_InitialMods or empty_table) then
dialog:DeleteThread("warning")
dialog:CreateThread("warning", function()
local exit_choice = true
if #new_mods > 0 then
local choice = WaitModsQuestion(dialog,
T(6899, "Warning"),
T(4164, "Mods are player created software packages that modify your game experience. USE THEM AT YOUR OWN RISK! We do not examine, monitor, support or guarantee this user created content. Downloading and playing with Mods via the Steam Workshop is subject to the Steam Subscriber Agreement."),
T(6900, "OK"),
T(4165, "Back"))
exit_choice = (choice == "ok")
end
if exit_choice then
LoadingScreenOpen("idLoadingScreen", "reload mods")
SaveAccountStorage(500)
ModsReloadItems()
ModsUIDialogClose(dialog)
LoadingScreenClose("idLoadingScreen", "reload mods")
if callback then
callback()
end
end
end)
else
ModsUIDialogClose(dialog)
if callback then
callback()
end
end
end
function ModsUIHasAsyncOps()
return not not next(g_ModsUIAsyncOps)
end
function ModsUIAsyncOpStart(op_id, mod_ui_entry)
g_ModsUIAsyncOps[op_id] = true
ObjModified(mod_ui_entry)
if g_ModsUIContextObj then
ObjModified(g_ModsUIContextObj)
end
end
function ModsUIAsyncOpEnd(op_id, mod_ui_entry)
g_ModsUIAsyncOps[op_id] = nil
ObjModified(mod_ui_entry)
if g_ModsUIContextObj then
ObjModified(g_ModsUIContextObj)
end
end
function ClearInstalledModsCorruptedStatus()
local obj = g_ModsUIContextObj
if obj then
for _, backend_id in ipairs(obj.installed_mods) do
local mod = obj.mod_ui_entries[backend_id]
mod.Corrupted, mod.Warning, mod.Warning_id = ModsUIGetModCorruptedStatus(obj.mod_defs[backend_id])
end
end
end
-- Adding new reasons for warnings should include the priority prop.
-- The higher the value, the earlier it will be displayed.
-- This is important because, some warnings should not allow for enabling the mod,
-- while others - do. We do not want user to be able to enable a mod, just because one
-- warning is fine with it.
function ModsUIGetModCorruptedStatus(mod)
local allResults = {}
--check for deprecated
local blacklist_reason = GetModBlacklistedReason(mod.id)
if blacklist_reason and blacklist_reason == "deprecate" then
table.insert(allResults, {corrupt = false, warningT = T(937060498868, "deprecated"), warning_id = "deprecated", priority = 30, longWarningT = T(794684358155, "This mod is deprecated. It has been integrated into the base game and no longer needed.")})
end
--check for missing dependencies
local dependency_data = ModDependencyGraph[mod.id]
if dependency_data then
local incompatible, soft_missing, hard_missing
for _, dep in ipairs(dependency_data.outgoing_failed or empty_table) do
local dependency_mod = Mods[dep.id]
local _, fail_reason = dep:ModFits(dependency_mod)
if fail_reason == "no mod" or fail_reason == "different mod" then
if dep.required then
hard_missing = true
else
soft_missing = true
end
elseif fail_reason == "incompatible" then
incompatible = true
end
if hard_missing then
table.insert(allResults, {corrupt = false, warningT = T(468474402043, "Missing required mod."), warning_id = "hard_missing", priority = 60, longWarningT = T{277979180488, "Missing the required mod dependency <em><title></em>.", title = Untranslated(dep.title)}})
elseif incompatible then
table.insert(allResults, {corrupt = false, warningT = T(149910179273, "A required mod is present, but outdated."), warning_id = "incompatible", priority = 50, longWarningT = T{712868146534, "The mod dependency <em><title></em> is outdated.", title = Untranslated(dep.title)}})
elseif soft_missing and false then -- no warning for soft missing mods as per design
table.insert(allResults, {corrupt = false, warningT = T(468474402043, "Missing required mod."), warning_id = "soft_missing", priority = 20, longWarningT = T{784682567802, "Missing the non-required mod dependency <em><title></em>.", title = Untranslated(dep.title)}})
end
end
--check for disabled dependencies
for _, dep in ipairs(dependency_data.outgoing or empty_table) do
if not table.find(AccountStorage.LoadMods, dep.id) and dep.required then -- no warning for soft disabled mods as per design
table.insert(allResults, {corrupt = false, warningT = T(891380529463, "A required mod is present, but disabled."), warning_id = "dependencies_disabled", priority = 40, longWarningT = T{786234371728, "The <if(nonRequired)>non-</if>required mod dependency <em><title></em> is not enabled.", title = Untranslated(dep.title), nonRequired = not dep.required}})
end
end
end
if mod:IsTooOld() then
table.insert(allResults, {corrupt = true, warningT = T(10931, "Incompatible mod version."), warning_id = "too_old", priority = 70, longWarningT = T(271896215194, "This mod was created on a no longer supported version of the game.")})
elseif mod:IsTooNew() then
table.insert(allResults, {corrupt = false, warningT = T(10932, "Check for a game update!"), warning_id = "too_new", priority = 10, longWarningT = T(455097471716, "This mod was created on a newer version of the game. Check for game update.")})
end
local conflicts = GetSingleModConflicts(mod) or empty_table
if #conflicts > 0 then
local conflicts_msg = GetModConflictsMessage(mod, conflicts)
table.insert(allResults, {corrupt = false, warningT = T{525505687907, "There are potential conflicts with other mods.\nConflicts arise when different mods affect the same game component and can cause unexpected behaviour.\n\n<conflicts>\n\nThe mod <em><title></em> will still be loaded.", conflicts = Untranslated(conflicts_msg), title = Untranslated(mod.title)}, warning_id = "conflicts", priority = 5, longWarningT = Untranslated("")})
end
if not next(allResults) then
return false
else
table.sortby_field_descending(allResults, "priority")
local allResultsLongWarnings = {}
for _, res in ipairs(allResults) do
table.insert(allResultsLongWarnings, res.longWarningT)
end
allResultsLongWarnings = table.concat(allResultsLongWarnings, "\n\n")
local topPrio = allResults[1]
return topPrio.corrupt, topPrio.warningT, topPrio.warning_id, allResultsLongWarnings
end
end
function ModsUIIsModCompatible(mod)
local version = tonumber(mod.RequiredVersion)
return not version or (version >= ModMinLuaRevision and version <= LuaRevision)
end
local ModsUISortItems = false
function GetModsUISortItems(mode)
ModsUISortItems = ModsUISortItems or {}
if ModsUISortItems[mode] then return ModsUISortItems[mode] end
local items = {}
items[#items + 1] = {id = "displayName_asc", name = T(12402, "Alphabetically (A-Z)"), name_uppercase = T(12403, "ALPHABETICALLY (A-Z)")}
items[#items + 1] = {id = "displayName_desc", name = T(12404, "Alphabetically (Z-A)"), name_uppercase = T(12405, "ALPHABETICALLY (Z-A)")}
