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if FirstLoad then
g_TerrainAreaMeshes = {}
g_AreaUndoQueue = false -- a separate undo queue, active while the area copy tool is active
LocalStorage.XAreaCopyTool = LocalStorage.XAreaCopyTool or {}
AreaCopyBrushGrid = false
end
local snap_size = Max(const.SlabSizeX or 0, const.HeightTileSize, const.TypeTileSize)
local function SnapPt(pt)
local x, y = pt:xy()
return point(x / snap_size * snap_size, y / snap_size * snap_size)
end
DefineClass.XAreaCopyTool = {
__parents = { "XEditorTool", "XMapGridAreaBrush" },
properties = {
{ id = "DrawingMode", name = "Drawing Mode", editor = "text_picker", name_on_top = true,
max_rows = 2, default = "Box areas", items = { "Box areas", "Brush" },
},
-- Overridden brush properties
{ id = "Size", editor = "number", default = 3 * guim, scale = "m", min = const.HeightTileSize,
max = 300 * guim, step = guim / 10, slider = true, persisted_setting = true, auto_select_all = true,
sort_order = -1, exponent = 3, no_edit = function(self) return self.DrawingMode ~= "Brush" end
},
{ id = "TerrainDebugAlphaPerc", name = "Opacity", editor = "number",
default = 50, min = 0, max = 100, slider = true, no_edit = function(self) return self.DrawingMode ~= "Brush" end
},
{ id = "WriteValue", name = "Value", editor = "texture_picker", default = 1,
thumb_width = 101, thumb_height = 35, small_font = true, items = function(self) return self:GetGridPaletteItems() end,
max_rows = 2, no_edit = function(self) return self.DrawingMode ~= "Brush" end
},
},
ToolTitle = "Copy terrain & objects",
ToolSection = "Misc",
Description = { "Copies an entire area of a map.\n\nDrag to define selection areas, then\nuse <style GedHighlight>Ctrl-C</style> to copy and <style GedHighlight>Ctrl-V</style> twice to paste." },
ActionIcon = "CommonAssets/UI/Editor/Tools/EnrichTerrain.tga",
ActionShortcut = "O",
ActionSortKey = "5",
UsesCodeRenderables = true,
GridName = "AreaCopyBrushGrid",
GridTileSize = const.SlabSizeX or const.HeightTileSize,
brush_area_boxes = false,
old_undo = false,
start_pos = false,
operation = false,
current_box = false,
highlighted_objset = false,
drag_area = false,
drag_helper_id = false,
filter_roofs = false,
filter_floor = false,
}
function XAreaCopyTool:Init()
-- make areas visible and highlight selected objects
Collection.UnlockAll()
for _, a in ipairs(self:GetAreas()) do
a:SetVisible(true)
a:Setbox(a.box) -- update according to current terrain height
end
-- set default roof visibility settings
self.filter_floor = LocalStorage.FilteredCategories["HideFloor"]
self.filter_roofs = LocalStorage.FilteredCategories["Roofs"]
LocalStorage.FilteredCategories["HideFloor"] = 0
LocalStorage.FilteredCategories["Roofs"] = true
XEditorFilters:UpdateHiddenRoofsAndFloors()
XEditorFilters:SuspendHighlights()
-- highlight objects; this makes all non-highlighted objects have gofWhiteColored
local objset = {}
MapGet(true, function(obj) objset[obj] = true end)
self.highlighted_objset = objset
self:UpdateHighlights(true)
-- replace undo queue
self.old_undo = XEditorUndo
g_AreaUndoQueue = g_AreaUndoQueue or XEditorUndoQueue:new()
XEditorUndo = g_AreaUndoQueue
XEditorUpdateToolbars()
-- brush mode
self.brush_area_boxes = {}
end
function XAreaCopyTool:Done()
-- make areas invisible, remove highlights
for _, a in ipairs(self:GetAreas()) do
a:SetVisible(false)
end
MapGet(true, function(obj) obj:ClearGameFlags(const.gofWhiteColored) end)
self.highlighted_objset = false
-- restore filters
LocalStorage.FilteredCategories["HideFloor"] = self.filter_floor
LocalStorage.FilteredCategories["Roofs"] = self.filter_roofs
XEditorFilters:UpdateHiddenRoofsAndFloors()
XEditorFilters:ResumeHighlights()
-- restore undo queue
XEditorUndo = self.old_undo
if GetDialog("XEditor") then
XEditorUpdateToolbars()
end
-- free allocated grids
if self.Grid then
self.Grid:free()
end
-- delete brush areas
for _, a in ipairs(self.brush_area_boxes) do
a:delete()
end
end
function OnMsg.OnMapPatchBegin()
local editor_tool = XEditorGetCurrentTool()
if IsKindOf(editor_tool, "XAreaCopyTool") then
XEditorUndo = editor_tool.old_undo
end
end
function OnMsg.OnMapPatchEnd()
if IsKindOf(XEditorGetCurrentTool(), "XAreaCopyTool") then
XEditorUndo = g_AreaUndoQueue
end
end
function XAreaCopyTool:CreateBrushGrid()
if self.Grid then
return self.Grid
end
local map_data = mapdata or _G.mapdata
local map_size = point(map_data.Width - 1, map_data.Height - 1) * const.HeightTileSize
local width, height = (map_size / self.GridTileSize):xy()
-- brush grid to be used by XMapGridAreaBrush
