File size: 39,733 Bytes
b6a38d7 |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290 |
XEditorCopyScriptTag = "--[[HGE place script 2.0]]"
if FirstLoad then
XEditorUndo = false
EditorMapDirty = false
EditorDirtyObjects = false
EditorPasteInProgress = false
EditorUndoPreserveHandles = false
end
local function init_undo()
XEditorUndo = XEditorUndoQueue:new()
SetEditorMapDirty(false)
end
OnMsg.ChangeMap = init_undo
OnMsg.LoadGame = init_undo
function OnMsg.SaveMapDone()
SetEditorMapDirty(false)
end
function SetEditorMapDirty(dirty)
EditorMapDirty = dirty
if dirty then
Msg("EditorMapDirty")
end
end
local s_IsEditorObjectOperation = {
["EditorCallbackMove"] = true,
["EditorCallbackRotate"] = true,
["EditorCallbackScale"] = true,
["EditorCallbackClone"] = true,
}
function OnMsg.EditorCallback(id, objects)
if s_IsEditorObjectOperation[id] then
Msg("EditorObjectOperation", false, objects)
end
end
-- the following object data keys are undo-related and not actual object properties
local special_props = { __undo_handle = true, class = true, op = true, after = true, eFlags = true, gFlags = true }
local ef_to_restore = const.efVisible | const.efCollision | const.efApplyToGrids
local gf_to_restore = const.gofPermanent | const.gofMirrored
local ef_to_ignore = const.efSelectable | const.efAudible
local gf_to_ignore = const.gofEditorHighlight | const.gofSolidShadow | const.gofRealTimeAnim | const.gofEditorSelection | const.gofAnimated
DefineClass.XEditorUndoQueue = {
__parents = { "InitDone" },
last_handle = 0,
obj_to_handle = false,
handle_to_obj = false,
handle_remap = false, -- when pasting, store old_handle => new_handle for each pasted object here
current_op = false,
tracked_obj_data = false,
collapse_with_previous = false,
op_depth = 0,
undo_queue = false,
undo_index = 0,
last_save_undo_index = 0,
names_index = 1,
names_to_queue_idx_map = false,
watch_thread = false,
undoredo_in_progress = false,
update_collections_thread = false,
}
function XEditorUndoQueue:Init()
self.obj_to_handle = {}
self.handle_to_obj = {}
self.undo_queue = {}
self.names_to_queue_idx_map = {}
self.watch_thread = CreateRealTimeThread(function()
while true do
while self.op_depth == 0 or terminal.desktop:GetMouseCapture() do
Sleep(250)
end
--assert(false, "Undo error detected - please report this and the last thing you did in the editor!")
self.op_depth = 0
Sleep(250)
end
end)
end
function XEditorUndoQueue:Done()
DeleteThread(self.watch_thread)
end
----- Handles
function XEditorUndoQueue:GetUndoRedoHandle(obj)
assert(type(obj) == "table" and (obj.class or obj.Index))
local handle = self.obj_to_handle[obj]
if not handle then
handle = self.last_handle + 1
self.last_handle = handle
self.obj_to_handle[obj] = handle
self.handle_to_obj[handle] = obj
end
return handle
end
function XEditorUndoQueue:GetUndoRedoObject(handle, is_collection, assign_specific_object)
if not handle then return false end
-- support for pasting objects
local obj = self.handle_to_obj[handle]
if self.handle_remap then
local new_handle = self.handle_remap[handle]
if new_handle then
return self.handle_to_obj[new_handle]
else
new_handle = assign_specific_object and self.obj_to_handle[assign_specific_object] or self.last_handle + 1
self.handle_remap[handle] = new_handle
handle = new_handle
self.last_handle = Max(self.last_handle, handle)
obj = nil
end
end
if not obj then
obj = assign_specific_object or {}
self.handle_to_obj[handle] = obj
self.obj_to_handle[obj] = handle
if is_collection then
Collection.SetIndex(obj, -1)
end
end
return obj
end
function XEditorUndoQueue:UndoRedoHandleClear(handle)
handle = self.handle_remap and self.handle_remap[handle] or handle
local obj = self.handle_to_obj[handle]
self.handle_to_obj[handle] = nil
self.obj_to_handle[obj] = nil
end
----- Storing/restoring object properties
local function store_objects_prop(value)
if not value then return false end
local ret = {}
for k, v in pairs(value) do
ret[k] = IsValid(v) and XEditorUndo:GetUndoRedoHandle(v) or store_objects_prop(v)
end
return ret
end
local function restore_objects_prop(value)
if not value then return false end
local ret = {}
for k, v in pairs(value) do
ret[k] = type(v) == "table" and restore_objects_prop(v) or XEditorUndo:GetUndoRedoObject(v)
end
return ret
end
function XEditorUndoQueue:ProcessPropertyValue(obj, id, prop_meta, value)
local editor = prop_meta.editor
if id == "CollectionIndex" then
return self:GetUndoRedoHandle(obj:GetCollection())
elseif editor == "objects" then
return store_objects_prop(value)
elseif editor == "object" then
return self:GetUndoRedoHandle(value)
elseif editor == "nested_list" then
local ret = value and {}
for i, o in ipairs(value) do ret[i] = o:Clone() end
return ret
elseif editor == "nested_obj" or editor == "script" then