items[#items + 1] = {id = "author_asc", name = T(810493577704, "Author (asc)"), name_uppercase = T(308422117053, "AUTHOR (ASC)")}
items[#items + 1] = {id = "author_desc", name = T(525396275058, "Author (desc)"), name_uppercase = T(159531035057, "AUTHOR (DESC)")}
if mode == "installed" then
items[#items + 1] = {id = "enabled_desc", name = T(10973, "Enabled first"), name_uppercase = T(10991, "ENABLED FIRST")}
items[#items + 1] = {id = "enabled_asc", name = T(10974, "Disabled first"), name_uppercase = T(10992, "DISABLED FIRST")}
end
if IsUserCreatedContentAllowed() then
items[#items + 1] = {id = "created_desc", name = T(10939, "Newest first"), name_uppercase = T(12300, "NEWEST FIRST")}
items[#items + 1] = {id = "created_asc", name = T(10937, "Oldest first"), name_uppercase = T(10938, "OLDEST FIRST")}
items[#items + 1] = {id = "rating_asc", name = T(10941, "Rating (ASC)"), name_uppercase = T(10942, "RATING (ASC)")}
items[#items + 1] = {id = "rating_desc", name = T(10943, "Rating (DESC)"), name_uppercase = T(10944, "RATING (DESC)")}
end
ModsUISortItems[mode] = items
return items
end
function ModsUIChooseSort(parent)
local dlg = GetDialog(parent)
local obj = dlg.context
obj.popup_shown = "sort"
local wnd = XTemplateSpawn("ModsUISortFilter", parent, obj)
wnd:Open()
wnd.idTitle:SetText(T(311325445444, "Sort"))
return wnd
end
function ModsUIChooseFilter(parent)
local dlg = GetDialog(parent)
local obj = dlg.context
obj.popup_shown = "filter"
obj.temp_only_compatible = obj.only_compatible
obj.temp_only_compatible_installed = obj.only_compatible_installed
obj.temp_favorites = obj.favorites
obj.temp_favorites_installed = obj.favorites_installed
local wnd = XTemplateSpawn("ModsUISortFilter", parent, obj)
wnd:Open()
table.clear(obj.temp_tags)
for k,v in pairs(obj.set_tags) do
obj.temp_tags[k] = v
end
wnd.idTitle:SetText(T(10426, "Filter by"))
end
if FirstLoad then
ModsUIGameCompatibleTagContext = {}
ModsUIFavoritedOnlyTagContext = {}
end
function ModsUIClearFilter(mode)
local obj = g_ModsUIContextObj
if not obj then return end
local t = mode == "browse" and "temp_tags" or "temp_installed_tags"
t = obj[t]
local changed = next(t)
table.clear(t)
for _, item in ipairs(PredefinedModTags) do
ObjModified(item)
end
local temp_compatible = mode == "browse" and "temp_only_compatible" or "temp_only_compatible_installed"
if obj[temp_compatible] then
obj[temp_compatible] = false
changed = true
ObjModified(ModsUIGameCompatibleTagContext)
end
local temp_favorites = mode == "browse" and "temp_favorites" or "temp_favorites_installed"
if obj[temp_favorites] then
obj[temp_favorites] = false
changed = true
ObjModified(ModsUIFavoritedOnlyTagContext)
end
return changed
end
function ModsUIToggleSortPC(parent, template)
local dlg = GetDialog(parent)
local label = dlg:ResolveId("idCtrlsSort")
local obj = dlg.context
if obj.popup_shown == "sort" then
ModsUIClosePopup(dlg)
else
assert(template)
obj.popup_shown = "sort"
local wnd = XTemplateSpawn(template, parent, obj)
wnd:Open()
wnd:SetAnchor(label.box)
return wnd
end
end
function ModsUIChooseFlagReason(win)
assert(IsModsBackendLoaded())
local dlg = GetDialog(win)
local obj = dlg.context
local context = dlg.mode_param
obj.popup_shown = "flag"
local wnd = XTemplateSpawn("ModsUIFlag", dlg, context)
wnd:Open()
wnd.idTitle:SetText(T{373956893786, "Flag the <u(name)> for review", name = context.DisplayName})
end
function ModsUIFlagMod(win)
assert(IsModsBackendLoaded())
g_ModUserActionThread = IsValidThread(g_ModUserActionThread) and g_ModUserActionThread or CreateRealTimeThread(function(win)
local dlg = GetDialog(win)
local obj = dlg.context
local context = dlg.mode_param
ModsUIAsyncOpStart("flag", context)
local err = g_ModsBackendObj:Flag(context.BackendID, context.flag_reason, context.flag_description)
ModsUIAsyncOpEnd("flag", context)
context.flag_reason = nil
context.flag_description = nil
ModsUIClosePopup(win)
CreateRealTimeThread(function(parent, mod)
WaitMessage(
parent,
T(796336029093, "Mod Flagged"),
T{148837971495, "The <u(name)> mod has been flagged for review.", name = mod.DisplayName},
T(1000136, "OK"))
ModsUIClosePopup(parent)
end, dlg, context)
obj.popup_shown = "flagged"
local host = GetActionsHost(dlg)
host:UpdateActionViews(host)
end, win)
end
function ModsUIChooseModRating(parent)
assert(IsModsBackendLoaded())
CreateRealTimeThread(function(parent)
local dlg = GetDialog(parent)
local obj = dlg.context
local context = dlg.mode_param
context.rating = context.Rating
obj.popup_shown = "rate"
local wnd = XTemplateSpawn("ModsUIRate", parent, context)
wnd:Open()
wnd.idTitle:SetText(T{10385, "Rate <ModName>", ModName = Untranslated(context.DisplayName)})
end, parent)
end
function ModsUIRateMod(win, rating)
assert(IsModsBackendLoaded())
g_ModUserActionThread = IsValidThread(g_ModUserActionThread) and g_ModUserActionThread or CreateRealTimeThread(function(win, rating)
local dlg = GetDialog(win)
local obj = dlg.context
local context = dlg.mode_param
ModsUIAsyncOpStart("rate", context)
local err = g_ModsBackendObj:Rate(context.BackendID, rating)
ModsUIAsyncOpEnd("rate", context)
ModsUIClosePopup(win)
CreateRealTimeThread(function(parent, mod)
WaitMessage(
parent,
T(394157249585, "Rating submitted"),
T{930222697893, "Your rating for the <u(name)> mod was submitted.", name = mod.DisplayName},
T(1000136, "OK"))
ModsUIClosePopup(parent)
end, dlg, context)
obj.popup_shown = "rated"
local host = GetActionsHost(dlg)
host:UpdateActionViews(host)
end, win, rating)
end
function ModsUIFavoriteMod(win, favorite)
assert(IsModsBackendLoaded())
g_ModUserActionThread = IsValidThread(g_ModUserActionThread) and g_ModUserActionThread or CreateRealTimeThread(function(win, favorite)
local dlg = GetDialog(win)
local obj = dlg.context
local context = dlg.mode_param
ModsUIAsyncOpStart("favorite", context)
local err = g_ModsBackendObj:SetFavorite(context.BackendID, favorite)
ModsUIAsyncOpEnd("favorite", context)
ModsUIClosePopup(win)
if err then
CreateRealTimeThread(function(parent, mod, favorite, err)
local text = favorite and
T{117962260340, "The <u(name)> mod was not added to your favorites: <u(err)>.", name = mod.DisplayName, err = err} or
T{566974433027, "The <u(name)> mod was not removed from your favorites: <u(err)>.", name = mod.DisplayName, err = err}
CreateMessageBox(parent, T(271429158909, "Favorites have not been changed"), text, T(1000136, "OK"))
ModsUIClosePopup(parent)
end, win, context, favorite, err)
else
CreateRealTimeThread(function(parent, mod, favorite)
local text = favorite and
