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-------------------------------------------------[ NetCloudSocket ]------------------------------------------------------
DefineClass.NetCloudSocket = {
__parents = { "DataSocket" },
callback_id = false,
friends = false,
friend_names = false,
chat_room_guests = false,
chat_room = false,
timeout = Platform.ps4 and 6 * 60 * 60 * 1000 or nil,
msg_size_max = 16*1024*1024,
}
function NetCloudSocket:OnDisconnect(reason)
DataSocket.OnDisconnect(self, reason)
if netSwarmSocket == self then
NetForceDisconnect(reason or true)
end
end
function NetCloudSocket:rfnNewLogin()
if netSwarmSocket == self then
print("Net: account logged in from another computer")
end
end
function NetCloudSocket:rfnLeaveGame(reason)
CreateRealTimeThread(NetLeaveGame, reason)
end
-- chat functionality
-- to send a chat message use NetSend("rfnChatMsg", message)
function NetCloudSocket:rfnChatMsg(player_name, account_id, platform, message)
if not self.friends or self.friends[account_id] ~= "blocked" then
CreateRealTimeThread(function(player_name, account_id, message)
if Platform.xbox then
local idx = table.find(netSwarmSocket["chat_room_guests"], 1, account_id)
if not idx then return end
local allowed = CheckPermissionWithUser("ViewTargetPresence")
if not allowed then return end
allowed = CheckPermissionWithUser("CommunicateUsingText")
if not allowed then return end
end
if Platform.xbox then
message = FilterString(message, "full")
player_name = FilterString(player_name, "keep first")
elseif Platform.switch then
message = AsyncSwitchMaskProfanityWordsInText(message)
end
Msg("Chat", player_name, account_id, message)
end, player_name, account_id, message)
end
end
function NetCloudSocket:rfnChatSysMsg(message, ...)
Msg("SysChat", message, ...)
end
-- chat participant info is { account_id, name, platform, GetLanguage(), platform_id (xbox only) }
-- see NetJoinChatRoom for the fields after the name
function NetCloudSocket:rfnGuestJoin(id, info)
if self.chat_room_guests then
self.chat_room_guests[id] = info
Msg("SysChat", "join", unpack_params(info))
Msg("ChatRoomGuestsChange", self.chat_room_guests)
end
end
function NetCloudSocket:rfnGuestLeave(id)
if self.chat_room_guests then
local info = self.chat_room_guests[id]
self.chat_room_guests[id] = false
Msg("SysChat", "leave", unpack_params(info))
Msg("ChatRoomGuestsChange", self.chat_room_guests)
end
end
-- to send a whisper use NetCall("rfnWhisper", receiver_alias, receiver_alias_type, message)
function NetCloudSocket:rfnWhisper(sender_name, sender_account_id, message)
if NetIsOfficialConnection() and (not self.friends or self.friends[sender_account_id or false] ~= "blocked") then
if Platform.switch then
message = AsyncSwitchMaskProfanityWordsInText(message)
end
Msg("Whisper", sender_name, sender_account_id, message)
end
end
function NetChatMsg(message)
if not netSwarmSocket then
return "disconnected"
end
if utf8.len(message) > 200 then return "params" end
return netSwarmSocket:Call("rfnChatMsg", message)
end
-- if no index is provided it is automatically selected
function NetJoinChatRoom(room, index)
local platform
local id = false
if Platform.xbox then
platform = "xbox"
id = Xbox.GetXuid()
elseif Platform.desktop then
platform = "desktop"
elseif Platform.ps4 then
platform = "ps4"
elseif Platform.switch then
platform = "switch"
end
local err, room_info, guests = NetCall("rfnJoinChatRoom", room, type(index) == "number" and index or nil, platform, GetLanguage(), id)
if err == "same" then return end
if err then return err end
if netSwarmSocket then
netSwarmSocket.chat_room_guests = guests or {}
netSwarmSocket.chat_room = room_info
-- string.format("%s #%d", room_info.name, room_info.index) or false
end
Msg("JoinChatRoom", err, netSwarmSocket and netSwarmSocket.chat_room, guests)
end
function NetLeaveChatRoom()
local err = NetCall("rfnLeaveChatRoom")
if netSwarmSocket then
netSwarmSocket.chat_room_guests = {}
netSwarmSocket.chat_room = false
end
Msg("LeaveChatRoom", err)