return value and value:Clone()
elseif editor == "grid" and value then
return value:clone()
else
return value
end
end
function XEditorUndoQueue:GetObjectData(obj)
local data = {
__undo_handle = self:GetUndoRedoHandle(obj),
class = obj.class
}
for _, prop_meta in ipairs(obj:GetProperties()) do
local id = prop_meta.id
assert(not special_props[id])
local value = obj:GetProperty(id)
if (EditorUndoPreserveHandles and id == "Handle") or not obj:ShouldCleanPropForSave(id, prop_meta, value) then
data[id] = self:ProcessPropertyValue(obj, id, prop_meta, value)
end
end
data.eFlags = band(obj:GetEnumFlags(), ef_to_restore)
data.gFlags = band(obj:GetGameFlags(), gf_to_restore)
return data
end
local function get_flags_xor(flags1, flags2, flagsList)
local result = {}
for i, flag in pairs(flagsList) do
if flag ~= "gofDirtyTransform" and flag ~= "gofDirtyVisuals" and flag ~= "gofEditorSelection" then
if band(flags1, shift(1, i - 1)) ~= band(flags2, shift(1, i - 1)) then
table.insert(result, flag.name or flag)
end
end
end
return table.concat(result, ", ")
end
function XEditorUndoQueue:RestoreObject(obj, obj_data, prev_data)
if not IsValid(obj) then return end
assert(obj.class ~= "CollectionsToHideContainer")
for _, prop_meta in ipairs(obj:GetProperties()) do
local id = prop_meta.id
local value = obj_data[id]
if value == nil and prev_data and prev_data[id] then
value = obj:GetDefaultPropertyValue(id, prop_meta)
end
if value ~= nil then
local prop = prop_meta.editor
if id == "CollectionIndex" then
if value == 0 then
CObject.SetCollectionIndex(obj, 0)
else
local collection = self:GetUndoRedoObject(value, "Collection")
if obj_data.class == "Collection" and collection.Index == editor.GetLockedCollectionIdx() then
editor.AddToLockedCollectionIdx(obj.Index)
end
CObject.SetCollectionIndex(obj, collection.Index)
end
elseif prop == "objects" then
obj:SetProperty(id, restore_objects_prop(value))
elseif prop == "object" then
obj:SetProperty(id, self:GetUndoRedoObject(value))
elseif prop == "nested_list" then
local objects = {}
for i, o in ipairs(value) do objects[i] = o:Clone() end
obj:SetProperty(id, value and objects)
elseif prop == "nested_obj" then
obj:SetProperty(id, value and value:Clone())
elseif id == "Handle" then
if EditorUndoPreserveHandles and not EditorPasteInProgress then
-- resolve handle collisions, e.g. from multiple applied map patches
local start, size = GetHandlesAutoLimits()
while HandleToObject[value] do
value = value + 1
if value >= start + size then
value = start
end
end
obj:SetProperty(id, value)
end
else
obj:SetProperty(id, value)
end
end
end
if obj_data.eFlags then
obj:SetEnumFlags(obj_data.eFlags) obj:ClearEnumFlags(band(bnot(obj_data.eFlags), ef_to_restore))
obj:SetGameFlags(obj_data.gFlags) obj:ClearGameFlags(band(bnot(obj_data.gFlags), gf_to_restore))
obj:ClearGameFlags(const.gofEditorHighlight)
end
return obj
end
----- Undo/redo operations
--
-- Capturing undo data works using the concept of tracked objects. Start capturing an undo operation
-- by calling BeginOp; complete it with EndOp; in-between add extra tracked objects via StartTracking.
--
-- Objects are assigned "undo handles" to keep their identity between undo & redo operations that might
-- delete them. The tracked objects' initial states are kept by handle in 'tracked_obj_data'. For newly
-- created objects the value kept will be 'false'.
--
-- Complex objects such as Volumes/Rooms are handles via the concept of "children" objects (e.g. Slab).
-- Whenever the an object is tracked, we get related objects via GetEditorRelatedObjects/GetEditorParentObject.
-- The state of those object also get tracked automatically.
--
-- BeginOp takes a table of settings to provide it with information about what needs to be tracked:
-- 1. Pass a list of objects in the "objects" field.
-- 2. Mark any grid that will be changed as a "true" field in settings, e.g. { terrain_type = true }.
-- 3. Pass the operation name for the list of operations combo as e.g. { name = "Deleted objects" }.
--
-- EndOp only takes a list of extra objects to be tracked - usually newly created objects during the operation.
--
-- BeginOp/EndOp calls can be nested - a new undo operation is created and pushed into the undo queue when
-- the last EndOp call balances out with BeginOp calls. This allows for easy tracking of editor operations
-- that use other operations to complete, or merging different editor operations into a single one.
--
-- The editor's copy/paste & map patching funcionalities uses the same mechanism for capturing/storing objects.
-- When pasting or applying a patch, newly created objects are assigned new handles via a handle remapping
-- mechanism to prevent collisions with existing handles (see handle_remap member).
