File size: 55,711 Bytes
b6a38d7 |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290 1291 1292 1293 1294 1295 1296 1297 1298 1299 1300 1301 1302 1303 1304 1305 1306 1307 1308 1309 1310 1311 1312 1313 1314 1315 1316 1317 1318 1319 1320 1321 1322 1323 1324 1325 1326 1327 1328 1329 1330 1331 1332 1333 1334 1335 1336 1337 1338 1339 1340 1341 1342 1343 1344 1345 1346 1347 1348 1349 1350 1351 1352 1353 1354 1355 1356 1357 1358 1359 1360 1361 1362 1363 1364 1365 1366 1367 1368 1369 1370 1371 1372 1373 1374 1375 1376 1377 1378 1379 1380 1381 1382 1383 1384 1385 1386 1387 1388 1389 1390 1391 1392 1393 1394 1395 1396 1397 1398 1399 1400 1401 1402 1403 1404 1405 1406 1407 1408 1409 1410 1411 1412 1413 1414 1415 1416 1417 1418 1419 1420 1421 1422 1423 1424 1425 1426 1427 1428 1429 1430 1431 1432 1433 1434 1435 1436 1437 1438 1439 1440 1441 1442 1443 1444 1445 1446 1447 1448 1449 1450 1451 1452 1453 1454 1455 1456 1457 1458 1459 1460 1461 1462 1463 1464 1465 1466 1467 1468 1469 1470 1471 1472 1473 1474 1475 1476 1477 1478 1479 1480 1481 1482 1483 1484 1485 1486 1487 1488 1489 1490 1491 1492 1493 1494 1495 1496 1497 1498 1499 1500 1501 1502 1503 1504 1505 1506 1507 1508 1509 1510 1511 1512 1513 1514 1515 1516 1517 1518 1519 1520 1521 1522 1523 1524 1525 1526 1527 1528 1529 1530 1531 1532 1533 1534 1535 1536 1537 1538 1539 1540 1541 1542 1543 1544 1545 1546 1547 1548 1549 1550 1551 1552 1553 1554 1555 1556 1557 1558 1559 1560 1561 1562 1563 1564 1565 1566 1567 1568 1569 1570 1571 1572 1573 1574 1575 1576 1577 1578 |
FadeCategories = {
["Auto 50%"] = { min = 50, max = 0 },
["Auto 75%"] = { min = 75, max = 0 },
["Auto"] = { min = 100, max = 0 },
["Auto 150%"] = { min = 150, max = 0 },
["Auto 200%"] = { min = 200, max = 0 },
["Auto 300%"] = { min = 300, max = 0 },
["Auto 400%"] = { min = 400, max = 0 },
["Auto 500%"] = { min = 500, max = 0 },
["Auto 600%"] = { min = 600, max = 0 },
["Max"] = { min = 1000000, max = 1000000, },
["Never"] = { min = -1, max = -1, },
}
local NoCameraCollision = config.NoCameraCollision
if FirstLoad then
EntityValidCharacters = "[%w#_+]"
g_AllEntities = false
end
function OnMsg.BinAssetsLoaded()
g_AllEntities = GetAllEntities()
end
local CommonAssetFirstID = 100000
function GetAllEntitiesComboItems()
g_AllEntities = g_AllEntities or GetAllEntities()
return table.keys2(g_AllEntities, true, "")
end
local function GetEntitySpecComboItems(except)
local items = {""}
ForEachPreset(EntitySpec, function(spec)
if not except or spec.id ~= except then
items[#items + 1] = spec.id
end
end)
return items
end
DefineClass.AssetSpec = {
__parents = { "InitDone" },
properties = {
-- stored in max script
{ maxScript = true, id = "name", name = "Name", editor = "text", default = "NONE" },
},
save_in = "",
TypeColor = false,
EditorView = Untranslated('<ChooseColor><class></color> "<name>"'),
}
function AssetSpec:ChooseColor()
return self.TypeColor and string.format("<color %s %s %s>", GetRGB(self.TypeColor)) or ""
end
function AssetSpec:FindUniqueName(old_name)
local entity_spec = GetParentTableOfKindNoCheck(self, "EntitySpec")
local specs = entity_spec:GetSpecSubitems(self.class, not "inherit", self) -- exclude self
local name, j = old_name, 0
while specs[name] do
j = j + 1
name = old_name .. tostring(j)
end
return name
end
function AssetSpec:OnAfterEditorNew(parent, ged, is_paste)
self.name = self:FindUniqueName(self.name)
end
function AssetSpec:OnEditorSetProperty(prop_id, old_value, ged)
local entity_spec = GetParentTableOfKindNoCheck(self, "EntitySpec")
if prop_id == "name" then
-- don't allow a duplicated name among the subobjects
self.name = self:FindUniqueName(self.name)
if self:IsKindOf("MeshSpec") then
-- update references to the old name
for _, spec in pairs(entity_spec:GetSpecSubitems("StateSpec", not "inherit")) do
if spec.mesh == old_value then
spec.mesh = self.name
end
end
end
end
entity_spec:SortSubItems()
ObjModified(entity_spec)
end
function AssetSpec:GetError()
if self.name == "" or self.name == "NONE" then
return "Please specify asset name."
end
if not self.name:match("^[_#a-zA-Z0-9]*$") then
return "The asset name has invalid characters."
end
end
function AssetSpec:SetSaveIn(save_in)
self.save_in = save_in ~= "" and save_in or nil
end
function AssetSpec:GetSaveIn()
return self.save_in
end
DefineClass.MaskSpec = {
__parents = { "AssetSpec" },
properties = {
-- stored in max script
{ maxScript = true, id = "entity", editor = "text", no_edit = true, dont_save = true, default = "" },
},
TypeColor = RGB(175, 175, 0),
}
function MaskSpec:Less(other) -- compare to another MaskSpec
if self.entity == other.entity then
return self.name < other.name
end
return self.entity < other.entity
end
DefineClass.MeshSpec = {
__parents = { "AssetSpec" },
properties = {
-- stored in max script
{ maxScript = true, id = "lod" , name = "LOD" , editor = "number", min = 0, default = 1 },
{ maxScript = true, id = "animated" , name = "Animated" , editor = "bool",default = false },
{ maxScript = true, id = "entity", editor = "text", no_edit = true, dont_save = true, default = "" },
{ maxScript = true, id = "material" , name = "Material Variations", editor="text", default = "", help = "Specify material variations separated by commas. No spaces allowed in the variation's name!"},
{ maxScript = true, id = "spots", name = "Required spots", editor = "text", default = "" },
{ maxScript = true, id = "surfaces", name = "Required surfaces", editor = "text", default = "" },
{ maxScript = true, toNumber = true, id = "maxTexturesSize", name = "Max textures size" , editor = "choice", default = "2048",
items = { "2048", "1024", "512" },
},
},
TypeColor = RGB(143, 0, 0),
}
function MeshSpec:GetMaterialsArray()
local str_materials = string.gsub(self.material, " ", "")
return string.tokenize(str_materials, ",")
end
function MeshSpec:Less(other) -- compare to another MeshSpec
if self.entity == other.entity then
if self.name == other.name then
if self.lod == other.lod then
return self.material < other.material
end
return self.lod < other.lod
end
return self.name < other.name
end
return self.entity < other.entity
end
DefineClass.StateSpec = {
__parents = { "AssetSpec" },
properties = {
{ id = "category", name = "Category", editor = "choice", items = function() return ArtSpecConfig.ReturnAnimationCategories end, default = "All" },
{ id = "SaveIn", name = "Save in", editor = "choice", default = "", items = function(obj) return obj:GetPresetSaveLocations() end, },
{ maxScript = true, id = "entity", editor = "text", default = "", no_edit = true, dont_save = true },
{ maxScript = true, id = "mesh", name = "Mesh", editor = "choice",
items = function(self)
local entity_spec = GetParentTableOfKind(self, "EntitySpec")
local meshes = entity_spec:GetSpecSubitems("MeshSpec", "inherit")
return table.keys2(meshes, "sorted", "NONE")
end,
default = "NONE"
},
{ maxScript = true, id = "animated", name = "Animated", editor = "bool", default = false ,read_only = true, dont_save = true,},
{ maxScript = true, id = "looping", name = "Looping", editor = "bool", default = false },
{ maxScript = true, id = "moments", name = "Required moments", editor="text", default = ""},
},
TypeColor = RGB(0, 143, 0),
}
function StateSpec:Getanimated()
local entity_spec = GetParentTableOfKind(self, "EntitySpec")
local mesh = entity_spec:GetMeshSpec(self.mesh)
return mesh and mesh.animated
end
function StateSpec:Less(other) -- compare to another StateSpec
if self.entity == other.entity then
return self.name < other.name
end
return self.entity < other.entity
end
function StateSpec:GetError()
if self.mesh == "" or self.mesh == "NONE" then
return "Please specify mesh name."