self.Grid = NewHierarchicalGrid(width, height, 64, 1) -- patch_size = 64
return self.Grid
end
function XAreaCopyTool:OnEditorSetProperty(prop_id, old_value, ged)
if prop_id == "DrawingMode" then
if self.DrawingMode == "Brush" then
-- Hide previously created area meshes
for _, a in ipairs(g_TerrainAreaMeshes) do
a:SetVisible(false)
end
self.WriteValue = 1 -- select the "Copy Area" brush value
-- Show debug overlay
hr.TerrainDebugDraw = 1
-- Create the brush cursor
self:CreateCursor()
return XMapGridAreaBrush.OnEditorSetProperty(prop_id, old_value, ged)
elseif self.DrawingMode == "Box areas" then
-- Show previously create area meshes
for _, a in ipairs(g_TerrainAreaMeshes) do
a:SetVisible(true)
end
-- Delete existing area boxes
for _, a in ipairs(self.brush_area_boxes) do
a:delete()
end
-- Hide debug overlay
hr.TerrainDebugDraw = 0
-- Destroy the brush cursor
self:DestroyCursor()
end
end
end
function XAreaCopyTool:GetGridPaletteItems()
local white = "CommonAssets/System/white.dds"
local items = {}
table.insert(items, { text = "Blank", value = 0, image = white, color = RGB(0, 0, 0) })
table.insert(items, { text = "Copy Area", value = 1, image = white, color = RGB(10, 10, 150) })
return items
end
function XAreaCopyTool:GetPalette()
local palette = {
[0] = RGB(0, 0, 0),
[1] = RGB(10, 10, 150)
}
return palette
end
function XAreaCopyTool:OnCursorCreate(cursor_mesh)
-- Destroy the brush cursor if we're not in brush mode
if self.DrawingMode ~= "Brush" then
self:DestroyCursor()
end
end
function XAreaCopyTool:GetAreas()
local area_list
if self.DrawingMode == "Box areas" then
area_list = g_TerrainAreaMeshes
elseif self.DrawingMode == "Brush" then
area_list = self.brush_area_boxes
end
for i = #area_list, 1, -1 do
local area = area_list[i]
if not IsValid(area) or area.box:IsEmpty() then
table.remove(area_list, i)
end
end
return area_list
end
function XAreaCopyTool:UpdateBrushAreaBoxes()
if self.DrawingMode ~= "Brush" then return end
-- Delete existing area boxes
for _, a in ipairs(self.brush_area_boxes) do
a:delete()
end
-- Create areas on the non-zero boxes of the brush grid
local non_zero_boxes = editor.GetNonZeroInvalidationBoxes(self.Grid)
for idx, bx in ipairs(non_zero_boxes) do
local area = XEditableTerrainAreaMesh:new()
local no_mesh = self.DrawingMode == "Brush"
area:Setbox(bx * self.GridTileSize, "force_setpos", no_mesh)
self.brush_area_boxes[idx] = area
end
self:UpdateHighlights(true)
end
function CanSelectWithMaskGrid(obj)
if not obj then return CanSelect(obj) end
if obj and mask_grid and mask_grid_tile and obj:IsValidPos() then
local pos = obj:GetPos()
if mask_grid:get(pos / mask_grid_tile) then
return CanSelect(obj)
end
end
return false
end
function XAreaCopyTool:GetBrushObjectSelector()
local CanSelectWithMaskGrid = function(obj)
if not obj then return CanSelect(obj) end
if obj and self.Grid and self.GridTileSize and obj:IsValidPos() then
local pos = obj:GetPos()
if self.Grid:get(pos / self.GridTileSize) > 0 then
return CanSelect(obj)
end
end
return false
end
return CanSelectWithMaskGrid
end
function XAreaCopyTool:GetObjects(box_list)
local selector_fn = self.DrawingMode == "Brush" and self:GetBrushObjectSelector() or CanSelect
local objset = {}
for _, b in ipairs(box_list) do
b = IsKindOf(b, "XTerrainAreaMesh") and b.box or b
for _, obj in ipairs(MapGet(b, "attached", false, selector_fn)) do
objset[obj] = obj:GetGameFlags(const.gofPermanent) ~= 0 and not IsKindOf(obj, "XTerrainAreaMesh") or nil
end
end
return XEditorPropagateParentAndChildObjects(table.keys(objset))
end
function XAreaCopyTool:UpdateHighlights(highlight)
PauseInfiniteLoopDetection("XAreaCopyTool:UpdateHighlights")
local new = highlight and self:GetObjects(self:GetAreas()) or empty_table
local old_set = self.highlighted_objset or empty_table
local new_set = {}
for _, obj in ipairs(new) do
if not old_set[obj] then
obj:ClearHierarchyGameFlags(const.gofWhiteColored)
else
old_set[obj] = nil
end
new_set[obj] = true
end
for obj in pairs(old_set) do
obj:SetHierarchyGameFlags(const.gofWhiteColored)
end
self.highlighted_objset = new_set
ResumeInfiniteLoopDetection("XAreaCopyTool:UpdateHighlights")
end
function XAreaCopyTool:EndDraw(pt1, pt2, invalid_box)
XMapGridAreaBrush.EndDraw(self, pt1, pt2, invalid_box)
self:UpdateBrushAreaBoxes()
end
function XAreaCopyTool:OnMouseButtonDown(pt, button)
if self.DrawingMode == "Box areas" then
if button == "L" then
self.desktop:SetMouseCapture(self)
self.start_pos = SnapPt(GetTerrainCursor())
-- are we starting a drag to move/resize an area?