--
-- The 'data' member of ObjectsEditOp is a single table with entries for each affected object in order:
-- { op = "delete", __undo_handle = 1, <props>... },
-- { op = "create", __undo_handle = 1, <props>... },
-- { op = "update", __undo_handle = 1, after = { <new_props>... }, <old_props>... },
local function add_child_objects(objects, method, param)
local added = {}
for _, obj in ipairs(objects) do
added[obj] = true
end
for _, obj in ipairs(objects) do
for _, related in ipairs(obj[method or "GetEditorRelatedObjects"](obj, param)) do
if IsValid(related) and not added[related] then
objects[#objects + 1] = related
added[related] = true
end
end
end
end
local function add_parent_objects(objects, for_copy, locked_collection)
local added = {}
for _, obj in ipairs(objects) do
added[obj] = true
end
local i = 1
while i <= #objects do
local obj = objects[i]
local parent = obj:GetEditorParentObject()
if not for_copy and IsValid(parent) and not added[parent] then
objects[#objects + 1] = parent
added[parent] = true
end
local collection = obj:GetCollection()
if IsValid(collection) and collection ~= locked_collection and not added[collection] then
objects[#objects + 1] = collection
added[collection] = true
end
i = i + 1
end
end
function XEditorUndoQueue:TrackInternal(objects, idx, created)
local data = self.tracked_obj_data
assert(data) -- tracking an object is only possible after :BeginOp is called to create an undo operation
if not data then return end
for i = idx, #objects do
local obj = objects[i]
local handle = self:GetUndoRedoHandle(obj)
if data[handle] == nil then
data[handle] = not created and self:GetObjectData(obj)
end
end
end
function XEditorUndoQueue:StartTracking(objects, created, omit_children)
objects = table.copy_valid(objects)
for idx, obj in ipairs(objects) do
assert(obj.class ~= "CollectionsToHideContainer")
end
if #objects == 0 then return end
if not omit_children then
add_child_objects(objects)
end
self:TrackInternal(objects, 1, created)
local start_idx = #objects + 1
add_parent_objects(objects)
self:TrackInternal(objects, start_idx) -- non-explicit parents are assumed to have existed before the operation
Msg("EditorObjectOperation", false, objects)
EditorDirtyObjects = table.union(objects, table.validate(EditorDirtyObjects))
end
function XEditorUndoQueue:BeginOp(settings)
if self.undoredo_in_progress then return end
settings = settings or empty_table
self.current_op = self.current_op or { clipboard = settings.clipboard }
self.tracked_obj_data = self.tracked_obj_data or {}
self.op_depth = self.op_depth + 1
if self.op_depth == 1 then
self.collapse_with_previous = settings.collapse_with_previous
EditorDirtyObjects = empty_table
end
PauseInfiniteLoopDetection("Undo")
if settings.objects then
self:StartTracking(settings.objects)
end
-- store the "before" state of selection and edited grids
local op = self.current_op
if not op.selection then
op.selection = SelectionEditOp:new()
for i, obj in ipairs(editor.GetSel()) do
op.selection.before[i] = self:GetUndoRedoHandle(obj)
end
end
for _, grid in ipairs(editor.GetGridNames()) do
if settings[grid] and not op[grid] then
op[grid] = GridEditOp:new{ name = grid, before = editor.GetGrid(grid) }
end
end
op.name = op.name or settings.name
ResumeInfiniteLoopDetection("Undo")
end
-- collections must be at the front of undo data; collections need to be created first
-- and allocate/restore their indexes before objects are added to them via SetCollection
local function add_obj_data(data, obj_data)
if obj_data then
if obj_data.class == "Collection" then
table.insert(data, 1, obj_data)
else
data[#data + 1] = obj_data
end
end
end
local function is_nop(obj_data)
local after = obj_data.after
for k, v in pairs(after) do
if not special_props[k] and not CompareValues(obj_data[k], v) then
return false
end
end
for k in pairs(obj_data) do
if after[k] == nil then
return false
end
end
return true
end
function XEditorUndoQueue:OpCaptureInProgress()
return self.op_depth > 0
end
function XEditorUndoQueue:AssertOpCapture()
return not IsEditorActive() or IsChangingMap() or XEditorUndo.undoredo_in_progress or XEditorUndo:OpCaptureInProgress()
end
function XEditorUndoQueue:EndOpInternal(objects, bbox)
assert(self:OpCaptureInProgress(), "Unbalanced calls between BeginOp and EndOp")
if not self:OpCaptureInProgress() then return end
PauseInfiniteLoopDetection("Undo")
if objects then
self:StartTracking(objects, "created")
end
-- messages for final cleanup when an editor operation involving objects ends
if self.op_depth == 1 then
-- keeping op_depth == 1 at this point prevents an infinite loop if the Msgs invoke undo ops
if next(self.tracked_obj_data) then
Msg("EditorObjectOperation", true, table.validate(EditorDirtyObjects))
Msg("EditorObjectOperationEnding")
end
EditorDirtyObjects = false
end
self.op_depth = self.op_depth - 1
-- finalize operation when the BeginOp/EndOp calls become balanced
if self.op_depth == 0 then
local edit_operation = self.current_op
-- drop selection op if selection is the same
if edit_operation.selection then
local selDiff = #editor.GetSel() ~= #edit_operation.selection.before
for i, obj in ipairs(editor.GetSel()) do
edit_operation.selection.after[i] = self:GetUndoRedoHandle(obj)