T{147827043986, "The <u(name)> mod has been added to your favorites.", name = mod.DisplayName} or
T{356003532055, "The <u(name)> mod has been removed from your favorites.", name = mod.DisplayName}
CreateMessageBox(parent, T(230712280583, "Favorites changed"), text, T(1000136, "OK"))
ModsUIClosePopup(parent)
mod.FavoriteRetrieved = true
mod.Favorited = favorite
ObjModified(mod)
local dlg = GetDialog(win)
local host = GetActionsHost(dlg)
host:UpdateActionViews(host)
if g_ModsUIContextObj then
g_ModsUIContextObj:GetMods()
end
end, win, context, favorite)
end
obj.popup_shown = "favorited"
local host = GetActionsHost(dlg)
host:UpdateActionViews(host)
end, win, favorite)
end
function ModsUIOpenLoginPopup(parent)
assert(IsModsBackendLoaded())
local dlg = GetDialog(parent)
local obj = dlg.context
obj.popup_shown = "login"
OpenDialog("ModsUIAccount", parent)
end
function ModsUIClosePopup(win)
local dlg = GetDialog(win)
if not dlg then return end
local obj = dlg.context
obj.popup_shown = false
local wnd = dlg:ResolveId("idPopUp")
if wnd and wnd.window_state ~= "destroying" then
wnd:Close()
end
if dlg.window_state ~= "destroying" then
dlg:UpdateActionViews(dlg)
end
end
function ModsUIDownloadScreenshots(mod)
assert(IsModsBackendLoaded())
g_DownloadModsScreenshotsQueue:push(mod)
end
function ModsUIInstallMod(mod, quiet)
assert(IsModsBackendLoaded())
mod = mod or g_ModsUIContextObj and g_ModsUIContextObj:GetSelectedMod()
if mod and not g_DownloadingMods[mod.BackendID] then
CreateRealTimeThread(function()
if not quiet and not ModsUIIsModCompatible(mod) then
local res = WaitModsQuestion(
nil,
T(6779, "Warning"),
T{12428, "The mod <name> is not compatible with the current game version. Once installed, it might not be loaded or work correctly. Do you want to install it anyway?", name = Untranslated(mod.DisplayName)},
T(1138, "Yes"),
T(1139, "No"))
if res ~= "ok" then return end
end
g_DownloadingMods[mod.BackendID] = true
g_DownloadModsQueue:push(mod)
ObjModified(mod)
end)
end
end
function GetSanitizedModName(name)
local new = CanonizeSaveGameName(name:gsub('[ .]', ""))
local old = name:gsub('[/?<>\\:*|"]', "_") --for compatibility
return new, old
end
function InformFailedInstall(err, mod)
WaitMessage(
GetLoadingScreenDialog(),
T(824112417429, "Warning"),
T{126982767717, "Mod <u(name)> could not be installed. Error: <u(err)>", name = mod.DisplayName, err = err},
T(325411474155, "OK"))
end
function ModsUIUninstallLocalMod(mod, quiet)
if not quiet then
local res = WaitModsQuestion(
nil,
T(6779, "Warning"),
T{10945, "Do you want to uninstall the mod <ModName> and delete its files? This cannot be undone!", ModName = Untranslated(mod.DisplayName)},
T(1138, "Yes"),
T(1139, "No"))
if res ~= "ok" then return end
end
local mod_id = mod.ModID
local mod_def = Mods[mod_id]
assert(mod_def)
TurnModOff(mod_def.id)
mod_def:delete()
DeleteMod(mod_def)
if g_ModsUIContextObj then
g_ModsUIContextObj.mod_defs[mod_id] = nil
end
ModsReloadDefs()
if g_ModsUIContextObj then
g_ModsUIContextObj.installed[mod_id] = nil
g_ModsUIContextObj.enabled[mod_id] = nil
g_ModsUIContextObj:GetInstalledMods(mod)
end
ObjModified(mod)
end
function ModsUIUninstallMod(mod, obj_table, quiet, storage_path)
CreateRealTimeThread(function(mod, obj_table)
mod = mod or g_ModsUIContextObj and g_ModsUIContextObj:GetSelectedMod(obj_table)
if not mod then return end
local backend_id = mod.BackendID
if not backend_id then
return ModsUIUninstallLocalMod(mod)
end
if g_UninstallingMods[backend_id] then return end
if not quiet then
local res = WaitModsQuestion(
nil,
T(6779, "Warning"),
T{960709316227, "Do you want to uninstall the mod <ModName>?", ModName = Untranslated(mod.DisplayName)},
T(1138, "Yes"),
T(1139, "No"))
if res ~= "ok" then return end
g_UninstallingMods[backend_id] = true
end
local err
local logged_in = g_ModsBackendObj:IsLoggedIn()
if logged_in then
err = g_ModsBackendObj:Uninstall(backend_id)
end
if err then
print(string.format("Error uninstalling mod %s: error message %s" , mod.DisplayName, err))
else
mod.Installed = nil
mod.Corrupted = nil
mod.Warning = nil
mod.Warning_id = nil
mod.ModID = nil
mod.Local = nil
g_ModsBackendObj:OnUninstalled(backend_id)
local mod_def = g_ModsUIContextObj and g_ModsUIContextObj.mod_defs[backend_id]
if mod_def then
g_ModsUIContextObj.mod_defs[backend_id] = nil
mod_def:delete()
TurnModOff(mod_def.id)
end
--try to remove the local files
local sanitized, old = GetSanitizedModName(mod.DisplayName)
local path = g_ModsBackendObj.download_path .. sanitized .. "/"
if not io.exists(path) then
path = g_ModsBackendObj.download_path .. old .. "/"
end
local file_err
if io.exists(path) then
file_err = AsyncDeletePath(string.gsub(path, "\\", "/"))
end
if file_err then
print(string.format("Error deleting mod %s: error message %s" , mod.DisplayName, file_err))
end
if g_ModsUIContextObj then
local browsed_mod = g_ModsUIContextObj.mod_ui_entries[backend_id]
if browsed_mod then
browsed_mod.Installed = nil
ObjModified(browsed_mod)
end
end
ModsReloadDefs()
if g_ModsUIContextObj then
g_ModsUIContextObj.installed[backend_id] = nil
g_ModsUIContextObj.enabled[backend_id] = nil
g_ModsUIContextObj:GetInstalledMods(mod)
end
ObjModified(mod)
end
g_UninstallingMods[backend_id] = nil
end, mod, obj_table)
end
function ModsUISetAllModsEnabledState(host, state)
g_DisableAllModsThread = IsValidThread(g_EnableModThread) and g_EnableModThread or CreateRealTimeThread(function(host)
local obj = g_ModsUIContextObj
if not obj then return end
for _, backend_id in ipairs(obj.installed_mods) do
local mod = obj.mod_ui_entries[backend_id]
local id = mod.ModID
local enabled = obj.enabled[id]
if enabled ~= state then
if not g_DownloadingMods[mod.ModID] then
if IsValidThread(g_EnableModThread) then
WaitMsg("EnableModThreadEnd")
end
if not g_ModsUIContextObj then return end
ModsUIToggleEnabled(mod, host, nil, "silent", "dont_obj_modified")
--force the mod to check for its corrupted state
mod.Corrupted = nil
mod.Warning = nil
mod.Warning_id = nil
end
end
end
if IsValidThread(g_EnableModThread) then
WaitMsg("EnableModThreadEnd")
end
ObjModified(g_ModsUIContextObj)
end, host)
end
function ModsUIToggleEnabled(mod, win, obj_table, silent, dont_obj_modified)
g_EnableModThread = IsValidThread(g_EnableModThread) and g_EnableModThread or CreateRealTimeThread(function(mod, win, obj_table)
mod = mod or g_ModsUIContextObj:GetSelectedMod(obj_table)
local id = mod and mod.ModID
local old_enabled = g_ModsUIContextObj.enabled[id]
local new_enabled = not old_enabled
local choice, question, msg, auto_disable_mods, cant_load_mod
local dependency_data