return err
end
function NetEnumChatRooms(room)
return NetCall("rfnEnumChatRooms", room)
end
if FirstLoad then
PSNAllowOfficialConnection = false -- enabled online access for consoles
XboxAllowOfficialConnection = false
NintendoAllowOfficialConnection = false
end
function NetMakeUserOffline() -- may stay connected but this is not a connection initiated by him
CreateRealTimeThread(NetLeaveChatRoom)
NetLeaveGame()
NetDisconnect()
PSNAllowOfficialConnection = false
XboxAllowOfficialConnection = false
NintendoAllowOfficialConnection = false
end
function OnMsg.NetDisconnect()
PSNAllowOfficialConnection = false
XboxAllowOfficialConnection = false
NintendoAllowOfficialConnection = false
end
function NetIsOfficialConnection() -- connected AND can join games/rooms
if not NetIsConnected() or
Platform.playstation and not PSNAllowOfficialConnection or
Platform.xbox and not XboxAllowOfficialConnection or
Platform.switch and not NintendoAllowOfficialConnection
then
return
end
return not netRestrictedAccount
end
-- not XUID means the player is not on Xbox Live or the caller is not on Xbox Live
-- err == "not found" means the player is offline
-- err == "disconnected" or "timeout" mean that the connection with the swarm was lost or timed out
function NetGetXUID(account_id)
return NetCall("rfnGetXUID", account_id)
end
function NetGetPSNID(account_id)
return NetCall("rfnGetPSNAccountId", account_id)
end
-- Callback functionality (used for callbacks from web calls/ops)
function NetCloudSocket:GetCallbackId()
if not self.callback_id then
local err, callback_id = self:Call("rfnGetCallbackId")
if err then return err end
self.callback_id = { callback_id }
end
return false, self.callback_id[1]
end
function NetCloudSocket:rfnCallback(...)
if self.callback_id then
Msg(self.callback_id, ...)
end
end
-- friends
function NetCloudSocket:rfnFriendList(friends_list, invitations, invitations_sent, blocked)
local friends, friend_names = {}, {}
self.friends = friends
self.friend_names = friend_names
for k, v in pairs(friends_list) do
friends[k] = "offline"
friend_names[k] = v
end
for k, v in pairs(invitations) do
friends[k] = "invited"
friend_names[k] = v
end
for k, v in pairs(invitations_sent) do
friends[k] = "invite_sent"
friend_names[k] = v
end
for k, v in pairs(blocked) do
friends[k] = "blocked"
friend_names[k] = v
end
Msg("FriendsChange", friends, friend_names, "init")
end
function NetCloudSocket:rfnFriendStatus(player_name, account_id, status)
self.friends = self.friends or {}
self.friend_names = self.friend_names or {}
if type(status) == "number" then
status = status == 0 and "offline" or status == 1 and "online" or status == 2 and "playing" or status
end
self.friends[account_id] = status
self.friend_names[account_id] = player_name
Msg("FriendsChange", self.friends, self.friend_names, "status")
end
function NetCloudSocket:rfnAddFriend(account_id, player_name)
self.friends[account_id] = "offline"
self.friend_names[account_id] = player_name
Msg("FriendsChange", self.friends, self.friend_names, "add")
end
function NetCloudSocket:rfnUnfriend(account_id)
self.friends[account_id] = nil
self.friend_names[account_id] = nil
Msg("FriendsChange", self.friends, self.friend_names, "remove")
end
function NetCloudSocket:rfnBlock(player_name, account_id)
self.friends = self.friends or {}
self.friend_names = self.friend_names or {}
self.friends[account_id] = "blocked"
self.friend_names[account_id] = player_name
Msg("FriendsChange", self.friends, self.friend_names, "block")
end
function NetCloudSocket:rfnUnblock(account_id)
self.friends[account_id] = nil
self.friend_names[account_id] = nil
Msg("FriendsChange", self.friends, self.friend_names, "unblock")
end
function NetCloudSocket:rfnFriendRequest(account_id, player_name)
self.friends = self.friends or {}
self.friend_names = self.friend_names or {}
self.friends[account_id] = "invited"
self.friend_names[account_id] = player_name
Msg("FriendsChange", self.friends, self.friend_names, "request")