if edit_operation.selection.after[i] ~= edit_operation.selection.before[i] then
selDiff = true
end
end
if not selDiff then
edit_operation.selection:delete()
edit_operation.selection = nil
end
end
-- calculate grid diffs
for _, grid in ipairs(editor.GetGridNames()) do
local grid_op = edit_operation[grid]
if grid_op then
local before, after = grid_op.before, editor.GetGrid(grid)
-- Find the boxes where there are differences between the two grids and save them in the op's array part
local diff_boxes = editor.GetGridDifferenceBoxes(grid, after, before, bbox)
if diff_boxes then
for idx, box in ipairs(diff_boxes) do
local change = {
box = box,
before = editor.GetGrid(grid, box, before),
after = editor.GetGrid(grid, box, after),
}
table.insert(grid_op, change)
end
end
before:free()
after:free()
grid_op.before = nil
end
end
-- capture the "after" data and create the object undo operation
self.handle_remap = nil
if next(self.tracked_obj_data) then
local data = {}
for handle, obj_data in sorted_pairs(self.tracked_obj_data) do
local obj = self.handle_to_obj[handle]
if obj_data then
if IsValid(obj) then
obj_data.after = self:GetObjectData(obj)
obj_data.op = "update"
if is_nop(obj_data) then
obj_data = nil
end
else
if self.handle_to_obj[handle] then
self:UndoRedoHandleClear(handle)
end
obj_data.op = "delete"
end
elseif IsValid(obj) then
obj_data = self:GetObjectData(obj)
obj_data.op = "create"
end
add_obj_data(data, obj_data)
end
edit_operation.objects = ObjectsEditOp:new{ data = data }
end
self.current_op = false
self.tracked_obj_data = false
ResumeInfiniteLoopDetection("Undo")
return edit_operation
end
ResumeInfiniteLoopDetection("Undo")
end
function XEditorUndoQueue:EndOp(objects, bbox)
if self.undoredo_in_progress then return end
local edit_operation = self:EndOpInternal(objects, bbox)
if edit_operation then
self:AddEditOp(edit_operation)
if self.collapse_with_previous and self:CanMergeOps(self.undo_index - 1, self.undo_index, "same_names") then
self:MergeOps(self.undo_index - 1, self.undo_index)
end
self.collapse_with_previous = false
self:UpdateOnOperationEnd(edit_operation)
end
end
function XEditorUndoQueue:AddEditOp(edit_operation)
self.undo_index = self.undo_index + 1
self.undo_queue[self.undo_index] = edit_operation
for i = self.undo_index + 1, #self.undo_queue do
self.undo_queue[i] = nil
end
end
local allowed_keys = { name = true, objects = true }
function XEditorUndoQueue:CanMergeOps(idx1, idx2, same_names)
if idx1 < 0 then return end
local name = same_names and self.undo_queue[idx1].name
for idx = idx1, idx2 do
local edit_op = self.undo_queue[idx]
for k in pairs(edit_op) do
if not allowed_keys[k] then return end
end
if name and edit_op.name ~= name then return end
end
return true
end
function XEditorUndoQueue:MergeOps(idx1, idx2, name)
local before, after = {}, {} -- these store object data by handle, just like in tracked_obj_data
for idx = idx1, idx2 do
local edit_op = self.undo_queue[idx]
local objs_data = edit_op and edit_op.objects and edit_op.objects.data
for _, obj_data in ipairs(objs_data) do
local op = obj_data.op
local handle = obj_data.__undo_handle
if before[handle] == nil then
before[handle] = op ~= "create" and obj_data or false
end
after[handle] = op == "create" and obj_data or op == "update" and obj_data.after or false
end
end
local data = {}
for handle, obj_data in sorted_pairs(before) do
if not obj_data then
obj_data = after[handle]
if obj_data then
obj_data.op = "create"
end
elseif after[handle] then
obj_data.after = after[handle]
obj_data.op = "update"
else
obj_data.op = "delete"
end
add_obj_data(data, obj_data)
end
name = name or self.undo_queue[idx1].name
for idx = idx1, #self.undo_queue do
self.undo_queue[idx] = nil
end
table.insert(self.undo_queue, { name = name, objects = ObjectsEditOp:new{ data = data }})
self.undo_index = idx1
end
function XEditorUndoQueue:UndoRedo(op_type, update_map_hashes)
local undo = op_type == "undo"
local edit_op = undo and self.undo_queue[self.undo_index] or self.undo_queue[self.undo_index + 1]
if not edit_op then return end
self.undo_index = undo and self.undo_index - 1 or self.undo_index + 1
if self.undo_index < 0 or self.undo_index > #self.undo_queue then
self.undo_index = Clamp(self.undo_index, 0, #self.undo_queue)
return
end
self.undoredo_in_progress = true
SuspendPassEditsForEditOp(edit_op.objects and edit_op.objects.data or empty_table)
PauseInfiniteLoopDetection("XEditorEditOps")
SuspendObjModified("XEditorEditOps")
for _, op in sorted_pairs(edit_op) do
if IsKindOf(op, "EditOp") then
procall(undo and op.Undo or op.Do, op)
if update_map_hashes then
op:UpdateMapHashes()
end
end
end
if edit_op.clipboard then
CopyToClipboard(edit_op.clipboard)
end
self:UpdateOnOperationEnd(edit_op)
ResumeObjModified("XEditorEditOps")
ResumeInfiniteLoopDetection("XEditorEditOps")
ResumePassEditsForEditOp()
self.undoredo_in_progress = false
end
function XEditorUndoQueue:UpdateOnOperationEnd(edit_op)
for key in pairs(edit_op) do
if key ~= "selection" and key ~= "clipboard" then
SetEditorMapDirty(true)
end
end
XEditorUpdateToolbars() -- doesn't update the toolbar if it was updated soon
-- these are okay to be delayed by 1 sec.