end
end
function StateSpec:GetPresetSaveLocations()
return GetDefaultSaveLocations()
end
----- EntitySpec
local editor_artset_no_edit = function(obj) return obj.editor_exclude end
local editor_category_no_edit = function(obj) return obj.editor_exclude end
local editor_subcategory_no_edit = function(obj) return obj.editor_exclude or obj.editor_category == "" or not ArtSpecConfig[obj.editor_category.."Categories"] end
local statuses = {
{ id = "Brief", help = "The entity is named, and now concept and technical specs for it need to be prepared." },
{ id = "Ready for production", help = "The brief is done, and work on the entity can start." },
{ id = "In production", help = "The entity is currently being produced in-house or via outsourcing, or has been delivered but not yet exported to the game." },
{ id = "For approval", help = "The entity is produced and exported to the game." },
{ id = "Ready", help = "The entity has been approved and can be used by level designers and programmers." },
}
local _FadeCategoryComboItems = false
function FadeCategoryComboItems()
if not _FadeCategoryComboItems then
local items = {}
for k,v in pairs(FadeCategories) do
table.insert(items, { value = k, text = k, sort_key = v.min } )
end
table.sortby_field(items, "sort_key")
_FadeCategoryComboItems = items
end
return _FadeCategoryComboItems
end
function GetArtSpecEditor()
for id, ged in pairs(GedConnections) do
if ged.app_template == EntitySpec.GedEditor then
return ged
end
end
end
DefineClass.BasicEntitySpecProperties = {
__parents = { "PropertyObject" },
properties = {
{ id = "class_parent", name = "Class", editor = "combo", items = PresetsPropCombo("EntitySpec", "class_parent", ""), default = "", category = "Misc", help = "Classes which this entity class should inherit (comma separated).", entitydata = true, },
{ id = "fade_category", name = "Fade category" , editor = "choice", items = FadeCategoryComboItems, default = "Auto", category = "Misc", help = "How the entity should fade away when far from the camera.", entitydata = true, },
{ id = "DetailClass", name = "Detail class", editor = "dropdownlist", category = "Misc", items = {"Essential", "Optional", "Eye Candy"}, default = "Essential", entitydata = true, },
},
}
function BasicEntitySpecProperties:ExportEntityDataForSelf()
local entity = {}
for _, prop_meta in ipairs(self:GetProperties()) do
local prop_id = prop_meta.id
if prop_meta.entitydata and not self:IsPropertyDefault(prop_id) then
if type(prop_meta.entitydata) == "function" then
entity[prop_id] = prop_meta.entitydata(prop_meta, self)
else
entity[prop_id] = self[prop_id]
end
end
end
return next(entity) and { entity = entity } or {}
end
DefineClass.EntitySpecProperties = {
__parents = { "BasicEntitySpecProperties" },
properties = {
{ id = "can_be_inherited", name = "Can be inherited", editor = "bool", default = false, category = "Entity Specification"},
{ id = "inherit_entity", name = "Inherit entity", editor = "preset_id", default = "", preset_class = "EntitySpec", category = "Entity Specification",
help = "Entity to inherit meshes/animations from; only entities with 'Can be inherited' checked are listed.",
preset_filter = function(preset, self) return preset.can_be_inherited end,
},
{ id = "material_type", name = "Material type", category = "Misc", editor = "preset_id", default = "", preset_class = "ObjMaterial", help = "Physical material of this entity.", entitydata = true, },
{ id = "on_collision_with_camera", name = "On collision with camera" , editor = "choice", items = { "", "no action", "become transparent", "repulse camera" }, default = "", category = "Misc", help = "Behavior of this entity when colliding with the camera.", entitydata = true, no_edit = NoCameraCollision },
{ id = "wind_axis", name = "Wind trunk stiffness" , editor = "number", default = 800, category = "Misc", scale = 1000, min = 100, max = 10000, slider = true, help = "Vertex noise needs to be set in the entity material to be affected by wind.", entitydata = true, },
{ id = "wind_radial", name = "Wind branch stiffness" , editor = "number", default = 1000, category = "Misc", scale = 1000, min = 500, max = 10000, slider = true, help = "Vertex noise needs to be set in the entity material to be affected by wind.", entitydata = true, },
{ id = "wind_modifier_strength", name = "Wind modifier strength" , editor = "number", default = 1000, category = "Misc", scale = 1000, min = 100, max = 10000, slider = true, help = "Vertex noise needs to be set in the entity material to be affected by wind.", entitydata = true, },
{ id = "wind_modifier_mask", name = "Wind modifier mask" , editor = "choice", default = 0, category = "Misc", items = const.WindModifierMaskComboItems, help = "Vertex noise needs to be set in the entity material to be affected by wind.", entitydata = true, },
{ id = "winds", editor = "buttons", default = false, category = "Misc", buttons = {
{ name = "Stop wind", func = function() terrain.SetWindStrength(point20, 0) end },
{ name = "N", func = function() terrain.SetWindStrength(axis_x, 2048) end },
{ name = "N (strong)", func = function() terrain.SetWindStrength(axis_x, 4096) end },
{ name = "E", func = function() terrain.SetWindStrength(axis_y, 2048) end },
{ name = "E (strong)", func = function() terrain.SetWindStrength(axis_y, 4096) end },
{ name = "S", func = function() terrain.SetWindStrength(-axis_x, 2048) end },
{ name = "S (strong)", func = function() terrain.SetWindStrength(-axis_x, 4096) end },
{ name = "W", func = function() terrain.SetWindStrength(-axis_y, 2048) end },
{ name = "W (strong)", func = function() terrain.SetWindStrength(-axis_y, 4096) end }, },
},
{ id = "DisableCanvasWindBlending", name = "Disable canvas wind blending", category = "Misc",
default = false, editor = "bool", no_edit = function(self)
if not rawget(g_Classes, "Canvas") then return true end
local is_canvas = false
for class in string.gmatch(self.class_parent, '([^,]+)') do
if IsKindOf(g_Classes[class], "Canvas") then
is_canvas = true
break
end
end
return not is_canvas
end,
entitydata = true,
},
{ category = "Defaults", id = "anim_components", name = "Anim components",
editor = "nested_list", default = false, base_class = "AnimComponentWeight", inclusive = true, auto_expand = true, },
},
}
function EntitySpecProperties:ExportEntityDataForSelf()
local data = BasicEntitySpecProperties.ExportEntityDataForSelf(self)
if self.anim_components and next(self.anim_components) then
data.anim_components = table.map(self.anim_components, function(ac)
local err, t = LuaCodeToTuple(TableToLuaCode(ac))
assert(not err)
return t
end)
end
return data
end
DefineClass.EntitySpec = {
__parents = { "Preset", "EntitySpecProperties" },
properties = {
{ id = "produced_by", name = "Produced By" , editor = "combo", default = "HaemimontGames", items = function() return ArtSpecConfig.EntityProducers end, category = "Entity Specification" },
{ id = "status", name = "Production status", editor = "choice", default = statuses[1].id, items = statuses, category = "Entity Specification" },
{ id = "placeholder", name = "Allow placeholder use", editor = "bool", default = false, category = "Entity Specification" },
{ id = "estimate", name = "Estimate (days)", editor = "number", default = 1, category = "Entity Specification" },
{ id = "LastChange", name = "Last change", editor = "text", default = "", translate = false, read_only = true, category = "Entity Specification" },
-- { id = "inherit_mesh", name = "Inherit mesh", editor = "text", default = "mesh", category = "Entity Specification" },
-- Tags