for _, a in ipairs(self:GetAreas()) do
local helper_id = a:UpdateHelpers(pt)
if helper_id then
self.operation = "movesize"
self.drag_area = a
self.drag_helper_id = helper_id
XEditorUndo:BeginOp{ name = "Moves/sized area", objects = { self.drag_area } }
self.drag_area:DragStart(self.drag_helper_id, self.start_pos)
return "break"
end
end
self.operation = "place"
self.current_box = XEditableTerrainAreaMesh:new()
g_TerrainAreaMeshes[#g_TerrainAreaMeshes + 1] = self.current_box
return "break"
end
if button == "R" then
for _, a in ipairs(self:GetAreas()) do
a:delete()
end
self:UpdateHighlights(true)
return "break"
end
elseif self.DrawingMode == "Brush" then
return XMapGridAreaBrush.OnMouseButtonDown(self, pt, button)
end
end
local function MinMaxPtXY(f, p1, p2)
return point(f(p1:x(), p2:x()), f(p1:y(), p2:y()))
end
function XAreaCopyTool:OnMousePos(pt)
if self.DrawingMode == "Box areas" then
XEditorRemoveFocusFromToolbars()
if self.operation == "place" then
local pt1, pt2 = self.start_pos, SnapPt(GetTerrainCursor())
local new_box = box(MinMaxPtXY(Min, pt1, pt2), MinMaxPtXY(Max, pt1, pt2) + point(snap_size, snap_size))
local old_box = self.current_box.box
local no_mesh = self.DrawingMode == "Brush"
self.current_box:Setbox(new_box, "force_setpos", no_mesh)
self:UpdateHighlights(true)
return "break"
end
if self.operation == "movesize" then
self.drag_area:DragMove(self.drag_helper_id, SnapPt(GetTerrainCursor()))
self:UpdateHighlights(true)
return "break"
end
local areas = self:GetAreas()
for _, a in ipairs(areas) do
a:UpdateHelpers(pt)
end
local hovered
for _, a in ipairs(areas) do
a:UpdateHover(hovered)
hovered = hovered or a.hovered
end
elseif self.DrawingMode == "Brush" then
return XMapGridAreaBrush.OnMousePos(self, pt)
end
end
function XAreaCopyTool:OnMouseButtonUp(pt, button)
if self.DrawingMode == "Box areas" then
if self.operation then
self.desktop:SetMouseCapture()
return "break"
end
elseif self.DrawingMode == "Brush" then
return XMapGridAreaBrush.OnMouseButtonUp(self, pt, button)
end
end
function XAreaCopyTool:OnCaptureLost()
if self.DrawingMode == "Box areas" then
if self.operation == "place" then
XEditorUndo:BeginOp{ name = "Added area" }
XEditorUndo:EndOp{ self.current_box }
end
if self.operation == "movesize" then
XEditorUndo:EndOp{ self.drag_area }
end
self.start_pos = nil
self.operation = nil
self.current_box = nil
self.drag_area = nil
self.drag_helper_id = nil
elseif self.DrawingMode == "Brush" then
return XMapGridAreaBrush.OnCaptureLost(self)
end
end
function XAreaCopyTool:OnShortcut(shortcut, source, ...)