if edit_op.objects and not self.update_collections_thread then
self.update_collections_thread = CreateRealTimeThread(function()
Sleep(1000)
UpdateCollectionsEditor()
self.update_collections_thread = false
end)
end
end
----- Editor statusbar combo
function XEditorUndoQueue:GetOpNames(plain)
local names = { "No operations" }
local idx_map = { 0 }
local cur_op_passed, cur_op_idx = false, false
for i = 1, #self.undo_queue do
local cur = self.undo_queue[i] and self.undo_queue[i].name
cur_op_passed = cur_op_passed or i == self.undo_index + 1
if cur then
local prev = names[#names]
if prev and string.ends_with(prev, cur) and not cur_op_passed then
local n = (tonumber(string.match(prev, "%s(%d+)[^%s%d]")) or 1) + 1
cur = string.format("%d. %dX %s", #names - 1, n, cur)
names[#names] = cur
idx_map[#idx_map] = i
else
if cur_op_passed then
cur_op_idx = #idx_map
cur_op_passed = false
end
table.insert(names, string.format("%d. %s", #names, cur))
table.insert(idx_map, i)
end
end
end
if not plain then
self.names_to_queue_idx_map = idx_map
self.names_index = cur_op_idx or Max(#idx_map, 1)
for i = self.names_index + 1, #names do
names[i] = "<color 96 96 96>" .. names[i] .. "</color>"
end
end
return names
end
function XEditorUndoQueue:GetCurrentOpNameIdx()
return self.names_index
end
function XEditorUndoQueue:RollToOpIndex(new_index)
if new_index ~= self.names_index then
local new_undo_index = self.names_to_queue_idx_map[new_index]
local op = self.undo_index > new_undo_index and "undo" or "redo"
while self.undo_index ~= new_undo_index do
self:UndoRedo(op)
end
self.names_index = new_index
end
end
----- EditOp classes
DefineClass.EditOp = {
__parents = { "InitDone" },
StoreAsTable = true,
}
function EditOp:Do()
end
function EditOp:Undo()
end
function EditOp:UpdateMapHashes()
end
DefineClass.ObjectsEditOp = {
__parents = { "EditOp" },
data = false, -- see comments above XEditorUndo:BeginOp for details
by_handle = false,
}
function ObjectsEditOp:GetAffectedObjectsBefore()
local ret = {}
for _, obj_data in ipairs(self.data) do
local op = obj_data.op
if op == "delete" or op == "update" then
local handle = obj_data.__undo_handle
table.insert(ret, XEditorUndo:GetUndoRedoObject(handle))
end
end
return ret
end
function ObjectsEditOp:GetAffectedObjectsAfter()
local ret = {}
for _, obj_data in ipairs(self.data) do
local op = obj_data.op
if op == "create" or op == "update" then
local handle = obj_data.__undo_handle
table.insert(ret, XEditorUndo:GetUndoRedoObject(handle))
end
end
return ret
end
function ObjectsEditOp:EditorCallbackPreUndoRedo()
local objs = {}
for _, obj_data in ipairs(self.data) do
table.insert(objs, XEditorUndo.handle_to_obj[obj_data.__undo_handle]) -- don't use GetUndoRedoObject, it has side effects
end
Msg("EditorCallbackPreUndoRedo", table.validate(objs))
end
function ObjectsEditOp:Do()
self:EditorCallbackPreUndoRedo()
local newobjs = {}
local oldobjs = {}
local movedobjs = {}
for _, obj_data in ipairs(self.data) do
local op = obj_data.op
local handle = obj_data.__undo_handle
local obj = XEditorUndo:GetUndoRedoObject(handle)
if op == "delete" then
XEditorUndo:UndoRedoHandleClear(handle)
oldobjs[#oldobjs + 1] = obj
elseif op == "create" then
obj = XEditorPlaceObjectByClass(obj_data.class, obj)
XEditorUndo:RestoreObject(obj, obj_data)
newobjs[#newobjs + 1] = obj
else -- update
XEditorUndo:RestoreObject(obj, obj_data.after, obj_data)
if obj_data.after and obj_data.Pos ~= obj_data.after.Pos then
movedobjs[#movedobjs + 1] = obj
end
ObjModified(obj)
end
end
for _, obj_data in ipairs(self.data) do
if obj_data.op ~= "delete" then
local obj = XEditorUndo:GetUndoRedoObject(obj_data.__undo_handle)
if IsValid(obj) and obj:HasMember("PostLoad") then
obj:PostLoad("undo")
end
end
end
Msg("EditorCallback", "EditorCallbackPlace", table.validate(newobjs), "undo")
Msg("EditorCallback", "EditorCallbackDelete", table.validate(oldobjs), "undo")
Msg("EditorCallback", "EditorCallbackMove", table.validate(movedobjs), "undo")
DoneObjects(oldobjs)
end
function ObjectsEditOp:Undo()
self:EditorCallbackPreUndoRedo()
local newobjs = {}
local oldobjs = {}
local movedobjs = {}
for _, obj_data in ipairs(self.data) do
local op = obj_data.op
local handle = obj_data.__undo_handle
local obj = XEditorUndo:GetUndoRedoObject(handle)
if op == "delete" then
obj = XEditorPlaceObjectByClass(obj_data.class, obj)
XEditorUndo:RestoreObject(obj, obj_data)