{ id = "editor_exclude", name = "Exclude from Map Editor", editor = "bool", default = false, category = "Map Editor" },
{ id = "editor_artset", name = "Art set", editor = "text_picker", no_edit = editor_category_no_edit,
items = function() return ArtSpecConfig.ArtSets end, horizontal = true, name_on_top = true, default = "", category = "Map Editor",
},
{ id = "editor_category", name = "Category", editor = "text_picker", no_edit = editor_category_no_edit,
items = function() return ArtSpecConfig.Categories end, horizontal = true, name_on_top = true, default = "", category = "Map Editor",
},
{ id = "editor_subcategory", name = "Subcategory", editor = "text_picker", horizontal = true, name_on_top = true, default = "", category = "Map Editor",
items = function(obj) return ArtSpecConfig[obj.editor_category.."Categories"] or empty_table end, no_edit = editor_subcategory_no_edit,
},
-- Misc
{ id = "HasBillboard", name = "Billboard" , editor = "bool", default = false, category = "Misc", read_only = true, buttons = {{ name = "Rebake", func = "ActionRebake" }} },
-- stored in max script
{ maxScript = true, id = "name", name = "Name", editor = false, default = "NONE", read_only = true, dont_save = true, },
{ maxScript = true, id = "unique_id", name = "UniqueID", editor = "number", default = -1, read_only = true, dont_save = true },
{ maxScript = true, id = "exportableToSVN", name = "Exportable to SVN", editor = "bool", default = true, category = "Entity Specification" },
{ id = "Tools", editor = "buttons", default = false, category = "Entity Specification", buttons = {
{ name = "List Files", func = "ListEntityFilesButton" },
{ name = "Delete Files", func = "DeleteEntityFilesButton" }, },
},
},
last_change_time = false,
ContainerClass = "AssetSpec",
GlobalMap = "EntitySpecPresets",
GedEditor = "GedArtSpecEditor",
EditorMenubarName = "Art Spec",
EditorShortcut = "Ctrl-Alt-A",
EditorMenubar = "Editors.Art",
EditorIcon = "CommonAssets/UI/Icons/colour creativity palette.png",
FilterClass = "EntitySpecFilter",
PresetIdRegex = "^" .. EntityValidCharacters .. "*$",
}
function EntitySpec:ExportEntityDataForSelf()
local data = EntitySpecProperties.ExportEntityDataForSelf(self)
if not self.editor_exclude then
data.editor_artset = self.editor_artset ~= "" and self.editor_artset or nil
data.editor_category = self.editor_category ~= "" and self.editor_category or nil
data.editor_subcategory = self.editor_subcategory ~= "" and self.editor_subcategory or nil
end
if self.default_colors then
data.default_colors = {}
SetColorizationNoSetter(data.default_colors, self.default_colors)
end
return data
end
function EntitySpec:GetHasBillboard()
return table.find(hr.BillboardEntities, self.id)
end
function EntitySpec:ActionRebake()
if table.find(hr.BillboardEntities, self.id) then
BakeEntityBillboard(self.id)
end
end
function EntitySpec:Getunique_id()
return EntityIDs and EntityIDs[self.id] or -1
end
function EntitySpec:Setunique_id()
assert(false)
end
function EntitySpec:GetEditorViewPresetPrefix()
g_AllEntities = g_AllEntities or GetAllEntities()
return g_AllEntities[self.id] and "<color 0 128 0>" or self.exportableToSVN and "" or "<color 128 0 0>"
end
function EntitySpec:GetSaveFolder(save_in)
save_in = save_in or self.save_in
if save_in == "Common" then
return string.format("CommonAssets/Spec/")
else
return string.format("svnAssets/Spec/")
end
end
function OnMsg.ClassesBuilt()
if not next(Presets.EntitySpec) and Platform.developer then
for idx, file in ipairs(io.listfiles("CommonAssets/Spec", "*.lua")) do
LoadPresets(file)
end
for idx, file in ipairs(io.listfiles("svnAssets/Spec", "*.lua")) do
LoadPresets(file)
end
end
end
function EntitySpec:GenerateUniquePresetId(name)
local id = name or self.id
if not EntitySpecPresets[id] then
return id
end
local new_id
local n = 0
local id1, n1 = id:match("(.*)_(%d+)$")
if id1 and n1 then
id, n = id1, tonumber(n1)
end
repeat
n = n + 1
new_id = string.format("%s_%02d", id, n)
until not EntitySpecPresets[new_id]
return new_id
end
function EntitySpec:GetSavePath(save_in, group)
save_in = save_in or self.save_in or ""
local folder = self:GetSaveFolder(save_in)
if not folder then return end
if save_in == "" then save_in = "base" end
return string.format("%sArtSpec-%s.lua", folder, save_in)
end
function EntitySpec:GetLastChange()
return self.last_change_time and os.date("%Y-%m-%d %a", self.last_change_time) or ""
end
function EntitySpec:GetCreationTime() -- the time is was marked as Ready in the art spec
return self.status == "Ready" and self.last_change_time
end
function EntitySpec:GetModificationTime() -- the latest modification time as per the file system
self:EditorData().entity_files = self:EditorData().entity_files or GetEntityFiles(self.id)
local max = 0
for _, file_name in ipairs(self:EditorData().entity_files) do
max = Max(max, GetAssetFileModificationTime(file_name))
end
return max
end
function EntitySpec:OnEditorSetProperty(prop_id, old_value, ged)
if prop_id == "SaveIn" then
-- reset IDs when switching between project and common
if old_value == "Common" or self.save_in == "Common" then
local old_id = PreviousEntityIDs and PreviousEntityIDs[self.id] or nil
if old_id and self.save_in == "Common" and old_id < CommonAssetFirstID then old_id = nil end
if not next(PreviousEntityIDs) then PreviousEntityIDs = {} end
PreviousEntityIDs[self.id] = EntityIDs[self.id]
EntityIDs[self.id] = old_id
end
elseif prop_id == "status" then
self.last_change_time = os.time(os.date("!*t"))
elseif prop_id == "editor_exclude" then
self.editor_artset = nil
self.editor_category = nil
self.editor_subcategory = nil
elseif prop_id == "editor_category" then
self.editor_subcategory = nil
elseif prop_id == "wind_axis" or prop_id == "wind_radial" or prop_id == "wind_modifier_strength" or prop_id == "wind_modifier_mask" then
local axis, radial, strength, mask = GetEntityWindParams(self.id)
SetEntityWindParams(self.id, -1, self.wind_axis or axis, self.wind_radial or radial, self.wind_modifier_strength or strength, self.wind_modifier_mask or mask)
DelayedCall(300, RecreateRenderObjects)
elseif prop_id == "debris_list" then
local list_item = Presets.DebrisList.Default[self.debris_list]
if list_item then
local classes_weights = list_item.debris_list
self.debris_classes = {}
for _, entry in ipairs(classes_weights) do
local class_weight = DebrisWeight:new{DebrisClass = entry.DebrisClass, Weight = entry.Weight}
table.insert(self.debris_classes, class_weight)
end
else
self.debris_classes = false
end
GedObjectModified(self.debris_classes)
GedObjectModified(self)
elseif prop_id == "debris_classes" then
if not self.debris_classes or #self.debris_classes == 0 then
self.debris_list = ""
self.debris_classes = false
end
end
self:EditorData().entity_files = nil
end
function EntitySpec:SortSubItems()
table.sort(self, function(a, b) if a.class == b.class then return a:Less(b) else return a.class < b.class end end)
end
function EntitySpec:PostLoad()
SetEntityWindParams(self.id, -1, self.wind_axis, self.wind_radial, self.wind_modifier_strength, self.wind_modifier_mask)
self:SortSubItems()
Preset.PostLoad(self)
end
function EntitySpec:GetError()
local has_mesh, has_state
for _, asset_spec in ipairs(self) do
has_mesh = has_mesh or asset_spec.class == "MeshSpec"
has_state = has_state or asset_spec.class == "StateSpec"
end
if not has_mesh then
return "Entity should have a MeshSpec"
elseif not has_state then
return "Entity should have a StateSpec"
end
if (self.editor_artset == "" or not table.find(ArtSpecConfig.ArtSets, self.editor_artset)) and not editor_artset_no_edit(self) then
return "Please specify art set."
