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----- Handling T values for Ged <-- search for this for more information
-- value from the game => a T for an edit control
function GedPropValueToT(value)
return type(value) == "table" and setmetatable(table.copy(value), TMeta) or ""
end
-- a T from an edit control => value for the game
function GedTToPropValue(value, default)
assert(not default or default == "" or not IsT(default))
if value == "" then
return type(default) == "table" and "" or default
end
assert(#value == 2) -- must have a loc ID generated by the edit field
value[2] = ReplaceNonStandardCharacters(value[2])
if type(default) == "table" and #default == 2 and type(default[1]) == "number" then -- is the default a T value with an ID?
-- use the loc ID of the default if the text is the same as the default
if value[2] == default[2] then
return table.raw_copy(default)
end
-- change the loc ID if editing the default value
if value[1] == default[1] then
return { RandomLocId(), value[2] }
end
end
return table.raw_copy(value) -- strip T metatables (they can't pass through sockets and cause an assert)
end
----- GedPropEditor - prop editors base class
GedPropEditors = {}
GedPropEditors["buttons"] = "GedPropEditor"
DefineClass.GedPropEditor = {
__parents = { "XContextControl" },
IdNode = true,
LayoutHSpacing = 2,
LayoutVSpacing = 2,
FoldWhenHidden = true,
RolloverAnchor = "left",
RolloverTemplate = "GedPropRollover",
SelectionBackground = RGB(204, 232, 255),
BorderColor = RGBA(0, 0, 0, 0),
BorderWidth = 2,
prop_meta = false,
parent_obj_id = false,
panel = false,
obj = false,
last_set_value = false,
selectable = true,
selected = false,
highlight_search_match = false,
accept_os_clipboard_paste = false,
}
function GedPropEditor:ReassignFocusOrders(x, y)
return y + 1
end
function GedPropEditor:QueueReassignFocusOrders()
local obj = GetParentOfKind(self, "GedPropPanel")
if obj then
obj:QueueReassignFocusOrders()
end
end
function GedPropEditor:SetSelected(selected)
self.selected = selected
self:Invalidate()
end
function GedPropEditor:CalcBackground()
if self.enabled and self.selected then
return self.SelectionBackground
end
return XContextControl.CalcBackground(self)
end
function GedPropEditor:SetHighlightSearchMatch(value)
self.highlight_search_match = value
end
function GedPropEditor:UpdatePropertyNames(internal, prop_name)
local prop_meta = self.prop_meta
local prop_name = prop_name or (internal and prop_meta.id or (prop_meta.name or prop_meta.id))
local prefix, suffix = "", ""
if prop_meta.dlc_name then
prefix = "<style GedHighlight>["..prop_meta.dlc_name.."]</style> "
end
if prop_meta.scale_name then
suffix = " ("..prop_meta.scale_name..")"
end
if self.highlight_search_match then
prop_name = GedPanelBase.MatchMark .. prop_name
end
local rollover
local editor = prop_meta.editor
if self.panel.ShowUnusedPropertyWarnings and not PlaceholderProperties[editor] then
local prop_stats = self.panel:Obj("root|prop_stats")
if prop_stats and prop_stats[prop_meta.id] then
local used_in = prop_stats[prop_meta.id]
if used_in == 0 then
prefix = "<image CommonAssets/UI/Ged/warning.tga 900 127 127 127> " .. prefix
rollover = "<style GedHighlight>Property is default for all presets."
else -- only used one time, see GedPresetPropertyUsageStats
prefix = "<image CommonAssets/UI/Ged/warning.tga 900 127 180 127> " .. prefix
rollover = "<style GedHighlight>Property is only set in " .. used_in .. "."
end
end
end
self.idLabel:SetText(prefix..prop_name..suffix)
if editor == "buttons" or not PlaceholderProperties[editor] then
self:SetRolloverText(prop_meta.help and rollover and prop_meta.help.."\n\n"..rollover or prop_meta.help or rollover or false)
end
end
function GedPropEditor:ShouldShowButtonForFunc(func_name)
return self.panel:ShouldShowButtonForFunc(func_name)
end
function GedPropEditor:Init(parent, context, prop_meta)
self.prop_meta = prop_meta
self.RolloverText = prop_meta.help or nil
self.RolloverAnchor = "smart"
local win = XWindow:new({
Id = "idLabelHost",
Dock = prop_meta.name_on_top and "top" or "left",
FoldWhenHidden = true,
}, self)
XText:new({
Id = "idLabel",
Dock = "left",
VAlign = "center",
MinWidth = 150,
}, win)
XTextButton:new({
Id = "idResetToDefault",
Dock = "right",
VAlign = "center",
Text = "x",
MaxWidth = 20,
MaxHeight = 16,
LayoutHSpacing = 0,
Padding = box(1, 1, 1, 1),
Background = RGBA(0, 0, 0, 0),
RolloverBackground = RGB(204, 232, 255),
PressedBackground = RGB(121, 189, 241),
OnPress = function()
self.panel:SetPanelFocused() -- focused prop editors may deny value updates
self:SetProp(nil, "force")
end
}, win)
win:SetVisibleInstant(not prop_meta.hide_name)
local editor = prop_meta.editor
if editor == "buttons" then
win:SetDock("ignore")
win:SetVisible(false)
end
if self.prop_meta.buttons then
local buttons_host = XWindow:new({
Id = "idButtonsHost",
Dock = PlaceholderProperties[editor] and "bottom" or "right",
HAlign = "center",
LayoutMethod = "HWrap",
LayoutHSpacing = 2,
Padding = box(2, 1, 0, 0),
}, self)
for _, data in ipairs(prop_meta.buttons or empty_table) do
if self:ShouldShowButtonForFunc(data.func) then
local button
if data.toggle then
button = XTemplateSpawn("GedToolbarToggleButtonSmall", buttons_host)
button:SetIcon(data.icon)
button:SetToggled(data.toggled)
elseif data.icon then
button = XTemplateSpawn("GedToolbarButtonSmall", buttons_host)
button:SetIcon(data.icon)
else
button = XTemplateSpawn("GedPropertyButton", buttons_host)
button:SetText(data.name)
end
if data.icon_scale then
local scale = data.icon_scale * 10
button:SetIconScale(point(scale, scale))
end
button.OnPress = function(button)
button:SetFocus()
self.panel:Op("GedPropEditorButton", self.panel.context, self.panel.RootObjectBindName or "root",
prop_meta.id, data.name, data.func, data.param)
button:SetFocus(false)
end
button:SetRolloverText(data.rollover or "")
button:SetDock(false)
end
end
end
end
function GedPropEditor:GetProp()
local obj = self.panel:Obj(self.obj)
local value = obj and obj[self.prop_meta.id]
if value == nil then
value = self.prop_meta.default
end
return value
end
function GedPropEditor:SetProp(value, force, slider_drag_id)
if self.prop_meta.read_only or self.panel.prop_update_in_progress then return end
if value == Undefined() then return end
if value == nil and not force then return end
-- fixes double-set scenarios when editing SortKey with multiple selection, and Preset.OnEditorSetProperty
-- changes the selection after sorting presets, resulting in setting the same value to totally different objects
local lua_value = ValueToLuaCode(value)
if self.last_set_value == lua_value then return end
self.last_set_value = lua_value
LaunchRealTimeThread(function(self, value)
local err = self.panel:RemoteSetProperty(self.obj, self.prop_meta.id, value, self.parent_obj_id, slider_drag_id)
if rawget(self, "idResetToDefault") then
if err then
self.idResetToDefault:SetVisible(true)
self.idResetToDefault:SetTextStyle("GedError")
else
self.idResetToDefault:SetVisible(value ~= nil and self.prop_meta.default ~= nil and value ~= self.prop_meta.default and not self.prop_meta.read_only)
end
end
self:SetPropResult(err)
end, self, value)
end
function GedPropEditor:OnKillFocus()
if not self.prop_meta.read_only then
self:SendValueToGame()
end
end
function GedPropEditor:SendValueToGame()
end
function GedPropEditor:UpdateValue()
local value = self:GetProp()
if self:HasMember("idResetToDefault") then
self.idResetToDefault:SetVisible(value ~= nil and self.prop_meta.default ~= nil and value ~= self.prop_meta.default and not self.prop_meta.read_only)
end
self.last_set_value = ValueToLuaCode(value)
Msg("GedPropertyUpdated", self)
end
function GedPropEditor:SetPropResult(err)
if self.window_state == "destroying" then return end -- can be invoked from OnKillFocus when a prop editor is being destroyed
if rawget(self, "idError") then
self.idError:Close()
end
if err and err ~= "" then
XLabel:new({
Id = "idError",
Dock = "bottom",
ZOrder = -1,
TextStyle = "GedError",
}, self):Open()
self.idError:SetText(err)
end
end
local function search_display_text(text, filter)
assert(text == "" or not IsT(text))
text = tostring(text):gsub("<[^>]+>", "")
text = string.lower(text)
return text:find(filter, 1, true)
end
local function get_children_of_classes(win, results, ...)
if not results then
results = {}
end
for _, child in ipairs(win) do
if IsKindOfClasses(child, ...) then
table.insert(results, child)
end
get_children_of_classes(child, results, ...)
end
return results
end
function GedPropEditor:FindText(search_text, highlight_text)
-- looks in all child controls of type XText or XEditableText
local text_controls = get_children_of_classes(self, nil, "XText", "XEditableText")
if #text_controls == 0 then
return true
end
local found
for _, win in ipairs(text_controls) do
if search_display_text(win.text, search_text) then
found = true
end
if IsKindOf(win, "XTextEditor") then
local plugin = win:FindPluginOfKind("XHighlightTextPlugin")
if not plugin then
plugin = XHighlightTextPlugin:new()
win:AddPlugin(plugin)
end
plugin.highlighted_text = highlight_text
plugin.ignore_case = true
win:Invalidate()
end
end
return found
end
function GedPropEditor:HighlightAndSelect(text)
local focus = self:GetRelativeFocus(point(0, 0), "next") or self
if focus then
-- select the highlighted text in the first child edit control
local text_controls = get_children_of_classes(self, nil, "XEditableText")
if #text_controls == 0 then
if text then
focus:SetFocus()
end
return focus
end
-- this needs to be called after desktop layout (the edit control isn't properly initialized before that)
CreateRealTimeThread(function(text_controls, focus)
if self.window_state == "destroying" then return end
for _, ctrl in ipairs(text_controls) do
if text and ctrl:SelectFirstOccurence(text, "ignore_case") then
ctrl:SetFocus()
return
end
ctrl:ClearSelection()
end
if text then
focus:SetFocus()
end
end, text_controls, focus)
end
return focus
end
function GedPropEditor:DetachForReuse()
self:SetParent(false)
self.last_set_value = false
end
function GedPropEditor:OnShortcut(shortcut, source, ...)
if shortcut == "Escape" and not self.prop_meta.read_only and self.SendValueToGame ~= GedPropEditor.SendValueToGame then
-- reverts the changes from the UI, but temporarily sets the new value so the user can use "undo" to get the discarded value back
self.panel:SetFocus()
local value = self:GetProp()
self:SendValueToGame()
self:SetProp(value, "force")
return "break"
end
end
----- GedPropScript
GedPropEditors["script"] = "GedPropScript"
DefineClass.GedPropScript = {
__parents = { "GedPropEmbeddedObject" },
}
function GedPropScript:Init(parent, context, prop_meta)
local edit_button = self.idCreateItemButton
edit_button:SetParent(self.idLabelHost)
edit_button:SetIcon("CommonAssets/UI/Ged/explorer.tga")
edit_button:SetRolloverText("Edit script")
edit_button:SetZOrder(-2)
edit_button.OnPress = function()
self.panel.app:Op("GedCreateOrEditScript", self.panel.context, self.prop_meta.id, self.prop_meta.class)
end
self.idCopyButton:SetParent(self.idLabelHost)
self.idCopyButton:SetZOrder(0)
self.idCopyButton.OnPress = function(button)
self.panel.app:Op("GedNestedObjCopy", self.panel.context, self.prop_meta.id, self.prop_meta.class)
end
self.idPasteButton:SetParent(self.idLabelHost)
self.idPasteButton:SetZOrder(-1)
self.idPasteButton.OnPress = function(button)
self.panel.app:Op("GedNestedObjPaste", self.panel.context, self.prop_meta.id, self.prop_meta.class)
self.panel.app:Op("GedCreateOrEditScript", self.panel.context, self.prop_meta.id, self.prop_meta.class)
end
self.idLabelHost:SetDock("top")
XScrollArea:new({
Id = "idEditHost",
IdNode = false,
VScroll = "idScroll",
MaxHeight = 160,
BorderWidth = 1,
CalcBackground = function() return self.idScript:CalcBackground() end,
}, self)
XText:new({
Id = "idScript",
WordWrap = false,
BorderWidth = 0,
TextStyle = "GedScript",
}, self.idEditHost)
XSleekScroll:new({
Id = "idScroll",
Target = "idEditHost",
Dock = "right",
Margins = box(2, 0, 0, 0),
AutoHide = true,
}, self.idEditHost)
self.idScroll:SetHorizontal(false)
end
function GedPropScript:UpdateValue()
local prop = self:GetProp()
if prop == Undefined() then
self.idScript:SetText("Undefined")
self.idScript:SetEnabled(false)
self.idCopyButton:SetVisible(false)
GedPropEditor.UpdateValue(self)
return
end
self.idScript:SetText(prop)
self.idScript:SetEnabled(not prop:starts_with("empty"))
self.idCopyButton:SetVisible(not prop:starts_with("empty"))
GedPropEditor.UpdateValue(self)
end
----- GedPropHelp
GedPropEditors["help"] = "GedPropHelp"
GedPropEditors["documentation"] = "GedPropHelp"
DefineClass.GedPropHelp = {
__parents = { "GedPropEditor" },
}
function GedPropHelp:Init(parent, context, prop_meta)
self.idLabelHost:SetDock("ignore")
self.idLabelHost:SetVisible(false)
if prop_meta.help ~= Undefined() and (prop_meta.help or "") ~= "" then
XText:new({
Dock = "top",
Id = "idHelp",
Padding = box(2, 2, 2, 0),
}, self)
self.idHelp:SetText(prop_meta.help)
XWindow:new({
Dock = "top",
MaxHeight = 1,
MinHeight = 1,
Margins = box(7, 0, 7, 3),
Background = RGB(128, 128, 128),
}, self)
end
self.RolloverText = nil
end
----- GedPropText
GedPropEditors["text"] = "GedPropText"
GedPropEditors["prop_table"] = "GedPropText"
DefineClass.GedPropText = {
__parents = { "GedPropEditor" },
text_value = false,
update_thread = false,
single_line_edit_template = "XEdit",
}
function GedPropText:Init(parent, context, prop_meta)
local lines = prop_meta.lines or self.lines
if lines then
self.idLabelHost:SetDock("top")
XWindow:new({
Id = "idEditHost",
BorderWidth = 1,
CalcBackground = function() return self.idEdit:CalcBackground() end,
}, self)
XMultiLineEdit:new({
Id = "idEdit",
VScroll = "idScroll",
MinVisibleLines = lines,
MaxVisibleLines = Max(prop_meta.max_lines or self.max_lines or 10, lines),
MaxLen = prop_meta.max_len,
WordWrap = prop_meta.wordwrap,
TextStyle = prop_meta.text_style,
Filter = prop_meta.allowed_chars or ".",
NewLine = "\n",
BorderWidth = 0,
}, self.idEditHost)
XSleekScroll:new({
Id = "idScroll",
Target = "idEdit",
Dock = "right",
Margins = box(2, 0, 0, 0),
AutoHide = true,
}, self.idEditHost)
self.idScroll:SetHorizontal(false)
else
self:CreateSingleLineEditor(prop_meta)
end
local plugins = {}
if prop_meta.translate then
plugins[#plugins + 1] = "XSpellcheckPlugin"
end
if prop_meta.code then
plugins[#plugins + 1] = "XCodeEditorPlugin"
end
self.idEdit:SetTranslate(prop_meta.translate or false)
self.idEdit:SetPlugins(plugins)
self.idEdit:SetEnabled(not prop_meta.read_only)
self.idEdit:SetAutoSelectAll((prop_meta.read_only or prop_meta.auto_select_all) and not prop_meta.no_auto_select)
if prop_meta.realtime_update and not prop_meta.read_only then
self.update_thread = self:CreateThread("update_thread", self.UpdateThread, self)
end
end
function GedPropText:CreateSingleLineEditor(prop_meta)
return XEdit:new({
Id = "idEdit",
VAlign = "center",
TextStyle = prop_meta.text_style,
Filter = prop_meta.allowed_chars or ".",
}, self)
end
function GedPropText:ReassignFocusOrders(x, y)
self.idEdit:SetFocusOrder(point(x, y))
return y + 1
end
function GedPropText:UpdateThread()
while true do
Sleep(250)
if (self.idEdit:IsFocused() and self.idEdit:GetText() ~= self.text_value) then
self:SendValueToGame()
end
end
end
function GedPropText:UpdateValue()
if not (self.idEdit:IsFocused() and self.idEdit:GetText() ~= self.text_value) then
local prop = self:GetProp()
local translate = self.prop_meta.translate
local text
if prop == Undefined() then
text = ""
self.idEdit:SetHint(translate and Untranslated("Undefined") or "Undefined")
elseif prop == false then
text = ""
self.idEdit:SetHint(translate and Untranslated("false") or "false")
else
text = self:ConvertToText(prop) or ""
self.idEdit:SetHint("")
end
self.text_value = text
self.idEdit:SetText(text)
end
GedPropEditor.UpdateValue(self)
end
function GedPropText:OnShortcut(shortcut, source, ...)
if (shortcut == "Enter" or shortcut == "Ctrl-Enter") and not self.prop_meta.read_only then -- set
self:SendValueToGame()
return "break"
end
return GedPropEditor.OnShortcut(self, shortcut, source, ...)
end
function GedPropText:SendValueToGame()
self:SetValueFromText()
end
function GedPropText:SetValueFromText(no_text_update)
local text = self.idEdit:GetText()
if type(text) == "string" and self.prop_meta.trim_spaces ~= false and string.trim_spaces(text) ~= text then
text = string.trim_spaces(text)
if rawget(self, "idEdit") and not no_text_update then
self.idEdit:SetText(text)
end
end
if text ~= self.text_value then
local value, is_invalid, recalc_text = self:ConvertFromText(text)
if is_invalid then
return -- e.g. when a function doesn't compile, we neither update nor revert the value
end
if value ~= nil then
if recalc_text then
text = self:ConvertToText(value)
end
self.text_value = text
self:SetProp(value)
end
if (value == nil or recalc_text) and rawget(self, "idEdit") and not no_text_update then
self.idEdit:SetText(self.text_value)
end
end
end
function GedPropText:ConvertToText(value, prop_meta)
prop_meta = prop_meta or self.prop_meta
return prop_meta.translate and GedPropValueToT(value) or type(value) == "string" and value or ""
end
function GedPropText:ConvertFromText(value, prop_meta)
prop_meta = prop_meta or self.prop_meta
return prop_meta.translate and GedTToPropValue(value, prop_meta.default) or value
end
function GedPropText:DetachForReuse()
self.text_value = false
GedPropEditor.DetachForReuse(self)
end
----- GedPropNumber
GedPropEditors["number"] = "GedPropNumber"
GedPropEditors["radius"] = "GedPropNumber"
GedPropEditors["time"] = "GedPropNumber"
DefineClass.GedPropNumber = {
__parents = { "GedPropEditor" },
slider_drag_id = false,
}
function GedPropNumber:GetDisplayScale(prop_meta)
prop_meta = prop_meta or self.prop_meta
if type(prop_meta.scale) == "string" then
return const.Scale[prop_meta.scale] or 1
else
return prop_meta.scale or 1
end
end
function GedPropNumber:Init(parent, context, prop_meta)
local step = prop_meta.buttons_step or prop_meta.step or self:GetDisplayScale(prop_meta)
local add_func = function(multiplier) if type(self:GetProp()) == "number" then self:TrySetProp(self:GetProp() + step * multiplier, "update_scrollbar") end end
local edit, top, bottom = CreateNumberEditor(self, "idEdit", add_func,
function(multiplier) if type(self:GetProp()) == "number" then self:TrySetProp(self:GetProp() - step * multiplier, "update_scrollbar") end end,
prop_meta.slider and "no_buttons"
)
if not prop_meta.slider then
top:SetEnabled(not prop_meta.read_only)
bottom:SetEnabled(not prop_meta.read_only)
end
if prop_meta.slider then
self.idNumberEditor.parent:SetDock("left")
self.idEdit:SetMinWidth(50)
local function scroll(multiplier)
if type(self:GetProp()) == "number" then self:TrySetProp(self:GetProp() + step * multiplier, "update_scrollbar") end
end
XSleekScroll:new({
Id = "idScroll",
Dock = "box",
Margins = box(2, 2, 2, 2),
Min = floatfloor((prop_meta.min or 0) / (prop_meta.float and prop_meta.step or 1)),
Max = floatfloor((prop_meta.max or 0) / (prop_meta.float and prop_meta.step or 1)) + 1, -- compensate for PageSize = 1
Horizontal = true,
Target = "node",
StepSize = floatfloor(not prop_meta.float and prop_meta.step or 1),
StartScroll = function(...)