-- don't change tool modes, allow undo, etc. while in the process of dragging
if terminal.desktop:GetMouseCapture() and shortcut ~= "Ctrl-F1" and shortcut ~= "Escape" then
return "break"
end
if shortcut == "Ctrl-C" then
ExecuteWithStatusUI("Copying terrain & objects...", function() self:CopyToClipboard() end)
return "break"
end
if self.DrawingMode == "Box areas" then
if shortcut == "Delete" then
for _, a in ipairs(self:GetAreas()) do
if a.hovered then
XEditorUndo:BeginOp{ name = "Deleted area", objects = { a } }
a:delete()
XEditorUndo:EndOp()
self:UpdateHighlights(true)
return "break"
end
end
end
return XEditorTool.OnShortcut(self, shortcut, source, ...)
elseif self.DrawingMode == "Brush" then
return XMapGridAreaBrush.OnShortcut(self, shortcut, source, ...)
end
end
function XAreaCopyTool:OnKbdKeyDown(vkey)
if self.DrawingMode == "Box areas" then
return XEditorTool.OnKbdKeyDown(self, vkey)
elseif self.DrawingMode == "Brush" then
return XMapGridAreaBrush.OnKbdKeyDown(self, vkey)
end
end
function XAreaCopyTool:OnKbdKeyUp(vkey)
if self.DrawingMode == "Box areas" then
return XEditorTool.OnKbdKeyUp(self, vkey)
elseif self.DrawingMode == "Brush" then
return XMapGridAreaBrush.OnKbdKeyUp(self, vkey)
end
end
function XAreaCopyTool:CopyToClipboard()
self:UpdateBrushAreaBoxes()
local areas = self:GetAreas()
if #areas == 0 then return end
-- create XTerrainGridData for each area to capture all grids
local area_datas = {}
for _, a in ipairs(areas) do
local data = XTerrainGridData:new()
local mask = self.DrawingMode == "Brush" and self.Grid or nil
data:CaptureData(a.box, mask, mask and self.GridTileSize or nil)
area_datas[#area_datas + 1] = data
end
-- copy area data and objects to clipboard with a custom PasteTerrainAndObjects paste function
local data = XEditorSerialize(area_datas)
data.objs = XEditorSerialize(XEditorCollapseChildObjects(self:GetObjects(areas)))
data.pivot = CenterPointOnBase(areas)
data.paste_fn = "PasteTerrainAndObjects"
data.mask_grid_tile_size = self.GridTileSize
CopyToClipboard(XEditorToClipboardFormat(data))
-- delete areas and select default editor tool
XEditorUndo:BeginOp{ objects = table.copy(areas), name = "Copied terrain & objects" }
for _, a in ipairs(areas) do
a:delete()
end
for _, a in ipairs(area_datas) do
a:delete()
end
XEditorUndo:EndOp()
XEditorSetDefaultTool()
end
----- XTerrainAreaMesh
function OnMsg.PreSaveMap() MapForEach("map", "XTerrainAreaMesh", function(obj) obj:ClearGameFlags(const.gofPermanent) end) end
function OnMsg.PostSaveMap() MapForEach("map", "XTerrainAreaMesh", function(obj) obj: SetGameFlags(const.gofPermanent) end) end
DefineClass.XTerrainAreaMesh = {
__parents = { "Mesh", "EditorCallbackObject" },
properties = {
{ id = "box", editor = "box" },
},
outer_color = RGB(255, 255, 255),
inner_color = RGBA(255, 255, 255, 80),
outer_border = 6 * guic,
inner_border = 4 * guic,
box = empty_box,
}
function XTerrainAreaMesh:Init()
self:SetGameFlags(const.gofPermanent) -- so it can be copied by XEditorSerialize
self:SetShader(ProceduralMeshShaders.default_mesh)
self:SetDepthTest(true)
end
function XTerrainAreaMesh:GetPivot()
local pivot = self.box:Center()
return pivot:SetZ(self:GetHeight(pivot))
end
function XTerrainAreaMesh:GetHeight(pt)
return terrain.GetHeight(pt)
end
function XTerrainAreaMesh:AddQuad(v_pstr, pivot, pt1, pt2, pt3, pt4, color)
local offs = 30 * guic
pt1 = (pt1 - pivot):SetZ(self:GetHeight(pt1) - pivot:z() + offs)
pt2 = (pt2 - pivot):SetZ(self:GetHeight(pt2) - pivot:z() + offs)
pt3 = (pt3 - pivot):SetZ(self:GetHeight(pt3) - pivot:z() + offs)
pt4 = (pt4 - pivot):SetZ(self:GetHeight(pt4) - pivot:z() + offs)
v_pstr:AppendVertex(pt1, color)
v_pstr:AppendVertex(pt2)
v_pstr:AppendVertex(pt3)
v_pstr:AppendVertex(pt2)
v_pstr:AppendVertex(pt3)
v_pstr:AppendVertex(pt4)
end
function XTerrainAreaMesh:AddTriangle(v_pstr, pivot, pt1, pt2, pt3, color)
local offs = 30 * guic
pt1 = (pt1 - pivot):SetZ(self:GetHeight(pt1) - pivot:z() + offs)
pt2 = (pt2 - pivot):SetZ(self:GetHeight(pt2) - pivot:z() + offs)