elseif (self.editor_category == "" or not table.find(ArtSpecConfig.Categories, self.editor_category)) and not editor_category_no_edit(self) then
return "Please specify entity category."
elseif (self.editor_subcategory == "" or ArtSpecConfig[self.editor_category .. "Categories"] and not table.find(ArtSpecConfig[self.editor_category .. "Categories"], self.editor_subcategory)) and not editor_subcategory_no_edit(self) then
return "Please specify entity subcategory."
end
if self.editor_category == "Decal" and not string.find(self.class_parent, "Decal", 1, true) then
return "This entity is in the Decal category, but does not inherit the Decal class."
end
end
function EntitySpec:Getname()
return self.id
end
function EntitySpec:GetMeshSpec(meshName)
for _, spec in ipairs(self) do
if spec:IsKindOf("MeshSpec") and spec.name == meshName then
return spec
end
end
return false
end
function EntitySpec:OnEditorSelect(selected, ged)
OnArtSpecSelectObject(self, selected)
end
function EntitySpec:ReserveEntityIDs()
ForEachPreset(EntitySpec, function(ent_spec)
local name = ent_spec.id
if not EntityIDs[name] then
if ent_spec.save_in == "Common" then
ReserveCommonEntityID(name)
else
ReserveEntityID(name)
end
end
end)
if not LastEntityID then
LastEntityID = GetUnusedEntityID() - 1
end
end
function EntitySpec:GetSpecSubitems(spec_type, inherit, exclude)
-- go up the entity spec hierarchy to get inherited states and meshes
local t, es = {}, self
while es do
for _, spec in ipairs(es) do
if spec.class == spec_type and (not exclude or spec ~= exclude) then
t[spec.name] = t[spec.name] or spec
end
end
if not inherit then break end
es = EntitySpecPresets[es.inherit_entity]
end
return t
end
function EntitySpec:SaveSpec(specs_class, filter, fn)
local res = {}
ForEachPreset(EntitySpec, function(ent_spec)
if filter and not filter(ent_spec) then return end
fn(ent_spec.id, ent_spec, res, ent_spec:GetSpecSubitems(specs_class, not "inherit"))
end)
table.sort(res)
return string.format("#(\n\t%s\n)\n", table.concat(res, ",\n\t"))
end
function EntitySpec:SaveEntitySpec(filter)
return self:SaveSpec(nil, filter, function(name, es, res)
local id = EntityIDs[name] or -1
assert(id > 0, "Entities without ids present at ArtSpec save! Please call a developer!")
res[#res + 1] = string.format('(EntitySpec name:"%s" id:%d exportableToSVN:%s)',
name,
id,
tostring(es.exportableToSVN))
end)
end
function EntitySpec:SaveMeshSpec(res, filter)
return self:SaveSpec("MeshSpec", filter, function(name, es, res, meshes)
for _, mesh in pairs(meshes) do
local materials = mesh:GetMaterialsArray()
for lod = 1, mesh.lod do
for m = 1, Max(#materials, 1) do
local mat = materials[m] and string.format('material:"%s" ', materials[m]) or ""
local spots = mesh.spots == "" and "" or string.format('spots:"%s" ', mesh.spots)
local surfaces = mesh.surfaces == "" and "" or string.format('surfaces:"%s" ', mesh.surfaces)
res[#res + 1] = string.format('(MeshSpec entity:"%s" name:"%s" lod:%d animated:%s %s%s%smaxTexturesSize:%d)',
name,
mesh.name,
lod,
tostring(mesh.animated),
mat,
spots,
surfaces,
mesh.maxTexturesSize)
end
end
end
end)
end
function EntitySpec:SaveMaskSpec(filter)
return self:SaveSpec("MaskSpec", filter, function(name, es, res, masks)
for _, mask in pairs(masks) do
res[#res + 1] = string.format('(MaskSpec entity:"%s" name:"%s")',
name,
mask.name)
end
end)
end
function EntitySpec:SaveStateSpec(filter)
return self:SaveSpec("StateSpec", filter, function(name, es, res, states)
for _, state in pairs(states) do
local mesh = es:GetMeshSpec(state.mesh)
res[#res + 1] = string.format('(StateSpec entity:"%s" name:"%s" mesh:"%s" animated:%s looping:%s)',
name,
state.name,
mesh.name,
tostring(mesh.animated or false),
tostring(state.looping))
end
end)
end
function EntitySpec:SaveInheritanceSpec(filter)
return self:SaveSpec(nil, filter, function(name, es, res)
if es.inherit_entity ~= "" and es.inherit_entity ~= es.name then
res[#res + 1] = string.format('(InheritSpec entity:"%s" inherit:"%s" mesh:"%s")',
name,
es.inherit_entity,
"mesh") -- was es.inherit_mesh, this property was unused and removed
end
end)
end
function EntitySpec:ExportMaxScript(folder, file_suffix, filter)
local filename
if file_suffix then
filename = string.format("%s/Spec/ArtSpec.%s.ms", folder, file_suffix)
else
filename = string.format("%s/Spec/ArtSpec.ms", folder)
end
local f,error_msg = io.open(filename, "w+")
if f then
f:write( "struct StateSpec(entity, name, mesh, looping, animated, moments, compensation)\n" )
f:write( "struct InheritSpec(entity, inherit, mesh)\n" )
f:write( "struct MeshSpec(entity, name, lod, animated, spots, surfaces, decal, hgShader, dontCompressVerts, maxVerts, maxTris, maxBones, material, sortKey, maxTexturesSize)\n" )
f:write( "struct EntitySpec(name, id, exportableToSVN)\n" )
f:write( "struct MaskSpec(entity, name)\n" )
f:write( "g_maxProjectBoneCount = " .. ArtSpecConfig.maxProjectBoneCount .. "\n" )
f:write( "g_Platforms = " .. ArtSpecConfig.platforms .. "\n" )
f:write( "g_EntitySpec = " .. self:SaveEntitySpec(filter) )
f:write( "g_MeshSpec = " .. self:SaveMeshSpec(nil, filter) )