-- Disable updating parent panels while dragging (self.slider_drag_id is a number)
self.slider_drag_id = AsyncRand()
return XSleekScroll.StartScroll(...)
end,
-- Called after letting go of the slider
OnCaptureLost = function(...)
self:DeleteThread("scroll_update_thread")
-- GED -> Game - Update "prop value" in case this would change how the object is displayed in a parent UI panel
-- Update parent panels (self.slider_drag_id is not a number)
self.slider_drag_id = false
self:TrySetProp(self:SliderToPropValue(self.idScroll:GetScroll()), not "update_scrollbar")
XSleekScroll.OnCaptureLost(...)
end,
OnMouseWheelForward = function() if terminal.IsKeyPressed(const.vkControl) then scroll( 1) return "break" end end,
OnMouseWheelBack = function() if terminal.IsKeyPressed(const.vkControl) then scroll(-1) return "break" end end,
}, self)
self.idScroll:SetEnabled(not prop_meta.read_only)
end
if not prop_meta.read_only then
GedCoordAdjuster:new({
set_coord = add_func,
consume_events = false,
Dock = "box",
owner = self,
}, self.idLabel)
end
self.idEdit:SetAutoSelectAll((prop_meta.read_only or prop_meta.auto_select_all) and not prop_meta.no_auto_select)
self.idEdit:SetEnabled(not prop_meta.read_only)
end
function GedPropNumber:ReassignFocusOrders(x, y)
self.idEdit:SetFocusOrder(point(x, y))
return y + 1
end
-- Called repeatedly while holding the slider to update the "prop value"
function GedPropNumber:OnScrollTo(value)
if not self:IsThreadRunning("scroll_update_thread") then
self:CreateThread("scroll_update_thread", function()
Sleep(75)
self:TrySetProp(self:SliderToPropValue(self.idScroll:GetScroll()), not "update_scrollbar")
end)
end
end
-- Game -> GED - Update the UI with the latest "prop value"
function GedPropNumber:UpdateValue()
-- If the slider is being held => don't update the "slider value"
local has_slider = self.prop_meta.slider
if not self.idEdit:IsFocused(true) and not (has_slider and self.desktop:GetMouseCapture() == self.idScroll) then
local value = self:GetProp()
self:SetSliderValue(value)
self:SetEditedValue(value) -- update text in the textbox
end
GedPropEditor.UpdateValue(self)
end
-- Called on entering a number manually in the textbox and hitting Enter / Ctrl-Enter
function GedPropNumber:OnShortcut(shortcut, source, ...)
if shortcut == "Enter" or shortcut == "Ctrl-Enter" then -- set
self:TrySetProp(self:GetEditedValue(), "update_scrollbar")
return "break"
end
return GedPropEditor.OnShortcut(self, shortcut, source, ...)
end
-- Called after the textbox loses focus and sends the edited text value to the game
function GedPropNumber:SendValueToGame()
self:TrySetProp(self:GetEditedValue(), "update_scrollbar")
end
-- Transforms "slider value" to "prop value"
function GedPropNumber:SliderToPropValue(slider_value)
if not self.prop_meta.slider then
return slider_value
end
-- Transform only when using a slider with an exponent
if self.prop_meta.exponent then
local exponential_value = LinearToExponential(slider_value, self.prop_meta.exponent, self.idScroll.Min, self.idScroll.Max - 1)
-- Round to step to avoid extra digits that change the size of the textbox
slider_value = exponential_value / self.idScroll.StepSize * self.idScroll.StepSize
end
return slider_value * (self.prop_meta.float and self.prop_meta.step or 1)
end
-- Transforms "prop value" to "slider value"
function GedPropNumber:PropToSliderValue(prop_value)
-- If the value is undefined => default to min or zero
if prop_value == Undefined() then
prop_value = self.prop_meta.min or 0
end
if not self.prop_meta.slider then
return prop_value
end
prop_value = floatfloor(prop_value / (self.prop_meta.float and self.prop_meta.step or 1))
-- Transform only when using a slider with an exponent
if self.prop_meta.exponent then
prop_value = ExponentialToLinear(prop_value, self.prop_meta.exponent, self.idScroll.Min, self.idScroll.Max - 1)
end
return prop_value
end
-- GED -> Game - Performs checks and transformations and sets the "prop value" in the game
function GedPropNumber:TrySetProp(prop_value, update_scrollbar)
if self.window_state == "destroying" or self.prop_meta.read_only then return end
if not prop_value then return end
if self.prop_meta.max and prop_value > self.prop_meta.max then
prop_value = self.prop_meta.max
end
if self.prop_meta.min and prop_value < self.prop_meta.min then
prop_value = self.prop_meta.min
end
-- Set the "prop value" in the game
self:SetProp(prop_value, not "force", self.slider_drag_id)
-- Set the text in the textbox
self:SetEditedValue(prop_value)
if update_scrollbar then
self:SetSliderValue(prop_value)
end
end
-- Set the "slider value" and update the slider
function GedPropNumber:SetSliderValue(prop_value)
-- Note: We can't (reliably) get the prop_value with self:GetProp()
-- because the updating thread might not have finished the update yet
if type(prop_value) ~= "number" then
prop_value = self.prop_meta.min or 0
end
if self.prop_meta.slider then
-- Transform "prop value" to "slider value"
local slider_value = self:PropToSliderValue(prop_value)
-- Update the slider
self.idScroll:SetScroll(slider_value)
end
end
function GedPropNumber:ToNumberEdit(value, prop_meta)
prop_meta = prop_meta or self.prop_meta
if value == Undefined() then
return "", "Undefined"
end
local number = tonumber(value)
if not number then
return "", tostring(value)
elseif prop_meta.float then
return tostring(number), ""
else
local display_scale = self:GetDisplayScale(prop_meta)
return FormatNumberProp(number, display_scale), ""
end
end
function GedPropNumber:FromNumberEdit(num, prop_meta)
prop_meta = prop_meta or self.prop_meta
num = num * self:GetDisplayScale(prop_meta)
return prop_meta.float and num or floatfloor(num + 0.5)
end
-- Edit the value in the textbox
function GedPropNumber:SetEditedValue(value)
local text, hint = self:ToNumberEdit(value)
self.idEdit:SetHint(hint)
self.idEdit:SetText(text)
end
function GedPropNumber:GetEditedValue()
local num = self.idEdit:GetNumber()
if not num then return nil end
return self:FromNumberEdit(num)
end
function GedPropNumber:ConvertToText(value, prop_meta)
local text, hint = self:ToNumberEdit(value, prop_meta)
return text
end
function GedPropNumber:ConvertFromText(value, prop_meta)
return self:FromNumberEdit(tonumber(value), prop_meta)
end
----- GedPropUIImage
GedPropEditors["ui_image"] = "GedPropUIImage"
DefineClass.GedPropUIImage = {
__parents = { "GedPropBrowse" },
}
local function GetSegments(path)
path = path:gsub("[\\/]+", '/')
local segments = {}
for segment in string.gmatch(path, '[^/]+') do
table.insert(segments, segment)
end
return segments
end
local function GetRelativePath(path, base, game_path)
path = GetSegments(path)
base = GetSegments(base)
game_path = GetSegments(game_path)
for key, value in ipairs(base) do
if value ~= path[key] then
return false
end
end
return table.concat(table.move(path, #base + 1, #path, #game_path + 1, game_path), '/')
end
function GedPropUIImage:BuildUIForPath(path)
if self.prop_meta.dont_validate or self.in_mod_editor then
return
end
-- if the source image exists, but the built UI texture is missing, invoke the build tool to create it
local dir, name, ext = SplitPath(path)
if io.exists("svnAssets/Source/" .. dir .. name .. ".png") and -- EXISTS in the Source folder
not io.exists(dir .. name .. ".dds") and not io.exists(dir .. name .. ".tga") -- BUT NOT in the built files
then
local app = self.panel.app
if not app:IsThreadRunning("BuildUIThread") then
app:CreateThread("BuildUIThread", function()
local assets_path = ConvertToOSPath("svnAssets/")
local project_path = ConvertToOSPath("svnProject/")
local err, exit_code = AsyncExec(string.format("cmd /c echo Running 'build UI' to include the selected UI image in the build. Please commit the resulting files! & %s/Build UI-win32", project_path))
if err then assert("Failed to build UI textures" and false) return end
err, exit_code = AsyncExec(string.format("cmd /c echo Please use the SVN dialog that popped to commit the built UI image files! & TortoiseProc /command:commit /path:%s", assets_path))
if err then assert("Failed to open commit dialog" and false) end
end)
end
end
end
function GedPropUIImage:GetCurrentFilePath(path)
-- try opening the path of the current image, if it exists; otherwise, open the first folder path
-- however, always remap UI/ to the source art folder at svnAssets/Source/UI
local prop = self:GetProp()
if prop and prop ~= "" and prop ~= Undefined() then
path = SplitPath(prop)
path = Platform.developer and path:starts_with("UI/") and "svnAssets/Source/"..path or path
if not io.exists(path) then
path = folders[1].game_path
path = Platform.developer and path:starts_with("UI/") and "svnAssets/Source/"..path or path
end
path = ConvertToOSPath(path)
end
return path
end
function GedPropUIImage:GetSubFolderDest()
return "Images"
end
function GedPropUIImage:Init(parent, context, prop_meta)
local image_preview_size = prop_meta.image_preview_size or 0
local edit_container = self
if image_preview_size > 0 then
edit_container = XWindow:new({ Dock = "bottom", ZOrder = -1, Margins = box(0, 3, 0, 0), }, self)
end
XImage:new({
Id = "idImage",
ImageFit = "scale-down",
MaxWidth = Max(image_preview_size, 28),
MaxHeight = Max(image_preview_size, 28),
HandleMouse = true,
FoldWhenHidden = true,
}, XWindow:new({
Dock = "right"
}, self))
self.idImage:SetVisible(false)
self.idImage:SetRolloverTemplate("GedImageRollover")
end
function GedPropUIImage:UpdateValue()
GedPropBrowse.UpdateValue(self)
local prop = self:GetProp()
if not prop or prop == Undefined() or prop == "" then
self.idImage:SetVisible(false)
else
self.idImage:SetImage(prop)
self.idImage:SetRolloverText(prop)
self.idImage:SetVisible(true)
end
end
function GedPropUIImage:SetProp(value, ...)
GedPropBrowse.SetProp(self, value, ...)
if value then -- value is 'nil' if clearing a property to its default value
self:BuildUIForPath(value)
end
end
----- GedPropBrowse
GedPropEditors["browse"] = "GedPropBrowse"
DefineClass.GedPropBrowse = {
__parents = { "GedPropEditor" },
in_mod_editor = false,
}
local function NormalizeGamePath(path)
path = path:gsub("\\", "/")
local final_path = ""
for segment in path:gmatch("[^/]+") do
segment = segment:trim_spaces()
if #segment > 0 then
final_path = final_path .. segment .. "/"
end
end
return final_path:lower()
end
local function MatchFolder(path, folders)
path = path or ""
folders = folders or ""
if path == "" or #folders == 0 then
return
end
for _, folder in ipairs(folders) do
if folder.game_path then
local normalized_path = NormalizeGamePath(path)
local normalized_folder = NormalizeGamePath(folder.game_path)
if normalized_path:starts_with(normalized_folder, true) then
return folder
end
end
if folder.os_path then
local normalized_path = ConvertToOSPath(path)
local normalized_folder = ConvertToOSPath(folder.os_path)
if string.starts_with(normalized_path, normalized_folder, true) then
return folder
end
end
end
end
local function SelectGamePath(editor, prop_meta, folder, folders, initial)
local path = editor:OpenBrowseDialog(folder.os_path, prop_meta.filter or "", not prop_meta.allow_missing, false, initial, folders)
if path then
local converted_path = ConvertFromOSPath(path, folder.game_path)
-- 'converted_path' is nil if 'path' is not in 'folder.game_path'
if path ~= converted_path then
return converted_path
else
local relative = GetRelativePath(converted_path, folder.os_path, folder.game_path)
if relative then
return relative
end
for _, folder in ipairs(folders) do
local relative = folder.game_path and GetRelativePath(converted_path, folder.os_path, folder.game_path)
if relative then
return relative
end
end
if prop_meta.dont_validate then
return path
end
end
end
return false
end
local function SelectOSPath(editor, prop_meta, folder, folders, initial)
local path = editor:OpenBrowseDialog(folder.os_path, prop_meta.filter or "", not prop_meta.allow_missing, false, initial, folders)
local path, err = ConvertToOSPath(path)
local folder_os_path, err2 = ConvertToOSPath(folder.os_path)
if not (err or err2) and (prop_meta.dont_validate or path and string.starts_with(path, folder_os_path, true)) then
return path
elseif not path then
return false
end
end
function GedPropBrowse:Init(parent, context, prop_meta)
self.in_mod_editor = g_GedApp.AppId == "ModEditor"
local folders = self:GetPropMetaFolder()
if not prop_meta.read_only and (#folders > 0 or prop_meta.os_path) then
local buttonswin = XWindow:new({
Id = "idButtonsHost",
Dock = "right",
HAlign = "center",
LayoutMethod = "HList",
LayoutHSpacing = 2,
Padding = box(2, 0, 0, 0),
}, self)
XTextButton:new({
Id = "idButtonBrowse",
Text = self.in_mod_editor and not prop_meta.os_path and "Import" or "...",
Enabled = not prop_meta.read_only,
Dock = "right",
VAlign = "stretch",
Margins = box(0, 1, 0, 1),
MaxWidth = 50,
BorderWidth = 1,
BorderHeight = 1,
Background = RGB(220, 220, 220),
RolloverBackground = RGB(255, 255, 255),
RolloverBorderColor = RGB(0, 0, 0),
PressedBackground = RGB(220, 220, 255),
PressedBorderColor = RGB(0, 0, 0),
OnPress = function(button, gamepad)
self.desktop:SetKeyboardFocus(false)
local prop = self:GetProp() or ""
if prop == Undefined() then
prop = ""
end
local path, name, ext = SplitPath(prop)
if prop_meta.os_path or self.in_mod_editor then
if (path or "") == "" then
if type(prop_meta.os_path) == "string" then
path = ConvertToOSPath(prop_meta.os_path)
else
path = ConvertToOSPath(".")
end
end
path = self:OpenBrowseDialog(path, prop_meta.filter or "", not prop_meta.allow_missing)
if path then
self:SetProp(path)
end
else
local folder = (path or "") ~= "" and MatchFolder(path, folders) or folders[1]
local fn = folder.game_path and SelectGamePath or SelectOSPath
path = fn(self, prop_meta, folder, folders, name .. ext)
CreateRealTimeThread(function()
Sleep(10) -- workaround for the SystemInactivate when the OS window is closed resetting the property value back
if self.window_state ~= "destroying" then
if path then
self:SetProp(path)
elseif path ~= false then
self:SetPropResult("File is not in any of: " .. (folder.game_path or folder.os_path))
end
end
end)
end
end,
Clip = "self",
}, buttonswin)
end
XEdit:new({
Id = "idEdit",
VAlign = "center",
OnShortcut = function(edit, shortcut, ...)
if (shortcut == "Enter" or shortcut == "Ctrl-Enter") and not self.prop_meta.read_only then
self:SendValueToGame()
return "break"
end
return XEdit.OnShortcut(edit, shortcut, ...)
end,
}, self):SetEnabled(not prop_meta.read_only)
local image_preview_size = prop_meta.image_preview_size or 0
local image_preview = image_preview_size > 0
XImage:new({
Id = "idImage",
ImageFit = "smallest",
MaxWidth = image_preview_size,
MaxHeight = image_preview_size,
Dock = image_preview and "right" or "ignore"
}, XWindow:new({
Dock = "bottom"
}, self))
self.idImage:SetVisible(image_preview)
end
function GedPropBrowse:GetCurrentFilePath(path)
return path
end
function GedPropBrowse:ReassignFocusOrders(x, y)
self.idEdit:SetFocusOrder(point(x, y))
return y + 1
end
function GedPropBrowse:GetSubFolderDest()
return self.prop_meta.mod_dst or ""
end
function GedPropBrowse:OpenBrowseDialog(path, filter, exists, multiple, initial_file)
if (filter or "") == "" then
filter = "All files|*.*"
end
if self.in_mod_editor and not io.exists(path or "") then
path = g_GedApp.mod_os_path
else
path = self:GetCurrentFilePath(path)
end
local file_path = OpenBrowseDialog(path, filter, exists, multiple, initial_file)
if file_path then
if self.in_mod_editor and not self.prop_meta.os_path then
local mod_path = ConvertToOSPath(g_GedApp.mod_os_path)
file_path = ConvertToOSPath(file_path)
local is_folder = IsFolder(file_path)
if not file_path:starts_with(mod_path) and not is_folder then
-- copy file inside the mod folder and use the new path
local dir, file, ext = SplitPath(file_path)
local org_file = file
local dst_path = SlashTerminate(mod_path .. self:GetSubFolderDest())
AsyncCreatePath(dst_path)
--find unique file name
local new_file_path, i
while true do
new_file_path = dst_path .. file .. ext
if io.exists(new_file_path) then
i = (i or 1) + 1
file = string.format("%s %d", org_file, i)
else
break
end
end
local err = AsyncCopyFile(file_path, new_file_path, "raw")
if err then
self:SetPropResult("Failed to import the file: " .. err)
return ""
end
file_path = new_file_path
end
file_path = GetRelativePath(file_path, mod_path, g_GedApp.mod_content_path)
end
end
return file_path
end
function GedPropBrowse:UpdateValue()
GedPropEditor.UpdateValue(self)
local prop = self:GetProp()
if prop == Undefined() then
self.idEdit:SetHint("Undefined")
self.idEdit:SetText("")
elseif not prop then
self.idEdit:SetHint("false")
self.idEdit:SetText("")
else
self.idEdit:SetText(prop)
end
end
function GedPropBrowse:GetPropMetaFolder()
return self.prop_meta.folder or empty_table
end
function GedPropBrowse:SendValueToGame()
local path = self.idEdit:GetText()
if (path or "") == "" then return end
local folders = self:GetPropMetaFolder()
if next(folders) and not self.prop_meta.dont_validate and not MatchFolder(path, folders) then
local serialize_fn = function(folder) return folder.game_path or folder.os_path end
local paths = table.concat(table.map(folders, serialize_fn), ", ")
self:SetPropResult("File is not in any of: " .. paths)
else
self:SetProp(path)
end
end
function GedPropBrowse:SetProp(value, ...)
local ext = self.prop_meta.force_extension
if value and ext then
local path, filename = SplitPath(value)
local name = path .. filename
value = ext == "" and name or ext:starts_with(".") and name..ext or name.."."..ext
end
GedPropEditor.SetProp(self, value, ...)
end
----- GedPropPoint
DefineClass.XCoordAdjuster = {
__parents = { "XWindow" },
HandleKeyboard = true,
HandleMouse = true,
set_coord = empty_func,
consume_events = "break",
OnStartAdjustment = empty_func,
is_adjusting = false,
original_prop = false,
last_cursor_pos = false,
buffered_cursor_pos = false,
}
function XCoordAdjuster:Done()
self:CancelAdjustment()
end
function XCoordAdjuster:OnMouseButtonDown(screen_point, button)
if button == "R" and self.is_adjusting then
self:CancelAdjustment()
return self.consume_events
end
if button == "L" then
self.is_adjusting = true
self.last_cursor_pos = screen_point
self.desktop:SetMouseCapture(self)
self:OnStartAdjustment()
return self.consume_events
end
return XWindow.OnMouseButtonDown(self, screen_point, button)
end
function XCoordAdjuster:OnMouseButtonUp(screen_point, button)
if self.is_adjusting then
self.is_adjusting = nil
self.last_cursor_pos = nil
self.buffered_cursor_pos = nil
self.desktop:SetMouseCapture()
return "break"
end
return XWindow.OnMouseButtonUp(self, screen_point, button)
end
function XCoordAdjuster:OnMousePos(screen_point, button)
if self.is_adjusting then
if terminal.IsKeyPressed(const.vkEsc) then
self:CancelAdjustment()
return self.consume_events
end
self.buffered_cursor_pos = screen_point
if not self:IsThreadRunning("adjust_update_thread") then
self:CreateThread("adjust_update_thread", function()
Sleep(75)
if not self.buffered_cursor_pos then return end
local diff = self.buffered_cursor_pos:x() - self.last_cursor_pos:x() + self.buffered_cursor_pos:y() - self.last_cursor_pos:y()
self.set_coord(diff)
self.last_cursor_pos = self.buffered_cursor_pos
self.buffered_cursor_pos = nil
end)
end
return self.consume_events
end
return XWindow.OnMousePos(self, screen_point, button)
end
function XCoordAdjuster:OnKbdKeyDown(key, ...)
if self.is_adjusting and key == const.vkEsc then
self:CancelAdjustment()
return self.consume_events
end
return XWindow.OnKbdKeyDown(self, key, ...)
end
function XCoordAdjuster:CancelAdjustment()
if self.is_adjusting then
return self:OnMouseButtonUp(self.cursor_start_pos, 'L')
end
end
function XCoordAdjuster:OnCaptureLost(...)
if self.is_adjusting then
self:CancelAdjustment()
end
return XWindow.OnCaptureLost(self, ...)
end
DefineClass.GedCoordAdjuster = {
__parents = { "XCoordAdjuster" },
owner = false,
}
function GedCoordAdjuster:OnStartAdjustment(...)
if self.owner then
-- Disable updating parent panels while adjusting (self.slider_drag_id is a number)
self.owner.slider_drag_id = AsyncRand()
end
return XCoordAdjuster.OnStartAdjustment(...)
end
function GedCoordAdjuster:OnCaptureLost(...)
if self.owner then
self.owner.slider_drag_id = false
end
return XCoordAdjuster.OnCaptureLost(self, ...)
end
DefineClass.GedCoordEditor = {
__parents = { "GedPropEditor" },
text_value = false,
update_thread = false,
coords = false,
hide_arrows = false,
hide_icons = false,
lock_ratio = false,
accept_os_clipboard_paste = true,
GatherCoords = empty_func,
}
function GedCoordEditor:ReassignFocusOrders(x, y)
for i, coord in ipairs(self.coords) do
coord:SetFocusOrder(point(x + i - 1, y))
end
return y + 1
end
function GedCoordEditor:UpdateThread()
while true do
Sleep(250)
if (self.idEdit:IsFocused() and self.idEdit:GetText() ~= self.text_value) then
self:SendValueToGame()
end
end
end
function GedCoordEditor:GetEditText()
local coords = self.coords
local len = #coords
local text = ""
for i = 1, len do
text = text .. coords[i]:GetText()
if i ~= len then
text = text .. ","
end
end
return text
end
function GedCoordEditor:SetEditText(text)
local coord_iter = string.gmatch(text or "", "[^,]+")
for _, coord in ipairs(self.coords) do
local coord_text = coord_iter()
coord:SetText(coord_text and coord_text:trim_spaces() or "")
end
end
function GedCoordEditor:UpdateValue()
if not (self.idEdit:IsFocused() and self:GetEditText() ~= self.text_value) then
local prop = self:GetProp()
local text
if prop == Undefined() then
text = ""
-- TODO: Hints (false/Undefined)
elseif prop == false then
text = ""
else
text = self:ConvertToText(prop) or ""
end
self.text_value = text
self:SetEditText(text)
end
GedPropEditor.UpdateValue(self)
end
function GedCoordEditor:OnShortcut(shortcut, source, ...)
if (shortcut == "Enter" or shortcut == "Ctrl-Enter") and not self.prop_meta.read_only then -- set
self:SendValueToGame()
return "break"
end
return GedPropEditor.OnShortcut(self, shortcut, source, ...)