local mod_def = g_ModsUIContextObj.mod_defs[id]
mod.Corrupted, mod.Warning, mod.Warning_id = ModsUIGetModCorruptedStatus(mod_def)
if mod_def then
-- check which enabled mods rely on this one
dependency_data = ModDependencyGraph[mod_def.id]
if not new_enabled and not silent then
local hard
for _, dep in ipairs(dependency_data.incoming) do
local own_mod = dep.own_mod
if table.find(AccountStorage.LoadMods, own_mod.id) then
if dep.required then
hard = hard or {}
hard[#hard + 1] = "<space>" .. own_mod.title
auto_disable_mods = auto_disable_mods or {}
auto_disable_mods[#auto_disable_mods + 1] = own_mod.id
end
end
end
if #(hard or "") > 0 then
hard = table.concat(hard, "\n")
end
if (hard or "") ~= "" then
question = T{103162549173, "The following mods require <em><u(name)></em> and will not be loaded if you disable it:\n\n<em><hard></em>\n\n</if>Do you want to disable this mod anyway?", name = mod.DisplayName, hard = Untranslated(hard or "")}
end
end
end
if mod.Warning and new_enabled and not silent then
cant_load_mod = false
if mod.Warning_id == "too_new" then
question = T{253840948620, "The mod <em><u(name)></em> has been created with a newer version of the game and might not work correctly. Please, check for a game update. If a game update is currently not available, it might be forthcoming.\n\nDo you want to enable this mod anyway?", name = mod.DisplayName}
elseif mod.Warning_id == "too_old" then
msg = T{696110849731, "The mod <em><u(name)></em> was created on a version of the game that is no longer supported and will not be loaded.", name = mod.DisplayName}
cant_load_mod = true
elseif mod.Warning_id == "incompatible" then
local dependencies = {}
for _, dep in ipairs(dependency_data.outgoing_failed or empty_table) do
if dep.required then
dependencies[#dependencies + 1] = "<space>" .. dep.title
end
end
dependencies = table.concat(dependencies, "\n")
msg = T{933238081584, "The following required mods are outdated:\n\n<em><dependencies></em>\n\nThe mod <em><u(name)></em> will not be loaded.", name = mod.DisplayName, dependencies = Untranslated(dependencies)}
cant_load_mod = true
elseif mod.Warning_id == "dependencies_disabled" then
local hard_dependencies = {}
for _, dep in ipairs(dependency_data.outgoing or empty_table) do
if not table.find(AccountStorage.LoadMods, dep.id) then
if dep.required then
hard_dependencies[#hard_dependencies + 1] = T{180178989779, "<space>(Required) <u(mod)>", mod=Mods[dep.id].title}
end
end
end
local text = T{401687772450, "The following required mods are not enabled:\n\n<em><dependencies></em>\n\nThe mod <em><u(name)></em> will not be loaded.", name = mod.DisplayName, dependencies = table.concat(hard_dependencies, "\n")}
if next(hard_dependencies) then
msg = text
cant_load_mod = true
else
question = text
end
elseif mod.Warning_id == "hard_missing" then
local dependencies = {}
for _, dep in ipairs(dependency_data.outgoing_failed or empty_table) do
if dep.required then
dependencies[#dependencies + 1] = "<space>" .. dep.title
end
end
dependencies = table.concat(dependencies, "\n")
msg = T{335468082903, "The following required mods are missing:\n\n<em><dependencies></em>\n\nThe mod <em><u(name)></em> will not be loaded.", name = mod.DisplayName, dependencies = Untranslated(dependencies)}
cant_load_mod = true
elseif mod.Warning_id == "deprecated" then
question = T{999046814076, "The mod <em><u(name)></em> is deprecated.\n\nDo you want to enable this mod anyway?", name = mod.DisplayName}
elseif mod.Warning_id == "conflicts" then
msg = mod.Warning
end
end
if not silent then
if question then
choice = WaitModsQuestion(
GetDialog(win),
T(6899, "Warning"),
question,
T(1138, "Yes"),
T(1139, "No")
)
elseif msg then
choice = WaitModsMessage(
GetDialog(win),
T(6899, "Warning"),
msg,
T(325411474155, "OK")
)
if cant_load_mod then
g_CantLoadMods[id] = true
choice = "cancel"
end
end
if choice and choice ~= "ok" then
g_EnableModThread = false
Msg("EnableModThreadEnd")
return
else
if next(auto_disable_mods) then --disable all mods that relied on the one that is being currently enabled
for _, mod_id in ipairs(auto_disable_mods) do
local err
if IsModsBackendLoaded() then
err = g_ModsBackendObj:OnSetEnabled(mod_id, false)
end
if not err then
TurnModOff(mod_id, "updatePreset")
g_CantLoadMods[mod_id] = true
if g_ModsUIContextObj then
g_ModsUIContextObj.enabled[mod_id] = false
end
end
end
end
end
end
local err
if IsModsBackendLoaded() then
err = g_ModsBackendObj:OnSetEnabled(mod.ModID, new_enabled)
end
if err then
print(string.format("Error enabling/disabling mod %s: error message %s" , mod.DisplayName, err))
else
--add/remove from AccountStorage
local stored_id = false
if mod.Local then
stored_id = id
else
assert(IsModsBackendLoaded())
for k, v in pairs(Mods) do
if g_ModsBackendObj:CompareBackendID(v, mod.BackendID) then
stored_id = v.id
break
end
end
end
if new_enabled then
TurnModOn(stored_id, "updatePreset")
g_CantLoadMods[stored_id] = nil
if Mods[stored_id] and ModsAffectedResourcesCache.valid then
AddToModsAffectedResourcesCache(Mods[stored_id])
end
else
TurnModOff(stored_id, "updatePreset")
if Mods[stored_id] and ModsAffectedResourcesCache.valid then
RemoveFromModsAffectedResourcesCache(Mods[stored_id])
end
end
--reset Corrupted, Warning and Warning_id of all installed mods and their browse_mod counterparts
ClearInstalledModsCorruptedStatus()
if not g_ModsUIContextObj then
g_EnableModThread = false
Msg("EnableModThreadEnd")
return
end
g_ModsUIContextObj.enabled[id] = new_enabled
ObjModified(mod)
if not dont_obj_modified then
ObjModified(g_ModsUIContextObj)
end
if win and win.window_state ~= "destroying" then
local dlg = GetDialog(win)
dlg:UpdateActionViews(dlg)
end
end
g_EnableModThread = false
Msg("EnableModThreadEnd")
end, mod, win, obj_table)
end
function ModsUIIsPopupShown(host)
local obj = GetDialog(host).context
return obj and obj.popup_shown or false
end
--returns if an action in the mods UI should be visible or not
--it always depends on field containing a map of mod_ids->value in the mod UI context object
function ModsUIShowItemAction(host, action, value, mod_id)
if ModsUIIsPopupShown(host) then return false end
local obj = g_ModsUIContextObj
local id = mod_id or obj.selected_mod_id
if not id then return false end
if not action then return true end
if action == "enabled" then
if obj[action][id] == value then
if not table.find(obj.local_mods, id) then
local installed = ModsUIShowItemAction(host, "installed", true, mod_id)
if not installed then return false end
end
local corrupted = false
local mod_def = obj.mod_defs[id]
if mod_def then