f:write( "g_StateSpec = " .. self:SaveStateSpec(filter) )
f:write( "g_InheritSpec = " .. self:SaveInheritanceSpec(filter) )
f:write( "g_MaskSpec = " .. self:SaveMaskSpec(filter) )
f:write("\n")
f:close()
print( "Wrote " .. filename )
SVNAddFile(filename)
return true
else
print("ERROR: [Save] Could not save " .. filename .. " - " .. error_msg)
return false
end
end
function EntitySpec:ExportDlcLists()
local old = io.listfiles("svnAssets/Spec/", "*.*list")
if next(old) then
local err = AsyncFileDelete(old)
assert(not err, err)
end
local by_dlc = {}
ForEachPreset(EntitySpec, function(entity_data)
local states = entity_data:GetSpecSubitems("StateSpec", not "inherit")
local entity_key = entity_data.save_in
local mesh_names = {}
for mesh_name, mesh_spec in pairs(entity_data:GetSpecSubitems("MeshSpec")) do
for i=1,mesh_spec.lod do
mesh_names[#mesh_names+1] = mesh_name .. (( i == 1 ) and "" or ("." .. tonumber(i-1)))
end
end
for _, state in sorted_pairs(states) do
local state_key = (state.save_in == "") and entity_key or state.save_in
if state_key ~= "Common" then
local file = (state_key == "") and "$(file)" or "Animations/$(file)"
state_key = state_key .. ".statelist"
local list = by_dlc[state_key] or { "return {\n" }
by_dlc[state_key] = list
list[#list + 1] = string.format("\t['$(assets)/Bin/Common/Animations/%s_%s.hgacl'] = '%s',\n", entity_data:Getname(), state.name, file)
end
end
if entity_key == "Common" then return end
local file = (entity_key == "") and "$(file)" or "Meshes/$(file)"
entity_key = entity_key .. ".meshlist"
local list = by_dlc[entity_key] or { "return {\n" }
by_dlc[entity_key] = list
local sorted_list = {}
for _, mesh_name in ipairs(mesh_names) do
sorted_list[#sorted_list + 1] = string.format("\t['$(assets)/Bin/Common/Meshes/%s_%s.hgm'] = '%s',\n", entity_data:Getname(), mesh_name, file)
end
table.sort(sorted_list)
table.iappend(list, sorted_list)
while entity_data do
if entity_data.inherit_entity ~= "" then
local sorted_list = {}
for _, mesh_name in ipairs(mesh_names) do
sorted_list[#sorted_list + 1] = string.format("\t['$(assets)/Bin/Common/Meshes/%s_%s.hgm'] = '%s',\n", entity_data.inherit_entity, mesh_name, file)
end
table.sort(sorted_list)
table.iappend(list, sorted_list)
end
entity_data = EntitySpecPresets[entity_data.inherit_entity]
end
end)
local files_to_save = {}
for save_in, files in pairs(by_dlc) do
files = table.get_unique(files)
files[#files + 1] = "}\n"
local filename = "svnAssets/Spec/" .. save_in
AsyncStringToFile(filename, files)
table.insert(files_to_save, filename)
end
SVNAddFile(files_to_save)
return true
end
function EntitySpec:ExportEntityProducers()
local map = { }
ForEachPreset("EntitySpec", function(preset, group, filters)
if preset.save_in == "Common" then return end
map[preset.id] = preset.produced_by
end)
local content = ValueToLuaCode(map, nil, pstr("return ", 256*1024))
local path = "svnAssets/Spec/EntityProducers.lua"
AsyncStringToFile(path, content)
SVNAddFile(path)
return true
end
function EntitySpec:ExportEntityData()
local entities_by_dlc = {
["Common"] = pstr("EntityData = {}\nif Platform.ged then return end\n"),
[""] = pstr("if Platform.ged then return end\n")
}
ForEachPreset(EntitySpec, function(es)
local entity_data = es:ExportEntityDataForSelf()
if next(entity_data) then
local save_in = es.save_in or ""
entities_by_dlc[save_in] = entities_by_dlc[save_in] or pstr("")
local dlc_pstr = entities_by_dlc[save_in]
dlc_pstr:append("EntityData[\"", es.id, "\"] = ")
dlc_pstr:appendt(entity_data)
dlc_pstr:append("\n")
end
end)
for dlc, data in pairs(entities_by_dlc) do
local path
if dlc == "Common" then
path = "CommonLua/_EntityData.generated.lua"
elseif dlc ~= "" then
path = string.format("svnProject/Dlc/%s/Code/_EntityData.generated.lua", dlc)
else
path = "Lua/_EntityData.generated.lua"
end
if #data > 0 then
local err = SaveSVNFile(path, data)
if err then return not err end
else
SVNDeleteFile(path)
end
end
return true
end
function EntitySpec:SaveAll(...)
self:SortPresets()
self:ReserveEntityIDs()
local SaveFailed = function()
print("Export failed")
end
local default_filter = function(es) return es.save_in ~= "Common" end
if not self:ExportMaxScript("svnAssets", nil, default_filter) then SaveFailed() return end --combined file
for i,produced_by in ipairs(ArtSpecConfig.EntityProducers) do
-- separate file per art producer
local producer_filter = function(es) return es.produced_by == produced_by and es.save_in ~= "Common" end
if not self:ExportMaxScript("svnAssets", produced_by, producer_filter) then SaveFailed() return end
end
if not self:ExportEntityData() then SaveFailed() return end
if not self:ExportDlcLists() then SaveFailed() return end
if not self:ExportEntityProducers() then SaveFailed() return end
local common_filter = function(es) return es.save_in == "Common" end
if not self:ExportMaxScript("CommonAssets", nil, common_filter) then SaveFailed() return end
-- force saving ArtSpec-base.lua every time
local base_file_path = "svnAssets/Spec/ArtSpec-base.lua"
local prev_dirty_status = g_PresetDirtySavePaths[base_file_path]
g_PresetDirtySavePaths[base_file_path] = "EntitySpec"
Preset.SaveAll(self, ...)