end
function GedCoordEditor:SendValueToGame()
self:SetValueFromText()
end
local mock_prop_getter = {
prop_value = false,
GetProp = function(self)
return self.prop_value
end
}
function GedCoordEditor:SetValueFromText(no_text_update)
local text = self:GetEditText()
if type(text) == "string" and self.prop_meta.trim_spaces ~= false and string.trim_spaces(text) ~= text then
text = string.trim_spaces(text)
if rawget(self, "idEdit") and not no_text_update then
self:SetEditText(text)
end
end
if text ~= self.text_value then
local value, is_invalid, recalc_text = self:ConvertFromText(text)
if is_invalid then
return -- e.g. when a function doesn't compile, we neither update nor revert the value
end
if value ~= nil then
if recalc_text then
text = self:ConvertToText(value)
end
self.text_value = text
local added_value
if self.lock_ratio then
local old_value = self:GetProp()
local diff_coord, diff_value
for _, coord in ipairs(self.coords) do
mock_prop_getter.prop_value = old_value
local old_coord_value = coord.getter(mock_prop_getter)
mock_prop_getter.prop_value = value
local new_coord_value = coord.getter(mock_prop_getter)
if old_coord_value ~= new_coord_value then
if diff_coord then
diff_coord = nil
break
else
diff_coord = coord
diff_value = new_coord_value - old_coord_value
end
end
end
if diff_coord then
self:AddCoordValue(diff_coord, diff_value)
added_value = true
end
end
if not added_value then
self:SetProp(value)
end
end
if (value == nil or recalc_text) and rawget(self, "idEdit") and not no_text_update then
self:SetEditText(self.text_value)
end
end
end
function GedCoordEditor:DetachForReuse()
self.text_value = false
GedPropEditor.DetachForReuse(self)
end
local function CreatePointNumberEditor(self, label, gridx, padding_left, prop_meta, no_buttons, adder, getter)
local step = prop_meta.buttons_step or prop_meta.step or self.display_scale or 1
local edit = CreateNumberEditor(self.idEdit, "idNumEdit",
function(multiplier) self:AddCoordValue(edit, step * multiplier) end,
function(multiplier) self:AddCoordValue(edit, -step * multiplier) end,
no_buttons or prop_meta.read_only
)
edit:SetDock()
edit:SetEnabled(not prop_meta.read_only)
edit.adder = adder
edit.getter = getter
edit.parent:SetDock()
edit.parent:SetGridX(gridx)
if label and not self.hide_icons then
local txt = XText:new({
Dock = "left",
TextStyle = prop_meta.text_style,
Padding = box(padding_left, 2, 4, 2),
HandleKeyboard = false,
HandleMouse = false,
Translate = IsT(label),
ChildrenHandleMouse = true,
FoldWhenHidden = true,
}, edit.parent)
edit.txt = txt
txt:SetText(label)
txt:SetEnabled(not prop_meta.read_only)
if not prop_meta.read_only then
GedCoordAdjuster:new({
set_coord = function(multiplier) self:AddCoordValue(edit, step * multiplier) end,
owner = self,
}, txt)
end
end
return edit
end
function GedCoordEditor:Init(parent, context, prop_meta)
XWindow:new({
Id = "idEdit",
LayoutMethod = "Grid",
UniformColumnWidth = true,
HandleMouse = false,
OnBoxChanged = function(edit)
local coords = self.coords
local column_cnt = self.column_cnt or #coords
if column_cnt == 0 then return end
local show_arrows = not self.hide_arrows and edit.content_measure_width > 100 * column_cnt
local show_icon = not self.hide_icons and edit.content_measure_width > 60 * column_cnt
for _, coord in ipairs(coords) do
if coord.top_btn then
coord.top_btn:SetVisible(show_arrows)
end
if coord.bottom_btn then
coord.bottom_btn:SetVisible(show_arrows)
end
if coord.icon then
coord.icon:SetVisible(show_icon)
end
if coord.txt then
coord.txt:SetVisible(show_icon)
end
end
end,
}, self)
if prop_meta.realtime_update and not prop_meta.read_only then
self.update_thread = self:CreateThread("update_thread", self.UpdateThread, self)
end
local coords = {}
self:GatherCoords(coords, prop_meta)
self.coords = coords
if prop_meta.lock_ratio then
local button = XTemplateSpawn("GedToolbarToggleButtonSmall", self)
button.OnChange = function(_, toggled)
self.lock_ratio = toggled
end
button:SetIcon("CommonAssets/UI/Ged/link.tga")
button:SetToggled(not prop_meta.read_only)
button:SetBorderWidth(0)
button:SetRolloverText("Lock Property Ratio")
button:SetEnabled(not prop_meta.read_only)
end
end
function GedCoordEditor:AddCoordValue(coord, num)
if self.window_state == "destroying" or self.prop_meta.read_only then return end
if not coord or not num then return end
local coord_value = coord.getter(self)
local prop_value = coord.adder(self, num)
if not prop_value then return end
if not self.lock_ratio then
return self:SetProp(prop_value, not "force", self.slider_drag_id)
end
if coord_value == 0 then return end
local coord_idx = table.find(self.coords, coord)
if not coord_idx then return end
mock_prop_getter.prop_value = prop_value
for i, cur_coord in ipairs(self.coords) do
if i ~= coord_idx then
local cur_value = cur_coord.getter(self)
local ratio = MulDivRound(cur_value, 100, coord_value)
prop_value = cur_coord.adder(mock_prop_getter, MulDivRound(num, ratio, 100))
end
end
return self:SetProp(prop_value, not "force", self.slider_drag_id)
end
function GedCoordEditor:GetDisplayScale(prop_meta)
prop_meta = prop_meta or self.prop_meta
local scale = prop_meta.scale
if type(scale) == "string" then
scale = const.Scale[scale]
end
if IsPoint(scale) then
local x, y, z = scale:xyz()
return x, y, z or 1
end
scale = scale or 1
return scale, scale, scale
end
GedPropEditors["point"] = "GedPropPoint"
DefineClass.GedPropPoint = {
__parents = { "GedCoordEditor" },
_2D = false,
}
function GedPropPoint:GatherCoords(coords, prop_meta)
coords[#coords + 1] = CreatePointNumberEditor(self, "X", 1, 0, prop_meta, self.hide_arrows, function(self, num)
return self:GetProp():AddX(num)
end, function(self)
return self:GetProp():x()
end)
coords[#coords + 1] = CreatePointNumberEditor(self, "Y", 2, 4, prop_meta, self.hide_arrows, function(self, num)
return self:GetProp():AddY(num)
end, function(self)
return self:GetProp():y()
end)
if not self._2D then
coords[#coords + 1] = CreatePointNumberEditor(self, "Z", 3, 4, prop_meta, self.hide_arrows, function(self, num)
return self:GetProp():AddZ(num)
end, function(self)
return self:GetProp():z()
end)
end
end
function GedPropPoint:GetMinMax()
local min = self.prop_meta.min
local minx, miny, minz = min, min, min
if IsPoint(min) then
minx, miny, minz = min:xyz()
end
local max = self.prop_meta.max
local maxx, maxy, maxz = max, max, max
if IsPoint(max) then
maxx, maxy, maxz = max:xyz()
end
return minx or min_int, miny or min_int, minz or min_int, maxx or max_int, maxy or max_int, maxz or max_int
end
function GedPropPoint:ConvertToText(value, prop_meta)
local result = ""
if IsPoint(value) then
local x, y, z = value:xyz()
local sx, sy, sz = self:GetDisplayScale(prop_meta)
result = FormatNumberProp(x, sx) .. ", " .. FormatNumberProp(y, sy)
if z then
result = result .. ", " .. FormatNumberProp(z, sz)
end
end
return result
end
function GedPropPoint:ApplyScale(x, y, z)
local sx, sy, sz = self:GetDisplayScale()
x = floatfloor(x * sx + 0.5)
y = floatfloor(y * sy + 0.5)
z = z and floatfloor(z * sz + 0.5)
local minx, miny, minz, maxx, maxy, maxz = self:GetMinMax()
local x0, y0, z0 = x, y, z
x = Clamp(x, minx, maxx)
y = Clamp(y, miny, maxy)
z = z and Clamp(z, minz, maxz)
local changed = x0 ~= x or y0 ~= y or z0 ~= z
return x, y, z, changed
end
function GedPropPoint:ConvertFromText(value)
local changed
local x, y, z = value:match("^([^,]+),([^,]+),([^,]+)")
if not x or not y then
x, y = value:match("^([^,]+),([^,]+)")
end
x, y, z = tonumber(x), tonumber(y), tonumber(z)
if x and y then
x, y, z, changed = self:ApplyScale(x, y, z)
return z and point(x, y, z) or point(x, y), nil, changed
end
end
GedPropEditors["point2d"] = "GedPropPoint2D"
DefineClass.GedPropPoint2D = {
__parents = { "GedPropPoint" },
_2D = true,
}
----- GedPropBox
local function CreatePointNumberIcon(edit, prop_meta, icon, rollover_text, padding_left)
local image_preview_size = prop_meta.image_preview_size or 0
local img = XImage:new({
Id = "idImage",
Dock = "left",
Image = icon,
ImageColor = RGBA(180, 180, 180, 255),
ImageFit = "scale-down",
MaxWidth = Max(image_preview_size, 28),
MaxHeight = Max(image_preview_size, 28),
HandleMouse = true,
FoldWhenHidden = true,
Padding = box(padding_left, 0, 2, 0),
RolloverTemplate = "GedPropRollover",
RolloverText = rollover_text,
RolloverAnchor = "center-top",
}, edit.parent)
img:SetEnabled(not prop_meta.read_only)
return img
end
local function CreateRectPropNumberEditor(self, coords, prop_meta, padding_left, adder, getter)
local idx = #coords + 1
local label = table.get(self.labels, idx)
local text_padding_left = padding_left or (idx == 1 and 0 or 4)
local coord_editor = CreatePointNumberEditor(self, label, idx, text_padding_left, prop_meta, self.hide_arrows, adder, getter)
coords[idx] = coord_editor
local icon = table.get(self.icons, idx)
if icon then
local rollover_text = table.get(self.rollover_texts, idx)
local icon_padding_left = padding_left or (idx == 1 and 0 or 2)
local icon_window = CreatePointNumberIcon(coords[idx], prop_meta, icon, rollover_text, icon_padding_left)
coord_editor.icon = icon_window
if not prop_meta.read_only then
local step = prop_meta.buttons_step or prop_meta.step or self.display_scale or 1
GedCoordAdjuster:new({
set_coord = function(multiplier) self:AddCoordValue(coord_editor, step * multiplier) end,
owner = self,
}, icon_window)
end
end
return coord_editor
end
GedPropEditors["box"] = "GedPropBox"
DefineClass.GedPropBox = {
__parents = { "GedPropPoint" },
labels = { Untranslated("Min<right>X"), "Y", "Z", Untranslated("Max<right>X"), "Y", "Z" },
column_cnt = 3,
}
-- TODO: handle 2d boxes as well
function GedPropBox:GatherCoords(coords, prop_meta)
local minx_edit = CreateRectPropNumberEditor(self, coords, prop_meta, nil, function(self, num)
local minx, miny, minz, maxx, maxy, maxz = self:GetProp():xyzxyz()
return box(minx + num, miny, minz, maxx, maxy, maxz)
end, function(self)
return self:GetProp():minx()
end)
minx_edit.txt:SetMinWidth(43)
CreateRectPropNumberEditor(self, coords, prop_meta, nil, function(self, num)
local minx, miny, minz, maxx, maxy, maxz = self:GetProp():xyzxyz()
return box(minx, miny + num, minz, maxx, maxy, maxz)
end, function(self)
return self:GetProp():miny()
end)
CreateRectPropNumberEditor(self, coords, prop_meta, nil, function(self, num)
local minx, miny, minz, maxx, maxy, maxz = self:GetProp():xyzxyz()
return box(minx, miny, minz + num, maxx, maxy, maxz)
end, function(self)
return self:GetProp():minz()
end)
local maxx_edit = CreateRectPropNumberEditor(self, coords, prop_meta, 0, function(self, num)
local minx, miny, minz, maxx, maxy, maxz = self:GetProp():xyzxyz()
return box(minx, miny, minz, maxx + num, maxy, maxz)
end, function(self)
return self:GetProp():maxx()
end)
maxx_edit.txt:SetMinWidth(43)
CreateRectPropNumberEditor(self, coords, prop_meta, nil, function(self, num)
local minx, miny, minz, maxx, maxy, maxz = self:GetProp():xyzxyz()
return box(minx, miny, minz, maxx, maxy + num, maxz)
end, function(self)
return self:GetProp():maxy()
end)
CreateRectPropNumberEditor(self, coords, prop_meta, nil, function(self, num)
local minx, miny, minz, maxx, maxy, maxz = self:GetProp():xyzxyz()
return box(minx, miny, minz, maxx, maxy, maxz + num)
end, function(self)
return self:GetProp():maxz()
end)
for i = 4, 6 do
local coord = coords[i].parent
coord:SetGridX(i - 3)
coord:SetGridY(2)
end
end
function GedPropBox:ConvertToText(value, prop_meta)
if not value then
return ""
end
local sx, sy, sz = self:GetDisplayScale(prop_meta)
local boxMin = FormatNumberProp(value:minx(), sx) .. ", " .. FormatNumberProp(value:miny(), sx)
local boxMax = FormatNumberProp(value:maxx(), sy) .. ", " .. FormatNumberProp(value:maxy(), sy)
if value:IsValidZ() then
boxMin = boxMin .. ", " .. FormatNumberProp(value:minz(), sz)
boxMax = boxMax .. ", " .. FormatNumberProp(value:maxz(), sz)
end
return boxMin .. ", " .. boxMax
end
function GedPropBox:ConvertFromText(value)
if value == "" then
return
end
local changed1, changed2
local minx, miny, minz, maxx, maxy, maxz = value:match("^([^,]+),([^,]+),([^,]+),([^,]+),([^,]+),([^,]+)")
minx, miny, minz, maxx, maxy, maxz = tonumber(minx), tonumber(miny), tonumber(minz), tonumber(maxx), tonumber(maxy), tonumber(maxz)
if minx and miny and minz and maxx and maxy and maxz then
minx, miny, minz, changed1 = self:ApplyScale(minx, miny, minz)
maxx, maxy, maxz, changed2 = self:ApplyScale(maxx, maxy, maxz)
return box(minx, miny, minz, maxx, maxy, maxz), nil, changed1 or changed2
end
minx, miny, maxx, maxy = value:match("^([^,]+),([^,]+),([^,]+),([^,]+)")
minx, miny, maxx, maxy = tonumber(minx), tonumber(miny), tonumber(maxx), tonumber(maxy)
if minx and miny and maxx and maxy then
minx, miny, minz, changed1 = self:ApplyScale(minx, miny)
maxx, maxy, maxz, changed2 = self:ApplyScale(maxx, maxy)
return box(minx, miny, maxx, maxy), nil, changed1 or changed2
end
end
----- GedPropRect
GedPropEditors["rect"] = "GedPropRect"
DefineClass.GedPropRect = {
__parents = { "GedCoordEditor" },
labels = { "X1", "Y1", "X2", "Y2" },
icons = false,
rollover_texts = false,
}
function GedPropRect:GatherCoords(coords, prop_meta)
CreateRectPropNumberEditor(self, coords, prop_meta, nil, function(self, num)
local l, u, r, b = self:GetProp():xyxy()
return box(l + num, u, r, b)
end, function(self)
return self:GetProp():minx()
end)
CreateRectPropNumberEditor(self, coords, prop_meta, nil, function(self, num)
local l, u, r, b = self:GetProp():xyxy()
return box(l, u + num, r, b)
end, function(self)
return self:GetProp():miny()
end)
CreateRectPropNumberEditor(self, coords, prop_meta, nil, function(self, num)
local l, u, r, b = self:GetProp():xyxy()
return box(l, u, r + num, b)
end, function(self)
return self:GetProp():maxx()
end)
CreateRectPropNumberEditor(self, coords, prop_meta, nil, function(self, num)
local l, u, r, b = self:GetProp():xyxy()
return box(l, u, r, b + num)
end, function(self)
return self:GetProp():maxy()
end)
end
function GedPropRect:ConvertToText(value)
if not value then return "" end
local boxMin = value:minx() .. ", " .. value:miny()
local boxMax = value:maxx() .. ", " .. value:maxy()
return boxMin .. ", " .. boxMax
end
function GedPropRect:ConvertFromText(value)
local minx, miny, maxx, maxy = value:match("^([^,]+),([^,]+),([^,]+),([^,]+)")
minx, miny, maxx, maxy = tonumber(minx), tonumber(miny), tonumber(maxx), tonumber(maxy)
if minx and miny and maxx and maxy then
return box(minx, miny, maxx, maxy)
end
end
GedPropEditors["margins"] = "GedPropMargins"
DefineClass.GedPropMargins = {
__parents = { "GedPropRect" },
labels = false,
icons = {
"CommonAssets/UI/Controls/MarginPadding/Margin_Left",
"CommonAssets/UI/Controls/MarginPadding/Margin_Top",
"CommonAssets/UI/Controls/MarginPadding/Margin_Right",
"CommonAssets/UI/Controls/MarginPadding/Margin_Bottom",
},
rollover_texts = {
"Margin Left",
"Margin Top",
"Margin Right",
"Margin Bottom",
}
}
GedPropEditors["padding"] = "GedPropPadding"
DefineClass.GedPropPadding = {
__parents = { "GedPropRect" },
labels = false,
icons = {
"CommonAssets/UI/Controls/MarginPadding/Padding_Left",
"CommonAssets/UI/Controls/MarginPadding/Padding_Top",
"CommonAssets/UI/Controls/MarginPadding/Padding_Right",
"CommonAssets/UI/Controls/MarginPadding/Padding_Bottom",
},
rollover_texts = {
"Padding Left",
"Padding Top",
"Padding Right",
"Padding Bottom",
}
}
----- GedPropBool
GedPropEditors["bool"] = "GedPropBool"
DefineClass.GedPropBool = {
__parents = { "GedPropEditor" },
HAlign = "left",
}
function GedPropBool:Init(parent, context, prop_meta)
XCheckButton:new({
Id = "idCheck",
Icon = "CommonAssets/UI/check-threestate-40.tga",
IconRows = 3,
OnChange = function(control, check)
self:SetProp(check)
end,
OnPress = function(self)
self:SetFocus()
local row = self.IconRow + 1
if row > 2 then
row = 1
end
self:SetIconRow(row)
self:OnRowChange(row)
end,
OnRowChange = function(self, row)
if row ~= 3 then
XCheckButton.OnRowChange(self, row)
end
end,
Background = RGB(240, 240, 240),
BorderWidth = 1,
BorderColor = RGBA(0, 0, 0, 0),
DisabledBorderColor = RGBA(0, 0, 0, 0)
}, self)
self.idCheck:SetEnabled(not prop_meta.read_only)
end
function GedPropBool:ReassignFocusOrders(x, y)
self.idCheck:SetFocusOrder(point(x, y))
return y + 1
end
function GedPropBool:UpdateValue()
local prop = self:GetProp()
local icon_row
if prop == true then
icon_row = 2
elseif not prop then
icon_row = 1
else
icon_row = 3 -- Undefined()
end
self.idCheck:SetIconRow(icon_row)
GedPropEditor.UpdateValue(self)
end
----- GedPropCombo
GedPropEditors["combo"] = "GedPropCombo"
GedPropEditors["choice"] = "GedPropCombo"
GedPropEditors["dropdownlist"] = "GedPropCombo" -- compatibility
DefineClass.GedPropCombo = {
__parents = { "GedPropEditor" },
last_value = false,
}
function GedPropCombo:Init(parent, context, prop_meta)
XCombo:new({
Id = "idCombo",
Items = false,
RefreshItemsOnOpen = true,
DefaultValue = prop_meta.default or "",
ArbitraryValue = prop_meta.editor == "combo",
OnValueChanged = function(combo, value)
self:ComboValueChanged(value)
end,
OnRequestItems = function(combo)
return self.panel.connection:Call("rfnGetPropItems", self.panel.context, self.prop_meta.id)
end,
OnMouseWheelForward = function(combo)
if terminal.IsKeyPressed(const.vkControl) then
self:IncrementValue(true)
return "break"
end
end,
OnMouseWheelBack = function(combo)
if terminal.IsKeyPressed(const.vkControl) then
self:IncrementValue(false)
return "break"
end
end,
MRUStorageId = prop_meta.mru_storage_id,
MRUCount = prop_meta.show_recent_items,
VirtualItems = true,
}, self)
if prop_meta.items_allow_tags then
self.idCombo:SetListItemTemplate(GetDarkModeSetting() and "XComboXTextListItemDark" or "XComboXTextListItemLight")
end
self.idCombo:SetEnabled(not prop_meta.read_only)
end
function GedPropCombo:IncrementValue(up)
if self:GetThread("IncrementValue") then return end
self:CreateThread("IncrementValue", function(self, up)
local items = self.idCombo:OnRequestItems() -- might sleep
local current_item = self.idCombo.value
local idx = table.find(items, current_item) or 1
local add = up and -1 or 1
local next_idx = 1 + ((idx-1) + add) % #items
local next_item = items[next_idx]
self:ComboValueChanged(next_item)
end, self, up)
end
function GedPropCombo:ReassignFocusOrders(x, y)
self.idCombo:SetFocusOrder(point(x, y))
return y + 1
end
function GedPropCombo:UpdateValue()
local combo = self.idCombo
combo.Items = false -- list of items might have changed, must be refetched
if not (combo:IsFocused() and combo.ArbitraryValue and combo:GetValue() ~= combo:GetText()) then
self.last_value = self:GetProp()
local combo_value = self.last_value
self.idCombo:SetValue(combo_value, true)
end
GedPropEditor.UpdateValue(self)
end
function GedPropCombo:ComboValueChanged(value)
if type(value) == "string" and self.prop_meta.trim_spaces ~= false and string.trim_spaces(value) ~= value then
local items = self.idCombo.Items
local is_new = not table.find(items, value)
if is_new then
value = string.trim_spaces(value)
self.idCombo:SetValue(value)
end
end
if self.last_value ~= value then
self.last_value = value
self:SetProp(value)
end
end
function GedPropCombo:ConvertToText(value)
return type(value) == "string" and value or ""
end
function GedPropCombo:ConvertFromText(value)
return value
end
function GedPropCombo:DetachForReuse()
self.idCombo:UpdateMRUList()
GedPropEditor.DetachForReuse(self)
end
----- GedPropExpr
GedPropEditors["expression"] = "GedPropExpr"
DefineClass.GedPropExpr = {
__parents = { "GedPropFunc" },
max_lines = 10,
}
function GedPropExpr:Init(parent, context, prop_meta)
if self.RolloverText == "" then
self.RolloverText = string.format("function %s(%s)", prop_meta.id, prop_meta.params or "self")
end
end
function GedPropExpr:Compile(code)
local f, err = CompileExpression(self.prop_meta.id, self.prop_meta.params or "self", code)
return err
end
----- GedPropFunc
GedPropEditors["func"] = "GedPropFunc"
DefineClass.GedPropFunc = {
__parents = { "GedPropText" },
lines = 1,
max_lines = 20,
}
local code_edit_plugin = { "XCodeEditorPlugin" }
function GedPropFunc:UpdatePropertyNames(internal)
local prop_meta = self.prop_meta
local prop_name = internal and prop_meta.id or (prop_meta.name or prop_meta.id)
prop_name = string.format("function %s(%s)", prop_name, prop_meta.params or "self")
GedPropText.UpdatePropertyNames(self, internal, prop_name)
end
function GedPropFunc:TextEqualTo(value)
return self.idEdit:GetText():trim_spaces() == (value or ""):trim_spaces()
end
function GedPropFunc:Init(parent, context, prop_meta)
local prop_name = prop_meta.name or prop_meta.id
self.idLabel:SetTranslate(false)
self.idLabel:SetText(string.format("function %s(%s)", prop_meta.name or prop_meta.id, prop_meta.params or "self"))
self.idEdit.OnTextChanged = function(edit)
-- clear error & set up a delayed update
self:UpdateCodeEditorUI()
self:DeleteThread("set_value")
self:CreateThread("set_value", function()
Sleep(1500)
self:UpdateCompilationError(self.idEdit:GetText())
end)
end
self.idEdit:SetPlugins(code_edit_plugin)
self.idEdit:SetWordWrap(false) -- word wrap causes errors to be displayed on the wrong line
self.idEdit:SetFoldWhenHidden(true)
self.idEdit:SetAutoSelectAll((prop_meta.read_only or prop_meta.auto_select_all) and not prop_meta.no_auto_select)
local collapse_button = XTemplateSpawn("GedToolbarToggleButtonSmall", self.idLabelHost)
collapse_button:SetId("idCollapseButton")
collapse_button:SetIcon("CommonAssets/UI/Ged/collapse.tga")
collapse_button:SetRolloverText("Expand / collapse")
collapse_button.OnPress = function(button)
self.idEdit:SetVisible(not self.idEdit:GetVisible())
button:SetToggled(not button:GetToggled())
end
local live_panel = XWindow:new({
Id = "idLivePanel",
Dock = "bottom",
Padding = box(2, 2, 2, 2),
FoldWhenHidden = true,
}, self)
XText:new({
Dock = "left",
TextStyle = "GedHighlight",
Padding = box(2, 2, 2, 2),
}, live_panel):SetText("Changes not sent to the game yet")
XTextButton:new({
Dock = "right",
Padding = box(2, 2, 2, 2),
Padding = box(2, 0, 2, 0),
BorderWidth = 1,
VAlign = "center",
LayoutMethod = "VList",
OnPress = function() self:SendValueToGame() end,
}, live_panel):SetText("Send now (Ctrl-Enter)")
live_panel:SetVisible(false)
end
function GedPropFunc:SendValueToGame()
self:SetValueFromText("no_text_updates")
if self.window_state == "destroying" then return end
self.idLivePanel:SetVisible(false)
end
function GedPropFunc:Compile(code)
local f, err = CompileFunc(self.prop_meta.id, self.prop_meta.params or "self", code)
return err
end
function GedPropFunc:UpdateCodeEditorUI(line, msg)
local edit = self.idEdit
local plugin = edit:FindPluginOfKind("XCodeEditorPlugin")
plugin:SetDimText(self:TextEqualTo(self.prop_meta.default))
plugin:SetError(line, msg)
edit:InvalidateMeasure()
edit:Invalidate()
local value = self:GetProp()
self.idLivePanel:SetVisible(type(value) ~= "string" or not self:TextEqualTo(value))
end
function GedPropFunc:UpdateCompilationError(code)
if self.window_state == "destroying" then return end
local err = self:Compile(code)
local src, line, msg
if err then
src, line, msg = err:match("^([^:]+):([^:]+):(.+)$")
line = tonumber(line)
local edit = self.idEdit
if not edit:IsFocused() then
edit:SetCursor(line, 0) -- scroll the error into the view
end
end
self:UpdateCodeEditorUI(line, msg)
end
function GedPropFunc:ConvertFromText(code, prop_meta)
if prop_meta then
code = ValueToLuaCode(code)
end
code = code:match("^(.-)%s*$") or code -- remove trailing whitespace
if not prop_meta then
self:UpdateCompilationError(code)
end
return code
end
GedPropFunc.ConvertToText = GedPropFunc.ConvertFromText
function GedPropFunc:DetachForReuse()
self.idEdit:SetPlugins(code_edit_plugin)
GedPropText.DetachForReuse(self)
end
function GedPropFunc:UpdateValue(initial)
-- don't set the text and reset the cursor due to whitespace changes
-- (does happen when the game sends the source code back after an edit)
local value = self:GetProp()
if initial or type(value) ~= "string" or not self:TextEqualTo(value) then
GedPropText.UpdateValue(self)
self.idEdit:FindPluginOfKind("XCodeEditorPlugin"):SetDimText(self:TextEqualTo(self.prop_meta.default))
end
if value == "" or value == false or value == Undefined() or (type(value) == "string" and not value:find("\n", 1, true)) then
self.idEdit:SetVisible(true)
self.idCollapseButton:SetVisible(false)
self.idCollapseButton:SetToggled(false)
else
self.idCollapseButton:SetVisible(true)
end
end
----- ColorEditor helper class
DefineClass.ColorEditor = {
__parents = { "XWindow" },
properties = {
{ id = "CopyPaste", editor = "bool", default = true, } ,
{ id = "Value", editor = "color", default = RGB(0,0,0) },
{ id = "ReadOnly", editor = "bool", default = false, },
{ id = "Alpha", editor = "bool", default = true, }
},
IdNode = true,
picker = false,
editor_id = false,
}
function ColorEditor:OnColorChanged(color)
end
function ColorEditor:OnEditingDone()
end
function ColorEditor:SetValue(color, dont_notify)
if self.window_state == "destroying" then return end
color = color or 0
if color == Undefined() then
color = 0
self.idColorText:SetText("<color 128 128 128>Undefined")
else
self.idColorText:SetText("")
end
if not self.Alpha then
color = RGB(GetRGB(color))
end
self.idColor:SetBackground(color)
if self.Value ~= color then
self.Value = color
--if self.picker then -- Do not update the picker, as RGBs are 1/ With lower precision, 2/ A few ms older than the current value
-- self.picker:SetColor(self.Value)
--end
if not dont_notify then
self:OnColorChanged(color)
end
end
end
function ColorEditor:Init(parent, context, prop_meta)
if self.CopyPaste then
local paste_button = XTemplateSpawn("GedToolbarButtonSmall", self)
paste_button:SetIcon("CommonAssets/UI/Ged/paste.tga")
paste_button:SetDock("right")
paste_button:SetRolloverText("Paste")
paste_button.OnPress = function(button)
button:SetFocus()
local value = self:ConvertFromText(GetFromClipboard(1024))
if value then
self:SetValue(value)
self:OnColorChanged(value)
end
button:SetFocus(false)
end
paste_button.IconScale = point(500, 500)
local copy_button = XTemplateSpawn("GedToolbarButtonSmall", self)
copy_button:SetIcon("CommonAssets/UI/Ged/copy.tga")
copy_button:SetDock("right")
copy_button:SetRolloverText("Copy")
copy_button.OnPress = function(b)
local color = self.Value
CopyToClipboard(self:ConvertToText(color))
end
copy_button.IconScale = point(500, 500)
end
XWindow:new({
Id = "idContainer",
Padding = box(1, 1, 1, 1),
BorderWidth = 1,
}, self)
XFrame:new({
Id = "idColorBox",
BorderColor = RGB(0, 0, 0),
Image = "CommonAssets/UI/checker-pattern-40.tga",
IdNode = false,
TileFrame = true,
ImageScale = point(450, 450)
}, self.idContainer)
XWindow:new({
Id = "idColor",
IdNode = false,
HandleMouse = true,
OnMouseButtonUp = function(image, pt, button)
if button == "L" then
self:ToggleCombo()
end
end,
OnMouseButtonDown = function(image, pt, button)
if button == "L" then
return "break"
end
end,
}, self.idColorBox)
XText:new({ Id = "idColorText", HandleMouse = false }, self.idColorBox)
local combo_button = XComboButton:new({
OnPress = function(button)
button:SetFocus()
self:ToggleCombo()
button:SetFocus(false)
end,
}, self.idContainer)
if self.ReadOnly then
combo_button:SetEnabled(not self.ReadOnly)
end
assert(self.editor_id)
local active_popup = rawget(rawget(_G, "g_GedApp") or self.desktop, "idColorPicker")
if active_popup and active_popup.owner_color_editor.editor_id == self.editor_id then
active_popup.owner_color_editor = self
end
end
function ColorEditor:ToggleCombo()
if self:CloseColorPicker() then return end
if self.ReadOnly then return end
local popup = XPopup:new({
Id = "idColorPicker",
owner_color_editor = self,
OnMouseButtonUp = function(self, pt, button)
if button == "L" then
if not self:MouseInWindow(pt) then
self:Close()
end
return "break"
elseif button == "R" then
self:Close()
return "break"
end
end,
DrawOnTop = true,
}, rawget(_G, "g_GedApp") or self.desktop)
self.picker = XColorPicker:new({
OnColorChanged = function(picker, color)
popup.owner_color_editor:SetValue(color)
end,
AdditionalComponent = self.Alpha and "alpha" or "none",
RolloverMode = function()
local prop_editor = popup.owner_color_editor.parent
prop_editor.panel.app:Send("GedRpcColorPickerRollover", prop_editor.panel.context, prop_editor.prop_meta.id)
popup.owner_color_editor:CloseColorPicker()
end,
}, popup)
popup.Close = function(popup)
self:SetValue(self.picker:GetColor())
self:OnEditingDone()
self.picker = false
XPopup.Close(popup)
end
popup.OnShortcut = function(self, shortcut, ...)