newobjs[#newobjs + 1] = obj
elseif op == "create" then
XEditorUndo:UndoRedoHandleClear(handle)
oldobjs[#oldobjs + 1] = obj
else -- update
XEditorUndo:RestoreObject(obj, obj_data, obj_data.after)
if obj_data.after and obj_data.Pos ~= obj_data.after.Pos then
movedobjs[#movedobjs + 1] = obj
end
ObjModified(obj)
end
end
for _, obj_data in ipairs(self.data) do
if obj_data.op ~= "create" then
local obj = XEditorUndo:GetUndoRedoObject(obj_data.__undo_handle)
if IsValid(obj) and obj:HasMember("PostLoad") then
obj:PostLoad("undo")
end
end
end
Msg("EditorCallback", "EditorCallbackPlace", table.validate(newobjs), "undo")
Msg("EditorCallback", "EditorCallbackDelete", table.validate(oldobjs), "undo")
Msg("EditorCallback", "EditorCallbackMove", table.validate(movedobjs), "undo")
DoneObjects(oldobjs)
end
function ObjectsEditOp:UpdateMapHashes()
local hash = table.hash(self.data)
mapdata.ObjectsHash = xxhash(mapdata.ObjectsHash, hash)
mapdata.NetHash = xxhash(mapdata.NetHash, hash)
end
DefineClass.SelectionEditOp = {
__parents = { "EditOp" },
before = false,
after = false,
}
function SelectionEditOp:Init()
self.before = {}
self.after = {}
end
function SelectionEditOp:Do()
editor.SetSel(table.map(self.after, function(handle) return XEditorUndo:GetUndoRedoObject(handle) end))
end
function SelectionEditOp:Undo()
editor.SetSel(table.map(self.before, function(handle) return XEditorUndo:GetUndoRedoObject(handle) end))
end
DefineClass.GridEditOp = {
__parents = { "EditOp" },
name = false,
before = false,
after = false,
box = false,
}
function GridEditOp:Do()
for _, change in ipairs(self) do
editor.SetGrid(self.name, change.after, change.box)
if self.name == "height" then
Msg("EditorHeightChanged", true, change.box)
end
if self.name == "terrain_type" then
Msg("EditorTerrainTypeChanged", change.box)
end
end
end
function GridEditOp:Undo()
for _, change in ipairs(self) do
editor.SetGrid(self.name, change.before, change.box)
if self.name == "height" then
Msg("EditorHeightChanged", true, change.box)
end
if self.name == "terrain_type" then
Msg("EditorTerrainTypeChanged", change.box)
end
end
end
function GridEditOp:UpdateMapHashes()
if self.name == "height" or self.name == "terrain_type" then
for _, change in ipairs(self) do
local hash = change.after:hash()
mapdata.TerrainHash = xxhash(mapdata.TerrainHash, hash)
mapdata.NetHash = xxhash(mapdata.NetHash, hash)
end
end
end
----- Serialization for copy/paste/duplicate
function XEditorSerialize(objs, root_collection)
local obj_data = {}
local org_count = #objs
objs = table.copy(objs)
add_child_objects(objs)
add_parent_objects(objs, "for_copy", root_collection)
table.remove_value(objs, root_collection)
Msg("EditorPreSerialize", objs) -- some debug functionalities hook up here to clear temporary visualization properties
PauseInfiniteLoopDetection("XEditorSerialize")
for idx, obj in ipairs(objs) do
local data = XEditorUndo:GetObjectData(obj)
if obj.class == "Collection" then
data.Index = -1 -- force creation of new collections indexes when pasting collections
end
if obj:GetCollection() == root_collection or XEditorSelectSingleObjects == 1 then
data.CollectionIndex = nil -- ignore collection
end
data.__original_object = idx <= org_count or nil
add_obj_data(obj_data, data)
end
ResumeInfiniteLoopDetection("XEditorSerialize")
Msg("EditorPostSerialize", objs)
return { obj_data = obj_data }
end
function XEditorDeserialize(data, root_collection, ...)
EditorPasteInProgress = true
PauseInfiniteLoopDetection("XEditorPaste")
SuspendPassEditsForEditOp(data.obj_data)
XEditorUndo:BeginOp()
XEditorUndo.handle_remap = {} -- will force the creation of new objects when resolving handles
local objs, orig_objs = {}, {}
for _, obj_data in ipairs(data.obj_data) do
local obj = XEditorUndo:GetUndoRedoObject(obj_data.__undo_handle)
obj = XEditorPlaceObjectByClass(obj_data.class, obj)
obj = XEditorUndo:RestoreObject(obj, obj_data)
if root_collection and not obj:GetCollection() then
obj:SetCollection(root_collection) -- paste in the currently locked collection
end
objs[#objs + 1] = obj
if obj_data.__original_object then
orig_objs[#orig_objs + 1] = obj
end
end
-- call PostLoad; it sometimes deletes objects (e.g. wires if they are partially unattached)
for _, obj in ipairs(objs) do
if obj:HasMember("PostLoad") then
obj:PostLoad("paste")
end
end
Msg("EditorCallback", "EditorCallbackPlace", table.validate(table.copy(orig_objs)), ...)