pt3 = (pt3 - pivot):SetZ(self:GetHeight(pt3) - pivot:z() + offs)
v_pstr:AppendVertex(pt1, color)
v_pstr:AppendVertex(pt2)
v_pstr:AppendVertex(pt3)
end
function XTerrainAreaMesh:Setbox(bbox, force_setpos, no_mesh)
self.box = bbox
if no_mesh then
if force_setpos or self:GetPos() == InvalidPos() then
self:SetPos(self:GetPivot())
end
return
end
-- for too large areas, we make the lines sparser for better performance
-- 'n' below is the n in the statement "we will only draw every nth line"
local treshold_size = snap_size * 32
local n = Max(bbox:sizex(), bbox:sizey()) / treshold_size + 1
local inner_border = self.inner_border + self.inner_border * (n - 1) / 2
local outer_border = self.outer_border + self.outer_border * (n - 1) / 2
-- generate mesh
local step = snap_size
local v_pstr = pstr("", 65536)
local pivot = self:GetPivot()
for x = bbox:minx(), bbox:maxx(), step do
for y = bbox:miny(), bbox:maxy(), step do
if x + step <= bbox:maxx() then
local outer = y == bbox:miny() or y + step > bbox:maxy()
if outer or (y - bbox:miny()) / step % n == 0 then
local d = outer and outer_border or inner_border
local pt1, pt2 = point(x, y - d), point(x + step, y - d)
local pt3, pt4 = point(x, y + d), point(x + step, y + d)
self:AddQuad(v_pstr, pivot, pt1, pt2, pt3, pt4, outer and self.outer_color or self.inner_color)
end
end
if y + step <= bbox:maxy() then
local outer = x == bbox:minx() or x + step > bbox:maxx()
if outer or (x - bbox:minx()) / step % n == 0 then
local d = outer and outer_border or inner_border
local pt1, pt2 = point(x - d, y), point(x - d, y + step)
local pt3, pt4 = point(x + d, y), point(x + d, y + step)
self:AddQuad(v_pstr, pivot, pt1, pt2, pt3, pt4, outer and self.outer_color or self.inner_color)
end
end
end
end
if force_setpos or self:GetPos() == InvalidPos() then
self:SetPos(pivot)
end
self:SetMesh(v_pstr)
end
function XTerrainAreaMesh:Getbox(bbox)
return self.box
end
-- handles updating the area tool when undo/redo places or deletes an area
local function UpdateAreas(self)
if self then
table.insert_unique(g_TerrainAreaMeshes, self)
end
if GetDialogMode("XEditor") == "XAreaCopyTool" then
CreateRealTimeThread(function() XAreaCopyTool:UpdateHighlights(true) end)
end
end
XTerrainAreaMesh.EditorCallbackPlace = UpdateAreas
XTerrainAreaMesh.EditorCallbackDelete = UpdateAreas
OnMsg.EditorFiltersChanged = UpdateAreas
----- XEditableTerrainAreaMesh
local helpers_data = {
{ x = 0, y = 0, x1 = true, y1 = true, x2 = false, y2 = false, point(0, 0), point(3, 0), point(0, 3) },
{ x = 1, y = 0, x1 = false, y1 = true, x2 = false, y2 = false, point(-2, 0), point(2, 0), point(0, 2), stretch_x = true },
{ x = 2, y = 0, x1 = false, y1 = true, x2 = true, y2 = false, point(-3, 0), point(0, 0), point(0, 3) },
{ x = 0, y = 1, x1 = true, y1 = false, x2 = false, y2 = false, point(0, -2), point(0, 2), point(2, 0), stretch_y = true },
{ x = 1, y = 1, x1 = true, y1 = true, x2 = true, y2 = true, point(-3, 0), point(3, 0), point(0, 3), point(-3, 0), point(3, 0), point(0, -3) },
{ x = 2, y = 1, x1 = false, y1 = false, x2 = true, y2 = false, point(0, -2), point(0, 2), point(-2, 0), stretch_y = true },
{ x = 0, y = 2, x1 = true, y1 = false, x2 = false, y2 = true, point(0, 0), point(3, 0), point(0, -3) },
{ x = 1, y = 2, x1 = false, y1 = false, x2 = false, y2 = true, point(-2, 0), point(2, 0), point(0, -2), stretch_x = true },
{ x = 2, y = 2, x1 = false, y1 = false, x2 = true, y2 = true, point(-3, 0), point(0, 0), point(0, -3) },
}
DefineClass.XEditableTerrainAreaMesh = {
__parents = { "XTerrainAreaMesh" },
hover_color = RGBA(240, 230, 150, 100),
helper_color = RGBA(255, 255, 255, 30),
helper_size = 40 * guic,
helpers = false,
hovered = false,
start_pt = false,
start_box = false,
last_delta = false,
}
function XEditableTerrainAreaMesh:Done()
self:DoneHelpers()
end
function XEditableTerrainAreaMesh:DoneHelpers()
for _, helper in ipairs(self.helpers) do
helper:delete()
end
end
function XEditableTerrainAreaMesh:SetVisible(value)
for _, helper in ipairs(self.helpers) do