if shortcut == "Escape" then
self:Close()
return "break"
end
return XPopup.OnShortcut(self, shortcut, ...)
end
self.picker:SetColor(self.Value)
popup:SetAnchor(self.idContainer.box)
popup:SetAnchorType("drop")
popup:Open()
popup:SetModal()
popup:SetFocus()
local prop_editor = popup.owner_color_editor.parent
prop_editor.panel.app:UpdateChildrenDarkMode(popup)
end
function ColorEditor:CloseColorPicker()
local popup = rawget(rawget(_G, "g_GedApp") or self.desktop, "idColorPicker")
if popup then
popup:Close()
return true
end
end
function ColorEditor:ConvertToText(value)
local r, g, b, a = GetRGBA(value)
return r .. ", " .. g .. ", " .. b .. ", " .. a
end
function ColorEditor:ConvertFromText(value)
return ConvertColorFromText(value)
end
----- GedPropColor
GedPropEditors["color"] = "GedPropColor"
DefineClass.GedPropColor = {
__parents = { "GedPropEditor" },
accept_os_clipboard_paste = true,
}
function GedPropColor:Init(parent, context, prop_meta)
local last_update = now()
ColorEditor:new({
Id = "idColorEditor",
editor_id = prop_meta.id .. self.panel.context,
OnColorChanged = function(editor, color)
if now() - last_update >= 100 then
self:SetProp(color)
last_update = now()
end
self:DeleteThread("update_thread")
self:CreateThread("update_thread", function()
Sleep(100)
self:SetProp(color)
end)
end,
OnEditingDone = function(editor, color)
self:DeleteThread("update_thread")
end,
Alpha = prop_meta.alpha,
ReadOnly = prop_meta.read_only and true,
}, self)
end
function GedPropColor:ReassignFocusOrders(x, y)
return y + 1
end
function GedPropColor:UpdateValue()
self.idColorEditor:SetValue(self:GetProp(), "dont_notify")
GedPropEditor.UpdateValue(self)
end
function GedPropColor:ConvertToText(value)
return ColorEditor:ConvertToText(value)
end
function GedPropColor:ConvertFromText(text)
return ColorEditor:ConvertFromText(text)
end
----- GedPropEditorWithSubeditors -- helper to create composite editors
DefineClass.GedPropEditorWithSubeditors = {
__parents = { "GedPropEditor" },
editors = false,
subeditor_container = false,
}
function GedPropEditorWithSubeditors:Init(parent, context, prop_meta)
self.subeditor_container = XWindow:new({
LayoutMethod = "VList",
Margins = box(0, 2, 0, 0),
BorderWidth = 1,
Padding = box(2, 2, 2, 2),
}, self)
end
function GedPropEditorWithSubeditors:MakeSubEditor(parent, class, meta)
parent = parent or self.subeditor_container
assert(IsKindOf(class, "GedPropEditor"))
local win = class:new({
SetProp = function (win, value)
if not value then value = meta.default end
win.subeditor_value = value
self:TrySetProp()
end,
GetProp = function(win, new_focus)
return win.subeditor_value
end,
panel = self.panel,
subeditor_value = meta.default,
}, parent, nil, meta)
self.editors = self.editors or {}
table.insert(self.editors, win)
return win
end
function GedPropEditorWithSubeditors:UpdateValue()
for _, editor in ipairs(self.editors) do
editor:UpdateValue()
end
GedPropEditor.UpdateValue(self)
end
function GedPropEditorWithSubeditors:UpdatePropertyNames(internal)
for _, editor in ipairs(self.editors) do
editor:UpdatePropertyNames(internal)
end
GedPropEditor.UpdatePropertyNames(self, internal)
end
----- GedPropMaterial
GedPropEditors["rgbrm"] = "GedPropMaterial"
DefineClass.GedPropMaterial = {
__parents = { "GedPropEditorWithSubeditors" },
color_editor = false,
roughness_editor = false,
metallic_editor = false,
}
function GedPropMaterial:Init(parent, context, prop_meta)
self.idLabelHost:SetDock("top")
local default = prop_meta.default
local r, g, b, ro, m = GetRGBRM(default)
self.color_editor = self:MakeSubEditor(false, GedPropColor, {
editor = "color",
alpha = false,
id = "Color_" .. prop_meta.id,
name = "Color",
default = RGB(r, g, b),
read_only = prop_meta.read_only,
})
self.roughness_editor = self:MakeSubEditor(false, GedPropNumber, {
max = 127,
min = -128,
slider = true,
default = ro,
id = "Roughness",
editor = "number",
read_only = prop_meta.read_only,
})
self.metallic_editor = self:MakeSubEditor(false, GedPropNumber, {
max = 127,
min = -128,
slider = true,
default = m,
id = "Metallic",
editor = "number",
read_only = prop_meta.read_only,
})
end
function GedPropMaterial:TrySetProp()
local rgb, roughness, metallic = self.color_editor.subeditor_value, self.roughness_editor.subeditor_value, self.metallic_editor.subeditor_value
if rgb == Undefined() then
rgb = self.color_editor.prop_meta.default
end
if roughness == Undefined() then
roughness = self.roughness_editor.prop_meta.default
end
if metallic == Undefined() then
metallic = self.metallic_editor.prop_meta.default
end
local value = RGBRM(rgb, roughness, metallic)
if value ~= self:GetProp() then
self:SetProp(value)
end
end
function GedPropMaterial:ReassignFocusOrders(x, y)
return y + 3
end
function GedPropMaterial:UpdateValue()
local value = self:GetProp()
local rgb, roughness, metallic
if value == Undefined() then
rgb = value
roughness = value
metallic = value
else
rgb, roughness, metallic = GetRGBRM3(value)
end
self.color_editor.subeditor_value = rgb
self.roughness_editor.subeditor_value = roughness
self.metallic_editor.subeditor_value = metallic
-- update controls
GedPropEditorWithSubeditors.UpdateValue(self)
end
----- GedPropRange
GedPropEditors["range"] = "GedPropRange"
DefineClass.GedPropRange = {
__parents = { "GedCoordEditor" },
labels = { "From", "To" },
rollovers = false,
}
function GedPropRange:Init(parent, context, prop_meta)
if prop_meta.slider then
self.hide_arrows = true
self.hide_icons = true
self.idEdit:SetLayoutMethod("Box")
self.coords[1].parent:SetDock("left")
self.coords[1]:SetMinWidth(50)
self.coords[2].parent:SetDock("right")
self.coords[2]:SetMinWidth(50)
local function create_custom_rollover(parent, context, GetCustomAnchor)
context = context or {}
context.control = parent
context.anchor = parent.box
context.RolloverAnchor = "custom"
local rollover = XTemplateSpawn("GedPropRollover", nil, context)
rollover.GetCustomAnchor = GetCustomAnchor
local rollover_text = rollover[1]
if rollover_text then
rollover_text:SetMargins(box(2, 0, 2, 0))
end
rollover:SetMargins(box(0, 0, 0, 1))
rollover:Open()
self.panel.app:UpdateChildrenDarkMode(rollover)
self.rollovers = self.rollovers or {}
self.rollovers[#self.rollovers + 1] = rollover
end
local function create_rollovers(scroll)
if self.rollovers then return end
local max_range = scroll.Max - scroll.Min
local range_min_from = scroll.Scroll.from - scroll.Min
local range_min_from_pct = range_min_from * 100 / max_range
if range_min_from_pct > 15 then
create_custom_rollover(scroll, { min = true }, function(rollover, x, y, width, height, anchor)
local margins_x1, margins_y1, margins_x2, margins_y2 = ScaleXY(rollover.scale, rollover.Margins:xyxy())
x = anchor:minx() - width/2 - margins_x2
y = anchor:miny() - height - margins_y1 - margins_y2
return x, y, width, height
end)
end
local range_to_max = scroll.Max - scroll.Scroll.to
local range_to_max_pct = range_to_max * 100 / max_range
if range_to_max_pct > 15 then
create_custom_rollover(scroll, nil, function(rollover, x, y, width, height, anchor)
local margins_x1, margins_y1, margins_x2, margins_y2 = ScaleXY(rollover.scale, rollover.Margins:xyxy())
x = anchor:maxx() - width/2 + margins_x2
y = anchor:miny() - height - margins_y1 - margins_y2
return x, y, width, height
end)
end
local range_from_to = scroll.Scroll.to - scroll.Scroll.from
local range_pct = range_from_to * 100 / max_range
create_custom_rollover(scroll.idThumbLeft, nil, function(rollover, x, y, width, height, anchor)
local margins_x1, margins_y1, margins_x2, margins_y2 = ScaleXY(rollover.scale, rollover.Margins:xyxy())
x = anchor:minx() - width/2 + margins_x2
if range_pct < 20 then
x = x - width*(20-range_pct)/40
end
y = anchor:miny() - height - margins_y1 - margins_y2
return x, y, width, height
end)
create_custom_rollover(scroll.idThumbRight, nil, function(rollover, x, y, width, height, anchor)
local margins_x1, margins_y1, margins_x2, margins_y2 = ScaleXY(rollover.scale, rollover.Margins:xyxy())
x = anchor:maxx() - width/2 + margins_x2
if range_pct < 20 then
x = x + width*(20-range_pct)/40
end
y = anchor:miny() - height - margins_y1 - margins_y2
return x, y, width, height
end)
end
local function close_rollovers()
for _, rollover in ipairs(self.rollovers) do
rollover:Close()
end
self.rollovers = nil
end
local idScroll = XRangeScroll:new({
Id = "idScroll",
Dock = "box",
Margins = box(2, 2, 2, 2),
Min = (prop_meta.min or 0),
Max = (prop_meta.max or 100),
Horizontal = true,
Target = "node",
StepSize = prop_meta.step or 1,
Scroll = prop_meta.default or nil,
OnMousePos = function(scroll, ...)
create_rollovers(scroll)
return XRangeScroll.OnMousePos(scroll, ...)
end,
OnMouseLeft = function(scroll, ...)
close_rollovers()
return XRangeScroll.OnMouseLeft(scroll, ...)
end,
StartScroll = function(...)
-- Disable updating parent panels while dragging (self.slider_drag_id is a number)
self.slider_drag_id = AsyncRand()
return XRangeScroll.StartScroll(...)
end,
-- Called after letting go of the slider
OnCaptureLost = function(...)
self:DeleteThread("scroll_update_thread")
-- GED -> Game - Update "prop value" in case this would change how the object is displayed in a parent UI panel
-- Update parent panels (self.slider_drag_id is not a number)
self.slider_drag_id = false
self:TrySetProp(self.idScroll:GetScroll(), not "update_scrollbar")
close_rollovers()
XRangeScroll.OnCaptureLost(...)
