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-- err, alias_type, { [<friend_id>] = <friend_name> }, { [blocked_id] = <blocked_name> }
function PlatformGetFriends()
	return nil, "name", {}, {}
end

if Platform.steam then

function OnMsg.NetPlayerInfo(player, info)
	if player.id ~= netUniqueId and info.steam_id64 then
		SteamSetPlayedWith(info.steam_id64)
	end
end

function OnMsg.NetGameJoined(game_id, player_id)
	for k, v in sorted_pairs(netGamePlayers) do
		if k ~= netUniqueId and v.steam_id64 then
			SteamSetPlayedWith(v.steam_id64)
		end
	end
end

function PlatformGetFriends()
	local friends = SteamGetFriends()
	if not friends then return "getting friends error" end
	local blocked_users = SteamGetBlockedUsers()
	if not friends then return "getting blocked users error" end
	return nil, "steam", friends, blocked_users
end

end --Platform.steam

if Platform.playstation then

if FirstLoad then
	g_LastPlayStationGetFriends = 0
	g_LastFriendList = {}
	g_LastBlockList = {}
end

function GetUsersList(psn_id, limit, url_template, list_name)
	local users_list = {}
	local count = 0
	for start = 0, 2000, limit do
		local url = string.format(url_template, tostring(psn_id), limit, start)
		local err, http_code, result = AsyncOpWait(PSNAsyncOpTimeout, nil, "AsyncPlayStationWebApiRequest", "userProfile", url, "", "GET", "", {})
		if err or http_code ~= 200 then
			local err, http_error = JSONToLua(result)
			return err or http_code, result
		end
		local err, users = JSONToLua(result)
		if err or not users then
			return "json error"
		end
		for _, user_t in ipairs(users[list_name]) do
			count = count + 1
			table.insert(users_list, user_t)
		end
		if count >= users.totalItemCount then break end
	end
	return nil, users_list
end

function GetPublicIds(account_ids)
	-- PlayStation API has a limit of 100 accounts per request
	local batches = {}
	local count = 0
	local account_ids_string = ""
	for _, acc_id in pairs(account_ids) do
		if count == 99 then
			count = 0
			table.insert(batches, account_ids_string)
			account_ids_string = ""
		end
		account_ids_string = account_ids_string .. (count == 0 and "" or ",") .. acc_id
		count = count + 1
	end
	table.insert(batches, account_ids_string)
	
	local online_ids = {}
	local count = 0
	for _, accounts_id_string in ipairs(batches) do
		local url = string.format("/v1/users/profiles?accountIds=%s", accounts_id_string)
		local err, http_code, result = AsyncOpWait(PSNAsyncOpTimeout, nil, "AsyncPlayStationWebApiRequest", "userProfile", url, "", "GET", "", {})
		if err or http_code ~= 200 then
			local err, http_error = JSONToLua(result)
			return err or http_code, result
		end
		local err, users = JSONToLua(result)
		if err or not users then
			return "json error"
		end
		for _, user_t in ipairs(users and users.profiles) do
			count = count + 1
			table.insert(online_ids, tostring(user_t.onlineId or ""))
		end
	end
	
	local assocs = {}
	for idx, id in ipairs(account_ids) do
		assocs[id] = online_ids[idx]
	end
	return nil, assocs
end

function PlatformGetFriends()
	local time = os.time()
	if time - g_LastPlayStationGetFriends > 60 then -- more than a minute ago
		g_LastPlayStationGetFriends = time
		-- can use psn_id instead of "me" for friendsList, but not blockList
		local user = "me"
		-- Get friends
		local friends_list = {}
		local err, friends_list = GetUsersList(user, 500, "/v1/users/%s/friends?limit=%d&offset=%d", "friends")
		if err then return "GET friendList failed: " .. err end
		
		-- Get blocked users
		local block_list = {}
		err, block_list = GetUsersList(user, 2000, "/v1/users/%s/blocks?limit=%d&offset=%d", "blocks")
		if err then return "GET blockList failed: " .. err end
		
		-- get online (public) ids from the account ids
		local total_ids = {}
		for _, id in ipairs(friends_list) do
			table.insert(total_ids, id)
		end
		for _, id in ipairs(block_list) do
			table.insert(total_ids, id)
		end
		local err, public_ids = GetPublicIds(total_ids)
		if err then
			return "GET Public IDs failed: " .. err
		end
		