g_PresetDirtySavePaths[base_file_path] = prev_dirty_status
end
function EntitySpec:OnEditorNew(parent, ged, is_paste)
if not is_paste then
self[1] = MeshSpec:new{ name = "mesh" }
self[2] = StateSpec:new{ name = "idle", mesh = "mesh" }
end
local _, _, base_name, suffix = self.id:find("(.*)_(%d%d)$")
if suffix == "01" and EntitySpecPresets[base_name] then
self:SetId(self:GenerateUniquePresetId(base_name .. "_02"))
end
self.last_change_time = os.time(os.date("!*t"))
end
function EntitySpec:OnEditorDelete(parent, ged)
EntityIDs[self.id] = nil
self:DeleteEntityFiles()
end
function EntitySpec:EditorContext()
local context = Preset.EditorContext(self)
table.remove_value(context.classes, "AssetSpec")
return context
end
function EntitySpec:GetAnimRevision(entity, anim)
if not IsValidEntity(entity) or not HasState(entity, anim) then return 0 end
return GetAssetFileRevision("Animations/" .. GetEntityAnimName(entity, anim))
end
function EntitySpec:GetEntityFiles(entity)
entity = entity or self.id
local ef_list = GetEntityFiles(entity)
local existing, non_existing = {}, {}
for _, ef in ipairs(ef_list) do
table.insert(io.exists(ef) and existing or non_existing, ef)
end
return existing, non_existing
end
function EntitySpec:ListEntityFilesButton(root, prop_id, ged)
local entity = self.id
local status = not IsValidEntity(entity) and "-> Invalid!" or ""
local existing, non_existing = self:GetEntityFiles(entity)
existing = table.map(existing, ConvertToOSPath)
non_existing = table.map(non_existing, ConvertToOSPath)
local output = {}
table.sort(existing)
table.iappend(output, existing)
if #non_existing > 0 then
output[#output + 1] = "\nMissing, but referenced and/or mandatory files:"
table.sort(non_existing)
table.iappend(output, non_existing)
end
output[#output + 1] = string.format("\nTotal files: %d present and %d non-existent", #existing, #non_existing)
ged:ShowMessage(string.format("Files for entity: '%s' %s", entity, status), table.concat(output, "\n"))
end
function EntitySpec:DeleteEntityFilesButton(root, prop_id, ged)
local result = ged:WaitQuestion("Confirm Deletion", "Delete all exported files for this entity?", "Yes", "No")
if result ~= "ok" then
return
end
CreateRealTimeThread(EntitySpec.DeleteEntityFiles, self)
end
function EntitySpec:DeleteEntityFiles(id)
id = id or self.id
print(string.format("Deleting '%s' entity files...", id))
local f_existing = self:GetEntityFiles(id)
SVNDeleteFile(f_existing)
print("Done")
end
function GedOpCleanupObsoleteAssets(ged, target, type)
if type == "mappings" then
CreateRealTimeThread(CleanupObsoleteMappingFiles)
else
CreateRealTimeThread(EntitySpec.CleanupObsoleteAssets, EntitySpec, ged)
end
end
if FirstLoad then
CheckEntityUsageThread = false
end
function CheckEntityUsage(ged, obj, selection)
DeleteThread(CheckEntityUsageThread)
CheckEntityUsageThread = CreateRealTimeThread(function()
obj = obj or {}
selection = selection or {}
local art_specs = obj[selection[1][1]] or {}
local selected_specs = selection[2] or {}
local entities = {}
for i, idx in ipairs(selected_specs) do
entities[i] = art_specs[idx].id
end
if #entities == 0 then
entities = table.keys(g_AllEntities or GetAllEntities())
end
local all_files = {}
local function AddSourceFiles(path)
local err, files = AsyncListFiles(path, "*.lua", "recursive")
if not err then
table.iappend(all_files, files)
end
end
AddSourceFiles("CommonLua")
AddSourceFiles("Lua")
AddSourceFiles("Data")
AddSourceFiles("Dlc")
AddSourceFiles("Maps")
AddSourceFiles("Tools")
AddSourceFiles("svnAssets/Spec")
AddSourceFiles("CommonAssets/Spec")
if #entities == 1 then
print("Search for entity", entities[1], "in", #all_files, "files...")
elseif #entities < 4 then
print("Search for entities", table.concat(entities, ", "), "in", #all_files, "files...")
else
print("Search", #entities, "entities in", #all_files, "files...")
end
Sleep(1)
local string_to_files = SearchStringsInFiles(entities, all_files)
local filename = "AppData/EntityUsage.txt"
local err = AsyncStringToFile(filename, TableToLuaCode(string_to_files))
if err then
print("Failed to save report:", err)
return
end
print("Report saved to:", ConvertToOSPath(filename))
OpenTextFileWithEditorOfChoice(filename)
end)
end
function CollectAllReferencedAssets()
local existing_assets = {}
local non_ref_entities = {}
g_AllEntities = g_AllEntities or GetAllEntities()
-- collecting all used assets
for entity_name in pairs(g_AllEntities) do
local entity_specs = GetEntitySpec(entity_name, "expect_missing")
if entity_specs then
local existing = EntitySpec:GetEntityFiles(entity_name)
for _, asset in ipairs(existing) do
local folder = asset:match("(Materials)/") or asset:match("(Animations)/") or asset:match("(Meshes)/") or asset:match("(Textures.*)/")
if folder then
existing_assets[folder] = existing_assets[folder] or {}
local asset_name = asset:match(folder.."/(.*)")
local ref_folder = existing_assets[folder]
ref_folder[asset_name] = "exists"
end
end
else
non_ref_entities[#non_ref_entities + 1] = entity_name
end
end
return existing_assets, non_ref_entities
end
function CleanupObsoleteMappingFiles(existing_assets)
if not CanYield() then
CreateRealTimeThread(CleanupObsoleteMappingFiles, existing_assets)
return
end
if not existing_assets then
existing_assets = CollectAllReferencedAssets()
end
-- drop extensions
local referenced_textures = {}
for asset_name in pairs(existing_assets.Textures) do
local texture_path = string.match(asset_name, "(.+)%.dds$")
if texture_path then
referenced_textures[texture_path] = true
end
end
local err, files = AsyncListFiles("Mapping/", "*.json", "")
if err then
printf("Loading of texture remapping files failed: %s", err)
return
end
local files_removed = 0
local texture_refs_removed = 0
parallel_foreach(files, function(file)
file = ConvertToOSPath(file)
local err, content = AsyncFileToString(file)
if err then
printf("Loading of texture mapping file %s failed: %s", file, err)
return
end
local err, obj = JSONToLua(content)
if err then
printf("Loading of texture mapipng file %s failed : %s", file, err)
return
end
local path, name, ext = SplitPath(file)
local entity_id = EntityIDs[name] and tostring(EntityIDs[name])
local ids = table.keys(obj)
for _, id in ipairs(ids) do
if not referenced_textures[id] or
(entity_id and not string.starts_with(id, entity_id)) then
obj[id] = nil
texture_refs_removed = texture_refs_removed + 1
end
end
if not next(obj) then
local err = AsyncFileDelete(file)
if err then print("Failed to delete file", file, err) end
files_removed = files_removed + 1
else
local err, json = LuaToJSON(obj, { pretty = true, sort_keys = true, })
if err then
printf("Failed to serialize json.")