end,
MoveThumb = function(scroll)
XRangeScroll.MoveThumb(scroll)
if scroll.mouse_in or scroll.current_pos then
close_rollovers()
create_rollovers(scroll)
end
end,
GetRolloverText = function(scroll, context)
return tostring(context and context.min and scroll.Min or scroll.Max)
end,
}, self.idEdit)
self.idScroll.idThumbLeft.GetRolloverText = function(thumb)
return tostring(self.idScroll.Scroll.from)
end
self.idScroll.idThumbRight.GetRolloverText = function(thumb)
return tostring(self.idScroll.Scroll.to)
end
self.idScroll = idScroll
idScroll:SetEnabled(not prop_meta.read_only)
end
end
function GedPropRange:GatherCoords(coords, prop_meta)
CreateRectPropNumberEditor(self, coords, prop_meta, nil, function(self, num)
local prop = self:GetProp()
if prop.from + num > prop.to then
num = prop.to - prop.from
end
return range(prop.from + num, prop.to)
end, function(self)
return self:GetProp().from
end)
CreateRectPropNumberEditor(self, coords, prop_meta, nil, function(self, num)
local prop = self:GetProp()
if prop.from > prop.to + num then
num = prop.from - prop.to
end
return range(prop.from, prop.to + num)
end, function(self)
return self:GetProp().to
end)
end
-- Called repeatedly while holding the slider to update the "prop value"
function GedPropRange:OnScrollTo(value)
if not self:IsThreadRunning("scroll_update_thread") then
self:CreateThread("scroll_update_thread", function()
Sleep(75)
self:TrySetProp(self.idScroll:GetScroll(), not "update_scrollbar")
end)
end
end
-- Game -> GED - Update the UI with the latest "prop value"
function GedPropRange:UpdateValue()
-- If the slider is being held => don't update the "slider value"
if self.prop_meta.slider and self.desktop:GetMouseCapture() ~= self.idScroll then
for _, coord in ipairs(self.coords) do
if not coord:IsFocused(true) then
local value = self:GetProp()
self:SetSliderValue(value)
--self:SetEditedValue(value) -- update text in the textbox
break
end
end
end
return GedCoordEditor.UpdateValue(self)
end
function GedPropRange:TrySetProp(prop_value, update_scrollbar)
if self.window_state == "destroying" or self.prop_meta.read_only then return end
if not prop_value or prop_value.from > prop_value.to then return end
self:SetProp(prop_value, not "force", self.slider_drag_id)
if update_scrollbar then
self:SetSliderValue(prop_value)
end
end
function GedPropRange:SetSliderValue(prop_value)
if not IsRange(prop_value) or not self.prop_meta.slider then return end
self.idScroll:SetScroll(prop_value)
end
function GedPropRange:GetDisplayScale(prop_meta)
prop_meta = prop_meta or self.prop_meta
local scale = prop_meta.scale
if type(scale) == "string" then
scale = const.Scale[scale]
end
return scale or 1
end
function GedPropRange:ConvertToText(value)
if IsRange(value) then
local display_scale = self:GetDisplayScale()
return FormatNumberProp(value.from, display_scale) .. ", " .. FormatNumberProp(value.to, display_scale)
end
return ""
end
function GedPropRange:ConvertFromText(value)
local from, to = value:match("^([^,]+),([^,]+)")
from, to = tonumber(from), tonumber(to)
if from and to and from <= to then
local display_scale = self:GetDisplayScale()
from = floatfloor(from * display_scale + 0.5)
to = floatfloor(to * display_scale + 0.5)
local min = self.prop_meta.min
local max = self.prop_meta.max
local changed
if min and from < min then
from = min
changed = true
end
if max and to > max then
to = max
changed = true
end
return range(from, to), nil, changed
end
end
----- GedPropSet
GedPropEditors["set"] = "GedPropSet"
DefineClass.GedPropSet = {
__parents = { "GedPropEditor" },
add_thread = false,
}
function GedPropSet:Init()
local win = XWindow:new({
Dock = "box",
Id = "idContainer",
LayoutMethod = "HWrap",
VAlign = "center",
}, self)
if self.prop_meta.horizontal then
self.idLabelHost:SetDock("top")
win:SetBorderWidth(1)
end
end
function GedPropSet:GetItems()
local items = self.prop_meta.items or empty_table
if IsSet(items) or #items == 0 then
items = table.keys(items, true)
end
return items
end
function GedPropSet:UpdateValue()
self.idContainer:DeleteChildren()
local item_keys = {}
for _, item in ipairs(self:GetItems() or empty_table) do
self:CreateButton(item)
item_keys[type(item) == "table" and (item.value or item.id) or item] = true
end
for key in pairs(self:GetProp() or empty_table) do
if not item_keys[key] then
self:CreateButton(key, nil, "invalid_item")
end
end
if self.prop_meta.arbitrary_value then
local button = XTextButton:new({
Text = "Add",
Dock = "right",
FoldWhenHidden = true,
BorderWidth = 1,
OnPress = function(button)
self.add_thread = IsValidThread(self.add_thread) or CreateRealTimeThread(function()
local host = GetActionsHost(self, true)
local prop_name = (self.prop_meta.name or "") ~= "" and self.prop_meta.name or "tag"
local new_item, err = host:WaitUserInput("Enter a new " .. prop_name, "")
if not new_item or new_item == "" then
self.add_thread = nil
return
end
local prop = table.copy(self:GetProp() or set())
prop[new_item] = true
self:SetProp(prop)
self:UpdateValue()
self.add_thread = nil
end)
XTextButton.OnPress(button)
end,
}, self.idContainer)
end
Msg("XWindowRecreated", self)
GedPropEditor.UpdateValue(self)
end
local function GetItemCount(prop)
local count = 0
for _, value in pairs(prop) do
if value ~= nil then
count = count + 1
end
end
return count
end
local function RemoveOneItem(prop)
for idx, value in pairs(prop) do
if value ~= nil then
prop[idx] = nil
return
end
end
end
function GedPropSet:CreateButton(item, parent, invalid_item)
if type(item) ~= "table" then
local str = item
if type(item) ~= "string" and not IsT(item) then
str = tostring(item)
end
item = { text = str, value = item }
end
local max_items_in_set = self.prop_meta.max_items_in_set or 0
local button = XToggleButton:new({
Text = item.text,
Toggled = self:GetProp() and self:GetProp()[item.value] and true,
ToggledBackground = RGB(204, 232, 255),
RolloverBackground = RGBA(0, 0, 0, 0),
RolloverAnchor = "live-mouse",
RolloverTemplate = "GedPropRollover",
Padding = self.prop_meta.horizontal and box(0, 2, 0, 2) or box(0, 0, 0, 0),
AltPress = self.prop_meta.three_state,
CalcBackground = function(button)
if self.prop_meta.three_state then
local value
local prop = self:GetProp()
if prop then
value = prop[item.value]
end
if value == nil then return RGBA(0, 0, 0, 0) end
local color
if button.state == "mouse-in" or button:IsFocused() then
color = value and RGB(0, 128, 0) or RGB(160, 0, 0)
else
color = value and RGB(0, 96, 0) or RGB(128, 0, 0)
end
return GetDarkModeSetting() and color or color + RGB(80, 80, 80)
end
return XToggleButton.CalcBackground(button)
end,
OnPress = function(button)
if self.prop_meta.three_state then
button:DoToggle(nil, true, false)
return
end
XToggleButton.OnPress(button)
end,
OnAltPress = function(button)
if self.prop_meta.three_state then
button:DoToggle(nil, false)
return
end
XToggleButton.OnAltPress(button)
end,
OnChange = function(button, toggle)
button:DoToggle(nil, true)
end,
DoToggle = function(button, val1, val2, val3)
button:SetFocus()
local prop = table.copy(self:GetProp() or set())
local value = prop[item.value]
if value == val1 then
value = val2
elseif value == val2 then
value = val3
elseif val3 == nil or value == val3 then
value = val1
end
if max_items_in_set ~= 0 and max_items_in_set == GetItemCount(prop) then
RemoveOneItem(prop)
end
prop[item.value] = value
self:SetProp(prop)
button:Invalidate()
button:SetFocus(false)
end,
}, parent or self.idContainer)
if invalid_item then
XWindow:new({
Background = RGB(255, 0, 0),
Dock = "bottom",
MinHeight = 2,
MaxHeight = 2,
}, button)
end
button:SetEnabled(not self.prop_meta.read_only)
if item.help then
button:SetRolloverText(item.help)
end
return button
end
function GedPropSet:FindText(search_text, highlight_text)
local found = false
local buttons = get_children_of_classes(self, nil, "XToggleButton")
for _, button in ipairs(buttons) do
local label = button.idLabel
label:HighlightText(highlight_text, XHighlightTextPlugin.HighlightColor, true)
found = found or search_display_text(label.text, search_text)
end
return found or GedPropEditor.FindText(self, search_text, highlight_text)
end
----- GedPropImage
GedPropEditors["image"] = "GedPropImage"
DefineClass.GedPropImage = {
__parents = { "GedPropEditor" },
comp_modifier = false,
}
function GedPropImage:Init()
XImage:new({
Id = "idImage",
ImageFit = (self.prop_meta.img_width or self.prop_meta.img_height) and "largest" or "smallest",
HAlign = "center",
DrawContent = function(img, clip_rect) self:DrawImageContent(clip_rect) end,
}, self)
XLabel:new({
Id = "idErrLabel",
Dock = "ignore",
}, self)
end
function GedPropImage:UpdateValue()
local prop = self:GetProp()
local file_exists = prop ~= Undefined() and prop and io.exists(prop)
if not file_exists and type(prop) == "string" then
prop = string.gsub(prop, "\\", "/")
local width, height = UIL.MeasureImage(prop)
if width and height and width > 0 and height > 0 then
file_exists = true
end
end
self.idImage:SetDock(not file_exists and "ignore")
self.idImage:SetVisible(file_exists)
self.idErrLabel:SetDock(file_exists and "ignore" or "right")
self.idErrLabel:SetVisible(not file_exists)
if file_exists then
self.idImage:SetImage(prop)
local meta = self.prop_meta
if meta.img_size and type(meta.img_size) == "number" and meta.img_size > 0 or meta.img_width or meta.img_height then
self.idImage.MaxWidth = meta.img_width or meta.img_size
self.idImage.MaxHeight = meta.img_height or meta.img_size
end
if meta.img_box and meta.img_box > 0 then
self.idImage.BorderWidth = meta.img_box
end
if meta.img_back then
self.idImage.Background = meta.img_back
end
else
self.idErrLabel:SetText(prop ~= Undefined() and "File not found " .. prop or "Undefined")
end
if self.comp_modifier then
self.idImage:RemoveModifier(self.comp_modifier)
self.comp_modifier = false
end
if self.prop_meta.img_draw_alpha_only then
self.comp_modifier = self.idImage:AddShaderModifier({
modifier_type = const.modShader,
shader_flags = const.modImageCompAlpha
})
end
self.idImage:SetBaseColorMap(self.prop_meta.base_color_map)
GedPropEditor.UpdateValue(self)
end
function GedPropImage:DrawImageContent(clip_rect)
XImage.DrawContent(self.idImage, clip_rect)
local meta = self.prop_meta
local color = meta.img_polyline_color
local polylines = meta.img_polyline
if polylines and color then
local content_box = self.idImage.content_box
local pt, sizex, sizey = content_box:min(), content_box:sizex(), content_box:sizey()
for _, polyline in ipairs(polylines) do
if type(polyline) ~= "table" then
break
end
assert(#polyline >= 2)
for i = 2, #polyline do
local p1 = pt + point(polyline[i - 1]:x() * sizex, polyline[i - 1]:y() * sizey) / 4096
local p2 = pt + point(polyline[i]:x() * sizex, polyline[i]:y() * sizey) / 4096
UIL.DrawLine(p1, p2, color)
end
end
end
end
----- GedPropShortcut
DefineClass.ShortcutPropContainer = {
__parents = { "XWindow" },
IdNode = true,
LayoutHSpacing = 2,
LayoutVSpacing = 2,
FoldWhenHidden = true,
RolloverAnchor = "left",
RolloverTemplate = "GedPropRollover",
SelectionBackground = RGB(204, 232, 255),
BorderColor = RGBA(0, 0, 0, 0),
BorderWidth = 2,
Label = false,
ResetFunc = empty_func,
}
function ShortcutPropContainer:Init(parent, ResetFunc)
local label_container = XWindow:new({
Id = "idLabelHost",
Dock = "left",
FoldWhenHidden = true,
}, self)
XText:new({
Id = "idLabel",
Dock = "left",
VAlign = "center",
MinWidth = 147,
}, label_container):SetText(self.Label)
XTextButton:new({
Id = "idResetToDefault",
Dock = "right",
VAlign = "center",
Text = "x",
MaxWidth = 20,
MaxHeight = 16,
LayoutHSpacing = 0,
Padding = box(1, 1, 1, 1),
Background = RGBA(0, 0, 0, 0),
RolloverBackground = RGB(204, 232, 255),
PressedBackground = RGB(121, 189, 241),
OnPress = function()
return self:ResetFunc()
end
}, label_container)
end
DefineClass.ShortcutEditor = {
__parents = { "XPopup" },
handle_keyboard = true,
handle_mouse = true,
handle_gamepad = false,
last_value = false,
IdNode = true,
editor_id = false,
owner = false,
}
local keyboard_modifiers = { "Ctrl", "Alt", "Shift" } -- synced with KbdShortcut and MouseShortcut
local gamepad_modifiers = { "LeftTrigger", "RightTrigger", "LeftShoulder", "RightShoulder"} -- synced with XInputShortcut
function ShortcutEditor:Init(parent, context, prop_meta)
local container = XControl:new({
Id = "idContainer",
Padding = box(1, 1, 1, 1),
BorderWidth = 1,
LayoutMethod = "VList",
OnMouseButtonDown = function(self, pos, button)
if button == "L" then
self:SetFocus()
end
return XWindow.OnMouseButtonDown(self, pos, button)
end,
}, self)
local keycode_prop = ShortcutPropContainer:new({
Id = "idKeycode",
Label = "Keycode",
ResetFunc = function(self)
local combo = self.idCombo
return combo:SetValue(combo.DefaultValue)
end,
}, container)
local keys = { "" }
if self.handle_keyboard then
for _, key in ipairs(table.values(VKStrNames)) do
keys[#keys + 1] = key
end
end
if self.handle_mouse then
for _, mouse_button in ipairs(table.keys(MouseButtonNames, true)) do
keys[#keys + 1] = mouse_button
end
end
if self.handle_gamepad then
for _, button in ipairs(XInput.Buttons) do
keys[#keys + 1] = button
end
for _, button in ipairs(XInput.AnalogsAsButtons) do
keys[#keys + 1] = button
end
for _, button in ipairs(XInput.ThumbsAsButtons) do
keys[#keys + 1] = button
end
for _, button in ipairs(XInput.LeftThumbDirectionButtons) do
keys[#keys + 1] = button
end
for _, button in ipairs(XInput.RightThumbDirectionButtons) do
keys[#keys + 1] = button
end
end
XCombo:new({
Id = "idCombo",
RefreshItemsOnOpen = true,
DefaultValue = "",
ArbitraryValue = false,
OnValueChanged = function(combo, value)
return self:SetTextFromShortcutUI()
end,
OnRequestItems = function(combo)
return keys
end,
VirtualItems = true,
MRUStorageId = prop_meta.mru_storage_id,
MRUCount = prop_meta.show_recent_items,
}, keycode_prop)
local listen_button = XToggleButton:new({
IdNode = true,
Id = "idInputListener",
BorderWidth = 1,
Margins = box(2, 1, 2, 1),
Dock = "right",
VAlign = "center",
TextHAlign = true,
Text = "Listen",
MinWidth = 70,
FocusedBorderColor = RGB(128, 128, 128),
DisabledBorderColor = RGB(128, 128, 128),
RolloverBorderColor = RGB(128, 128, 128),
PressedBorderColor = RGB(128, 128, 128),
OnShortcut = function(button, shortcut)
if shortcut:starts_with("-") then return end
if self.handle_gamepad and not shortcut:starts_with("+") then return end
if shortcut:starts_with("+") then
shortcut = shortcut:sub(2, #shortcut)
end
self:SetShortcutUIFromText(shortcut)
self:SetTextFromShortcutUI()
return "break"
end,
OnMouseButtonDown = function(button, pt, mouse_button)
if mouse_button == "L" and button.Toggled and not button:MouseInWindow(pt) then
button:SetToggled(false)
return "break"
end
return XToggleButton.OnMouseButtonDown(button, pt, mouse_button)
end,
OnChange = function(button, toggled)
button:SetFocus(toggled)
button:SetText(toggled and "Listening" or "Listen")
end,
SetText = function(button, text)
self.Text = text
return button.idLabel:SetText(text)
end,
}, keycode_prop)
listen_button.idLabel:SetDock("box")
listen_button.ToggledBackground = RGB(20, 109, 171)
local modifiers = self.handle_gamepad and gamepad_modifiers or keyboard_modifiers
local active_modifiers = { cnt = #modifiers }
self.Modifiers = active_modifiers
local modifiers_prop = ShortcutPropContainer:new({
Id = "idModifiers",
Label = "Modifiers",
LayoutMethod = "HWrap",
ResetFunc = function(self)
for _, modifier in ipairs(modifiers) do
local modifier_button = self[modifier]
if modifier_button then
modifier_button:SetToggled(false)
end
end
end
}, container)
for i, modifier in ipairs(modifiers) do
XToggleButton:new({
Id = modifier,
Text = modifier,
ToggledBackground = RGB(204, 232, 255),
RolloverBackground = RGBA(0, 0, 0, 0),
RolloverAnchor = "live-mouse",
RolloverTemplate = "GedPropRollover",
Padding = box(0, 2, 0, 2),
OnChange = function(button, toggled)
self.Modifiers[i] = toggled and modifier or nil
return self:SetTextFromShortcutUI()
end,
}, modifiers_prop)
end
local interaction_prop = ShortcutPropContainer:new({
Id = "idInteraction",
Label = "Interaction",
ResetFunc = function(self)
local combo = self.idCombo
return combo:SetValue(combo.DefaultValue)
end
}, container)
local interactions
if self.handle_gamepad then
interactions = {
"Held",
"Pressed +",
"Released -"
}
else
interactions = {
"Pressed",
"Released -"
}
end
XCombo:new({
Id = "idCombo",
RefreshItemsOnOpen = true,
DefaultValue = interactions[1],
ArbitraryValue = false,
OnValueChanged = function(combo, value)
return self:SetTextFromShortcutUI()
end,
OnRequestItems = function(combo)
return interactions
end,
VirtualItems = true,
MRUStorageId = prop_meta.mru_storage_id,
MRUCount = prop_meta.show_recent_items,
}, interaction_prop)
self:SetShortcutUIFromText(self.owner:GetProp())
self:SetTextFromShortcutUI()
end
function ShortcutEditor:OnMouseButtonDown(pt, button)
if button == "L" then
if not self:MouseInWindow(pt) then
self:Close()
end
return "break"
end
end
function ShortcutEditor:SetShortcutUIFromText(text)
if not text then return end
local container = self.idContainer
local interation_combo = container.idInteraction.idCombo
if text:starts_with("+") then
interation_combo:SetValue("Pressed +")
text = text:sub(2, #text)
elseif text:starts_with("-") then
interation_combo:SetValue("Released -")
text = text:sub(2, #text)
end
local modifier_buttons = container.idModifiers
local modifiers = self.handle_gamepad and gamepad_modifiers or keyboard_modifiers
for _, modifier in ipairs(modifiers) do
local modifier_button = modifier_buttons[modifier]
if modifier_button then
modifier_button:SetToggled(false)
end
end
local keycode_combo = container.idKeycode.idCombo
local keys = text:split('-')
local key_cnt = #keys
for i = 1, key_cnt do
local key = keys[i]
if i < key_cnt or table.find(modifiers, key) then
local modifier_button = modifier_buttons[key]
if modifier_button then
modifier_button:SetToggled(true)
end
else
keycode_combo:SetValue(key, "do_not_validate")
end
end
end
function ShortcutEditor:SetTextFromShortcutUI()
if self:IsThreadRunning("set_text_from_ui_thread") then return end
self:CreateThread("set_text_from_ui_thread", function()
local container = self.idContainer
local interaction = container.idInteraction
local interation_combo = interaction.idCombo
local interaction_value = interation_combo:GetValue()
local shortcut_text = ""
if interaction_value == "Pressed +" then
shortcut_text = shortcut_text .. "+"
elseif interaction_value == "Released -" then
shortcut_text = shortcut_text .. "-"
end
interaction.idResetToDefault:SetVisibleInstant(interaction_value ~= interation_combo.DefaultValue)
local has_modifiers = false
local modifiers = self.Modifiers
for i = 1, modifiers.cnt do
if modifiers[i] then
shortcut_text = shortcut_text .. modifiers[i] .. "-"
has_modifiers = true
end
end
container.idModifiers.idResetToDefault:SetVisibleInstant(has_modifiers)
local keycode = container.idKeycode
local keycode_combo = keycode.idCombo
local keycode_value = keycode_combo:GetValue()
keycode.idResetToDefault:SetVisibleInstant(keycode_value ~= keycode_combo.DefaultValue)
if #keycode_value > 0 then
shortcut_text = shortcut_text .. keycode_value
elseif has_modifiers then
shortcut_text = shortcut_text:sub(1, #shortcut_text - 1)
end
if self.last_value ~= shortcut_text then
self.last_value = shortcut_text
self.owner:SetProp(shortcut_text)
end
end)
end
GedPropEditors["shortcut"] = "GedPropShortcut"
DefineClass.GedPropShortcut = {
__parents = { "GedPropText" },
single_line_edit_template = "XCombo",
shortcut_type = "keyboard&mouse",
}
function GedPropShortcut:Init(parent, context, prop_meta)
self.shortcut_type = prop_meta.shortcut_type or self.shortcut_type
end
function GedPropShortcut:CreateSingleLineEditor(prop_meta)
local combo = XCombo:new({
ArbitraryValue = false,
OpenCombo = function(combo, mode)
if mode == "suggest" then return end
local active_popup = rawget(rawget(_G, "g_GedApp") or self.desktop, "idShortcutEditor")
if active_popup then
active_popup.owner = self
else
self:OpenShortcutEditor()
end
end
}, self)
local idEdit = combo.idEdit
idEdit:SetVAlign("center")
idEdit:SetTextStyle(prop_meta.text_style)
idEdit:SetFilter(prop_meta.allowed_chars or ".")
self.idEdit = idEdit
return idEdit
end
function GedPropShortcut:OpenShortcutEditor()
if self:CloseShortcutEditor() then return end
if self.ReadOnly then return end
local context = self.context
local prop_meta = self.prop_meta
-- TODO: Handle ActionMouseBindable and ActionBindSingleKey
local shortcut_type = self.shortcut_type
local editor_popup = ShortcutEditor:new({
Id = "idShortcutEditor",
editor_id = prop_meta.id .. self.panel.context,
ReadOnly = prop_meta.read_only,
DrawOnTop = true,
handle_keyboard = shortcut_type == "keyboard&mouse" or shortcut_type == "keyboard",
handle_mouse = shortcut_type == "keyboard&mouse",
handle_gamepad = shortcut_type == "gamepad",
owner = self,
}, rawget(_G, "g_GedApp") or self.desktop, context, prop_meta)
editor_popup:SetAnchor(self.box)
editor_popup:SetAnchorType("drop")
editor_popup:Open()
editor_popup:SetModal()
editor_popup:SetFocus()
self.panel.app:UpdateChildrenDarkMode(editor_popup)
end
function GedPropShortcut:CloseShortcutEditor()
local editor_popup = rawget(rawget(_G, "g_GedApp") or self.desktop, "idShortcutEditor")
if editor_popup then
editor_popup:Close()
return true
end
end
----- GedPropFlags
local function LimitIntToSize(value, size)
local mask = 0
for i = 1, size do
mask = shift(mask, 1)
mask = bor(mask, 1)
end
return band(value, mask)
end
-- Sorts flags - named flags are first alphabetically, then unnamed flags alphabetically
local function sort_flags(a, b)
-- shape of a/b: { name, id, value }
local a_noname = string.starts_with(a.name, "bit")
local b_noname = string.starts_with(b.name, "bit")
if a_noname and not b_noname then
return false -- b before a
elseif not a_noname and b_noname then
return true -- a before b
else
return a.name < b.name
end
end
GedPropEditors["flags"] = "GedPropFlags"
DefineClass.GedPropFlags = {
__parents = { "GedPropEditor" },
}
function GedPropFlags:Init()
XCheckButtonCombo:new({
Id = "idCombo",
Items = function(check_combo) return self:GetComboItems() end,
Editable = not self.prop_meta.read_only,
OnCheckButtonChanged = function(checkbox, id, value)
local items = self:GetComboItems()
local item_idx = table.find(items, "id", id)
assert(item_idx, "Flag not found in items")
if not item_idx then return end
local flag_bit = items[item_idx] and items[item_idx].flag_bit
local flags = self:GetProp()
if not value then
flags = band(flags, bnot(shift(1, flag_bit - 1)))
else
flags = bor(flags, shift(1, flag_bit - 1))
end
self:SetProp(LimitIntToSize(flags, self.prop_meta.size))
self:UpdateValue()
end
}, self)
end
function GedPropFlags:GetComboItems(flags, flag_names)
local items = {}
local flags = self:GetProp()
local flag_names = self.prop_meta.items
for i = 1, self.prop_meta.size do
local name = flag_names[i]
local read_only = false
if type(name) == "table" then
read_only = name.read_only
name = name.name
end
if not name then
name = "bit " .. i
end
local value = band(flags, shift(1, i - 1)) ~= 0
table.insert(items, { id = name, flag_bit = i, name = name, read_only = read_only or flags == Undefined() or self.prop_meta.read_only, value = value })
end
table.sort(items, sort_flags)
return items
end
function GedPropFlags:UpdateValue()
GedPropEditor.UpdateValue(self)
local flags = self:GetProp()
if flags == Undefined() then
self.idCombo:SetText("Undefined")
return
end
local items = self:GetComboItems(flags)
local filtered_items = {}
for idx = 1, self.prop_meta.size do
if band(flags, shift(1, idx - 1)) ~= 0 then
local item_idx = table.find(items, "flag_bit", idx)