corrupted = ModsUIGetModCorruptedStatus(mod_def)
end
return not corrupted
end
return false
elseif action == "installed" and value and mod_id then
if not obj.installed[mod_id] then
return
end
local mod = obj.mod_ui_entries[mod_id]
return mod and IsModsBackendLoaded() and mod.Source == g_ModsBackendObj.source
end
if value then
return obj[action][id] == value
else
return not obj[action][id]
end
end
function ModsUIGetEnableAllButtonState()
local obj = g_ModsUIContextObj
if not obj then return end
local enabled = false
for _, backend_id in ipairs(obj.installed_mods) do
local mod = obj.mod_ui_entries[backend_id]
if mod and obj.enabled[mod.ModID] then
enabled = true
break
end
end
return enabled
end
function ModsUISetSelectedMod(id)
if not g_ModsUIContextObj or g_ModsUIContextObj.selected_mod_id == id then
return false
end
g_ModsUIContextObj.selected_mod_id = id
return true
end
function ModsUISetTags()
local obj = g_ModsUIContextObj
table.clear(obj.set_tags)
for k,v in pairs(obj.temp_tags) do
obj.set_tags[k] = v
end
obj.only_compatible = obj.temp_only_compatible
obj.favorites = obj.temp_favorites
end
function ModsUISetInstalledTags()
local obj = g_ModsUIContextObj
table.clear(obj.set_installed_tags)
for k,v in pairs(obj.temp_installed_tags) do
obj.set_installed_tags[k] = v
end
obj.only_compatible_installed = obj.temp_only_compatible_installed
obj.favorites_installed = obj.temp_favorites_installed
end
function ModsUISetDialogMode(win, mode, mode_param)
if mode == "details" and not next(mode_param or empty_table) then return end
local dlg = GetDialog(win)
local current_mode = dlg:GetMode()
if current_mode ~= mode then
local list = win:ResolveId("idList")
if list then
if current_mode == "browse" then
g_ModsUIContextObj.last_browse_y = list.OffsetY
g_ModsUIContextObj.last_browse_item = list.focused_item
elseif current_mode == "installed" then
g_ModsUIContextObj.last_installed_y = list.OffsetY
g_ModsUIContextObj.last_installed_item = list.focused_item
end
list:ScrollTo(0,0)
end
ModsUISetSelectedMod(false)
dlg:SetMode(mode, mode_param)
end
end
local MarkdownProperties = {
TextColor = RGB(140,139,135),
}
local function ParseDescriptionAsHTML(text)
text = string.gsub(text, "</?br%s*/?>", "<br/>")
return ParseHTML(text, MarkdownProperties)
end
function ModsUIRetrieveModDetails(mod)
DeleteThread(g_RetrieveModDetailsThread)
g_RetrieveModDetailsThread = CreateRealTimeThread(function(mod)
mod.details_retrieved = true
if not mod.Local then
assert(IsModsBackendLoaded())
local err, result = g_ModsBackendObj:GetDetails(mod.BackendID)
if not err then
table.set_defaults(mod, result)
result.reassigned_to = mod
if next(mod.ScreenshotUrls) then
ModsUIDownloadScreenshots(mod)
end
end
end
ObjModified(mod)
end, mod)
end
function ModsUIGetDependenciesMods(mod, required_only)
local mod_def = g_ModsUIContextObj and g_ModsUIContextObj.mod_defs[mod.ModID]
local result
if mod_def then
local required = table.copy(mod.RequiredMods)
local mod_data = table.values(Mods)
for _, dep in ipairs(required) do
if not table.find(mod_data, "title", dep.title) then
dep.state = "hard"
end
end
local dependency_data = ModDependencyGraph[mod_def.id]
local all_outgoing = {}
all_outgoing = table.copy(dependency_data.outgoing or empty_table)
table.iappend(all_outgoing, dependency_data.outgoing_failed)
for _, dep in ipairs(all_outgoing or empty_table) do
local title = Mods[dep.id] and Mods[dep.id].title or dep.title
local idx = table.find(required, 1, title)
local state = dep.required and "hard" or "soft"
if idx then
required[idx].state = dep.required and "hard" or "soft"
required[idx].id = dep.id
else
required[#required + 1] = { title = title, state = dep.required and "hard" or "soft", id = dep.id}
end
end
result = required
else
result = mod.RequiredMods
end
if required_only then
result = table.ifilter(result, function(i, dep)
return dep.state == "hard"
end)
end
return result
end
local ModsUIPageSize = 20
function ModsUILoadModInfo(list_item_id)
local obj = g_ModsUIContextObj
if not obj then return end
local page = ((list_item_id-1) / ModsUIPageSize)
if not obj.retrieved_mod_pages[page] then
obj.mods_info_queue:push(page)
obj:GetModsInfo()
end
end
function ModsUIPCGamepadSearch(parent)
local dlg = GetDialog(parent)
local obj = dlg.context
obj.popup_shown = "search"
local wnd = XTemplateSpawn("ModsUIPCGamepadSearch", parent, obj)
wnd:Open()
wnd.idTitle:SetText(T(226528152599, "Search"))
local query = dlg.Mode == "browse" and obj.query or obj.installed_query
query = query ~= "" and query or _InternalTranslate(T(10485, "Search mods..."))
wnd.idEdit:SetText(query)
end
function ModsUIConsoleSearch(parent)
local obj = g_ModsUIContextObj
if obj then
if Platform.desktop and GetUIStyleGamepad() then
ModsUIPCGamepadSearch(parent)
return
end
local mode = GetDialogMode(parent)
CreateRealTimeThread(function(obj, mode)
local query_name = mode == "browse" and "query" or "installed_query"
local current = obj[query_name]
local text, err = WaitControllerTextInput(current, T(10485, "Search mods..."), "", 255, false)
if not err then
text = text:trim_spaces()
local query_func = mode == "browse" and "GetMods" or "GetInstalledMods"
if current ~= text then
obj[query_name] = text
obj[query_func](obj)
end
end
end, obj, mode)
end
end
DefineClass.ModsUIObject = {
__parents = { "InitDone" },
mod_ui_entries = false, --backend_id/mod_def_id -> ModUIEntry
searched_mods = false, --list of backend_id
counted = false, --bool
offline = false, --bool
installed_retrieved = false, --bool
installed_mods = false, --list of backend_id/mod_def_id (backend_id preferred)
backend_installed = false, --list of backend_id
local_mods = false, --list of mod_def_id
enabled = false, --mod_def_id -> true/false
installed = false, --backend_id/mod_def_id -> true
mod_defs = false, --backend_id/mod_def_id -> mod_def
temp_tags = false,
set_tags = false,
temp_installed_tags = false,
set_installed_tags = false,
only_compatible = false,
only_compatible_installed = false,
temp_only_compatible = false,
temp_only_compatible_installed = false,
favorites = false,
favorites_installed = false,
temp_favorites = false,
temp_favorites_installed = false,
set_sort = "created_desc", --one of GetModsUISortItems()
set_installed_sort = "created_desc", --one of GetModsUISortItems()
popup_shown = false, --reason for the popup visible at the moment (string)
cant_load_on_top = false,
get_mods_thread = false,
installed_thread = false,
mods_info_thread = false,
mods_info_queue = false, --list of page numbers (0 based?)
retrieved_mod_pages = false, --list of pages (0 based?)