Msg("FriendRequest", account_id, player_name)
end
function NetCloudSocket:rfnInviteFriend(account_id, player_name)
self.friends = self.friends or {}
self.friend_names = self.friend_names or {}
self.friends[account_id] = "invite_sent"
self.friend_names[account_id] = player_name
Msg("FriendsChange", self.friends, self.friend_names, "invite")
end
function NetCloudSocket:rfnPing()
end
if FirstLoad then
g_UsedTickets = {}
end
function NetCloudSocket:rfnUsedTickets(tickets)
g_UsedTickets = tickets or {}
end
function OnMsg.NetDisconnect()
g_UsedTickets = {}
end
function NetFriendRequest(player_name, alias, alias_type)
if not netSwarmSocket then
return "disconnected"
end
return netSwarmSocket:Call("rfnFriendRequest", player_name, alias, alias_type)
end
function NetUnfriend(alias, alias_type)
if not netSwarmSocket then
return "disconnected"
end
return netSwarmSocket:Call("rfnUnfriend", alias, alias_type)
end
function NetBlock(player_name, alias, alias_type)
if not netSwarmSocket then
return "disconnected"
end
return netSwarmSocket:Call("rfnBlock", player_name, alias, alias_type)
end
function NetUnblock(alias, alias_type, account_id)
if not netSwarmSocket then
return "disconnected"
end
return netSwarmSocket:Call("rfnUnblock", alias, alias_type, account_id)
end
function NetReportPlayer(player_name, alias, alias_type, reason)
if not netSwarmSocket then
return "disconnected"
end
return netSwarmSocket:Call("rfnReport", player_name, alias, alias_type, reason)
end
function NetPingPlayer(account_id)
if not netSwarmSocket then
return "disconnected"
end
return netSwarmSocket:Call("rfnPingPlayer", account_id)
end
-- game invites
-- to invite someone use NetCall/NetSend("rfnInvite", alias, alias_type, ...)
-- you need to be in a game to send invites - the other player automatically receives your game's address
-- (alias, alias_type) can be (account_id, "account") or any other (alias, alias_type) pair (see AccountAliasTypes)
-- to join the game from an invitation use NetJoinGame(nil, game_address)
function NetCloudSocket:rfnInvite(player_name, player_account_id, game_address, ...)
if not NetIsOfficialConnection() then return end
if not self.friends or not player_account_id or self.friends[player_account_id] ~= "blocked" then
Msg("GameInvite", player_name, player_account_id, game_address, ...)
end
return LocalPlayersCount >= 2 and "in local coop" or nil
end
-- to send a data message to another player use
-- NetCall/NetSend("rfnPlayerMessage", account_id, data_type, ...)
-- if the player is offline the response will be "unknown address"
-- such message will be received on the other side as Msg("NetPlayerMessage", response, ...)
function NetCloudSocket:rfnPlayerMessage(player_name, player_account_id, data_type, ...)
if not NetIsOfficialConnection() then return end
if not self.friends or self.friends[player_account_id or false] ~= "blocked" then
local response = {}
Msg("NetPlayerMessage", response, player_name, player_account_id, data_type, ...)
return unpack_params(response)
end
end
function NetCloudSocket:rfnSavegame(player_account_id, savegame)
if netInGame then
local player_id = table.find(netGamePlayers, "account_id", player_account_id)
assert(player_id)
if player_id then
Msg("NetSavegame", player_id, player_account_id, savegame)
end
end
end
-- automatch
if FirstLoad then
netAutomatch = false
end
function NetStartAutomatch(match_type, info)
NetCancelAutomatch()
netAutomatch = match_type
local err, time, players, quality = NetCall("rfnStartMatch", match_type, info)
if err then
netAutomatch = false
Msg("NetMatchFound")
end
return err, time, players, quality
end
function NetCancelAutomatch()
if netAutomatch then
netAutomatch = false
Msg("NetMatchFound")
NetSend("rfnCancelMatch")
end
end
function NetCloudSocket:rfnMatchFound(match_type, game_id)
if netAutomatch == match_type then
Msg("NetMatchFound", match_type, game_id)
netAutomatch = false
end
end
OnMsg.NetDisconnect = NetCancelAutomatch
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