if item_idx then
table.insert(filtered_items, items[item_idx].name)
end
end
end
table.sort(filtered_items)
self.idCombo:SetText(string.format("0x%x", flags) .. " : " .. table.concat(filtered_items, " | "))
end
----- GedPropEmpty
GedPropEditors["empty"] = "GedPropEmpty"
DefineClass.GedPropEmpty = {
__parents = { "GedPropEditor" },
}
function GedPropEmpty:Init()
XLabel:new({
Id = "idLabel",
Dock = "box",
}, self):SetText("Undefined")
end
----- GedPropGrid
if FirstLoad then
GridToUnload = {}
GridPreviewIdx = 1
end
GedPropEditors["grid"] = "GedPropGrid"
DefineClass.GedPropGrid = {
__parents = { "GedPropEditor" },
grid = false,
grid_img = "",
grid_hash = false,
grid_size = false,
grid_offset = false,
max_size = 0,
color = false,
invalid_value = false,
dont_normalize = false,
}
function GedPropGrid:Done()
self:SetGridImage(false)
end
function GedPropGrid:Init()
XLabel:new({
Id = "idNoData",
Dock = "box",
}, self):SetText("No Grid Data")
local image = XImage:new({
Id = "idImage",
Dock = "box",
ImageFit = "stretch",
VAlign = "center",
HAlign = "left",
HandleMouse = true,
RolloverAnchor = "live-mouse",
RolloverTemplate = "GedPropRollover",
Measure = function(self, width, height) return UIL.MeasureImage(self.Image) end
}, self)
image.OnMousePos = function(image, pt)
XRecreateRolloverWindow(image)
end
image.GetRolloverText = function(image)
local grid = self.grid
if not grid then
return
end
local pt = terminal.GetMousePos()
local box = image.content_box
if not pt:InBox(box) then
return ""
end
local rw, rh = self.grid_size:xy()
local gw, gh = grid:size()
local bw, bh = box:sizexyz()
local bx, by = (pt - box:min()):xy()
local gx = MulDivTrunc(gw, bx, bw)
local gy = MulDivTrunc(gh, by, bh)
local rx = MulDivTrunc(rw, bx, bw)
local ry = MulDivTrunc(rh, by, bh)
local scale = 1000
local v = GridGet(grid, gx, gy, scale)
local sign = v < 0 and "-" or ""
v = abs(v)
local a, b = v / scale, v % scale
local bs
if b < 1 then
bs = ""
elseif b < 10 then
bs = ".00" .. b
elseif b < 100 then
bs = ".0" .. b
else
bs = "." .. b
end
return string.format("(%i, %i) %s%d%s", rx, ry, sign, a, bs)
end
end
function GedPropGrid:SetGridImage(img)
local frame = GetRenderFrame()
for unload_img, unload_frame in pairs(GridToUnload) do
if frame - unload_frame > 5 and UIL.IsImageReady(unload_img) then
local err = AsyncFileDelete(unload_img)
GridToUnload[unload_img] = nil
end
end
img = img or ""
local prev_img = self.grid_img or ""
if prev_img ~= "" then
UIL.UnloadImage(prev_img)
GridToUnload[prev_img] = frame
end
self.idImage:SetImage(img)
self.grid_img = img
end
function GedPropGrid:UpdateValue()
local prop_value = self:GetProp()
local grid_str, grid_w, grid_h
if type(prop_value) == "table" then
grid_str, grid_w, grid_h = table.unpack(prop_value)
else
grid_str = prop_value
end
local hasgrid = type(grid_str) == "string" and grid_str ~= ""
self.idImage:SetDock(hasgrid and "box" or "ignore")
self.idNoData:SetDock(hasgrid and "ignore" or "box")
self.idImage:SetVisible(hasgrid)
self.idNoData:SetVisible(not hasgrid)
if not hasgrid then
self.grid = false
return
end
local update
local grid = self.grid
local force_read_grid
local grid_offset = self.prop_meta.grid_offset or false
if grid_offset ~= self.grid_offset then
force_read_grid = true
self.grid_offset = grid_offset
end
local grid_hash = xxhash(grid_str)
if not grid or force_read_grid or grid_hash ~= self.grid_hash then
update = true
self.grid_hash = grid_hash
grid = GridReadStr(grid_str)
if not grid then
self.grid = false
return
end
grid = GridRepack(grid, "F")
if grid_offset then
GridAdd(grid, grid_offset)
end
self.grid = grid
end
self.grid_size = grid_w and grid_h and point(grid_w, grid_h) or point(grid:size())
local color = self.prop_meta.color or false
if color ~= self.color then
update = true
self.color = color
end
local invalid_value = self.prop_meta.invalid_value or false
if invalid_value ~= self.invalid_value then
update = true
self.invalid_value = invalid_value
end
local dont_normalize = self.prop_meta.dont_normalize or false
if dont_normalize ~= self.dont_normalize then
update = true
self.dont_normalize = dont_normalize
end
local min_size = self.prop_meta.min or 0
local max_size = self.prop_meta.max or 512
if self.max_size ~= max_size then
update = true
self.max_size = max_size
end
local w, h = grid:size()
if update then
local size = Max(w, h)
if not color then
while true do
if size < 2 * max_size then
break
end
w, h = w / 2, h / 2
grid = GridResample(grid, w, h)
end
elseif size > max_size then
grid = GridResample(grid, w * max_size / size, h * max_size / size, false)
end
GridPreviewIdx = GridPreviewIdx + 1
local new_img = "memoryfs/grid_" .. GridPreviewIdx .. ".tga"
-- Prepare image for exporting to TGA:
local color_fmt = color and "color" or "gray24"
local normalize = not dont_normalize
local err = GridToImage(new_img, grid, color_fmt, invalid_value, normalize)
if err then
assert(false, 'Failed to export tga: ' .. err)
new_img = ""
end
self:SetGridImage(new_img)
end
local frame = self.prop_meta.frame or 0
self.idImage.BorderWidth = frame
self.idImage.BorderHeight = frame
if min_size > 0 then
local s = Min(w, h)
self.idImage.MinWidth = min_size * w / s
self.idImage.MinHeight = min_size * h / s
end
if max_size > min_size then
local s = Max(w, h)
self.idImage.MaxWidth = max_size * w / s
self.idImage.MaxHeight = max_size * h / s
end
GedPropEditor.UpdateValue(self)
end
----- GedPropPresetId
GedPropEditors["preset_id"] = "GedPropPresetId"
DefineClass.GedPropPresetId = {
__parents = { "GedPropEditor" }
}
function GedPropPresetId:Init()
local prop_meta = self.prop_meta
local create_button, open_button
if not prop_meta.read_only and self:ShouldShowButtonForFunc("GedOpPresetIdNewInstance") then
create_button = XTemplateSpawn("GedToolbarButtonSmall", self)
create_button:SetIcon("CommonAssets/UI/Ged/plus-one.tga")
create_button:SetRolloverText(string.format("New %s", prop_meta.preset_class))
create_button.OnPress = function(button)
button:SetFocus()
self.panel.app:Op("GedOpPresetIdNewInstance", self.panel.context, prop_meta.id, prop_meta.preset_class)
self.idCombo.Items = false -- let it fetch them again
button:SetFocus(false)
end
end
if self:ShouldShowButtonForFunc("GedRpcEditPreset") then
open_button = XTemplateSpawn("GedToolbarButtonSmall", self)
open_button:SetIcon("CommonAssets/UI/Ged/explorer.tga")
open_button:SetRolloverText("Open Preset Editor")
open_button.OnPress = function(button)
button:SetFocus()
self.panel.app:Send("GedRpcEditPreset", self.panel.context, prop_meta.id)
button:SetFocus(false)
end
end
XCombo:new({
Id = "idCombo",
Items = false,
RefreshItemsOnOpen = true,
DefaultValue = prop_meta.default or "",
ArbitraryValue = false,
OnValueChanged = function(combo, value)
self:SetProp(value)
end,
OnRequestItems = function(combo)
return self.panel.connection:Call("rfnGetPresetItems", self.panel.context, self.prop_meta.id)
end,
MRUStorageId = prop_meta.mru_storage_id,
MRUCount = prop_meta.show_recent_items,
VirtualItems = true,
}, self)
self.idCombo:SetEnabled(not prop_meta.read_only)
if prop_meta.editor_preview then
GedTextPanel:new({
Title = "",
Dock = "bottom",
ZOrder = -1,
Format = prop_meta.editor_preview,
}, self):SetContext(prop_meta.id..".ReferencedPreset")
end
-- GoldMaster (Mod Editor) does not support the additional features
if not Platform.developer then
if open_button then
open_button:SetVisible(false)
open_button:SetDock("ignore")
end
if create_button then
create_button:SetVisible(false)
create_button:SetDock("ignore")
end
end
end
function GedPropPresetId:UpdateValue()
local combo = self.idCombo
combo.Items = false -- list of items might have changed, must be refetched
if not (combo:IsFocused() and combo.ArbitraryValue and combo:GetValue() ~= combo:GetText()) then
self.last_value = self:GetProp()
combo:SetValue(self.last_value, true)
end
if self.prop_meta.editor_preview then
self.panel.app:Send("GedRpcBindPreset", self.prop_meta.id..".ReferencedPreset", self.panel.context, self.prop_meta.id)
end
GedPropEditor.UpdateValue(self)
end
function GedPropPresetId:ReassignFocusOrders(x, y)
self.idCombo:SetFocusOrder(point(x, y))
return y + 1
end
function GedPropPresetId:DetachForReuse()
self.idCombo:UpdateMRUList()
GedPropEditor.DetachForReuse(self)
end
----- GedPropEmbeddedObject (base class for the nested_obj/nested_list/script editors)
DefineClass.GedPropEmbeddedObject = {
__parents = { "GedPropEditor" },
}
function GedPropEmbeddedObject:Init(parent, context, prop_meta)
local create_button = XTemplateSpawn("GedToolbarButtonSmall", self)
create_button:SetId("idCreateItemButton")
create_button:SetIcon("CommonAssets/UI/Ged/new.tga")
create_button:SetRolloverText("Create Item")
create_button:SetEnabled(not prop_meta.read_only)
local paste_button = XTemplateSpawn("GedToolbarButtonSmall", self)
paste_button:SetId("idPasteButton")
paste_button:SetIcon("CommonAssets/UI/Ged/paste.tga")
paste_button:SetRolloverText("Paste")
paste_button:SetEnabled(not prop_meta.read_only)
local copy_button = XTemplateSpawn("GedToolbarButtonSmall", self)
copy_button:SetId("idCopyButton")
copy_button:SetIcon("CommonAssets/UI/Ged/copy.tga")
copy_button:SetRolloverText("Copy")
if self:HasMember("idButtonsHost") then
self.idButtonsHost:SetDock("right")
self.idButtonsHost:SetZOrder(-1)
end
if prop_meta.editor ~= "script" then
XText:new({
Id = "idValueText",
VAlign = "center",
MaxHeight = 24,
HandleMouse = false,
}, self)
end
end
function GedPropEmbeddedObject:ReassignFocusOrders(x, y)
self.idCreateItemButton:SetFocusOrder(point(x, y))
return y + 1
end
----- GedPropNestedObj
GedPropEditors["nested_obj"] = "GedPropNestedObj"
GedPropEditors["property_array"] = "GedPropNestedObj"
DefineClass.GedPropNestedObj = {
__parents = { "GedPropEmbeddedObject", "GedPanelBase" },
}
function GedPropNestedObj:Init(parent, context, prop_meta)
self.idCreateItemButton.OnPress = function(button)
if prop_meta.editor == "property_array" then
if self.window_state == "destroying" then return end
button:SetFocus()
self.app:Op("GedCreateNestedObj", self.panel.context, self.prop_meta.id, "GedDynamicProps")
self.idPropPanel.expanded = true
button:SetFocus(false)
return
end
CreateRealTimeThread(function()
local items = self.app:Call("GedGetNestedClassItems", self.panel.context, self.prop_meta.id)
local title = string.format("New %s object", prop_meta.base_class)
GedOpenCreateItemPopup(self, title, items, button, function(class)
if self.window_state == "destroying" then return end
self.app:Op("GedCreateNestedObj", self.panel.context, self.prop_meta.id, class)
self.idPropPanel.expanded = true
end)
end)
end
self.idCreateItemButton:SetFoldWhenHidden(true)
self.idCopyButton.OnPress = function(button)
self.panel:SetFocus()
self.app:Op("GedNestedObjCopy", self.panel.context, self.prop_meta.id, self.prop_meta.base_class)
end
self.idPasteButton.OnPress = function(button)
self.panel:SetFocus()
self.app:Op("GedNestedObjPaste", self.panel.context, self.prop_meta.id, self.prop_meta.base_class)
end
GedPropPanel:new({
Id = "idPropPanel",
Dock = "bottom",
ZOrder = -1,
Margins = box(10, 0, 0, 0),
FoldWhenHidden = true,
Embedded = true,
Collapsible = true,
HideFirstCategory = true,
RootObjectBindName = self.panel.RootObjectBindName,
Title = prop_meta.editor == "property_array" and "<empty>" or prop_meta.format or "<EditorView>",
ActionsClass = "PropertyObject",
Copy = "GedOpPropertyCopy",
Paste = "GedOpPropertyPaste",
StartsExpanded = prop_meta.auto_expand or false,
SuppressProps = prop_meta.suppress_props,
read_only = prop_meta.read_only,
}, self)
end
function GedPropNestedObj:DetachForReuse()
self:UnbindViews()
self.idPropPanel:UnbindViews()
GedPropEditor.DetachForReuse(self)
end
function GedPropNestedObj:OnContextUpdate(context, view)
GedPanelBase.OnContextUpdate(self, context, view)
if view == nil then
self.idPropPanel:SetContext(self.context)
end
end
function GedPropNestedObj:UpdateValue()
local value = self:GetProp()
self.idValueText:SetText(value == Undefined() and "(undefined)" or "")
value = value ~= Undefined() and value
self.idPropPanel:SetVisible(value)
self.idCreateItemButton:SetVisible(not value)
self.connection:BindObj(self.context, { self.panel.context, "prop:" .. self.prop_meta.id })
GedPropEditor.UpdateValue(self)
end
function GedPropNestedObj:ReassignFocusOrders(x, y)
y = GedPropEmbeddedObject.ReassignFocusOrders(self, x, y)
y = self.idPropPanel:ReassignFocusOrders(x, y)
return y
end
function GedPropNestedObj:UpdatePropertyNames(internal)
self.idPropPanel:UpdatePropertyNames(internal)
GedPropEditor.UpdatePropertyNames(self, internal)
end
----- GedPropNestedList
DefineClass.GedPropListDragAndDrop = {
__parents = { "GedDragAndDrop", },
prop_parent_class = "GedPropEditor",
drop_target_container_class = "XList",
List = false,
Item = false,
}
function GedPropListDragAndDrop:Init()
XImage:new({
HAlign = "center",
VAlign = "center",
Image = "CommonAssets/UI/Ged/dragndrop.tga",
ImageFit = "scale_down",
ImageScale = point(700, 700),
ImageColor = GetDarkModeSetting() and RGB(210, 210, 210) or RGB(0, 0, 0),
}, self)
end
function GedPropListDragAndDrop:GetMouseCursor()
if not self.enabled then return end
if self.drag_win and self:GetDragAndDropError() then
return "CommonAssets/UI/ErrorCursor.tga"
else
return "CommonAssets/UI/HandCursor.tga"
end
end
function GedPropListDragAndDrop:ForEachSelectedDragTargetChild(func, ...)
local prop_list = GetParentOfKind(ged_drag_target, self.prop_parent_class)
if not prop_list then return end
local selection = ged_drag_target:GetSelection()
for _, idx in ipairs(selection) do
local selected_child = ged_drag_target[idx]
if func(selected_child, ...) == "break" then
return "break"
end
end
end
function GedPropListDragAndDrop:GetGedDragTarget()
return self.List
end
function GedPropListDragAndDrop:ForEachDragTargetChild(func, ...)
if not IsKindOf(ged_drag_target, self.drop_target_container_class) then return end
for _, child in ipairs(ged_drag_target) do
if func(child, ...) == "break" then
return "break"
end
end
end
DefineClass.GedNestedPropDragAndDrop = {
__parents = { "GedPropListDragAndDrop", },
prop_parent_class = "GedPropNestedList",
}
function GedNestedPropDragAndDrop:GetDragWindowTextControl(control)
return control.idTitle
end
function GedNestedPropDragAndDrop:OnDrop(drag_win, pt, drag_source_win)
if self:GetDragAndDropError() then return end
local prop_parent = GetParentOfKind(ged_drop_target, self.prop_parent_class)
local sel = prop_parent.idList:GetSelection()
local last_time = prop_parent.last_move_items_time
-- don't allow multiple ops to reach the game before they get the chance to get executed
if GetPreciseTicks() > last_time + 350 then
prop_parent:CollapseUnselected()
local op = gedListDragAndDropOps[ged_drop_type]
prop_parent.app:Op(op, prop_parent.context, sel, table.find(prop_parent.idList, ged_drop_target))
prop_parent.app:Send("GedNotifyPropertyChanged", prop_parent.panel.context, prop_parent.prop_meta.id)
prop_parent.last_move_items_time = GetPreciseTicks()
prop_parent.last_move_items_selection = sel
end
end
DefineClass.GedNestedPropPanel = {
__parents = { "GedPropPanel", "XListItem" },
SelectionBackground = RGB(255, 255, 255),
Embedded = true,
Collapsible = true,
HideFirstCategory = true,
expanded = false,
prop_id = false,
item_addr = false,
list_context = false,
parent_obj_context = false,
selection_mark = false,
}
GedNestedPropPanel.OnMouseButtonDown = XControl.OnMouseButtonDown
function GedNestedPropPanel:InitControls()
GedPropPanel.InitControls(self)
local read_only = GetParentOfKind(self, "GedPropNestedList").prop_meta.read_only
if self:ShouldShowButtonForFunc("GedOpListDeleteItem") then
local delete_button = XTemplateSpawn("GedToolbarButtonSmall", self.idTitleContainer)
delete_button:SetIcon("CommonAssets/UI/Ged/delete.tga")
delete_button:SetRolloverText("Delete")
delete_button.OnPress = function(button)
local idx = table.find(self.parent, self)
button:SetFocus()
self.app:Op("GedOpListDeleteItem", self.list_context, idx)
self.app:Send("GedNotifyPropertyChanged", self.parent_obj_context, self.prop_id)
button:SetFocus(false)
end
delete_button:SetEnabled(not read_only)
end
if self:ShouldShowButtonForFunc("GedOpListDuplicate") then
local duplicate_button = XTemplateSpawn("GedToolbarButtonSmall", self.idTitleContainer)
duplicate_button:SetIcon("CommonAssets/UI/Ged/duplicate.tga")
duplicate_button:SetRolloverText("Duplicate")
duplicate_button.OnPress = function(button)
local idx = table.find(self.parent, self)
button:SetFocus()
self.app:Op("GedOpListDuplicate", self.list_context, { idx })
self.app:Send("GedNotifyPropertyChanged", self.parent_obj_context, self.prop_id)
GetParentOfKind(self, "GedPropNestedList").new_item_idx = idx + 1
button:SetFocus(false)
end
duplicate_button:SetEnabled(not read_only)
end
self.selection_mark = XWindow:new({ MinWidth = 3, Dock = "left", ZOrder = 0, HandleMouse = true }, self)
GedNestedPropDragAndDrop:new({
Id = "idDragAndDrop",
Dock = "left",
Padding = box(2, 1, 2, 1),
List = GetParentOfKind(self, "XList"),
Item = self,
ZOrder = -1,
}, self)
self.idDragAndDrop:SetEnabled(not read_only)
-- find our GedPropPanel parent, and create a thread there to highlight the currently hovered GetNestedPropPanel
local current_list = GetParentOfKind(self, "GedPropNestedList")
local prop_panel = GetParentOfKind(self, "GedPropPanel")
repeat
prop_panel = GetParentOfKind(prop_panel.parent, "GedPropPanel")
until prop_panel.class == "GedPropPanel"
if not prop_panel:IsThreadRunning("NestedItemRolloverThread") then
prop_panel:CreateThread("NestedItemRolloverThread", function(self)
local last_rollover
while true do
local pt = terminal.GetMousePos()
local list = GetParentOfKind(terminal.desktop:GetMouseTarget(pt), "GedPropNestedList")
list = list and list.idList
local rollover = list and list[list:GetItemAt(pt)]
if rollover ~= last_rollover then
if rollover and not rollover.selected then
rollover.selection_mark:SetBackground(GetDarkModeSetting() and RGB(128, 128, 128) or RGB(180, 180, 180))
end
if last_rollover and not last_rollover.selected then
last_rollover.selection_mark:SetBackground(0)
end
if last_rollover then
last_rollover.RolloverTemplate = nil
last_rollover.RolloverText = nil
last_rollover.RolloverAnchor = nil
end
if rollover and list:GetSelection() and #list:GetSelection() == 1 and list:GetItemCount() > 1 then
rollover.RolloverTemplate = "GedPropRollover"
rollover.RolloverText = "Hold Ctrl or Shift to select multiple list elements."
rollover.RolloverAnchor = "bottom"
end
last_rollover = rollover
end
Sleep(50)
end
end, prop_panel)
end
Msg("XWindowRecreated", self)
end
function GedNestedPropPanel:OnSetFocus()
self.parent:SetSelection(table.find(self.parent, self))
end
function GedNestedPropPanel:CalcBackground()
return XContextControl.CalcBackground(self) -- don't change background when selected
end
function GedNestedPropPanel:SetSelected(selected)
if self.selected ~= selected then
self.selected = selected
self.selection_mark:SetBackground(selected and (GetDarkModeSetting() and RGB(180, 180, 180) or RGB(128, 128, 128)) or 0)
if selected then
-- unselect items in all other nested lists in the same properties panel
local current_list = GetParentOfKind(self, "GedPropNestedList")
local prop_panel = GetParentOfKind(self, "GedPropPanel")
repeat
prop_panel = GetParentOfKind(prop_panel.parent, "GedPropPanel")
until prop_panel.class == "GedPropPanel"
for _, list in ipairs(get_children_of_classes(prop_panel, nil, "GedPropNestedList")) do
if list ~= current_list then
list.idList:SetSelection(false)
end
end
end
end
end
GedPropEditors["nested_list"] = "GedPropNestedList"
DefineClass.GedPropNestedList = {
__parents = { "GedPropEmbeddedObject", "GedPanelBase" },
Interactive = true,
new_item_idx = false,
last_move_items_time = 0,
last_move_items_selection = empty_table,
table_addr = false,
}
function GedPropNestedList:OnMouseButtonDoubleClick(_, button)
if button == "L" then
local expanded = true
for _, panel in ipairs(self.idList or empty_table) do
expanded = expanded and panel.expanded
end
for _, panel in ipairs(self.idList or empty_table) do
panel:Expand(not expanded)
end
return "break"
end
end
function GedPropNestedList:Init(parent, context, prop_meta)
self.idCreateItemButton.OnPress = function(button)
CreateRealTimeThread(function()
local items = self.app:Call("GedGetNestedClassItems", self.panel.context, self.prop_meta.id)
local title = string.format("New %s element", prop_meta.base_class)
GedOpenCreateItemPopup(self, title, items, button, function(class)
if self.window_state == "destroying" then return end
local parent_context = self.panel.context
self.app:Op("GedOpNestedListNewItem", parent_context, parent_context, prop_meta.id, self.idList:GetFocusedItem(), class)
self.new_item_idx = (self.idList:GetFocusedItem() or #self.idList) + 1
self:CollapseUnselected()
end)
end)
end
self.idCopyButton:SetRolloverText("Copy all")
self.idCopyButton.OnPress = function(button)
self.panel:SetFocus()
self.app:Op("GedNestedListCopy", self.context, self.prop_meta.base_class)
end
self.idPasteButton:SetRolloverText("Paste over")
self.idPasteButton.OnPress = function(button)
self.panel:SetFocus()
self.app:Op("GedNestedListPaste", self.panel.context, self.prop_meta.id, self.prop_meta.base_class)
end
local movedown_button = XTemplateSpawn("GedToolbarButtonSmall", self)
movedown_button:SetId("idMoveDown")
movedown_button:SetIcon("CommonAssets/UI/Ged/down.tga")
movedown_button:SetRolloverText("Move item(s) down")
movedown_button.OnPress = function(button)
local idx, sel = self.idList:GetFocusedItem(), self.idList:GetSelection()
local last_time, last_sel = self.last_move_items_time, self.last_move_items_selection
if idx then
-- don't allow multiple ops to reach the game before they get the chance to get executed
if GetPreciseTicks() > last_time + 350 or not table.iequal(last_sel, sel) then
button:SetFocus()
self:CollapseUnselected()
self.app:Op("GedOpListMoveDown", context, sel)
self.app:Send("GedNotifyPropertyChanged", self.panel.context, prop_meta.id)
button:SetFocus(false)
self.last_move_items_time, self.last_move_items_selection = GetPreciseTicks(), sel
end
else
CreateMessageBox(nil, Untranslated("Info"), Untranslated("Please select the item(s) you would like to move."))
end
end
movedown_button:SetEnabled(not prop_meta.read_only)
movedown_button:SetVisibleInstant(false)
local moveup_button = XTemplateSpawn("GedToolbarButtonSmall", self)
moveup_button:SetId("idMoveUp")
moveup_button:SetIcon("CommonAssets/UI/Ged/up.tga")
moveup_button:SetRolloverText("Move item(s) up")
moveup_button.OnPress = function(button)
local idx, sel = self.idList:GetFocusedItem(), self.idList:GetSelection()
local last_time, last_sel = self.last_move_items_time, self.last_move_items_selection
if idx then
-- don't allow multiple ops to reach the game before they get the chance to get executed
if GetPreciseTicks() > last_time + 350 or not table.iequal(last_sel, sel) then
button:SetFocus()
self:CollapseUnselected()
self.app:Op("GedOpListMoveUp", context, sel)
self.app:Send("GedNotifyPropertyChanged", self.panel.context, prop_meta.id)
button:SetFocus(false)
self.last_move_items_time, self.last_move_items_selection = GetPreciseTicks(), sel
end
else
CreateMessageBox(nil, Untranslated("Info"), Untranslated("Please select the item(s) you would like to move."))
end
end
moveup_button:SetEnabled(not prop_meta.read_only)
moveup_button:SetVisibleInstant(false)
XList:new({
Id = "idList",
Dock = "bottom",
ZOrder = -1,
Margins = box(0, 0, 2, 0),
BorderWidth = 0,
FoldWhenHidden = true,
Visible = false,
MultipleSelection = true,
}, self)
self.idList.OnShortcut = function(list, shortcut, source, ...)