helper:SetVisible(value)
end
XTerrainAreaMesh.SetVisible(self, value)
end
function XEditableTerrainAreaMesh:Setbox(bbox, force_setpos, no_mesh)
XTerrainAreaMesh.Setbox(self, bbox, force_setpos, no_mesh)
if no_mesh then
return
end
self:UpdateHelpers()
end
function XEditableTerrainAreaMesh:UpdateHelpers(pt, active_idx)
-- ray for checks whether helpers are under the mouse cursor
local pt1, pt2
if pt then
pt1, pt2 = camera.GetEye(), ScreenToGame(pt)
end
-- scale up for larger areas
local treshold_size = snap_size * 32
local n = Max(self.box:sizex(), self.box:sizey()) / treshold_size + 1
local helper_size = self.helper_size + self.helper_size * (n - 1) / 2
if self.box:sizex() <= snap_size * 2 or self.box:sizey() <= snap_size * 2 then
helper_size = helper_size / 2
end
local pivot = self:GetPivot()
self.helpers = self.helpers or {}
for idx, data in ipairs(helpers_data) do
local active = idx == active_idx or pt and self.helpers[idx] and IntersectRayMesh(self, pt1, pt2, self.helpers[idx].vertices_pstr)
active_idx = active_idx or active and idx
local color = active and self.hover_color or self.helper_color
local helper = self.helpers[idx] or Mesh:new()
local v_pstr = pstr("", 64)
helper:SetShader(ProceduralMeshShaders.default_mesh)
helper:SetDepthTest(false)
for t = 1, #data, 3 do
local function trans(pt)
if data.stretch_x then
pt = pt:SetX(pt:x() * self.box:sizex() / (helper_size * 6))
end
if data.stretch_y then
pt = pt:SetY(pt:y() * self.box:sizey() / (helper_size * 6))
end
return pt * helper_size + point(self.box:minx() + data.x * self.box:sizex() / 2, self.box:miny() + data.y * self.box:sizey() / 2)
end
self:AddTriangle(v_pstr, pivot, trans(data[t]), trans(data[t + 1]), trans(data[t + 2]), color)
end
helper:SetMesh(v_pstr)
helper:SetPos(self:GetPos())
self.helpers[idx] = helper
end
return active_idx
end
function XEditableTerrainAreaMesh:UpdateHover(unhover_only)
local hovered = not unhover_only and GetTerrainCursor():InBox2D(self.box)
if hovered ~= self.hovered then
self.hovered = hovered
self.outer_color = hovered and RGB(240, 220, 120) or nil
XTerrainAreaMesh.Setbox(self, self.box)
end
return hovered
end
function XEditableTerrainAreaMesh:DragStart(idx, pt)
self.start_pt = pt
self.start_box = self.box
self.last_delta = nil
end
function XEditableTerrainAreaMesh:DragMove(idx, pt)
local data = helpers_data[idx]
local x1, y1, x2, y2 = self.start_box:xyxy()
local delta = pt - self.start_pt
if delta ~= self.last_delta then
if data.x1 then x1 = Min(x2 - snap_size, x1 + delta:x()) end
if data.y1 then y1 = Min(y2 - snap_size, y1 + delta:y()) end
if data.x2 then x2 = Max(x1 + snap_size, x2 + delta:x()) end
if data.y2 then y2 = Max(y1 + snap_size, y2 + delta:y()) end
self:Setbox(box(x1, y1, x2, y2), "force_setpos")
self:UpdateHelpers(pt, idx)
self.last_delta = delta
end
end
----- XTerrainGridData
DefineClass.XTerrainGridData = {
__parents = { "XTerrainAreaMesh", "AlignedObj" },
}
function XTerrainGridData:Done()
for _, grid in ipairs(editor.GetGridNames()) do
local data = rawget(self, grid .. "_grid")
if data then
data:free()
end
local mask = rawget(self, grid .. "_grid_mask")
if mask then
mask:free()
end
end
end
function XTerrainGridData:AlignObj(pos, angle)
-- keep a full slab offset from the original position to make sure aligned objects
-- being pasted won't be displaced relative to the terrain and other objects
local pivot = self:GetPivot()
local offs = (pos or self:GetPos()) - pivot
if const.SlabSizeX then
local x = offs:x() / const.SlabSizeX * const.SlabSizeX
local y = offs:y() / const.SlabSizeY * const.SlabSizeY
local z = offs:z() and (offs:z() + const.SlabSizeZ / 2) / const.SlabSizeZ * const.SlabSizeZ
offs = point(x, y, z)
end
if XEditorSettings:GetSnapMode() == "BuildLevel" and offs:z() then
local step = const.BuildLevelHeight
offs = offs:SetZ((offs:z() + step / 2) / step * step)
end
self:SetPosAngle(pivot + offs, angle or self:GetAngle())
end
-- generated properties to persist all terrain grids
function XTerrainGridData:GetProperties()