		-- recover the association between account id and online id
		g_LastFriendList = {}
		for _, friend in ipairs(friends_list) do
			g_LastFriendList[friend] = public_ids[friend]
		end
		g_LastBlockList = {}
		for _, blocked in ipairs(block_list) do
			g_LastBlockList[friend] = public_ids[blocked]
		end
	end
	return nil, "psn", g_LastFriendList, g_LastBlockList
end

end --Platform.playstation

if Platform.xbox then

function PlatformGetFriends()
	local err, console_friends_xuid = AsyncXboxGetFriends()
	if err then return err end
	local err, consoles_friends_gamertags = AsyncXboxGetGamertagsFromXuids(console_friends_xuid)
	if err then return err end
	local friends = {}
	for i, xuid in ipairs(console_friends_xuid) do
		friends[HashXUID(tostring(xuid))] = consoles_friends_gamertags[i]
	end
	
	local blocked = {}
	local err, console_blocked = AsyncXboxGetAvoidList()
	for _, XUID in ipairs(console_blocked or empty_table) do
		blocked[HashXUID(tostring(XUID))] = "" -- this will force the backed to lookup the name
	end
	return nil, "xboxlive", friends, blocked
end

function OnMsg.XboxAppStateChanged()
	if XboxAppState == "full" then
		CreateRealTimeThread(UpdatePlatformFriends, {}, {})
	end
end

end -- Platform.xbox

if Platform.switch then

function PlatformGetFriends()
	local err, friend_ids, friend_names = Switch.GetFriends()
	if err then return err end
	local friends = {}
	for i = 1, #friend_ids do
		friends[string.format("%s:%s", netEnvironment, friend_ids[i])] = friend_names[i]
	end
	local err, blocked_ids = Switch.GetBlocked()
	if err then return err end
	local blocked = {}
	for i = 1, #blocked_ids do
		blocked[string.format("%s:%s", netEnvironment, blocked_ids[i])] = ""
	end

	return nil, "nintendo", friends, blocked
end

end -- Platform.switch

function UpdatePlatformFriends(friends, friend_names)
	if not AccountStorage or not NetIsConnected() then return end
	local err, alias_type, platform_friends, platform_blocked = PlatformGetFriends()
	if err or not friends then return err end
	
	local stored_friends = AccountStorage.platform_friends or empty_table
	local stored_blocked = AccountStorage.platform_blocked or empty_table
	
	-- confirm invitations from people with names matching our friends
	local platform_friends_by_name = table.invert(platform_friends)
	for account_id, status in pairs(friends) do
		local name = friend_names[account_id]
		if status == "invited" and platform_friends_by_name[name] then
			NetFriendRequest(name, platform_friends_by_name[name], alias_type)
		end
	end
	
	
	local friends_changed
	-- send invitation to new friends (compared to the last seen list)
	for id, name in pairs(platform_friends) do
		if not stored_friends[id] then
			friends_changed = true
			NetFriendRequest(name, id, alias_type)
		end
	end
	
	-- unfriend people who we have unfriended in the platform (compared to last seen list)
	for id in pairs(stored_friends) do
		if not platform_friends[id] then
			friends_changed = true
			NetUnfriend(id, alias_type)
		end
	end
	
	-- block players (compared to the last seen blocked list)
	for id, name in pairs(platform_blocked) do
		if not stored_blocked[id] then
			friends_changed = true
			NetBlock(name, id, alias_type)
		end
	end
	
	-- unblock players (compared to the last seen blocked list)
	for id in pairs(stored_blocked) do
		if not platform_blocked[id] then
			friends_changed = true
			NetUnblock(id, alias_type)
		end
	end
	
	if friends_changed then
		AccountStorage.platform_friends = platform_friends
		AccountStorage.platform_blocked = platform_blocked
		SaveAccountStorage(5000)
	end
end

function OnMsg.FriendsChange(friends, friend_names, event)
	if not AccountStorage then return end
	if event == "init" then
		local time = os.time()
		if time - (AccountStorage.friend_reset_time or 0) > 7*24*60*60 then
			AccountStorage.platform_friends = {}
			AccountStorage.platform_blocked = {}
			AccountStorage.friend_reset_time = time
		end
		CreateRealTimeThread(UpdatePlatformFriends, friends, friend_names)
	end
end