XEditorUndo:EndOp(table.validate(objs))
ResumePassEditsForEditOp()
ResumeInfiniteLoopDetection("XEditorPaste")
EditorPasteInProgress = false
return orig_objs
end
function XEditorToClipboardFormat(data)
return ValueToLuaCode(data, nil, pstr(XEditorCopyScriptTag, 32768)):str()
end
function XEditorPaste(lua_code)
local err, data = LuaCodeToTuple(lua_code, LuaValueEnv{ GridReadStr = GridReadStr })
if err or type(data) ~= "table" or not data.obj_data then
print("Error restoring objects:", err)
return
end
local fn = data.paste_fn or "Default"
if not XEditorPasteFuncs[fn] then
print("Error restoring objects: invalid paste function ", fn)
return
end
procall(XEditorPasteFuncs[fn], data, lua_code, "paste")
end
----- Interface functions for copy/paste/duplicate
function XEditorPasteFuncs.Default(data, lua_code, ...)
XEditorUndo:BeginOp{ name = "Paste" }
local objs = XEditorDeserialize(data, Collection.GetLockedCollection(), ...)
local place = editor.GetPlacementPoint(GetTerrainCursor())
local offs = (place:IsValidZ() and place or place:SetTerrainZ()) - data.pivot
objs = XEditorSelectAndMoveObjects(objs, offs)
XEditorUndo.current_op.name = string.format("Pasted %d objects", #objs)
XEditorUndo:EndOp(objs)
end
function XEditorCopyToClipboard()
local objs = editor.GetSel("permanent")
local data = XEditorSerialize(objs, Collection.GetLockedCollection())
data.pivot = CenterPointOnBase(objs)
CopyToClipboard(XEditorToClipboardFormat(data))
end
function XEditorPasteFromClipboard()
local lua_code = GetFromClipboard(-1)
if lua_code:starts_with(XEditorCopyScriptTag) then
XEditorPaste(lua_code)
end
end
function XEditorClone(objs)
-- cloned objects from a single selected collection are added to their current collection, as per level designers request
local locked_collection = Collection.GetLockedCollection()
local single_collection = editor.GetSingleSelectedCollection(objs)
if single_collection and #objs < MapCount("map", "collection", single_collection.Index, true) then
locked_collection = single_collection
end
return XEditorDeserialize(XEditorSerialize(objs, locked_collection), locked_collection, "clone")
end
----- Map patches (storing and restoring map changes from their undo operations)
function OnMsg.SaveMapDone()
XEditorUndo.last_save_undo_index = XEditorUndo.undo_index
end
local function redo_and_capture(name)
local op = XEditorUndo.undo_queue[XEditorUndo.undo_index + 1]
local affected = { name = name }
for key in pairs(op) do
if key ~= "name" then
affected[key] = true
end
end
if op.objects then
affected.objects = op.objects:GetAffectedObjectsBefore()
end
XEditorUndo:BeginOp(affected)
XEditorUndo:UndoRedo("redo", IsChangingMap() and "update_map_hashes")
XEditorUndo:EndOp(op.objects and op.objects:GetAffectedObjectsAfter())
end
-- TODO: Only save hash_to_handle information for handles that are actually referenced in the patch
local function create_combined_patch_edit_op()
if XEditorUndo.undo_index <= XEditorUndo.last_save_undo_index then
return {}
end
Msg("OnMapPatchBegin")
SuspendPassEditsForEditOp()
PauseInfiniteLoopDetection("XEditorCreateMapPatch")
-- undo operations back to the last map save
local undo_index = XEditorUndo.undo_index
while XEditorUndo.undo_index ~= XEditorUndo.last_save_undo_index do
XEditorUndo:UndoRedo("undo")
end
-- store object identifying information (for objects that are to be deleted or modified - all they have undo handles)
local hash_to_handle = {}
for handle, obj in pairs(XEditorUndo.handle_to_obj) do
if IsValid(obj) then
assert(not hash_to_handle[obj:GetObjIdentifier()]) -- hash collision, likely the data used to construct the hash is identical
hash_to_handle[obj:GetObjIdentifier()] = handle
end
end
-- redo all undo operations, collapsing them into a single one
EditorUndoPreserveHandles = true
XEditorUndo:BeginOp()
for idx = XEditorUndo.undo_index, undo_index - 1 do
assert(XEditorUndo.undo_index == idx)
redo_and_capture()
end
ResumeInfiniteLoopDetection("XEditorCreateMapPatch")
ResumePassEditsForEditOp()
-- get and cleanup the combined operation
local edit_op = XEditorUndo:EndOpInternal()
local obj_datas = edit_op.objects and edit_op.objects.data or empty_table
for idx, obj_data in ipairs(obj_datas) do
local op, handle = obj_data.op, obj_data.__undo_handle
if op == "delete" then
obj_datas[idx] = { op = op, __undo_handle = handle }
elseif op == "update" then
local after = obj_data.after
for k, v in pairs(after) do
if not special_props[k] and CompareValues(obj_data[k], v) then
after[k] = nil
end
end
obj_datas[idx] = { op = op, __undo_handle = handle, after = obj_data.after }
end