local props = table.copy(XTerrainAreaMesh:GetProperties())
for _, grid in ipairs(editor.GetGridNames()) do
props[#props + 1] = { id = grid .. "_grid", editor = "grid", default = false }
props[#props + 1] = { id = grid .. "_grid_mask", editor = "grid", default = false }
end
return props
end
function XTerrainGridData:SetProperty(prop_id, value)
if prop_id == "box" then
self.box = value -- just store the value, as we need height_grid to update the mesh
return
end
if prop_id:ends_with("_grid") then
rawset(self, prop_id, value)
return
end
PropertyObject.SetProperty(self, prop_id, value)
end
function XTerrainGridData:PostLoad(reason)
self:Setbox(self.box) -- update the mesh after height_grid is restored
end
function XTerrainGridData:CaptureData(bbox, mask_grid, mask_grid_tile_size)
for _, grid in ipairs(editor.GetGridNames()) do
local copied_area, mask_area = editor.GetGrid(grid, bbox, nil, mask_grid or nil, mask_grid_tile_size or nil)
rawset(self, grid .. "_grid", copied_area or false)
rawset(self, grid .. "_grid_mask", mask_area)
end
self.box = bbox
end
function XTerrainGridData:RotateGrids()
local angle = self:GetAngle() / 60
if angle == 0 then return end
local transform, transpose
if angle == 90 then
transform = function(x, y, w, h) return y, w - x end
transpose = true
elseif angle == 180 then
transform = function(x, y, w, h) return w - x, h - y end
transpose = false
elseif angle == 270 then
transform = function(x, y, w, h) return h - y, x end
transpose = true
end
for _, grid in ipairs(editor.GetGridNames()) do
local old = rawget(self, grid .. "_grid")
if old then
local new = old:clone()
local sx, sy = old:size()
if transpose then
sx, sy = sy, sx
new:resize(sx, sy)
end
local sx1, sy1 = sx - 1, sy - 1
for x = 0, sx do
for y = 0, sy do
new:set(x, y, old:get(transform(x, y, sx1, sy1)))
end
end
rawset(self, grid .. "_grid", new)
end
end
if transpose then
local b = self.box - self:GetPivot()
b = box(b:miny(), b:minx(), b:maxy(), b:maxx())
self.box = b + self:GetPivot()
end
end
function XTerrainGridData:ApplyData(paste_grids, mask_grid_tile_size)
local pos = self:GetPos()
if not pos:IsValidZ() then
pos = pos:SetTerrainZ()
end
local offset = pos - self:GetPivot()
for _, grid in ipairs(editor.GetGridNames()) do
if paste_grids[grid] then
local data = rawget(self, grid .. "_grid")
if data then
local mask_grid = rawget(self, grid .. "_grid_mask")
if grid == "height" then
data = data:clone()
-- Calculate Z offset for the terrain height grid
local offset_z_scaled = offset:z() / const.TerrainHeightScale
local sx, sy = data:size()
for x = 0, sx do
for y = 0, sy do
-- If there's a mask, offset z only for tiles where the mask is 1
if not mask_grid or mask_grid:get(x, y) ~= 0 then
local new_z = data:get(x, y) + offset_z_scaled
new_z = Clamp(new_z, 0, const.MaxTerrainHeight / const.TerrainHeightScale)
data:set(x, y, new_z)
end
end
end
-- The mask slice for the height grid uses the height tile
editor.SetGrid(grid, data, self.box + offset, mask_grid or nil, mask_grid and const.HeightTileSize or nil)
data:free()
else
editor.SetGrid(grid, data, self.box + offset, mask_grid or nil, mask_grid and mask_grid_tile_size or nil)
end
end
end
end
end
function XTerrainGridData:GetHeight(pt)
pt = (pt - self.box:min() + point(const.HeightTileSize / 2, const.HeightTileSize / 2)) / const.HeightTileSize
return self.height_grid:get(pt) * const.TerrainHeightScale
end
XTerrainGridData.EditorCallbackPlace = UpdateAreas
XTerrainGridData.EditorCallbackDelete = UpdateAreas
----- Two-step pasting logic
-- a) paste the areas first and let the user move them with Move Gizmo
-- b) the second Ctrl-V pastes the stored terrain and objects
-- c) cancel the entire operation if the editor tool is changed from Move Gizmo
local areas, undo_index, op_in_progress
local function UpdatePasteOpState()
if op_in_progress then return end
op_in_progress = true
if not areas then
if IsKindOf(selo(), "XTerrainGridData") then
local ops = XEditorUndo:GetOpNames()
local index
for i = #ops, 2, -1 do