retrieved_mod_infos = false, --mod_def_id -> true
query = "",
mod_query_count = 0,
last_retrieved_index = 0,
installed_query = "",
temp_query = "",
selected_mod_id = false,
last_browse_y = 0,
last_browse_item = false,
last_installed_y = 0,
last_installed_item = false,
}
function ModsUIObject:Init()
self.mod_ui_entries = {}
self.temp_tags = {}
self.set_tags = {}
self.temp_installed_tags = {}
self.set_installed_tags = {}
self.installed = {}
self.enabled = {}
self.mod_defs = {}
self.mods_info_queue = ModsQueue:new{push_message = "ModGetInfoPush"}
self.retrieved_mod_pages = {}
self.retrieved_mod_infos = {}
if LocalStorage then
self.set_sort = LocalStorage.ModsUISortMethod or nil
self.set_installed_sort = LocalStorage.ModsUIInstalledSortMethod or nil
end
if not IsUserCreatedContentAllowed() then
local sort_items = GetModsUISortItems()
if not table.find_value(sort_items, "id", self.set_sort) then
self.set_sort = "displayName_asc"
end
if not table.find_value(sort_items, "id", self.set_installed_sort) then
self.set_installed_sort = "displayName_asc"
end
end
if IsModsBackendLoaded() then
if not g_ModsBackendObj:AttemptingLogin() then
self:GetInstalledMods()
self:GetMods()
end
else
self:GetInstalledMods()
end
end
function ModsUIObject:RegisterModUIEntry(mod_ui_entry)
local original = self.mod_ui_entries[mod_ui_entry.ModID] or self.mod_ui_entries[mod_ui_entry.BackendID]
if original then
table.set_defaults(original, mod_ui_entry)
mod_ui_entry.reassigned_to = original
else
original = mod_ui_entry
end
if original.ModID then
self.mod_ui_entries[original.ModID] = original
end
if original.BackendID then
self.mod_ui_entries[original.BackendID] = original
end
return original
end
function ModsUIObject:CleanupModUIEntries(table_name)
if table_name then
self[table_name] = {}
end
for id, mod in pairs(self.mod_ui_entries) do
assert(not mod.reassigned_to)
local referenced
if not referenced and mod.BackendID then
referenced =
table.find(self.searched_mod, mod.BackendID) or
table.find(self.installed_mods, mod.BackendID) or
table.find(self.backend_installed, mod.BackendID)
end
if not referenced and mod.ModID then
referenced =
table.find(self.local_mods, mod.ModID) or
table.find(self.installed_mods, mod.BackendID)
end
if not referenced then
self.mod_ui_entries[id] = nil
end
end
end
function ModsUIObject:GetSelectedMod(obj_table)
obj_table = obj_table or "searched_mods"
for i, mod_id in ipairs(self[obj_table]) do
local mod = self.mod_ui_entries[mod_id]
if mod.ModID == self.selected_mod_id or mod.BackendID == self.selected_mod_id then
return mod, i
end
end
end
function ModsUIObject:GetModsCount()
return #(self.searched_mods or "")
end
function ModsUIObject:GetFilterCount()
local count = 0
local tags = self.temp_tags
if next(tags or empty_table) then
count = count + #(table.keys(tags))
end
if self.temp_only_compatible then
count = count + 1
end
if self.temp_favorites then
count = count + 1
end
return count
end
function ModsUIObject:SetupQuery(query)
query.Platform = g_ModsUISearchPlatform
query.Favorites = self.favorites
end
function ModsUIObject:GetMods()
assert(IsModsBackendLoaded())
if not IsUserCreatedContentAllowed() then
return
end
DeleteThread(self.get_mods_thread)
self.get_mods_thread = CreateRealTimeThread(function(self)
--clear scroll params for browsing
self.last_browse_y = false
self.last_browse_item = false
self:CleanupModUIEntries("searched_mods")
self.selected_mod_id = false
self.counted = false
ObjModified(self) --show spinner while self.counted == false
DeleteThread(self.mods_info_thread)
table.iclear(self.mods_info_queue)
table.clear(self.retrieved_mod_pages)
table.clear(self.retrieved_mod_infos)
self.mod_query_count = 0
self.last_retrieved_index = 0
local searched_mods = self.searched_mods
local sortby, orderby = string.match(self.set_sort, "^([^_]*)_(.*)$")
local err = "not impl"
local query_params = ModsSearchQuery:new({
Query = self.query,
Author = self.query,
Tags = table.keys(self.set_tags),
SortBy = sortby,
OrderBy = orderby,
})
self:SetupQuery(query_params)
local err, count = g_ModsBackendObj:GetModsCount(query_params)
self.mod_query_count = count
if err then
self.offline = true
else
self.offline = false
for i = 1, count do
--this will be the context of each item
local mock_id = string.format("__%d", i)
local mod_ui_entry = ModUIEntry:new({
dbg_source = "get mods",
Source = g_ModsBackendObj.source,
BackendID = mock_id,
ModPosition = i,
})
self.mod_ui_entries[mock_id] = mod_ui_entry
searched_mods[i] = mock_id
end
end
self.counted = true
self.last_browse_y = 0
ObjModified(self)
end, self)
end
function ModsUIObject:GetModsInfo()
assert(IsModsBackendLoaded())
self.mods_info_thread = IsValidThread(self.mods_info_thread) and self.mods_info_thread or CreateRealTimeThread(function()
while #self.mods_info_queue > 0 do
local page = self.mods_info_queue:pop()
if not self.retrieved_mod_pages[page] then
local sortby, orderby = string.match(self.set_sort, "^([^_]*)_(.*)$")
local query_params = ModsSearchQuery:new({
Query = self.query,
Tags = table.keys(self.set_tags),
SortBy = sortby or "",
OrderBy = orderby or "",
Page = page,
PageSize = g_ModsBackendObj.page_size,
})
self:SetupQuery(query_params)
local modify_obj = false
local err, results = false, {}
local searched_mods = self.searched_mods
if self.mod_query_count > page * g_ModsBackendObj.page_size then
err, results = g_ModsBackendObj:GetMods(query_params)
if not err then
self.last_retrieved_index = self.last_retrieved_index + #results
local seen = self.retrieved_mod_infos
for _, res in ipairs(results) do
seen[res.ModID] = true
end
end
end
local function RetrieveAdditionalModInfos()
local additional
query_params.Page = self.last_retrieved_index / g_ModsBackendObj.page_size
err, additional = g_ModsBackendObj:GetMods(query_params)
if not err then
local seen = self.retrieved_mod_infos
local count = 0
for i = (self.last_retrieved_index % g_ModsBackendObj.page_size) + 1, #additional do
local res = additional[i]
if not seen[res.ModID] then
results[#results + 1] = res
seen[res.ModID] = true
else
searched_mods[#searched_mods] = nil
modify_obj = true
end
count = count + 1
if #results >= g_ModsBackendObj.page_size then
break
end
end
self.last_retrieved_index = self.last_retrieved_index + count
end
end
while not err and self.query ~= "" and #results < g_ModsBackendObj.page_size and self.mod_query_count > self.last_retrieved_index do
RetrieveAdditionalModInfos()
end
if err then
print("Error searching mods: "..err)
else
self.retrieved_mod_pages[page] = true
for i = 1, #results do
local result = results[i]
local mod_position = page * ModsUIPageSize + i
local idx, mock_id
for i, backend_id in ipairs(searched_mods) do
local mod_ui_entry = self.mod_ui_entries[backend_id]