if shortcut == "Ctrl-C" then
self.app:Op("GedOpListCopy", self.context, list:GetSelection(), prop_meta.base_class)
return "break"
elseif shortcut == "Ctrl-X" then
self.app:Op("GedOpListCut", self.context, list:GetSelection(), prop_meta.base_class)
return "break"
elseif shortcut == "Ctrl-V" then
self.app:Op("GedOpListPaste", self.context, list:GetSelection(), prop_meta.base_class)
return "break"
end
end
self.idList.OnSelection = function(list, selected)
self.idMoveUp:SetVisibleInstant(selected)
self.idMoveDown:SetVisibleInstant(selected)
end
end
function GedPropNestedList:DetachForReuse()
self:UnbindViews()
for _, prop_panel in ipairs(self.idList) do
prop_panel:UnbindViews()
end
self.idList:Clear()
self.table_addr = false
GedPropEditor.DetachForReuse(self)
end
function GedPropNestedList:CollapseUnselected()
local list = self.idList
for i, win in pairs(list) do
if IsKindOf(win, "GedNestedPropPanel") and not win.selected and win.context then
win:Expand(false)
end
end
end
function GedPropNestedList:GetSelection()
local selection = self.idList:GetSelection()
if not selection then return end
return selection[1], selection
end
function GedPropNestedList:SetSelection(selection, multiple_selection)
self.idList:SetSelection(multiple_selection or selection)
end
function GedPropNestedList:ReassignFocusOrders(x, y)
y = GedPropEmbeddedObject.ReassignFocusOrders(self, x, y)
for _, prop_panel in ipairs(self.idList) do
y = prop_panel:ReassignFocusOrders(x, y)
end
return y
end
function GedPropNestedList:UpdateValue()
GedPropEmbeddedObject.UpdateValue(self)
local item_data = self:GetProp()
local prop_meta = self.prop_meta
local list = self.idList
if item_data == Undefined() then
list:Clear()
self.idValueText:SetText("(undefined)")
return
end
if (item_data and item_data.table_addr or false) ~= self.table_addr then
self.connection:BindObj(self.context, { self.panel.context, "prop:" .. prop_meta.id })
self.table_addr = item_data.table_addr
end
-- detach old item panels to reuse them if they stayed the same (are displaying the same object)
local old_panels = {}
local old_sel = table.map(list:GetSelection(), function(idx) return list[idx].item_addr end)
for i = #list, 1, -1 do
local win = list[i]
if not win.Dock or win.Dock == "ignore" then
table.insert(old_panels, win)
win:SetFocused(false)
win:SetSelected(false)
win:SetParent(false)
end
end
-- update list, reusing old panel where the object addresses match
local binding_map = {}
for idx, addr in ipairs(type(item_data) == "table" and item_data) do
local item_context = self.context .. "." .. addr
local panel = table.find_value(old_panels, "item_addr", addr)
if panel then
table.remove_value(old_panels, panel)
panel:SetParent(list)
else
local panel = GedNestedPropPanel:new({
Title = prop_meta.format or "<EditorView>",
RootObjectBindName = self.panel.RootObjectBindName,
StartsExpanded = prop_meta.auto_expand or self.new_item_idx and idx == self.new_item_idx,
prop_id = prop_meta.id,
read_only = prop_meta.read_only,
item_addr = addr,
list_context = self.context,
parent_obj_context = self.panel.context,
}, self.idList, item_context)
panel:Open()
self.connection:BindObj(item_context, { self.context, idx })
end
end
for _, panel in ipairs(old_panels) do
panel:delete()
end
-- setup selection, etc.
list:SetVisible(#item_data > 0)
if self.new_item_idx then
list:SetFocus(true)
list:SetSelection(self.new_item_idx)
self.new_item_idx = false
else
local sel = {}
for _, addr in ipairs(old_sel) do
local new_idx = table.findfirst(list, function(idx, item) return item.item_addr == addr end)
if new_idx then
table.insert(sel, new_idx)
end
end
list:SetSelection(sel)
end
self:QueueReassignFocusOrders()
self.idValueText:SetText(string.format("(%d objects)", #item_data))
end
function GedPropNestedList:UpdatePropertyNames(internal)
for _, prop_panel in ipairs(self.idList) do
prop_panel:UpdatePropertyNames(internal)
end
GedPropEditor.UpdatePropertyNames(self, internal)
end
----- GedPropLinkedPresets
GedPropEditors["linked_presets"] = "GedPropLinkedPresets"
-- caption comes from prop_meta.help; Create/Delete buttons come from prop_meta.buttons (both set in Ged.lua)
DefineClass.GedPropLinkedPresets = {
__parents = { "GedPropHelp" },
LayoutMethod = "VList",
}
function GedPropLinkedPresets:CalcBackground()
local base = GetDarkModeSetting() and RGB(32, 32, 32) or RGB(240, 240, 240)
return InterpolateRGB(base, TextStyles.GedHighlight.TextColor, 1, 3)
end
function GedPropLinkedPresets:UpdateValue(initial)
if not initial then return end
local prop_meta = self.prop_meta
for _, class in ipairs(prop_meta.preset_classes) do
local suppress_props = {}
for prop, value in pairs(prop_meta.suppress_props) do
suppress_props[prop] = suppress_props[prop] or (value == true)
end
for prop, value in pairs(prop_meta.suppress_props[class]) do
suppress_props[prop] = suppress_props[prop] or (value == true)
end
local panel_context = self.panel.context .. "." .. class
local panel = GedPropPanel:new({
preset_class = class,
FoldWhenHidden = true,
Embedded = true,
Collapsible = true,
HideFirstCategory = true,
RootObjectBindName = self.panel.RootObjectBindName,
Title = "<style GedHighlight>" .. class,
ActionsClass = "PropertyObject",
Copy = "GedOpPropertyCopy",
Paste = "GedOpPropertyPaste",
SuppressProps = suppress_props,
}, self, panel_context)
panel:SetVisible(false)
panel:Open()
if self:ShouldShowButtonForFunc("GedRpcEditPreset") then
local open_button = XTemplateSpawn("GedToolbarButtonSmall", panel.idTitleContainer)
open_button:SetIcon("CommonAssets/UI/Ged/explorer.tga")
open_button:SetRolloverText("Open Preset Editor")
open_button.OnPress = function(button)
button:SetFocus()
panel.app:Send("GedRpcEditPreset", panel.context)
button:SetFocus(false)
end
open_button:Open()
end
self.panel.app:Call("GedRpcBindLinkedPreset", panel_context, self.panel.context, class)
end
-- GedPropHelp.UpdateValue(self) -- no need to call, this type of property is virtual and has no value
end
function GedPropLinkedPresets:DetachForReuse()
for i = #self, 1, -1 do
local win = self[i]
if IsKindOf(win, "GedPropPanel") then
win:UnbindViews()
win:delete()
end
end
GedPropHelp.DetachForReuse(self)
end
----- GedPropPrimitiveList base class
-- Override ConvertToText and ConvertFromText to validate and display values
DefineClass.GedPropPrimitiveListDragAndDrop = {
__parents = { "GedPropListDragAndDrop" },
prop_parent_class = "GedPropPrimitiveList",
}
function GedPropPrimitiveListDragAndDrop:GetDragWindowTextControl(control)
return control.idEdit or control.idCombo and control.idCombo.idEdit
end
function GedPropPrimitiveListDragAndDrop:OnDrop(drag_win, pt, drag_source_win)
if self:GetDragAndDropError() then return end
local list = ged_drag_target
local prop_list = GetParentOfKind(list, self.prop_parent_class)
local sel = list:GetSelection()
if #sel == 0 then return end
local sel_map = {}
for _, sel_idx in ipairs(sel) do
sel_map[sel_idx] = true
end
local drop_target_idx = table.find(list, ged_drop_target)
assert(drop_target_idx)
if not drop_target_idx then return end
if ged_drop_type == "Down" then
if sel[1] > drop_target_idx then
drop_target_idx = Min(#prop_list.list_values, drop_target_idx + 1)
end
elseif sel[1] < drop_target_idx then
drop_target_idx = Max(1, drop_target_idx - 1)
end
local values = {}
local i = 1
local values_cnt = 0
for _, value in ipairs(prop_list.list_values) do
if values_cnt == drop_target_idx - 1 then
break
end
if not sel_map[i] then
values_cnt = values_cnt + 1
values[values_cnt] = value
end
i = i + 1
end
local new_selection = {}
for _, sel_idx in ipairs(sel) do
values_cnt = values_cnt + 1
values[values_cnt] = prop_list.list_values[sel_idx]
new_selection[#new_selection + 1] = values_cnt
end
for j = i, #prop_list.list_values do
if not sel_map[j] then
values_cnt = values_cnt + 1
values[values_cnt] = prop_list.list_values[j]
end
end
prop_list.list_values = values
prop_list:SetProp(values)
prop_list:UpdateControls()
list:SetSelection(new_selection)
end
local function ItemText(item)
if type(item) == "table" then
return item.name or item.text or item.id
end
return tostring(item)
end
local function ItemId(item)
if type(item) == "table" then
return item.id or (item.value ~= nil and item.value)
end
return item
end
DefineClass.GedPropPrimitiveList = {
__parents = { "GedPropEditor" },
Translate = false,
list_values = false,
new_item_default = false,
choice_items = false,
choice_items_status = false,
choice_items_fetch_time = false,
}
function GedPropPrimitiveList:Init(parent, context, prop_meta)
self.idLabelHost:SetDock("top")
local add_button = XTemplateSpawn("GedToolbarButtonSmall", self.idLabelHost)
add_button:SetIcon("CommonAssets/UI/Ged/new.tga")
add_button:SetRolloverText("Add new")
add_button:SetId("idNewElement")
add_button:SetEnabled(not prop_meta.read_only)
add_button.OnPress = function(button)
local focus = terminal.desktop.keyboard_focus
button:SetFocus()
if focus and focus ~= self.idContainer and focus:IsWithin(self.idContainer) then
-- search for item element so we can find its index
while focus.parent ~= self.idContainer do
focus = focus.parent
end
self:NewElement(table.find(self.idContainer, focus))
button:SetFocus(false)
return
end
self:NewElement(table.max(self.idContainer:GetSelection()))
button:SetFocus(false)
end
local move_down = XTemplateSpawn("GedToolbarButtonSmall", self.idLabelHost)
move_down:SetIcon("CommonAssets/UI/Ged/down.tga")
move_down:SetRolloverText("Move down\n(select an item first)")
move_down:SetId("idDown")
move_down:SetEnabled(false)
move_down.OnPress = function(button)
local sel = table.copy(self.idContainer:GetSelection())
local values = table.copy(self.list_values)
local focus
for i = #values - 1, 1, -1 do
local idx = table.find(sel, i)
if idx and not table.find(sel, i + 1) then
values[i], values[i + 1] = values[i + 1], values[i]
sel[idx] = i + 1
if self.idContainer[i]:IsFocused(true) then
self.idContainer[i]:SetFocus(false)
focus = i + 1
end
end
end
self.list_values = values
self:SetProp(values)
self:UpdateControls()
if focus then
self.idContainer[focus][1]:SetFocus()
end
self.idContainer:SetSelection(sel)
end
local move_up = XTemplateSpawn("GedToolbarButtonSmall", self.idLabelHost)
move_up:SetIcon("CommonAssets/UI/Ged/up.tga")
move_up:SetRolloverText("Move up\n(select an item first)")
move_up:SetId("idUp")
move_up:SetEnabled(false)
move_up.OnPress = function(button)
local sel = table.copy(self.idContainer:GetSelection())
local values = table.copy(self.list_values)
local focus
for i = 2, #values do
local idx = table.find(sel, i)
if idx and not table.find(sel, i - 1) then
values[i], values[i - 1] = values[i - 1], values[i]
sel[idx] = i - 1
if self.idContainer[i]:IsFocused(true) then
self.idContainer[i]:SetFocus(false)
focus = i - 1
end
end
end
self.list_values = values
self:SetProp(values)
self:UpdateControls()
if focus then
self.idContainer[focus][1]:SetFocus()
end
self.idContainer:SetSelection(sel)
end
XList:new({
Id = "idContainer",
Dock = "bottom",
BorderWidth = 0,
MultipleSelection = true,
OnSelection = function(list, focused_item, selection)
self.idUp:SetEnabled(next(selection) and not prop_meta.read_only)
self.idDown:SetEnabled(next(selection) and not prop_meta.read_only)
end
}, self)
self:WithItems(function(items)
self:ValidatePropMetaAndInitDefault()
end)
end
function GedPropPrimitiveList:DetachForReuse()
self.idContainer:SetSelection(false)
for _, item in ipairs(self.idContainer) do
if rawget(item, "idCombo") then
item.idCombo:UpdateMRUList()
end
end
GedPropEditor.DetachForReuse(self)
end
function GedPropPrimitiveList:WithItems(f)
if self.choice_items_status == "fetched" then
f(self.choice_items)
else
CreateRealTimeThread(function()
self:WaitForItems()
if self.window_state ~= "destroying" then
f(self.choice_items)
end
end)
end
end
function GedPropPrimitiveList:WaitForItems()
assert(CanYield())
if self.choice_items_status == false or self.choice_items_status == "fetched" and self.choice_items_fetch_time ~= RealTime() then
self.choice_items_status = { }
CreateRealTimeThread(function()
local old_status = self.choice_items_status
repeat
self.choice_items = self:GetChoiceItems()
until self.choice_items ~= "timeout"
self.choice_items_status = "fetched"
self.choice_items_fetch_time = RealTime()
for _, thread in ipairs(old_status) do
Wakeup(thread)
end
end)
elseif self.choice_items_status == "fetched" then
return self.choice_items
else
assert( type(self.choice_items_status) == "table" )
end
table.insert(self.choice_items_status, CurrentThread())
WaitWakeup()
return self.choice_items
end
function GedPropPrimitiveList:ReassignFocusOrders(x, y)
self.idUp:SetFocusOrder(point(x, y))
y = y + 1
self.idDown:SetFocusOrder(point(x, y))
y = y + 1
self.idNewElement:SetFocusOrder(point(x, y))
y = y + 1
local container = self.idContainer
for _, edit in ipairs(container) do
edit:SetFocusOrder(point(x, y))
y = y + 1
end
return y
end
function GedPropPrimitiveList:ValidatePropMetaAndInitDefault()
assert(self.choice_items_status == "fetched")
self:SetPropResult("")
-- Validate choice items
local choice_items = self.choice_items
if choice_items then
for _, item in ipairs(choice_items) do
self:CheckUpdateError(self:ValidateValue(item.value), "'items' contains invalid entries.")
end
end
-- Validate and cache item_default
local item_default = self.prop_meta.item_default or self:DefaultValue()
if item_default and choice_items then
local value_default = choice_items and choice_items[1] and choice_items[1].value or item_default
self.new_item_default = value_default
else
self.new_item_default = item_default
end
self:CheckUpdateError(self:ValidateValue(self.new_item_default), "Invalid 'item_default'")
end
function GedPropPrimitiveList:ValidateWeights()
if #self.list_values == 0 then
return true
end
local weight_sum = 0
for _, item in ipairs(self.list_values) do
local _, weight = self:ResolveItem(item)
if weight then
weight_sum = weight_sum + weight
end
end
return weight_sum > 0
end
function GedPropPrimitiveList:CheckWeightsError()
if self.prop_meta and self.prop_meta.weights then
self:CheckUpdateError(self:ValidateWeights(), "The sum of all weights has to be more than zero")
end
end
function GedPropPrimitiveList:CheckUpdateError(expr, err)
if not expr then
self:SetPropResult(err)
end
end
function GedPropPrimitiveList:NewElement(idx, copy_item_value)
local max_items = self.prop_meta.max_items or -1
if max_items ~= -1 and #self.list_values >= max_items then
return self:SetPropResult("Can not add more than "..tostring(max_items).." items to the list.")
end
self:WithItems(function()
local list_values = self.list_values or {}
local new_item_value = copy_item_value and list_values[idx] or self.new_item_default
idx = (idx or #list_values) + 1
local new_item = self:WrapValue(new_item_value)
table.insert(list_values, idx, new_item)
self.list_values = list_values
self:UpdateControls() -- will spawn the new control
local last = self.idContainer[idx]
if last then
last:SetFocus()
end
self:SetProp(list_values)
self.idContainer:SetSelection(false)
end)
end
function GedPropPrimitiveList:RemoveElement(idx)
if self:IsFocused(true) then
assert(IsKindOf(self.desktop.keyboard_focus, "XButton"))
end
local list_values = self.list_values or {}
if #list_values >= idx then
table.remove(list_values, idx)
local container = self.idContainer
container[idx]:delete()
self:UpdateControls()
self:SetProp(list_values)
end
local max_items = self.prop_meta.max_items or -1
if max_items ~= -1 and #self.list_values <= max_items then
self:SetPropResult()
end
end
function GedPropPrimitiveList:ResolveItem(item)
local prop_meta = self.prop_meta or empty_table
if not item or not prop_meta.weights then
return item
end
local value_key = prop_meta.value_key or "value"
local weight_key = prop_meta.weight_key or "weight"
return item[value_key], item[weight_key]
end
function GedPropPrimitiveList:SetElement(idx, value)
local list_values = self.list_values or {}
local old_value, old_weight = self:ResolveItem(list_values[idx])
local new_value, new_weight = self:ResolveItem(value)
local has_changed = old_value ~= new_value or old_weight ~= new_weight
if idx and has_changed then
list_values[idx] = value
self.list_values = list_values
self:SetProp(list_values)
self:OnListItemValueChanged(idx)
end
end
function GedPropPrimitiveList:GetChoiceItems()
local items = self.prop_meta.items
if not items or #items <= 0 then
return false
end
local t = {}
for key, value in ipairs(items) do
-- support most popular item formats
if type(value) == "table" then
table.insert(t, { text = ItemText(value), value = ItemId(value) })
else
table.insert(t, { text = self:ConvertToText(value), value = value })
end
end
return t
end
function GedPropPrimitiveList:WrapValue(value, weight)
local prop_meta = self.prop_meta or empty_table
assert(not (type(value) == "table" and not (prop_meta.editor == "T_list")), "Weighted list - Wrapping a table value")
if not prop_meta.weights then
return value
end
local value_key = prop_meta.value_key or "value"
local weight_key = prop_meta.weight_key or "weight"
return {[value_key] = value, [weight_key] = weight or self:DefaultWeightValue()}
end
function GedPropPrimitiveList:UpdateItem(container, item, value, weight_ctrl)
self:SetElement(
table.find(container, item),
self:WrapValue(value, weight_ctrl and weight_ctrl:GetNumber())
)
end
function GedPropPrimitiveList:CreateItemEditor(container, choice_items, idx)
local item = XListItem:new({
BorderWidth = 0,
Padding = box(2, 2, 2, 2),
SelectionBackground = RGB(204, 232, 255),
SetFocus = function(item, focus)
if item.idEdit then
return item.idEdit:SetFocus(focus)
elseif item.idCombo then
return item.idCombo:SetFocus(focus)
end
return XWindow.SetFocus(item, focus)
end,
SetValue = function(item, value)
local actual_value, weight = self:ResolveItem(value)
if weight and item.idWeightEdit then
item.idWeightEdit:SetNumber(weight)
end
if item.idEdit then
item.idEdit:SetText(self:ConvertToText(actual_value))
elseif item.idCombo then
item.idCombo:SetValue(actual_value)
end
self:OnListItemValueChanged(idx)
end,
SetFocusOrder = function(item, order)
if item.idEdit then
item.idEdit:SetFocusOrder(order)
elseif item.idCombo then
item.idCombo:SetFocusOrder(order)
end
end,
idEdit = false,
idCombo = false,
IdNode = true, -- capture the nodes above
idWeightEdit = false
}, container)
local control
local weight_control
if self.prop_meta.weights then
local weight_label = XText:new({
Id = "idWeightLabel",
Dock = "right",
MinWidth = 50,
ZOrder = 3, -- Order in the component tree (default = 1)
Margins = box(5, 0, 0, 0)
}, item):SetText("Weight:")
weight_control = XNumberEdit:new({
Id = "idWeightEdit",
MinWidth = 40,
Dock = "right",
ZOrder = 2, -- Order in the component tree (default = 1)
Margins = box(2, 0, 2, 0)
}, item)
weight_control:SetEnabled(not self.prop_meta.read_only)
weight_control.OnTextChanged = function(weight_edit)
self:DeleteThread("SetElementWeightThread")
self:CreateThread("SetElementWeightThread", function()
Sleep(250)
local value = (item.idEdit and self:ConvertFromText(item.idEdit:GetText())) or (item.idCombo and item.idCombo:GetValue())
self:UpdateItem(container, item, value, weight_edit)
end)
end
end
if choice_items then
control = XCombo:new({
Id = "idCombo",
RefreshItemsOnOpen = true,
OnRequestItems = function() return self:WaitForItems() end,
DefaultValue = self.new_item_default,
ArbitraryValue = self.prop_meta.arbitraty_value,
OnValueChanged = function(combo, value)
self:UpdateItem(container, item, value, weight_control)
end,
MRUStorageId = self.prop_meta.mru_storage_id,
MRUCount = self.prop_meta.show_recent_items,
VirtualItems = true,
}, item)
control:SetEnabled(not self.prop_meta.read_only)
control.OnSetFocus = function(control)
container:SetSelection(idx)
XCombo.OnSetFocus(control)
end
else
control = self:CreateTextEditControl(item)
control:SetEnabled(not self.prop_meta.read_only)
control.OnTextChanged = function(edit)
self:DeleteThread("SetElementThread")
self:CreateThread("SetElementThread", function()
Sleep(250)
local value = self:ConvertFromText(edit:GetText())
self:UpdateItem(container, item, value, weight_control)
end)
end
control.OnKillFocus = function(edit, new_focus)
local value = self:ConvertFromText(edit:GetText())
self:UpdateItem(container, item, value, weight_control)
return XTextEditor.OnKillFocus(edit, new_focus)
end
control.OnSetFocus = function(control)
container:SetSelection(idx)
XTextEditor.OnSetFocus(control)
end
end
self:CreateAdditionalButtons(item, table.find(container, item))
local delete_button = XTemplateSpawn("GedToolbarButtonSmall", item)
delete_button:SetIcon("CommonAssets/UI/Ged/delete.tga")
delete_button:SetRolloverText("Delete")
delete_button.OnPress = function(button)
button:SetFocus()
self:RemoveElement(table.find(container, item))
button:SetFocus(false)
end
delete_button:SetEnabled(not self.prop_meta.read_only)
local duplicate_button = XTemplateSpawn("GedToolbarButtonSmall", item)
duplicate_button:SetIcon("CommonAssets/UI/Ged/duplicate.tga")
duplicate_button:SetRolloverText("Duplicate")
duplicate_button.OnPress = function(button)
button:SetFocus()
self:NewElement(table.find(container, item), "copy_item_value")
button:SetFocus(false)
end
duplicate_button:SetEnabled(not self.prop_meta.read_only)
if self.prop_meta.per_item_buttons then
self:SpawnCustomButtons(container, item, idx)
end
GedPropPrimitiveListDragAndDrop:new({
Id = "idDragAndDrop",
Dock = "left",
Padding = box(2, 1, 2, 1),
List = self.idContainer,
Item = item,
}, item)
item.idDragAndDrop:SetEnabled(not self.prop_meta.read_only)
item:Open()
end
function GedPropPrimitiveList:SpawnCustomButtons(container, item, idx)
for _, button_props in ipairs(self.prop_meta.per_item_buttons) do
local custom_button = XTemplateSpawn("GedToolbarButtonSmall", item)
custom_button:SetIcon(button_props.icon)
custom_button:SetRolloverText(button_props.name)
custom_button.OnPress = function(button)
button:SetFocus()
if button_props.func then
self.panel:Op("GedPropEditorButton", self.panel.context, self.panel.RootObjectBindName or "root",