if string.find(ops[i], "Started pasting", 1, true) then
index = i - 1
break
end
end
undo_index = index or XEditorUndo:GetCurrentOpNameIdx()
areas = editor.GetSel()
XEditorSetDefaultTool("MoveGizmo", {
rotation_arrows_on = true,
rotation_arrows_z_only = true,
})
end
else
if not XEditorUndo.undoredo_in_progress then
XEditorUndo:RollToOpIndex(undo_index)
end
areas = nil
undo_index = nil
end
op_in_progress = false
end
OnMsg.EditorToolChanged = UpdatePasteOpState
OnMsg.EditorSelectionChanged = UpdatePasteOpState
function calculate_center(objs, method)
local pos = point30
for _, obj in ipairs(objs) do
pos = pos + ValidateZ(obj[method](obj))
end
return pos / #objs
end
function XEditorPasteFuncs.PasteTerrainAndObjects(clipboard_data, clipboard_text)
CreateRealTimeThread(function()
PauseInfiniteLoopDetection("PasteTerrainAndObjects")
local grid_to_item_map = {
BiomeGrid = "Biome",
height = "Terrain height",
terrain_type = "Terrain texture",
grass_density = "Grass density",
impassability = "Impassability",
passability = "Passability",
colorize = "Terrain colorization",
---
["Biome"] = "BiomeGrid",
["Terrain height"] = "height",
["Terrain texture"] = "terrain_type",
["Grass density"] = "grass_density",
["Impassability"] = "impassability",
["Passability"] = "passability",
["Terrain colorization"] = "colorize",
}
if const.CaveTileSize then
grid_to_item_map.CaveGrid = "Caves"
grid_to_item_map.Caves = "CaveGrid"
end
-- first step
if not areas or #table.validate(areas) == 0 then
op_in_progress = true
XEditorUndo:BeginOp{ name = "Started pasting", clipboard = clipboard_text }
local areas = XEditorDeserialize(clipboard_data)
XEditorSelectAndMoveObjects(areas, editor.GetPlacementPoint(GetTerrainCursor()) - clipboard_data.pivot)
XEditorUndo:EndOp(areas)
op_in_progress = false
UpdatePasteOpState() -- activates the Move Gizmo and starts the second paste step
else -- second step
op_in_progress = true
XEditorSetDefaultTool()
local op = {}
local grids = {}
local items = {}
local starting_selection = {}
for idx, grid in ipairs(editor.GetGridNames()) do
op[grid] = true
grids[idx] = grid
-- Read last choice from local storage
if LocalStorage.XAreaCopyTool[grid] then
table.insert(starting_selection, idx)
end
-- Map from grid name to item name
if grid_to_item_map[grid] then
table.insert(items, grid_to_item_map[grid])
end
end
local result = WaitListMultipleChoice(nil, items, "Choose grids to paste:", starting_selection)
if not result then
-- Cancel
for _, a in ipairs(areas) do
a:delete()
end
areas = nil
undo_index = nil
op_in_progress = nil
ResumeInfiniteLoopDetection("PasteTerrainAndObjects")
return
end
if #result == 0 then
-- Nothing chosen
result = items
end
local paste_grids = {}
for _, item in ipairs(result) do
-- Map from item name to grid name
if grid_to_item_map[item] then
local grid = grid_to_item_map[item]
paste_grids[grid] = true
end
end
-- Save choice in local storage
LocalStorage.XAreaCopyTool = table.copy(paste_grids)
SaveLocalStorage()
op.name = "Pasted terrain & objects"
op.objects = areas
op.clipboard = clipboard_text
XEditorUndo:BeginOp(op)
local offs = calculate_center(areas, "GetPos") - calculate_center(areas, "GetPivot")
local angle = areas[1]:GetAngle()
local center = CenterOfMasses(areas)
for _, a in ipairs(areas) do
a:RotateGrids()
a:ApplyData(paste_grids, clipboard_data.mask_grid_tile_size)
a:delete()
end
local objs = XEditorDeserialize(clipboard_data.objs, nil, "paste")
objs = XEditorSelectAndMoveObjects(objs, offs)
editor.ClearSel()
if angle ~= 0 then
local rotate_logic = XEditorRotateLogic:new()
SuspendPassEditsForEditOp()
rotate_logic:InitRotation(objs, center, 0)
rotate_logic:Rotate(objs, "group_rotation", center, axis_z, angle)
ResumePassEditsForEditOp()
end
XEditorUndo:EndOp(objs)
areas = nil
undo_index = nil
op_in_progress = nil
end
ResumeInfiniteLoopDetection("PasteTerrainAndObjects")
end)
end
function OnMsg.ChangeMap()
areas = nil
undo_index = nil
op_in_progress = nil
end
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