return
end
local err = AsyncStringToFile(file, json)
if err then print("Failed to write file", file, err) end
end
end)
print("CleanupObsoleteMappingFiles - removed " .. files_removed .. " mapping files and " .. texture_refs_removed .. " texture references")
end
function EntitySpec:CleanupObsoleteAssets(ged)
local result = ged:WaitQuestion("Confirm Deletion", "Cleanup all unreferenced art assets from entitites?", "Yes", "No")
if result ~= "ok" then return end
local existing_assets, non_ref_entities = CollectAllReferencedAssets()
-- delete all non existent entities
for _, name in ipairs(non_ref_entities) do
EntitySpec:DeleteEntityFiles(name)
end
-- checking folders and deleting non used assets
local assets = {
"Materials",
"Animations",
"Meshes",
"Textures",
}
local to_delete = {}
for _, asset_type in ipairs(assets) do
local assets_list = {}
local entity_assets = existing_assets[asset_type]
if asset_type == "Textures" then
local texture_ids = {}
for asset,_ in pairs(entity_assets) do
local id = asset:match("(.*).dds")
texture_ids[id] = "exists"
end
table.iappend(assets_list, io.listfiles("svnAssets/Bin/win32/Textures", "*.dds", "non recursive"))
table.iappend(assets_list, io.listfiles("svnAssets/Bin/win32/Fallbacks/Textures", "*.dds", "non recursive"))
table.iappend(assets_list, io.listfiles("svnAssets/Bin/Common/TexturesMeta", "*.lua", "non recursive"))
for _, asset in ipairs(assets_list) do
local asset_id = asset:match("Textures.*/(%d*)")
if not texture_ids[asset_id] then
table.insert(to_delete, asset)
end
end
else
assets_list = io.listfiles("svnAssets/Bin/Common/" ..asset_type)
for _, asset in ipairs(assets_list) do
local asset_name = asset:match(asset_type..".*/(.*)$")
if not entity_assets[asset_name] then
table.insert(to_delete, asset)
end
end
end
end
print(string.format("Deleted assets count: %d", #to_delete))
SVNDeleteFile(to_delete)
print("done")
end
function GedOpDeleteEntitySpecs(ged, presets, selection)
local res = ged:WaitQuestion("Confirm Deletion", "Delete the selected entity specs and all exported files?", "Yes", "No")
if res ~= "ok" then return end
return GedOpPresetDelete(ged, presets, selection)
end
function GetEntitySpec(entity, expect_missing)
g_AllEntities = g_AllEntities or GetAllEntities()
if not g_AllEntities[entity] then
assert(expect_missing, string.format("No such entity '%s'!", entity))
return false
end
local spec = EntitySpecPresets[entity]
assert(spec or expect_missing, string.format("Entity '%s' not found in ArtSpec!", entity))
return spec
end
function GetStatesFromCategory(entity, category, walked_entities)
if not category or category == "All" then
return GetStates(entity)
end
walked_entities = walked_entities or {}
if not walked_entities[entity] then
walked_entities[entity] = true
else
return {}
end
if not table.find(ArtSpecConfig.ReturnAnimationCategories, category) then
assert(false, string.format("No such animation category - '%s'!", category))
return GetStates(entity)
end
local entity_spec = EntitySpecPresets[entity] or GetEntitySpec(entity)
if not entity_spec then return {} end
local states = {}
if entity_spec.inherit_entity ~= "" then
local inherited_states = GetStatesFromCategory(entity_spec.inherit_entity, category, walked_entities)
for i = 1, #inherited_states do
if not table.find(states, inherited_states[i]) then
states[#states + 1] = inherited_states[i]
end
end
end
for i = 1, #entity_spec do
local spec = entity_spec[i]
if spec.class == "StateSpec" and spec.category == category then
if not table.find(states, spec.name) then
states[#states + 1] = spec.name
end
end
end
return states
end
function GetStatesFromCategoryCombo(entity, category, ignore_underscore, ignore_error_states)
local IsErrorState, GetStateIdx = IsErrorState, GetStateIdx
local states = {}
for _, state in ipairs(GetStatesFromCategory(entity, category)) do
local is_error_state = IsErrorState(entity, GetStateIdx(state))
if (not ignore_underscore or not state:starts_with("_"))
and (not ignore_error_states or not is_error_state)
then
if is_error_state then
states[#states + 1] = state .. " *"
else
states[#states + 1] = state
end
end
end
table.sort(states)
return states
end
if FirstLoad then
EntityIDs = false
PreviousEntityIDs = false
LastEntityID = false
LastCommonEntityID = false
end
function EntitySpec:GetSaveData(file_path, preset_list, ...)
local code = Preset.GetSaveData(self, file_path, preset_list, ...)
local save_in = preset_list[1] and preset_list[1].save_in
local initializedIDsObject = false
if save_in == "Common" then
code:appendf("\nLastCommonEntityID = %d\n", LastCommonEntityID)
for name, id in sorted_pairs(EntityIDs) do
if id >= CommonAssetFirstID then
if not initializedIDsObject then
code:append("if not next(EntityIDs) then EntityIDs = {} end \n")
initializedIDsObject = true
end
code:appendf("EntityIDs[\"%s\"] = %d\n", name, id)
end
end
elseif save_in == "" then
code:appendf("\nLastEntityID = %d\n\n", LastEntityID)
for name, id in sorted_pairs(EntityIDs) do
if id < CommonAssetFirstID then
if not initializedIDsObject then
code:append("if not next(EntityIDs) then EntityIDs = {} end \n")
initializedIDsObject = true
end
code:appendf("EntityIDs[\"%s\"] = %d\n", name, id)
end
end
end
return code
end
function ReserveCommonEntityID(entity)
if EntityIDs[entity] then
assert(false, "Entity already has a reserved ID (%d)!", EntityIDs[entity])
return false
end
local id = GetUnusedCommonEntityID()
if id then
EntityIDs[entity] = id
LastCommonEntityID = id
return id
end
assert(false, "Could not reserve a new Entity ID!")
return false
end
function GetUnusedCommonEntityID()
if not LastCommonEntityID then
local max_id = CommonAssetFirstID
if not next(EntityIDs) then
max_id = CommonAssetFirstID
end
for _, id in pairs(EntityIDs) do
max_id = Max(max_id, id)
end
if max_id >= CommonAssetFirstID then
LastCommonEntityID = max_id
else
assert(false, "GetUnusedCommonEntityID failed!")
return false
end
end
return LastCommonEntityID + 1
end
function ReserveEntityID(entity)
if EntityIDs[entity] then
assert(false, "Entity already has a reserved ID (%d)!", EntityIDs[entity])
return false
end
local id = GetUnusedEntityID()
if id then
EntityIDs[entity] = id
LastEntityID = id
return id
end
assert(false, "Could not reserve a new Entity ID!")
return false
end
function GetUnusedEntityID()
if not LastEntityID then
local max_id = -99999
if not next(EntityIDs) then
max_id = 0
end
local only_common = true
for _, id in pairs(EntityIDs) do
if id < CommonAssetFirstID then
only_common = false
max_id = Max(max_id, id)
end
end
if only_common then
max_id = 0
end
if max_id >= 0 then
LastEntityID = max_id
else
assert(false, "GetUnusedEntityID failed!")