self.prop_meta.id, button_props.name, button_props.func, button_props.param, idx)
end
button:SetFocus(false)
end
custom_button:SetEnabled(not self.prop_meta.read_only)
end
end
function GedPropPrimitiveList:OnListItemValueChanged(idx)
self:CheckWeightsError()
end
function GedPropPrimitiveList:CreateTextEditControl(parent)
return XEdit:new({ Id = "idEdit" }, parent)
end
function GedPropPrimitiveList:CreateAdditionalButtons(parent, idx)
end
function GedPropPrimitiveList:UpdateControls()
assert(self.choice_items_status == "fetched")
local list_values = self.list_values
local container = self.idContainer
if #list_values ~= #container then
self:QueueReassignFocusOrders()
end
-- remove unnecessary items
while #list_values < #container do
container[#list_values+1]:delete()
end
-- spawn additional items
local choice_items = self.choice_items
while #list_values > #container do
self:CreateItemEditor(container, choice_items, #container + 1)
end
-- update controls' values
for idx, item in ipairs(container) do
item:SetValue(list_values[idx])
end
self:CheckWeightsError()
Msg("XWindowRecreated", self)
end
function GedPropPrimitiveList:UpdateValue()
local data = self:GetProp() or {}
local focus = terminal.desktop.keyboard_focus
if (not focus or not focus:IsWithin(self)) or #data ~= #(self.list_values or empty_table) then
self.list_values = type(data) == "table" and table.copy(data) or {}
self:WithItems(function()
self:UpdateControls()
end)
end
GedPropEditor.UpdateValue(self)
end
function GedPropPrimitiveList:ConvertFromText(text)
return text
end
function GedPropPrimitiveList:ConvertToText(value)
return value
end
function GedPropPrimitiveList:DefaultValue()
return false
end
function GedPropPrimitiveList:DefaultWeightValue()
return self.prop_meta.weight_default or 100
end
function GedPropPrimitiveList:ValidateValue(value)
return true
end
----- GedPropPresetIdList
GedPropEditors["preset_id_list"] = "GedPropPresetIdList"
DefineClass.GedPropPresetIdList = {
__parents = { "GedPropPrimitiveList" },
}
function GedPropPresetIdList:GetChoiceItems()
return self.panel.connection:Call("rfnGetPresetItems", self.panel.context, self.prop_meta.id)
end
function GedPropPresetIdList:CreateAdditionalButtons(parent, idx)
if self:ShouldShowButtonForFunc("GedRpcEditPreset") then
local open_button = XTemplateSpawn("GedToolbarButtonSmall", parent)
open_button:SetIcon("CommonAssets/UI/Ged/explorer.tga")
open_button:SetRolloverText("Open Preset Editor", self.prop_meta.preset_class)
open_button.OnPress = function(button)
button:SetFocus()
self.panel.app:Send("GedRpcEditPreset", self.panel.context, self.prop_meta.id, self.list_values[idx])
button:SetFocus(false)
end
end
if self.prop_meta.editor_preview then
GedTextPanel:new({
Title = "",
Dock = "bottom",
ZOrder = -1,
Format = self.prop_meta.editor_preview,
Shorten = true,
MaxHeight = 50,
}, parent):SetContext(self.prop_meta.id..".ReferencedPreset"..tostring(idx))
end
end
function GedPropPresetIdList:OnListItemValueChanged(idx)
GedPropPrimitiveList:OnListItemValueChanged(idx)
if self.prop_meta.editor_preview then
self.panel.app:Send("GedRpcBindPreset", self.prop_meta.id..".ReferencedPreset"..tostring(idx), self.panel.context, self.prop_meta.id, self.list_values[idx])
end
end
----- GedPropNumberList
GedPropEditors["number_list"] = "GedPropNumberList"
DefineClass.GedPropNumberList = {
__parents = { "GedPropPrimitiveList"},
}
function GedPropNumberList:ConvertFromText(text)
return tonumber(text) or 0
end
function GedPropNumberList:ConvertToText(value)
if type(value) ~= "number" then return "" end
return tostring(value)
end
function GedPropNumberList:DefaultValue()
return 0
end
function GedPropNumberList:ValidateValue(value)
return type(value) == "number"
end
----- GedPropStringList
GedPropEditors["string_list"] = "GedPropStringList"
DefineClass.GedPropStringList = {
__parents = { "GedPropPrimitiveList"},
}
function GedPropStringList:DefaultValue()
return ""
end
function GedPropStringList:ValidateValue(value)
return type(value) == "string"
end
----- GedPropTList
GedPropEditors["T_list"] = "GedPropTList"
DefineClass.GedPropTList = {
__parents = { "GedPropPrimitiveList"},
}
function GedPropTList:Init(parent, context, prop_meta)
assert(not prop_meta.weights, "T_list doesn't support weights")
end
function GedPropTList:DefaultValue()
return ""
end
function GedPropTList:ValidateValue(value)
return type(value) == "string"
end
function GedPropTList:CreateTextEditControl(parent)
local control = XMultiLineEdit:new({
Id = "idEdit",
MinVisibleLines = 1,
MaxVisibleLines = 30,
Translate = true,
}, parent)
control:SetPlugins({ "XSpellcheckPlugin" })
return control
end
function GedPropTList:ConvertToText(value)
return GedPropValueToT(value)
end
function GedPropTList:ConvertFromText(value)
return GedTToPropValue(value, "")
end
----- GedPropListPicker, base class for picking item(s) from a list (GedPropTextPicker / GedPropTexturePicker)
DefineClass.GedPropListPicker = {
__parents = {"GedPropEditor"},
}
function GedPropListPicker:Init()
local horizontal = self.prop_meta.horizontal
if not horizontal then
self.idLabelHost:SetDock("top")
end
self.idResetToDefault:SetVisibleInstant(false)
XList:new({
Id = "idList",
VScroll = "idScroll",
Padding = horizontal and box(2, 1, 2, 0) or empty_box,
OnSelection = function(list, selected_item, selected_items)
self:SetValue(selected_items)
end,
MultipleSelection = self.prop_meta.multiple or false,
MaxRowsVisible = self.prop_meta.horizontal and 0 or (self.prop_meta.max_rows or 1),
OnDoubleClick = function(list, idx)
self.panel.app:Send("GedPickerItemDoubleClicked", self.panel.context, self.prop_meta.id, ItemId(list[idx].item))
end,
}, self)
self:SpawnItems()
if not self.prop_meta.horizontal then
XSleekScroll:new({
Id = "idScroll",
Target = "node",
Dock = "right",
Margins = box(2, 0, 0, 0),
AutoHide = true,
}, self.idList)
end
-- filtering
if self.prop_meta.filter_by_prop and self.prop_meta.filter_by_prop ~= "" then
local filter_editor = self.panel:LocateEditorById(self.prop_meta.filter_by_prop)
filter_editor.idEdit.OnTextChanged = function(edit)
self:DeleteThread("filter_thread")
self:CreateThread("filter_thread", function()
Sleep(150)
if self.window_state ~= "destroying" then
self:FilterItems()
end
end)
end
end
end
function GedPropListPicker:FilterItems()
local filter_editor = self.panel:LocateEditorById(self.prop_meta.filter_by_prop)
if not filter_editor then
return false
end
local filter_string = filter_editor.idEdit:GetText()
if (filter_string == "" or type(filter_string) ~= "string") and string.lower(filter_string) == self.last_filter_string then
self.last_filter_string = filter_string
return false
end
filter_string = string.lower(filter_string)
-- Early return if the filter hasn't changed
if filter_string == self.last_filter_string then
return false
end
local fill_and_sort_cache = false
if not self.sorted_items_cache then
self.sorted_items_cache = {}
fill_and_sort_cache = true
end
local starting_with = {}
local idx = 1
-- Item data is in self.idList[idx].item
for item_idx, item in ipairs(self.idList) do
if item.Id ~= "idScroll" then
local item_text_lower = ItemText(item.item):strip_tags():lower()
local visible = filter_string == "" or string.find(item_text_lower, filter_string, 1, true)
if filter_string ~= "" and string.starts_with(item_text_lower, filter_string) then
table.insert(starting_with, item)
end
item:SetVisible(visible)
item:SetDock(not visible and "ignore" or false)
idx = idx + 1
end
-- Fill items cache
if fill_and_sort_cache then
table.insert(self.sorted_items_cache, item)
end
end
-- -- Reorder the items in the list
-- Put items starting with the filter word first
local starting_with_count = #starting_with
for i = 1, starting_with_count do
self.idList[i] = starting_with[i]
end
-- Then add the rest from the cache
local cache_count = #self.sorted_items_cache
local list_idx = 1
for i = 1, cache_count do
-- Skip the starting_with items that were prepended to the list
local skip = false
for _, item in ipairs(starting_with) do
if item == self.sorted_items_cache[i] then
skip = true
break
end
end
if not skip then
self.idList[starting_with_count + list_idx] = self.sorted_items_cache[i]
list_idx = list_idx + 1
end
end
-- Reselect items that were selected before the reodering
local selection = {}
for idx, item in ipairs(self.idList) do
if item.selected then
table.insert(selection, idx)
item:SetSelected(false)
end
end
self.idList:SetSelection(selection, not "notify")
-- Save the previous filter string
self.last_filter_string = filter_string
end
function GedPropListPicker:DetachForReuse()
-- revert changes made by Layout below, so it gets recalculated
self.idList:SetMinHeight(nil)
self.idList:SetMaxHeight(nil)
self.idList:SetMaxRowsVisible(self.prop_meta.horizontal and 0 or (self.prop_meta.max_rows or 1))
GedPropEditor.DetachForReuse(self)
end
function GedPropListPicker:Layout(x, y, width, height)
if not self.prop_meta.max_rows and not self.prop_meta.horizontal and self.idList.MaxHeight == XList.MaxHeight then
-- size vertically up to take up all unused space
local app = self.panel.app
local new_height = MulDivTrunc(height + app.parent.content_box:sizey() - app.measure_height, 1000, self.scale:y())
self.idList:SetMinHeight(new_height)
self.idList:SetMaxHeight(new_height)
self.idList:SetMaxRowsVisible(0)
end
return GedPropEditor.Layout(self, x, y, width, height)
end
function GedPropListPicker:SetValue(selected)
local texts = {}
for _, idx in ipairs(selected) do
-- Item data is in self.idList[idx].item
texts[#texts + 1] = ItemId(self.idList[idx].item)
end
self:SetProp(self.prop_meta.multiple and texts or texts[1] or "")
end
function GedPropListPicker:UpdateValue()
-- Item data is in self.idList[idx].item
local ui_items = self.idList or empty_table
local tables = type(ui_items[1] and ui_items[1].item) == "table"
local value = self.prop_meta.multiple and self:GetProp() or { self:GetProp() }
local selection = {}
for _, val in ipairs(value or empty_table) do
local selection_idx
-- Find the index of the item with the selected value
for item_idx, ui_item in ipairs(ui_items) do
if ui_item.Id ~= "idScroll" then
if ui_item.item == val or tables and (ui_item.item.id == val or ui_item.item.value == val) then
selection_idx = item_idx
break
end
end
end
if selection_idx then
selection[#selection + 1] = selection_idx
end
end
self.idList:SetSelection(selection, not "notify")
self:FilterItems()
GedPropEditor.UpdateValue(self)
end
function GedPropListPicker:SpawnItems()
-- create the XListItems in self.idList here
end
----- GedPropTextPicker
GedPropEditors["text_picker"] = "GedPropTextPicker"
DefineClass.GedPropTextPicker = {
__parents = { "GedPropListPicker" },
}
function GedPropTextPicker:Init()
self.idList:SetLayoutMethod(self.prop_meta.horizontal and "HWrap" or "VList")
end
function GedPropTextPicker:SpawnItems()
local list = self.idList
local selectable = not self.prop_meta.read_only
local has_bookmarks = self.prop_meta.bookmark_fn
local font = self.prop_meta.small_font and "GedSmall" or "GedDefault"
list:Clear()
for _, item in ipairs(self.prop_meta.items or empty_table) do
local context = { text = ItemText(item), help = item.help, font = font, selectable = selectable, documentation = item.documentation }
if has_bookmarks then
context.bookmarked = item.bookmarked and true or false
end
local control
if self.prop_meta.virtual_items then
control = NewXVirtualContent(list, context, "GedTextPickerItem")
else
control = XTemplateSpawn("GedTextPickerItem", list, context)
end
control.item = item
end
end
----- GedPropTexturePicker
GedPropEditors["texture_picker"] = "GedPropTexturePicker"
DefineClass.GedPropTexturePicker = {
__parents = { "GedPropListPicker" },
}
function GedPropTexturePicker:Init(parent, context, prop_meta)
self.idList:SetLayoutMethod("HWrap")
if prop_meta.alt_prop then
self.idList.OnMouseButtonDown = function(list, pt, button)
if button == "L" and terminal.IsKeyPressed(const.vkAlt) then
local item_idx = list:GetItemAt(pt)
self.panel:Op("GedSetProperty", self.panel.context, prop_meta.alt_prop, ItemId(prop_meta.items[item_idx]))
return "break"
end
return XList.OnMouseButtonDown(list, pt, button)
end
end
end
function GedPropTexturePicker:SpawnItems()
local list = self.idList
local prop_meta = self.prop_meta
local enabled = not prop_meta.read_only
list:Clear()
for _, item in ipairs(prop_meta.items or empty_table) do
local listitem = XListItem:new({
RolloverText = item.help,
RolloverTemplate = "GedPropRollover",
RolloverBackground = RGBA(24, 123, 197, 255),
FocusedBackground = RGBA(24, 123, 197, 255),
Padding = box(2, 2, 2, 0),
selectable = enabled,
SetSelected = function(self, selected)
if selected and #list.selection > 1 then
local idx = table.find(list, self)
local sel_idx = table.find(list.selection, idx)
self.idSelectedNumber:SetText(string.format("#%d", sel_idx))
else
self.idSelectedNumber:SetText("")
end
XListItem.SetSelected(self, selected)
end,
}, list)
local image_parent = XWindow:new({ Dock = "top" }, listitem)
local image = XImage:new({
BorderWidth = 1,
ImageFit = prop_meta.thumb_height and "largest" or "smallest",
MinWidth = prop_meta.thumb_size or prop_meta.thumb_width or 60,
MaxWidth = prop_meta.thumb_size or prop_meta.thumb_width or 60,
MinHeight = prop_meta.thumb_height,
MaxHeight = prop_meta.thumb_height,
BaseColorMap = prop_meta.base_color_map,
}, image_parent)
image:SetImage(item.image or item.value)
local width, height = UIL.MeasureImage(image.Image)
local new_width = MulDivRound(width, prop_meta.thumb_zoom or 100, 100)
local new_starting_point = (width - new_width) / 2
image:SetImageRect(box(new_starting_point, new_starting_point, new_starting_point + new_width, new_starting_point + new_width))
if item.color then
image:SetImageColor(item.color)
end
-- selected # text
XText:new({
Id = "idSelectedNumber",
TextStyle = "GedSmall",
HAlign = "right",
VAlign = "bottom",
}, image_parent)
XText:new({
Dock = "bottom",
TextStyle = prop_meta.small_font and "GedSmall" or "GedDefault",
MaxWidth = prop_meta.thumb_size or prop_meta.thumb_width or 60,
VAlign = "center",
TextHAlign = "center",
Padding = box(2, 2, 2, 0),
RolloverText = item.text,
RolloverTemplate = "GedPropRollover",
RolloverBackground = RGBA(24, 123, 197, 255),
}, listitem):SetText(item.text)
listitem.item = item
end
end
----- GedPropObjectPicker
GedPropEditors["object"] = "GedPropObjectPicker"
DefineClass.GedPropObjectPicker = {
__parents = {"GedPropEditor"},
last_object = false,
}
function GedPropObjectPicker:Init(parent, context, prop_meta)
XCombo:new({
Id = "idCombo",
Items = false,
RefreshItemsOnOpen = true,
DefaultValue = self.prop_meta.default or "",
ArbitraryValue = true,
OnValueChanged = function(combo, value)
self:ComboValueChanged(value)
end,
OnRequestItems = function(combo)
return self.panel.connection:Call("rfnMapGetGameObjects", self.panel.context, self.prop_meta.id)
end,
MRUStorageId = self.prop_meta.mru_storage_id,
MRUCount = self.prop_meta.show_recent_items,
VirtualItems = true,
}, self)
self.idCombo:SetEnabled(not prop_meta.read_only)
self.last_object = {}
local inspect_button = XTemplateSpawn("GedToolbarButtonSmall", self)
inspect_button:SetIcon("CommonAssets/UI/Ged/explorer.tga")
inspect_button:SetRolloverText("Inspect Object")
inspect_button.OnPress = function(button)
button:SetFocus()
self.panel.app:Send("GedRpcInspectObj", self.panel.context, prop_meta.id)
button:SetFocus(false)
end
end
function GedPropObjectPicker:ReassignFocusOrders(x, y)
self.idCombo:SetFocusOrder(point(x, y))
return y + 1
end
function GedPropObjectPicker:UpdateValue()
local combo = self.idCombo
combo.Items = false -- list of items might have changed, must be refetched
self.last_object = self:GetProp() or {}
self.idCombo:SetValueWithText(self.last_object.handle, self.last_object.text)
GedPropEditor.UpdateValue(self)
end
function GedPropObjectPicker:ComboValueChanged(value)
if type(value) == "string" and self.prop_meta.trim_spaces ~= false and string.trim_spaces(value) ~= value then
value = string.trim_spaces(value)
self.idCombo:SetValue(value)
end
if self.last_object.handle ~= value then
self.last_object.handle = value
self:SetProp({ handle = value })
end
end
function GedPropObjectPicker:DetachForReuse()
self.idCombo:UpdateMRUList()
GedPropEditor.DetachForReuse(self)
end
----- GedPropHistogram
GedPropEditors["histogram"] = "GedPropHistogram"
DefineClass.GedPropHistogram = {
__parents = {"GedPropEditorWithSubeditors"},
}
function GedPropHistogram:Init(parent, context, prop_meta)
local histogram = XHistogram:new({
Id = "idHistogram",
MinWidth = 200,
MinHeight = 200,
}, self.subeditor_container)
self.idLabelHost:SetDock("top")
end
function GedPropHistogram:UpdateValue()
self.idHistogram:SetValue(self:GetProp())
GedPropEditorWithSubeditors.UpdateValue(self)
end
----- GedPropCurvePicker
GedPropEditors["packedcurve"] = "GedPropCurvePicker"
GedPropEditors["curve4"] = "GedPropCurvePicker"
DefineClass.GedPropCurvePicker = {
__parents = {"GedPropEditorWithSubeditors"},
default_scale = 1000,
graph_max_value = 10,
range_editor = false,
color_args = false,
control_points = 4,
}
function GedPropCurvePicker:UpdateDynamicGraphParams()
self.graph_max_value = self.range_editor.subeditor_value
self.graph_max_value = Max(Min(self.graph_max_value, self.prop_meta.max_amplitude), self.prop_meta.min_amplitude)
self.idCurve.DisplayScaleY = (self.prop_meta.scale or 1000) * 10 / self.graph_max_value
self.idCurve.scale_texts = false
end
function GedPropCurvePicker:DrawGraphBackground(editor, graph_box, points)
local color_args = self.color_args
if not color_args then return end
local step = 12
local units_per_color = 1000 / (#color_args - 2)
local DrawSolidRect = UIL.DrawSolidRect
for y = graph_box:miny(), graph_box:maxy(), step do
local percent = 1000 - MulDivRound(y - graph_box:miny(), 1000, graph_box:sizey())
local i = percent / units_per_color
local color_interp = percent % units_per_color
local color = InterpolateRGB(color_args[i + 1], color_args[i + 2], color_interp, units_per_color)
DrawSolidRect(box(graph_box:minx(), y, graph_box:maxx(), Min(graph_box:maxy(), y + step)), color, RGBA(0, 0, 0, 0))
end
end
function GedPropCurvePicker:Init(parent, context, prop_meta)
prop_meta.max_amplitude = prop_meta.max_amplitude or 10
prop_meta.min_amplitude = prop_meta.min_amplitude or 10
if prop_meta.scale then
prop_meta.max_amplitude = prop_meta.max_amplitude or prop_meta.scale
prop_meta.min_amplitude = prop_meta.min_amplitude or prop_meta.scale
end
self.control_points = prop_meta.control_points or 4
local curve_editor = XCurveEditor:new({
Id = "idCurve",
ControlPoints = self.control_points,
MaxX = prop_meta.max_x or 1000,
MinX = prop_meta.min_x or 0,
MaxY = prop_meta.max or 1000,
MinY = prop_meta.min or 0,
DisplayScaleX = prop_meta.scale_x or 1000,
DisplayScaleY = prop_meta.scale or 1000,
SnapX = 1,
SnapY = 1,
MinWidth = 500,
MinHeight = 200,
Smooth = false,
FixedX = prop_meta.fixedx or false,
OnCurveChanged = function(editor)
if not self:IsThreadRunning("scroll_update_thread") then
self:CreateThread("scroll_update_thread", function()
Sleep(75)
self:TrySetProp()
end)
end
end,
DrawGraphBackground = function(editor, graph_box, points)
self:DrawGraphBackground(editor, graph_box, points)
end,
ReadOnly = prop_meta.read_only and true,
MinMaxRangeMode = not prop_meta.no_minmax,
}, self.subeditor_container)
curve_editor.GridUnitY = curve_editor:GetRange():y() / 4
curve_editor.GridUnitX = curve_editor:GetRange():x() / 4
if prop_meta.color_args and #prop_meta.color_args > 0 then
self.color_args = prop_meta.color_args
table.insert(self.color_args, self.color_args[#self.color_args])
end
self.range_editor = self:MakeSubEditor(self.subeditor_container, GedPropNumber, {
max = prop_meta.max_amplitude or 10,
min = prop_meta.min_amplitude or 10,
scale = 10,
slider = true,
default = 10,
id = "range_editor",
editor = "number"
})
if prop_meta.max_amplitude == prop_meta.min_amplitude then
self.range_editor:SetVisible(false)
self.range_editor:SetDock("ignore")
end
self.idLabelHost:SetDock("top")
end
function GedPropCurvePicker:TrySetProp()
local result = table.copy(self.idCurve.points)
result.range_y = self.range_editor.subeditor_value
result.scale = self.prop_meta.scale or result.range_y
self.graph_max_value = result.range_y or 10
self:UpdateDynamicGraphParams()
self:SetProp(result)
end
function GedPropCurvePicker:UpdateValue()
GedPropEditorWithSubeditors.UpdateValue(self)
local prop = self:GetProp()
if not prop then return end
if self.idCurve:IsFocused(true) then
return
end
for i = 1, #prop do
if IsPoint(prop[i]) then
local pt = prop[i]
if not pt:z() then
pt = pt:SetZ(pt:y())
end
self.idCurve.points[i] = pt
end
end
self.idCurve:ValidatePoints()
self.graph_max_value = prop.range_y or 10
self.range_editor.subeditor_value = self.graph_max_value
self:UpdateDynamicGraphParams()
end
----- GedPropPointList
GedPropEditors["point_list"] = "GedPropPointList"
DefineClass.GedPropPointList = {
__parents = { "GedPropPrimitiveList"},
}
function GedPropPointList:DefaultValue()
return point30
end
function GedPropPointList:ValidateValue(value)
return IsPoint(value)
end
function GedPropPointList:ConvertFromText(value)
return GedPropPoint.ConvertFromText(self, value)
end
function GedPropPointList:ConvertToText(value)
return GedPropPoint.ConvertToText(self, value)
end
function GedPropPointList:ApplyScale(...)
return GedPropPoint.ApplyScale(self, ...)
end
function GedPropPointList:GetDisplayScale(...)
return GedPropPoint.GetDisplayScale(self, ...)
end
function GedPropPointList:GetMinMax(...)
return GedPropPoint.GetMinMax(self, ...)
end
function GedPropPointList:UpdateValue()
local data = self:GetProp() or {}
if not terminal.desktop.keyboard_focus or not terminal.desktop.keyboard_focus:IsWithin(self) then
self.list_values = table.map(data, function(p) return point(p:xyz()) end)
self:WithItems(function()
self:UpdateControls()
end)
end
GedPropEditor.UpdateValue(self)
end |