end
edit_op.hash_to_handle = hash_to_handle
edit_op.selection = nil
assert(XEditorUndo.undo_index == undo_index)
EditorUndoPreserveHandles = false
Msg("OnMapPatchEnd")
return edit_op
end
function XEditorCreateMapPatch(filename, add_to_svn)
local edit_op = create_combined_patch_edit_op()
-- serialize this combined operation, along with the object identifiers
local str = "return " .. ValueToLuaCode(edit_op, nil, pstr("", 32768)):str()
filename = filename or "svnAssets/Bin/win32/Bin/map.patch"
local path = SplitPath(filename)
AsyncCreatePath(path)
local err = AsyncStringToFile(filename, str)
if err then
print("Failed to write patch file", filename)
return
end
if add_to_svn then
SVNAddFile(path)
SVNAddFile(filename)
end
local affected_grids = {}
for _, grid in ipairs(editor.GetGridNames()) do
if edit_op[grid] then
affected_grids[grid] = edit_op[grid].box
end
end
edit_op.compacted_obj_boxes = empty_table
if edit_op.objects then
local affected_objs = edit_op.objects:GetAffectedObjectsAfter()
local obj_box_list = {}
for _, obj in ipairs(affected_objs) do
assert(IsValid(obj))
if IsValid(obj) then
table.insert(obj_box_list, obj:GetObjectBBox())
end
end
edit_op.compacted_obj_boxes = CompactAABBList(obj_box_list, 4 * guim, "optimize_boxes")
end
-- return:
-- - hashes of changed objects (newly created objects are not included),
-- - affected grid boxes
-- - a compacted list of the affected objects' bounding boxes (updated and created objects)
return (edit_op.hash_to_handle and table.keys(edit_op.hash_to_handle)), affected_grids, edit_op.compacted_obj_boxes
end
function XEditorApplyMapPatch(filename)
filename = filename or "svnAssets/Bin/win32/Bin/map.patch"
local func, err = loadfile(filename)
if err then
print("Failed to load patch", filename)
return
end
local edit_op = func()
if not next(edit_op) then return end
Msg("OnMapPatchBegin")
XEditorUndo.handle_remap = {} -- as with pasting, generate new undo handles for the objects from the patch
EditorUndoPreserveHandles = true -- restore object handles that were stored in the patch
-- lookup objects to be deleted/modified by their stored identifier hashes
local hash_to_handle = edit_op.hash_to_handle
MapForEach(true, "attached", false, function(obj)
local hash = obj:GetObjIdentifier()
local handle = hash_to_handle[hash]
if handle then
XEditorUndo:GetUndoRedoObject(handle, nil, obj) -- "assign" this object to the handle, via handle_remap
end
end)
-- apply the changes via the "redo" mechanism
XEditorUndo:AddEditOp(edit_op)
XEditorUndo.undo_index = XEditorUndo.undo_index - 1
redo_and_capture("Applied map patch")
-- remove the added edit op and readjust the undo index
table.remove(XEditorUndo.undo_queue, XEditorUndo.undo_index - 1)
XEditorUndo.undo_index = XEditorUndo.undo_index - 1
EditorUndoPreserveHandles = false
MapPatchesApplied = true
Msg("OnMapPatchEnd")
end
----- Misc
function CenterPointOnBase(objs)
local minz
for _, obj in ipairs(objs) do
local pos = obj:GetVisualPos()
local z = Max(terrain.GetHeight(pos), pos:z())
if not minz or minz > z then
minz = z
end
end
return CenterOfMasses(objs):SetZ(minz)
end
function XEditorSelectAndMoveObjects(objs, offs)
editor.SetSel(objs)
SuspendPassEditsForEditOp()
objs = editor.SelectionCollapseChildObjects()
if const.SlabSizeX and HasAlignedObjs(objs) then -- snap offset to a whole number of voxels, so auto-snapped object don't get displaced
local x = offs:x() / const.SlabSizeX * const.SlabSizeX
local y = offs:y() / const.SlabSizeY * const.SlabSizeY
local z = offs:z() and (offs:z() + const.SlabSizeZ / 2) / const.SlabSizeZ * const.SlabSizeZ or 0
offs = point(x, y, z)
end
for _, obj in ipairs(objs) do
if obj:IsKindOf("AlignedObj") then
obj:AlignObj(obj:GetPos() + offs)
elseif obj:IsValidPos() then
obj:SetPos(obj:GetPos() + offs)
end
end
Msg("EditorCallback", "EditorCallbackMove", objs)
ResumePassEditsForEditOp()
return objs
end
-- Makes sure that if a parent object (as per GetEditorParentObject) is in the input list,
-- then all children objects are in the output, and vice versa. Used by XAreaCopyTool.
function XEditorPropagateParentAndChildObjects(objs)
add_parent_objects(objs)
add_child_objects(objs)
return objs
end
function XEditorPropagateChildObjects(objs)
add_child_objects(objs)
return objs
end
function XEditorCollapseChildObjects(objs)
local objset = {}
for _, obj in ipairs(objs) do
objset[obj] = true
end
local i, count = 1, #objs
while i <= count do
local obj = objs[i]
if objset[obj:GetEditorParentObject()] then
objs[i] = objs[count]
objs[count] = nil
count = count - 1
else
i = i + 1
end
end
return objs
end
|