if mod_ui_entry.ModPosition == mod_position then
idx, mock_id = i, mod_ui_entry.BackendID
break
end
end
local compatible = not self.only_compatible or ModsUIIsModCompatible(result)
if not compatible then
self.mod_ui_entries[mock_id] = nil
table.remove(searched_mods, idx)
modify_obj = true
else
local mod = self.mod_ui_entries[mock_id]
mod.BackendID = nil
self.mod_ui_entries[mock_id] = nil
table.set_defaults(mod, result, not "deep")
result.reassigned_to = mod
searched_mods[idx] = mod.BackendID
self.mod_ui_entries[mod.BackendID] = mod
local mod_def = self.mod_defs[mod.BackendID]
if mod_def then
mod.ModID = mod_def.id
end
mod.InfoRetrieved = true
ModsUIDownloadScreenshots(mod)
ObjModified(mod)
end
end
end
if modify_obj then
ObjModified(self)
end
end
end
end)
end
function ModsUIObject:GetInstalledModsCount()
return #(self.installed_mods or "")
end
function ModsUIObject:GetEnabledModsCount()
local count = 0
for id,enabled in pairs(self.enabled) do
if enabled then
count = count + 1
end
end
return count
end
function ModsUIObject:GetInstalledFilterCount()
local count = 0
local tags = self.temp_installed_tags
if next(tags or empty_table) then
count = count + #(table.keys(tags))
end
if self.temp_only_compatible_installed then
count = count + 1
end
if self.temp_favorites_installed then
count = count + 1
end
return count
end
function ModsUIObject:GetInstalledMods(modify_obj, skip_install)
DeleteThread(self.installed_thread)
self.installed_thread = CreateRealTimeThread(function(self)
--clear scrolling params for installed mods
self.last_installed_y = false
self.last_installed_item = false
self.backend_installed = {}
self.installed_mods = {}
self.local_mods = {}
-- TEMP self:CleanupModUIEntries()
if not modify_obj then
self.installed_retrieved = false
ObjModified(self)
end
local mod_def_id_to_backend_id = {}
local installed_mods = self.installed_mods
local seen = { }
if IsModsBackendLoaded() then
--show currently downloading mods
for backend_id, installing in pairs(g_DownloadingMods) do
local mod_ui_entry = self.mod_ui_entries[backend_id]
local err, mod = g_ModsBackendObj:GetDetails(mod_ui_entry.BackendID)
if not err and not seen[mod.ModID] then
ModsUIDownloadScreenshots(mod)
mod.Source = g_ModsBackendObj.source
self:RegisterModUIEntry(mod)
table.insert(installed_mods, mod.BackendID)
seen[mod.ModID] = true
end
end
--show already subscribed mods & link with downloaded
if g_ModsBackendObj:IsLoggedIn() and IsUserCreatedContentAllowed() then
local err, backend_installed = g_ModsBackendObj:GetInstalled()
backend_installed = backend_installed or empty_table
for _, mod in ipairs(backend_installed) do
table.insert(self.backend_installed, mod.BackendID)
ModsUIDownloadScreenshots(mod)
local mod_def
for k, v in pairs(Mods) do
if g_ModsBackendObj:CompareBackendID(v, mod.BackendID) then
mod_def = v
break
end
end
self.installed[mod.BackendID] = true
if mod_def then
local is_enabled = AccountStorage.LoadMods[mod_def.id]
if is_enabled then
self.enabled[mod_def.id] = true
TurnModOn(mod_def.id)
end
self.mod_defs[mod.BackendID] = mod_def
g_DownloadingMods[mod.BackendID] = nil
mod_def_id_to_backend_id[mod_def.id] = mod.BackendID
mod.ModID = mod_def.id
mod.Corrupted, mod.Warning = ModsUIGetModCorruptedStatus(mod_def)
self:RegisterModUIEntry(mod)
else
self:RegisterModUIEntry(mod)
table.insert(installed_mods, mod.BackendID)
end
end
end
end
local tags = table.keys(self.set_installed_tags)
local local_mods = {}
local pattern = self.installed_query ~= "" and case_insensitive_pattern(self.installed_query)
for k, v in sorted_pairs(Mods) do
local backend_id = mod_def_id_to_backend_id[k]
local mod_tags = v:GetTags()
if seen[k] then goto skip end
if not table.array_isubset(tags, mod_tags) then goto skip end
if pattern then
local title_match = string.match(v.title, pattern)
local author_match = string.match(v.author, pattern)
local descr_match = string.match(v.description, pattern)
if not title_match and not author_match and not descr_match then
goto skip
end
end
local author = v.author ~= "" and v.author or "Unknown"
local corrupted, warning, warning_id = ModsUIGetModCorruptedStatus(v)
local compatible = not v:IsTooOld() and not v:IsTooNew()
local mod_ui_entry = self.mod_ui_entries[k]
local favorited
if self.favorites_installed and mod_ui_entry then
if mod_ui_entry.FavoriteRetrieved then
favorited = mod_ui_entry.Favorited
elseif IsModsBackendLoaded() and backend_id then
local new_mod_ui_entry = g_ModsBackendObj:GetDetails(mod_ui_entry)
if new_mod_ui_entry then
self:RegisterModUIEntry(new_mod_ui_entry)
end
end
end
if (not self.only_compatible_installed or compatible) and
(not self.favorites_installed or favorited)
then
local screenshot_paths = { }
if (v.screenshot1 or "") ~= "" then table.insert(screenshot_paths, v.screenshot1) end
if (v.screenshot2 or "") ~= "" then table.insert(screenshot_paths, v.screenshot2) end
if (v.screenshot3 or "") ~= "" then table.insert(screenshot_paths, v.screenshot3) end
if (v.screenshot4 or "") ~= "" then table.insert(screenshot_paths, v.screenshot4) end
if (v.screenshot5 or "") ~= "" then table.insert(screenshot_paths, v.screenshot5) end
local mod_ui_entry = self:RegisterModUIEntry(ModUIEntry:new({
dbg_source = "get installed mods",
ModID = k,
BackendID = backend_id,
DisplayName = v.title,
Author = author,
Thumbnail = v.image ~= "" and v.image or "UI/Mods/mod_image_placeholder.tga",
ScreenshotPaths = screenshot_paths,
ModVersion = v:GetVersionString(),
Local = true,
Source = v.source,
LongDescription = v.description,
Corrupted = corrupted,
Warning = warning,
Warning_id = warning_id,
Tags = mod_tags,
ExternalLinks = v:GetValidatedExternalLinks(),
CreateTimestamp = v.saved,
}))
table.insert(local_mods, mod_ui_entry.BackendID or mod_ui_entry.ModID)
end
self.mod_defs[k] = v
self.enabled[k] = not not table.find(AccountStorage.LoadMods, v.id)
self.installed[k] = true
table.insert(self.local_mods, k)
::skip::
end
table.iappend(installed_mods, local_mods)
for k, v in ripairs(installed_mods) do
local blacklist_reason = ModIdBlacklist[v]
if blacklist_reason and blacklist_reason == "ban" then
table.remove(installed_mods, k)
end
end
self:SortMods(installed_mods, self.set_installed_sort)
self.installed_retrieved = true
if modify_obj then
ObjModified(modify_obj)
end
self.last_installed_y = 0
ObjModified(self)
end, self)
end
function ModsUIObject:SortMods(mod_ids, sort_str)
local sortby, orderby = string.match(sort_str, "^([^_]*)_(.*)$")
local backend_source = IsModsBackendLoaded() and g_ModsBackendObj.source
local sort_func
local sort_func_asc
local sort_func_with_cant_load
if sortby == "displayName" then
sort_func_asc = function(aid, bid)
local a, b = self.mod_ui_entries[aid], self.mod_ui_entries[bid]
return a.DisplayName < b.DisplayName
end