return false
end
end
return LastEntityID + 1
end
function ValidateEntityIDs()
local used_ids, errors = {}, false
for name, id in pairs(EntityIDs) do
if used_ids[id] then
StoreErrorSource(EntitySpecPresets[name], string.format("Duplicated entity id found - '%d' for entities '%s' and '%s'!", id, used_ids[id], name))
errors = true
else
used_ids[id] = name
end
end
if errors then
OpenVMEViewer()
end
end
function OnMsg.GedOpened(ged_id)
local gedApp = GedConnections[ged_id]
if gedApp and gedApp.app_template == EntitySpec.GedEditor then
ValidateEntityIDs()
end
end
----- Filtering
DefineClass.EntitySpecFilter = {
__parents = { "GedFilter" },
properties = {
{ id = "Class", editor = "combo", default = "", items = PresetsPropCombo("EntitySpec", "class_parent", "") },
{ id = "NotOfClass", editor = "combo", default = "", items = PresetsPropCombo("EntitySpec", "class_parent", "") },
{ id = "Category", editor = "choice", default = "", items = function() return table.iappend({""}, ArtSpecConfig.Categories) end },
{ id = "produced_by", name = "Produced by", editor = "combo", default = "", items = function() return table.iappend({""}, ArtSpecConfig.EntityProducers) end, },
{ id = "status", name = "Production status", editor = "choice", default = "", items = function() return table.iappend({{id = ""}}, statuses) end },
{ id = "MaterialType", editor = "preset_id", default = "", preset_class = "ObjMaterial" },
{ id = "OnCollisionWithCamera", editor = "choice", items = { "", "no action", "become transparent", "repulse camera" }, default = "", no_edit = NoCameraCollision },
{ id = "fade_category", name = "Fade Category" , editor = "choice", items = FadeCategoryComboItems, default = "", },
{ id = "HasBillboard", name = "Billboard" , editor = "choice", default = "", items = { "", "yes", "no" } },
{ id = "HasCollision", name = "Collision" , editor = "choice", default = "any", items = { "any", "has collision", "has no collision" } },
{ id = "ExportableToSVN", name = "Exportable to SVN", editor = "choice", default = "", items = { "", "true", "false" } },
{ id = "Exported", name = "Is exported", editor = "choice", default = "", items = { "", "yes", "no" } },
{ id = "FilterStateSpecDlc", name = "DLC", editor = "choice", default = false, items = DlcCombo{text = "Any", value = false} },
{ id = "FilterID", name = "ID", editor = "number", default = 0, help = "Find an entity by its unique numeric id." },
},
billboard_entities = false,
}
function EntitySpecFilter:Init()
self.ExportableToSVN = "true"
self.billboard_entities = table.invert(hr.BillboardEntities)
end
function EntitySpecFilter:FilterObject(o)
if not IsKindOf(o, "EntitySpec") then
return true
end
if self.Class ~= "" and not string.find_lower(o.class_parent, self.Class) then
return false
end
if self.NotOfClass ~= "" and string.find_lower(o.class_parent, self.NotOfClass) then
return false
end
if self.Category ~= "" and o.editor_category ~= self.Category then
return false
end
if self.produced_by ~= "" and o.produced_by ~= self.produced_by then
return false
end
if self.status ~= "" and o.status ~= self.status then
return false
end
if self.MaterialType ~= "" and o.material_type ~= self.MaterialType then
return false
end
if not NoCameraCollision and self.OnCollisionWithCamera ~= "" and o.on_collision_with_camera ~= self.OnCollisionWithCamera then
return false
end
if self.fade_category ~= "" and o.fade_category ~= self.fade_category then
return false
end
if self.ExportableToSVN ~= "" and o.exportableToSVN ~= (self.ExportableToSVN == "true") then
return false
end
g_AllEntities = g_AllEntities or GetAllEntities()
local exported = g_AllEntities[o.id]
if self.Exported == "yes" and not exported or self.Exported == "no" and exported then
return false
end
if self.HasBillboard == "yes" and not self.billboard_entities[o.id] or self.HasBillboard == "no" and self.billboard_entities[o.id] then
return false
end
if self.HasCollision ~= "any" then
local has_collision = (exported and HasCollisions(o.id)) and "has collision" or "has no collision"
if self.HasCollision ~= has_collision then
return false
end
end
if self.FilterStateSpecDlc ~= false and
((o.class == "EntitySpec" and o.save_in ~= self.FilterStateSpecDlc) or
(o.class == "StateSpec" and o.save_in ~= self.FilterStateSpecDlc)) then
return false
end
if self.FilterID > 0 and EntityIDs[o.id] ~= self.FilterID then
return false
end
return true
end
function EntitySpecFilter:TryReset(ged, op, to_view)
return false
end
----- Preview entities from the selected entity specs
if FirstLoad then
ArtSpecEditorPreviewObjects = {}
end
function OnMsg.GedPropertyEdited(ged_id, obj, prop_id, old_value)
local gedApp = GedConnections[ged_id]
if gedApp and gedApp.app_template == EntitySpec.GedEditor then
if prop_id:find("Editable", 1, true) then -- quick way to see whether a colorization property is edited
for _, o in ipairs(ArtSpecEditorPreviewObjects) do
if IsValid(o) then
o:SetColorsFromTable(obj)
end
end
end
end
end
function OnArtSpecSelectObject(entity_spec, selected)
if GetMap() == "" then return end
-- delete old objects
local objs = ArtSpecEditorPreviewObjects
for _, obj in ipairs(objs) do
if IsValid(obj) then
obj:delete()
end
end
table.clear(objs)
if not selected or IsTerrainEntityId(entity_spec.id) then return end
-- create new objects, assign points starting at (0, 0)
local all_names = { entity_spec.id }
local _, _, base_name = entity_spec.id:find("(.*)_%d%d$")
if base_name then
local i = 1
local name = string.format("%s_%02d", base_name, i)
local names = {}
while EntitySpecPresets[name] do
names[#names + 1] = name
i = i + 1
name = string.format("%s_%02d", base_name, i)
end
if names[1] then
all_names = names
end
end
local positions
local first_bbox, last_bbox
local direction = Rotate(camera.GetDirection(), 90 * 60):SetZ(0)
for _, name in ipairs(all_names) do
local obj = Shapeshifter:new()
obj:ChangeEntity(name)
obj:ClearEnumFlags(const.efApplyToGrids)
obj:SetColorsByColorizationPaletteName(g_DefaultColorsPalette)
AutoAttachObjects(obj)
obj:SetWarped(true)
local bbox = obj:GetEntityBBox("idle")
if positions then
positions[#positions + 1] = positions[#positions] + SetLen(direction, last_bbox:sizey() / 2 + bbox:sizey() / 2 + 1 * guim)
else
first_bbox = bbox
positions = { point(0, 0) }
end
last_bbox = bbox
objs[#objs + 1] = obj
local text = Text:new()
text:SetText(name)
objs[#objs + 1] = text
end
-- set positions centered at the center of the screen
local angle = CalcOrientation(direction) + 90 * 60
local central_point = GetTerrainGamepadCursor():SetInvalidZ() - positions[#positions] / 2
local bottom_point, top_point = GetTerrainGamepadCursor(), GetTerrainGamepadCursor()
for i = 1, #objs / 2 do
local obj = objs[i * 2 - 1]
local bbox = obj:GetEntityBBox("idle")
local pos = positions[i] + central_point
local objPos = pos:SetTerrainZ() - point(0, 0, bbox:minz() + guic / 10)
obj:SetPos(objPos)
obj:SetAngle(angle)
objs[i * 2]:SetPos(pos:SetTerrainZ())
if objPos:z() - bbox:sizez() < top_point:z() then
top_point = objPos - point(0, 0, bbox:sizez())
end
end
-- set camera "look at" position to the central point
local ptEye, ptLookAt = GetCamera()
local ptMoveVector = GetTerrainGamepadCursor() - ptLookAt
ptEye, ptLookAt = ptEye + ptMoveVector, ptLookAt + ptMoveVector
SetCamera(ptEye, ptLookAt)
-- measure objects total screen width against screen size, and adjust camera to fit all of them
CreateRealTimeThread(function()
WaitNextFrame(3)
if IsValid(objs[1]) and IsValid(objs[#objs - 1]) then
local _, first_pos = GameToScreen(objs[1] :GetPos() - SetLen(direction, first_bbox:sizey() / 2))
local _, last_pos = GameToScreen(objs[#objs - 1]:GetPos() + SetLen(direction, last_bbox:sizey() / 2))
local _, bottom_pos = GameToScreen(bottom_point)
local _, top_pos = GameToScreen(top_point)
local objectsWidth = last_pos:x() - first_pos:x()
local objectsHeight = top_pos:y() - bottom_pos:y()
local w = MulDivRound(UIL.GetScreenSize():x(), 70, 100)
local h = MulDivRound(UIL.GetScreenSize():y(), 25, 100)
if objectsWidth > w or objectsHeight > h then
local backDirection = ptEye - ptLookAt
local len = Max(backDirection:Len() * objectsWidth / w, backDirection:Len() * objectsHeight / h)
SetCamera(ptLookAt + SetLen(backDirection, len), ptLookAt)
end
end
end)
end
|