elseif sortby == "enabled" then
sort_func_asc = function(aid, bid)
local a, b = self.mod_ui_entries[aid], self.mod_ui_entries[bid]
local a_enabled, b_enabled = self.enabled[a.ModID], self.enabled[b.ModID]
if a_enabled ~= b_enabled then return b_enabled end
return a.DisplayName < b.DisplayName
end
elseif sortby == "created" then
sort_func_asc = function(aid, bid)
local a, b = self.mod_ui_entries[aid], self.mod_ui_entries[bid]
if a.CreateTimestamp and b.CreateTimestamp and a.CreateTimestamp ~= b.CreateTimestamp then
return a.CreateTimestamp < b.CreateTimestamp
end
return a.DisplayName < b.DisplayName
end
elseif sortby == "rating" then
sort_func_asc = function(aid, bid)
local a, b = self.mod_ui_entries[aid], self.mod_ui_entries[bid]
if a.Rating and b.Rating and a.Rating ~= b.Rating then
return a.Rating < b.Rating
end
return a.DisplayName < b.DisplayName
end
elseif sortby == "author" then
sort_func_asc = function(aid, bid)
local a, b = self.mod_ui_entries[aid], self.mod_ui_entries[bid]
if a.Author and b.Author and a.Author ~= b.Author then
return a.Author:lower() < b.Author:lower()
end
return a.DisplayName < b.DisplayName
end
end
if orderby == "desc" then
sort_func = function(aid, bid)
return sort_func_asc(bid, aid)
end
else
sort_func = sort_func_asc
end
if self.cant_load_on_top then
sort_func_with_cant_load = function(aid, bid)
if g_CantLoadMods[aid] and not g_CantLoadMods[bid] then
return true
end
if g_CantLoadMods[bid] and not g_CantLoadMods[aid] then
return false
end
return sort_func(aid, bid)
end
table.stable_sort(mod_ids, sort_func_with_cant_load)
else
table.stable_sort(mod_ids, sort_func)
end
end
function ModsUIObject:SetSortMethod(id)
if self.set_sort ~= id then
self.set_sort = id
if LocalStorage then
LocalStorage.ModsUISortMethod = id
SaveLocalStorageDelayed()
end
--we don't have all mods loaded at once, so we must refetch them
self:GetMods()
end
end
function ModsUIObject:SetInstalledSortMethod(id)
if self.set_installed_sort ~= id then
self.set_installed_sort = id
if LocalStorage then
LocalStorage.ModsUIInstalledSortMethod = id
SaveLocalStorageDelayed()
end
--we have all mods loaded at once, so we can just rearrange them
self:SortMods(self.installed_mods, self.set_installed_sort)
end
end
function ModsUIObject:GetSortTextUppercase()
local item = table.find_value(GetModsUISortItems("browse"), "id", self.set_sort)
if item then
return item.name_uppercase
end
return ""
end
function ModsUIObject:GetInstalledSortTextUppercase()
local item = table.find_value(GetModsUISortItems("installed"), "id", self.set_installed_sort)
if item then
return item.name_uppercase
end
return ""
end
function ModsUIObjectCreateAndLoad()
ModsBackendObjectCreateAndLoad()
g_ModsUIContextObj = g_ModsUIContextObj or ModsUIObject:new()
return g_ModsUIContextObj
end
function OpenBackendModsUI()
OpenPreGameMainMenu("ModManager")
local backend_class = GetModsBackendClass()
if backend_class then
local dlg = GetPreGameMainMenu()
if dlg.Mode ~= "ModManager" then
dlg:SetMode("ModManager")
end
local mods_ui = dlg:ResolveId("idContent"):ResolveId("idModsUIDialog")
OpenBrowseModsMode(mods_ui, false)
end
end
function OpenBrowseModsMode(win, favorites)
local dlg = GetDialog(win)
if favorites ~= nil then
dlg.context.favorites = favorites
dlg.context.temp_favorites = favorites
dlg.context:GetMods()
end
dlg:SetMode("browse")
end
function OnMsg.ChangeMap(map)
if g_ModsUIContextObj and map ~= "" and map ~= "PreGame" then
g_ModsUIContextObj = false
end
end
function StartModsDownloadThread()
assert(IsModsBackendLoaded())
if g_DownloadModsQueue then return end
if not IsUserCreatedContentAllowed() then return end
CreateRealTimeThread(function()
g_DownloadModsQueue = ModsQueue:new{push_message = "DownloadModPush"}
while true do
WaitMsg("DownloadModPush")
while #g_DownloadModsQueue > 0 do
local entry = g_DownloadModsQueue:pop()
if g_ModsUIContextObj then
g_ModsUIContextObj:GetInstalledMods(entry, "skip_install")
end
WaitInstallMod(entry)
if g_ModsUIContextObj then
g_ModsUIContextObj:GetInstalledMods(entry, "skip_install")
end
end
end
end)
end
function StartModsScreenshotDownloadThread()
assert(IsModsBackendLoaded())
if g_DownloadModsScreenshotsQueue then return end
g_DownloadModsScreenshotsQueue = ModsQueue:new{push_message = "DownloadModScreenshotsPush"}
CreateRealTimeThread(function()
AsyncCreatePath(g_ModsBackendObj.screenshots_path)
while true do
WaitMsg("DownloadModScreenshotsPush")
while #g_DownloadModsScreenshotsQueue > 0 do
WaitDownloadModScreenshots(g_DownloadModsScreenshotsQueue:pop())
end
end
end)
end
function OnMsg.ModsThumbnailDownloaded(mod)
ObjModified(mod)
end
function OnMsg.ModsScreenshotsDownloaded(mod)
ObjModified(mod)
end
----
DefineClass.ModUIEntry = {
__parents = { "InitDone" },
reassigned_to = false, --if this mod UI entry was reassigned to another entry; this is the new entry
dbg_source = false, --debug string for where this mod came from
ModID = false, --ModDef.id
BackendID = false, --identifier for the modding backend
DisplayName = false, --title (string)
Author = false, --author (string)
ModVersion = false, --in the format of ModDef:GetVersionString() (string)
Thumbnail = false, --file path (string)
ThumbnailUrl = false, --file path (string)
ChangeLog = false, --array of objects { ModVersion (string), Released (string), Details (string) }
LongDescription = false, --string
ShortDescription = false, --string
RequiredVersion = false, --Lua revision (string)
RequiredDlcs = false, --array of strings
RequiredMods = false, --array of mod info (title, status)
ScreenshotPaths = false, --array of file paths (strings)
Tags = false, --array of strings
CreateTimestamp = false,
Local = false, --if exists as a loaded mod def (bool)
Source = false, --where it came from (string)
Rating = 0, --rating percent (int 0-100)
RatingsCount = 0, --number of users who've rated this mod (int)
FavoriteRetrieved = false, --bool
Favorited = false, --if the current user has favorited this item
FileSize = 0, --bytes
Installed = false, --bool
ModPosition = false, --sort key (int)
Corrupted = false, --bool
Warning = false, --translated text
Warning_id = false, --string
ScreenshotUrls = false, --array of strings
details_retrieved = false, --bool
InfoRetrieved = false, --bool
rating = false, --last submitted rating (from current session)
flag_reason = false, --last submitted flag rason (from current session)
}
----
DefineClass.ModsQueue = {
__parents = { "PropertyObject" },
push_message = "",
}
function ModsQueue:push(obj)
if not obj or table.find(self, obj) then return end
table.insert(self, 1, obj)
Msg(self.push_message)
end
function ModsQueue:pop()
local val = self[#self]
self[#self] = nil
return val
end
function ModsQueue:peek()
return self[#self]
end
PredefinedModTags = {} |